1.4.2 Patch notes PTR - Page 99
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RogerX
New Zealand3180 Posts
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Deleted User 183001
2939 Posts
On October 27 2011 18:02 RogerX wrote: If this takes place, Im gonna go try toss again. Welcome back, brother ![]() | ||
Perseverance
Japan2800 Posts
On October 27 2011 04:56 roemy wrote: you can have your cheaper upgrades once colossus requires _air_ weapon/armor ! hurrrr -.- lol that would be stupid. I'm really happy about this patch. I can't wait to see how hots plays (balance wise) as well. | ||
MrCash
United States1504 Posts
I expect many toss to try to take advantage of this earlier, sacrificing economy sooner, allowing for more timing windows. Most toss get the double forges relatively late, and still end up finishing their upgrades same time or faster. If they try to rush it, it would even out the field early to mid game. Death ball will come faster though, so late game is going to be even scarier... | ||
julianto
2292 Posts
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Mastermind
Canada7096 Posts
The emp nerf was really needed. Glad Blizzard finally recognizes ghosts are ridiculous. | ||
Crysack
Australia94 Posts
When playing PvT, there are three central ways to compete with medivacced MM: a) Colossi b) Templar/Archons c) Double forge gateway-based play which allows a wide enough upgrade gap to allow stalkers/zealots to take on MMM Obviously, the changes in this patch pertain predominantly to the last style. One of the problems with the forge-based style has always been its susceptibility to timing pushes from the terran. The reason why this patch is a GOOD thing, therefore, is because it will allow the Protoss to get out one or two extra units to help with the overall safety of the build. What it will NOT affect, however - given the fact that the timings on the upgrades are remaining the same, is the timing or relative power of timing pushes in general - such as blink timings in PvZ etc etc. | ||
oni_link
Germany165 Posts
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doomed
Australia420 Posts
On October 27 2011 18:12 julianto wrote: I recently played on the PTR. It was Shattered Temple, and we got close spawn. However, I thought Blizzard was removing close spawn. Has anyone else played a close spawn game? I may be mistaken and actually played it in a custom game. The reason is the PTR is never updated with the most recent map pool from the Live server, strange but it has always been the case. Every time new maps was released, the PTR never got them. So basically on the PTR you are playing the old version of shattered temple. On the live server, there is no close position. | ||
Big J
Austria16289 Posts
Now they are a little easier to go for, because the small cost reductions sum up, while for single upgrades it still stays nearly the same. EMP is just too powerful vs Protoss armies. Fast Ghosts are not used against infestors (which are pretty fat) anyway, because tanks just deal with them pretty easily. Later on mass ghosts are usually used to chainsnipe anyway and apart from big infestor balls (10+), which are not great to begin with (and have been nerfed in 1.4.1) it doesn't change anything in TvZ. Just wished that they did something (small) about snipe (-5dmg or something like that) and something to make NP at least partially useful again. | ||
HypernovA
Canada556 Posts
On October 27 2011 18:00 Nightmer09 wrote: Snipe should be nerfed aswell, No it should not. Zergs need to stop crying about snipe (actually TL needs to stop crying about snipe in general) and find ways to adapt. | ||
DarkPlasmaBall
United States43762 Posts
On October 27 2011 15:44 Dalavita wrote: How does that make sense if they'd only get feedbacked a hundred percent of the time then? What kind of balance is that? If you made the range of the attacks exactly equal, it would actually be a showdown. | ||
FreudianTrip
Switzerland1983 Posts
On October 27 2011 21:01 HypernovA wrote: No it should not. Zergs need to stop crying about snipe (actually TL needs to stop crying about snipe in general) and find ways to adapt. Find ways to adapt to an invisible unit instantly dealing 45 damage multiple times from 10 range. K. | ||
TheDraken
United States640 Posts
On October 27 2011 21:01 HypernovA wrote: No it should not. Zergs need to stop crying about snipe (actually TL needs to stop crying about snipe in general) and find ways to adapt. good. then i say we should un-nerf fungal again since you seem to be good with adapting to shit. | ||
dump
Japan514 Posts
http://imageshack.us/photo/my-images/200/sc2glitch.png/ | ||
secretary bird
447 Posts
On October 27 2011 21:22 FreudianTrip wrote: Find ways to adapt to an invisible unit instantly dealing 45 damage multiple times from 10 range. K. How many times have you seen ghosts dominate Zergs in GSL anyway? 2 or 3 times? Its not a problem unless you let the terran build up that ridiciously hard to get and irreplacable ghost/ tank army and a move in with nothing but broods or something like nestea. | ||
FreudianTrip
Switzerland1983 Posts
On October 27 2011 21:36 secretary bird wrote: How many times have you seen ghosts dominate Zergs in GSL anyway? 2 or 3 times? Its not a problem unless you let the terran build up that ridiciously hard to get and irreplacable ghost/ tank army and a move in with nothing but broods or something like nestea. So you admit it's a problem? | ||
secretary bird
447 Posts
If you are stupid like that a lot of things are problematic I guess. | ||
sleepingdog
Austria6145 Posts
On October 27 2011 21:01 HypernovA wrote: No it should not. Zergs need to stop crying about snipe (actually TL needs to stop crying about snipe in general) and find ways to adapt. people should really stop telling others to "adapt" or otherwise a kitten will die soon - seriously, people have been telling each other to "adapt" to broken stuff since release; adapt to reapers; adapt to voidray all-in; adapt to 111; meh to be perfectly honest, I seriously doubt that the EMP-nerf will matter all that much; the problem with EMP is that it doesn't require an upgrade, that the unit casting it can both cloak and run faster, that the range is higher than feedback....especially later on I've rarely seen a game where the terran has run out of EMP; mostly it's the toss "surprising" the terran with storms or feedbacks (meaning the terran screws up) or keeping templars safe carefully; the radius-nerf will only matter in that it's harder to EMP just about every unit the protoss has...but I really doubt it will change the way the templar vs ghost battles will be decided | ||
decemvre
Romania639 Posts
On October 26 2011 06:27 Jimbo77 wrote: StarCraft II: Wings of Liberty - Patch 1.4.2 General “Audio Fade” under Sound Options has been renamed to Game Volume During Alerts. Its tooltips have also been changed for clarification. The fade-in for game sound during alerts changed from .5 seconds to 2 seconds. Bug Fixes Fixed a truncation on specific resolution if the current and maximum supplies are 3 digits. Fixed an issue which prevented footprint from being edited in the Footprint Editor. Fixed an issue that caused the game to have missing icons and images on low end graphics cards. Balance PROTOSS Forge The cost of Upgrade Shields Level 1 has been decreased to 150/150, down from 200/200. The cost of Upgrade Shields Level 2 has been decreased to 225/225, down from 300/300. The cost of Upgrade Shields Level 3 has been decreased to 300/300, down from 400/400. The cost of Upgrade Ground Weapons Level 2 has been decreased to 150/150, down from 175/175. The cost of Upgrade Ground Weapons Level 3 has been decreased to 200/200, down from 250/250. The cost of Upgrade Ground Armor Level 2 has been decreased to 150/150, down from 175/175. The cost of Upgrade Ground Armor Level 3 has been decreased to 200/200, down from 250/250. TERRAN Ghost EMP radius has been decreased from 2 to 1.5 http://us.battle.net/sc2/en/forum/topic/1213111662 Really strange, for what reason Protoss ground weapons and armor cost has changed. (for Shields OK) And why there is no reduction to FG radius along with EMP? P.S. For P EMP radius reduction might have sense cuz HT/sentry are really small, but now EMP is even more useless against really fat infestors, that is really worse for TvZ mid/late game. Maybe you should keep the balance opinions to yourself and out of the original post since you are announcing a patch ? | ||
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