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BW Teams playing Starcraft 2 - Page 153

Forum Index > SC2 General
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Zooper31
Profile Joined May 2009
United States5711 Posts
November 02 2011 05:33 GMT
#3041
On November 02 2011 13:30 Oxyoxygen wrote:
Show nested quote +
On November 02 2011 13:27 Zooper31 wrote:
On November 02 2011 13:23 [N3O]r3d33m3r wrote:
http://sc2ranks.com/kr/149940/AriA/season/3

anybody noticed that that AriA guy has 257 Wins-0 Losses in Season 3 in plat? lolz =P
that's 100% Win Ratio!


Can we get it a dedicated thread? I know Stephano got one for simply going 67-2 or something...

Profiles below masters don't display loses on sc2ranks or bnet. That isn't his actual record.


Ah thats correct.
Asato ma sad gamaya, tamaso ma jyotir gamaya, mrtyor mamrtam gamaya
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50466 Posts
November 02 2011 05:36 GMT
#3042
On November 02 2011 14:31 Sawamura wrote:
Show nested quote +
On November 02 2011 14:28 VirgilSC2 wrote:
On November 02 2011 14:25 Sawamura wrote:
On November 02 2011 14:22 VirgilSC2 wrote:
On November 02 2011 14:18 BLinD-RawR wrote:
On November 02 2011 12:54 VirgilSC2 wrote:
On November 02 2011 12:45 Sawamura wrote:
I have yet to see any zergs in sc2 play Savior management style of play


I'm not attempting to be sarcastic or hate on Brood War in any way, but since I don't really understand Brood War past very basic stuff, could you please explain what "SaviOr management" is?

EDIT: typed 'please' twice


http://www.teamliquid.net/forum/viewmessage.php?topic_id=226236

best explanation of Savior's style of play and management.

Yeah, this got posted already, and I had read this before, but glazed over the mechanics discussion. Still, it's very impressive, but I feel that the way SC2 eases up on Macro mechanics and larvae management, etc. this playstyle is way below optimal regarding his unit preparation and larvae usage.


You do realised Savior strength isn't in his mechanics right

I do, the main reason I'm focusing on the mechanics is that it would be almost impossible to approach the game mentally as astute as he did, especially at this point and time with the game being so young.


HOTS is releasing Defiler 2.0 probably we will see a return of this kind of play ?

man what the fuck happened to you,I thought you hated these parts?
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
Sawamura
Profile Blog Joined August 2010
Malaysia7602 Posts
Last Edited: 2011-11-02 05:54:34
November 02 2011 05:38 GMT
#3043
On November 02 2011 14:36 BLinD-RawR wrote:
Show nested quote +
On November 02 2011 14:31 Sawamura wrote:
On November 02 2011 14:28 VirgilSC2 wrote:
On November 02 2011 14:25 Sawamura wrote:
On November 02 2011 14:22 VirgilSC2 wrote:
On November 02 2011 14:18 BLinD-RawR wrote:
On November 02 2011 12:54 VirgilSC2 wrote:
On November 02 2011 12:45 Sawamura wrote:
I have yet to see any zergs in sc2 play Savior management style of play

http://www.youtube.com/watch?v=10F1i0WaKYM

I'm not attempting to be sarcastic or hate on Brood War in any way, but since I don't really understand Brood War past very basic stuff, could you please explain what "SaviOr management" is?

EDIT: typed 'please' twice


http://www.teamliquid.net/forum/viewmessage.php?topic_id=226236

best explanation of Savior's style of play and management.

Yeah, this got posted already, and I had read this before, but glazed over the mechanics discussion. Still, it's very impressive, but I feel that the way SC2 eases up on Macro mechanics and larvae management, etc. this playstyle is way below optimal regarding his unit preparation and larvae usage.


You do realised Savior strength isn't in his mechanics right

I do, the main reason I'm focusing on the mechanics is that it would be almost impossible to approach the game mentally as astute as he did, especially at this point and time with the game being so young.


HOTS is releasing Defiler 2.0 probably we will see a return of this kind of play ?

man what the fuck happened to you,I thought you hated these parts?


It's just that defiler 2.0 and Warhound(goliath in disguise) change my mind a little about sc2 future . I am looking forward to the games in hots . Defiler 2.0 looks to me like a hybrid of old bw defiler and tyranid tongue units that is able to pull in crucial units from far and chew on it . Warhound and that hellion transformation makes me think of BW TvP mech opening is viable again.

If Defiler 2.0 can consume units to spawn more dark swarm 2.0 ..... I am in lols . I can't help but think that doom drops are going to return in hots , imagine dropping defiler 2.0 and a pack of lings with it on a enemy natural or the main base . Things are looking very interesting in hots.
BW/KT Forever R.I.P KT.Violet dearly missed ..
VirgilSC2
Profile Blog Joined June 2011
United States6151 Posts
November 02 2011 05:48 GMT
#3044
On November 02 2011 14:31 Sawamura wrote:
Show nested quote +
On November 02 2011 14:28 VirgilSC2 wrote:
On November 02 2011 14:25 Sawamura wrote:
On November 02 2011 14:22 VirgilSC2 wrote:
On November 02 2011 14:18 BLinD-RawR wrote:
On November 02 2011 12:54 VirgilSC2 wrote:
On November 02 2011 12:45 Sawamura wrote:
I have yet to see any zergs in sc2 play Savior management style of play

http://www.youtube.com/watch?v=10F1i0WaKYM

I'm not attempting to be sarcastic or hate on Brood War in any way, but since I don't really understand Brood War past very basic stuff, could you please explain what "SaviOr management" is?

EDIT: typed 'please' twice


http://www.teamliquid.net/forum/viewmessage.php?topic_id=226236

best explanation of Savior's style of play and management.

Yeah, this got posted already, and I had read this before, but glazed over the mechanics discussion. Still, it's very impressive, but I feel that the way SC2 eases up on Macro mechanics and larvae management, etc. this playstyle is way below optimal regarding his unit preparation and larvae usage.


You do realised Savior strength isn't in his mechanics right

I do, the main reason I'm focusing on the mechanics is that it would be almost impossible to approach the game mentally as astute as he did, especially at this point and time with the game being so young.


HOTS is releasing Defiler 2.0 probably we will see a return of this kind of play ?

I really think we won't see something like saviOr come to SC2 until at least another year down the road, if not more. The game really needs time for players that DIDN'T have prior RTS experience to approach the game from different viewpoints that don't directly flow with the meta-game. That's part of what it seems made saviOr so great, that he went against the grain in innovation.
Clarity Gaming #1 Fan | Avid MTG Grinder | @VirgilSC2
Sawamura
Profile Blog Joined August 2010
Malaysia7602 Posts
November 02 2011 06:06 GMT
#3045
On November 02 2011 14:48 VirgilSC2 wrote:
Show nested quote +
On November 02 2011 14:31 Sawamura wrote:
On November 02 2011 14:28 VirgilSC2 wrote:
On November 02 2011 14:25 Sawamura wrote:
On November 02 2011 14:22 VirgilSC2 wrote:
On November 02 2011 14:18 BLinD-RawR wrote:
On November 02 2011 12:54 VirgilSC2 wrote:
On November 02 2011 12:45 Sawamura wrote:
I have yet to see any zergs in sc2 play Savior management style of play

http://www.youtube.com/watch?v=10F1i0WaKYM

I'm not attempting to be sarcastic or hate on Brood War in any way, but since I don't really understand Brood War past very basic stuff, could you please explain what "SaviOr management" is?

EDIT: typed 'please' twice


http://www.teamliquid.net/forum/viewmessage.php?topic_id=226236

best explanation of Savior's style of play and management.

Yeah, this got posted already, and I had read this before, but glazed over the mechanics discussion. Still, it's very impressive, but I feel that the way SC2 eases up on Macro mechanics and larvae management, etc. this playstyle is way below optimal regarding his unit preparation and larvae usage.


You do realised Savior strength isn't in his mechanics right

I do, the main reason I'm focusing on the mechanics is that it would be almost impossible to approach the game mentally as astute as he did, especially at this point and time with the game being so young.


HOTS is releasing Defiler 2.0 probably we will see a return of this kind of play ?

I really think we won't see something like saviOr come to SC2 until at least another year down the road, if not more. The game really needs time for players that DIDN'T have prior RTS experience to approach the game from different viewpoints that don't directly flow with the meta-game. That's part of what it seems made saviOr so great, that he went against the grain in innovation.


Another good final edits on savior http://www.teamliquid.net/forum/viewmessage.php?topic_id=88843
BW/KT Forever R.I.P KT.Violet dearly missed ..
Goldfish
Profile Blog Joined August 2010
2230 Posts
November 02 2011 06:22 GMT
#3046
On November 02 2011 07:09 TWIX_Heaven wrote:
actually thinking about it a bit more that game is actually ridiculous - the Aria guy switches tech like a mad man, actually has good control and the macro man... the macro! He should have won millions of times. I hate to say toss OP, but that game it just felt like the better player ( by far) lost.... hmmm.... I know Toss is supposed to be cost effectint, but at a 100 supply deficit? For several, several minutes..... maybe it isnt balance, but the way that "felt" was just akward. It looked like one player outplaying the other and loosing big anyways...

blargh


I watched it and looked at the supplies - Archon Toilet saved the day (twice). Army of BL + Corruptors + Ultralisk in toilet, then remaxed zerg unit toileted again.
https://connect.microsoft.com/WindowsServerFeedback/feedback/details/741495/biggest-explorer-annoyance-automatic-sorting-windows-7-server-2008-r2-and-vista#details Allow Disable Auto Arrange in Windows 7+
RaiZ
Profile Blog Joined April 2003
2813 Posts
November 02 2011 06:26 GMT
#3047
Even though hotkeys patterns differs from bw, you can't deny that they are a lot of similarities... Anyway, point is this zerg has a LOT of potentials... I'd not bet against him in the near future that's for sure.
Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth. Oscar Wilde
BLinD-RawR
Profile Blog Joined April 2010
ALLEYCAT BLUES50466 Posts
Last Edited: 2011-11-02 06:30:14
November 02 2011 06:29 GMT
#3048
can someone link me to whatever that aria game is?

nvm found it.
Brood War EICWoo Jung Ho, never forget.| Twitter: @BLinDRawR
TL+ Member
dartoo
Profile Joined May 2010
India2889 Posts
Last Edited: 2011-11-02 06:47:44
November 02 2011 06:46 GMT
#3049
On November 02 2011 06:05 ChuCky.Ca wrote:
Show nested quote +
On November 02 2011 04:49 PlosionCornu wrote:
Found a yt fan commentary of the game here.


the replay itself
http://t.co/LDAyvOo1 (link provided by huk's twitter).

Wow Amazing Game



That game was awesome thanks! I Tried to watch it in aria POV, but it was friggin make me nauseous and dizzy! o.0 (okay maybe because I was x2-x4 ing it, but it was still pretty damn fast).
Bd.Snake
Profile Joined October 2011
Australia163 Posts
Last Edited: 2011-11-02 06:49:50
November 02 2011 06:48 GMT
#3050
Jaedong used 1-3units 4-7 hatches fyi
im pretty sure Hydra was a 1-4units 5-0 hatches same as effort
Well see the thing of it is you know theres alot of ugly people out there walking around but they dont know there ugly because nobody actually tells them
rauk
Profile Blog Joined February 2009
United States2228 Posts
Last Edited: 2011-11-02 07:41:55
November 02 2011 07:27 GMT
#3051
http://imgur.com/6h6X8
http://imgur.com/HuPeh
http://imgur.com/i2Brh
http://imgur.com/MzjhM

if you ask me it's either hydra or soo. jd and effort's patterns are real different. hydra cause the starting hotkeys and spam are more similar, but he doesn't use 3/4 or hotkey past 7. whereas soo's starting setup is a little off, but uses 3/4 and 890, and his late game unit hotkeys are a lot more similar to aria.

the other possibility is that this player wasn't even zerg in bw. i've never seen 1-0 hotkeyed at start as zerg before, whereas i've seen at least a couple of terrans do it.
corumjhaelen
Profile Blog Joined October 2009
France6884 Posts
November 02 2011 07:40 GMT
#3052
On November 02 2011 14:38 Sawamura wrote:
Show nested quote +
On November 02 2011 14:36 BLinD-RawR wrote:
On November 02 2011 14:31 Sawamura wrote:
On November 02 2011 14:28 VirgilSC2 wrote:
On November 02 2011 14:25 Sawamura wrote:
On November 02 2011 14:22 VirgilSC2 wrote:
On November 02 2011 14:18 BLinD-RawR wrote:
On November 02 2011 12:54 VirgilSC2 wrote:
On November 02 2011 12:45 Sawamura wrote:
I have yet to see any zergs in sc2 play Savior management style of play

http://www.youtube.com/watch?v=10F1i0WaKYM

I'm not attempting to be sarcastic or hate on Brood War in any way, but since I don't really understand Brood War past very basic stuff, could you please explain what "SaviOr management" is?

EDIT: typed 'please' twice


http://www.teamliquid.net/forum/viewmessage.php?topic_id=226236

best explanation of Savior's style of play and management.

Yeah, this got posted already, and I had read this before, but glazed over the mechanics discussion. Still, it's very impressive, but I feel that the way SC2 eases up on Macro mechanics and larvae management, etc. this playstyle is way below optimal regarding his unit preparation and larvae usage.


You do realised Savior strength isn't in his mechanics right

I do, the main reason I'm focusing on the mechanics is that it would be almost impossible to approach the game mentally as astute as he did, especially at this point and time with the game being so young.


HOTS is releasing Defiler 2.0 probably we will see a return of this kind of play ?

man what the fuck happened to you,I thought you hated these parts?


It's just that defiler 2.0 and Warhound(goliath in disguise) change my mind a little about sc2 future . I am looking forward to the games in hots . Defiler 2.0 looks to me like a hybrid of old bw defiler and tyranid tongue units that is able to pull in crucial units from far and chew on it . Warhound and that hellion transformation makes me think of BW TvP mech opening is viable again.

If Defiler 2.0 can consume units to spawn more dark swarm 2.0 ..... I am in lols . I can't help but think that doom drops are going to return in hots , imagine dropping defiler 2.0 and a pack of lings with it on a enemy natural or the main base . Things are looking very interesting in hots.

I was pretty excited tosee this too, but from what I understood it's in fact more like dweb, which is a lot less powerful (especially in a game where bio play is the norm). The pull unit stuff looks pretty neat, but I'm not sold on it yet.
As for management, one of the big difference between bw et sc2 is the queen, which has completely changed zerg economy (it made it much less interesting in my opinion, but oh well...). Management zerg in bw stems from good larva management.
‎numquam se plus agere quam nihil cum ageret, numquam minus solum esse quam cum solus esset
roymarthyup
Profile Joined April 2010
1442 Posts
Last Edited: 2011-11-02 07:44:20
November 02 2011 07:43 GMT
#3053
On November 02 2011 15:48 Bd.Snake wrote:
Jaedong used 1-3units 4-7 hatches fyi
im pretty sure Hydra was a 1-4units 5-0 hatches same as effort


uhh you surely must be talking about SC2


in BW most zergs lategame can have 120+ units in their army (lings, hydras are 0.5 and 1food)

this would require 10 hotkeys on army alone. pretty sure most pro zergs probably have at least 1-7 as army in bw
maybenexttime
Profile Blog Joined November 2006
Poland5643 Posts
November 02 2011 07:46 GMT
#3054
On November 02 2011 16:40 corumjhaelen wrote:
Show nested quote +
On November 02 2011 14:38 Sawamura wrote:
On November 02 2011 14:36 BLinD-RawR wrote:
On November 02 2011 14:31 Sawamura wrote:
On November 02 2011 14:28 VirgilSC2 wrote:
On November 02 2011 14:25 Sawamura wrote:
On November 02 2011 14:22 VirgilSC2 wrote:
On November 02 2011 14:18 BLinD-RawR wrote:
On November 02 2011 12:54 VirgilSC2 wrote:
On November 02 2011 12:45 Sawamura wrote:
I have yet to see any zergs in sc2 play Savior management style of play

http://www.youtube.com/watch?v=10F1i0WaKYM

I'm not attempting to be sarcastic or hate on Brood War in any way, but since I don't really understand Brood War past very basic stuff, could you please explain what "SaviOr management" is?

EDIT: typed 'please' twice


http://www.teamliquid.net/forum/viewmessage.php?topic_id=226236

best explanation of Savior's style of play and management.

Yeah, this got posted already, and I had read this before, but glazed over the mechanics discussion. Still, it's very impressive, but I feel that the way SC2 eases up on Macro mechanics and larvae management, etc. this playstyle is way below optimal regarding his unit preparation and larvae usage.


You do realised Savior strength isn't in his mechanics right

I do, the main reason I'm focusing on the mechanics is that it would be almost impossible to approach the game mentally as astute as he did, especially at this point and time with the game being so young.


HOTS is releasing Defiler 2.0 probably we will see a return of this kind of play ?

man what the fuck happened to you,I thought you hated these parts?


It's just that defiler 2.0 and Warhound(goliath in disguise) change my mind a little about sc2 future . I am looking forward to the games in hots . Defiler 2.0 looks to me like a hybrid of old bw defiler and tyranid tongue units that is able to pull in crucial units from far and chew on it . Warhound and that hellion transformation makes me think of BW TvP mech opening is viable again.

If Defiler 2.0 can consume units to spawn more dark swarm 2.0 ..... I am in lols . I can't help but think that doom drops are going to return in hots , imagine dropping defiler 2.0 and a pack of lings with it on a enemy natural or the main base . Things are looking very interesting in hots.

I was pretty excited tosee this too, but from what I understood it's in fact more like dweb, which is a lot less powerful (especially in a game where bio play is the norm). The pull unit stuff looks pretty neat, but I'm not sold on it yet.
As for management, one of the big difference between bw et sc2 is the queen, which has completely changed zerg economy (it made it much less interesting in my opinion, but oh well...). Management zerg in bw stems from good larva management.


Imo they could easily fix the larva management part by making injected larvas temporary. That way you'd have to have both good mechanics and management, cause if you injected at the wrong time (when you were unable to convert those to units), then you would've wasted them.
corumjhaelen
Profile Blog Joined October 2009
France6884 Posts
Last Edited: 2011-11-02 07:53:25
November 02 2011 07:49 GMT
#3055
On November 02 2011 16:43 roymarthyup wrote:
Show nested quote +
On November 02 2011 15:48 Bd.Snake wrote:
Jaedong used 1-3units 4-7 hatches fyi
im pretty sure Hydra was a 1-4units 5-0 hatches same as effort


uhh you surely must be talking about SC2


in BW most zergs lategame can have 120+ units in their army (lings, hydras are 0.5 and 1food)

this would require 10 hotkeys on army alone. pretty sure most pro zergs probably have at least 1-7 as army in bw

No he's right, at least for the players I've checked. BW zerg just don't hotkey their whole army lategame, and keeping your hatches is more important. Funnier, Jaedong doesn't use hotkeys beyond 7, because he's a baller (and has small hands).
Edit : I haven't watched de VOD, but from the charts above and the description, I'd say Hydra. Jaedong is clearly smarter than that trololol.
‎numquam se plus agere quam nihil cum ageret, numquam minus solum esse quam cum solus esset
Torpedo.Vegas
Profile Blog Joined January 2011
United States1890 Posts
November 02 2011 07:50 GMT
#3056
This does a TL heart good. At least this page (as far as I looked) has SC2 fans and BW fans coming together to spend unnecessary amounts of time breaking down replays into trivial pieces in order to better stalk some Korean dude. If this doesn't shout Starcraft, nothing will.
rift
Profile Blog Joined September 2007
1819 Posts
Last Edited: 2011-11-02 07:58:08
November 02 2011 07:53 GMT
#3057
(Z)by.hero is a possibility, considering the massive apm; hero regularly has 400-500 apm in bw.

nvm, he has a different account
Bd.Snake
Profile Joined October 2011
Australia163 Posts
Last Edited: 2011-11-02 08:04:16
November 02 2011 08:03 GMT
#3058
On November 02 2011 16:43 roymarthyup wrote:
Show nested quote +
On November 02 2011 15:48 Bd.Snake wrote:
Jaedong used 1-3units 4-7 hatches fyi
im pretty sure Hydra was a 1-4units 5-0 hatches same as effort


uhh you surely must be talking about SC2


in BW most zergs lategame can have 120+ units in their army (lings, hydras are 0.5 and 1food)

this would require 10 hotkeys on army alone. pretty sure most pro zergs probably have at least 1-7 as army in bw

You dont know what your talking about in zvt 90% of the time your swarming and burrowing lurkers till you get ultras out which you dont need alot of hotkey groups for
zvp you just A move the rest of your units you have laying about because there going to be mostly lings and mass units which if you send in all at one will die to storms and you really need to be making a shitload of units in zvp so you need your hatches hotkeyed
and you just rehotkey your stuff if your cloning scourge or queens and the only problem i see with the unit hotkey problem is vs mech where you have to be good at flanking with maxed armies besides the fact i have tons of reps where i can see what hotkeys the pro zergs use
Well see the thing of it is you know theres alot of ugly people out there walking around but they dont know there ugly because nobody actually tells them
corumjhaelen
Profile Blog Joined October 2009
France6884 Posts
November 02 2011 08:04 GMT
#3059
On November 02 2011 16:53 rift wrote:
(Z)by.hero is a possibility, considering the massive apm; hero regularly has 400-500 apm in bw.

nvm, he has a different account

If we're looking for a fast and not-so-smart zerg, I'd suggest Hyuk.
‎numquam se plus agere quam nihil cum ageret, numquam minus solum esse quam cum solus esset
rauk
Profile Blog Joined February 2009
United States2228 Posts
November 02 2011 08:11 GMT
#3060
On November 02 2011 17:04 corumjhaelen wrote:
Show nested quote +
On November 02 2011 16:53 rift wrote:
(Z)by.hero is a possibility, considering the massive apm; hero regularly has 400-500 apm in bw.

nvm, he has a different account

If we're looking for a fast and not-so-smart zerg, I'd suggest Hyuk.


hyuk's not fast enough and his hotkeys are totally wrong besides
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