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1.4.2 Patch notes PTR - Page 50

Forum Index > SC2 General
2455 CommentsPost a Reply
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Dfgj
Profile Joined May 2008
Singapore5922 Posts
October 26 2011 01:01 GMT
#981
I guess that's kind of cool. Haven't played an upgrade-heavy style in awhile.
dukem
Profile Joined January 2011
Norway189 Posts
October 26 2011 01:01 GMT
#982
I don't understand the weapon/armor buff for protoss, when they already had chrono as an advantage of getting out those upgrades fast?? Sounds like a fair compensation to me
"Flash just accidentally killed grubby lol" - MangoMountain
Ayaz2810
Profile Joined September 2011
United States2763 Posts
October 26 2011 01:02 GMT
#983
On October 26 2011 10:01 XRaDiiX wrote:
Show nested quote +
On October 26 2011 09:50 iamke55 wrote:
On October 26 2011 09:48 XRaDiiX wrote:
This is so disappointing as Zerg; Protoss already get to chronoboost their upgrades now their gonna get cheaper chronoboosted upgrades.

Thus spells doom vs Zerg. Protoss upgrades are way more beneficial To a Protoss army than zerg upgrades are to a zerg


lol? +1 weapons for stalkers is canceled out by +1 armor for roaches. +1 ranged for roaches is canceled out by +2 armor and +2 shields for stalkers.



Couldn't you say the same for Zerg vs Protoss upgrades;'it works both ways but you get chronoboost and not to mention you have colossus and immortAls out way before broods come into the mix. Also Zerg relies on air units vs colossi which comes hand in hand with the need for air upgrades .

Fundamentally Zerg has to upgrade two different tech paths to have complete late game army (standard army) Protoss doesn't .

This patch If anything is gonna break zergs


I really doubt that. I'd be surprised if we see any change in PvZ macro games. Might make some +1 pushes more popular, but I don't see the big deal. We will have to wait and see.
Vrtra Vanquisher/Tiamat Trouncer/World Serpent Slayer
wDDelete
Profile Joined March 2011
103 Posts
October 26 2011 01:03 GMT
#984
I like the changes. The ghost nerf is HUGE but I still think ghosts are extremely effective. I love the upgrade changes! I might actually research plasma shields.
jazzman
Profile Joined June 2011
United States9 Posts
Last Edited: 2011-10-26 01:04:24
October 26 2011 01:03 GMT
#985
On October 26 2011 09:59 Whitewing wrote:
Show nested quote +
On October 26 2011 09:56 jazzman wrote:
On October 26 2011 09:50 Whitewing wrote:

Ghost is horrifically overpowered lategame TvZ, and it's because snipe is spammable with no CD.


Kind of like infested Terrans?


I think infested terrans need a nerf too, so yeah. Infested Terrans don't hardcounter an entire race though.


EMP does not hardcounter an entire race. That's a silly argument to make. Protoss have some of the highest health units in the game as it is:

Zealot: 100/50
Stalker 80/80
Immortal 200/100
Archon 10/350

Also shields have the fastest regen rate of anything in the game.

Edit: See I dont think infested terrans are OP because it is something that makes zerg different. Its something where you can give ground to zerg for and reposition.
Nuts
ComusLoM
Profile Blog Joined October 2009
Norway3547 Posts
October 26 2011 01:03 GMT
#986
Well this really doesn't address the real game play issues of why PvT is so broken, but it's a start.
"The White Woman Speaks in Tongues That Are All Lies" - Incontrol; Member #37 of the Chill Fanclub
VirgilSC2
Profile Blog Joined June 2011
United States6151 Posts
October 26 2011 01:04 GMT
#987
On October 26 2011 10:03 jazzman wrote:
Show nested quote +
On October 26 2011 09:59 Whitewing wrote:
On October 26 2011 09:56 jazzman wrote:
On October 26 2011 09:50 Whitewing wrote:

Ghost is horrifically overpowered lategame TvZ, and it's because snipe is spammable with no CD.


Kind of like infested Terrans?


I think infested terrans need a nerf too, so yeah. Infested Terrans don't hardcounter an entire race though.


EMP does not hardcounter an entire race. That's a silly argument to make. Protoss have some of the highest health units in the game as it is:

Zealot: 100/50
Stalker 80/80
Immortal 200/100
Archon 10/350

Also shields have the fastest regen rate of anything in the game.

That makes sense, seeing as Protoss units are also the most expensive.
Clarity Gaming #1 Fan | Avid MTG Grinder | @VirgilSC2
Euronyme
Profile Joined August 2010
Sweden3804 Posts
October 26 2011 01:04 GMT
#988
On October 26 2011 10:01 XRaDiiX wrote:
Show nested quote +
On October 26 2011 09:50 iamke55 wrote:
On October 26 2011 09:48 XRaDiiX wrote:
This is so disappointing as Zerg; Protoss already get to chronoboost their upgrades now their gonna get cheaper chronoboosted upgrades.

Thus spells doom vs Zerg. Protoss upgrades are way more beneficial To a Protoss army than zerg upgrades are to a zerg


lol? +1 weapons for stalkers is canceled out by +1 armor for roaches. +1 ranged for roaches is canceled out by +2 armor and +2 shields for stalkers.



Couldn't you say the same for Zerg vs Protoss upgrades;'it works both ways but you get chronoboost and not to mention you have colossus and immortAls out way before broods come into the mix. Also Zerg relies on air units vs colossi which comes hand in hand with the need for air upgrades .

Fundamentally Zerg has to upgrade two different tech paths to have complete late game army (standard army) Protoss doesn't .

This patch If anything is gonna break zergs

Also dont colossi and immortal damage benefit hugely from + weapons upgrades it pretty much negates Zerg armor because of the initial damage + huge increase added onto initial damage for colossi immortals


Do you honestly think that this is going to break zergs? Really?
I bet i can maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨ke you wipe your screen.
DarkPlasmaBall
Profile Blog Joined March 2010
United States46167 Posts
October 26 2011 01:05 GMT
#989
On October 26 2011 10:03 jazzman wrote:
Show nested quote +
On October 26 2011 09:59 Whitewing wrote:
On October 26 2011 09:56 jazzman wrote:
On October 26 2011 09:50 Whitewing wrote:

Ghost is horrifically overpowered lategame TvZ, and it's because snipe is spammable with no CD.


Kind of like infested Terrans?


I think infested terrans need a nerf too, so yeah. Infested Terrans don't hardcounter an entire race though.


EMP does not hardcounter an entire race. That's a silly argument to make. Protoss have some of the highest health units in the game as it is:

Zealot: 100/50
Stalker 80/80
Immortal 200/100
Archon 10/350

Also shields have the fastest regen rate of anything in the game.


1. Protoss units cost wayyy more than the other races. There's a reason why Terran is more cost-efficient than Protoss.

2. Terran medivacs >>> Protoss shield regeneration

3. Yeah, EMP pretty much hard-counters an entire race. Snipe does wonders against a lot of Zerg too
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Ayaz2810
Profile Joined September 2011
United States2763 Posts
October 26 2011 01:05 GMT
#990
On October 26 2011 10:03 jazzman wrote:
Show nested quote +
On October 26 2011 09:59 Whitewing wrote:
On October 26 2011 09:56 jazzman wrote:
On October 26 2011 09:50 Whitewing wrote:

Ghost is horrifically overpowered lategame TvZ, and it's because snipe is spammable with no CD.


Kind of like infested Terrans?


I think infested terrans need a nerf too, so yeah. Infested Terrans don't hardcounter an entire race though.


EMP does not hardcounter an entire race. That's a silly argument to make. Protoss have some of the highest health units in the game as it is:

Zealot: 100/50
Stalker 80/80
Immortal 200/100
Archon 10/350

Also shields have the fastest regen rate of anything in the game.

Edit: See I dont think infested terrans are OP because it is something that makes zerg different. Its something where you can give ground to zerg for and reposition.


Shield regen would require you to be able to get away for a period of time after an EMP.
Vrtra Vanquisher/Tiamat Trouncer/World Serpent Slayer
Ayaz2810
Profile Joined September 2011
United States2763 Posts
October 26 2011 01:06 GMT
#991
On October 26 2011 10:05 DarkPlasmaBall wrote:
Show nested quote +
On October 26 2011 10:03 jazzman wrote:
On October 26 2011 09:59 Whitewing wrote:
On October 26 2011 09:56 jazzman wrote:
On October 26 2011 09:50 Whitewing wrote:

Ghost is horrifically overpowered lategame TvZ, and it's because snipe is spammable with no CD.


Kind of like infested Terrans?


I think infested terrans need a nerf too, so yeah. Infested Terrans don't hardcounter an entire race though.


EMP does not hardcounter an entire race. That's a silly argument to make. Protoss have some of the highest health units in the game as it is:

Zealot: 100/50
Stalker 80/80
Immortal 200/100
Archon 10/350

Also shields have the fastest regen rate of anything in the game.


1. Protoss units cost wayyy more than the other races. There's a reason why Terran is more cost-efficient than Protoss.

2. Terran medivacs >>> Protoss shield regeneration

3. Yeah, EMP pretty much hard-counters an entire race. Snipe does wonders against a lot of Zerg too


This right here is the reason for ALL the upgrades being reduced in cost. Winner, winner, chicken dinner.
Vrtra Vanquisher/Tiamat Trouncer/World Serpent Slayer
Cloud9157
Profile Joined December 2010
United States2968 Posts
October 26 2011 01:06 GMT
#992
On October 26 2011 10:01 dukem wrote:
I don't understand the weapon/armor buff for protoss, when they already had chrono as an advantage of getting out those upgrades fast?? Sounds like a fair compensation to me


Poor scaling overall is one of the reasons. Colossi, Immortals, and DTs have fantastic scaling, but they're all either not used in mass, or get focused down.

Zealots: 8>9>10>11
Stalkers: 14>15>16>!7
Sentrys: 6>7>8>9

We also have the most expensive units in the game.

"Are you absolutely sure that armor only affects the health portion of a protoss army??? That doesn't sound right to me. source?" -Some idiot
aksfjh
Profile Joined November 2010
United States4853 Posts
October 26 2011 01:06 GMT
#993
On October 26 2011 09:56 VirgilSC2 wrote:
Show nested quote +
On October 26 2011 09:51 aksfjh wrote:
On October 26 2011 09:42 VirgilSC2 wrote:
On October 26 2011 09:40 aksfjh wrote:
On October 26 2011 09:31 mordk wrote:
On October 26 2011 09:28 aksfjh wrote:
On October 26 2011 09:24 mordk wrote:
On October 26 2011 09:15 Nightshake wrote:
On October 26 2011 09:04 Snaphoo wrote:
On October 26 2011 09:00 Nightshake wrote:
[quote]


I just...completely agree....


Watch some GSL on GomTvT instead of deciding that your experiences in Platinum should guide Blizz balancing decisions.

I'm glad you feel qualified to judge how good Korean Ps are-- could it be, though, that you just need to learn to play better against Protoss and that in fact T has a balance advantage over P? I would trust the experience of GSL Code S results since GAME RELEASE with the exception of MC over that of the ladder experience of a random TL poster.



mjwNshake 863 (master Terran)
Milkshake 558 (master Protoss)

Who said I was Platinum ?
I have the right to agree to something. Please stop talking about leagues, it's stupid, especially witht he fact that I'm master with both races, so I think i can be quite objective.

In face, PvT is quite balanced, but the metagame is just a huge disorder, where it's batlle between mass Ghosts/Vikings and mass Colossus/HT.


Ghosts own HTs hard in almost any possible situation. The only way a HT can be more effective than a Ghost is if Protoss has sight advantage (which allows feedback) which is impossible because of scans killing observers easily.

This is best seen in the only TSL3 game between MC and ThorZain on TDA. MC was playing masterfully, actually countering everything TZ did, yet he was starting to fall behind because of ghosts. Then TZ made a mistake with his ghosts, leaving them too close to the ramp at the exit of MC's natural. This allowed HTs to feedback safely, and won MC a crucial encounter. Without sight advantage, you cannot beat Ghosts.

It's basically because Ghosts are faster, and considering AoE, EMP has the longer range, so they control the pace of the GvHT balance because of their micro advantage

Man, if only Protoss had other units ghosts didn't counter so well, maybe a giant unit that had siege range and did a lot of damage, or another unit that requires a lot of DPS to kill, has much more life than shields, and can be massed easily... Oh well, guess ghosts are just too good without these units...


LOL.... You understand the standard composition to counter colossi includes vikings too right? You understand that once ghosts shoot their EMP it doesn't matter if they die right? You realize you're stating ghosts are useless against colo when they actually deal 100 instant damage to them as well, while also hitting all units below them right?

God... people can be so shortsighted...

Maybe if there were units that could prevent vikings from getting too close to colossi. Some unit that did AoE damage at ~9 range, maybe with other units which are closer that can pick off stray vikings. Of course, it would be unfair if these units just rolled over whatever the Terran put out, but maybe if micro or positioning was required, it would be a useful composition... But I guess Blizz just wants Terran to win all the time!
I'm really trying to think what unit Protoss has that can reliably zone out Vikings, has an AoE 9 Range attack? Help me out here.

This a delicate dance we do. Playfully ignorant of what can and can't be done. Maybe such a delicate dance could be applied to the matchup, so that the smallest mistake could win either side the battle...

You mean like....*gasp*+ Show Spoiler +
An EMP nerf?

Surprise! The matchup was already a delicate dance. Terrans already complain about how volatile engagements are, as do Protoss. On one hand, you get off beautiful EMPs, position your vikings correctly, and/or spread your bio out well and roll the P army. On the other hand, you keep fumbling the engagement with bad emps, bad stims, bad viking positioning/count, and/or get caught in a bad spot. The matchup was perfectly fine where it was with what each race had. This will just tilt it (most likely) into P favor.
Link_Drako
Profile Joined April 2011
United States53 Posts
October 26 2011 01:06 GMT
#994
This is going to destroy PvZ. Now what will happen in most match ups is this: Toss will one base a 2/2/0 or 2/0/2 or if your really unlucky 3/3/3 and this will happen by mid-game. Zerg already can do nothing to them for the first 6mins of a game. Now your basically saying when they do decided to come out, they will have out done Zerg in upgrades, which was the only thing keeping us afloat.

This is by far the worst patch to Toss I have seen. I am astounded that they worry about PvT when it's plain as day that ZvP is unbalanced in favor of Toss. Toss had methods of dealing with Terran. Zerg is the one who is hurting the most, yet not a single patch has fixed the issues. No real help has come to them at all.

This patch won't last. Mark my words, Toss will be unbalanced now for sure. (Like they weren't before).
To get smarter, you first have to play a smarter opponent. -Fundamentals of Chess (1883)
Chemzoar
Profile Joined March 2011
United States14 Posts
October 26 2011 01:06 GMT
#995
Very excited about these changes. Def. wasn't expecting the upgrade buffs. Won't make a HUGE difference IMO, but a little extra cash for that one extra tier 3 unit is always nice
Grndr101
Profile Joined March 2011
Belgium125 Posts
Last Edited: 2011-10-26 01:07:17
October 26 2011 01:06 GMT
#996
Of all the races they pick protoss to get a buff?? And upgrade wise too, idk you'd think they already outupgrade other races bc of chronoboost.

About EMP, I'd have to see what it looks like, but I'm guessing it will be a pretty big change. If you don't land emp's now you're already f'ed, but now it'll be even harder.
Tweleve
Profile Joined March 2011
United States644 Posts
October 26 2011 01:08 GMT
#997
wow this patch just gave me the biggest hard-on ever
(╯°□°)╯︵ ┻━┻
0neder
Profile Joined July 2009
United States3733 Posts
October 26 2011 01:08 GMT
#998
On October 26 2011 10:06 ayaz2810 wrote:
Show nested quote +
On October 26 2011 10:05 DarkPlasmaBall wrote:
On October 26 2011 10:03 jazzman wrote:
On October 26 2011 09:59 Whitewing wrote:
On October 26 2011 09:56 jazzman wrote:
On October 26 2011 09:50 Whitewing wrote:

Ghost is horrifically overpowered lategame TvZ, and it's because snipe is spammable with no CD.


Kind of like infested Terrans?


I think infested terrans need a nerf too, so yeah. Infested Terrans don't hardcounter an entire race though.


EMP does not hardcounter an entire race. That's a silly argument to make. Protoss have some of the highest health units in the game as it is:

Zealot: 100/50
Stalker 80/80
Immortal 200/100
Archon 10/350

Also shields have the fastest regen rate of anything in the game.


1. Protoss units cost wayyy more than the other races. There's a reason why Terran is more cost-efficient than Protoss.

2. Terran medivacs >>> Protoss shield regeneration

3. Yeah, EMP pretty much hard-counters an entire race. Snipe does wonders against a lot of Zerg too


This right here is the reason for ALL the upgrades being reduced in cost. Winner, winner, chicken dinner.

I don't think you get it. Protoss should be the most cost efficient with the strongest units. Zerg should be least, Terran, in the middle.
Whitewing
Profile Joined October 2010
United States7483 Posts
October 26 2011 01:08 GMT
#999
On October 26 2011 10:03 jazzman wrote:
Show nested quote +
On October 26 2011 09:59 Whitewing wrote:
On October 26 2011 09:56 jazzman wrote:
On October 26 2011 09:50 Whitewing wrote:

Ghost is horrifically overpowered lategame TvZ, and it's because snipe is spammable with no CD.


Kind of like infested Terrans?


I think infested terrans need a nerf too, so yeah. Infested Terrans don't hardcounter an entire race though.


EMP does not hardcounter an entire race. That's a silly argument to make. Protoss have some of the highest health units in the game as it is:

Zealot: 100/50
Stalker 80/80
Immortal 200/100
Archon 10/350

Also shields have the fastest regen rate of anything in the game.

Edit: See I dont think infested terrans are OP because it is something that makes zerg different. Its something where you can give ground to zerg for and reposition.


Is there any unit that Protoss can make that a ghost is completely 100% worthless against? Is it almost always a good thing to have ghosts as Terran vs. Protoss?

Yeah, exactly. Same question can be asked vs. zerg lategame: it's always better to have a bunch of ghosts than not to have them, and they aren't that hard to make, unlike battlecruisers or carriers.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Ayaz2810
Profile Joined September 2011
United States2763 Posts
October 26 2011 01:09 GMT
#1000
On October 26 2011 10:06 Grndr101 wrote:
Of all the races they pick protoss to get a buff?? And upgrade wise too, idk you'd think they already outupgrade other races bc of chronoboost.

About EMP, I'd have to see what it looks like, but I'm guessing it will be a pretty big change. If you don't land emp's now you're already f'ed, but now it'll be even harder.


1. Protoss units cost wayyy more than the other races. There's a reason why Terran is more cost-efficient than Protoss.

Stole this from another poster. We have been saying it for pages and pages. Read some of them. It will help.

Protoss armies are not cost effective compared to the other races. The faster upgrades and tiny bit of extra money allows for a more cost effective army. It's not hard to understand.
Vrtra Vanquisher/Tiamat Trouncer/World Serpent Slayer
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