On November 02 2011 13:30 Oxyoxygen wrote:
Profiles below masters don't display loses on sc2ranks or bnet. That isn't his actual record.
Profiles below masters don't display loses on sc2ranks or bnet. That isn't his actual record.
Ah thats correct.
Forum Index > SC2 General |
Zooper31
United States5710 Posts
On November 02 2011 13:30 Oxyoxygen wrote: Show nested quote + On November 02 2011 13:27 Zooper31 wrote: On November 02 2011 13:23 [N3O]r3d33m3r wrote: http://sc2ranks.com/kr/149940/AriA/season/3 anybody noticed that that AriA guy has 257 Wins-0 Losses in Season 3 in plat? lolz =P that's 100% Win Ratio! Can we get it a dedicated thread? I know Stephano got one for simply going 67-2 or something... Profiles below masters don't display loses on sc2ranks or bnet. That isn't his actual record. Ah thats correct. | ||
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BLinD-RawR
ALLEYCAT BLUES49496 Posts
On November 02 2011 14:31 Sawamura wrote: Show nested quote + On November 02 2011 14:28 VirgilSC2 wrote: On November 02 2011 14:25 Sawamura wrote: On November 02 2011 14:22 VirgilSC2 wrote: On November 02 2011 14:18 BLinD-RawR wrote: On November 02 2011 12:54 VirgilSC2 wrote: On November 02 2011 12:45 Sawamura wrote: I have yet to see any zergs in sc2 play Savior management style of play I'm not attempting to be sarcastic or hate on Brood War in any way, but since I don't really understand Brood War past very basic stuff, could you please explain what "SaviOr management" is? EDIT: typed 'please' twice http://www.teamliquid.net/forum/viewmessage.php?topic_id=226236 best explanation of Savior's style of play and management. Yeah, this got posted already, and I had read this before, but glazed over the mechanics discussion. Still, it's very impressive, but I feel that the way SC2 eases up on Macro mechanics and larvae management, etc. this playstyle is way below optimal regarding his unit preparation and larvae usage. You do realised Savior strength isn't in his mechanics right ![]() I do, the main reason I'm focusing on the mechanics is that it would be almost impossible to approach the game mentally as astute as he did, especially at this point and time with the game being so young. HOTS is releasing Defiler 2.0 probably we will see a return of this kind of play ? man what the fuck happened to you,I thought you hated these parts? | ||
Sawamura
Malaysia7602 Posts
On November 02 2011 14:36 BLinD-RawR wrote: Show nested quote + On November 02 2011 14:31 Sawamura wrote: On November 02 2011 14:28 VirgilSC2 wrote: On November 02 2011 14:25 Sawamura wrote: On November 02 2011 14:22 VirgilSC2 wrote: On November 02 2011 14:18 BLinD-RawR wrote: On November 02 2011 12:54 VirgilSC2 wrote: On November 02 2011 12:45 Sawamura wrote: I have yet to see any zergs in sc2 play Savior management style of play http://www.youtube.com/watch?v=10F1i0WaKYM I'm not attempting to be sarcastic or hate on Brood War in any way, but since I don't really understand Brood War past very basic stuff, could you please explain what "SaviOr management" is? EDIT: typed 'please' twice http://www.teamliquid.net/forum/viewmessage.php?topic_id=226236 best explanation of Savior's style of play and management. Yeah, this got posted already, and I had read this before, but glazed over the mechanics discussion. Still, it's very impressive, but I feel that the way SC2 eases up on Macro mechanics and larvae management, etc. this playstyle is way below optimal regarding his unit preparation and larvae usage. You do realised Savior strength isn't in his mechanics right ![]() I do, the main reason I'm focusing on the mechanics is that it would be almost impossible to approach the game mentally as astute as he did, especially at this point and time with the game being so young. HOTS is releasing Defiler 2.0 probably we will see a return of this kind of play ? man what the fuck happened to you,I thought you hated these parts? It's just that defiler 2.0 and Warhound(goliath in disguise) change my mind a little about sc2 future . I am looking forward to the games in hots . Defiler 2.0 looks to me like a hybrid of old bw defiler and tyranid tongue units that is able to pull in crucial units from far and chew on it . Warhound and that hellion transformation makes me think of BW TvP mech opening is viable again. If Defiler 2.0 can consume units to spawn more dark swarm 2.0 ..... I am in lols . I can't help but think that doom drops are going to return in hots , imagine dropping defiler 2.0 and a pack of lings with it on a enemy natural or the main base . Things are looking very interesting in hots. | ||
VirgilSC2
United States6151 Posts
On November 02 2011 14:31 Sawamura wrote: Show nested quote + On November 02 2011 14:28 VirgilSC2 wrote: On November 02 2011 14:25 Sawamura wrote: On November 02 2011 14:22 VirgilSC2 wrote: On November 02 2011 14:18 BLinD-RawR wrote: On November 02 2011 12:54 VirgilSC2 wrote: On November 02 2011 12:45 Sawamura wrote: I have yet to see any zergs in sc2 play Savior management style of play http://www.youtube.com/watch?v=10F1i0WaKYM I'm not attempting to be sarcastic or hate on Brood War in any way, but since I don't really understand Brood War past very basic stuff, could you please explain what "SaviOr management" is? EDIT: typed 'please' twice http://www.teamliquid.net/forum/viewmessage.php?topic_id=226236 best explanation of Savior's style of play and management. Yeah, this got posted already, and I had read this before, but glazed over the mechanics discussion. Still, it's very impressive, but I feel that the way SC2 eases up on Macro mechanics and larvae management, etc. this playstyle is way below optimal regarding his unit preparation and larvae usage. You do realised Savior strength isn't in his mechanics right ![]() I do, the main reason I'm focusing on the mechanics is that it would be almost impossible to approach the game mentally as astute as he did, especially at this point and time with the game being so young. HOTS is releasing Defiler 2.0 probably we will see a return of this kind of play ? I really think we won't see something like saviOr come to SC2 until at least another year down the road, if not more. The game really needs time for players that DIDN'T have prior RTS experience to approach the game from different viewpoints that don't directly flow with the meta-game. That's part of what it seems made saviOr so great, that he went against the grain in innovation. | ||
Sawamura
Malaysia7602 Posts
On November 02 2011 14:48 VirgilSC2 wrote: Show nested quote + On November 02 2011 14:31 Sawamura wrote: On November 02 2011 14:28 VirgilSC2 wrote: On November 02 2011 14:25 Sawamura wrote: On November 02 2011 14:22 VirgilSC2 wrote: On November 02 2011 14:18 BLinD-RawR wrote: On November 02 2011 12:54 VirgilSC2 wrote: On November 02 2011 12:45 Sawamura wrote: I have yet to see any zergs in sc2 play Savior management style of play http://www.youtube.com/watch?v=10F1i0WaKYM I'm not attempting to be sarcastic or hate on Brood War in any way, but since I don't really understand Brood War past very basic stuff, could you please explain what "SaviOr management" is? EDIT: typed 'please' twice http://www.teamliquid.net/forum/viewmessage.php?topic_id=226236 best explanation of Savior's style of play and management. Yeah, this got posted already, and I had read this before, but glazed over the mechanics discussion. Still, it's very impressive, but I feel that the way SC2 eases up on Macro mechanics and larvae management, etc. this playstyle is way below optimal regarding his unit preparation and larvae usage. You do realised Savior strength isn't in his mechanics right ![]() I do, the main reason I'm focusing on the mechanics is that it would be almost impossible to approach the game mentally as astute as he did, especially at this point and time with the game being so young. HOTS is releasing Defiler 2.0 probably we will see a return of this kind of play ? I really think we won't see something like saviOr come to SC2 until at least another year down the road, if not more. The game really needs time for players that DIDN'T have prior RTS experience to approach the game from different viewpoints that don't directly flow with the meta-game. That's part of what it seems made saviOr so great, that he went against the grain in innovation. Another good final edits on savior http://www.teamliquid.net/forum/viewmessage.php?topic_id=88843 | ||
Goldfish
2230 Posts
On November 02 2011 07:09 TWIX_Heaven wrote: actually thinking about it a bit more that game is actually ridiculous - the Aria guy switches tech like a mad man, actually has good control and the macro man... the macro! He should have won millions of times. I hate to say toss OP, but that game it just felt like the better player ( by far) lost.... hmmm.... I know Toss is supposed to be cost effectint, but at a 100 supply deficit? For several, several minutes..... maybe it isnt balance, but the way that "felt" was just akward. It looked like one player outplaying the other and loosing big anyways... blargh I watched it and looked at the supplies - Archon Toilet saved the day (twice). Army of BL + Corruptors + Ultralisk in toilet, then remaxed zerg unit toileted again. | ||
RaiZ
2813 Posts
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BLinD-RawR
ALLEYCAT BLUES49496 Posts
nvm found it. | ||
dartoo
India2889 Posts
On November 02 2011 06:05 ChuCky.Ca wrote: Show nested quote + On November 02 2011 04:49 PlosionCornu wrote: Found a yt fan commentary of the game here. the replay itself http://t.co/LDAyvOo1 (link provided by huk's twitter). Wow Amazing Game That game was awesome thanks! I Tried to watch it in aria POV, but it was friggin make me nauseous and dizzy! o.0 (okay maybe because I was x2-x4 ing it, but it was still pretty damn fast). | ||
Bd.Snake
Australia163 Posts
im pretty sure Hydra was a 1-4units 5-0 hatches same as effort | ||
rauk
United States2228 Posts
http://imgur.com/HuPeh http://imgur.com/i2Brh http://imgur.com/MzjhM if you ask me it's either hydra or soo. jd and effort's patterns are real different. hydra cause the starting hotkeys and spam are more similar, but he doesn't use 3/4 or hotkey past 7. whereas soo's starting setup is a little off, but uses 3/4 and 890, and his late game unit hotkeys are a lot more similar to aria. the other possibility is that this player wasn't even zerg in bw. i've never seen 1-0 hotkeyed at start as zerg before, whereas i've seen at least a couple of terrans do it. | ||
corumjhaelen
France6884 Posts
On November 02 2011 14:38 Sawamura wrote: Show nested quote + On November 02 2011 14:36 BLinD-RawR wrote: On November 02 2011 14:31 Sawamura wrote: On November 02 2011 14:28 VirgilSC2 wrote: On November 02 2011 14:25 Sawamura wrote: On November 02 2011 14:22 VirgilSC2 wrote: On November 02 2011 14:18 BLinD-RawR wrote: On November 02 2011 12:54 VirgilSC2 wrote: On November 02 2011 12:45 Sawamura wrote: I have yet to see any zergs in sc2 play Savior management style of play http://www.youtube.com/watch?v=10F1i0WaKYM I'm not attempting to be sarcastic or hate on Brood War in any way, but since I don't really understand Brood War past very basic stuff, could you please explain what "SaviOr management" is? EDIT: typed 'please' twice http://www.teamliquid.net/forum/viewmessage.php?topic_id=226236 best explanation of Savior's style of play and management. Yeah, this got posted already, and I had read this before, but glazed over the mechanics discussion. Still, it's very impressive, but I feel that the way SC2 eases up on Macro mechanics and larvae management, etc. this playstyle is way below optimal regarding his unit preparation and larvae usage. You do realised Savior strength isn't in his mechanics right ![]() I do, the main reason I'm focusing on the mechanics is that it would be almost impossible to approach the game mentally as astute as he did, especially at this point and time with the game being so young. HOTS is releasing Defiler 2.0 probably we will see a return of this kind of play ? man what the fuck happened to you,I thought you hated these parts? It's just that defiler 2.0 and Warhound(goliath in disguise) change my mind a little about sc2 future . I am looking forward to the games in hots . Defiler 2.0 looks to me like a hybrid of old bw defiler and tyranid tongue units that is able to pull in crucial units from far and chew on it . Warhound and that hellion transformation makes me think of BW TvP mech opening is viable again. If Defiler 2.0 can consume units to spawn more dark swarm 2.0 ..... I am in lols . I can't help but think that doom drops are going to return in hots , imagine dropping defiler 2.0 and a pack of lings with it on a enemy natural or the main base . Things are looking very interesting in hots. I was pretty excited tosee this too, but from what I understood it's in fact more like dweb, which is a lot less powerful (especially in a game where bio play is the norm). The pull unit stuff looks pretty neat, but I'm not sold on it yet. As for management, one of the big difference between bw et sc2 is the queen, which has completely changed zerg economy (it made it much less interesting in my opinion, but oh well...). Management zerg in bw stems from good larva management. | ||
roymarthyup
1442 Posts
On November 02 2011 15:48 Bd.Snake wrote: Jaedong used 1-3units 4-7 hatches fyi im pretty sure Hydra was a 1-4units 5-0 hatches same as effort uhh you surely must be talking about SC2 in BW most zergs lategame can have 120+ units in their army (lings, hydras are 0.5 and 1food) this would require 10 hotkeys on army alone. pretty sure most pro zergs probably have at least 1-7 as army in bw | ||
maybenexttime
Poland5411 Posts
On November 02 2011 16:40 corumjhaelen wrote: Show nested quote + On November 02 2011 14:38 Sawamura wrote: On November 02 2011 14:36 BLinD-RawR wrote: On November 02 2011 14:31 Sawamura wrote: On November 02 2011 14:28 VirgilSC2 wrote: On November 02 2011 14:25 Sawamura wrote: On November 02 2011 14:22 VirgilSC2 wrote: On November 02 2011 14:18 BLinD-RawR wrote: On November 02 2011 12:54 VirgilSC2 wrote: On November 02 2011 12:45 Sawamura wrote: I have yet to see any zergs in sc2 play Savior management style of play http://www.youtube.com/watch?v=10F1i0WaKYM I'm not attempting to be sarcastic or hate on Brood War in any way, but since I don't really understand Brood War past very basic stuff, could you please explain what "SaviOr management" is? EDIT: typed 'please' twice http://www.teamliquid.net/forum/viewmessage.php?topic_id=226236 best explanation of Savior's style of play and management. Yeah, this got posted already, and I had read this before, but glazed over the mechanics discussion. Still, it's very impressive, but I feel that the way SC2 eases up on Macro mechanics and larvae management, etc. this playstyle is way below optimal regarding his unit preparation and larvae usage. You do realised Savior strength isn't in his mechanics right ![]() I do, the main reason I'm focusing on the mechanics is that it would be almost impossible to approach the game mentally as astute as he did, especially at this point and time with the game being so young. HOTS is releasing Defiler 2.0 probably we will see a return of this kind of play ? man what the fuck happened to you,I thought you hated these parts? It's just that defiler 2.0 and Warhound(goliath in disguise) change my mind a little about sc2 future . I am looking forward to the games in hots . Defiler 2.0 looks to me like a hybrid of old bw defiler and tyranid tongue units that is able to pull in crucial units from far and chew on it . Warhound and that hellion transformation makes me think of BW TvP mech opening is viable again. If Defiler 2.0 can consume units to spawn more dark swarm 2.0 ..... I am in lols . I can't help but think that doom drops are going to return in hots , imagine dropping defiler 2.0 and a pack of lings with it on a enemy natural or the main base . Things are looking very interesting in hots. I was pretty excited tosee this too, but from what I understood it's in fact more like dweb, which is a lot less powerful (especially in a game where bio play is the norm). The pull unit stuff looks pretty neat, but I'm not sold on it yet. As for management, one of the big difference between bw et sc2 is the queen, which has completely changed zerg economy (it made it much less interesting in my opinion, but oh well...). Management zerg in bw stems from good larva management. Imo they could easily fix the larva management part by making injected larvas temporary. That way you'd have to have both good mechanics and management, cause if you injected at the wrong time (when you were unable to convert those to units), then you would've wasted them. | ||
corumjhaelen
France6884 Posts
On November 02 2011 16:43 roymarthyup wrote: Show nested quote + On November 02 2011 15:48 Bd.Snake wrote: Jaedong used 1-3units 4-7 hatches fyi im pretty sure Hydra was a 1-4units 5-0 hatches same as effort uhh you surely must be talking about SC2 in BW most zergs lategame can have 120+ units in their army (lings, hydras are 0.5 and 1food) this would require 10 hotkeys on army alone. pretty sure most pro zergs probably have at least 1-7 as army in bw No he's right, at least for the players I've checked. BW zerg just don't hotkey their whole army lategame, and keeping your hatches is more important. Funnier, Jaedong doesn't use hotkeys beyond 7, because he's a baller (and has small hands). Edit : I haven't watched de VOD, but from the charts above and the description, I'd say Hydra. Jaedong is clearly smarter than that trololol. | ||
Torpedo.Vegas
United States1890 Posts
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rift
1819 Posts
![]() nvm, he has a different account | ||
Bd.Snake
Australia163 Posts
On November 02 2011 16:43 roymarthyup wrote: Show nested quote + On November 02 2011 15:48 Bd.Snake wrote: Jaedong used 1-3units 4-7 hatches fyi im pretty sure Hydra was a 1-4units 5-0 hatches same as effort uhh you surely must be talking about SC2 in BW most zergs lategame can have 120+ units in their army (lings, hydras are 0.5 and 1food) this would require 10 hotkeys on army alone. pretty sure most pro zergs probably have at least 1-7 as army in bw You dont know what your talking about in zvt 90% of the time your swarming and burrowing lurkers till you get ultras out which you dont need alot of hotkey groups for zvp you just A move the rest of your units you have laying about because there going to be mostly lings and mass units which if you send in all at one will die to storms and you really need to be making a shitload of units in zvp so you need your hatches hotkeyed and you just rehotkey your stuff if your cloning scourge or queens and the only problem i see with the unit hotkey problem is vs mech where you have to be good at flanking with maxed armies besides the fact i have tons of reps where i can see what hotkeys the pro zergs use | ||
corumjhaelen
France6884 Posts
On November 02 2011 16:53 rift wrote: ![]() nvm, he has a different account If we're looking for a fast and not-so-smart zerg, I'd suggest Hyuk. | ||
rauk
United States2228 Posts
On November 02 2011 17:04 corumjhaelen wrote: Show nested quote + On November 02 2011 16:53 rift wrote: ![]() nvm, he has a different account If we're looking for a fast and not-so-smart zerg, I'd suggest Hyuk. hyuk's not fast enough and his hotkeys are totally wrong besides | ||
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