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[October] TLPD Race Winrate Graphs - Page 21

Forum Index > SC2 General
Post a Reply
Prev 1 19 20 21 22 23 34 Next All
Sated
Profile Blog Joined March 2011
England4983 Posts
November 07 2011 11:17 GMT
#401
--- Nuked ---
MilesTeg
Profile Joined September 2010
France1271 Posts
November 07 2011 11:41 GMT
#402
On November 07 2011 20:17 Sated wrote:
Show nested quote +
On November 07 2011 17:39 Topdoller wrote:
On November 07 2011 17:06 Gheed wrote:
On November 07 2011 17:00 Topdoller wrote:
I wish the mod would lock or delete this thread, for 3 reasons

1. All it does is promote balance whine and QQ.

2. It has nothing to do with the current state of the game. Tournaments don't play on the current ladder map pool, so the results dont reflect 99.9% of total games played

3. HOTS will be here soon


1. So come up with something constructive to say instead of whining yourself.

2. That is not the purpose of the information being presented. It is clearly intended only as a representation of professional level play, not ladder matches. Whether any meaningful conclusions can be drawn for it is debatable.

3. Soom(tm)

edit: lol



I am not whining , the game is balanced

Clearly not. Look at the graphs. The game should be balanced for the highest level of play, not scrubs like me.


You wouldn't say that if it were the other way around (Protoss hard to play on ladder but doing great in code S). At some point, they also have to think about the 99,99% of people who play this game.

If they buff Protoss further a lot of people, including myself, will start to get really angry.
Ktk
Profile Blog Joined May 2010
Korea (South)753 Posts
Last Edited: 2011-11-07 11:51:11
November 07 2011 11:48 GMT
#403
So if you guys take this graph for what it means I guess zergs don't little to complain about T OP if they're winning an egregious percentage of ZvPs, as in, much more than TvPs and TvZs. In fact, that has been going on for two months now unchecked, it seems. We'll see what happens as the new patch kicks in. TvZ in numbers looks even enough.

Next patch is going to nerf TvP but I don't know how much it'll hurt TvZ as well, if TvZ is so close to 50% with the current emp radius vs infestors I don't know how the nerf's gonna hit TvZ. TvP it'll indeed do nothing but good in the pro tiers but for people on the ladder, this could mean TvP will be [some degree between a little to a lot] harder for the average player.
tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
November 07 2011 11:52 GMT
#404
On November 07 2011 19:04 Snowbear wrote:
For me it is very simple. I look at the tournaments page (http://www.teamliquid.net/tlpd/sc2-international/individual-leagues
) and I look at the grandmaster stats:

EU
Grandmaster:
- Protoss 32.5% (64)
- Terran 24.4% (48)
- Zerg 43.1% (85)

Korea:
Grandmaster:
- Protoss: 39.5% (75)
- Terran: 35.8% (68)
- Zerg: 24.2% (46)

America:
Grandmaster:
- Protoss: 36.1% (65)
- Terran: 27.8% (50)
- Zerg: 33.3% (60)

Terran is definately imbalanced ;d


You really think ladder is more important than tournaments for determining balance?
Topdoller
Profile Joined March 2011
United Kingdom3860 Posts
November 07 2011 12:02 GMT
#405
On November 07 2011 20:48 Ktk wrote:
So if you guys take this graph for what it means I guess zergs don't little to complain about T OP if they're winning an egregious percentage of ZvPs, as in, much more than TvPs and TvZs. In fact, that has been going on for two months now unchecked, it seems. We'll see what happens as the new patch kicks in. TvZ in numbers looks even enough.

Next patch is going to nerf TvP but I don't know how much it'll hurt TvZ as well, if TvZ is so close to 50% with the current emp radius vs infestors I don't know how the nerf's gonna hit TvZ. TvP it'll indeed do nothing but good in the pro tiers but for people on the ladder, this could mean TvP will be [some degree between a little to a lot] harder for the average player.


Well if the next patch is identical to whats on PTR, you can expect more devastating 1/2 timing pushes from Protoss.

The ghost nerf i am not sure about, i still think Blizz should have left it at 150 gas.

Protoss at the moment seen to be stuck on the Fast Expand mentality and its becoming predictable, although from what i have seen recently the meta game is changing to a more aggressive stance.
nam nam
Profile Joined June 2010
Sweden4672 Posts
November 07 2011 12:04 GMT
#406
If the numbers are a fair representation of pro play then it doesn't look unfixable. 0-5 % is small enough for a meta game shift or balance change by blizzard to have a pretty good relative effect. ZvP looks a bit worriesome though.
Sellerie
Profile Joined September 2011
Germany2 Posts
November 07 2011 12:08 GMT
#407
810 matches for 6 different matchups. That results in 135 games per matchup. Not that many games in my opinion. Furthermore I didn't consider that races are probably not absolutely equally distributed. This will lead to an even smaller database.
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
Last Edited: 2011-11-07 12:19:05
November 07 2011 12:18 GMT
#408
On November 07 2011 20:41 MilesTeg wrote:
You wouldn't say that if it were the other way around (Protoss hard to play on ladder but doing great in code S).


Nice baseless assertion/ad hominem attack there, meant to discredit an argument without tackling it directly.

On November 07 2011 20:41 MilesTeg wrote:
At some point, they also have to think about the 99,99% of people who play this game.


At the level you play at, balance doesn't mean shit. You can solve the balance problem by just playing more and getting better. I can guarantee that any problems you have in any match-up can be solved by something simple - if you were good enough that you didn't make stupid mistakes, you would be in GM/Code S too.

On November 07 2011 20:41 MilesTeg wrote:
If they buff Protoss further a lot of people, including myself, will start to get really angry.


Oh no - we wouldn't want you to get offended, now? And I find it ignorant/heavily biased that you call it "further". Blizzard has been ridiculously inconsistent since release in buffing, say, Zerg, and nerfing, say, Protoss. Terran's nerfs have been minimal, while Protoss has had tons of important ones, crippling the race when there was no need to: David Kim was having an off day, it seems, and decided he didn't like playing vs Protoss.
xuanzue
Profile Joined October 2010
Colombia1747 Posts
November 07 2011 12:23 GMT
#409
differences between ladders stats and tournaments stats, must obey to different pool map.
Dominions 4: "Thrones of Ascension".
Tsubbi
Profile Joined September 2010
Germany7996 Posts
November 07 2011 12:24 GMT
#410
wonder why the sample size keeps plummeting, ah right, tvt...
dooraven
Profile Joined December 2010
Australia2820 Posts
November 07 2011 12:28 GMT
#411
So have we finally come down to arguing that balance shouldn't be done at the highest level now? Is this the last line of Terran defence?
Go go Alliance.
Klystron
Profile Joined March 2010
United States99 Posts
November 07 2011 12:38 GMT
#412
The ZvP winrates are kinda interesting. I think that this is mostly due to what has so far been a very stale metagame that Zergs have recently shaken up with increasing muta play.

The problem is that most ZvP's boil down to a FFE into double stargate, 6-8 gate, stargate into 6-8gate, or stargate into 2-base robo. These openings have been used for months now and most zerg players know the timings and exactly how to counter these plays.

On top of that Zerg players have discovered that Protoss players haven't figured out how to deal with mutas yet. I don't think that protoss lacks any ability to counter mutas, in fact they have some of the best counters to mutas in the game. The problem is that they don't quite know how to effectively split their army, when to start putting down cannons, how many cannons they need, and that colossi are not good against mutas. Once protoss players start to get a feel for the timings and the required responses to mutas I have a feeling that muta play in ZvP will largely disappear.
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
November 07 2011 12:41 GMT
#413
On November 07 2011 21:38 Klystron wrote:
On top of that Zerg players have discovered that Protoss players haven't figured out how to deal with mutas yet. I don't think that protoss lacks any ability to counter mutas, in fact they have some of the best counters to mutas in the game. The problem is that they don't quite know how to effectively split their army, when to start putting down cannons, how many cannons they need, and that colossi are not good against mutas. Once protoss players start to get a feel for the timings and the required responses to mutas I have a feeling that muta play in ZvP will largely disappear.


Having just watched HerO vs Crazymoving, I can safely say that you are wrong about everything here except the first sentence - and the reason for that is there isn't a way to "deal with" mutas unless your opponent makes a massive mistake.
Sated
Profile Blog Joined March 2011
England4983 Posts
November 07 2011 12:43 GMT
#414
--- Nuked ---
tomatriedes
Profile Blog Joined January 2007
New Zealand5356 Posts
November 07 2011 12:45 GMT
#415
On November 07 2011 21:08 Sellerie wrote:
810 matches for 6 different matchups. That results in 135 games per matchup. Not that many games in my opinion. Furthermore I didn't consider that races are probably not absolutely equally distributed. This will lead to an even smaller database.


It's not just one month, the win rates have been trending this way for months and with bigger sample sizes in previous months.
ReaperX
Profile Blog Joined January 2011
Hong Kong1758 Posts
November 07 2011 12:45 GMT
#416
Protoss so loowwwwwwww
Artosis : Clide. idrA : Shut up.
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
November 07 2011 13:05 GMT
#417
On November 07 2011 20:52 tomatriedes wrote:
Show nested quote +
On November 07 2011 19:04 Snowbear wrote:
For me it is very simple. I look at the tournaments page (http://www.teamliquid.net/tlpd/sc2-international/individual-leagues
) and I look at the grandmaster stats:

EU
Grandmaster:
- Protoss 32.5% (64)
- Terran 24.4% (48)
- Zerg 43.1% (85)

Korea:
Grandmaster:
- Protoss: 39.5% (75)
- Terran: 35.8% (68)
- Zerg: 24.2% (46)

America:
Grandmaster:
- Protoss: 36.1% (65)
- Terran: 27.8% (50)
- Zerg: 33.3% (60)

Terran is definately imbalanced ;d


You really think ladder is more important than tournaments for determining balance?

No, that's exactly why I also linked the tournament page
Qntc.YuMe
Profile Joined January 2011
United States792 Posts
November 07 2011 13:12 GMT
#418
Its strange because the recent patches nerf terran and zerg and buff protoss yet the graphs showing worse for protoss.

I honestly think we should see graphs wat "phase" of the game the win rates are for each matchup. Like for example, first 12 minutes of game = PvZ 60% win rate while 13-24 minutes of game = PvZ 40% win rate.

I think that can show us if its early game timing attacks/all ins that is the source of problem of the winning and losing or the late game.
Exarian
Profile Joined October 2011
Poland58 Posts
November 07 2011 13:14 GMT
#419
ZvP is significantly favoring Zerg. IMO main reason is no viable counter to muta-ling, and more specifically - mutas.
GhostFall
Profile Blog Joined March 2010
United States830 Posts
Last Edited: 2011-11-07 13:18:33
November 07 2011 13:17 GMT
#420
On November 07 2011 22:12 OpTiKDream wrote:
Its strange because the recent patches nerf terran and zerg and buff protoss yet the graphs showing worse for protoss.

I honestly think we should see graphs wat "phase" of the game the win rates are for each matchup. Like for example, first 12 minutes of game = PvZ 60% win rate while 13-24 minutes of game = PvZ 40% win rate.

I think that can show us if its early game timing attacks/all ins that is the source of problem of the winning and losing or the late game.


that's a really good idea.

All that would be needed to do is to add a time field into TLPD, so that when a win is recorded, a time can also be recorded.

Then people can pull that info and split everything correctly.
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