1.4.2 Patch notes PTR - Page 50
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Dfgj
Singapore5922 Posts
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dukem
Norway189 Posts
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Ayaz2810
United States2763 Posts
On October 26 2011 10:01 XRaDiiX wrote: Couldn't you say the same for Zerg vs Protoss upgrades;'it works both ways but you get chronoboost and not to mention you have colossus and immortAls out way before broods come into the mix. Also Zerg relies on air units vs colossi which comes hand in hand with the need for air upgrades . Fundamentally Zerg has to upgrade two different tech paths to have complete late game army (standard army) Protoss doesn't . This patch If anything is gonna break zergs I really doubt that. I'd be surprised if we see any change in PvZ macro games. Might make some +1 pushes more popular, but I don't see the big deal. We will have to wait and see. | ||
wDDelete
103 Posts
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jazzman
United States9 Posts
On October 26 2011 09:59 Whitewing wrote: I think infested terrans need a nerf too, so yeah. Infested Terrans don't hardcounter an entire race though. EMP does not hardcounter an entire race. That's a silly argument to make. Protoss have some of the highest health units in the game as it is: Zealot: 100/50 Stalker 80/80 Immortal 200/100 Archon 10/350 Also shields have the fastest regen rate of anything in the game. Edit: See I dont think infested terrans are OP because it is something that makes zerg different. Its something where you can give ground to zerg for and reposition. | ||
ComusLoM
Norway3547 Posts
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VirgilSC2
United States6151 Posts
On October 26 2011 10:03 jazzman wrote: EMP does not hardcounter an entire race. That's a silly argument to make. Protoss have some of the highest health units in the game as it is: Zealot: 100/50 Stalker 80/80 Immortal 200/100 Archon 10/350 Also shields have the fastest regen rate of anything in the game. That makes sense, seeing as Protoss units are also the most expensive. | ||
Euronyme
Sweden3804 Posts
On October 26 2011 10:01 XRaDiiX wrote: Couldn't you say the same for Zerg vs Protoss upgrades;'it works both ways but you get chronoboost and not to mention you have colossus and immortAls out way before broods come into the mix. Also Zerg relies on air units vs colossi which comes hand in hand with the need for air upgrades . Fundamentally Zerg has to upgrade two different tech paths to have complete late game army (standard army) Protoss doesn't . This patch If anything is gonna break zergs Also dont colossi and immortal damage benefit hugely from + weapons upgrades it pretty much negates Zerg armor because of the initial damage + huge increase added onto initial damage for colossi immortals Do you honestly think that this is going to break zergs? Really? | ||
DarkPlasmaBall
United States43777 Posts
On October 26 2011 10:03 jazzman wrote: EMP does not hardcounter an entire race. That's a silly argument to make. Protoss have some of the highest health units in the game as it is: Zealot: 100/50 Stalker 80/80 Immortal 200/100 Archon 10/350 Also shields have the fastest regen rate of anything in the game. 1. Protoss units cost wayyy more than the other races. There's a reason why Terran is more cost-efficient than Protoss. 2. Terran medivacs >>> Protoss shield regeneration 3. Yeah, EMP pretty much hard-counters an entire race. Snipe does wonders against a lot of Zerg too ![]() | ||
Ayaz2810
United States2763 Posts
On October 26 2011 10:03 jazzman wrote: EMP does not hardcounter an entire race. That's a silly argument to make. Protoss have some of the highest health units in the game as it is: Zealot: 100/50 Stalker 80/80 Immortal 200/100 Archon 10/350 Also shields have the fastest regen rate of anything in the game. Edit: See I dont think infested terrans are OP because it is something that makes zerg different. Its something where you can give ground to zerg for and reposition. Shield regen would require you to be able to get away for a period of time after an EMP. | ||
Ayaz2810
United States2763 Posts
On October 26 2011 10:05 DarkPlasmaBall wrote: 1. Protoss units cost wayyy more than the other races. There's a reason why Terran is more cost-efficient than Protoss. 2. Terran medivacs >>> Protoss shield regeneration 3. Yeah, EMP pretty much hard-counters an entire race. Snipe does wonders against a lot of Zerg too ![]() This right here is the reason for ALL the upgrades being reduced in cost. Winner, winner, chicken dinner. | ||
Cloud9157
United States2968 Posts
On October 26 2011 10:01 dukem wrote: I don't understand the weapon/armor buff for protoss, when they already had chrono as an advantage of getting out those upgrades fast?? Sounds like a fair compensation to me Poor scaling overall is one of the reasons. Colossi, Immortals, and DTs have fantastic scaling, but they're all either not used in mass, or get focused down. Zealots: 8>9>10>11 Stalkers: 14>15>16>!7 Sentrys: 6>7>8>9 We also have the most expensive units in the game. | ||
aksfjh
United States4853 Posts
Surprise! The matchup was already a delicate dance. Terrans already complain about how volatile engagements are, as do Protoss. On one hand, you get off beautiful EMPs, position your vikings correctly, and/or spread your bio out well and roll the P army. On the other hand, you keep fumbling the engagement with bad emps, bad stims, bad viking positioning/count, and/or get caught in a bad spot. The matchup was perfectly fine where it was with what each race had. This will just tilt it (most likely) into P favor. | ||
Link_Drako
United States53 Posts
This is by far the worst patch to Toss I have seen. I am astounded that they worry about PvT when it's plain as day that ZvP is unbalanced in favor of Toss. Toss had methods of dealing with Terran. Zerg is the one who is hurting the most, yet not a single patch has fixed the issues. No real help has come to them at all. This patch won't last. Mark my words, Toss will be unbalanced now for sure. (Like they weren't before). | ||
Chemzoar
United States14 Posts
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Grndr101
Belgium125 Posts
About EMP, I'd have to see what it looks like, but I'm guessing it will be a pretty big change. If you don't land emp's now you're already f'ed, but now it'll be even harder. | ||
Tweleve
United States644 Posts
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0neder
United States3733 Posts
On October 26 2011 10:06 ayaz2810 wrote: This right here is the reason for ALL the upgrades being reduced in cost. Winner, winner, chicken dinner. I don't think you get it. Protoss should be the most cost efficient with the strongest units. Zerg should be least, Terran, in the middle. | ||
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Whitewing
United States7483 Posts
On October 26 2011 10:03 jazzman wrote: EMP does not hardcounter an entire race. That's a silly argument to make. Protoss have some of the highest health units in the game as it is: Zealot: 100/50 Stalker 80/80 Immortal 200/100 Archon 10/350 Also shields have the fastest regen rate of anything in the game. Edit: See I dont think infested terrans are OP because it is something that makes zerg different. Its something where you can give ground to zerg for and reposition. Is there any unit that Protoss can make that a ghost is completely 100% worthless against? Is it almost always a good thing to have ghosts as Terran vs. Protoss? Yeah, exactly. Same question can be asked vs. zerg lategame: it's always better to have a bunch of ghosts than not to have them, and they aren't that hard to make, unlike battlecruisers or carriers. | ||
Ayaz2810
United States2763 Posts
On October 26 2011 10:06 Grndr101 wrote: Of all the races they pick protoss to get a buff?? And upgrade wise too, idk you'd think they already outupgrade other races bc of chronoboost. About EMP, I'd have to see what it looks like, but I'm guessing it will be a pretty big change. If you don't land emp's now you're already f'ed, but now it'll be even harder. 1. Protoss units cost wayyy more than the other races. There's a reason why Terran is more cost-efficient than Protoss. Stole this from another poster. We have been saying it for pages and pages. Read some of them. It will help. Protoss armies are not cost effective compared to the other races. The faster upgrades and tiny bit of extra money allows for a more cost effective army. It's not hard to understand. | ||
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