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1.4.2 Patch notes PTR - Page 47

Forum Index > SC2 General
2455 CommentsPost a Reply
Prev 1 45 46 47 48 49 123 Next
Genome852
Profile Blog Joined August 2010
United States979 Posts
Last Edited: 2011-10-26 00:48:21
October 26 2011 00:46 GMT
#921
On October 26 2011 09:44 DreamChaser wrote:
Blizzard still isn't going to fix my graphics problem...maybe its just unlisted....or maybe i'll continue playing games were i feel like im playing a game from 1990 thats cool whatever blizzard.


Are you sure it's not just your computer - -


On October 26 2011 09:44 diLLa wrote:
What some people don't get is that terran actually doesn't need the EMP to actually kill stuff


Pure MMM in late game TvP just melts, ghosts are pretty much a necessity later... as are vikings for colo.
StarVconvoY
Profile Blog Joined September 2010
United States28 Posts
October 26 2011 00:46 GMT
#922
These changes are pretty snazzy. Who knows what the ultimate outcome of just a little cheaper shields will bring? Or the reduction on the plus 2 armor/ attack for that matter?
The change in EMP is sweeeet! Can't wait to see this implemented or some similar EMP fix to address the Protoss' woes.
Many many moons ago I was a diamond Protoss
chasfrank
Profile Joined March 2010
Gambia59 Posts
October 26 2011 00:46 GMT
#923
I'm curious whether or not they will add .5 or 1 range to EMP as the timing window to get it off on templars in time is really really tight now.
Stanlot
Profile Joined December 2010
United States5742 Posts
October 26 2011 00:46 GMT
#924
I actually prefer a radius nerf to a range nerf. In a major engagement, EMPs are gonna be blanketing your army no matter what, even if the range is decreased because just about no one is fast enough to neutralize 6-10 ghosts with feedbacks before they drop. Radius decrease means at least a good portion of your army won't get all their shields blasted away instantly.
MC: "Sentry Forcefield Forcefield Marauder... cage Marauder die die"
Chvol
Profile Joined August 2010
United States200 Posts
October 26 2011 00:46 GMT
#925
triple forge upgrade build incoming.
VirgilSC2
Profile Blog Joined June 2011
United States6151 Posts
October 26 2011 00:47 GMT
#926
On October 26 2011 09:46 chasfrank wrote:
I'm curious whether or not they will add .5 or 1 range to EMP as the timing window to get it off on templars in time is really really tight now.

That's how it's supposed to be. You shouldn't be able to get an automatic win in the EMP vs Feedback war.
Clarity Gaming #1 Fan | Avid MTG Grinder | @VirgilSC2
Ayaz2810
Profile Joined September 2011
United States2763 Posts
Last Edited: 2011-10-26 00:48:23
October 26 2011 00:47 GMT
#927
On October 26 2011 09:46 Stanlot wrote:
I actually prefer a radius nerf to a range nerf. In a major engagement, EMPs are gonna be blanketing your army no matter what, even if the range is decreased because just about no one is fast enough to neutralize 6-10 ghosts with feedbacks before they drop. Radius decrease means at least a good portion of your army won't get all their shields blasted away instantly.


There are actually a couple people in this thread that think it WAS a range nerf. Derp. You can still blanket the front/middle of a toss army with ease.
Vrtra Vanquisher/Tiamat Trouncer/World Serpent Slayer
aksfjh
Profile Joined November 2010
United States4853 Posts
October 26 2011 00:48 GMT
#928
On October 26 2011 09:44 diLLa wrote:
What some people don't get is that terran actually doesn't need the EMP to actually kill stuff, which a lot of them claim. Terran already has insane dps on stimmed marines and marauders. An EMP + stimmed bio is SICK damage, and protoss couldn't do shit about it in a proper way.

Getting rid of energy at an HT is the same as killing it when it comes to battles, not even mentioning the fact it halves the hp of pretty much every unit protoss has. I'd rather have a spell instant half the bio HP, than a feedback or storm.

And then I ain't even including the fact it has cloak, can nuke and does have a standard attack too.

It's a good change imo.


You do have a combination of spells that do that. Stim + even 1 tick of storm = 30-40 damage, ~32-50% of the health of my bio ball.
Zidane
Profile Blog Joined July 2008
United States1689 Posts
October 26 2011 00:48 GMT
#929
They didn't buff toss enough, this is miniscule
XRaDiiX
Profile Blog Joined November 2010
Canada1730 Posts
Last Edited: 2011-10-26 00:49:22
October 26 2011 00:48 GMT
#930
This is so disappointing as Zerg; Protoss already get to chronoboost their upgrades now their gonna get cheaper chronoboosted upgrades.

Thus spells doom vs Zerg. Protoss upgrades are way more beneficial To a Protoss army than zerg upgrades are to a zerg

Never GG MKP | IdrA
Sharkyloft
Profile Joined December 2010
Colombia69 Posts
October 26 2011 00:48 GMT
#931


I wonder how this patches affect professional players. For us (and I mean people that dont earn their living playing Starcraft) patches dont really change our lives. But how about the pros? They play games worth thousands of dollars, where a .5 change in radius can really change their careers and their lives. Blizzard has a very big responsibility when they change the game, and every day that passes as the game grows bigger their responsibility is greater.

I believe when they patch the game they consider mostly how balance is in the profesional scene, not some mid masters players on the ladder.
Arkless
Profile Joined April 2010
Canada1547 Posts
Last Edited: 2011-10-26 00:50:00
October 26 2011 00:48 GMT
#932
On October 26 2011 09:43 Cloud9157 wrote:
Show nested quote +
On October 26 2011 09:34 jazzman wrote:

You do realize that EMP can still take 40% of a colossus HP bar right?


Lets see what feedback can do:
Instant kill: Banshee, medivac, ghost
Deal 200 damage to Thor/BC

Want to know why Terran only go bio vs P? Because every other unit is useless and a liability.



EMP your Thors/BCs.

Ghosts outrange HTs. Send one in to feedback as many as it can? Have 2 snipes.

Banshees are utterly useless except for harass or 1/1/1. They're rarely even used in large numbers in a macro game.

Medivacs I'll give you.

You overlook the fact that HTs are slow as hell and can be seen coming from a mile away. Send 3 or 4 units in to kill it, gg.


Derp, thats what we did in beta and blizz made cannons on cd instead of mana on thors ( dont get me started as why a fucking machine shouldn't have mana) for that exact reason. Not only that, but it's retarded to have to cast an emp on your own army.......... And yeah, on your second point. Sacking 4ish marauders or what have you to POSSIBLY kill 1 HT isn't cost effective in any way shape or form.
http://www.mixcloud.com/Arkless/ http://www.soundcloud.com/Arkless
TerribaDD
Profile Joined October 2011
2 Posts
October 26 2011 00:48 GMT
#933
On October 26 2011 09:47 VirgilSC2 wrote:
Show nested quote +
On October 26 2011 09:46 chasfrank wrote:
I'm curious whether or not they will add .5 or 1 range to EMP as the timing window to get it off on templars in time is really really tight now.

That's how it's supposed to be. You shouldn't be able to get an automatic win in the EMP vs Feedback war.


Exactly. Ghosts beat HT every time, they could even nerf the range of EMP to match the range of feedback. Then it all comes down to who gets their spell off first
Stanlot
Profile Joined December 2010
United States5742 Posts
October 26 2011 00:49 GMT
#934
On October 26 2011 09:47 ayaz2810 wrote:
Show nested quote +
On October 26 2011 09:46 Stanlot wrote:
I actually prefer a radius nerf to a range nerf. In a major engagement, EMPs are gonna be blanketing your army no matter what, even if the range is decreased because just about no one is fast enough to neutralize 6-10 ghosts with feedbacks before they drop. Radius decrease means at least a good portion of your army won't get all their shields blasted away instantly.


There are actually a couple people in this thread that think it WAS a range nerf. Derp.

To be fair, it's an "effective" range nerf since it dropped from 12 to 11.5
MC: "Sentry Forcefield Forcefield Marauder... cage Marauder die die"
KatuStarcraft
Profile Joined September 2010
Canada161 Posts
October 26 2011 00:49 GMT
#935
mannnnnnnnnnnnnnnnn toss already get mass quick upgrades cuz they're awesome, now they'll be able to afford tech at the same time.

Brutal!
Video games and whiskey.
VTPerfect
Profile Blog Joined March 2011
United States487 Posts
October 26 2011 00:49 GMT
#936
tripple forge <3
.oNe.
Profile Joined January 2011
Germany12 Posts
October 26 2011 00:49 GMT
#937
i would prefer to decrease emp range instead of radius, to make it a fair micro battle between emp and feedback.

not sure how/if the upgrade cost reduction has any influence at all. its not like these are big amounts at the time of the game when you have 1/1 done.
Ayaz2810
Profile Joined September 2011
United States2763 Posts
October 26 2011 00:49 GMT
#938
On October 26 2011 09:48 TerribaDD wrote:
Show nested quote +
On October 26 2011 09:47 VirgilSC2 wrote:
On October 26 2011 09:46 chasfrank wrote:
I'm curious whether or not they will add .5 or 1 range to EMP as the timing window to get it off on templars in time is really really tight now.

That's how it's supposed to be. You shouldn't be able to get an automatic win in the EMP vs Feedback war.


Exactly. Ghosts beat HT every time, they could even nerf the range of EMP to match the range of feedback. Then it all comes down to who gets their spell off first


If they nerfed the range, I think most people would agree that the radius could stay at the original 2. Seems pretty damn fair to me.
Vrtra Vanquisher/Tiamat Trouncer/World Serpent Slayer
Genome852
Profile Blog Joined August 2010
United States979 Posts
October 26 2011 00:49 GMT
#939
On October 26 2011 09:49 VTPerfect wrote:
tripple forge <3


I think you're on to something.
iNbluE
Profile Joined January 2011
Switzerland674 Posts
October 26 2011 00:49 GMT
#940
Weird changes for the upgrades. I mean, there's no real problem in PvT late game right? So making upgrades cheaper, I don't really get it. Especially since these differences are so weak when reaching 2-2 upgrades (at least 3 bases). The shield changes make sense though. Nice archon buff.

As for the EMP nerf, FINALLY.
ლ(╹◡╹ლ)
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