• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:13
CEST 13:13
KST 20:13
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins HomeStory Cup 298Serral wins Maestros of the Game 243ByuL, and the Limitations of Standard Play3Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12
Community News
Weekly Cups (July 6 - 12): Protoss strike back2BSL Season 22 Full Overview & Conclusion7BSL Season 22 Full Overview & Conclusion7Weekly Cups (June 29-July 5): Solar Doubles0MC vs IdrA, Boxer vs Nal_rA to be Legacy Matches @ BlizzCon44
StarCraft 2
General
Weekly Cups (July 6 - 12): Protoss strike back Is the larve respawn broken? Serral wins HomeStory Cup 29 Serral wins Maestros of the Game 2 Reynor: GSL Loss Wasn't About Preparation Format
Tourneys
GSL CK #5 Race War WardiTV Summer Cup 2026 RSL Revival: Season 6 - Qualifiers and Main Event HomeStory Cup 29 Vespene Cup #1 — $300+ USD, July 10
Strategy
[G] Having the right mentality to improve
Custom Maps
New Map Maker - Looking for Advice - Love or Hate Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
The PondCast: SC2 News & Results Mutation # 534 Burning Evacuation Mutation # 533 Die Together Mutation # 532 Nuclear Family
Brood War
General
ASL 22 Proposed Map Pool Pros Debate: Zerg Unfairly Nerfed? (ASL S22 map) ASL22 General Discussion BSL Season 22 Full Overview & Conclusion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Wildcard Qualifier IPSL Spring 2026 Top 4! [Megathread] Daily Proleagues CSLAN 4 is Coming!
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Creating a full chart of Zerg builds Relatively freeroll strategies
Other Games
General Games
General RTS Discussion Thread Stormgate/Frost Giant Megathread Path of Exile Summer Games Done Quick 2026! Nintendo Switch Thread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
NeO.D_StephenKing vs This Guy From 1 Million Dance TL Mafia Community Thread TL Mafia Power Rank Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread UK Politics Mega-thread YouTube Thread Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club The HerO Fan Club!
Media & Entertainment
Movie Discussion! Anime Discussion Thread Series you have seen recently...
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Tennis[sport] Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Simple Questions Simple Answers FPS when play League Of Legend on laptop How to clean a TTe Thermaltake keyboard?
TL Community
The Automated Ban List
Blogs
Major Shifts in the Gaming I…
TrAiDoS
An Exploration of th…
waywardstrategy
Gauntlet SC2: A Retrospectiv…
Ctone23
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Evil Gacha Games and the…
ffswowsucks
StarCraft improvement
iopq
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9170 users

1.4.2 Patch notes PTR - Page 108

Forum Index > SC2 General
2455 CommentsPost a Reply
Prev 1 106 107 108 109 110 123 Next
Necro)Phagist(
Profile Blog Joined October 2010
Canada6660 Posts
November 01 2011 19:04 GMT
#2141
On November 01 2011 06:55 Zombo Joe wrote:
I was never aware EMP needed a nerf?

Maybe, just maybe, Protoss players would learn about army spreading, then suddenly EMP does jack shit. If you've seen a progamer doing a 2 ghost push in TvP before, you would know that the Protoss will ALWAYS spread his army out, especially his sentries.

At that point if Terran tries to engage he will almost cerntainly lose the battle. The only time EMP is problematic is when I hit 8 storm ready HT's with 1 EMP because Protoss clumped them all up because he 1a'd his army. That is not a balance problem, that is a lack of micro. If Terran players stayed with this same mentality of EMP Protoss have, to that of Banelings, Terran would still MMM every game vs Zerg and then whine that maxed engagements vs Zerg are impossible due to the nature of 60 banelings running over their bio.

What should be changed is making EMP projectile travel slower so Protoss can MICRO against it but really at this point, its going to take a metagame shift, not a balance shift.

Yea in early game when its two ghosts you can split your army and be ok. but late game when terran has anywhere between 5-9+ ghosts it doesn't matter how much you spread your army, can literally blanket the entire army in emps. there goes 1/2 of its health and all of our spells = GG
"Are you talking to me? Because your authority is not recognized in fort kick ass!"" ||Park Jung Suk|| |MC|HerO|HyuN|
hunts
Profile Joined September 2010
United States2113 Posts
November 01 2011 19:04 GMT
#2142
On November 01 2011 07:03 AIRwar wrote:
Show nested quote +
On November 01 2011 07:00 []Phase[] wrote:
as zerg I wouldve liked a snipe nerf...

emp vs shields was a problem, but it isnt the only ability of ghost thats abit rediculous


Snipe is a bit ridiculous imo.. I keep seeing games where Zerg has clear advantage but a few snipes insta-kills their key units for free basically.. =/


this! It just doesn't feel right that 1 unit (the ghost) can hard counter all of zergs lategame units (infestors, brood lords, ultras) very effectively and efficiently. It almost feels like zergs are forced to finish off a T before they are able to start making some ghosts because once ghosts hit the field it almost feels like the Z is punished for making their best and most expensive units.
twitch.tv/huntstv 7x legend streamer
Snaphoo
Profile Joined July 2010
United States614 Posts
November 01 2011 19:07 GMT
#2143
On November 02 2011 04:02 0neder wrote:
This is nice, but really the zealot and stalker are too weak because sentries and warpgates are too strong, too early. I'm sorry, but a stalker should beat anything of comparable cost easily, same with a zealot. I would make guardian shield an upgrade, buff unit hp/dps/shields, and then nerf blink again.

EDIT: Barring the Marauder's removal, I would make concussive shells not effect shields as well.


You think Stalkers and Zealots beat units for cost early game? There are these things called "stim" "kiting" and "concussive shell" that and Terran above Plat uses to crush early Gateway compositions for-cost.

Dfgj
Profile Joined May 2008
Singapore5922 Posts
November 01 2011 19:09 GMT
#2144
On November 02 2011 04:07 Snaphoo wrote:
Show nested quote +
On November 02 2011 04:02 0neder wrote:
This is nice, but really the zealot and stalker are too weak because sentries and warpgates are too strong, too early. I'm sorry, but a stalker should beat anything of comparable cost easily, same with a zealot. I would make guardian shield an upgrade, buff unit hp/dps/shields, and then nerf blink again.

EDIT: Barring the Marauder's removal, I would make concussive shells not effect shields as well.


You think Stalkers and Zealots beat units for cost early game? There are these things called "stim" "kiting" and "concussive shell" that and Terran above Plat uses to crush early Gateway compositions for-cost.


He's saying that stalkers and zealots don't beat units for cost -_- and that it's necessary because sentries and warpgates would otherwise make them too strong.
MajorityofOne
Profile Joined December 2010
Canada2506 Posts
November 01 2011 19:18 GMT
#2145
On November 02 2011 04:04 hunts wrote:
Show nested quote +
On November 01 2011 07:03 AIRwar wrote:
On November 01 2011 07:00 []Phase[] wrote:
as zerg I wouldve liked a snipe nerf...

emp vs shields was a problem, but it isnt the only ability of ghost thats abit rediculous


Snipe is a bit ridiculous imo.. I keep seeing games where Zerg has clear advantage but a few snipes insta-kills their key units for free basically.. =/


this! It just doesn't feel right that 1 unit (the ghost) can hard counter all of zergs lategame units (infestors, brood lords, ultras) very effectively and efficiently. It almost feels like zergs are forced to finish off a T before they are able to start making some ghosts because once ghosts hit the field it almost feels like the Z is punished for making their best and most expensive units.


That Terran has one unit that shuts down all three of Zergs legitimate endgame options is silly. Ghosts should be great versus Brood Lords OR Ultras....that snipe dominates both is rough on Zerg, nevermind that EMP is great versus Infestors as well.
alepov
Profile Joined December 2010
Netherlands1132 Posts
November 01 2011 19:21 GMT
#2146
On November 02 2011 04:04 Necro)Phagist( wrote:
Show nested quote +
On November 01 2011 06:55 Zombo Joe wrote:
I was never aware EMP needed a nerf?

Maybe, just maybe, Protoss players would learn about army spreading, then suddenly EMP does jack shit. If you've seen a progamer doing a 2 ghost push in TvP before, you would know that the Protoss will ALWAYS spread his army out, especially his sentries.

At that point if Terran tries to engage he will almost cerntainly lose the battle. The only time EMP is problematic is when I hit 8 storm ready HT's with 1 EMP because Protoss clumped them all up because he 1a'd his army. That is not a balance problem, that is a lack of micro. If Terran players stayed with this same mentality of EMP Protoss have, to that of Banelings, Terran would still MMM every game vs Zerg and then whine that maxed engagements vs Zerg are impossible due to the nature of 60 banelings running over their bio.

What should be changed is making EMP projectile travel slower so Protoss can MICRO against it but really at this point, its going to take a metagame shift, not a balance shift.

Yea in early game when its two ghosts you can split your army and be ok. but late game when terran has anywhere between 5-9+ ghosts it doesn't matter how much you spread your army, can literally blanket the entire army in emps. there goes 1/2 of its health and all of our spells = GG

Yes and then you storm in return and he has no army whatsoever vs your half hp army.
ლ(ಠ益ಠლ)
Gescom
Profile Joined February 2010
Canada3513 Posts
November 01 2011 19:24 GMT
#2147
After reading the last few pages: "I'm a diamond level player and I'm smarter than David Kim, Blizzard Data Collection and Pro Player Feedback!"

Mind boggling...
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
Twistacles
Profile Blog Joined June 2010
Canada1327 Posts
November 01 2011 19:25 GMT
#2148
On November 02 2011 04:01 TheDraken wrote:


it's not that emp is too powerful by itself. it's that the rest of the terran army is a meatgrinder and is already shockingly efficient against pretty much everything. if ghosts were never in the game terran would do just fine. giving them something that can take so much shield hp away before engaging is just overkill.

If there was no emp we'd never win. BIO vs collosus+forcefields or storm is not even close

"If you don't give a shit which gum you buy, get stride" - Tyler
Gescom
Profile Joined February 2010
Canada3513 Posts
Last Edited: 2011-11-01 19:27:31
November 01 2011 19:26 GMT
#2149
On November 02 2011 04:25 Twistacles wrote:
Show nested quote +
On November 02 2011 04:01 TheDraken wrote:


it's not that emp is too powerful by itself. it's that the rest of the terran army is a meatgrinder and is already shockingly efficient against pretty much everything. if ghosts were never in the game terran would do just fine. giving them something that can take so much shield hp away before engaging is just overkill.

If there was no emp we'd never win. BIO vs collosus+forcefields or storm is not even close

Bio+Reactor Vikings can beat Collusus+Gateway in the mid-game if army position/micro/upgrades/whatever is in the terran's favour. It happens all the time.
Jaedong Hyuk || Bisu Jangbi || Fantasy Flash
LaM
Profile Blog Joined September 2011
United States1321 Posts
November 01 2011 19:53 GMT
#2150
On November 02 2011 04:21 alepov wrote:
Show nested quote +
On November 02 2011 04:04 Necro)Phagist( wrote:
On November 01 2011 06:55 Zombo Joe wrote:
I was never aware EMP needed a nerf?

Maybe, just maybe, Protoss players would learn about army spreading, then suddenly EMP does jack shit. If you've seen a progamer doing a 2 ghost push in TvP before, you would know that the Protoss will ALWAYS spread his army out, especially his sentries.

At that point if Terran tries to engage he will almost cerntainly lose the battle. The only time EMP is problematic is when I hit 8 storm ready HT's with 1 EMP because Protoss clumped them all up because he 1a'd his army. That is not a balance problem, that is a lack of micro. If Terran players stayed with this same mentality of EMP Protoss have, to that of Banelings, Terran would still MMM every game vs Zerg and then whine that maxed engagements vs Zerg are impossible due to the nature of 60 banelings running over their bio.

What should be changed is making EMP projectile travel slower so Protoss can MICRO against it but really at this point, its going to take a metagame shift, not a balance shift.

Yea in early game when its two ghosts you can split your army and be ok. but late game when terran has anywhere between 5-9+ ghosts it doesn't matter how much you spread your army, can literally blanket the entire army in emps. there goes 1/2 of its health and all of our spells = GG

Yes and then you storm in return and he has no army whatsoever vs your half hp army.


I love storming after I get EMP'ed.
Anything is Possible
rustypipe
Profile Joined November 2010
Canada206 Posts
November 01 2011 19:55 GMT
#2151
How can anyone not say terran especially at high level of play isn't an advantage or OP. Just LOOK at the GSL numbers! its like 80% terran and when you are playing for money or a living you are obviously going to go with the race that gives you the largest % chance to win based on your skill. Even the server statistics show this especially on the Korean servers.

Terrans needed to be taken down a peg, not a large amount but just a little so ZvT and ZvP was a little more favourable or even.

The beatings will continue until moral improves!
rustypipe
Profile Joined November 2010
Canada206 Posts
November 01 2011 19:58 GMT
#2152
Hell, I sit at a low-mid masters level of play on ladder which has had me bounced from Diamond to masters a few times, and one thing I deffently notice is the second I get closer to masters or back in masters there is more Terran players. Maybe its just a coincidence but i doubt it
The beatings will continue until moral improves!
Wafflesman
Profile Joined March 2011
Canada21 Posts
November 01 2011 20:02 GMT
#2153
the change in cost for shield upgrade makes sense in fact it may even need to go down further because emp just makes those upgrades irrelevant my complaint is that the emp change isn't going to solve the problem the real problem is when its late game terran has like 7 ghosts and carpet emps the entire toss army the real change that we need is that emp either takes shields or energy or they can make it so that it takes less of both
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
November 01 2011 20:06 GMT
#2154
On November 02 2011 04:04 hunts wrote:
Show nested quote +
On November 01 2011 07:03 AIRwar wrote:
On November 01 2011 07:00 []Phase[] wrote:
as zerg I wouldve liked a snipe nerf...

emp vs shields was a problem, but it isnt the only ability of ghost thats abit rediculous


Snipe is a bit ridiculous imo.. I keep seeing games where Zerg has clear advantage but a few snipes insta-kills their key units for free basically.. =/


this! It just doesn't feel right that 1 unit (the ghost) can hard counter all of zergs lategame units (infestors, brood lords, ultras) very effectively and efficiently. It almost feels like zergs are forced to finish off a T before they are able to start making some ghosts because once ghosts hit the field it almost feels like the Z is punished for making their best and most expensive units.


It just doesn't feel right that 2 units (infestor + broodlord / ultra) can HARD counter all of terrans lategame units (tanks, thors) very effectively and efficiently.

I watched satini vs a zerg. Satini was on 2 more bases, and he had a HUGE advantage. Satinii had to turtle and couldn't kill his opponent. Why? Because you can't attack against infestor + ultra / broodlord. Satinii had AMAZING ghost control, but just couldn't attack. He had to turtle for an hour, then the zerg dried out. THIS worries me VERY hard. Everyone seems to forget this...
XerrolAvengerII
Profile Joined January 2010
United States510 Posts
November 01 2011 20:07 GMT
#2155
On November 02 2011 04:55 rustypipe wrote:
How can anyone not say terran especially at high level of play isn't an advantage or OP. Just LOOK at the GSL numbers! its like 80% terran and when you are playing for money or a living you are obviously going to go with the race that gives you the largest % chance to win based on your skill. Even the server statistics show this especially on the Korean servers.

Terrans needed to be taken down a peg, not a large amount but just a little so ZvT and ZvP was a little more favourable or even.



By that statement, i'm gonna infer you mean that the problem doesn't actually lie in Terran strenght, but that zerg needs more tweaking to make its success equally probable with equal player skill?

I'm sad how blizzard is "happy" with balance, when there are so many units that could be filling the space... Carriers could counter thors vs terran, battle cruisers could counter late game mutalisks and broodlords, and hydras could counter terran and protoss mech play... with some tweaks...

I mean, all they hydra REALLY needs (even though i would give it more like +2 vs mech or something) is a range buff... if grooved spines was +2 instead of +1, it would be huge.. because then hydras would be practically a zerg tier 2 siege range being superior to bio and gateway range... then in combo with good mid game infestors it would enable zerg to be aggressive in the mid game (both in direct attacks, but also in drops and harassment)...

Battle cruisers are only seen in TvT, if they made the air damage match the ground damage and possibly added a bonus vs bio (something like 8 +2 vs biological), then BCs would make a substitute for ghosts in the mid to late TvZ for fighting mutalisks and broodlords (allowing ghosts to return to 150min/150gas where they belong)

Carriers are sad, but what i noticed is that void rays have an unneccesary +20% damage vs massive... that should go, isntead give carriers a +2 vs armored, and then Carriers would be good addition both as gimmicks, but also at dealing with late game armor units like ultralisks and roach heavy play (even though they are vulnerable to void rays and vikings and corruptors)

I see these units and say, how can blizzard neglect so many promising units... with tweaks like this they could solve all the problems without making or breaking the units that currently work!
Hey! Hey! Can I interest you in some fruit? Would you like a Banana!?...
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
Last Edited: 2011-11-01 20:11:28
November 01 2011 20:11 GMT
#2156
On November 02 2011 04:55 rustypipe wrote:
How can anyone not say terran especially at high level of play isn't an advantage or OP. Just LOOK at the GSL numbers! its like 80% terran and when you are playing for money or a living you are obviously going to go with the race that gives you the largest % chance to win based on your skill. Even the server statistics show this especially on the Korean servers.

Terrans needed to be taken down a peg, not a large amount but just a little so ZvT and ZvP was a little more favourable or even.



Just look at CODE A GSL, MLG, ESWC and every other tournament! You will notice 2 things:
- EU / NA terrans are DOMINATED, not DOMINATING (only thorzain and select are doing decent).
- Z and P are doing extremely well.

JUST LOOK at this (http://www.teamliquid.net/tlpd/sc2-international/individual-leagues) and tell me that terran is OP.

+ Show Spoiler +
MLG with BEASTLY terrans like BOMBER, BOXER, PUMA, POLT, THESTC, ... ends in a PvP finals, and you dare to say that terran is OP?
freetgy
Profile Joined November 2010
1720 Posts
Last Edited: 2011-11-01 20:14:27
November 01 2011 20:14 GMT
#2157
On November 02 2011 05:11 Snowbear wrote:
Show nested quote +
On November 02 2011 04:55 rustypipe wrote:
How can anyone not say terran especially at high level of play isn't an advantage or OP. Just LOOK at the GSL numbers! its like 80% terran and when you are playing for money or a living you are obviously going to go with the race that gives you the largest % chance to win based on your skill. Even the server statistics show this especially on the Korean servers.

Terrans needed to be taken down a peg, not a large amount but just a little so ZvT and ZvP was a little more favourable or even.



Just look at CODE A GSL, MLG, ESWC and every other tournament! You will notice 2 things:
- EU / NA terrans are DOMINATED, not DOMINATING (only thorzain and select are doing decent).
- Z and P are doing extremely well.

JUST LOOK at this (http://www.teamliquid.net/tlpd/sc2-international/individual-leagues) and tell me that terran is OP.

+ Show Spoiler +
MLG with BEASTLY terrans like BOMBER, BOXER, PUMA, POLT, THESTC, ... ends in a PvP finals, and you dare to say that terran is OP?


the highest level of play is Code S so arguing that second class terran players are not as dominating as they could be in the lower leagues means nothing for high level balance.
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
November 01 2011 20:17 GMT
#2158
On November 02 2011 05:14 freetgy wrote:
Show nested quote +
On November 02 2011 05:11 Snowbear wrote:
On November 02 2011 04:55 rustypipe wrote:
How can anyone not say terran especially at high level of play isn't an advantage or OP. Just LOOK at the GSL numbers! its like 80% terran and when you are playing for money or a living you are obviously going to go with the race that gives you the largest % chance to win based on your skill. Even the server statistics show this especially on the Korean servers.

Terrans needed to be taken down a peg, not a large amount but just a little so ZvT and ZvP was a little more favourable or even.



Just look at CODE A GSL, MLG, ESWC and every other tournament! You will notice 2 things:
- EU / NA terrans are DOMINATED, not DOMINATING (only thorzain and select are doing decent).
- Z and P are doing extremely well.

JUST LOOK at this (http://www.teamliquid.net/tlpd/sc2-international/individual-leagues) and tell me that terran is OP.

+ Show Spoiler +
MLG with BEASTLY terrans like BOMBER, BOXER, PUMA, POLT, THESTC, ... ends in a PvP finals, and you dare to say that terran is OP?


the highest level of play is Code S so arguing that second class terran players are not as dominating as they could be in the lower leagues means nothing for high level balance.


Those code S terrans attend other tourneys, and guess what? They don't dominate as much as in code S. Watch MLG, ESWC, etc...
KAmaKAsa
Profile Joined July 2011
Finland210 Posts
November 01 2011 20:19 GMT
#2159
"second class terran players" are you fucking serious? the fact is the korean style of play is still kind of keeping up but it will probably fall down soon aswell... and the reason why there are so many terrans in code S is because the format was so retarded for a long time... and most of the code A players can just as well be code S...
blacklist_member
Profile Joined January 2011
Australia318 Posts
November 01 2011 20:19 GMT
#2160
On November 02 2011 05:14 freetgy wrote:
Show nested quote +
On November 02 2011 05:11 Snowbear wrote:
On November 02 2011 04:55 rustypipe wrote:
How can anyone not say terran especially at high level of play isn't an advantage or OP. Just LOOK at the GSL numbers! its like 80% terran and when you are playing for money or a living you are obviously going to go with the race that gives you the largest % chance to win based on your skill. Even the server statistics show this especially on the Korean servers.

Terrans needed to be taken down a peg, not a large amount but just a little so ZvT and ZvP was a little more favourable or even.



Just look at CODE A GSL, MLG, ESWC and every other tournament! You will notice 2 things:
- EU / NA terrans are DOMINATED, not DOMINATING (only thorzain and select are doing decent).
- Z and P are doing extremely well.

JUST LOOK at this (http://www.teamliquid.net/tlpd/sc2-international/individual-leagues) and tell me that terran is OP.

+ Show Spoiler +
MLG with BEASTLY terrans like BOMBER, BOXER, PUMA, POLT, THESTC, ... ends in a PvP finals, and you dare to say that terran is OP?


the highest level of play is Code S so arguing that second class terran players are not as dominating as they could be in the lower leagues means nothing for high level balance.

Exactly this, Its like saying banelings are OP in the gold league because the terrans there can't split...
MC and MKP fighting ^^
Prev 1 106 107 108 109 110 123 Next
Please log in or register to reply.
Live Events Refresh
WardiTV Weekly
11:00
WardiTV Mondays #95
IntoTheiNu 287
WardiTV232
Rex75
TKL 70
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko356
Ryung 94
Rex 75
TKL 70
SHIN 38
herO (SOOP) 20
DenverSC2 7
StarCraft: Brood War
Calm 6425
Sea 3083
Bisu 1135
Shuttle 586
Hyuk 554
Jaedong 458
firebathero 434
Larva 334
Mini 311
BeSt 287
[ Show more ]
Light 195
EffOrt 166
Soulkey 157
Stork 152
Snow 118
ggaemo 92
ToSsGirL 90
Soma 85
Pusan 69
Free 69
Sharp 63
ZerO 60
Rush 50
hero 43
Sexy 43
PianO 41
Mong 33
sorry 32
[sc1f]eonzerg 32
Bale 30
soO 29
scan(afreeca) 26
Hm[arnc] 23
Aegong 22
Killer 21
yabsab 20
JYJ 17
910 16
sSak 15
IntoTheRainbow 15
Icarus 12
Noble 10
Movie 9
Yoon 9
Shine 5
Sea.KH 4
Dota 2
Gorgc831
Dendi132
League of Legends
JimRising 475
Other Games
B2W.Neo1016
crisheroes230
RuFF_SC215
ZerO(Twitch)9
Organizations
Other Games
gamesdonequick2557
BasetradeTV299
StarCraft: Brood War
lovetv 13
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• LUISG 45
• Light_VIP 18
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• lizZardDota280
Upcoming Events
The PondCast
22h 47m
Replay Cast
1d 21h
CrankTV Team League
1d 23h
Replay Cast
2 days
CrankTV Team League
2 days
Replay Cast
3 days
RSL Revival
3 days
Clem vs Lambo
Scarlett vs Cure
CranKy Ducklings
3 days
IPSL
4 days
Dragon vs Hawk
RSL Revival
4 days
Classic vs Trap
herO vs SHIN
[ Show More ]
Sparkling Tuna Cup
4 days
IPSL
5 days
Bonyth vs Ret
WardiTV Weekly
5 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

YSL S3
HSC XXIX
Eternal Conflict S2 E2

Ongoing

IPSL Spring 2026
Acropolis #4
CSL 2026 Summer (S21)
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
SCTL 2026 Spring
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026

Upcoming

Escore Tournament S3: W3
ASL S22 SEASON OPEN Day 1
Escore Tournament S3: W4
ASL S22 SEASON OPEN Day 2
Escore Tournament S3: W5
CSLAN 4
Blizzard Classic Cup 2026
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
Light Tournament 2026
Eternal Conflict S2 Finale
Eternal Conflict S2 E3
Logitech G Connect 2026
StarSeries Fall 2026
FISSURE Playground #5
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.