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[D] TvP and defenders advantage - Page 15

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syllabic
Profile Joined July 2011
29 Posts
November 30 2011 00:55 GMT
#281
This thread is just so sad on so many levels. We saw the inklings of it a few weeks ago when terrans started whining that no one seemed to give their heros the same adulation that any victorious protoss or zerg got. Now minor balance changes are an attempt to generate the same racial sympathy and unity the other two races have.


Or maybe protoss just isn't beatable lategame for Terran.
ROOTdrewbie
Profile Blog Joined April 2010
Canada1392 Posts
November 30 2011 01:13 GMT
#282
heh i like this thread, I have lots of problems agaisnt protoss right now and I hate how my ONLY build is 1 rax gasless expand vs protoss, nothing else seems to work. I think that the OP is wrong about the defenders advantage though, if the protoss wants to attack into a terran and the terran seems it coming then they can lay down EMPs, and its really hard for P to attack ( although EMP got nerfed super hard T_T ) The problem for me lategame vs protoss, is that IMO protoss just requires less APM than terran in the end game. I find myself losing to 100 apm protosses that just sit and camp to max, then send 1 probe to make pylons all over the map + a warp prism and then just start warping shit in all over the place until my army gets out of position and the protoss moves in with their main army. Terran requires so much more apm in the fights, and drops all have to be perfectly microd because protoss just warps in units as soon as they see the drop, you have to pick up and move somewhere else with 2+ different drops at the same time. Also in fights protoss just has to A move and then go back to macroing, the T has to spread units perfectly and perfect EMPs and then kite the zealots which I think is quite unfair. I think that's why korean terrans have been having an easier time TvP than foreigner terrans, because they have ridiculous apm and can multitask a lot better and handle all the fighting / macroing / multipronged attacks.
www.root-gaming.com
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2011-11-30 02:18:56
November 30 2011 01:17 GMT
#283
On November 30 2011 10:13 coL.drewbie wrote:
heh i like this thread, I have lots of problems agaisnt protoss right now and I hate how my ONLY build is 1 rax gasless expand vs protoss, nothing else seems to work. I think that the OP is wrong about the defenders advantage though, if the protoss wants to attack into a terran and the terran seems it coming then they can lay down EMPs, and its really hard for P to attack ( although EMP got nerfed super hard T_T ) The problem for me lategame vs protoss, is that IMO protoss just requires less APM than terran in the end game. I find myself losing to 100 apm protosses that just sit and camp to max, then send 1 probe to make pylons all over the map + a warp prism and then just start warping shit in all over the place until my army gets out of position and the protoss moves in with their main army. Terran requires so much more apm in the fights, and drops all have to be perfectly microd because protoss just warps in units as soon as they see the drop, you have to pick up and move somewhere else with 2+ different drops at the same time. Also in fights protoss just has to A move and then go back to macroing, the T has to spread units perfectly and perfect EMPs and then kite the zealots which I think is quite unfair. I think that's why korean terrans have been having an easier time TvP than foreigner terrans, because they have ridiculous apm and can multitask a lot better and handle all the fighting / macroing / multipronged attacks.


To be fair, 100 APM post patch is actually good enough even for pros. If it's pre patch, it's definitely low, but post patch, the best multitaskers in the game have 110-140 max (basing myself on pro korean replays, MMA vs MVP, HuK vs Aria, etc...).
NewJulyZerg
Profile Joined August 2008
Canada29 Posts
November 30 2011 01:21 GMT
#284
Masters terran here...I agree with OP. Late game tvp you really have to rely on protoss making a positional mistake in order to win. At masters/gm level, it is unlikely this would happen, and makes tvp so hard.

I just rely on 2 base timing all in, or 1 base all in for my tvp wins. Good Luck
Jefhearth @ Twitch
Juanald
Profile Joined February 2011
United States354 Posts
November 30 2011 01:25 GMT
#285
I think if there really was a balance problem youd find community leaders like STOG and ITG would hahve discussed it, protoss have just been practicing for months and have finally started to break even thanks to our brilliant protoss heros. im really saddened to see the top foreign terrans balance whine (jinro drewbie avilo) i expected more tbh imho.
"hey it could happen!" ~ angels n the outfield
K3Nyy
Profile Joined February 2010
United States1961 Posts
Last Edited: 2011-11-30 01:38:57
November 30 2011 01:38 GMT
#286
On November 30 2011 10:13 coL.drewbie wrote:
heh i like this thread, I have lots of problems agaisnt protoss right now and I hate how my ONLY build is 1 rax gasless expand vs protoss, nothing else seems to work. I think that the OP is wrong about the defenders advantage though, if the protoss wants to attack into a terran and the terran seems it coming then they can lay down EMPs, and its really hard for P to attack ( although EMP got nerfed super hard T_T ) The problem for me lategame vs protoss, is that IMO protoss just requires less APM than terran in the end game. I find myself losing to 100 apm protosses that just sit and camp to max, then send 1 probe to make pylons all over the map + a warp prism and then just start warping shit in all over the place until my army gets out of position and the protoss moves in with their main army. Terran requires so much more apm in the fights, and drops all have to be perfectly microd because protoss just warps in units as soon as they see the drop, you have to pick up and move somewhere else with 2+ different drops at the same time. Also in fights protoss just has to A move and then go back to macroing, the T has to spread units perfectly and perfect EMPs and then kite the zealots which I think is quite unfair. I think that's why korean terrans have been having an easier time TvP than foreigner terrans, because they have ridiculous apm and can multitask a lot better and handle all the fighting / macroing / multipronged attacks.


I definitely agree with this. Lategame PvT doesn't require much apm to be effective whereas you need a lot of apm to win TvP. But if Terran has the apm and EMPs everything, I still think Terran should win that battle.

Just another reason I wish they would replace the Colo. ><"
mordk
Profile Blog Joined November 2010
Chile8385 Posts
November 30 2011 01:44 GMT
#287
I think neither race has a clear advantage in the matchup, but that's not because the matchup is balanced, but because it's broken as hell. Almost equally broken actually.

What I dislike about the OP is that he focuses only on Protoss' strengths in the matchup while completely disregarding Terran's strenghts, which are indeed many.

In the early game, Terran has a CLEAR advantage. Terran allins have time and time again demonstrated how powerful they are vs Protoss, simply because they have the ability to dictate what the protoss does. Keep in mind, for example, that a well executed 1-1-1 on a favorable map must be blind countered or it WILL kill you as Protoss, because when the scout gets there you're already dead. The fact that a build must be blind countered only prooves how broken early game TvP is.

In the mid game it's somewhat even, with early ghost timings giving a slight advantage to terran, related to the amount of sentries protoss can muster to hold the EMPs, this is also the usual timing in which ghosts will destroy Protoss in a straight up fight, so P will usually turtle. This means that barring some drops or other such things, this is probably the most boring stage in any matchup, absolutely nothing happens at this point. Protoss builds an army, Terran builds ghosts/vikings depending on what he scouts.

In the late game is when everything is actually most broken. Given how units clump together, both EMPs and Storm are overpowered, and can make or break the matchup. Ghost/HT micro isn't exciting or fun to watch. In this regard it should be noted that because of each race scouting and detection capabilities, and mobility differences between units, ghosts have an inherent advantage against HTs, but at the same time, once Protoss has enough chargelots it doesn't matter because they pretty much just don't die at all.

All in all, the matchup is boring, broken as hell, usually determined by a single battle, or even a single drop, since the matchup is so fragile there's no way to recover from a sniped charge/storm/thermal lance upgrade. There's no dynamics in the game, nothing to make it interesting to watch.

It's really sad imo. TvP must be the most boring of all matchups, pretty much everything about it is wrong and stale.
ROOTdrewbie
Profile Blog Joined April 2010
Canada1392 Posts
November 30 2011 02:11 GMT
#288
On November 30 2011 10:17 ZenithM wrote:
Show nested quote +
On November 30 2011 10:13 coL.drewbie wrote:
heh i like this thread, I have lots of problems agaisnt protoss right now and I hate how my ONLY build is 1 rax gasless expand vs protoss, nothing else seems to work. I think that the OP is wrong about the defenders advantage though, if the protoss wants to attack into a terran and the terran seems it coming then they can lay down EMPs, and its really hard for P to attack ( although EMP got nerfed super hard T_T ) The problem for me lategame vs protoss, is that IMO protoss just requires less APM than terran in the end game. I find myself losing to 100 apm protosses that just sit and camp to max, then send 1 probe to make pylons all over the map + a warp prism and then just start warping shit in all over the place until my army gets out of position and the protoss moves in with their main army. Terran requires so much more apm in the fights, and drops all have to be perfectly microd because protoss just warps in units as soon as they see the drop, you have to pick up and move somewhere else with 2+ different drops at the same time. Also in fights protoss just has to A move and then go back to macroing, the T has to spread units perfectly and perfect EMPs and then kite the zealots which I think is quite unfair. I think that's why korean terrans have been having an easier time TvP than foreigner terrans, because they have ridiculous apm and can multitask a lot better and handle all the fighting / macroing / multipronged attacks.


To be fair, 100 APM post patch is actually good enough even for pros. If it's pre patch, it's definitely low, but post patch, the best multitaskers in the games have 110-140 max (basing myself on pro korean replays, MMA vs MVP, HuK vs Aria, etc...).

i meant 100 real apm, like with SC2gears
www.root-gaming.com
Rebs
Profile Blog Joined February 2011
Pakistan10726 Posts
Last Edited: 2011-11-30 02:19:42
November 30 2011 02:17 GMT
#289
On November 30 2011 10:44 mordk wrote:
I think neither race has a clear advantage in the matchup, but that's not because the matchup is balanced, but because it's broken as hell. Almost equally broken actually.

What I dislike about the OP is that he focuses only on Protoss' strengths in the matchup while completely disregarding Terran's strenghts, which are indeed many.

In the early game, Terran has a CLEAR advantage. Terran allins have time and time again demonstrated how powerful they are vs Protoss, simply because they have the ability to dictate what the protoss does. Keep in mind, for example, that a well executed 1-1-1 on a favorable mapmust be blind counteredor it WILL kill you as Protoss, because when the scout gets there you're already dead. The fact that a build must be blind countered only prooves how broken early game TvP is.

In the mid game it's somewhat even, with early ghost timings giving a slight advantage to terran, related to the amount of sentries protoss can muster to hold the EMPs, this is also the usual timing in which ghosts will destroy Protoss in a straight up fight, so P will usually turtle. This means that barring some drops or other such things, this is probably the most boring stage in any matchup, absolutely nothing happens at this point. Protoss builds an army, Terran builds ghosts/vikings depending on what he scouts.

In the late game is when everything is actually most broken. Given how units clump together, both EMPs and Storm are overpowered, and can make or break the matchup. Ghost/HT micro isn't exciting or fun to watch. In this regard it should be noted that because of each race scouting and detection capabilities, and mobility differences between units, ghosts have an inherent advantage against HTs, but at the same time, once Protoss has enough chargelots it doesn't matter because they pretty much just don't die at all.

All in all, the matchup is boring, broken as hell, usually determined by a single battle, or even a single drop, since the matchup is so fragile there's no way to recover from a sniped charge/storm/thermal lance upgrade. There's no dynamics in the game, nothing to make it interesting to watch.

It's really sad imo. TvP must be the most boring of all matchups, pretty much everything about it is wrong and stale.


This pretty much what my entire game plan is based on, and trying to snipe expos with a larger force when army out of position. Its so obvious though and any decent masters player knows what your doing. Itll work on diamonds not high masters players. It hasnt worked in agesssss though.
one-one-one
Profile Joined November 2011
Sweden551 Posts
Last Edited: 2011-11-30 02:38:18
November 30 2011 02:37 GMT
#290
On November 30 2011 10:25 Juanald wrote:
I think if there really was a balance problem youd find community leaders like STOG and ITG would hahve discussed it, protoss have just been practicing for months and have finally started to break even thanks to our brilliant protoss heros. im really saddened to see the top foreign terrans balance whine (jinro drewbie avilo) i expected more tbh imho.


For calling it "whine" I think it is way more constructive than if you take a random "Terran OP" whine argument.
Drewbie does a very detailed description of his take on the problems in the matchup without whining even once.

And do you honestly expect SotG to affect anything ? Last time I checked there was mostly protosses in there and a zerg who was idrA. Like that bunch of people would ever come to the conclusion that terran was UP before it became a blatantly obvious fact.
In that show they went into great detail discussing the possible effect of a patch. They spent a lot of time dissecting the consequences for PvP and the vision up the ramp change.

The fact that the same patch included the bf hellion nerf was cleared in about a minute. Everyone said they thought it was a good change and that hellions were OP except iNcontroL who didn´t like the change. Day[9] seemed to not have done the math on how it will affect hellion damage vs marines and only said "hmm" when confronted with it.
Said change could have had huge ramifications for TvP since bf hellions had started to appear in some late game pro-level games to deal with chargelots.

So much for them caring about the terran side in TvP ...
http://www.youtube.com/watch?feature=player_embedded&v=1BFY4R7IIP4#t=1710s
statikg
Profile Joined May 2010
Canada930 Posts
Last Edited: 2011-11-30 02:49:25
November 30 2011 02:45 GMT
#291
Everyone knows that lategame TvP is broken. Just look at the number of help TvP posts in the forum compared to ANY other matchup and it tells the tale. Especially if you compare the number of masters/diamond requests compared to other matchups. It is unbelievalby easy to make a mistake that causes your army to get absolutely obliterated. If protoss just A moves his entire army in the late game, he will still do at least a decent amount of damage. If terran makes some blunders with any stage of his micro, emps, stutterstep or even to a lesser degree poor viking micro he can easily trade his entire army for almost nothing.

Everyone except SOTG aka protoss circle jerk. What are they going to do about it? I don't know that.
ZorBa.G
Profile Joined July 2011
Australia279 Posts
November 30 2011 02:55 GMT
#292
On November 30 2011 11:37 one-one-one wrote:
Show nested quote +
On November 30 2011 10:25 Juanald wrote:
I think if there really was a balance problem youd find community leaders like STOG and ITG would hahve discussed it, protoss have just been practicing for months and have finally started to break even thanks to our brilliant protoss heros. im really saddened to see the top foreign terrans balance whine (jinro drewbie avilo) i expected more tbh imho.


For calling it "whine" I think it is way more constructive than if you take a random "Terran OP" whine argument.
Drewbie does a very detailed description of his take on the problems in the matchup without whining even once.

And do you honestly expect SotG to affect anything ? Last time I checked there was mostly protosses in there and a zerg who was idrA. Like that bunch of people would ever come to the conclusion that terran was UP before it became a blatantly obvious fact.
In that show they went into great detail discussing the possible effect of a patch. They spent a lot of time dissecting the consequences for PvP and the vision up the ramp change.

The fact that the same patch included the bf hellion nerf was cleared in about a minute. Everyone said they thought it was a good change and that hellions were OP except iNcontroL who didn´t like the change. Day[9] seemed to not have done the math on how it will affect hellion damage vs marines and only said "hmm" when confronted with it.
Said change could have had huge ramifications for TvP since bf hellions had started to appear in some late game pro-level games to deal with chargelots.

So much for them caring about the terran side in TvP ...


I have actually stopped watching SOTG for this very reason. I just get the impression that it really is just a Protoss gangbang. I could be completely wrong, but it's just how I feel after watching the show so many times.

When do they ever regularly have at least 1 Terran on there? I can't even remember the last Terran I had seen on there tbh, Painuser? 1 Terran out of 57 episodes?

Not to mention, the last patch with the emp nerf and cheaper toss ups was discussed for no more then like a minute. I bet if there was a Terran on the show, there would have been more discussion.
ZenithM
Profile Joined February 2011
France15952 Posts
November 30 2011 03:00 GMT
#293
On November 30 2011 11:55 ZorBa.G wrote:
Show nested quote +
On November 30 2011 11:37 one-one-one wrote:
On November 30 2011 10:25 Juanald wrote:
I think if there really was a balance problem youd find community leaders like STOG and ITG would hahve discussed it, protoss have just been practicing for months and have finally started to break even thanks to our brilliant protoss heros. im really saddened to see the top foreign terrans balance whine (jinro drewbie avilo) i expected more tbh imho.


For calling it "whine" I think it is way more constructive than if you take a random "Terran OP" whine argument.
Drewbie does a very detailed description of his take on the problems in the matchup without whining even once.

And do you honestly expect SotG to affect anything ? Last time I checked there was mostly protosses in there and a zerg who was idrA. Like that bunch of people would ever come to the conclusion that terran was UP before it became a blatantly obvious fact.
In that show they went into great detail discussing the possible effect of a patch. They spent a lot of time dissecting the consequences for PvP and the vision up the ramp change.

The fact that the same patch included the bf hellion nerf was cleared in about a minute. Everyone said they thought it was a good change and that hellions were OP except iNcontroL who didn´t like the change. Day[9] seemed to not have done the math on how it will affect hellion damage vs marines and only said "hmm" when confronted with it.
Said change could have had huge ramifications for TvP since bf hellions had started to appear in some late game pro-level games to deal with chargelots.

So much for them caring about the terran side in TvP ...


I have actually stopped watching SOTG for this very reason. I just get the impression that it really is just a Protoss gangbang. I could be completely wrong, but it's just how I feel after watching the show so many times.

When do they ever regularly have at least 1 Terran on there? I can't even remember the last Terran I had seen on there tbh, Painuser? 1 Terran out of 57 episodes?

Not to mention, the last patch with the emp nerf and cheaper toss ups was discussed for no more then like a minute. I bet if there was a Terran on the show, there would have been more discussion.


They had Demuslim one time iirc.
Indy219
Profile Joined February 2011
Poland7 Posts
November 30 2011 03:02 GMT
#294
guys there is no op in this game, as many pros showed its possible to win any match up if you are better, dont find solutions in balance, go practice
fighting!
Surriel
Profile Joined July 2011
United Kingdom198 Posts
November 30 2011 03:04 GMT
#295
Well its not really SOTG fault though. I agree that there is a strong protoss/zerg bias there but its mainly because all the starcraft personalities play those 2 races. Who do we have that play terran and vocal? Maybe Painuser but hes busy with casting for IGN nowadays and doesnt really play anymore. Even if SOTG wants to add a stronger Terran presence to the show they would be hardpressed to find someone to fill the shoes.

Maybe Drewbie should be on the show and he and Idra would argue about who should appologize for playing what race. I would surely tune in for it.
Crysack
Profile Joined April 2011
Australia94 Posts
November 30 2011 03:48 GMT
#296
On November 30 2011 11:55 ZorBa.G wrote:
I have actually stopped watching SOTG for this very reason. I just get the impression that it really is just a Protoss gangbang. I could be completely wrong, but it's just how I feel after watching the show so many times.

When do they ever regularly have at least 1 Terran on there? I can't even remember the last Terran I had seen on there tbh, Painuser? 1 Terran out of 57 episodes?

Not to mention, the last patch with the emp nerf and cheaper toss ups was discussed for no more then like a minute. I bet if there was a Terran on the show, there would have been more discussion.


They had Demuslim on relatively recently, and he unequivocally stated that ghosts were broken.

The emp nerf and cheaper upgrades were discussed for no more than a minute because they're practically irrelevant and change almost nothing in the TvP match-up.
Akhee
Profile Joined January 2011
Brazil811 Posts
Last Edited: 2011-11-30 03:57:00
November 30 2011 03:54 GMT
#297
On November 29 2011 03:56 Nightshake wrote:
Show nested quote +
On November 29 2011 03:45 K3Nyy wrote:
Protoss allins can be dealt with if you scout and prepare for it.

If you're seriously saying Terran has no defender's advantage, then you've seriously never built a bunker. They have the strongest defender's advantage.


Strong but not cheap as forcefields.


Tanks are just too bad in TvP, only useful in 1/1/1. The main reason is that even if they deal a lot of damage zone, they are too weak against Zealots and deal damage to your own units. They are good to destroy Stalkers, Colossus and Sentrys. The Protoss has simply to build Phenixes and you are in a real disadvantage of mobility and army efficiency.

They are 2 ways to defend properly :

- against a 3/4 Gate Robo all-in, it is pretty much impossible to defend when you have taken your expand. So you have to stay on one base and wait for Medivacs or Ghosts

- for other all-ins, keep one SCV outside your base to scout and be sure when he attacks. Put your VCS in front of the bunkers to prevent Zealots to reach the bunkers, and to make the sentrys use more Forcefields. Basically with good micro, and good multitask, it shouldn't be so hard.

Good luck defeating the Protoss !


wait, you said you have to stay 1 base but... why not just lift and back to the main? its the best way to hold immortal builds, you just cant bust 1base terran

and also if you think 50/100 is cheaper than 25 then idk what math is this
kofman
Profile Joined August 2011
Andorra698 Posts
Last Edited: 2011-11-30 04:06:35
November 30 2011 04:00 GMT
#298
On November 30 2011 10:17 ZenithM wrote:
Show nested quote +
On November 30 2011 10:13 coL.drewbie wrote:
heh i like this thread, I have lots of problems agaisnt protoss right now and I hate how my ONLY build is 1 rax gasless expand vs protoss, nothing else seems to work. I think that the OP is wrong about the defenders advantage though, if the protoss wants to attack into a terran and the terran seems it coming then they can lay down EMPs, and its really hard for P to attack ( although EMP got nerfed super hard T_T ) The problem for me lategame vs protoss, is that IMO protoss just requires less APM than terran in the end game. I find myself losing to 100 apm protosses that just sit and camp to max, then send 1 probe to make pylons all over the map + a warp prism and then just start warping shit in all over the place until my army gets out of position and the protoss moves in with their main army. Terran requires so much more apm in the fights, and drops all have to be perfectly microd because protoss just warps in units as soon as they see the drop, you have to pick up and move somewhere else with 2+ different drops at the same time. Also in fights protoss just has to A move and then go back to macroing, the T has to spread units perfectly and perfect EMPs and then kite the zealots which I think is quite unfair. I think that's why korean terrans have been having an easier time TvP than foreigner terrans, because they have ridiculous apm and can multitask a lot better and handle all the fighting / macroing / multipronged attacks.


To be fair, 100 APM post patch is actually good enough even for pros. If it's pre patch, it's definitely low, but post patch, the best multitaskers in the game have 110-140 max (basing myself on pro korean replays, MMA vs MVP, HuK vs Aria, etc...).

Eh, I doubt that the top korean pros have only 140 max... I mean, I have an average 120 APM when the game is like 20 minutes long, and I'm not grandmaster... I don't know, maybe I just have high APM

TvP is so imba lategame that I just all-in every game...
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2011-11-30 04:18:24
November 30 2011 04:15 GMT
#299
On November 30 2011 13:00 kofman wrote:
Show nested quote +
On November 30 2011 10:17 ZenithM wrote:
On November 30 2011 10:13 coL.drewbie wrote:
heh i like this thread, I have lots of problems agaisnt protoss right now and I hate how my ONLY build is 1 rax gasless expand vs protoss, nothing else seems to work. I think that the OP is wrong about the defenders advantage though, if the protoss wants to attack into a terran and the terran seems it coming then they can lay down EMPs, and its really hard for P to attack ( although EMP got nerfed super hard T_T ) The problem for me lategame vs protoss, is that IMO protoss just requires less APM than terran in the end game. I find myself losing to 100 apm protosses that just sit and camp to max, then send 1 probe to make pylons all over the map + a warp prism and then just start warping shit in all over the place until my army gets out of position and the protoss moves in with their main army. Terran requires so much more apm in the fights, and drops all have to be perfectly microd because protoss just warps in units as soon as they see the drop, you have to pick up and move somewhere else with 2+ different drops at the same time. Also in fights protoss just has to A move and then go back to macroing, the T has to spread units perfectly and perfect EMPs and then kite the zealots which I think is quite unfair. I think that's why korean terrans have been having an easier time TvP than foreigner terrans, because they have ridiculous apm and can multitask a lot better and handle all the fighting / macroing / multipronged attacks.


To be fair, 100 APM post patch is actually good enough even for pros. If it's pre patch, it's definitely low, but post patch, the best multitaskers in the game have 110-140 max (basing myself on pro korean replays, MMA vs MVP, HuK vs Aria, etc...).

Eh, I doubt that the top korean pros have only 140 max... I mean, I have an average 120 APM when the game is like 20 minutes long, and I'm not grandmaster... I don't know, maybe I just have high APM


I know, I have 120ish APM too, 160 pre-patch (and I play protoss lol), doesn't make me a good multitasker ;D
I opened up one of my most recent replays of MMA vs MVP, arguably 2 of the strongest mechanical players and multitaskers, 29 minutes game on Tal Darim, going up to 4 bases. They ended up with 132 APM (MVP), and 136 APM (MMA). MMA's average peeked at 144 during the game. I think they have both 220+ pre-patch on that game though, judging from the amount of tapping going on :D

Conclusion: Blizzard's APM doesn't measure shit, except maybe how fast you click on your mouse.

Edit: About the replays if you want to check that out, it's the GSPA finals. Very good games
kofman
Profile Joined August 2011
Andorra698 Posts
November 30 2011 04:27 GMT
#300
On November 30 2011 13:15 ZenithM wrote:
Show nested quote +
On November 30 2011 13:00 kofman wrote:
On November 30 2011 10:17 ZenithM wrote:
On November 30 2011 10:13 coL.drewbie wrote:
heh i like this thread, I have lots of problems agaisnt protoss right now and I hate how my ONLY build is 1 rax gasless expand vs protoss, nothing else seems to work. I think that the OP is wrong about the defenders advantage though, if the protoss wants to attack into a terran and the terran seems it coming then they can lay down EMPs, and its really hard for P to attack ( although EMP got nerfed super hard T_T ) The problem for me lategame vs protoss, is that IMO protoss just requires less APM than terran in the end game. I find myself losing to 100 apm protosses that just sit and camp to max, then send 1 probe to make pylons all over the map + a warp prism and then just start warping shit in all over the place until my army gets out of position and the protoss moves in with their main army. Terran requires so much more apm in the fights, and drops all have to be perfectly microd because protoss just warps in units as soon as they see the drop, you have to pick up and move somewhere else with 2+ different drops at the same time. Also in fights protoss just has to A move and then go back to macroing, the T has to spread units perfectly and perfect EMPs and then kite the zealots which I think is quite unfair. I think that's why korean terrans have been having an easier time TvP than foreigner terrans, because they have ridiculous apm and can multitask a lot better and handle all the fighting / macroing / multipronged attacks.


To be fair, 100 APM post patch is actually good enough even for pros. If it's pre patch, it's definitely low, but post patch, the best multitaskers in the game have 110-140 max (basing myself on pro korean replays, MMA vs MVP, HuK vs Aria, etc...).

Eh, I doubt that the top korean pros have only 140 max... I mean, I have an average 120 APM when the game is like 20 minutes long, and I'm not grandmaster... I don't know, maybe I just have high APM


I know, I have 120ish APM too, 160 pre-patch (and I play protoss lol), doesn't make me a good multitasker ;D
I opened up one of my most recent replays of MMA vs MVP, arguably 2 of the strongest mechanical players and multitaskers, 29 minutes game on Tal Darim, going up to 4 bases. They ended up with 132 APM (MVP), and 136 APM (MMA). MMA's average peeked at 144 during the game. I think they have both 220+ pre-patch on that game though, judging from the amount of tapping going on :D

Conclusion: Blizzard's APM doesn't measure shit, except maybe how fast you click on your mouse.

Edit: About the replays if you want to check that out, it's the GSPA finals. Very good games

the MVP vs MMA final? Yea, it was a pretty series. Especially with husky + day9 casting.
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