• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 11:58
CEST 17:58
KST 00:58
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL19] Finals Recap: Standing Tall9HomeStory Cup 27 - Info & Preview18Classic wins Code S Season 2 (2025)16Code S RO4 & Finals Preview: herO, Rogue, Classic, GuMiho0TL Team Map Contest #5: Presented by Monster Energy6
Community News
Weekly Cups (June 30 - July 6): Classic Doubles2[BSL20] Non-Korean Championship 4x BSL + 4x China8Flash Announces Hiatus From ASL65Weekly Cups (June 23-29): Reynor in world title form?14FEL Cracov 2025 (July 27) - $8000 live event22
StarCraft 2
General
The SCII GOAT: A statistical Evaluation The GOAT ranking of GOAT rankings Weekly Cups (June 23-29): Reynor in world title form? Weekly Cups (June 30 - July 6): Classic Doubles Program: SC2 / XSplit / OBS Scene Switcher
Tourneys
RSL: Revival, a new crowdfunded tournament series FEL Cracov 2025 (July 27) - $8000 live event Sparkling Tuna Cup - Weekly Open Tournament WardiTV Mondays Korean Starcraft League Week 77
Strategy
How did i lose this ZvP, whats the proper response Simple Questions Simple Answers
Custom Maps
[UMS] Zillion Zerglings
External Content
Mutation # 481 Fear and Lava Mutation # 480 Moths to the Flame Mutation # 479 Worn Out Welcome Mutation # 478 Instant Karma
Brood War
General
Flash Announces Hiatus From ASL SC uni coach streams logging into betting site BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ ASL20 Preliminary Maps
Tourneys
[BSL20] Grand Finals - Sunday 20:00 CET CSL Xiamen International Invitational [BSL20] Non-Korean Championship 4x BSL + 4x China The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers I am doing this better than progamers do.
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile What do you want from future RTS games? Beyond All Reason
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Stop Killing Games - European Citizens Initiative Summer Games Done Quick 2024! Summer Games Done Quick 2025!
Fan Clubs
SKT1 Classic Fan Club! Maru Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece [\m/] Heavy Metal Thread
Sports
Formula 1 Discussion 2024 - 2025 Football Thread NBA General Discussion TeamLiquid Health and Fitness Initiative For 2023 NHL Playoffs 2024
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Culture Clash in Video Games…
TrAiDoS
from making sc maps to makin…
Husyelt
Blog #2
tankgirl
StarCraft improvement
iopq
Trip to the Zoo
micronesia
Customize Sidebar...

Website Feedback

Closed Threads



Active: 729 users

1.4.2 Patch notes PTR - Page 109

Forum Index > SC2 General
2455 CommentsPost a Reply
Prev 1 107 108 109 110 111 123 Next
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
November 01 2011 20:21 GMT
#2161
On November 02 2011 05:17 Snowbear wrote:

Those code S terrans attend other tourneys, and guess what? They don't dominate as much as in code S. Watch MLG, ESWC, etc...


Claiming that ESWC and MLG have as CONSISTENTLY high play as GSL Code S is just ridiculous, as is talking about the foreign Terrans when discussing the highest level of play. You are just yet another Terran, clutching at straws to shirk away from how absurdly good your race is at the highest level.
oogieogie
Profile Joined June 2011
United States3657 Posts
Last Edited: 2011-11-01 20:24:23
November 01 2011 20:21 GMT
#2162
On November 02 2011 05:06 Snowbear wrote:
Show nested quote +
On November 02 2011 04:04 hunts wrote:
On November 01 2011 07:03 AIRwar wrote:
On November 01 2011 07:00 []Phase[] wrote:
as zerg I wouldve liked a snipe nerf...

emp vs shields was a problem, but it isnt the only ability of ghost thats abit rediculous


Snipe is a bit ridiculous imo.. I keep seeing games where Zerg has clear advantage but a few snipes insta-kills their key units for free basically.. =/


this! It just doesn't feel right that 1 unit (the ghost) can hard counter all of zergs lategame units (infestors, brood lords, ultras) very effectively and efficiently. It almost feels like zergs are forced to finish off a T before they are able to start making some ghosts because once ghosts hit the field it almost feels like the Z is punished for making their best and most expensive units.


It just doesn't feel right that 2 units (infestor + broodlord / ultra) can HARD counter all of terrans lategame units (tanks, thors) very effectively and efficiently.

I watched satini vs a zerg. Satini was on 2 more bases, and he had a HUGE advantage. Satinii had to turtle and couldn't kill his opponent. Why? Because you can't attack against infestor + ultra / broodlord. Satinii had AMAZING ghost control, but just couldn't attack. He had to turtle for an hour, then the zerg dried out. THIS worries me VERY hard. Everyone seems to forget this...

Are you really saying that infestors,tanks,and thors are lategame units? Also ghosts do seem to be too good vs protoss w/emp and zerg with emp/snipe. I mean what do you even need snipe for? If the zerg has broodlords you can go vikings, and if they have ultras you can go marauders which is easily better then ghosts for them.

inbe4 infestors killing the vikings..they would kill the ghosts too if you catch them, but with cloak + mass qued snipe it is just ridiculous.
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
November 01 2011 20:23 GMT
#2163
On November 02 2011 05:19 blacklist_member wrote:
Show nested quote +
On November 02 2011 05:14 freetgy wrote:
On November 02 2011 05:11 Snowbear wrote:
On November 02 2011 04:55 rustypipe wrote:
How can anyone not say terran especially at high level of play isn't an advantage or OP. Just LOOK at the GSL numbers! its like 80% terran and when you are playing for money or a living you are obviously going to go with the race that gives you the largest % chance to win based on your skill. Even the server statistics show this especially on the Korean servers.

Terrans needed to be taken down a peg, not a large amount but just a little so ZvT and ZvP was a little more favourable or even.



Just look at CODE A GSL, MLG, ESWC and every other tournament! You will notice 2 things:
- EU / NA terrans are DOMINATED, not DOMINATING (only thorzain and select are doing decent).
- Z and P are doing extremely well.

JUST LOOK at this (http://www.teamliquid.net/tlpd/sc2-international/individual-leagues) and tell me that terran is OP.

+ Show Spoiler +
MLG with BEASTLY terrans like BOMBER, BOXER, PUMA, POLT, THESTC, ... ends in a PvP finals, and you dare to say that terran is OP?


the highest level of play is Code S so arguing that second class terran players are not as dominating as they could be in the lower leagues means nothing for high level balance.

Exactly this, Its like saying banelings are OP in the gold league because the terrans there can't split...


Yeah, tournaments like MLG are comparable to gold league... Code S players like polt, MMA, ganzi, Ryung, Bomber, ensnare and nada go to other tournaments, and you won't see them dominate there as hard as they do in code S. Why?
oogieogie
Profile Joined June 2011
United States3657 Posts
Last Edited: 2011-11-01 20:27:44
November 01 2011 20:25 GMT
#2164
On November 02 2011 05:23 Snowbear wrote:
Show nested quote +
On November 02 2011 05:19 blacklist_member wrote:
On November 02 2011 05:14 freetgy wrote:
On November 02 2011 05:11 Snowbear wrote:
On November 02 2011 04:55 rustypipe wrote:
How can anyone not say terran especially at high level of play isn't an advantage or OP. Just LOOK at the GSL numbers! its like 80% terran and when you are playing for money or a living you are obviously going to go with the race that gives you the largest % chance to win based on your skill. Even the server statistics show this especially on the Korean servers.

Terrans needed to be taken down a peg, not a large amount but just a little so ZvT and ZvP was a little more favourable or even.



Just look at CODE A GSL, MLG, ESWC and every other tournament! You will notice 2 things:
- EU / NA terrans are DOMINATED, not DOMINATING (only thorzain and select are doing decent).
- Z and P are doing extremely well.

JUST LOOK at this (http://www.teamliquid.net/tlpd/sc2-international/individual-leagues) and tell me that terran is OP.

+ Show Spoiler +
MLG with BEASTLY terrans like BOMBER, BOXER, PUMA, POLT, THESTC, ... ends in a PvP finals, and you dare to say that terran is OP?


the highest level of play is Code S so arguing that second class terran players are not as dominating as they could be in the lower leagues means nothing for high level balance.

Exactly this, Its like saying banelings are OP in the gold league because the terrans there can't split...


Yeah, tournaments like MLG are comparable to gold league... Code S players like polt, MMA, ganzi, Ryung, Bomber, ensnare and nada go to other tournaments, and you won't see them dominate there as hard as they do in code S. Why?

weren't the last two tournaments before orlando both TvTs or have mostly terrans in top 6? Also even at mlg we see terrans just dominating.

people need to stop thinking that one tournament that ends in a PvP means everything.
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
November 01 2011 20:26 GMT
#2165
On November 02 2011 05:21 oogieogie wrote:
Show nested quote +
On November 02 2011 05:06 Snowbear wrote:
On November 02 2011 04:04 hunts wrote:
On November 01 2011 07:03 AIRwar wrote:
On November 01 2011 07:00 []Phase[] wrote:
as zerg I wouldve liked a snipe nerf...

emp vs shields was a problem, but it isnt the only ability of ghost thats abit rediculous


Snipe is a bit ridiculous imo.. I keep seeing games where Zerg has clear advantage but a few snipes insta-kills their key units for free basically.. =/


this! It just doesn't feel right that 1 unit (the ghost) can hard counter all of zergs lategame units (infestors, brood lords, ultras) very effectively and efficiently. It almost feels like zergs are forced to finish off a T before they are able to start making some ghosts because once ghosts hit the field it almost feels like the Z is punished for making their best and most expensive units.


It just doesn't feel right that 2 units (infestor + broodlord / ultra) can HARD counter all of terrans lategame units (tanks, thors) very effectively and efficiently.

I watched satini vs a zerg. Satini was on 2 more bases, and he had a HUGE advantage. Satinii had to turtle and couldn't kill his opponent. Why? Because you can't attack against infestor + ultra / broodlord. Satinii had AMAZING ghost control, but just couldn't attack. He had to turtle for an hour, then the zerg dried out. THIS worries me VERY hard. Everyone seems to forget this...

Are you really saying that infestors,tanks,and thors are lategame units? Also ghosts do seem to be too good vs protoss w/emp and zerg with emp/snipe. I mean what do you even need snipe for? If the zerg has broodlords you can go vikings, and if they have ultras you can go marauders which is easily better then ghosts for them.

inbe4 infestors killing the vikings..they would kill the ghosts too if you catch them, but with cloak + mass qued snipe it is just ridiculous.

Well, I had to say something, since there are no terran tier 3 units...

Broodlord + infestor combination is OP, like David Kim said in an interview. Then terrans used ghosts and now it's okay (but still imba imo).

Let me explain vikings vs broodlord infestor: you spread your vikings perfect and with alot of luck you win the fight --> gratz, the zerg switched to ultralisk and you have useless vikings.
oogieogie
Profile Joined June 2011
United States3657 Posts
November 01 2011 20:32 GMT
#2166
On November 02 2011 05:26 Snowbear wrote:
Show nested quote +
On November 02 2011 05:21 oogieogie wrote:
On November 02 2011 05:06 Snowbear wrote:
On November 02 2011 04:04 hunts wrote:
On November 01 2011 07:03 AIRwar wrote:
On November 01 2011 07:00 []Phase[] wrote:
as zerg I wouldve liked a snipe nerf...

emp vs shields was a problem, but it isnt the only ability of ghost thats abit rediculous


Snipe is a bit ridiculous imo.. I keep seeing games where Zerg has clear advantage but a few snipes insta-kills their key units for free basically.. =/


this! It just doesn't feel right that 1 unit (the ghost) can hard counter all of zergs lategame units (infestors, brood lords, ultras) very effectively and efficiently. It almost feels like zergs are forced to finish off a T before they are able to start making some ghosts because once ghosts hit the field it almost feels like the Z is punished for making their best and most expensive units.


It just doesn't feel right that 2 units (infestor + broodlord / ultra) can HARD counter all of terrans lategame units (tanks, thors) very effectively and efficiently.

I watched satini vs a zerg. Satini was on 2 more bases, and he had a HUGE advantage. Satinii had to turtle and couldn't kill his opponent. Why? Because you can't attack against infestor + ultra / broodlord. Satinii had AMAZING ghost control, but just couldn't attack. He had to turtle for an hour, then the zerg dried out. THIS worries me VERY hard. Everyone seems to forget this...

Are you really saying that infestors,tanks,and thors are lategame units? Also ghosts do seem to be too good vs protoss w/emp and zerg with emp/snipe. I mean what do you even need snipe for? If the zerg has broodlords you can go vikings, and if they have ultras you can go marauders which is easily better then ghosts for them.

inbe4 infestors killing the vikings..they would kill the ghosts too if you catch them, but with cloak + mass qued snipe it is just ridiculous.

Well, I had to say something, since there are no terran tier 3 units...

Broodlord + infestor combination is OP, like David Kim said in an interview. Then terrans used ghosts and now it's okay (but still imba imo).

Let me explain vikings vs broodlord infestor: you spread your vikings perfect and with alot of luck you win the fight --> gratz, the zerg switched to ultralisk and you have useless vikings.

Then you realize you have a unit called the marauder that once you get like 6 of them they just destroy every single ultralisk. Also why the heck shouldn't a massive tech switch that a terran doesn't see be bad?
Also atm you can just build ghosts and counter both broods + ultras and infestor + broodlord.

also T3..battlecrusair.
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
Last Edited: 2011-11-01 20:34:40
November 01 2011 20:34 GMT
#2167
On November 02 2011 05:25 oogieogie wrote:
Show nested quote +
On November 02 2011 05:23 Snowbear wrote:
On November 02 2011 05:19 blacklist_member wrote:
On November 02 2011 05:14 freetgy wrote:
On November 02 2011 05:11 Snowbear wrote:
On November 02 2011 04:55 rustypipe wrote:
How can anyone not say terran especially at high level of play isn't an advantage or OP. Just LOOK at the GSL numbers! its like 80% terran and when you are playing for money or a living you are obviously going to go with the race that gives you the largest % chance to win based on your skill. Even the server statistics show this especially on the Korean servers.

Terrans needed to be taken down a peg, not a large amount but just a little so ZvT and ZvP was a little more favourable or even.



Just look at CODE A GSL, MLG, ESWC and every other tournament! You will notice 2 things:
- EU / NA terrans are DOMINATED, not DOMINATING (only thorzain and select are doing decent).
- Z and P are doing extremely well.

JUST LOOK at this (http://www.teamliquid.net/tlpd/sc2-international/individual-leagues) and tell me that terran is OP.

+ Show Spoiler +
MLG with BEASTLY terrans like BOMBER, BOXER, PUMA, POLT, THESTC, ... ends in a PvP finals, and you dare to say that terran is OP?


the highest level of play is Code S so arguing that second class terran players are not as dominating as they could be in the lower leagues means nothing for high level balance.

Exactly this, Its like saying banelings are OP in the gold league because the terrans there can't split...


Yeah, tournaments like MLG are comparable to gold league... Code S players like polt, MMA, ganzi, Ryung, Bomber, ensnare and nada go to other tournaments, and you won't see them dominate there as hard as they do in code S. Why?

weren't the last two tournaments before orlando both TvTs or have mostly terrans in top 6? Also even at mlg we see terrans just dominating.

people need to stop thinking that one tournament that ends in a PvP means everything.


+ Show Spoiler +
MLG Raleigh: 1. bomber 2. coca 3. DongRaeGu --> 1 terran, 2 zergs
MLG Anaheim: 1. MVP 2. MMA 3. BoxeR --> 3 terrans, I agree here
MLG Columbus: 1. MMA 2. LosirA 3. MC --> 1 terran, 1 zerg, 1 protoss
Aborash
Profile Joined June 2009
65 Posts
November 01 2011 20:37 GMT
#2168
On November 02 2011 05:26 Snowbear wrote:
Show nested quote +
On November 02 2011 05:21 oogieogie wrote:
On November 02 2011 05:06 Snowbear wrote:
On November 02 2011 04:04 hunts wrote:
On November 01 2011 07:03 AIRwar wrote:
On November 01 2011 07:00 []Phase[] wrote:
as zerg I wouldve liked a snipe nerf...

emp vs shields was a problem, but it isnt the only ability of ghost thats abit rediculous


Snipe is a bit ridiculous imo.. I keep seeing games where Zerg has clear advantage but a few snipes insta-kills their key units for free basically.. =/


this! It just doesn't feel right that 1 unit (the ghost) can hard counter all of zergs lategame units (infestors, brood lords, ultras) very effectively and efficiently. It almost feels like zergs are forced to finish off a T before they are able to start making some ghosts because once ghosts hit the field it almost feels like the Z is punished for making their best and most expensive units.


It just doesn't feel right that 2 units (infestor + broodlord / ultra) can HARD counter all of terrans lategame units (tanks, thors) very effectively and efficiently.

I watched satini vs a zerg. Satini was on 2 more bases, and he had a HUGE advantage. Satinii had to turtle and couldn't kill his opponent. Why? Because you can't attack against infestor + ultra / broodlord. Satinii had AMAZING ghost control, but just couldn't attack. He had to turtle for an hour, then the zerg dried out. THIS worries me VERY hard. Everyone seems to forget this...

Are you really saying that infestors,tanks,and thors are lategame units? Also ghosts do seem to be too good vs protoss w/emp and zerg with emp/snipe. I mean what do you even need snipe for? If the zerg has broodlords you can go vikings, and if they have ultras you can go marauders which is easily better then ghosts for them.

inbe4 infestors killing the vikings..they would kill the ghosts too if you catch them, but with cloak + mass qued snipe it is just ridiculous.

Well, I had to say something, since there are no terran tier 3 units...

Broodlord + infestor combination is OP, like David Kim said in an interview. Then terrans used ghosts and now it's okay (but still imba imo).

Let me explain vikings vs broodlord infestor: you spread your vikings perfect and with alot of luck you win the fight --> gratz, the zerg switched to ultralisk and you have useless vikings.


Use them to kill overlords, ultras doesn't attack air, so you get map control, also you can land them near the mineral patches when there are no ground units around, and do some nice harras
Mehukannu
Profile Joined October 2010
Finland421 Posts
November 01 2011 20:49 GMT
#2169
On November 02 2011 05:37 Aborash wrote:
Show nested quote +
On November 02 2011 05:26 Snowbear wrote:
On November 02 2011 05:21 oogieogie wrote:
On November 02 2011 05:06 Snowbear wrote:
On November 02 2011 04:04 hunts wrote:
On November 01 2011 07:03 AIRwar wrote:
On November 01 2011 07:00 []Phase[] wrote:
as zerg I wouldve liked a snipe nerf...

emp vs shields was a problem, but it isnt the only ability of ghost thats abit rediculous


Snipe is a bit ridiculous imo.. I keep seeing games where Zerg has clear advantage but a few snipes insta-kills their key units for free basically.. =/


this! It just doesn't feel right that 1 unit (the ghost) can hard counter all of zergs lategame units (infestors, brood lords, ultras) very effectively and efficiently. It almost feels like zergs are forced to finish off a T before they are able to start making some ghosts because once ghosts hit the field it almost feels like the Z is punished for making their best and most expensive units.


It just doesn't feel right that 2 units (infestor + broodlord / ultra) can HARD counter all of terrans lategame units (tanks, thors) very effectively and efficiently.

I watched satini vs a zerg. Satini was on 2 more bases, and he had a HUGE advantage. Satinii had to turtle and couldn't kill his opponent. Why? Because you can't attack against infestor + ultra / broodlord. Satinii had AMAZING ghost control, but just couldn't attack. He had to turtle for an hour, then the zerg dried out. THIS worries me VERY hard. Everyone seems to forget this...

Are you really saying that infestors,tanks,and thors are lategame units? Also ghosts do seem to be too good vs protoss w/emp and zerg with emp/snipe. I mean what do you even need snipe for? If the zerg has broodlords you can go vikings, and if they have ultras you can go marauders which is easily better then ghosts for them.

inbe4 infestors killing the vikings..they would kill the ghosts too if you catch them, but with cloak + mass qued snipe it is just ridiculous.

Well, I had to say something, since there are no terran tier 3 units...

Broodlord + infestor combination is OP, like David Kim said in an interview. Then terrans used ghosts and now it's okay (but still imba imo).

Let me explain vikings vs broodlord infestor: you spread your vikings perfect and with alot of luck you win the fight --> gratz, the zerg switched to ultralisk and you have useless vikings.


Use them to kill overlords, ultras doesn't attack air, so you get map control, also you can land them near the mineral patches when there are no ground units around, and do some nice harras

You do realize that zerg will not just make ultras? Trust me, there is going to be lings/blings and infestors with the ultras and infestors are going to eat vikings alive with both fungal and infested marines. <_<
C=('. ' Q)
Snowbear
Profile Blog Joined July 2010
Korea (South)1925 Posts
November 01 2011 20:52 GMT
#2170
On November 02 2011 05:21 SeaSwift wrote:
Show nested quote +
On November 02 2011 05:17 Snowbear wrote:

Those code S terrans attend other tourneys, and guess what? They don't dominate as much as in code S. Watch MLG, ESWC, etc...


Claiming that ESWC and MLG have as CONSISTENTLY high play as GSL Code S is just ridiculous, as is talking about the foreign Terrans when discussing the highest level of play. You are just yet another Terran, clutching at straws to shirk away from how absurdly good your race is at the highest level.


I am not playing at the highest level so I don't benifit from this, and since you don't play at the highest level you have no disadvantage.
Targma
Profile Joined January 2011
Slovenia16 Posts
November 01 2011 21:03 GMT
#2171
If they applies those upgrades they should prevent chrono boasting them, because its sick how fast they get 2\2
Emp wtf ?.? if they reduce radius ok but they need to increase range, with 1,5 radious its probably same range as HT FB.
And how the fuck will you EMP unless you emp in zone that HT is moving in so that delayed emp land at that time. If the FB has the same range as emp it will be impossible to emp them srsly only cloacked but iI don;t know why wouldn't they make one observer.
nojok
Profile Joined May 2011
France15845 Posts
November 01 2011 21:05 GMT
#2172
You guys are forgetting the real battlefield, where there are huge clashes and amount of players and comebacks you won't see in GSL, where apm does not matter and they can even play one hour long game with 30 SCVs : the gold & plat leagues!! It's hard to be a terran in those leagues as you need a bit of micro to be effective against the toss deathballs & zergs swarms A movers which is really hard to pull off at this level, at least when you don't cheese.

I'm kidding they have to balance the games for the very highest skilled players, they try something and we can't deny terrans have been dominating the game this year and that protoss have struggled. We should be happy they do their best to balance it.

"Back then teams that won were credited, now it's called throw. I think it's sad." - Kuroky - Flap Flap Wings!
aksfjh
Profile Joined November 2010
United States4853 Posts
November 01 2011 21:08 GMT
#2173
On November 02 2011 05:34 Snowbear wrote:
Show nested quote +
On November 02 2011 05:25 oogieogie wrote:
On November 02 2011 05:23 Snowbear wrote:
On November 02 2011 05:19 blacklist_member wrote:
On November 02 2011 05:14 freetgy wrote:
On November 02 2011 05:11 Snowbear wrote:
On November 02 2011 04:55 rustypipe wrote:
How can anyone not say terran especially at high level of play isn't an advantage or OP. Just LOOK at the GSL numbers! its like 80% terran and when you are playing for money or a living you are obviously going to go with the race that gives you the largest % chance to win based on your skill. Even the server statistics show this especially on the Korean servers.

Terrans needed to be taken down a peg, not a large amount but just a little so ZvT and ZvP was a little more favourable or even.



Just look at CODE A GSL, MLG, ESWC and every other tournament! You will notice 2 things:
- EU / NA terrans are DOMINATED, not DOMINATING (only thorzain and select are doing decent).
- Z and P are doing extremely well.

JUST LOOK at this (http://www.teamliquid.net/tlpd/sc2-international/individual-leagues) and tell me that terran is OP.

+ Show Spoiler +
MLG with BEASTLY terrans like BOMBER, BOXER, PUMA, POLT, THESTC, ... ends in a PvP finals, and you dare to say that terran is OP?


the highest level of play is Code S so arguing that second class terran players are not as dominating as they could be in the lower leagues means nothing for high level balance.

Exactly this, Its like saying banelings are OP in the gold league because the terrans there can't split...


Yeah, tournaments like MLG are comparable to gold league... Code S players like polt, MMA, ganzi, Ryung, Bomber, ensnare and nada go to other tournaments, and you won't see them dominate there as hard as they do in code S. Why?

weren't the last two tournaments before orlando both TvTs or have mostly terrans in top 6? Also even at mlg we see terrans just dominating.

people need to stop thinking that one tournament that ends in a PvP means everything.


+ Show Spoiler +
MLG Raleigh: 1. bomber 2. coca 3. DongRaeGu --> 1 terran, 2 zergs
MLG Anaheim: 1. MVP 2. MMA 3. BoxeR --> 3 terrans, I agree here
MLG Columbus: 1. MMA 2. LosirA 3. MC --> 1 terran, 1 zerg, 1 protoss

+ Show Spoiler +
We also saw in Anaheim one of the biggest/quickest metagame shifts ever in SC2 with the increased usage of the hellion. That alone skewed the numbers in T favor for about 2 weeks.
MattyClutch
Profile Blog Joined September 2010
United States711 Posts
November 01 2011 21:12 GMT
#2174
On November 02 2011 06:03 Targma wrote:
If they applies those upgrades they should prevent chrono boasting them, because its sick how fast they get 2\2
Emp wtf ?.? if they reduce radius ok but they need to increase range, with 1,5 radious its probably same range as HT FB.
And how the fuck will you EMP unless you emp in zone that HT is moving in so that delayed emp land at that time. If the FB has the same range as emp it will be impossible to emp them srsly only cloacked but iI don;t know why wouldn't they make one observer.


Assuming you are playing properly if you were rushing to get 2/2 it won't come any faster. You dropped the forge, start an upgrade and as soon as one finishes you start the next. The difference is not great enough to get out many more units. It is a very small buff.


Why do you think the ghost's EMP should outrange the HT's feedback? Using feedback on a ghost to stop him from EMPing your entire army is one of the ghost's counters. It is already a quicker unit and can be cloaked. Why should it also have superior range? I don't get why you think EMPs should be free or how you thought Protoss managed to use feedback when they had a slower moving non-cloaked unit with less range. Equal range seems to be the most logical choice.
Nihn'kas Neehn
Aborash
Profile Joined June 2009
65 Posts
November 01 2011 21:17 GMT
#2175
On November 02 2011 05:49 Mehukannu wrote:
Show nested quote +
On November 02 2011 05:37 Aborash wrote:
On November 02 2011 05:26 Snowbear wrote:
On November 02 2011 05:21 oogieogie wrote:
On November 02 2011 05:06 Snowbear wrote:
On November 02 2011 04:04 hunts wrote:
On November 01 2011 07:03 AIRwar wrote:
On November 01 2011 07:00 []Phase[] wrote:
as zerg I wouldve liked a snipe nerf...

emp vs shields was a problem, but it isnt the only ability of ghost thats abit rediculous


Snipe is a bit ridiculous imo.. I keep seeing games where Zerg has clear advantage but a few snipes insta-kills their key units for free basically.. =/


this! It just doesn't feel right that 1 unit (the ghost) can hard counter all of zergs lategame units (infestors, brood lords, ultras) very effectively and efficiently. It almost feels like zergs are forced to finish off a T before they are able to start making some ghosts because once ghosts hit the field it almost feels like the Z is punished for making their best and most expensive units.


It just doesn't feel right that 2 units (infestor + broodlord / ultra) can HARD counter all of terrans lategame units (tanks, thors) very effectively and efficiently.

I watched satini vs a zerg. Satini was on 2 more bases, and he had a HUGE advantage. Satinii had to turtle and couldn't kill his opponent. Why? Because you can't attack against infestor + ultra / broodlord. Satinii had AMAZING ghost control, but just couldn't attack. He had to turtle for an hour, then the zerg dried out. THIS worries me VERY hard. Everyone seems to forget this...

Are you really saying that infestors,tanks,and thors are lategame units? Also ghosts do seem to be too good vs protoss w/emp and zerg with emp/snipe. I mean what do you even need snipe for? If the zerg has broodlords you can go vikings, and if they have ultras you can go marauders which is easily better then ghosts for them.

inbe4 infestors killing the vikings..they would kill the ghosts too if you catch them, but with cloak + mass qued snipe it is just ridiculous.

Well, I had to say something, since there are no terran tier 3 units...

Broodlord + infestor combination is OP, like David Kim said in an interview. Then terrans used ghosts and now it's okay (but still imba imo).

Let me explain vikings vs broodlord infestor: you spread your vikings perfect and with alot of luck you win the fight --> gratz, the zerg switched to ultralisk and you have useless vikings.


Use them to kill overlords, ultras doesn't attack air, so you get map control, also you can land them near the mineral patches when there are no ground units around, and do some nice harras

You do realize that zerg will not just make ultras? Trust me, there is going to be lings/blings and infestors with the ultras and infestors are going to eat vikings alive with both fungal and infested marines. <_<


Are we talking about some kind of infinite vespene scenario in which you are able to switch from broodlords/infestors, to ultras/infestors/blings?
Malpractice.248
Profile Blog Joined November 2010
United States734 Posts
November 01 2011 21:25 GMT
#2176
On November 02 2011 05:37 Aborash wrote:
Show nested quote +
On November 02 2011 05:26 Snowbear wrote:
On November 02 2011 05:21 oogieogie wrote:
On November 02 2011 05:06 Snowbear wrote:
On November 02 2011 04:04 hunts wrote:
On November 01 2011 07:03 AIRwar wrote:
On November 01 2011 07:00 []Phase[] wrote:
as zerg I wouldve liked a snipe nerf...

emp vs shields was a problem, but it isnt the only ability of ghost thats abit rediculous


Snipe is a bit ridiculous imo.. I keep seeing games where Zerg has clear advantage but a few snipes insta-kills their key units for free basically.. =/


this! It just doesn't feel right that 1 unit (the ghost) can hard counter all of zergs lategame units (infestors, brood lords, ultras) very effectively and efficiently. It almost feels like zergs are forced to finish off a T before they are able to start making some ghosts because once ghosts hit the field it almost feels like the Z is punished for making their best and most expensive units.


It just doesn't feel right that 2 units (infestor + broodlord / ultra) can HARD counter all of terrans lategame units (tanks, thors) very effectively and efficiently.

I watched satini vs a zerg. Satini was on 2 more bases, and he had a HUGE advantage. Satinii had to turtle and couldn't kill his opponent. Why? Because you can't attack against infestor + ultra / broodlord. Satinii had AMAZING ghost control, but just couldn't attack. He had to turtle for an hour, then the zerg dried out. THIS worries me VERY hard. Everyone seems to forget this...

Are you really saying that infestors,tanks,and thors are lategame units? Also ghosts do seem to be too good vs protoss w/emp and zerg with emp/snipe. I mean what do you even need snipe for? If the zerg has broodlords you can go vikings, and if they have ultras you can go marauders which is easily better then ghosts for them.

inbe4 infestors killing the vikings..they would kill the ghosts too if you catch them, but with cloak + mass qued snipe it is just ridiculous.

Well, I had to say something, since there are no terran tier 3 units...

Broodlord + infestor combination is OP, like David Kim said in an interview. Then terrans used ghosts and now it's okay (but still imba imo).

Let me explain vikings vs broodlord infestor: you spread your vikings perfect and with alot of luck you win the fight --> gratz, the zerg switched to ultralisk and you have useless vikings.


Use them to kill overlords, ultras doesn't attack air, so you get map control, also you can land them near the mineral patches when there are no ground units around, and do some nice harras



Didnt know you couldnt EMP/snipe the infestors, and utilize a tier 3 unit, like the BC? I didnt know a yamato cannon 1 shots broodlords. With a longer range than fungal/NP/Broodlord. Not to mention, theyre still useful vs that ultra max you said they can do afterwards. And cost about the same?
Furthermore, your ghosts, while cloaked, can snipe overseers.
Which by the way, making say, 12 ultras, costs a lot, right? I think it does. Not to mention, vikings can snipe Overseers/overlords, and you can sacrifice them if you so desire. It does take 55s to make ultras.
Lastly; Do you know what a seeker missile does to a pack of infestors?

There are answers other than crying OP OP. Try testing stuff first; Z had to do it. P is starting to do it. T can too.

Also: Your complaining that T has a weakness? Really?
No worries, you can have the strongest early game, with no drawback to any kind of pressure, really. Then an amazing midgame. And the strongest late game. With tons of versatility in between.
Roblin
Profile Joined April 2010
Sweden948 Posts
November 01 2011 21:25 GMT
#2177
On November 02 2011 06:03 Targma wrote:
If they applies those upgrades they should prevent chrono boasting them, because its sick how fast they get 2\2
Emp wtf ?.? if they reduce radius ok but they need to increase range, with 1,5 radious its probably same range as HT FB.
And how the fuck will you EMP unless you emp in zone that HT is moving in so that delayed emp land at that time. If the FB has the same range as emp it will be impossible to emp them srsly only cloacked but iI don;t know why wouldn't they make one observer.

EMP range: 10
EMP range+radius: 11.5
FD range: 9

don't worry little ghost, so far you still outrange your only counter, and you are faster than your only counter, and you can cloak.

you'll be fine
I'm better today than I was yesterday!
aksfjh
Profile Joined November 2010
United States4853 Posts
November 01 2011 21:27 GMT
#2178
On November 02 2011 06:12 MattyClutch wrote:
Show nested quote +
On November 02 2011 06:03 Targma wrote:
If they applies those upgrades they should prevent chrono boasting them, because its sick how fast they get 2\2
Emp wtf ?.? if they reduce radius ok but they need to increase range, with 1,5 radious its probably same range as HT FB.
And how the fuck will you EMP unless you emp in zone that HT is moving in so that delayed emp land at that time. If the FB has the same range as emp it will be impossible to emp them srsly only cloacked but iI don;t know why wouldn't they make one observer.


Assuming you are playing properly if you were rushing to get 2/2 it won't come any faster. You dropped the forge, start an upgrade and as soon as one finishes you start the next. The difference is not great enough to get out many more units. It is a very small buff.


Why do you think the ghost's EMP should outrange the HT's feedback? Using feedback on a ghost to stop him from EMPing your entire army is one of the ghost's counters. It is already a quicker unit and can be cloaked. Why should it also have superior range? I don't get why you think EMPs should be free or how you thought Protoss managed to use feedback when they had a slower moving non-cloaked unit with less range. Equal range seems to be the most logical choice.

No, the most logical choice is to make colossi and use the HTs defensively until you're ready to move out.
Mehukannu
Profile Joined October 2010
Finland421 Posts
November 01 2011 21:31 GMT
#2179
On November 02 2011 06:17 Aborash wrote:
Show nested quote +
On November 02 2011 05:49 Mehukannu wrote:
On November 02 2011 05:37 Aborash wrote:
On November 02 2011 05:26 Snowbear wrote:
On November 02 2011 05:21 oogieogie wrote:
On November 02 2011 05:06 Snowbear wrote:
On November 02 2011 04:04 hunts wrote:
On November 01 2011 07:03 AIRwar wrote:
On November 01 2011 07:00 []Phase[] wrote:
as zerg I wouldve liked a snipe nerf...

emp vs shields was a problem, but it isnt the only ability of ghost thats abit rediculous


Snipe is a bit ridiculous imo.. I keep seeing games where Zerg has clear advantage but a few snipes insta-kills their key units for free basically.. =/


this! It just doesn't feel right that 1 unit (the ghost) can hard counter all of zergs lategame units (infestors, brood lords, ultras) very effectively and efficiently. It almost feels like zergs are forced to finish off a T before they are able to start making some ghosts because once ghosts hit the field it almost feels like the Z is punished for making their best and most expensive units.


It just doesn't feel right that 2 units (infestor + broodlord / ultra) can HARD counter all of terrans lategame units (tanks, thors) very effectively and efficiently.

I watched satini vs a zerg. Satini was on 2 more bases, and he had a HUGE advantage. Satinii had to turtle and couldn't kill his opponent. Why? Because you can't attack against infestor + ultra / broodlord. Satinii had AMAZING ghost control, but just couldn't attack. He had to turtle for an hour, then the zerg dried out. THIS worries me VERY hard. Everyone seems to forget this...

Are you really saying that infestors,tanks,and thors are lategame units? Also ghosts do seem to be too good vs protoss w/emp and zerg with emp/snipe. I mean what do you even need snipe for? If the zerg has broodlords you can go vikings, and if they have ultras you can go marauders which is easily better then ghosts for them.

inbe4 infestors killing the vikings..they would kill the ghosts too if you catch them, but with cloak + mass qued snipe it is just ridiculous.

Well, I had to say something, since there are no terran tier 3 units...

Broodlord + infestor combination is OP, like David Kim said in an interview. Then terrans used ghosts and now it's okay (but still imba imo).

Let me explain vikings vs broodlord infestor: you spread your vikings perfect and with alot of luck you win the fight --> gratz, the zerg switched to ultralisk and you have useless vikings.


Use them to kill overlords, ultras doesn't attack air, so you get map control, also you can land them near the mineral patches when there are no ground units around, and do some nice harras

You do realize that zerg will not just make ultras? Trust me, there is going to be lings/blings and infestors with the ultras and infestors are going to eat vikings alive with both fungal and infested marines. <_<


Are we talking about some kind of infinite vespene scenario in which you are able to switch from broodlords/infestors, to ultras/infestors/blings?

Apparently we are talking about a scenario where zerg just making ultras after forcing terran to make vikings against infestor /broodlords combo, so yes, I think we are.
But I have to say ultra/infestor/ling is pretty normal unit combo to make at late game and if zerg can afford to make broodlord/infestors which is more gas heavier than say ultra/infestor/ling/bling more than that zerg doesn't need to mass 10+ ultras either, about 6 is more than enough considering how big ultras are and having more than that will make ultras getting into the battle hard because of their huge size.
Also, by the time zerg gets broodlord/infestor he will have 4 mining bases so he would be getting gas quite easily.
C=('. ' Q)
windsupernova
Profile Joined October 2010
Mexico5280 Posts
November 01 2011 21:34 GMT
#2180
On November 02 2011 06:08 aksfjh wrote:
Show nested quote +
On November 02 2011 05:34 Snowbear wrote:
On November 02 2011 05:25 oogieogie wrote:
On November 02 2011 05:23 Snowbear wrote:
On November 02 2011 05:19 blacklist_member wrote:
On November 02 2011 05:14 freetgy wrote:
On November 02 2011 05:11 Snowbear wrote:
On November 02 2011 04:55 rustypipe wrote:
How can anyone not say terran especially at high level of play isn't an advantage or OP. Just LOOK at the GSL numbers! its like 80% terran and when you are playing for money or a living you are obviously going to go with the race that gives you the largest % chance to win based on your skill. Even the server statistics show this especially on the Korean servers.

Terrans needed to be taken down a peg, not a large amount but just a little so ZvT and ZvP was a little more favourable or even.



Just look at CODE A GSL, MLG, ESWC and every other tournament! You will notice 2 things:
- EU / NA terrans are DOMINATED, not DOMINATING (only thorzain and select are doing decent).
- Z and P are doing extremely well.

JUST LOOK at this (http://www.teamliquid.net/tlpd/sc2-international/individual-leagues) and tell me that terran is OP.

+ Show Spoiler +
MLG with BEASTLY terrans like BOMBER, BOXER, PUMA, POLT, THESTC, ... ends in a PvP finals, and you dare to say that terran is OP?


the highest level of play is Code S so arguing that second class terran players are not as dominating as they could be in the lower leagues means nothing for high level balance.

Exactly this, Its like saying banelings are OP in the gold league because the terrans there can't split...


Yeah, tournaments like MLG are comparable to gold league... Code S players like polt, MMA, ganzi, Ryung, Bomber, ensnare and nada go to other tournaments, and you won't see them dominate there as hard as they do in code S. Why?

weren't the last two tournaments before orlando both TvTs or have mostly terrans in top 6? Also even at mlg we see terrans just dominating.

people need to stop thinking that one tournament that ends in a PvP means everything.


+ Show Spoiler +
MLG Raleigh: 1. bomber 2. coca 3. DongRaeGu --> 1 terran, 2 zergs
MLG Anaheim: 1. MVP 2. MMA 3. BoxeR --> 3 terrans, I agree here
MLG Columbus: 1. MMA 2. LosirA 3. MC --> 1 terran, 1 zerg, 1 protoss

+ Show Spoiler +
We also saw in Anaheim one of the biggest/quickest metagame shifts ever in SC2 with the increased usage of the hellion. That alone skewed the numbers in T favor for about 2 weeks.

+ Show Spoiler +

That was only a huge metagame shift for people who didn't see GSL though XD


Overall i think people focus a little too much on the GSL(where the T dominance can be attributed to the format, guess we will see) and ignore other tourneys with good players. I mean I know GSL has the highest level of play, but things are not as bad as people make them out to be
"Its easy, just trust your CPU".-Boxer on being good at games
Prev 1 107 108 109 110 111 123 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 741
MaxPax 320
RotterdaM 289
Hui .262
StarCraft: Brood War
Bisu 3268
Jaedong 2271
Flash 2155
EffOrt 932
Hyuk 703
Soulkey 423
Stork 365
Snow 353
actioN 326
ZerO 284
[ Show more ]
Soma 253
firebathero 195
GuemChi 177
Mind 130
TY 60
sSak 60
Barracks 53
JulyZerg 53
PianO 44
Sharp 44
JYJ41
Terrorterran 27
Yoon 25
soO 22
Rock 22
HiyA 21
sorry 20
Aegong 19
yabsab 15
IntoTheRainbow 8
GoRush 8
Shine 7
Dota 2
Gorgc5946
qojqva3275
League of Legends
singsing2346
Dendi1277
Counter-Strike
fl0m852
markeloff159
Super Smash Bros
Mew2King193
Other Games
hiko1603
B2W.Neo1269
Beastyqt766
Lowko361
crisheroes289
ArmadaUGS149
ceh9148
Liquid`VortiX143
KnowMe94
Trikslyr48
ZerO(Twitch)23
Organizations
Other Games
gamesdonequick47601
StarCraft 2
angryscii 1
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Reevou 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis7117
• TFBlade804
Other Games
• Shiphtur49
Upcoming Events
RotterdaM Event
2m
RotterdaM289
Replay Cast
8h 2m
Sparkling Tuna Cup
18h 2m
WardiTV European League
1d
MaNa vs sebesdes
Mixu vs Fjant
ByuN vs HeRoMaRinE
ShoWTimE vs goblin
Gerald vs Babymarine
Krystianer vs YoungYakov
PiGosaur Monday
1d 8h
The PondCast
1d 18h
WardiTV European League
1d 20h
Jumy vs NightPhoenix
Percival vs Nicoract
ArT vs HiGhDrA
MaxPax vs Harstem
Scarlett vs Shameless
SKillous vs uThermal
uThermal 2v2 Circuit
2 days
Replay Cast
2 days
RSL Revival
2 days
ByuN vs SHIN
Clem vs Reynor
[ Show More ]
Replay Cast
3 days
RSL Revival
3 days
Classic vs Cure
FEL
4 days
RSL Revival
4 days
FEL
4 days
FEL
5 days
BSL20 Non-Korean Champi…
5 days
Bonyth vs QiaoGege
Dewalt vs Fengzi
Hawk vs Zhanhun
Sziky vs Mihu
Mihu vs QiaoGege
Zhanhun vs Sziky
Fengzi vs Hawk
Sparkling Tuna Cup
5 days
RSL Revival
5 days
FEL
5 days
BSL20 Non-Korean Champi…
6 days
Bonyth vs Dewalt
QiaoGege vs Dewalt
Hawk vs Bonyth
Sziky vs Fengzi
Mihu vs Zhanhun
QiaoGege vs Zhanhun
Fengzi vs Mihu
Liquipedia Results

Completed

BSL Season 20
HSC XXVII
Heroes 10 EU

Ongoing

JPL Season 2
BSL 2v2 Season 3
Acropolis #3
KCM Race Survival 2025 Season 2
CSL 17: 2025 SUMMER
Copa Latinoamericana 4
Jiahua Invitational
Championship of Russia 2025
RSL Revival: Season 1
Murky Cup #2
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025
PGL Astana 2025
Asian Champions League '25
BLAST Rivals Spring 2025
MESA Nomadic Masters
CCT Season 2 Global Finals
IEM Melbourne 2025

Upcoming

2025 ACS Season 2: Qualifier
CSLPRO Last Chance 2025
CSL Xiamen Invitational
2025 ACS Season 2
CSLPRO Chat StarLAN 3
K-Championship
uThermal 2v2 Main Event
SEL Season 2 Championship
FEL Cracov 2025
Esports World Cup 2025
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
IEM Cologne 2025
FISSURE Playground #1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.