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1.4.2 Patch Live - Page 20

Forum Index > SC2 General
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Prev 1 18 19 20 21 22 58 Next
avilo
Profile Blog Joined November 2007
United States4100 Posts
November 08 2011 09:38 GMT
#381
Pretty sure they will revert the forge changes in 1-2 weeks. You're about to see ridiculous protoss dominance. EMP is iffy as well.
Sup
tuestresfat
Profile Joined December 2010
2555 Posts
Last Edited: 2011-11-08 09:43:09
November 08 2011 09:39 GMT
#382
On November 08 2011 18:25 XenoX101 wrote:
You have two options as a Terran

1) Work a bit harder in PvT
2) Complain
3) Complain despite the fact I never figured out how to use ghost emp effectively anyway
Please choose the right one.

I think I know what most people chose.

The majority of TL posters are diamond or lower. 99% of you guys never figured out how to use EMP in your standard PvT anyway so quit complaining.

edit:
On November 08 2011 18:38 avilo wrote:
Pretty sure they will revert the forge changes in 1-2 weeks. You're about to see ridiculous protoss dominance. EMP is iffy as well.

well they've been below 50% winrate since nov 2010 despite receiving buffs along the way. A bigger change was in order.

yaya not a very solid argument, but neither is yours. Guess time will tell how this change will impact all the match ups.
Heavenly
Profile Joined January 2011
2172 Posts
November 08 2011 09:43 GMT
#383
On November 08 2011 18:38 avilo wrote:
Pretty sure they will revert the forge changes in 1-2 weeks. You're about to see ridiculous protoss dominance. EMP is iffy as well.


Lol, the forge changes. Yeah, that one extra stalker or so is going to change the midgame so much.
"thx for all my fans i'm many lost but cheer for me .. i lost but so happy my power is fans i will good play this is promise my fans" - oGsMC
avilo
Profile Blog Joined November 2007
United States4100 Posts
November 08 2011 09:45 GMT
#384
On November 08 2011 18:43 Heavenly wrote:
Show nested quote +
On November 08 2011 18:38 avilo wrote:
Pretty sure they will revert the forge changes in 1-2 weeks. You're about to see ridiculous protoss dominance. EMP is iffy as well.


Lol, the forge changes. Yeah, that one extra stalker or so is going to change the midgame so much.


You get the upgrades even faster than you currently would. You don't even need to understand basic math or know how to read a clock to understand that.
Sup
tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
November 08 2011 09:45 GMT
#385
On November 08 2011 18:38 avilo wrote:
Pretty sure they will revert the forge changes in 1-2 weeks. You're about to see ridiculous protoss dominance. EMP is iffy as well.


Lol, it's 75 minerals and gas difference to get the important 3/3 armor and weapons. 99% or more of SC2 players are so inefficient it's not going to make any difference at all. I can't believe this is getting so blown out of proportion.
iamke55
Profile Blog Joined April 2004
United States2806 Posts
November 08 2011 09:46 GMT
#386
On November 08 2011 18:45 avilo wrote:
Show nested quote +
On November 08 2011 18:43 Heavenly wrote:
On November 08 2011 18:38 avilo wrote:
Pretty sure they will revert the forge changes in 1-2 weeks. You're about to see ridiculous protoss dominance. EMP is iffy as well.


Lol, the forge changes. Yeah, that one extra stalker or so is going to change the midgame so much.


You get the upgrades even faster than you currently would. You don't even need to understand basic math or know how to read a clock to understand that.

How would I get upgrades faster when the build time is unchanged?
During practice session, I discovered very good build against zerg. -Bisu[Shield]
tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
Last Edited: 2011-11-08 09:48:20
November 08 2011 09:47 GMT
#387
On November 08 2011 18:45 avilo wrote:
Show nested quote +
On November 08 2011 18:43 Heavenly wrote:
On November 08 2011 18:38 avilo wrote:
Pretty sure they will revert the forge changes in 1-2 weeks. You're about to see ridiculous protoss dominance. EMP is iffy as well.


Lol, the forge changes. Yeah, that one extra stalker or so is going to change the midgame so much.


You get the upgrades even faster than you currently would. You don't even need to understand basic math or know how to read a clock to understand that.


If you make one less stalker pre-patch you can have the upgrades out at exactly the same time. Can you really not understand that?
Twinmold
Profile Joined June 2010
Sweden238 Posts
Last Edited: 2011-11-08 09:56:08
November 08 2011 09:50 GMT
#388
On November 08 2011 18:45 avilo wrote:
Show nested quote +
On November 08 2011 18:43 Heavenly wrote:
On November 08 2011 18:38 avilo wrote:
Pretty sure they will revert the forge changes in 1-2 weeks. You're about to see ridiculous protoss dominance. EMP is iffy as well.


Lol, the forge changes. Yeah, that one extra stalker or so is going to change the midgame so much.


You get the upgrades even faster than you currently would. You don't even need to understand basic math or know how to read a clock to understand that.


Assuming that you don't start researching +2 directly after +1 is finished.

Speeding up your upgrades by 25/25 is hardly gamebreaking.
SC / LoL / DotA // Twinmold took a moment for himself. He never gave it back.
syllogism
Profile Joined September 2010
Finland5948 Posts
Last Edited: 2011-11-08 09:54:39
November 08 2011 09:50 GMT
#389
Basically all builds get +2 earlier based on the time it takes to mine 25 gas (or 50 for both), which on 2-4 geysers is no time at all really
VPFaith
Profile Joined April 2011
United States261 Posts
November 08 2011 09:51 GMT
#390
On November 08 2011 18:43 Heavenly wrote:
Show nested quote +
On November 08 2011 18:38 avilo wrote:
Pretty sure they will revert the forge changes in 1-2 weeks. You're about to see ridiculous protoss dominance. EMP is iffy as well.


Lol, the forge changes. Yeah, that one extra stalker or so is going to change the midgame so much.


Hi, the one extra stalker/ unit that protoss player can squeeze in is totally wrong logic. Cheaper upgrades for all protoss ground units means faster upgrade times, which means this will buff the protoss army in mid-game exponentially. For example, protoss gets upgrades timing for +2 done at 14 minute mark which makes their army +2 attacks for all protoss units. So its not really that protoss can squeeze in another unit or 2, it just will help protoss increase army strength exponentially faster. The reason why they did not buff the research times for those upgrades instead is that if they do so, protoss will get x2 faster upgrades due to chronoboosts. At any rate, the shield upgrade will help PvZ a lot as zergs don't have emp. I hope this will clear up a lot of the misunderstandings. Thanks.
Never Give Up
VPFaith
Profile Joined April 2011
United States261 Posts
November 08 2011 09:54 GMT
#391
Oh btw, I strongly believes this will help those Protoss players who loves 2 base all ins =)
Never Give Up
tuestresfat
Profile Joined December 2010
2555 Posts
November 08 2011 09:55 GMT
#392
On November 08 2011 18:51 VPFaith wrote:
Show nested quote +
On November 08 2011 18:43 Heavenly wrote:
On November 08 2011 18:38 avilo wrote:
Pretty sure they will revert the forge changes in 1-2 weeks. You're about to see ridiculous protoss dominance. EMP is iffy as well.


Lol, the forge changes. Yeah, that one extra stalker or so is going to change the midgame so much.


Hi, the one extra stalker/ unit that protoss player can squeeze in is totally wrong logic. Cheaper upgrades for all protoss ground units means faster upgrade times, which means this will buff the protoss army in mid-game exponentially. For example, protoss gets upgrades timing for +2 done at 14 minute mark which makes their army +2 attacks for all protoss units. So its not really that protoss can squeeze in another unit or 2, it just will help protoss increase army strength exponentially faster. The reason why they did not buff the research times for those upgrades instead is that if they do so, protoss will get x2 faster upgrades due to chronoboosts. At any rate, the shield upgrade will help PvZ a lot as zergs don't have emp. I hope this will clear up a lot of the misunderstandings. Thanks.

But if I simply cut one warp in worth of production from one of my gateways, would I not be able to afford the pre-patch upgrades and have them finish at the exact same time?

I think that's what he meant when he said "one extra stalker".
annedeman
Profile Joined March 2011
Netherlands350 Posts
Last Edited: 2011-11-08 10:02:19
November 08 2011 09:57 GMT
#393
On November 08 2011 18:51 VPFaith wrote:
Show nested quote +
On November 08 2011 18:43 Heavenly wrote:
On November 08 2011 18:38 avilo wrote:
Pretty sure they will revert the forge changes in 1-2 weeks. You're about to see ridiculous protoss dominance. EMP is iffy as well.


Lol, the forge changes. Yeah, that one extra stalker or so is going to change the midgame so much.


Hi, the one extra stalker/ unit that protoss player can squeeze in is totally wrong logic. Cheaper upgrades for all protoss ground units means faster upgrade times, which means this will buff the protoss army in mid-game exponentially. For example, protoss gets upgrades timing for +2 done at 14 minute mark which makes their army +2 attacks for all protoss units. So its not really that protoss can squeeze in another unit or 2, it just will help protoss increase army strength exponentially faster. The reason why they did not buff the research times for those upgrades instead is that if they do so, protoss will get x2 faster upgrades due to chronoboosts. At any rate, the shield upgrade will help PvZ a lot as zergs don't have emp. I hope this will clear up a lot of the misunderstandings. Thanks.

yeah i agree i mean the imbaness of getting them at 14 min instead of 14 min and 5 sec would surely break the game(thats about the time it takes at the time your getting your upgrades).

beside the fact that you could always cut units and be upgrading with your forges 100% of the time after you built them anyway.
RAIN!!!, MMA!!,Innovation!!,Parting!!
VPFaith
Profile Joined April 2011
United States261 Posts
November 08 2011 09:57 GMT
#394
On November 08 2011 18:55 tuestresfat wrote:
Show nested quote +
On November 08 2011 18:51 VPFaith wrote:
On November 08 2011 18:43 Heavenly wrote:
On November 08 2011 18:38 avilo wrote:
Pretty sure they will revert the forge changes in 1-2 weeks. You're about to see ridiculous protoss dominance. EMP is iffy as well.


Lol, the forge changes. Yeah, that one extra stalker or so is going to change the midgame so much.


Hi, the one extra stalker/ unit that protoss player can squeeze in is totally wrong logic. Cheaper upgrades for all protoss ground units means faster upgrade times, which means this will buff the protoss army in mid-game exponentially. For example, protoss gets upgrades timing for +2 done at 14 minute mark which makes their army +2 attacks for all protoss units. So its not really that protoss can squeeze in another unit or 2, it just will help protoss increase army strength exponentially faster. The reason why they did not buff the research times for those upgrades instead is that if they do so, protoss will get x2 faster upgrades due to chronoboosts. At any rate, the shield upgrade will help PvZ a lot as zergs don't have emp. I hope this will clear up a lot of the misunderstandings. Thanks.

But if I simply cut one warp in worth of production from one of my gateways, would I not be able to afford the pre-patch upgrades and have them finish at the exact same time?

I think that's what he meant when he said "one extra stalker".

Hi, if you are a protoss progamer, you would know protoss players love to abuse upgrade timings compared to the other 2 races because they have chronoboosts.
Never Give Up
Eviscerador
Profile Joined October 2011
Spain286 Posts
November 08 2011 09:58 GMT
#395
I don't think the shield upgrades will change so much the PvZ. In fact, I will rather prefer to have 1.1.1 stalkers and zealots than 2.0.1 as they are now.

The only reason I see this affecting will be in a 6 gate blink push with +1 shields, but I'm not sure it will be worse than a +2 attack push at the same timing.
A victorious warrior wins first, then goes to war. A defeated warrior goes to war and then seeks to win.
tuestresfat
Profile Joined December 2010
2555 Posts
November 08 2011 10:00 GMT
#396
On November 08 2011 18:57 VPFaith wrote:
Show nested quote +
On November 08 2011 18:55 tuestresfat wrote:
On November 08 2011 18:51 VPFaith wrote:
On November 08 2011 18:43 Heavenly wrote:
On November 08 2011 18:38 avilo wrote:
Pretty sure they will revert the forge changes in 1-2 weeks. You're about to see ridiculous protoss dominance. EMP is iffy as well.


Lol, the forge changes. Yeah, that one extra stalker or so is going to change the midgame so much.


Hi, the one extra stalker/ unit that protoss player can squeeze in is totally wrong logic. Cheaper upgrades for all protoss ground units means faster upgrade times, which means this will buff the protoss army in mid-game exponentially. For example, protoss gets upgrades timing for +2 done at 14 minute mark which makes their army +2 attacks for all protoss units. So its not really that protoss can squeeze in another unit or 2, it just will help protoss increase army strength exponentially faster. The reason why they did not buff the research times for those upgrades instead is that if they do so, protoss will get x2 faster upgrades due to chronoboosts. At any rate, the shield upgrade will help PvZ a lot as zergs don't have emp. I hope this will clear up a lot of the misunderstandings. Thanks.

But if I simply cut one warp in worth of production from one of my gateways, would I not be able to afford the pre-patch upgrades and have them finish at the exact same time?

I think that's what he meant when he said "one extra stalker".

Hi, if you are a protoss progamer, you would know protoss players love to abuse upgrade timings compared to the other 2 races because they have chronoboosts.

Hi I am not a progamer or even grandmaster player by any means which is why I appreciate your opinions on these changes.

I play protoss at the masters level, not that it's relevant, but I have trouble recognizing how this patch affect the use of chronoboost on forges?
VPFaith
Profile Joined April 2011
United States261 Posts
November 08 2011 10:00 GMT
#397
On November 08 2011 18:58 Eviscerador wrote:
I don't think the shield upgrades will change so much the PvZ. In fact, I will rather prefer to have 1.1.1 stalkers and zealots than 2.0.1 as they are now.

The only reason I see this affecting will be in a 6 gate blink push with +1 shields, but I'm not sure it will be worse than a +2 attack push at the same timing.

I think the shield upgrade for protoss will create a lot of interesting micro play in PvZ.
Never Give Up
Ramble
Profile Joined May 2010
Sweden877 Posts
November 08 2011 10:01 GMT
#398
This thread just constantly reminds me why i should not read patch threads, how is reducing cost allowing people to upgrade faster?
AmericanUmlaut
Profile Blog Joined November 2010
Germany2594 Posts
Last Edited: 2011-11-08 10:04:47
November 08 2011 10:03 GMT
#399
On November 08 2011 18:55 tuestresfat wrote:
Show nested quote +
On November 08 2011 18:51 VPFaith wrote:
On November 08 2011 18:43 Heavenly wrote:
On November 08 2011 18:38 avilo wrote:
Pretty sure they will revert the forge changes in 1-2 weeks. You're about to see ridiculous protoss dominance. EMP is iffy as well.


Lol, the forge changes. Yeah, that one extra stalker or so is going to change the midgame so much.


Hi, the one extra stalker/ unit that protoss player can squeeze in is totally wrong logic. Cheaper upgrades for all protoss ground units means faster upgrade times, which means this will buff the protoss army in mid-game exponentially. For example, protoss gets upgrades timing for +2 done at 14 minute mark which makes their army +2 attacks for all protoss units. So its not really that protoss can squeeze in another unit or 2, it just will help protoss increase army strength exponentially faster. The reason why they did not buff the research times for those upgrades instead is that if they do so, protoss will get x2 faster upgrades due to chronoboosts. At any rate, the shield upgrade will help PvZ a lot as zergs don't have emp. I hope this will clear up a lot of the misunderstandings. Thanks.

But if I simply cut one warp in worth of production from one of my gateways, would I not be able to afford the pre-patch upgrades and have them finish at the exact same time?

I think that's what he meant when he said "one extra stalker".

This is such a silly argument. The research time is identical, the price is changed by such a small amount that it now allows the production of a single unit like five seconds faster than before. I'm not even sure why Blizzard bothered making such an infinitesimally small change, and yet we have people on TL bitching and moaning that it's going to break their vP matchup. I want replays of the last game you won because your opponent had one more Zealot and one less Stalker while 2/2 was researching.

Edit: Sorry, I'm not arguing with you, tuestresfat. Just responding to the last post in this silly debate.
The frumious Bandersnatch
tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
November 08 2011 10:03 GMT
#400
On November 08 2011 18:51 VPFaith wrote:
Show nested quote +
On November 08 2011 18:43 Heavenly wrote:
On November 08 2011 18:38 avilo wrote:
Pretty sure they will revert the forge changes in 1-2 weeks. You're about to see ridiculous protoss dominance. EMP is iffy as well.


Lol, the forge changes. Yeah, that one extra stalker or so is going to change the midgame so much.


Hi, the one extra stalker/ unit that protoss player can squeeze in is totally wrong logic. Cheaper upgrades for all protoss ground units means faster upgrade times, which means this will buff the protoss army in mid-game exponentially. For example, protoss gets upgrades timing for +2 done at 14 minute mark which makes their army +2 attacks for all protoss units. So its not really that protoss can squeeze in another unit or 2, it just will help protoss increase army strength exponentially faster. The reason why they did not buff the research times for those upgrades instead is that if they do so, protoss will get x2 faster upgrades due to chronoboosts. At any rate, the shield upgrade will help PvZ a lot as zergs don't have emp. I hope this will clear up a lot of the misunderstandings. Thanks.


Sigh, cheaper upgrades does not mean faster upgrade times. If I make one less unit pre-patch I can have the upgrades out just as quickly as post-patch. It means I save 75/75, that's all, which means about one less unit.
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