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1.4.2 Patch notes PTR - Page 49

Forum Index > SC2 General
2455 CommentsPost a Reply
Prev 1 47 48 49 50 51 123 Next
Necro)Phagist(
Profile Blog Joined October 2010
Canada6659 Posts
October 26 2011 00:56 GMT
#961
On October 26 2011 07:39 GhostOwl wrote:
Show nested quote +
On October 26 2011 07:38 Thobrik wrote:
I can't believe they didn't touch the bunker. I really strongly feel terrans should get at the very least 77% of the resources back from salvaging rather than the petty 75.


Can you explain your reasoning? Why is getting 75% of the cost not good enough when no other races can get 75% back after constructing a building?

Was a joke, Blizzard has been notorious for changing the bunker in every single patch. So now when they don't change the bunker you get posts like the one you replied to
"Are you talking to me? Because your authority is not recognized in fort kick ass!"" ||Park Jung Suk|| |MC|HerO|HyuN|
GreyMasta
Profile Joined May 2011
Canada197 Posts
October 26 2011 00:57 GMT
#962
I think this goes in the right direction let's give it a try, but Protoss has a new route to pursue, the upgrade route.

That being said:
1- This is still PTR, so let's not assume this is 100% the patch we're gonna get
2- I can't believe that a good amount of Toss players in this thread are actually complaining about the changes. Not enough, reaaaaally?
Jojo131
Profile Joined January 2011
Brazil1631 Posts
October 26 2011 00:57 GMT
#963
In most situations, I see many terrans making more ghosts than they need and throw down more than whats actually necessary to cover the entire protoss army. This will just put all of those extra ghosts and EMPs to effective use assuming Terran has half a brain to spread his EMPs better.
Ayaz2810
Profile Joined September 2011
United States2763 Posts
October 26 2011 00:57 GMT
#964
On October 26 2011 09:57 GreyMasta wrote:
I think this goes in the right direction let's give it a try, but Protoss has a new route to pursue, the upgrade route.

That being said:
1- This is still PTR, so let's not assume this is 100% the patch we're gonna get
2- I can't believe that a good amount of Toss players in this thread are actually complaining about the changes. Not enough, reaaaaally?



Every race has players that will never be satisfied. I personally don't get it. I think even a minor positive change is a big step.
Vrtra Vanquisher/Tiamat Trouncer/World Serpent Slayer
DarkPlasmaBall
Profile Blog Joined March 2010
United States44602 Posts
October 26 2011 00:58 GMT
#965
On October 26 2011 09:51 TimeSpiral wrote:
People will always QQ about Terran, so whatever about that. + Show Spoiler [racist eyes only] +
The whole community has this weird racist tendency to hate Terran. It's pretty funny, actually. But hey, you can't truly have a social community without an outlet for latent real-life racism and discrimination


But Protoss already has an upgrade advantage, especially in TvP. The shields, I can see, as that is a very niche Toss thing, but weapons upgrades too? Nah. That doesn't make any sense.


Making sweeping generalizations about our community being racist, ignoring in-game imbalances, and not reading the thread as to why the patch changes might just be justified?

Cool beans. 3 for 3.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Cloud9157
Profile Joined December 2010
United States2968 Posts
October 26 2011 00:58 GMT
#966
On October 26 2011 09:48 Arkless wrote:
Show nested quote +
On October 26 2011 09:43 Cloud9157 wrote:
On October 26 2011 09:34 jazzman wrote:

You do realize that EMP can still take 40% of a colossus HP bar right?


Lets see what feedback can do:
Instant kill: Banshee, medivac, ghost
Deal 200 damage to Thor/BC

Want to know why Terran only go bio vs P? Because every other unit is useless and a liability.



EMP your Thors/BCs.

Ghosts outrange HTs. Send one in to feedback as many as it can? Have 2 snipes.

Banshees are utterly useless except for harass or 1/1/1. They're rarely even used in large numbers in a macro game.

Medivacs I'll give you.

You overlook the fact that HTs are slow as hell and can be seen coming from a mile away. Send 3 or 4 units in to kill it, gg.


Derp, thats what we did in beta and blizz made cannons on cd instead of mana on thors ( dont get me started as why a fucking machine shouldn't have mana) for that exact reason. Not only that, but it's retarded to have to cast an emp on your own army.......... And yeah, on your second point. Sacking 4ish marauders or what have you to POSSIBLY kill 1 HT isn't cost effective in any way shape or form.


You WILL kill the HT if it is by itself. Stim them and run at it. If Protoss wants to chase you away get ready with your own army.

Why is it retarded? HTs will demolish them if you don't. Boxer did it in NASL vs Mana.
"Are you absolutely sure that armor only affects the health portion of a protoss army??? That doesn't sound right to me. source?" -Some idiot
eNyoron
Profile Joined September 2009
United States170 Posts
October 26 2011 00:58 GMT
#967
Ah yes, cheaper upgrades for protoss. I felt like PvP games were really dragging on too long, it nice that that there are now decisive push timings to curb game length.

._.
0sm9sm8sm... the beginning of the end.
MMello
Profile Joined October 2010
279 Posts
October 26 2011 00:58 GMT
#968
Nice.. This will help protoss a TON..

PvT seems quite balanced until late-game where i think protoss becomes quite powerful

Cheaper upgrades seemed like a good idea because protoss is usually strapped for gas all the time.
٩(̾●̮̮̃̾•̃̾)۶ __̴ı̴̴̡̡̡ ̡͌l̡̡̡ ̡͌l̡*̡̡ ̴̡ı̴̴̡ ̡̡͡|̲̲̲͡͡͡ ̲▫̲͡ ̲̲̲͡͡π̲̲͡͡ ̲̲͡▫̲̲͡͡ ̲|̡̡̡ ̡ ̴̡ı̴̡̡ ̡͌l̡̡̡̡.__ <- FXO Gaming house
Theeakoz
Profile Joined July 2011
United States1114 Posts
October 26 2011 00:58 GMT
#969
I think this will play a very VERY big roll in the later game, the 300 gas that is used for the each of the 3/3 upgrades is alot even in the end game, but 200 ? meeh
Please change the luck dependancy of spawning locations on rotationally symmetric maps.
VirgilSC2
Profile Blog Joined June 2011
United States6151 Posts
October 26 2011 00:58 GMT
#970
On October 26 2011 09:57 GreyMasta wrote:
I think this goes in the right direction let's give it a try, but Protoss has a new route to pursue, the upgrade route.

That being said:
1- This is still PTR, so let's not assume this is 100% the patch we're gonna get
2- I can't believe that a good amount of Toss players in this thread are actually complaining about the changes. Not enough, reaaaaally?

A lot of the Protoss' "complaining" in this thread stems from the people saying that Ghosts didn't need an EMP nerf.
Clarity Gaming #1 Fan | Avid MTG Grinder | @VirgilSC2
Fishriot
Profile Joined May 2010
United States621 Posts
October 26 2011 00:58 GMT
#971
First the ladder map pool, and now this??? I'm starting to think that Blizzard really does listen to their fan base :p In all seriousness though, good changes!
Whitewing
Profile Joined October 2010
United States7483 Posts
October 26 2011 00:59 GMT
#972
On October 26 2011 09:56 jazzman wrote:
Show nested quote +
On October 26 2011 09:50 Whitewing wrote:

Ghost is horrifically overpowered lategame TvZ, and it's because snipe is spammable with no CD.


Kind of like infested Terrans?


I think infested terrans need a nerf too, so yeah. Infested Terrans don't hardcounter an entire race though.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Zidane
Profile Blog Joined July 2008
United States1686 Posts
October 26 2011 00:59 GMT
#973
I'm somewhat okay with this or an increase in food cost for a ghost would have been okay also.
jazzman
Profile Joined June 2011
United States9 Posts
October 26 2011 00:59 GMT
#974
So I hard the 1-1-1 is OP.

Lets nerf standard macro play instead.
Nuts
Ayaz2810
Profile Joined September 2011
United States2763 Posts
October 26 2011 00:59 GMT
#975
On October 26 2011 09:58 eNyoron wrote:
Ah yes, cheaper upgrades for protoss. I felt like PvP games were really dragging on too long, it nice that that there are now decisive push timings to curb game length.

._.


I laughed out loud at your sarcasm. The little face at the bottom sealed the deal. Good show.
Vrtra Vanquisher/Tiamat Trouncer/World Serpent Slayer
Ayaz2810
Profile Joined September 2011
United States2763 Posts
October 26 2011 01:00 GMT
#976
On October 26 2011 09:59 Zidane wrote:
I'm somewhat okay with this or an increase in food cost for a ghost would have been okay also.



Ghosts are monetarily pretty expensive. Plus, they cost 2 food each. I think that's pretty fair. What are you looking for? 3 food cost?
Vrtra Vanquisher/Tiamat Trouncer/World Serpent Slayer
CurrrBell
Profile Joined March 2011
United States67 Posts
October 26 2011 01:00 GMT
#977
Would've liked to have seen a snipe nerf over an EMP nerf honestly. But still, nice. Not sure the reasoning behind the protoss upgrades though. Sure they cost more, but you can chrono them so the amount of time it takes to collect the extra resources is nullified... I kinda see that not making it through the PTR. Maybe shields, but as a former Protoss player I never was too peeved about how much the other ones cost.
lemonbone
Profile Joined August 2009
Hong Kong154 Posts
October 26 2011 01:01 GMT
#978
lol i did not expect blizzard to lower the cost for weapon and armor too xD

time to see terran rage about emp haha
BW:1a2a3a4a5a Wol:1a2ffttttttttttt
Euronyme
Profile Joined August 2010
Sweden3804 Posts
Last Edited: 2011-10-26 01:04:00
October 26 2011 01:01 GMT
#979
On October 26 2011 09:50 iamke55 wrote:
Show nested quote +
On October 26 2011 09:48 XRaDiiX wrote:
This is so disappointing as Zerg; Protoss already get to chronoboost their upgrades now their gonna get cheaper chronoboosted upgrades.

Thus spells doom vs Zerg. Protoss upgrades are way more beneficial To a Protoss army than zerg upgrades are to a zerg


lol? +1 weapons for stalkers is canceled out by +1 armor for roaches. +1 ranged for roaches is canceled out by +2 armor and +2 shields for stalkers.


I think he means that a lot of protoss unit hits twice. Zealot and collosus comes to mind, thus makng the weapon upgrades twice as powerful.

On October 26 2011 09:59 jazzman wrote:
So I hard the 1-1-1 is OP.

Lets nerf standard macro play instead.


I think 1-1-1 will be figured out soon enough. It's kind of like the 2 rax marine /scv all in from the second GSL that wiped the floor with so many zergs. Nowadays it's a complete joke, and none does it.
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
XRaDiiX
Profile Blog Joined November 2010
Canada1730 Posts
Last Edited: 2011-10-26 01:03:37
October 26 2011 01:01 GMT
#980
On October 26 2011 09:50 iamke55 wrote:
Show nested quote +
On October 26 2011 09:48 XRaDiiX wrote:
This is so disappointing as Zerg; Protoss already get to chronoboost their upgrades now their gonna get cheaper chronoboosted upgrades.

Thus spells doom vs Zerg. Protoss upgrades are way more beneficial To a Protoss army than zerg upgrades are to a zerg


lol? +1 weapons for stalkers is canceled out by +1 armor for roaches. +1 ranged for roaches is canceled out by +2 armor and +2 shields for stalkers.



Couldn't you say the same for Zerg vs Protoss upgrades;'it works both ways but you get chronoboost and not to mention you have colossus and immortAls out way before broods come into the mix. Also Zerg relies on air units vs colossi which comes hand in hand with the need for air upgrades .

Fundamentally Zerg has to upgrade two different tech paths to have complete late game army (standard army) Protoss doesn't .

This patch If anything is gonna break zergs

Also dont colossi and immortal damage benefit hugely from + weapons upgrades it pretty much negates Zerg armor because of the initial damage + huge increase added onto initial damage for colossi immortals
Never GG MKP | IdrA
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