• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 01:28
CEST 07:28
KST 14:28
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro16 Preview Pt2: All Star10Team Liquid Map Contest #22 - The Finalists16[ASL21] Ro16 Preview Pt1: Fresh Flow9[ASL21] Ro24 Preview Pt2: News Flash10[ASL21] Ro24 Preview Pt1: New Chaos0
Community News
2026 GSL Season 1 Qualifiers14Maestros of the Game 2 announced82026 GSL Tour plans announced14Weekly Cups (April 6-12): herO doubles, "Villains" prevail1MaNa leaves Team Liquid24
StarCraft 2
General
Maestros of the Game 2 announced Team Liquid Map Contest #22 - The Finalists MaNa leaves Team Liquid 2026 GSL Tour plans announced Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
2026 GSL Season 1 Qualifiers Sparkling Tuna Cup - Weekly Open Tournament GSL CK: More events planned pending crowdfunding RSL Revival: Season 5 - Qualifiers and Main Event Master Swan Open (Global Bronze-Master 2)
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players [M] (2) Frigid Storage
External Content
Mutation # 522 Flip My Base The PondCast: SC2 News & Results Mutation # 521 Memorable Boss Mutation # 520 Moving Fees
Brood War
General
ASL21 General Discussion Pros React To: ASL S21, Ro.16 Group C BGH Auto Balance -> http://bghmmr.eu/ [TOOL] Starcraft Chat Translator Data needed
Tourneys
[ASL21] Ro16 Group C [ASL21] Ro16 Group D [Megathread] Daily Proleagues [ASL21] Ro16 Group B
Strategy
What's the deal with APM & what's its true value Simple Questions, Simple Answers Any training maps people recommend? Fighting Spirit mining rates
Other Games
General Games
Diablo IV Nintendo Switch Thread Dawn of War IV Starcraft Tabletop Miniature Game General RTS Discussion Thread
Dota 2
The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread Russo-Ukrainian War Thread YouTube Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Sexual Health Of Gamers
TrAiDoS
lurker extra damage testi…
StaticNine
Broowar part 2
qwaykee
Funny Nicknames
LUCKY_NOOB
Iranian anarchists: organize…
XenOsky
Customize Sidebar...

Website Feedback

Closed Threads



Active: 2088 users

[D] TvP and defenders advantage - Page 12

Forum Index > SC2 General
Post a Reply
Prev 1 10 11 12 13 14 20 Next All
Kreb
Profile Joined September 2010
4834 Posts
November 29 2011 11:55 GMT
#221
On November 29 2011 20:37 Liquid`Jinro wrote:
Show nested quote +
What I would say is:
_ Early game, Terran is stronger than Protoss, as it always has been. Unless Terran doesn't scout at all some all in, you just can't lose, while P can lose to random proxies, one base all ins and scv pull, bunker rushes and whatnot, even scouted.
_ Mid game, Protoss' (maybe unfair) advantage is clearly forge upgrades.
_ Late game, Protoss has the upper hand with warpgate I would guess

... Its such a joke that terran is better than protoss early game - protoss is RIDICULOUSLY much stronger early game. There are a million viable allins for P, not so for terran anymore.

MIDGAME is where terran is the strongest. Before P has the economy needed to support double tech trees.

Late game is a joke. Switching constantly between how many colossus/templar/archon you make + how insane 3-3-3 zealots are.......

Dude, I like you and all, and your achievements as a player is impressive, but you'd probably be much better of with a different mindset than that. Work with what you have available yourself, theres a lot of "joke mechanics" in all races.

Not to mention an average user would seriously risk getting banned posting shit like that. And even if the post it isnt bannable alone, you're hardly making TL a better place where calm and constructive discussions can take place by encouraging such "quality posts".
MurdeR
Profile Joined May 2004
Argentina89 Posts
Last Edited: 2011-11-29 12:12:29
November 29 2011 12:10 GMT
#222
On November 29 2011 20:55 Kreb wrote:
Show nested quote +
On November 29 2011 20:37 Liquid`Jinro wrote:
What I would say is:
_ Early game, Terran is stronger than Protoss, as it always has been. Unless Terran doesn't scout at all some all in, you just can't lose, while P can lose to random proxies, one base all ins and scv pull, bunker rushes and whatnot, even scouted.
_ Mid game, Protoss' (maybe unfair) advantage is clearly forge upgrades.
_ Late game, Protoss has the upper hand with warpgate I would guess

... Its such a joke that terran is better than protoss early game - protoss is RIDICULOUSLY much stronger early game. There are a million viable allins for P, not so for terran anymore.

MIDGAME is where terran is the strongest. Before P has the economy needed to support double tech trees.

Late game is a joke. Switching constantly between how many colossus/templar/archon you make + how insane 3-3-3 zealots are.......

Dude, I like you and all, and your achievements as a player is impressive, but you'd probably be much better of with a different mindset than that. Work with what you have available yourself, theres a lot of "joke mechanics" in all races.

Not to mention an average user would seriously risk getting banned posting shit like that. And even if the post it isnt bannable alone, you're hardly making TL a better place where calm and constructive discussions can take place by encouraging such "quality posts".



He is just saying what he thinks, and he is the better player here so you should: read, learn and shut up.

I dont know why that post is "baneable" nor why it "hardly making TL better", there you have a progamers opinion about current TvP state, its great to read posts like that.

And yes, im terran, i feel just like jinro, also i saw jinro streaming a LOT and i feel like him when he get destroyed lategame.

Also, its fairly true that terran is more powerfull at midgame, but i dont want to play all my game "allin" style anymore, i prefer to lose and try to win a macro long game. Im also trying to improve my multitasking and macro mechanics to do what MVP does, but trust me, its not EASY.
Comunidad Argentina de SC2: www.latingamers.net
AnalThermometer
Profile Joined February 2011
Vatican City State334 Posts
Last Edited: 2011-11-29 12:17:52
November 29 2011 12:16 GMT
#223
I'm just not sure what to do TvP anymore, it's so much harder compared to what it was before the recent Protoss buffs. If you look at the statistics, Terran win rates are declining rapidly... almost down to as low as 50% in some regions.

User was warned for this post
Kreb
Profile Joined September 2010
4834 Posts
November 29 2011 12:19 GMT
#224
On November 29 2011 21:10 MurdeR wrote:
Show nested quote +
On November 29 2011 20:55 Kreb wrote:
On November 29 2011 20:37 Liquid`Jinro wrote:
What I would say is:
_ Early game, Terran is stronger than Protoss, as it always has been. Unless Terran doesn't scout at all some all in, you just can't lose, while P can lose to random proxies, one base all ins and scv pull, bunker rushes and whatnot, even scouted.
_ Mid game, Protoss' (maybe unfair) advantage is clearly forge upgrades.
_ Late game, Protoss has the upper hand with warpgate I would guess

... Its such a joke that terran is better than protoss early game - protoss is RIDICULOUSLY much stronger early game. There are a million viable allins for P, not so for terran anymore.

MIDGAME is where terran is the strongest. Before P has the economy needed to support double tech trees.

Late game is a joke. Switching constantly between how many colossus/templar/archon you make + how insane 3-3-3 zealots are.......

Dude, I like you and all, and your achievements as a player is impressive, but you'd probably be much better of with a different mindset than that. Work with what you have available yourself, theres a lot of "joke mechanics" in all races.

Not to mention an average user would seriously risk getting banned posting shit like that. And even if the post it isnt bannable alone, you're hardly making TL a better place where calm and constructive discussions can take place by encouraging such "quality posts".



He is just saying what he thinks, and he is the better player here so you should: read, learn and shut up.

I dont know why that post is "baneable" nor why it "hardly making TL better", there you have a progamers opinion about current TvP state, its great to read posts like that.

And yes, im terran, i feel just like jinro, also i saw jinro streaming a LOT and i feel like him when he get destroyed lategame.

Also, its fairly true that terran is more powerfull at midgame, but i dont want to play all my game "allin" style anymore, i prefer to lose and try to win a macro long game. Im also trying to improve my multitasking and macro mechanics to do what MVP does, but trust me, its not EASY.

-Go into random LR thread of choice after you've watched a late game PvT go in the favor of a P.
-Post "late game protoss is such a joke"

I'll give you about 50/50 chance of getting straight up banned or just receive a warning. Repeat the above and you WILL be banned. I encourage you to try if you don't believe me.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
November 29 2011 13:10 GMT
#225
Just wait for Hots..
Dusen
Profile Joined June 2011
Denmark68 Posts
November 29 2011 13:12 GMT
#226
On November 29 2011 21:16 AnalThermometer wrote:
I'm just not sure what to do TvP anymore, it's so much harder compared to what it was before the recent Protoss buffs. If you look at the statistics, Terran win rates are declining rapidly... almost down to as low as 50% in some regions.



Oh we are all sorry, lets get it up to 59% again, that serems more balanced
Horseballs
Profile Joined July 2011
United States721 Posts
November 29 2011 13:26 GMT
#227
On November 29 2011 22:12 Dusen wrote:
Show nested quote +
On November 29 2011 21:16 AnalThermometer wrote:
I'm just not sure what to do TvP anymore, it's so much harder compared to what it was before the recent Protoss buffs. If you look at the statistics, Terran win rates are declining rapidly... almost down to as low as 50% in some regions.



Oh we are all sorry, lets get it up to 59% again, that serems more balanced


That rate strikes me as being in large part due to the prevalence of the marine tank banshee build that seemed unstoppable for a few months. As it has been noted many times over in this thread, there are periods in the game where either race has a large advantage over the other which can lead to one side getting dominated.

My idea is to ask the question "why was everybody so eager to do a marine tank banshee push?" Obviously because it had a really high success rate, but I figure it is also because playing out a long game TvP is really difficult, and more volatile than the other match ups. I know personally I'd rather do a one base all-in most of the time rather than play a long game against protoss because I find the matchup to be boring and frustrating to play.
Dusen
Profile Joined June 2011
Denmark68 Posts
November 29 2011 13:33 GMT
#228
So toss learn to deal with the 111, and now the matchup is imbalanced, cause it isn't a free win?

Ok so what buff is it, that have changed the matchup??

Immortal +1 range = Really?? I dont think so

Upgrades buff= double forge is just something terran need to deal with, just like everything else new that comes up

You guys just need to go to work!
Belha
Profile Joined December 2010
Italy2850 Posts
November 29 2011 13:37 GMT
#229
On November 29 2011 20:37 Liquid`Jinro wrote:
Show nested quote +
What I would say is:
_ Early game, Terran is stronger than Protoss, as it always has been. Unless Terran doesn't scout at all some all in, you just can't lose, while P can lose to random proxies, one base all ins and scv pull, bunker rushes and whatnot, even scouted.
_ Mid game, Protoss' (maybe unfair) advantage is clearly forge upgrades.
_ Late game, Protoss has the upper hand with warpgate I would guess

... Its such a joke that terran is better than protoss early game - protoss is RIDICULOUSLY much stronger early game. There are a million viable allins for P, not so for terran anymore.

MIDGAME is where terran is the strongest. Before P has the economy needed to support double tech trees.

Late game is a joke. Switching constantly between how many colossus/templar/archon you make + how insane 3-3-3 zealots are.......


Early game is pretty balanced. Stim+marines and you are safe. CC first is posible as Nexus 1rst. 1 gate FE as 2 rax FE. Both can go 2 gax/3gate expo into press. And both have all ins from 1 base, being 1-1-1 the most efficient of all.

Midgame terran is stronger. P may have 5/6 gates timmings or 2 collosi timming, but once 2 orbitals kick in + the huge raiding options, good terrans usually get a eco edge. Also T have nice timmings too, ghost, mmm, 2 base polt, but P do not have those big raiding options to get ahead AND go for the 3rd. I agree that once the P eco allows collosy/templar+storm switch and 3/3 chargelots, the game is in P favor. But allow that is a T mistake, considering the huge raiding options + mule edge, both in midgame.
Chicken gank op
Horseballs
Profile Joined July 2011
United States721 Posts
November 29 2011 13:38 GMT
#230
On November 29 2011 22:33 Dusen wrote:
So toss learn to deal with the 111, and now the matchup is imbalanced, cause it isn't a free win?

Ok so what buff is it, that have changed the matchup??

Immortal +1 range = Really?? I dont think so

Upgrades buff= double forge is just something terran need to deal with, just like everything else new that comes up

You guys just need to go to work!



That's not at all what I said. I said the matchup is frustrating because it is so volatile throughout the game, and that might be a big contributing reason that people were so keen on doing their 1-1-1, not that it is imbalanced. It just isn't interesting to play or watch in my opinion. It is just frustrating.
ZorBa.G
Profile Joined July 2011
Australia279 Posts
November 29 2011 13:38 GMT
#231
On November 29 2011 22:33 Dusen wrote:
So toss learn to deal with the 111, and now the matchup is imbalanced, cause it isn't a free win?

Ok so what buff is it, that have changed the matchup??

Immortal +1 range = Really?? I dont think so

Upgrades buff= double forge is just something terran need to deal with, just like everything else new that comes up

You guys just need to go to work!


Hahahaha, A Protoss telling Terrans to work. How ironic......

If by chance (I highly doubt it) Terrans find something effective against late game toss, Protoss will just call big daddy Blizzard to step in again.......
JesusOurSaviour
Profile Blog Joined January 2011
United Arab Emirates1141 Posts
November 29 2011 13:42 GMT
#232
Current T v P is heavily P favoured in the high-end scene. Bound to happen once protoss realised up-zealots were not bad against a heavy marauder based army. (if the terran goes too marine centred, AOE is going to turn it into bloody goo anyway).

As the maps got larger, the chance of you doing macro play as a toss increases, while warp-gate technology = early game Protoss all-ins/timing attacks is the same on ANY map regardless of distance.

Warp gates going to need a fix one day in the professional scene
jrdn
Profile Joined September 2010
United States132 Posts
Last Edited: 2011-11-29 13:45:50
November 29 2011 13:44 GMT
#233
Personally, TvP is by far my best MU. I have been having much success with banshee play. I would start off using either Yoshi's Build or Synystyr's Build. These builds are great by themselves and teach you how to use banshees in the MU. Through personal preference I now use my own hybrid build with a midgame of 2 rax (1 reactor, 1 tech) and 3 tech-starports off of 2 base. I attack ~14-15 min with a bunch of 1-1 infantry, ~8-10 banshees with more en route, 2 ravens, and sometimes a thor (if I opened hellion drop) while taking my third and dropping 3 more rax and ghost academy.

The banshee provides such awesome firepower, mobility, checkmate positions and en masse the protoss is forced to change not only his unit mix but also his philosophy on the matchup.

Brother Terrans, I urge you to experiment with mass banshee play. I recommend starting with one of the 2 linked builds above until you get the philosophy down. After that, experiment with various unit mixes (I prefer a mix of bio, you could use mech, or straight air).
“The sole purpose of an opening is to achieve a playable midgame”
-y0shi-
Profile Joined July 2011
Germany994 Posts
November 29 2011 13:50 GMT
#234
On November 29 2011 22:38 ZorBa.G wrote:
Show nested quote +
On November 29 2011 22:33 Dusen wrote:
So toss learn to deal with the 111, and now the matchup is imbalanced, cause it isn't a free win?

Ok so what buff is it, that have changed the matchup??

Immortal +1 range = Really?? I dont think so

Upgrades buff= double forge is just something terran need to deal with, just like everything else new that comes up

You guys just need to go to work!


Hahahaha, A Protoss telling Terrans to work. How ironic......

If by chance (I highly doubt it) Terrans find something effective against late game toss, Protoss will just call big daddy Blizzard to step in again.......


Didnt Terrans need 1 year to understand that a unit that can remove ~50% of a units hp instandly is actually pretty good?

I fear the day that terrans actually start to use mech units (not pure mech) and banshees...

Anyways I think we should at least wait a bit more til we complain, its also a metagame thing right now.
JesusOurSaviour
Profile Blog Joined January 2011
United Arab Emirates1141 Posts
November 29 2011 13:54 GMT
#235
On November 29 2011 22:44 jrdn wrote:
Personally, TvP is by far my best MU. I have been having much success with banshee play. I would start off using either Yoshi's Build or Synystyr's Build. These builds are great by themselves and teach you how to use banshees in the MU. Through personal preference I now use my own hybrid build with a midgame of 2 rax (1 reactor, 1 tech) and 3 tech-starports off of 2 base. I attack ~14-15 min with a bunch of 1-1 infantry, ~8-10 banshees with more en route, 2 ravens, and sometimes a thor (if I opened hellion drop) while taking my third and dropping 3 more rax and ghost academy.

The banshee provides such awesome firepower, mobility, checkmate positions and en masse the protoss is forced to change not only his unit mix but also his philosophy on the matchup.

Brother Terrans, I urge you to experiment with mass banshee play. I recommend starting with one of the 2 linked builds above until you get the philosophy down. After that, experiment with various unit mixes (I prefer a mix of bio, you could use mech, or straight air).
To quote a BW pro, when Moletrap/others showed (T)Leta SC2, Leta went "0___________0 Banshees are soooooooooooooo good!!!!!!!!"

yep, abuse banshees+ravens to counter stalker anti-air, or thor armor timings with SCV repairs. Both are combinations which can be totally annoying for Toss' to deal with
secretary bird
Profile Joined September 2011
447 Posts
November 29 2011 14:02 GMT
#236
On November 29 2011 22:50 -y0shi- wrote:
Show nested quote +
On November 29 2011 22:38 ZorBa.G wrote:
On November 29 2011 22:33 Dusen wrote:
So toss learn to deal with the 111, and now the matchup is imbalanced, cause it isn't a free win?

Ok so what buff is it, that have changed the matchup??

Immortal +1 range = Really?? I dont think so

Upgrades buff= double forge is just something terran need to deal with, just like everything else new that comes up

You guys just need to go to work!


Hahahaha, A Protoss telling Terrans to work. How ironic......

If by chance (I highly doubt it) Terrans find something effective against late game toss, Protoss will just call big daddy Blizzard to step in again.......


Didnt Terrans need 1 year to understand that a unit that can remove ~50% of a units hp instandly is actually pretty good?

I fear the day that terrans actually start to use mech units (not pure mech) and banshees...

Anyways I think we should at least wait a bit more til we complain, its also a metagame thing right now.


No they didnt? And dont fear mech because its beyond horrible and after thorzain used thors to win 2 games it took blizzard 1 week to nerf thors into oblivion so its obvious they hate to see anything but bio in TvP and will make sure it doesnt happen.
Deleted User 137586
Profile Joined January 2011
7859 Posts
November 29 2011 14:03 GMT
#237

On November 29 2011 18:52 ZorBa.G wrote:
Show nested quote +
On November 29 2011 17:52 Tyrant0 wrote:
On November 29 2011 17:42 50bani wrote:
Everybody agrees that TvP is not a well balanced matchup. Even if the numbers are close, the way the game plays, there is a huge advantage for Terran at one time and for Protoss at another. People are having trouble because they are not abusing their edges well enough.

As for OP, I encourage you to throw 20 games of vT and vZ. Your mmr is so fucked up that you are meeting Protosses too good for you. Otherwise get practice partners and learn with them, of course if you can get equal skill level opponents that is. In a way, you are as imbalanced as the matchup!


Who is agreeing? A while ago it was extremely balanced. It was only when Korean Terrans started EMP'ing way better that Protoss fell behind, and now Protoss cracked a new build to keep up, through upgrades. The meta game for PvT has shifted drastically the last 6-8 months with the advent of each new build. Theres no way you can blanket the entire match-up with such a generalization that it's not a balanced match up when the 'perceived balance' fluctuates so much.

Ultimately, skill level has dictated the match-up, and has given plenty of room for both Terrans and Protoss to win through innovation, sheer mechanics, and simply being better- is a better blanket statement, IMO.


+ Show Spoiler +
I wouldn't give Protoss all the credit of "Finding a new build" that changed the match up drastically. It was Blizzard who changed it with the constant Protoss Buffs and constant Terran nerfs. If people can't see this MU is disgustingly broken right now, this SC2 community is much more biased against Terran then what I originally thought.

I don't care what people think is balanced at that high prestige professional level of SC2. When I play a game where I clearly out macro my opponent, money is low, I stutter step, get at least mediocre emps off I expect to get much better results against a Toss who is floating at least 500 - 700 minerals that just 1 A's me.

Yeah, sure Terran will find a build. But I'm kinda worried right now, we have our top level Terrans playing 30+ games p/day and studying it. Yet, still nothing new that is effective.

All I can say for fellow Terrans is you can either;

1. Learn variations of the 1-1-1 and perfect those builds down to a T. Don't let the game get past 15 minutes.
2. Keep trying to work on that perfect micro, but be prepared to lose a shitload of games even if it seems like you are completely out playing your Protoss opponent.

People might accuse me of "oh you have a bad attitude herpa derpa." That's great, you keep thinking that. But I like to at least have a snowballs chance of winning in the late game against a Protoss.

And in reply to Kawaiirice (I love your streams bro and have learned HEAPS), but I find it offensive when I have my hands racing across the keyboard just to try and keep up with a Protoss build that my 6 year old brother can do.


I'm out and done with this thread, all of you Tosses can keep coming in trying to back up you pathetic Chargelot/Archon composition saying it's not OP and takes skill to utilise.
+ Show Spoiler +

Peace,

Your best friend ZorBa.G xoxoxox



On November 29 2011 22:38 ZorBa.G wrote:
Show nested quote +
On November 29 2011 22:33 Dusen wrote:
So toss learn to deal with the 111, and now the matchup is imbalanced, cause it isn't a free win?

Ok so what buff is it, that have changed the matchup??

Immortal +1 range = Really?? I dont think so

Upgrades buff= double forge is just something terran need to deal with, just like everything else new that comes up

You guys just need to go to work!


Hahahaha, A Protoss telling Terrans to work. How ironic......

If by chance (I highly doubt it) Terrans find something effective against late game toss, Protoss will just call big daddy Blizzard to step in again.......


You lied, Zorba! You lied!
Cry 'havoc' and let slip the dogs of war
Dusen
Profile Joined June 2011
Denmark68 Posts
November 29 2011 14:05 GMT
#238
On November 29 2011 22:38 ZorBa.G wrote:
Show nested quote +
On November 29 2011 22:33 Dusen wrote:
So toss learn to deal with the 111, and now the matchup is imbalanced, cause it isn't a free win?

Ok so what buff is it, that have changed the matchup??

Immortal +1 range = Really?? I dont think so

Upgrades buff= double forge is just something terran need to deal with, just like everything else new that comes up

You guys just need to go to work!


Hahahaha, A Protoss telling Terrans to work. How ironic......

If by chance (I highly doubt it) Terrans find something effective against late game toss, Protoss will just call big daddy Blizzard to step in again.......


We(protoss) at least tried to find ways, and did find some before the patch.

You just cry, the second you have a challenge infront of you

Suck it up!

MulletMurdoc
Profile Joined June 2011
South Africa46 Posts
Last Edited: 2011-11-29 14:12:46
November 29 2011 14:10 GMT
#239
Mech works fine against toss. problem is it leaves you to vulnerable for such a long time early in the game. The other downside is it is vulnerable to tech switching so if you massacre their 1st army of colosis stalkers and sentries, their next instant wave of 13 speed zealots with immortals will destroy your tank thor mix. You constantly have to have a very accurate amount of each unit (tanks, thors or hellions depending on what the toss has for each engagement) rather than just have mostly marauders, some marines, vikings and ghosts.

Same sort of issue mech has against zerg late game. This is just my opinion though based on my own play. Master Terran EU

*This post has nothing to do with balance just game play based on my experience
[Insert clever and witty statement here]
Deleted User 137586
Profile Joined January 2011
7859 Posts
November 29 2011 14:15 GMT
#240
On November 29 2011 23:05 Dusen wrote:
Show nested quote +
On November 29 2011 22:38 ZorBa.G wrote:
On November 29 2011 22:33 Dusen wrote:
So toss learn to deal with the 111, and now the matchup is imbalanced, cause it isn't a free win?

Ok so what buff is it, that have changed the matchup??

Immortal +1 range = Really?? I dont think so

Upgrades buff= double forge is just something terran need to deal with, just like everything else new that comes up

You guys just need to go to work!


Hahahaha, A Protoss telling Terrans to work. How ironic......

If by chance (I highly doubt it) Terrans find something effective against late game toss, Protoss will just call big daddy Blizzard to step in again.......


We(protoss) at least tried to find ways, and did find some before the patch.

You just cry, the second you have a challenge infront of you

Suck it up!



Sure you did

Such as in this post, this post and this post.

I predict you a long and illustrious career as a poster on TL.
Cry 'havoc' and let slip the dogs of war
Prev 1 10 11 12 13 14 20 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
2026 GSL Season 1: Qualifiers
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 198
StarCraft: Brood War
GuemChi 6444
ProTech132
Backho 112
Pusan 110
yabsab 68
ToSsGirL 57
soO 34
Icarus 7
JulyZerg 7
Aegong 1
Dota 2
NeuroSwarm137
League of Legends
JimRising 837
Counter-Strike
summit1g7050
Coldzera 1753
Fnx 827
Super Smash Bros
hungrybox988
Other Games
C9.Mang0559
WinterStarcraft385
Maynarde89
RuFF_SC286
Trikslyr21
Organizations
Other Games
gamesdonequick880
BasetradeTV162
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 16 non-featured ]
StarCraft 2
• practicex 48
• intothetv
• AfreecaTV YouTube
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 36
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Rush1139
• Lourlo1028
• Stunt407
Other Games
• Scarra1923
Upcoming Events
The PondCast
4h 32m
KCM Race Survival
4h 32m
WardiTV Map Contest Tou…
5h 32m
Gerald vs herO
Clem vs Cure
ByuN vs Solar
Rogue vs MaxPax
ShoWTimE vs TBD
OSC
9h 32m
CranKy Ducklings
18h 32m
Escore
1d 4h
RSL Revival
1d 11h
Replay Cast
1d 18h
WardiTV Map Contest Tou…
2 days
Universe Titan Cup
2 days
Rogue vs Percival
[ Show More ]
Ladder Legends
2 days
uThermal 2v2 Circuit
2 days
BSL
2 days
Sparkling Tuna Cup
3 days
WardiTV Map Contest Tou…
3 days
Ladder Legends
3 days
BSL
3 days
Replay Cast
3 days
Replay Cast
4 days
Wardi Open
4 days
Afreeca Starleague
4 days
Soma vs hero
Monday Night Weeklies
4 days
Replay Cast
4 days
Afreeca Starleague
5 days
Leta vs YSC
Replay Cast
6 days
Replay Cast
6 days
Liquipedia Results

Completed

Proleague 2026-04-22
RSL Revival: Season 4
NationLESS Cup

Ongoing

BSL Season 22
ASL Season 21
CSL 2026 SPRING (S20)
IPSL Spring 2026
KCM Race Survival 2026 Season 2
StarCraft2 Community Team League 2026 Spring
WardiTV TLMC #16
Nations Cup 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026

Upcoming

Escore Tournament S2: W4
Acropolis #4
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
2026 GSL S2
RSL Revival: Season 5
2026 GSL S1
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.