its about getting 2 extra sentries
1.4.2 Patch notes PTR - Page 71
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RoieTRS
United States2569 Posts
its about getting 2 extra sentries | ||
Brett
Australia3820 Posts
On October 26 2011 15:30 PhiliBiRD wrote: blizzard is retarded why would they reduce toss armor/weap upgrades.. LOL Did you think before you blurted that out? | ||
Danglars
United States12133 Posts
I LOVE THIS!! Ground weapons and Ground shields meh. I like it. I didn't notice that it was a needed buff, but I like it. It will help PvZ AND PvT enormously. Get them earlier, get to chronoing them faster, don't have to cut so much to get them up. A *Little* more strategy in PvP SHIELD OMG ABOUT TIME! Thank god! | ||
Crissaegrim
2947 Posts
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TheDraken
United States640 Posts
the ghost is finally under control. toss can finally make gateway units viable. hope it goes through. | ||
s3rp
Germany3192 Posts
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rEalGuapo
Germany832 Posts
On October 26 2011 16:13 Amui wrote: I laugh a bit inside when somebody complains about protoss upgrades being cheaper. By 3attack/armor, I've saved myself a grand total of 75/75. You know what I'm going to buy? I'll buy one extra observer and a probe! Genius! I'll never lose a game again! People have to realize that by the time I put money towards 3 attack/armor, I'll already be taking my 3rd vs Terran and maybe even 4th vs Zerg. I'll save money to continue upgrading straight away regardless. There are extremely rare scenarios where one unit extra would've made a difference. l2math On October 26 2011 16:15 ThaSlayer wrote: T v Z is going to be harder now Well honestly I think Ghosts are just Broken... the destroy Helions/Marines/Banshees, Snipe every expensive Zerg unit into the ground lategame and take about 35% of a Protoss' army's "health" along with all their energy. (and you can Snipe HTs/DTs) plus they reveal invis units I have seen a few games lately were players got 20 Ghosts super late vs Zerg, Cloak them snipe the 4-5 Overseers in the blink of an eye and continue to EMP all Infestors, snipe all Broodlords/Ultras. Literally no chance for the Zerg that has banked maybe 12-14k resources against an almost broke opponent. A couple of tanks, a couple of medivac/marines and a ton of ghosts just outright KILL every Zerg army. Maybe with this change they are no autowin against Zerg lategame as you can perhaps get to fungal them, giving you vision. But I think Ghosts will be just as/even more popular in the future. | ||
FlukyS
Ireland485 Posts
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SedativeDev
Slovenia316 Posts
On October 26 2011 16:16 Whitewing wrote: How about GSL where the best of the best players are? Y'know, the season of 20 terrans? Or maybe that Terran is the race that has won the most GSLs (and the most runners up in the GSL)? Balance for the highest level, and right now, that's Gom TvT. GSL has flawed system. Just wait when code S will be filled with Tosses and we'll be seeing a ton of PvPs. Oh yea it has to be cause of nerfing terran... | ||
aebriol
Norway2066 Posts
In ZvT it's snipe that's the problem, where ghosts will still be incredibly stupidly strong (well, biased opinion, but honestly - they are sick strong). | ||
Fus
Sweden1112 Posts
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ZorBa.G
Australia279 Posts
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TheDraken
United States640 Posts
On October 26 2011 15:31 Runaground wrote: Now area has been reduced from 12 to 7, it's HUGE nerf. I have no idea how much ghosts you should have to successfully and fast EMP the toss army. really now? it's incredible to me how so many terrans can truly believe that they deserve to have a completely broken ability as if it was some right. the notion that being able to EMP the entire toss army is some kind of requirement is absolute garbage. that's the equivalent of a protoss complaining that 1 or 2 templars should be able to effectively cast storm over an entire terran army and have it deal instant damage. EMP should be used as an energy draining ability and a focused shield-removal on specific units... not some "HERP DERP I DRAIN 3000 HP WITH MY INSTASPELL". i think 1.5 radius is perfectly fine for a spell that requires no research and can be cast from such a safe distance with a cloakable unit. Edit: radius correction | ||
NET
United States703 Posts
Overall, the play in the PTR shouldn't be too drastically different than it is now. | ||
Brotocol
243 Posts
On October 26 2011 16:28 SedativeDev wrote: GSL has flawed system. Just wait when code S will be filled with Tosses and we'll be seeing a ton of PvPs. Oh yea it has to be cause of nerfing terran... http://en.wikipedia.org/wiki/Denial User was warned for this post | ||
Belisarius
Australia6214 Posts
On October 26 2011 16:35 TheDraken wrote: really now? it's incredible to me how so many terrans can truly believe that they deserve to have a completely broken ability as if it was some right. the notion that being able to EMP the entire toss army is some kind of requirement is absolute garbage. that's the equivalent of a protoss complaining that 1 or 2 templars should be able to effectively cast storm over an entire terran army and have it work with 90% efficacy. EMP should be used as an energy draining ability and a focused shield-removal on specific units... not some "HERP DERP I DRAIN 3000 HP WITH MY INSTASPELL". i think 7 radius is perfectly fine for a spell that requires no research and can be cast from such a safe distance with a cloakable unit. Thank God it's not actually 7 radius... Otherwise, I rather agree. EMP's job shouldn't be to efficiently soften and/or disable the whole protoss army. The Terran ball can still trade effectively with shielded gateway, they've just had the luxury of not needing to do so. EMP should there to target casters, not a whole race, and that seems to be where this change puts it. | ||
Daralii
United States16991 Posts
On October 26 2011 16:36 NET wrote: Pretty interesting stuff! Might opt for shield upgrades earlier in Archon based builds! Also I am pretty happy bout the emp nerf, its not too drastic, but anything helps. Overall, the play in the PTR shouldn't be too drastically different than it is now. Wouldn't be too surprised if shields first starts to happen with stargate builds. Might make stargate FFE a little more viable, actually. | ||
Belisarius
Australia6214 Posts
On October 26 2011 16:41 Daralii wrote: Wouldn't be too surprised if shields first starts to happen with stargate builds. Might make stargate FFE a little more viable, actually. The thing is, shields is really no more attractive than it was, because they've reduced the cost of the other upgrades by the same percentage. Shields, and particularly shields 1, is avoided mostly because of its comparative cost, not its total cost. | ||
AsBan
Norway94 Posts
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tsango
Australia214 Posts
interesting to change the radius of emp, i still think ghosts will continue to be an integral terran unit in TvP. Atleast they're implementing slight adjustments bit by bit to not rock the boat too much which is smart | ||
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