1.4.2 Patch Live - Page 20
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avilo
United States4100 Posts
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tuestresfat
2555 Posts
On November 08 2011 18:25 XenoX101 wrote: You have two options as a Terran 1) Work a bit harder in PvT 2) Complain 3) Complain despite the fact I never figured out how to use ghost emp effectively anyway Please choose the right one. I think I know what most people chose. The majority of TL posters are diamond or lower. 99% of you guys never figured out how to use EMP in your standard PvT anyway so quit complaining. edit: On November 08 2011 18:38 avilo wrote: Pretty sure they will revert the forge changes in 1-2 weeks. You're about to see ridiculous protoss dominance. EMP is iffy as well. well they've been below 50% winrate since nov 2010 despite receiving buffs along the way. A bigger change was in order. yaya not a very solid argument, but neither is yours. Guess time will tell how this change will impact all the match ups. | ||
Heavenly
2172 Posts
On November 08 2011 18:38 avilo wrote: Pretty sure they will revert the forge changes in 1-2 weeks. You're about to see ridiculous protoss dominance. EMP is iffy as well. Lol, the forge changes. Yeah, that one extra stalker or so is going to change the midgame so much. | ||
avilo
United States4100 Posts
On November 08 2011 18:43 Heavenly wrote: Lol, the forge changes. Yeah, that one extra stalker or so is going to change the midgame so much. You get the upgrades even faster than you currently would. You don't even need to understand basic math or know how to read a clock to understand that. | ||
tomatriedes
New Zealand5356 Posts
On November 08 2011 18:38 avilo wrote: Pretty sure they will revert the forge changes in 1-2 weeks. You're about to see ridiculous protoss dominance. EMP is iffy as well. Lol, it's 75 minerals and gas difference to get the important 3/3 armor and weapons. 99% or more of SC2 players are so inefficient it's not going to make any difference at all. I can't believe this is getting so blown out of proportion. | ||
iamke55
United States2806 Posts
On November 08 2011 18:45 avilo wrote: You get the upgrades even faster than you currently would. You don't even need to understand basic math or know how to read a clock to understand that. How would I get upgrades faster when the build time is unchanged? | ||
tomatriedes
New Zealand5356 Posts
On November 08 2011 18:45 avilo wrote: You get the upgrades even faster than you currently would. You don't even need to understand basic math or know how to read a clock to understand that. If you make one less stalker pre-patch you can have the upgrades out at exactly the same time. Can you really not understand that? | ||
Twinmold
Sweden238 Posts
On November 08 2011 18:45 avilo wrote: You get the upgrades even faster than you currently would. You don't even need to understand basic math or know how to read a clock to understand that. Assuming that you don't start researching +2 directly after +1 is finished. Speeding up your upgrades by 25/25 is hardly gamebreaking. | ||
syllogism
Finland5948 Posts
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VPFaith
United States261 Posts
On November 08 2011 18:43 Heavenly wrote: Lol, the forge changes. Yeah, that one extra stalker or so is going to change the midgame so much. Hi, the one extra stalker/ unit that protoss player can squeeze in is totally wrong logic. Cheaper upgrades for all protoss ground units means faster upgrade times, which means this will buff the protoss army in mid-game exponentially. For example, protoss gets upgrades timing for +2 done at 14 minute mark which makes their army +2 attacks for all protoss units. So its not really that protoss can squeeze in another unit or 2, it just will help protoss increase army strength exponentially faster. The reason why they did not buff the research times for those upgrades instead is that if they do so, protoss will get x2 faster upgrades due to chronoboosts. At any rate, the shield upgrade will help PvZ a lot as zergs don't have emp. I hope this will clear up a lot of the misunderstandings. Thanks. | ||
VPFaith
United States261 Posts
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tuestresfat
2555 Posts
On November 08 2011 18:51 VPFaith wrote: Hi, the one extra stalker/ unit that protoss player can squeeze in is totally wrong logic. Cheaper upgrades for all protoss ground units means faster upgrade times, which means this will buff the protoss army in mid-game exponentially. For example, protoss gets upgrades timing for +2 done at 14 minute mark which makes their army +2 attacks for all protoss units. So its not really that protoss can squeeze in another unit or 2, it just will help protoss increase army strength exponentially faster. The reason why they did not buff the research times for those upgrades instead is that if they do so, protoss will get x2 faster upgrades due to chronoboosts. At any rate, the shield upgrade will help PvZ a lot as zergs don't have emp. I hope this will clear up a lot of the misunderstandings. Thanks. But if I simply cut one warp in worth of production from one of my gateways, would I not be able to afford the pre-patch upgrades and have them finish at the exact same time? I think that's what he meant when he said "one extra stalker". | ||
annedeman
Netherlands350 Posts
On November 08 2011 18:51 VPFaith wrote: Hi, the one extra stalker/ unit that protoss player can squeeze in is totally wrong logic. Cheaper upgrades for all protoss ground units means faster upgrade times, which means this will buff the protoss army in mid-game exponentially. For example, protoss gets upgrades timing for +2 done at 14 minute mark which makes their army +2 attacks for all protoss units. So its not really that protoss can squeeze in another unit or 2, it just will help protoss increase army strength exponentially faster. The reason why they did not buff the research times for those upgrades instead is that if they do so, protoss will get x2 faster upgrades due to chronoboosts. At any rate, the shield upgrade will help PvZ a lot as zergs don't have emp. I hope this will clear up a lot of the misunderstandings. Thanks. yeah i agree i mean the imbaness of getting them at 14 min instead of 14 min and 5 sec would surely break the game(thats about the time it takes at the time your getting your upgrades). beside the fact that you could always cut units and be upgrading with your forges 100% of the time after you built them anyway. | ||
VPFaith
United States261 Posts
On November 08 2011 18:55 tuestresfat wrote: But if I simply cut one warp in worth of production from one of my gateways, would I not be able to afford the pre-patch upgrades and have them finish at the exact same time? I think that's what he meant when he said "one extra stalker". Hi, if you are a protoss progamer, you would know protoss players love to abuse upgrade timings compared to the other 2 races because they have chronoboosts. | ||
Eviscerador
Spain286 Posts
The only reason I see this affecting will be in a 6 gate blink push with +1 shields, but I'm not sure it will be worse than a +2 attack push at the same timing. | ||
tuestresfat
2555 Posts
On November 08 2011 18:57 VPFaith wrote: Hi, if you are a protoss progamer, you would know protoss players love to abuse upgrade timings compared to the other 2 races because they have chronoboosts. Hi I am not a progamer or even grandmaster player by any means which is why I appreciate your opinions on these changes. I play protoss at the masters level, not that it's relevant, but I have trouble recognizing how this patch affect the use of chronoboost on forges? | ||
VPFaith
United States261 Posts
On November 08 2011 18:58 Eviscerador wrote: I don't think the shield upgrades will change so much the PvZ. In fact, I will rather prefer to have 1.1.1 stalkers and zealots than 2.0.1 as they are now. The only reason I see this affecting will be in a 6 gate blink push with +1 shields, but I'm not sure it will be worse than a +2 attack push at the same timing. I think the shield upgrade for protoss will create a lot of interesting micro play in PvZ. | ||
Ramble
Sweden877 Posts
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AmericanUmlaut
Germany2573 Posts
On November 08 2011 18:55 tuestresfat wrote: But if I simply cut one warp in worth of production from one of my gateways, would I not be able to afford the pre-patch upgrades and have them finish at the exact same time? I think that's what he meant when he said "one extra stalker". This is such a silly argument. The research time is identical, the price is changed by such a small amount that it now allows the production of a single unit like five seconds faster than before. I'm not even sure why Blizzard bothered making such an infinitesimally small change, and yet we have people on TL bitching and moaning that it's going to break their vP matchup. I want replays of the last game you won because your opponent had one more Zealot and one less Stalker while 2/2 was researching. Edit: Sorry, I'm not arguing with you, tuestresfat. Just responding to the last post in this silly debate. | ||
tomatriedes
New Zealand5356 Posts
On November 08 2011 18:51 VPFaith wrote: Hi, the one extra stalker/ unit that protoss player can squeeze in is totally wrong logic. Cheaper upgrades for all protoss ground units means faster upgrade times, which means this will buff the protoss army in mid-game exponentially. For example, protoss gets upgrades timing for +2 done at 14 minute mark which makes their army +2 attacks for all protoss units. So its not really that protoss can squeeze in another unit or 2, it just will help protoss increase army strength exponentially faster. The reason why they did not buff the research times for those upgrades instead is that if they do so, protoss will get x2 faster upgrades due to chronoboosts. At any rate, the shield upgrade will help PvZ a lot as zergs don't have emp. I hope this will clear up a lot of the misunderstandings. Thanks. Sigh, cheaper upgrades does not mean faster upgrade times. If I make one less unit pre-patch I can have the upgrades out just as quickly as post-patch. It means I save 75/75, that's all, which means about one less unit. | ||
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