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[D] TvP and defenders advantage - Page 13

Forum Index > SC2 General
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Termit
Profile Joined December 2010
Sweden3466 Posts
November 29 2011 14:16 GMT
#241
On November 29 2011 23:05 Dusen wrote:
Show nested quote +
On November 29 2011 22:38 ZorBa.G wrote:
On November 29 2011 22:33 Dusen wrote:
So toss learn to deal with the 111, and now the matchup is imbalanced, cause it isn't a free win?

Ok so what buff is it, that have changed the matchup??

Immortal +1 range = Really?? I dont think so

Upgrades buff= double forge is just something terran need to deal with, just like everything else new that comes up

You guys just need to go to work!


Hahahaha, A Protoss telling Terrans to work. How ironic......

If by chance (I highly doubt it) Terrans find something effective against late game toss, Protoss will just call big daddy Blizzard to step in again.......


We(protoss) at least tried to find ways, and did find some before the patch.

You just cry, the second you have a challenge infront of you

Suck it up!


It's easy to talk big and call people retard here on the forums and call Terran QQ retarded because korean Terrans are fucking monsters and destroyed everything.

Ofc low level Terrans will "cry" when the skillcap in TvP is fucking ridiculous and Terran needs insane apm for that level of play just to have a chance against 90 apm Protoss.

It is some what the same in BW but at least there it took some skill out of the Protoss player to actually macro and using casting units.
( ̄。 ̄)~zzz ◕ ◡ ◕
Psychobabas
Profile Blog Joined March 2006
2531 Posts
Last Edited: 2011-11-29 14:19:33
November 29 2011 14:18 GMT
#242
As a master Terran player, TvP is by far the my worst match up.

Chargelots with upgrades are way too much and require almost 0 micro.

They force marines which die horribly to storm and colossus.

I believe I win about 40% of my TvPs against Master Protoss and never surprises me when I lose to a high diamond either.
-y0shi-
Profile Joined July 2011
Germany994 Posts
November 29 2011 14:24 GMT
#243
On November 29 2011 23:02 secretary bird wrote:
Show nested quote +
On November 29 2011 22:50 -y0shi- wrote:
On November 29 2011 22:38 ZorBa.G wrote:
On November 29 2011 22:33 Dusen wrote:
So toss learn to deal with the 111, and now the matchup is imbalanced, cause it isn't a free win?

Ok so what buff is it, that have changed the matchup??

Immortal +1 range = Really?? I dont think so

Upgrades buff= double forge is just something terran need to deal with, just like everything else new that comes up

You guys just need to go to work!


Hahahaha, A Protoss telling Terrans to work. How ironic......

If by chance (I highly doubt it) Terrans find something effective against late game toss, Protoss will just call big daddy Blizzard to step in again.......


Didnt Terrans need 1 year to understand that a unit that can remove ~50% of a units hp instandly is actually pretty good?

I fear the day that terrans actually start to use mech units (not pure mech) and banshees...

Anyways I think we should at least wait a bit more til we complain, its also a metagame thing right now.


No they didnt?



How come that 1 year after the game gets released every1 started going mass ghosts? You know, terrans "back then" claimed ghosts are way to expensive and useless...

Terrans never started using all off their units because they did fine with mmm, then they started using ghosts and killed every protoss. So Id at least wait a bit, terran has a lot of unused potential in ravens/tanks/banshees IMO.

Maybe tvp is broken, idk, but after t dominating for so long and being so lazy with coming up with new stuff I think we should at least wait a bit before grabbing the pitchforks.
Dusen
Profile Joined June 2011
Denmark68 Posts
November 29 2011 14:26 GMT
#244
On November 29 2011 23:15 Ghanburighan wrote:
Show nested quote +
On November 29 2011 23:05 Dusen wrote:
On November 29 2011 22:38 ZorBa.G wrote:
On November 29 2011 22:33 Dusen wrote:
So toss learn to deal with the 111, and now the matchup is imbalanced, cause it isn't a free win?

Ok so what buff is it, that have changed the matchup??

Immortal +1 range = Really?? I dont think so

Upgrades buff= double forge is just something terran need to deal with, just like everything else new that comes up

You guys just need to go to work!


Hahahaha, A Protoss telling Terrans to work. How ironic......

If by chance (I highly doubt it) Terrans find something effective against late game toss, Protoss will just call big daddy Blizzard to step in again.......


We(protoss) at least tried to find ways, and did find some before the patch.

You just cry, the second you have a challenge infront of you

Suck it up!



Sure you did

Such as in this post, this post and this post.

I predict you a long and illustrious career as a poster on TL.



LOL

Yes have made a few statements a couple of moths back, explaining how i thougth toss was "in trouble".
You know what the big difference is Mr. Smartass??

I HAVE THE NUMBERS ON MY SIDE

You dont have anything, beside a couple of pros who says that toss is imba and the matchup is broken. Well that MUST be true coming from a terran.

When you land at 48 or something lets talk, until then, just play the game and look for solutions like zerg and toss did, earlier.

And for the record. Dont give a shit about what you predict.
MulletMurdoc
Profile Joined June 2011
South Africa46 Posts
November 29 2011 14:27 GMT
#245
I should have read more of this thread before I decided to join. didnt realise just how stupid it was going to be. Silly me

All you all have fun bitching about balance.

[Insert clever and witty statement here]
Dusen
Profile Joined June 2011
Denmark68 Posts
November 29 2011 14:29 GMT
#246
On November 29 2011 23:16 Termit wrote:
Show nested quote +
On November 29 2011 23:05 Dusen wrote:
On November 29 2011 22:38 ZorBa.G wrote:
On November 29 2011 22:33 Dusen wrote:
So toss learn to deal with the 111, and now the matchup is imbalanced, cause it isn't a free win?

Ok so what buff is it, that have changed the matchup??

Immortal +1 range = Really?? I dont think so

Upgrades buff= double forge is just something terran need to deal with, just like everything else new that comes up

You guys just need to go to work!


Hahahaha, A Protoss telling Terrans to work. How ironic......

If by chance (I highly doubt it) Terrans find something effective against late game toss, Protoss will just call big daddy Blizzard to step in again.......


We(protoss) at least tried to find ways, and did find some before the patch.

You just cry, the second you have a challenge infront of you

Suck it up!


It's easy to talk big and call people retard here on the forums and call Terran QQ retarded because korean Terrans are fucking monsters and destroyed everything.

Ofc low level Terrans will "cry" when the skillcap in TvP is fucking ridiculous and Terran needs insane apm for that level of play just to have a chance against 90 apm Protoss.

It is some what the same in BW but at least there it took some skill out of the Protoss player to actually macro and using casting units.


Playing toss reguries another kind of skill then terran and zerg.

Toss is the slowest race, not very mobile. Blizzard can't care about if a diamond terran uses the terrans strength(multi drops) against toss weakness(multi attack)

It's a matter of skill.
Gamegene
Profile Blog Joined June 2011
United States8308 Posts
November 29 2011 14:33 GMT
#247
Will say that the late game can be frustrating, especially since a lot of tosses are playing super passive/power mode, where they're strongest.
Throw on your favorite jacket and you're good to roll. Stroll through the trees and let your miseries go.
secretary bird
Profile Joined September 2011
447 Posts
November 29 2011 14:39 GMT
#248
On November 29 2011 23:24 -y0shi- wrote:
Show nested quote +
On November 29 2011 23:02 secretary bird wrote:
On November 29 2011 22:50 -y0shi- wrote:
On November 29 2011 22:38 ZorBa.G wrote:
On November 29 2011 22:33 Dusen wrote:
So toss learn to deal with the 111, and now the matchup is imbalanced, cause it isn't a free win?

Ok so what buff is it, that have changed the matchup??

Immortal +1 range = Really?? I dont think so

Upgrades buff= double forge is just something terran need to deal with, just like everything else new that comes up

You guys just need to go to work!


Hahahaha, A Protoss telling Terrans to work. How ironic......

If by chance (I highly doubt it) Terrans find something effective against late game toss, Protoss will just call big daddy Blizzard to step in again.......


Didnt Terrans need 1 year to understand that a unit that can remove ~50% of a units hp instandly is actually pretty good?

I fear the day that terrans actually start to use mech units (not pure mech) and banshees...

Anyways I think we should at least wait a bit more til we complain, its also a metagame thing right now.


No they didnt?



How come that 1 year after the game gets released every1 started going mass ghosts? You know, terrans "back then" claimed ghosts are way to expensive and useless...

Terrans never started using all off their units because they did fine with mmm, then they started using ghosts and killed every protoss. So Id at least wait a bit, terran has a lot of unused potential in ravens/tanks/banshees IMO.

Maybe tvp is broken, idk, but after t dominating for so long and being so lazy with coming up with new stuff I think we should at least wait a bit before grabbing the pitchforks.


Everybody used ghosts for a very long time now, it didnt take much time at all for people to realize that, infestors were ignored much longer even though they were good even before the change for example.

Terrans have come up with more innovations than the other races, new things were tried all the time I really dont agree with you about that.

HellionDrop
Profile Blog Joined June 2011
281 Posts
Last Edited: 2011-11-29 14:46:06
November 29 2011 14:45 GMT
#249
On November 29 2011 23:29 Dusen wrote:
Show nested quote +
On November 29 2011 23:16 Termit wrote:
On November 29 2011 23:05 Dusen wrote:
On November 29 2011 22:38 ZorBa.G wrote:
On November 29 2011 22:33 Dusen wrote:
So toss learn to deal with the 111, and now the matchup is imbalanced, cause it isn't a free win?

Ok so what buff is it, that have changed the matchup??

Immortal +1 range = Really?? I dont think so

Upgrades buff= double forge is just something terran need to deal with, just like everything else new that comes up

You guys just need to go to work!


Hahahaha, A Protoss telling Terrans to work. How ironic......

If by chance (I highly doubt it) Terrans find something effective against late game toss, Protoss will just call big daddy Blizzard to step in again.......


We(protoss) at least tried to find ways, and did find some before the patch.

You just cry, the second you have a challenge infront of you

Suck it up!


It's easy to talk big and call people retard here on the forums and call Terran QQ retarded because korean Terrans are fucking monsters and destroyed everything.

Ofc low level Terrans will "cry" when the skillcap in TvP is fucking ridiculous and Terran needs insane apm for that level of play just to have a chance against 90 apm Protoss.

It is some what the same in BW but at least there it took some skill out of the Protoss player to actually macro and using casting units.


Playing toss reguries another kind of skill then terran and zerg.

Toss is the slowest race, not very mobile. Blizzard can't care about if a diamond terran uses the terrans strength(multi drops) against toss weakness(multi attack)

It's a matter of skill.


terran is the slowest race.... with siege tanks how mobile can you be? its not like bio walk very fast either. anyway, i believe there is a timing where toss can be very strong due to warpgate. so i don't buy that early game favor Terran, but maybe midgame when the mediavc is out. the biggest problem in tvp for terran is no way to dump those gas on something useful
Dusen
Profile Joined June 2011
Denmark68 Posts
November 29 2011 14:46 GMT
#250
On November 29 2011 23:45 HellionDrop wrote:
Show nested quote +
On November 29 2011 23:29 Dusen wrote:
On November 29 2011 23:16 Termit wrote:
On November 29 2011 23:05 Dusen wrote:
On November 29 2011 22:38 ZorBa.G wrote:
On November 29 2011 22:33 Dusen wrote:
So toss learn to deal with the 111, and now the matchup is imbalanced, cause it isn't a free win?

Ok so what buff is it, that have changed the matchup??

Immortal +1 range = Really?? I dont think so

Upgrades buff= double forge is just something terran need to deal with, just like everything else new that comes up

You guys just need to go to work!


Hahahaha, A Protoss telling Terrans to work. How ironic......

If by chance (I highly doubt it) Terrans find something effective against late game toss, Protoss will just call big daddy Blizzard to step in again.......


We(protoss) at least tried to find ways, and did find some before the patch.

You just cry, the second you have a challenge infront of you

Suck it up!


It's easy to talk big and call people retard here on the forums and call Terran QQ retarded because korean Terrans are fucking monsters and destroyed everything.

Ofc low level Terrans will "cry" when the skillcap in TvP is fucking ridiculous and Terran needs insane apm for that level of play just to have a chance against 90 apm Protoss.

It is some what the same in BW but at least there it took some skill out of the Protoss player to actually macro and using casting units.


Playing toss reguries another kind of skill then terran and zerg.

Toss is the slowest race, not very mobile. Blizzard can't care about if a diamond terran uses the terrans strength(multi drops) against toss weakness(multi attack)

It's a matter of skill.


terran is the slowest race.... with siege tanks how mobile can you be? its not like bio walk very fast either. anyway, i believe there is a timing where toss can be very strong due to warpgate. so i don't buy that early game favor Terran, but maybe midgame when the mediavc is out



marauder slow is really strong with proper micro.
Avril_Lavigne
Profile Joined April 2010
United States446 Posts
November 29 2011 14:51 GMT
#251
On November 29 2011 23:24 -y0shi- wrote:
Show nested quote +
On November 29 2011 23:02 secretary bird wrote:
On November 29 2011 22:50 -y0shi- wrote:
On November 29 2011 22:38 ZorBa.G wrote:
On November 29 2011 22:33 Dusen wrote:
So toss learn to deal with the 111, and now the matchup is imbalanced, cause it isn't a free win?

Ok so what buff is it, that have changed the matchup??

Immortal +1 range = Really?? I dont think so

Upgrades buff= double forge is just something terran need to deal with, just like everything else new that comes up

You guys just need to go to work!


Hahahaha, A Protoss telling Terrans to work. How ironic......

If by chance (I highly doubt it) Terrans find something effective against late game toss, Protoss will just call big daddy Blizzard to step in again.......


Didnt Terrans need 1 year to understand that a unit that can remove ~50% of a units hp instandly is actually pretty good?

I fear the day that terrans actually start to use mech units (not pure mech) and banshees...

Anyways I think we should at least wait a bit more til we complain, its also a metagame thing right now.


No they didnt?



How come that 1 year after the game gets released every1 started going mass ghosts? You know, terrans "back then" claimed ghosts are way to expensive and useless...

Terrans never started using all off their units because they did fine with mmm, then they started using ghosts and killed every protoss. So Id at least wait a bit, terran has a lot of unused potential in ravens/tanks/banshees IMO.

Maybe tvp is broken, idk, but after t dominating for so long and being so lazy with coming up with new stuff I think we should at least wait a bit before grabbing the pitchforks.



Lol? Terran has approached EVERY match up they have with totally new styles. We aren't innovating? okay.. and ghosts were always used in tvp. It's just now that they put this particular unit into standard play. We are lazy in coming up with new stuff? When am I ever going to see any creativity from a protoss? I'd say 60% of my tvps are turtling protoss till they are maxed and are on 4 bases, and then the 40% are stupid all ins. Really really impressive if you asked me.

I've tried multiple styles against protoss, I actually started with mech for a long time all the way up to midmasters. Now taht's kind of useless. Some terran go for Sky terran with banshee raven viking, that's pretty unorthodox don't you agree? Some go for marine tank which will inevitable weaken after 20 min + so that's not exactly a viable strategy. Of all the strategies we have to "come up with" the only viable, solid, consistent composition to stick with is BIO.
EmilA
Profile Joined October 2010
Denmark4618 Posts
November 29 2011 15:03 GMT
#252
On November 29 2011 23:24 -y0shi- wrote:
Show nested quote +
On November 29 2011 23:02 secretary bird wrote:
On November 29 2011 22:50 -y0shi- wrote:
On November 29 2011 22:38 ZorBa.G wrote:
On November 29 2011 22:33 Dusen wrote:
So toss learn to deal with the 111, and now the matchup is imbalanced, cause it isn't a free win?

Ok so what buff is it, that have changed the matchup??

Immortal +1 range = Really?? I dont think so

Upgrades buff= double forge is just something terran need to deal with, just like everything else new that comes up

You guys just need to go to work!


Hahahaha, A Protoss telling Terrans to work. How ironic......

If by chance (I highly doubt it) Terrans find something effective against late game toss, Protoss will just call big daddy Blizzard to step in again.......


Didnt Terrans need 1 year to understand that a unit that can remove ~50% of a units hp instandly is actually pretty good?

I fear the day that terrans actually start to use mech units (not pure mech) and banshees...

Anyways I think we should at least wait a bit more til we complain, its also a metagame thing right now.


No they didnt?



How come that 1 year after the game gets released every1 started going mass ghosts? You know, terrans "back then" claimed ghosts are way to expensive and useless...

Terrans never started using all off their units because they did fine with mmm, then they started using ghosts and killed every protoss. So Id at least wait a bit, terran has a lot of unused potential in ravens/tanks/banshees IMO.

Maybe tvp is broken, idk, but after t dominating for so long and being so lazy with coming up with new stuff I think we should at least wait a bit before grabbing the pitchforks.


Did you even play for a full year? Ghosts weren't massable prior to their change in cost, as one could not sustain ghost and viking production at the same time.

I can live with Terran being the underdog in the matchup for a while, 1-1-1 was too easy anyways. We're just back to the old stupid ass flaw of terran being unable to keep up in the late game. It appears as if non-terrans think the race has much more potential, as we rarely see techswitches to mech or air yet, but I think people underestimate the limitations of having 3 upgrade lines (two of which are placed on a tier 3 building with a gascost, thus eliminating the possibility of dual armories.) Terran also suffers from every high tech unit being countered by feedbacks, hell, I think 9/10 terrans would prefer thors completely without energy and strike cannons.

I welcome our new protoss overlords, as I too have switched away from terran now.
http://dotabuff.com/players/122305951 playing other games
gruff
Profile Joined September 2010
Sweden2276 Posts
November 29 2011 15:06 GMT
#253
On November 29 2011 23:39 secretary bird wrote:
Show nested quote +
On November 29 2011 23:24 -y0shi- wrote:
On November 29 2011 23:02 secretary bird wrote:
On November 29 2011 22:50 -y0shi- wrote:
On November 29 2011 22:38 ZorBa.G wrote:
On November 29 2011 22:33 Dusen wrote:
So toss learn to deal with the 111, and now the matchup is imbalanced, cause it isn't a free win?

Ok so what buff is it, that have changed the matchup??

Immortal +1 range = Really?? I dont think so

Upgrades buff= double forge is just something terran need to deal with, just like everything else new that comes up

You guys just need to go to work!


Hahahaha, A Protoss telling Terrans to work. How ironic......

If by chance (I highly doubt it) Terrans find something effective against late game toss, Protoss will just call big daddy Blizzard to step in again.......


Didnt Terrans need 1 year to understand that a unit that can remove ~50% of a units hp instandly is actually pretty good?

I fear the day that terrans actually start to use mech units (not pure mech) and banshees...

Anyways I think we should at least wait a bit more til we complain, its also a metagame thing right now.


No they didnt?



How come that 1 year after the game gets released every1 started going mass ghosts? You know, terrans "back then" claimed ghosts are way to expensive and useless...

Terrans never started using all off their units because they did fine with mmm, then they started using ghosts and killed every protoss. So Id at least wait a bit, terran has a lot of unused potential in ravens/tanks/banshees IMO.

Maybe tvp is broken, idk, but after t dominating for so long and being so lazy with coming up with new stuff I think we should at least wait a bit before grabbing the pitchforks.


Everybody used ghosts for a very long time now, it didnt take much time at all for people to realize that, infestors were ignored much longer even though they were good even before the change for example.

Terrans have come up with more innovations than the other races, new things were tried all the time I really dont agree with you about that.



How was the infestor ignored much longer than ghosts? Unless you are talking about mass infestor but mass ghost wasn't common either.
SupLilSon
Profile Joined October 2011
Malaysia4123 Posts
November 29 2011 15:07 GMT
#254
I had a ton of trouble in TvP even before all the protoss buffs and terran nerfs. I'd be willing to bet my TvP sits around a 35% wins or less... The only times I win in TvP are when I go on a huge enough lose streak to play terrible players.
HuKPOWA
Profile Blog Joined February 2011
United States1604 Posts
November 29 2011 15:10 GMT
#255
On November 29 2011 20:37 Liquid`Jinro wrote:
Show nested quote +
What I would say is:
_ Early game, Terran is stronger than Protoss, as it always has been. Unless Terran doesn't scout at all some all in, you just can't lose, while P can lose to random proxies, one base all ins and scv pull, bunker rushes and whatnot, even scouted.
_ Mid game, Protoss' (maybe unfair) advantage is clearly forge upgrades.
_ Late game, Protoss has the upper hand with warpgate I would guess

... Its such a joke that terran is better than protoss early game - protoss is RIDICULOUSLY much stronger early game. There are a million viable allins for P, not so for terran anymore.

MIDGAME is where terran is the strongest. Before P has the economy needed to support double tech trees.

Late game is a joke. Switching constantly between how many colossus/templar/archon you make + how insane 3-3-3 zealots are.......


I watch ur stream constantly...saving up 2k gas and having 1/2 the workers as the protoss does not make it imbalanced...especially when protoss is up one base on u :\ really bad mindstate to have as a progamer :\

...so much QQ lately TvP that its scary, even tho ptoss now has a "chance" against terrans now its imbalanced....Toss is now no longer a free win, get over it!!!!!!!
MVTaylor
Profile Blog Joined October 2011
United Kingdom2893 Posts
Last Edited: 2011-11-29 15:27:45
November 29 2011 15:10 GMT
#256
On November 29 2011 22:50 -y0shi- wrote:
Show nested quote +
On November 29 2011 22:38 ZorBa.G wrote:
On November 29 2011 22:33 Dusen wrote:
So toss learn to deal with the 111, and now the matchup is imbalanced, cause it isn't a free win?

Ok so what buff is it, that have changed the matchup??

Immortal +1 range = Really?? I dont think so

Upgrades buff= double forge is just something terran need to deal with, just like everything else new that comes up

You guys just need to go to work!


Hahahaha, A Protoss telling Terrans to work. How ironic......

If by chance (I highly doubt it) Terrans find something effective against late game toss, Protoss will just call big daddy Blizzard to step in again.......


Didnt Terrans need 1 year to understand that a unit that can remove ~50% of a units hp instandly is actually pretty good?

I fear the day that terrans actually start to use mech units (not pure mech) and banshees...

Anyways I think we should at least wait a bit more til we complain, its also a metagame thing right now.



The day a Terran goes MMM with "a few" mech units is the day where they'll just get face rolled horribly.

More structures to build, an entirely new tech path to get upgrades for, massively reduced mobility with any thor/tanks mixed in, sounds great!

Yeah... there's a reason I DON'T put any mech in my TvP armies.

Currently the saving grace on the horizon is transformer mode Hellions to give us a decent counter to mass chargelots, until then I'm just having to try really hard to not go 111 on ladder as I'd like to actually improve my play. Having said that, even with my fast expand builds it's basically a coin flip if I can hold off early P one base pushes and if I don't cripple them with my push timing based on the first two medivacs and stim finishing I will lose a macro game, end of. Don't even get me started on when they go HT first over Collosus... oh god.

I realise the argument that balancing the game around Bronze - Diamond is dangerous but considering we're their main customer it would be nice if we were thrown a bone. Against a deathball a T army has to focus collosus with vikings, EMP every HT and Archon (or snipe every HT) and stim and micro your MMM so the front lines aren't torn to bits by chargelots and you don't let everything die to storm if you didn't stop every HT. As I don't play Protoss what do they have to do with a late game army as from my point of view it seems nowhere near as hard.

Now, once I reach the level where I have enough APM to do everything I listed above then fantastic I should hopefully be able to roll over late game P armies but until then it seems god damn impossible for non pro level players to win a both maxed fight against a competent P.

For people saying that T should drop then how on earth is the main T army meant to deal with the P army once they've sent 10/20/30 supply elsewhere? When I drop late game against P they take that opportunity to roll over my army and then use the freed up supply they get from losing a few units in the battle to warp in units to clear up my drop(s) easy as...

As I said I'm sure once I improve my APM to the level where I can do everything I need to in a late game fight then happy friggin days but until then... sad times.

EDIT: I think if there was one over arching theme from this entire thread it's that both sides are fed up that the match up can be decided on use of two massively powerful spells. I mean... I don't know one person who plays a game competently for 15/20 minutes and then loses to one button press can think the match up is good in any way.
@followMVT
HypernovA
Profile Joined October 2010
Canada556 Posts
November 29 2011 15:17 GMT
#257
So much whining from both sides. Terran players always prided on not QQing and now we have this thread? Shame on you Terran players.

As for Toss, keep making Zealot/Archon. My banshee/ghost/hellion build shits all over it.
aksfjh
Profile Joined November 2010
United States4853 Posts
November 29 2011 15:22 GMT
#258
On November 29 2011 23:24 -y0shi- wrote:
Show nested quote +
On November 29 2011 23:02 secretary bird wrote:
On November 29 2011 22:50 -y0shi- wrote:
On November 29 2011 22:38 ZorBa.G wrote:
On November 29 2011 22:33 Dusen wrote:
So toss learn to deal with the 111, and now the matchup is imbalanced, cause it isn't a free win?

Ok so what buff is it, that have changed the matchup??

Immortal +1 range = Really?? I dont think so

Upgrades buff= double forge is just something terran need to deal with, just like everything else new that comes up

You guys just need to go to work!


Hahahaha, A Protoss telling Terrans to work. How ironic......

If by chance (I highly doubt it) Terrans find something effective against late game toss, Protoss will just call big daddy Blizzard to step in again.......


Didnt Terrans need 1 year to understand that a unit that can remove ~50% of a units hp instandly is actually pretty good?

I fear the day that terrans actually start to use mech units (not pure mech) and banshees...

Anyways I think we should at least wait a bit more til we complain, its also a metagame thing right now.


No they didnt?



How come that 1 year after the game gets released every1 started going mass ghosts? You know, terrans "back then" claimed ghosts are way to expensive and useless...

Terrans never started using all off their units because they did fine with mmm, then they started using ghosts and killed every protoss. So Id at least wait a bit, terran has a lot of unused potential in ravens/tanks/banshees IMO.

Maybe tvp is broken, idk, but after t dominating for so long and being so lazy with coming up with new stuff I think we should at least wait a bit before grabbing the pitchforks.

1 year ago the metagame focused around colossus play, something ghosts really aren't that good against. The play focused on getting 2-3 colossus, then switching tech, expanding, or killing the Terran. As Terran, you had to balance bio, medivacs, and vikings, which left no income room and high profile targets to use emp on.

Today, we see a lot more chargelot-archon or immortal busts, where both are directly countered by ghosts. Sentry play is also more popular. It's gotten to the point where that heavy colossus play is just one of the many strats protoss use in the matchup. When playing the numbers, it's better to respond to the most likely scenario, which involves ghost.

Terrans didn't "suddenly" learn that ghosts were good, they were faced with strats which needed better counters than mmm(+viking).
reneg
Profile Joined September 2010
United States859 Posts
November 29 2011 15:24 GMT
#259
On November 29 2011 21:19 Kreb wrote:
Show nested quote +
On November 29 2011 21:10 MurdeR wrote:
On November 29 2011 20:55 Kreb wrote:
On November 29 2011 20:37 Liquid`Jinro wrote:
What I would say is:
_ Early game, Terran is stronger than Protoss, as it always has been. Unless Terran doesn't scout at all some all in, you just can't lose, while P can lose to random proxies, one base all ins and scv pull, bunker rushes and whatnot, even scouted.
_ Mid game, Protoss' (maybe unfair) advantage is clearly forge upgrades.
_ Late game, Protoss has the upper hand with warpgate I would guess

... Its such a joke that terran is better than protoss early game - protoss is RIDICULOUSLY much stronger early game. There are a million viable allins for P, not so for terran anymore.

MIDGAME is where terran is the strongest. Before P has the economy needed to support double tech trees.

Late game is a joke. Switching constantly between how many colossus/templar/archon you make + how insane 3-3-3 zealots are.......

Dude, I like you and all, and your achievements as a player is impressive, but you'd probably be much better of with a different mindset than that. Work with what you have available yourself, theres a lot of "joke mechanics" in all races.

Not to mention an average user would seriously risk getting banned posting shit like that. And even if the post it isnt bannable alone, you're hardly making TL a better place where calm and constructive discussions can take place by encouraging such "quality posts".



He is just saying what he thinks, and he is the better player here so you should: read, learn and shut up.

I dont know why that post is "baneable" nor why it "hardly making TL better", there you have a progamers opinion about current TvP state, its great to read posts like that.

And yes, im terran, i feel just like jinro, also i saw jinro streaming a LOT and i feel like him when he get destroyed lategame.

Also, its fairly true that terran is more powerfull at midgame, but i dont want to play all my game "allin" style anymore, i prefer to lose and try to win a macro long game. Im also trying to improve my multitasking and macro mechanics to do what MVP does, but trust me, its not EASY.

-Go into random LR thread of choice after you've watched a late game PvT go in the favor of a P.
-Post "late game protoss is such a joke"

I'll give you about 50/50 chance of getting straight up banned or just receive a warning. Repeat the above and you WILL be banned. I encourage you to try if you don't believe me.



That's because saying something like, "Late game P is such a joke" should be a bannable offense to begin with. Doesn't matter the context.

Balance whining ins't something that should muddy up all LR Threads (even though it always does).
moose...indian
Pulimuli
Profile Blog Joined February 2007
Sweden2766 Posts
November 29 2011 15:32 GMT
#260
On November 29 2011 20:55 Kreb wrote:
Show nested quote +
On November 29 2011 20:37 Liquid`Jinro wrote:
What I would say is:
_ Early game, Terran is stronger than Protoss, as it always has been. Unless Terran doesn't scout at all some all in, you just can't lose, while P can lose to random proxies, one base all ins and scv pull, bunker rushes and whatnot, even scouted.
_ Mid game, Protoss' (maybe unfair) advantage is clearly forge upgrades.
_ Late game, Protoss has the upper hand with warpgate I would guess

... Its such a joke that terran is better than protoss early game - protoss is RIDICULOUSLY much stronger early game. There are a million viable allins for P, not so for terran anymore.

MIDGAME is where terran is the strongest. Before P has the economy needed to support double tech trees.

Late game is a joke. Switching constantly between how many colossus/templar/archon you make + how insane 3-3-3 zealots are.......

Dude, I like you and all, and your achievements as a player is impressive, but you'd probably be much better of with a different mindset than that. Work with what you have available yourself, theres a lot of "joke mechanics" in all races.

Not to mention an average user would seriously risk getting banned posting shit like that. And even if the post it isnt bannable alone, you're hardly making TL a better place where calm and constructive discussions can take place by encouraging such "quality posts".


The reason Jinro can say stuff like this is because he actually knows what he's talking about and isnt just some platinum player whining about shit.
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