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On October 26 2011 11:46 Cyro wrote:Show nested quote +On October 26 2011 11:22 The Final Boss wrote: Now, for all the people talking about "Name a good Korean Protoss" or "Name a good Foreign Terran," I want everybody to try and name something for me. A Macro-Oriented Korean Protoss.
As far as Terrans go, you have players like TOP, TheStC, or Jjakji who consistently go for macro games. I can't think of a Korean Protoss player who looks for macro games often times in PvT, as they usually wind up doing some sort of timing attack, whether it is 1, 2, and very rarely 3 bases. The problem isn't lack of skill, but lack of depth in the play. Korean Protoss players are constantly aggressive--or, at the very least they are overly predictable. Terran and zerg macro are both superior to protoss macro, so they dont even try it any more. For a month or so HuK tried very hard to rush 3 base in PvZ for example but zerg took 3 bases, maxed before HuK hit 100 food and a-moved him The same situation is in PvT with terran being advantaged between mules, pf at third etc, better harassment, it is easier for terran to macro safely than it is for protoss to do so, and thus any protoss trying to macro like that has a disadvantage from the loading screen. Not fact but that is just how i view that situation. Once again, a year ago "Macro Terran" was seen as something that was almost impossible to achieve and so every Terran cheesed. Now, macro-Terrans dominate Korea. The game is really young, and you're throwing around definitive statements like "Macro Protoss is bad." But really, I just don't think it has been explored enough.
And I'm not saying "Rush 3 Bases" or cut all of your unit production to make probes, I'm saying that rather than doing a big two base timing, why not build a few Warp Prisms, do some harassment, and secure a third base while you're killing his Probes?
It hasn't been explored nearly enough in my opinion to make a definitive statement like "Macro Protoss is bad."
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On October 26 2011 11:38 locant wrote:Show nested quote +On October 26 2011 11:24 lee365 wrote: Well, after this patch it seems I'm going to all in every Protoss I play. If I can barely win a normal game now, after this patch I'm doomed. This. I played a tvp yesterday were I was up a base the whole game, up in upgrades, had perfect emp and still got rolled. Im either going to 6 rax, go back to the 1/1/1 or switch to protoss as this is horrible. I feel sorry for zergs now as they were already having a hard time
I played a PvT yesterday where I was up four bases the whole game (started off that way, in fact), was ahead in upgrades (3/3/3 to 0/0), had perfect storms (because he wasn't allowed to make ghosts), and still got rolled.
Post replay please or else we'll just assume you're making stuff up.
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On October 26 2011 11:49 JudicatorHammurabi wrote:Show nested quote +On October 26 2011 11:44 petro1987 wrote:On October 26 2011 11:40 JudicatorHammurabi wrote: I wish foreign Terran players actually knew how to play decently so that way Blizzard can be more serious about balancing PvT. DK doesn't even watch GSL.... so if he's not going to judge balance where people know how to play the game well, then the non-Korean players better start studying how the Koreans play in order to get better and to show Kim the issues that exist. Yeah sure. Let's just study how to get 150-200 apm and macro, micro and multitask like there's no tomorrow. Foreigner Terrans have no clue how to play at all. LOL If you're saying foreign Terrans are near the level of Korean Terrans, you have to be trolling. LOL!!! For certain, you're saying that foreign Terrans shouldn't practice hard to learn how to play the game with just things like better strategy and reaction (which have nothing to do with apm, which they easily have enough for anyways), which is a really silly thing to say. Yeah, pro players shouldn't try to improve. You're silly HAHA!! XD
First, I like how you edit my own quote putting wrong words in my text. I wrote 350 apm (which is the real number for most Korean Ts) and not 150-200.
I guess you completely misunderstood my post. I just laughed at how poor your argument is. You are basically saying that foreigner Terran players should learn how to play decently. I just sarcastly pointed out that being a beast at multitasking (like MVP) isn't something you just happen to learn (like a silly unit composition or build order). You actually have to be talented and train a huge amount of time to get there.
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People seem to be massively overestimating how significant the armour/weapons cost decreases are. At 3/0/3 I will have one extra stalker and sentry. Are you really going to notice that 15 minutes into the game? Are you going to be looking at the defeat screen and saying to yourself "man, if my opponent had one less sentry and stalker I would have won that"? Probably not.
The EMP change and shields cost decrease are both nice, though I'm not sure how significant the shields are going to be. I suspect it's still going to be something I only get after I'm at 3/3 and maxed, and looking for something to spend money on.
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I think this makes PvT a lot more balanced now, but I'm really worried about TvZ. Did they intend to make EMP less effective vs infestors as well? Infestors are rather large units compared to sentries and templars. If a problem does arise in TvZ, perhaps make infestors a bit smaller?
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On October 26 2011 11:54 JudicatorHammurabi wrote:Yo dawg, we heard you and locant like making up bullshit stories. You probably lost every game and nerdraged like crazy. Sorry, but the stats say that Protoss is by far the weakest race, especially at Masters / GM / pro level, and suffer still in Diamond and Plat. If Protoss was anywhere near as good as you imply, there would be 20 Protoss in Code S, not 20 Terrans. I'll tell you a story that's actually true. Friend of mine was stuck in Gold as Protoss. Played everyday, couldn't get anywhere. He switches to Zerg, and within 1.5 months, he's Diamond. In another month, he's Masters. And Zerg isn't even as powerful as Terran either. qq more, please. Making up hilarious myths isn't going to get you laid bud, so I don't see why you try  . Please stop posting.
User was warned for this post
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The GSL features the best players in the world, but really, it's not the be all and end all of balance discussion and I'm pretty tired of people overriding every argument with GSl stats or demanding GSL stats to back up opinions.
The sample size is still really, really small no matter how good they are. I'm glad Blizzard prioritize their 'adjusted win percentages' from the ladder, whatever that actually entails, over who's currently winning GSL. After all the korean pros all use the ladder as well.
You know what? I just realised something. Every time someone quotes 50% ladder winrate percentages for certain races, there's always some guy who tells them that 'duh, everyone has a 50% win rate on ladder so if we're going by that everything is balanced all the time, lolol dumbass'.
Well fuck that (generic, hypothetical) guy. Evidently, since Korean ladder TvP is currently imbalanced, as is Euro ZvP, the winrates are not a constant 50%. If it was that simple then Blizzard wouldn't use those winrates to determine balance.
Sorry for the sudden meandering off topic, but I just suddenly realised what a stupid argument that is.
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I really like the EMP nerf. Shield upgrade was ridiculous expensive so obviously thats good change.
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On October 26 2011 11:51 DarkPlasmaBall wrote:Show nested quote +On October 26 2011 11:37 The Final Boss wrote:On October 26 2011 11:36 iLike413 wrote:On October 26 2011 11:30 The Final Boss wrote:On October 26 2011 11:25 ImmortalTofu wrote:On October 26 2011 11:22 The Final Boss wrote: Now, for all the people talking about "Name a good Korean Protoss" or "Name a good Foreign Terran," I want everybody to try and name something for me. A Macro-Oriented Korean Protoss.
As far as Terrans go, you have players like TOP, TheStC, or Jjakji who consistently go for macro games. I can't think of a Korean Protoss player who looks for macro games often times in PvT, as they usually wind up doing some sort of timing attack, whether it is 1, 2, and very rarely 3 bases. The problem isn't lack of skill, but lack of depth in the play. Korean Protoss players are constantly aggressive--or, at the very least they are overly predictable. Puzzle, and he got rolled pretty much every single time in PvT everytime due to EMP lategame. MC as well, after his GSL March win, and had alot of success against against Terran, with Puma and Bomber. MC does Timing attacks in almost every game he plays. He is far from a Macro-Protoss. And Puzzle's PvT has never really impressed me. Maybe it's because he beat MMA with Dark Templar back in Code A and still almost managed to lose those games due to poor control and macro, but I just don't think he really understands the match-ups that well. But regardless, congrats on naming a single Korean Macro Protoss. Anyone who says "show me a macro protoss herp derp" doesn't really understand the game.... In late game situations terran has the ability to have a much more massive army than toss because they are running off of almost purely mules.. thats at least 30+ extra supply in army comp. Toss have always relied on timing pushes because they are the weakest macro race... You know, about a year ago people were saying that Terran couldn't compete in the late game and that's why you had BitByBit-type players going all-in game after game after game. EDIT: Also, really late game can't Protoss just build a strong Gateway army in approimately 5 seconds, and then with Chronoboost you can then supercharge all of your Gateways and create an even bigger army in no time at all? You had BitByBit going all-in and then he got weeded out and we never heard from him again. Yeah Terrans *totally* couldn't keep up with anyone. Or you could look at the Top Four for each GSL I said a year ago, you clearly didn't read my statement. And as far as last years GSL finals went, it was Fruitdealer, NesTea, and MC. None of them played Terran. The only Terrans to make it to the finals were RainBOw, who was pretty cheesy, MarineKing who cheesed NesTea seven games in a row, and Rain, who at the time only cheesed. You either don't remember GSL a year ago or you failed to read my post. Good job.
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On October 26 2011 11:56 shr0ud wrote:Show nested quote +On October 26 2011 11:54 JudicatorHammurabi wrote:Yo dawg, we heard you and locant like making up bullshit stories. You probably lost every game and nerdraged like crazy. Sorry, but the stats say that Protoss is by far the weakest race, especially at Masters / GM / pro level, and suffer still in Diamond and Plat. If Protoss was anywhere near as good as you imply, there would be 20 Protoss in Code S, not 20 Terrans. I'll tell you a story that's actually true. Friend of mine was stuck in Gold as Protoss. Played everyday, couldn't get anywhere. He switches to Zerg, and within 1.5 months, he's Diamond. In another month, he's Masters. And Zerg isn't even as powerful as Terran either. qq more, please. Making up hilarious myths isn't going to get you laid bud, so I don't see why you try  . Please stop posting. Does it hurt when someone says you play the strongest race at the pro level? aww
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On October 26 2011 11:50 terranghost wrote:Show nested quote +On October 26 2011 06:30 ProxyKnoxy wrote: EMP radius reduced by .5 - will that actually change anything seeing as 3/4 ghosts are enough to blanket an army anyway? Remember the area of the spell is the radius times the radius times Pi (Pi*r^2) So the change is bigger than it sounds. Total area of a radius 2 emp is 12.57 + Show Spoiler +Total area of a radius 1.5 emp is 7.07 + Show Spoiler +That is a decrease in area of 5.5 + Show Spoiler +Or a 44% reduction in total area + Show Spoiler +
for reference do you know what radius a single immortal has? or a supply depot?
I've read 3-4 posts about how small the new emp is, but to my knowledge it's exactly as big as a Storm is now. Granted protoss armies are "bigger" (meaning they take up more space) than a marine ball, but it should still be big enough to hit a decent amount of units.
I'd love some screenshots from the PTR where you see "ideal" emps hitting a group of zealots for reference, pure numbers simply isn't easy to envison (esp. if it's something like radius, my brain automatically assumed the area was reduced by 1/4th instead of 44%).
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On October 26 2011 11:55 petro1987 wrote:Show nested quote +On October 26 2011 11:49 JudicatorHammurabi wrote:On October 26 2011 11:44 petro1987 wrote:On October 26 2011 11:40 JudicatorHammurabi wrote: I wish foreign Terran players actually knew how to play decently so that way Blizzard can be more serious about balancing PvT. DK doesn't even watch GSL.... so if he's not going to judge balance where people know how to play the game well, then the non-Korean players better start studying how the Koreans play in order to get better and to show Kim the issues that exist. Yeah sure. Let's just study how to get 150-200 apm and macro, micro and multitask like there's no tomorrow. Foreigner Terrans have no clue how to play at all. LOL If you're saying foreign Terrans are near the level of Korean Terrans, you have to be trolling. LOL!!! For certain, you're saying that foreign Terrans shouldn't practice hard to learn how to play the game with just things like better strategy and reaction (which have nothing to do with apm, which they easily have enough for anyways), which is a really silly thing to say. Yeah, pro players shouldn't try to improve. You're silly HAHA!! XD First, I like how you edit my own quote putting wrong words in my text. I wrote 350 apm (which is the real number for most Korean Ts) and not 150-200. I guess you completely misunderstood my post. I just laughed at how poor your argument is. You are basically saying that foreigner Terran players should learn how to play decently. I just sarcastly pointed out that being a beast at multitasking (like MVP) isn't something you just happen to learn (like a silly unit composition or build order). You actually have to be talented and train a huge amount of time to get there. Foreign Terran sees 8+ HTs and much better upgraded enemy army. Gets 2-3 Ghosts. This is an example of a scenario I've seen dozens of times. That has nothing to do with APM or Multitasking. It has to do with just playing better and smarter. (This isn't to ignore that if foreign Terrans practiced as hard as korean ones, their APM and multitasking would be at the same tier). And to be quite honest, foreign Terrans are light years behind Korean ones. I guess months of conditioning of rolling Protoss with MMM is biting foreign Terrans in the ass now, while Korean Terrans have consistently evolved.
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It feels as if 2 to 4 EMPs can successfully nullify a a max Protoss army of most of their shields, as long as Protoss did not spend some time splitting up his units. Honestly, I do not find it a big deal. Forge upgrades allow Gateway units to have more potential by themselves, and combined with the EMP nerf PvT Gateway-centered armies may be more potent.
Shield upgrades... Meh, when you are at 3-3 should I don't think those resources account for much, but I guess it is better than nothing.
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On October 26 2011 11:42 The Final Boss wrote: Maybe Protoss haven't realized that they, in fact, have the best spellcaster in the game....
::checks OP's patch notes again::
"Balance
PROTOSS
Ghosts can now be created from the Gateway for 100/150 after making a Cybernetic Core."
YESSSS!!!!
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On October 26 2011 11:54 JudicatorHammurabi wrote:Show nested quote +On October 26 2011 11:47 The Final Boss wrote:On October 26 2011 11:43 JudicatorHammurabi wrote:On October 26 2011 11:38 locant wrote:On October 26 2011 11:24 lee365 wrote: Well, after this patch it seems I'm going to all in every Protoss I play. If I can barely win a normal game now, after this patch I'm doomed. This. I played a tvp yesterday were I was up a base the whole game, up in upgrades, had perfect emp and still got rolled. Im either going to 6 rax, go back to the 1/1/1 or switch to protoss as this is horrible. I feel sorry for zergs now as they were already having a hard time Besides the fact that your post is hilarious bs, you want to switch from the strongest race to the weakest race? Or are you in Bronze-Silver where Protoss is actually the best? I'm a High Diamond Terran and to prove my friend wrong I practiced Protoss for a weekend and was able to play +50% winrate on my ladder account for about 15 games or so. Personally I thought it was pretty easy to switch to Protoss, and I barely lost in the late game (which happens to be what this patch is targeting to make easier). If the guy works on it I'm sure that he can play Protoss too without too much difficulty (now Zerg, I don't even want to try playing that, haha). Yo dawg, we heard you and locant like making up bullshit stories. You probably lost every game and nerdraged like crazy. Even if I switch to the master race Terran today, I highly doubt I'd be winning most of my games in Masters league. Please tell your silly stories to little kids that will fall for it. Sorry, but the stats say that Protoss is by far the weakest race, especially at Masters / GM / pro level, and suffer still in Diamond and Plat. If Protoss was anywhere near as good as you imply, there would be 20 Protoss in Code S, not 20 Terrans. I'll tell you a story that's actually true. Friend of mine was stuck in Gold as Protoss. Played everyday, couldn't get anywhere. He switches to Zerg, and within 1.5 months, he became Diamond. In another month or 2, he's Masters. And Zerg isn't even as powerful as Terran either. That's just the shitty state of Toss. lol Making up hilarious myths isn't going to get you laid bud, so I don't see why you try  .
People like you make me want to cry... the literary and physical mind of a total dick.
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On October 26 2011 12:01 DarkPlasmaBall wrote:Show nested quote +On October 26 2011 11:42 The Final Boss wrote: Maybe Protoss haven't realized that they, in fact, have the best spellcaster in the game....
::checks OP's patch notes again:: " Balance
PROTOSSGhosts can now be created from the Gateway for 100/150 after making a Cybernetic Core." YESSSS!!!!
:D YEAAAHHHH
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On October 26 2011 11:58 JudicatorHammurabi wrote:Show nested quote +On October 26 2011 11:56 shr0ud wrote:On October 26 2011 11:54 JudicatorHammurabi wrote:Yo dawg, we heard you and locant like making up bullshit stories. You probably lost every game and nerdraged like crazy. Sorry, but the stats say that Protoss is by far the weakest race, especially at Masters / GM / pro level, and suffer still in Diamond and Plat. If Protoss was anywhere near as good as you imply, there would be 20 Protoss in Code S, not 20 Terrans. I'll tell you a story that's actually true. Friend of mine was stuck in Gold as Protoss. Played everyday, couldn't get anywhere. He switches to Zerg, and within 1.5 months, he's Diamond. In another month, he's Masters. And Zerg isn't even as powerful as Terran either. qq more, please. Making up hilarious myths isn't going to get you laid bud, so I don't see why you try  . Please stop posting. Does it hurt when someone says you play the strongest race at the pro level? aww 
Your posts are really good.
You should keep it up.
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On October 26 2011 11:58 The Final Boss wrote:Show nested quote +On October 26 2011 11:51 DarkPlasmaBall wrote:On October 26 2011 11:37 The Final Boss wrote:On October 26 2011 11:36 iLike413 wrote:On October 26 2011 11:30 The Final Boss wrote:On October 26 2011 11:25 ImmortalTofu wrote:On October 26 2011 11:22 The Final Boss wrote: Now, for all the people talking about "Name a good Korean Protoss" or "Name a good Foreign Terran," I want everybody to try and name something for me. A Macro-Oriented Korean Protoss.
As far as Terrans go, you have players like TOP, TheStC, or Jjakji who consistently go for macro games. I can't think of a Korean Protoss player who looks for macro games often times in PvT, as they usually wind up doing some sort of timing attack, whether it is 1, 2, and very rarely 3 bases. The problem isn't lack of skill, but lack of depth in the play. Korean Protoss players are constantly aggressive--or, at the very least they are overly predictable. Puzzle, and he got rolled pretty much every single time in PvT everytime due to EMP lategame. MC as well, after his GSL March win, and had alot of success against against Terran, with Puma and Bomber. MC does Timing attacks in almost every game he plays. He is far from a Macro-Protoss. And Puzzle's PvT has never really impressed me. Maybe it's because he beat MMA with Dark Templar back in Code A and still almost managed to lose those games due to poor control and macro, but I just don't think he really understands the match-ups that well. But regardless, congrats on naming a single Korean Macro Protoss. Anyone who says "show me a macro protoss herp derp" doesn't really understand the game.... In late game situations terran has the ability to have a much more massive army than toss because they are running off of almost purely mules.. thats at least 30+ extra supply in army comp. Toss have always relied on timing pushes because they are the weakest macro race... You know, about a year ago people were saying that Terran couldn't compete in the late game and that's why you had BitByBit-type players going all-in game after game after game. EDIT: Also, really late game can't Protoss just build a strong Gateway army in approimately 5 seconds, and then with Chronoboost you can then supercharge all of your Gateways and create an even bigger army in no time at all? You had BitByBit going all-in and then he got weeded out and we never heard from him again. Yeah Terrans *totally* couldn't keep up with anyone. Or you could look at the Top Four for each GSL I said a year ago, you clearly didn't read my statement. And as far as last years GSL finals went, it was Fruitdealer, NesTea, and MC. None of them played Terran. The only Terrans to make it to the finals were RainBOw, who was pretty cheesy, MarineKing who cheesed NesTea seven games in a row, and Rain, who at the time only cheesed. You either don't remember GSL a year ago or you failed to read my post. Good job.
which is why he qualified his post with Top 4, since there have always been Terrans in the Top 4, even if they didn't win in the end. Hell, i think in most GSLs we have had at least 2 out of 4 Terrans in the semifinals (maybe a single exception, in the season where Nestea vs. Losira was the final, too tired to check that).
Frankly we all know that in Korea Terran is dominant at least in quantity, but that doesn't really prove much. It might have a number of reasons, but absolute numbers of pro gamers is simply the biggest factor. For whatever reason, a major amount of the pro gamers decided Terran was their race to play a year ago, the numbers in GSL still reflect that.
Personally i am pretty sure IMMvp or MMA could play protoss or Zerg at Pro gamer level as well, maybe not quite as good as their Terran but who knows.
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i can understand the EMP changes but i think the upgrade cost changes are completely unnecessary.. Most protoss's tend to float money anyways.. sigh ._.
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I guess Blizzard read the post I made yesterday (it was in the thread about warping up a cliff being gone in HOTS)
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+ Show Spoiler +On October 25 2011 07:33 Reborn8u wrote: There are some things that I think need to be put in perspective as far as protoss in general. I see so many threads about protoss and I think a lot of people just don't "get it". Hopefully, after reading this you won't be thinking that I don't "get it".
Protoss has been surviving in competitive play through the use of gimmicky tactics. Things like 4 gates, nexus cancels, air play, 1 or 2 base all ins, turtling for the deathball, dt's, blink rushes, cannon rushes. I'm not going to talk about right or wrong in terms of these strategies, that depends on your philosophy on how the game "should" be played. I think options like this should be available but they should supplement strong core play. Which would probably be the general consensus. However, I would seriously doubt there ever would have been a protoss GSL champion (MC) if these gimmicks didn't exist and protoss had to rely on standard protoss play with the state it has been in.
I am of the opinion that these types of plays are so wide spread because playing standard as protoss is weaker than using gimmicks. One of the results of this was many people calling protoss overpowered because many of these gimmicky plays require a pretty specific response to stop. Thus, many of these things have been nerfed into the ground, while some of things that deal with them received buffs (roach range and infestors come to mind). Warp, blink, voidrays, forge build time, zealot build time, pylon radius, all of these things received substantial nerfs over the last year. Furthermore, the things that were buffed phoenix, archons, observers, immortals, warp prisms, are not core parts of protoss play, and don't significantly affect the early game. Which is why I stated that I feel gimmicks are stronger than standard play for protoss, a diligent zerg or terran can scout and respond and simply put the protoss far behind by delaying protoss from even taking his own natural on almost every map, by directly doing damage, or shutting down protoss gimmicks, because the build order protoss chose was scouted.
While PvZ seems to be a back and forth in win rates, mostly because of the metagame and some patching. PvT and PvP have been altered a lot as a direct of result from patches not metagame, at least much more so than pvz. The problem protoss as a race faces now is that with so many of their gimicks nerfed, and standard expansionist play being as delicate as it is, protoss are left with very little to rely on.
In PvT Protoss play seems stagnant, predictable, and it's faster and much cheaper for terran to counter protoss AOE than it is for protoss to produce it. Unfortunately, once terran starts producing medevacs, protoss is very weak agaisnt MMM without significant AOE damage available. The only real change lately has been more ghost usage, and more prism play but they haven't grossly changed the general play or altered the win rates. (now protoss's are making a warp prism with their 4 gate.....lol)
PvP is actually in turmoil because of all the changes to 4 gating. Really though, the 4 gate has been replaced by 3 gate robo, and the rule of "he who expands, dies" still applies to PvP in almost every pro match I've seen since that last patch. Truthfully though, I don't expect much diversity from mirror matches, and I'm pretty happy with it's current state except the fact that it is so 1 base focused.
Now most of what I've stated above is my opinion, but I'd like to think it is of a decently well formed opinion. The thing that really bothers me about them removing the pylon cliff warp in, is the same thing that bothers me about the new protoss units in hots. It's just more gimmicks, and they will be most likely be nerfed, just like these pylons. What protoss needs is a strong core. Protoss's core is the gateway, and the units from the gateway need some love.
Protoss needs to be balanced away from gimmicks and towards safe standard macro play. Taking away their gimmicks while not strengthening their core is what has led to protoss's current weaknesses in pro play. This is what protoss should be about, not blink stalkers that can't stand and fight, dragoons that put fear into people and are strong enough to walk where they want except against well prepared defenses or massed counters (like lings). Not warp ins all over the map to defeat someone who has weaker multitask or took many bases, macro and positioning to defeat someone who can't macro as well or isn't as tactically sound in battle. Protoss doesn't want to have to replicate other races units, protoss wants thier own flexible and cost effective units. Protoss don't want a-move colossus with stupid range and dmg, they want shuttle/reaver, which in a pro's hands can bring out oooo's and ahhhh's from an audience because of the skill and decision making involved in manipulating them. Protoss doesn't want to shut down mining for 45 seconds, they want to do what terran and zerg does, murder workers.
If they want to take away cliff warp in then fine, but for the love of starcraft protoss shouldn't be about gimmicks, it should be a strong mobile army of core units with good upgrades that zerg and terran fear an unfavorable engagement with, from the early game to the late game. An army that can be defeated by good caster usage, good positioning and better macro, not by an A move with more cost effective units and hard counters. Protoss should not be beaten by gimping protoss's economy and stopping any retaliation, 7 minutes into the game because the protoss's build got scouted. Protoss should be beaten by better decision making and better macro.
Sorry for the long rant, but this is the general way I feel about protoss. I've been playing rts's and starcraft a long time, and watching pro play for a long time. I honestly feel like Dustin Browder just doesn't "get it". Maybe I am just a dinosaur with outdated views and I'm the one who doesn't get it. But it saddens me to see such a beautiful race with such a proud history loose it's identity and be treated so unfairly.
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