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The future of the carrier - Page 9

Forum Index > SC2 General
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aderum
Profile Blog Joined January 2011
Sweden1459 Posts
January 18 2012 20:52 GMT
#161
On December 04 2011 07:07 ArcticRaven wrote:
The carrier, iconic unit ? Maybe. Fix hydras so they are useful, first, then we'll see.


what in the holy banana are you trying to say? I can agree that the hydra isnt optimal, but you still see it in ~50(+-20) % of ZvP. We never see carriers, and if we do its b/c someone is so far ahead they could fart their way into victory.
Crazy people dont sit around and wonder if they are insane
Poehalcho
Profile Joined October 2011
149 Posts
January 18 2012 20:54 GMT
#162
If you wanna save the carrier, you gotta start playing with it. Show Blizzard that it has a use, cause iconic status ain't worth anything. As of late I have noticed that the Mothership has been used more often in real matches. Seeing the mothership be used for real makes me sad to see it go, but a super unit cannot be compared to a normal one like the carrier. Mothership will go, 99% chance. A non-super unit like the carrier however has a chance of staying, if people can find a good use for it. There's no point in whining about it's weaknesses. Just get playin' and make it work. If people start using it, Blizzard will start caring and reconsider.
Great Master Chief Nerdotaku God Emperor Bauss
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
January 18 2012 20:54 GMT
#163
On January 19 2012 05:08 Ariuz wrote:
one of the best threads I`ve ever seen on TL forums, I agree with u in all terms, I just think removing the battlecruser would make more sence, give the carrier a chance! sometimes I use it in lategame PvZ when they have to many broodlords, I just dont really like it that I need to pay for my intercepters and the broodlord gets his broodlings for free.


I have no problem with a carrier change, if mech would be possible in tvp. Atm mech is a joke in tvp, just as the carrier.
Modernist
Profile Joined March 2011
United States89 Posts
Last Edited: 2012-04-08 00:58:04
January 18 2012 20:57 GMT
#164
Deleted User 135096
Profile Blog Joined December 2010
3624 Posts
January 18 2012 20:57 GMT
#165
On December 04 2011 08:21 Captain Peabody wrote:
Show nested quote +
On December 04 2011 07:30 cLutZ wrote:
Carriers could eliminate the need for the tempest if they simply got a new ability: Detonate interceptor.

Clearly the AOE couldn't be Reaver strong, but a nice little burst, on demand, that causes some serious AOE, then your carriers retreat.

This would be really cool, actually. Press a button, and one of your interceptors suicides into the muta ball.

Anyway, I definitely support the Carrier staying in. It does have a good, unique role, and a good, unique unit design, and with a few tweaks, could actually be quite strong. It would, in fact, be a lot stronger, I think, in conjunction with the Tempest, either as a separate unit, or an ability on the Carrier.

Hear this, Blizzard? Keep the Carrier!

This sort of falls into the whole Gantrithor thingy sorta neatly as well. Protoss scourge, an interesting idea.
Administrator
ejozl
Profile Joined October 2010
Denmark3462 Posts
January 18 2012 20:58 GMT
#166
They could be removing the carrier, to enable mech play further.
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
MrFrenchy
Profile Joined December 2011
Canada37 Posts
January 18 2012 21:04 GMT
#167
Protoss still needs something to counter giant muta balls.

Perhaps the solution would be to make the carrier serve the tempest's intended purpose to gain air superiority? Maybe you could give the interceptors a single splash attack (think thor anti air attack)? This would also help fix it's massive weakness to massed marines/hydras.
Mikelius
Profile Joined September 2010
Germany517 Posts
January 18 2012 21:07 GMT
#168
On January 19 2012 05:49 drop271 wrote:
@OP

Where is the 'why' in your article? In making a case for retaining the carrier, which seems to be your central point, you seem to overlook why it should be retained? You do briefly mention sentimentality, canon, and its role in Brood War, but to an extent those are irrelevant. In SC2, is having it important?

The argument you follow with regards the faults of the carrier. Fine. Blizzard know this, thats why they are removing it. How does that relate to your first point?



What upsets most people is how Blizzard has acknowledge the Carrier's faults, but has done absolutely nothing to help improve it slightly. When most people wanted it from the start, they just gave us a crappy unit and because no one used if they go "Fuck it" and scrap it entirely.
Less QQ, more PewPew
lowercase
Profile Joined September 2010
Canada1047 Posts
January 18 2012 21:16 GMT
#169
In my opinion the interceptor mechanic is flawed. One of the best reasons to have big, powerful units is that they still deal full damage even at low health. Remove 99% of the hitpoints from a big ball of marines and only one marine remains, dealing its damage. Remove 99% of the hitpoints from a battlecruiser and it still deals 100% of its damage.

Carriers, however, suffer from attack power attrition like small groups of weaker units. Instead of getting better over time, like a void ray, or at least staying even, like a BC, carriers lose attack strength as the battle wages on. This is inherently disadvantageous, and unless they are buffed to have some other advantage in battle they will remain unused at the top levels of play.

Personally, I would like to see two types of interceptors that you could build, one with good anti-armour abilities and one with lower AOE, so you could actually use the interceptor-building mechanic and customize your load-out on the go, making it a boon, not a curse.

I still expect the carrier to make a triumphant return in LotV, after they remove the tempest.
That is not dead which can eternal lie...
hitpoint
Profile Joined October 2010
United States1511 Posts
January 18 2012 21:18 GMT
#170
It would be nice if they at least tried to fix it. Anything looks better than the tempest. It's just another mindless A-move Aoe unit to be added into the protoss ball.
It's spelled LOSE not LOOSE.
lowercase
Profile Joined September 2010
Canada1047 Posts
January 18 2012 21:19 GMT
#171
On January 19 2012 05:49 drop271 wrote:
@OP

Where is the 'why' in your article? In making a case for retaining the carrier, which seems to be your central point, you seem to overlook why it should be retained? You do briefly mention sentimentality, canon, and its role in Brood War, but to an extent those are irrelevant. In SC2, is having it important?

The argument you follow with regards the faults of the carrier. Fine. Blizzard know this, thats why they are removing it. How does that relate to your first point?


Why have a unit in the game that is useless? Blizzard has already shown they are willing to buff units so they see more play (see the patch notes re: the ghost cost buff). They have never done anything to even attempt to fix the carrier.

I will say, with regard to this, however, is that the carrier is mostly obsolete due to metagame issues: marines and vikings, which hard counter carriers and interceptors, are already a staple unit, as well as corruptors which are necessary for lategame Zerg compositions involving brood lords. The only reason you don't see carriers in PvP is because the matchup is broken and it never progresses past two-base.
That is not dead which can eternal lie...
sitromit
Profile Joined June 2011
7051 Posts
January 18 2012 21:22 GMT
#172
On January 19 2012 05:52 aderum wrote:
Show nested quote +
On December 04 2011 07:07 ArcticRaven wrote:
The carrier, iconic unit ? Maybe. Fix hydras so they are useful, first, then we'll see.


what in the holy banana are you trying to say? I can agree that the hydra isnt optimal, but you still see it in ~50(+-20) % of ZvP. We never see carriers, and if we do its b/c someone is so far ahead they could fart their way into victory.


Watch the last game of the recent White-Ra vs Nerchio showmatch and tell me White-Ra was "so far ahead" when he wiped out Nerchio's base with Carriers.
OzkanTheFlip
Profile Blog Joined January 2011
United States246 Posts
January 18 2012 21:23 GMT
#173
nice write up but i dont see why...they are goin to be gone soon

nice read eitherway though
Make Moar Roaches
Fyrewolf
Profile Joined January 2010
United States1533 Posts
January 18 2012 21:26 GMT
#174
Honestly, the no micro aspect destroys the point of the carrier, and I don't mean in a strategy sense but a literal logic sense. It is a capital ship that deploys fighters. The point of doing this is because the capital ship is slow(but not immobile), and the fighters can engage independently, the capital ship just has to be close enough so it doesn't run out of fuel getting back to it. This makes the slow ship itself doesn't have to turn and fire on the enemy, it is free to maneuver around while the fighters attack. But since interceptors return to carrier immediately now, there is no point to having a ship that launches fighters. The fighters aren't actually independent of the ship anymore(in terms of combat movement), so their role is better handled by regular air units. Why turn your airstrip into an aircraft carrier if it can't actually move 10 feet to the left while the fighters are deployed?
"This is not Warcraft in space" "It's much more...... Sophisticated" "I KNOW IT'S NOT 3D!!!"
drop271
Profile Blog Joined May 2011
New Zealand286 Posts
January 18 2012 21:29 GMT
#175
@Mikelius and @lowercase

Neither of you answer my question. I agree, as I said, that they are flawed. But I ask why we should retain it in HotS (as the OP asks). I agree it stinks Blizzard never patched it, and I agree that it was questionable to include it in the beginning without it working. But, do you believe that because they did include it that they are some how obligated to continue having it? Really?
QNdie
Profile Joined June 2011
Poland210 Posts
January 18 2012 21:35 GMT
#176
Wow, so well written, I don't want to see the carrier gone either, I just want to see it "remade". In it's current state it is only useful in very late-game situations very rarely. I think the carrier is an icon of starcraft as you said, the tempest will never replace the carrier in my heart!
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2012-01-18 21:39:47
January 18 2012 21:36 GMT
#177
The only place I think the carrier is viable is 2v2, because your ally can get some sort of ground support until you have a critical mass of carriers.
With my friend T, we play PT at a 2v2 top #50 EU level, and carriers are a very effective way to metagame vs PT against the usual "P makes colossus" and "T makes bio/mech". I would add that PT vs PT is probably our best matchup by far (something like 90% winrate maybe last 2 months), because it's usually quite macro oriented.

Here's a replay showcasing this, against decent 1v1 players (but not so experimented in 2v2 most likely) (a high master and a GM)
http://drop.sc/94245
As long as you're very map aware and you scout well what they're going for, with T's mech granting you cover, you can allow yourself to be a bit light on units for a while, while still taking expansions and teching to carriers.

+ Show Spoiler +
Another one with carriers, but from 2 months ago with a way lower 2v2 MMR:
http://drop.sc/94577


In 1v1, I would buff carriers by simply reducing the build time, and/or allowing carrier micro. But Protoss doesn't need this atm obviously ^^.

Edit: I'd note that you can't accomplish the same thing with void-rays. Thors and psi-storm are too powerful against those, and it's quite impossible to magic box void rays :p. Plus carriers have essentially the same range as siege tanks, hence have a great synergy with them.
paddyz
Profile Joined May 2011
Ireland628 Posts
January 18 2012 21:39 GMT
#178
I completely agree with you, carriers need to be fixed. They have been around since the start, they have not been used much because they are so hard to get/use and no one has worked out a way to make use of them as they are and blizz have never addressed the problem. Carriers need to be fixed, not removed.
quistador
Profile Joined March 2011
United States43 Posts
January 18 2012 21:39 GMT
#179
I think the carrier could be a good follow up to zealot/archon in PvZ. Given the recent meta game, with Toss going zealot/ archon a little more, I think carriers could be a good late game choice.
ejozl
Profile Joined October 2010
Denmark3462 Posts
January 18 2012 21:47 GMT
#180
I use the unit plenty, i just don't like it. For me sc2 protoss does not need the carrier. Would rather see something else, as long as it's not the tempest, are you kiddin me...
SC2 Archon needs "Terrible, terrible damage" as one of it's quotes.
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