ecco's protoss grandmaster replay pack - Page 2
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CosmicSpiral
United States15275 Posts
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ctrlaltleet
United States8 Posts
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Kirschke
United States19 Posts
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junemermaid
United States981 Posts
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Avan
Brazil121 Posts
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symbolic
254 Posts
On November 03 2011 11:16 unit wrote: out of interest, what is your PvT style and are there any replays of you crushing solid upgraded mmmvg armies? in the lategame My PvT style has actually evolved a lot over the time this replay pack was put together. During the earlier dated replays, I say it would lean more to robo play, such as quick colossi -> transition into chargelot archon -> then quick switch back to triple robo production colossi late late game. More recent replays will mostly be double forge play but with some quick colossi. Every PvT where I see a gas I go 2gate robo so I would play very reactionary from there. If I felt safe enough to go double forge, I would go it because I feel that that strategy snowballs the most efficiently. Other times if I feel I need earlier colossi to hold off pressure (or if I see that they are delaying teching for lots of MM pressure) then that is what I choose. For specific replays displaying a strong late game against upgraded MMM, I will look through some of my more recent replays to cite specific examples for you. Also, thank you everyone for the kind words. I hope everyone is enjoying the games! | ||
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unit
United States2621 Posts
On November 03 2011 13:46 symbolic wrote: My PvT style has actually evolved a lot over the time this replay pack was put together. During the earlier dated replays, I say it would lean more to robo play, such as quick colossi -> transition into chargelot archon -> then quick switch back to triple robo production colossi late late game. More recent replays will mostly be double forge play but with some quick colossi. Every PvT where I see a gas I go 2gate robo so I would play very reactionary from there. If I felt safe enough to go double forge, I would go it because I feel that that strategy snowballs the most efficiently. Other times if I feel I need earlier colossi to hold off pressure (or if I see that they are delaying teching for lots of MM pressure) then that is what I choose. For specific replays displaying a strong late game against upgraded MMM, I will look through some of my more recent replays to cite specific examples for you. Also, thank you everyone for the kind words. I hope everyone is enjoying the games! PERFECT!!!!!!!! the colossus into chargearchon back into colossus is one of my favorite ways to play the mu, i just tend to mess up the timing of switching back >.> 2gate robo is my favorite PvT opener :D and double forge (when not vs an allin) is one of my favorite PvT plays...sir...i am probably going to watch every single game you have to offer now :D also im a fan already xD | ||
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Kuja
United States1759 Posts
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MeatSnack
United States23 Posts
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LeakyBucket
Canada76 Posts
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Sphen5117
United States413 Posts
In PvT openers, you say you go 2gate robo. I find myself using gate-robo-gate+(optional third gate) lately and have had LOTS of success with it. As in like 73 percent winrate in my last 40ish PvT's. By 2 gate robo do you mean the second gate comes after the robo? For the sake of stopping 1-1-1's, or else going chewing through bunkers shortly after they expand (which nets me most of my wins), I find getting the robo after the first gate works best, to get a fast obs and to start immortal production. The quick obs lets me get a concave from lowground onto his highground on many maps, and the constant immortal production afterwards is clutch for focus firing targets. I get the 3 gates total for pinch-warpins for offense or defense, but I haven't tried delaying my robo much. Is there a specific time for your robo, or am I just putting too much emphasis on a minor detail? | ||
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symbolic
254 Posts
On November 04 2011 00:45 Sphen5117 wrote: symolic/ecco, I got a small question for you: In PvT openers, you say you go 2gate robo. I find myself using gate-robo-gate+(optional third gate) lately and have had LOTS of success with it. As in like 73 percent winrate in my last 40ish PvT's. By 2 gate robo do you mean the second gate comes after the robo? For the sake of stopping 1-1-1's, or else going chewing through bunkers shortly after they expand (which nets me most of my wins), I find getting the robo after the first gate works best, to get a fast obs and to start immortal production. The quick obs lets me get a concave from lowground onto his highground on many maps, and the constant immortal production afterwards is clutch for focus firing targets. I get the 3 gates total for pinch-warpins for offense or defense, but I haven't tried delaying my robo much. Is there a specific time for your robo, or am I just putting too much emphasis on a minor detail? I go gate -> robo -> gate every time I go 2gate robo. If I'm worried that there might be some sort of cheese, such as a proxy rax, then I will go zealot -> stalker -> sentry then add on robo but if I feel fairly safe I will cut the zealot and go stalker -> sentry -> robo. If you feel REALLY safe from any sort of pressure/cheese then you can go stalker -> robo (but I almost never do this). | ||
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Sphen5117
United States413 Posts
TY for the response, btw. | ||
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OskO
Argentina369 Posts
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Cracy
Poland221 Posts
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Kyuki
Sweden1867 Posts
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symbolic
254 Posts
On November 04 2011 02:46 Sphen5117 wrote: Awesome, you totally just lined out the build I do, generally cutting the zealot, and usually starting a sentry before dropping robo. Glad to hear I'm on to something that a much better player uses. Also, in what situations do you not get an obs? I'm assuming they're few if any at all. If I'm pretty certain that he's doing a small, fast push with a couple marauders/marines, I'll maybe get the immortal out first, then obs second before more immortals. TY for the response, btw. In situations where I feel safe from early pressure, like 2rax with a few pulled scvs, then I chrono obs first but if I don't feel safe, then I go immortal -> obs. But yeah, that's pretty much what you said. There's never a time where I wouldn't get an obs eventually after going 2gate robo since the point of the build is to know what your opponent is doing. | ||
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ForeverSleep
Canada920 Posts
On November 03 2011 13:46 symbolic wrote: My PvT style has actually evolved a lot over the time this replay pack was put together. During the earlier dated replays, I say it would lean more to robo play, such as quick colossi -> transition into chargelot archon -> then quick switch back to triple robo production colossi late late game. More recent replays will mostly be double forge play but with some quick colossi. Every PvT where I see a gas I go 2gate robo so I would play very reactionary from there. If I felt safe enough to go double forge, I would go it because I feel that that strategy snowballs the most efficiently. Other times if I feel I need earlier colossi to hold off pressure (or if I see that they are delaying teching for lots of MM pressure) then that is what I choose. For specific replays displaying a strong late game against upgraded MMM, I will look through some of my more recent replays to cite specific examples for you. Also, thank you everyone for the kind words. I hope everyone is enjoying the games! I have a question, what do you do if you don't see a gas? Do you then proceed to get more gates to be prepare from an allin? | ||
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symbolic
254 Posts
On November 04 2011 06:08 ForeverSleep wrote: I have a question, what do you do if you don't see a gas? Do you then proceed to get more gates to be prepare from an allin? If I don't see a gas, I check for proxies and go 20nexus->20stalker->22stalker-> add 2gates -> pylon -> sentry -> gas and then get a robo a little bit after warpgate finishes and then just go from there. | ||
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ForeverSleep
Canada920 Posts
On November 04 2011 06:20 symbolic wrote: If I don't see a gas, I check for proxies and go 20nexus->20stalker->22stalker-> add 2gates -> pylon -> sentry -> gas and then get a robo a little bit after warpgate finishes and then just go from there. ty!!!!!! do you have a fanpage? ^^ | ||
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