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1.4.2 Patch notes PTR - Page 71

Forum Index > SC2 General
2455 CommentsPost a Reply
Prev 1 69 70 71 72 73 123 Next
RoieTRS
Profile Blog Joined July 2008
United States2569 Posts
October 26 2011 07:17 GMT
#1401
Its not about getting an extra stalker
its about getting 2 extra sentries
konadora, in Racenilatr's blog: "you need to stop thinking about starcraft or anything computer-related for that matter. It's becoming a bad addiction imo"
Brett
Profile Blog Joined October 2002
Australia3820 Posts
October 26 2011 07:18 GMT
#1402
On October 26 2011 15:30 PhiliBiRD wrote:
blizzard is retarded

why would they reduce toss armor/weap upgrades..

LOL

Did you think before you blurted that out?
Danglars
Profile Blog Joined August 2010
United States12133 Posts
October 26 2011 07:18 GMT
#1403
SWEEET!
I LOVE THIS!!

Ground weapons and Ground shields meh. I like it. I didn't notice that it was a needed buff, but I like it. It will help PvZ AND PvT enormously. Get them earlier, get to chronoing them faster, don't have to cut so much to get them up. A *Little* more strategy in PvP

SHIELD OMG ABOUT TIME! Thank god!
Great armies come from happy zealots, and happy zealots come from California!
TL+ Member
Crissaegrim
Profile Blog Joined June 2009
2947 Posts
October 26 2011 07:23 GMT
#1404
I still dont think these are the changes needed, then again thats why its on the PTR.
TheDraken
Profile Joined July 2011
United States640 Posts
October 26 2011 07:23 GMT
#1405
this patch is huge. holy shit.

the ghost is finally under control.
toss can finally make gateway units viable.

hope it goes through.
fast food. y u no make me fast? <( ಠ益ಠ <)
s3rp
Profile Joined May 2011
Germany3192 Posts
Last Edited: 2011-10-26 07:26:30
October 26 2011 07:25 GMT
#1406
Why exactly did they make Protoss upgrades Cheaper then the upgrade of the races . ... They have the least upgrades anyway and can upgrade so freaking fast with chronoboost .
rEalGuapo
Profile Joined January 2011
Germany832 Posts
Last Edited: 2011-10-26 07:27:55
October 26 2011 07:25 GMT
#1407
On October 26 2011 16:13 Amui wrote:
I laugh a bit inside when somebody complains about protoss upgrades being cheaper. By 3attack/armor, I've saved myself a grand total of 75/75. You know what I'm going to buy? I'll buy one extra observer and a probe! Genius! I'll never lose a game again!

People have to realize that by the time I put money towards 3 attack/armor, I'll already be taking my 3rd vs Terran and maybe even 4th vs Zerg. I'll save money to continue upgrading straight away regardless. There are extremely rare scenarios where one unit extra would've made a difference.


l2math


On October 26 2011 16:15 ThaSlayer wrote:
T v Z is going to be harder now


Well honestly I think Ghosts are just Broken... the destroy Helions/Marines/Banshees, Snipe every expensive Zerg unit into the ground lategame and take about 35% of a Protoss' army's "health" along with all their energy. (and you can Snipe HTs/DTs) plus they reveal invis units
I have seen a few games lately were players got 20 Ghosts super late vs Zerg, Cloak them snipe the 4-5 Overseers in the blink of an eye and continue to EMP all Infestors, snipe all Broodlords/Ultras.
Literally no chance for the Zerg that has banked maybe 12-14k resources against an almost broke opponent. A couple of tanks, a couple of medivac/marines and a ton of ghosts just outright KILL every Zerg army.

Maybe with this change they are no autowin against Zerg lategame as you can perhaps get to fungal them, giving you vision. But I think Ghosts will be just as/even more popular in the future.
FlukyS
Profile Blog Joined August 2011
Ireland485 Posts
October 26 2011 07:28 GMT
#1408
I dont understand the reasoning behind making the upgrades other than the shields cheaper since they already are getting double ups on ladder.
SedativeDev
Profile Joined August 2010
Slovenia316 Posts
October 26 2011 07:28 GMT
#1409
On October 26 2011 16:16 Whitewing wrote:
Show nested quote +
On October 26 2011 16:08 SedativeDev wrote:
On October 26 2011 16:01 Whitewing wrote:
On October 26 2011 16:00 SedativeDev wrote:
On October 26 2011 15:55 Whitewing wrote:
On October 26 2011 15:35 SedativeDev wrote:
Well my fellow terran brethren. Looks like we have to suck it up one more time like we allways have to...

EMPing those fat infestors gonna be even harder. Well shit happen. Lets just play to be a better gamer, wins don't matter.


Yeah, you guys really sucked it up when khaydarin amulet and flux vanes got removed from the game, you guys get nerfed so hard and so much.


well at least your last sentence is correct. I agree with it...

(i know it's sarcasm but you got that right )


And yet terrans still dominate the scene. Funny huh?


yea they pretty dominated the last IEM, IPL, MLG, ESWC...

well i'm not gonna argue anymore. It's stupid. We'll just have to adapt.

cheers


How about GSL where the best of the best players are? Y'know, the season of 20 terrans? Or maybe that Terran is the race that has won the most GSLs (and the most runners up in the GSL)?

Balance for the highest level, and right now, that's Gom TvT.


GSL has flawed system. Just wait when code S will be filled with Tosses and we'll be seeing a ton of PvPs. Oh yea it has to be cause of nerfing terran...
aebriol
Profile Joined April 2010
Norway2066 Posts
October 26 2011 07:31 GMT
#1410
Slight buff to protoss is fine, the ghost change seems to be all about PvT as well.

In ZvT it's snipe that's the problem, where ghosts will still be incredibly stupidly strong (well, biased opinion, but honestly - they are sick strong).
Fus
Profile Joined August 2010
Sweden1112 Posts
October 26 2011 07:33 GMT
#1411
I like theese changes. Hopefully it will balance the tvp matchup abit more
NaNiwa | Innovation | Flash | DeMuslim ¯\_(ツ)_/¯
ZorBa.G
Profile Joined July 2011
Australia279 Posts
October 26 2011 07:34 GMT
#1412
The emp radius nerf is now pretty much an infestor buff..........
TheDraken
Profile Joined July 2011
United States640 Posts
Last Edited: 2011-10-26 07:47:48
October 26 2011 07:35 GMT
#1413
On October 26 2011 15:31 Runaground wrote:
Now area has been reduced from 12 to 7, it's HUGE nerf. I have no idea how much ghosts you should have to successfully and fast EMP the toss army.


really now?

it's incredible to me how so many terrans can truly believe that they deserve to have a completely broken ability as if it was some right.

the notion that being able to EMP the entire toss army is some kind of requirement is absolute garbage. that's the equivalent of a protoss complaining that 1 or 2 templars should be able to effectively cast storm over an entire terran army and have it deal instant damage.

EMP should be used as an energy draining ability and a focused shield-removal on specific units... not some "HERP DERP I DRAIN 3000 HP WITH MY INSTASPELL".

i think 1.5 radius is perfectly fine for a spell that requires no research and can be cast from such a safe distance with a cloakable unit.

Edit: radius correction
fast food. y u no make me fast? <( ಠ益ಠ <)
NET
Profile Blog Joined February 2009
United States703 Posts
Last Edited: 2011-10-26 07:38:07
October 26 2011 07:36 GMT
#1414
Pretty interesting stuff! Might opt for shield upgrades earlier in Archon based builds! Also I am pretty happy bout the emp nerf, its not too drastic, but anything helps.

Overall, the play in the PTR shouldn't be too drastically different than it is now.
"Dark Templar are the saviors of the Protoss Race." -Artosis
Brotocol
Profile Joined September 2011
243 Posts
October 26 2011 07:39 GMT
#1415
On October 26 2011 16:28 SedativeDev wrote:
Show nested quote +
On October 26 2011 16:16 Whitewing wrote:
On October 26 2011 16:08 SedativeDev wrote:
On October 26 2011 16:01 Whitewing wrote:
On October 26 2011 16:00 SedativeDev wrote:
On October 26 2011 15:55 Whitewing wrote:
On October 26 2011 15:35 SedativeDev wrote:
Well my fellow terran brethren. Looks like we have to suck it up one more time like we allways have to...

EMPing those fat infestors gonna be even harder. Well shit happen. Lets just play to be a better gamer, wins don't matter.


Yeah, you guys really sucked it up when khaydarin amulet and flux vanes got removed from the game, you guys get nerfed so hard and so much.


well at least your last sentence is correct. I agree with it...

(i know it's sarcasm but you got that right )


And yet terrans still dominate the scene. Funny huh?


yea they pretty dominated the last IEM, IPL, MLG, ESWC...

well i'm not gonna argue anymore. It's stupid. We'll just have to adapt.

cheers


How about GSL where the best of the best players are? Y'know, the season of 20 terrans? Or maybe that Terran is the race that has won the most GSLs (and the most runners up in the GSL)?

Balance for the highest level, and right now, that's Gom TvT.


GSL has flawed system. Just wait when code S will be filled with Tosses and we'll be seeing a ton of PvPs. Oh yea it has to be cause of nerfing terran...


http://en.wikipedia.org/wiki/Denial

User was warned for this post
"The Protoss ball of death is already too strong, so Protoss doesn't really need new units in HotS." - David Kim, Blizzcon 2011
Belisarius
Profile Joined November 2010
Australia6232 Posts
Last Edited: 2011-10-26 07:41:31
October 26 2011 07:40 GMT
#1416
On October 26 2011 16:35 TheDraken wrote:
Show nested quote +
On October 26 2011 15:31 Runaground wrote:
Now area has been reduced from 12 to 7, it's HUGE nerf. I have no idea how much ghosts you should have to successfully and fast EMP the toss army.


really now?

it's incredible to me how so many terrans can truly believe that they deserve to have a completely broken ability as if it was some right.

the notion that being able to EMP the entire toss army is some kind of requirement is absolute garbage. that's the equivalent of a protoss complaining that 1 or 2 templars should be able to effectively cast storm over an entire terran army and have it work with 90% efficacy.

EMP should be used as an energy draining ability and a focused shield-removal on specific units... not some "HERP DERP I DRAIN 3000 HP WITH MY INSTASPELL".

i think 7 radius is perfectly fine for a spell that requires no research and can be cast from such a safe distance with a cloakable unit.


Thank God it's not actually 7 radius...

Otherwise, I rather agree. EMP's job shouldn't be to efficiently soften and/or disable the whole protoss army. The Terran ball can still trade effectively with shielded gateway, they've just had the luxury of not needing to do so. EMP should there to target casters, not a whole race, and that seems to be where this change puts it.
Daralii
Profile Joined March 2010
United States16991 Posts
October 26 2011 07:41 GMT
#1417
On October 26 2011 16:36 NET wrote:
Pretty interesting stuff! Might opt for shield upgrades earlier in Archon based builds! Also I am pretty happy bout the emp nerf, its not too drastic, but anything helps.

Overall, the play in the PTR shouldn't be too drastically different than it is now.

Wouldn't be too surprised if shields first starts to happen with stargate builds. Might make stargate FFE a little more viable, actually.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Belisarius
Profile Joined November 2010
Australia6232 Posts
October 26 2011 07:43 GMT
#1418
On October 26 2011 16:41 Daralii wrote:
Show nested quote +
On October 26 2011 16:36 NET wrote:
Pretty interesting stuff! Might opt for shield upgrades earlier in Archon based builds! Also I am pretty happy bout the emp nerf, its not too drastic, but anything helps.

Overall, the play in the PTR shouldn't be too drastically different than it is now.

Wouldn't be too surprised if shields first starts to happen with stargate builds. Might make stargate FFE a little more viable, actually.


The thing is, shields is really no more attractive than it was, because they've reduced the cost of the other upgrades by the same percentage. Shields, and particularly shields 1, is avoided mostly because of its comparative cost, not its total cost.
AsBan
Profile Joined March 2011
Norway94 Posts
October 26 2011 07:47 GMT
#1419
what is the point of sheild upgrades, you dont have sheild vs terran anyway. pvz it will be usefull
DeMusliM | MaNa | ThorZain | Naniwa
tsango
Profile Joined July 2011
Australia214 Posts
October 26 2011 07:48 GMT
#1420
the change to shield costs is definately warranted, the changes in the costs of the others is a small change anyway so i dont think it will change very much.
interesting to change the radius of emp, i still think ghosts will continue to be an integral terran unit in TvP.

Atleast they're implementing slight adjustments bit by bit to not rock the boat too much which is smart
If you dont like something, then that should be reason enough to try and change it
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