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Polls - What the community thinks of each new unit - Page 6

Forum Index > SC2 General
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HowardRoark
Profile Blog Joined February 2010
1146 Posts
October 22 2011 21:39 GMT
#101
Zerg already was the best designed race in WoL from a playing, spectating and esport perspective, and they now receive more well designed units. Protoss in WoL was a travesty in game design that made for boring play, boring spectating and overall not suited for esport, and they recieve more lackluster units that doesn't help breaking up the infamous death ball, aka the esport killer.

I was looking forward to read about the new Protoss units since they were the race that really needed something new. Replicant can be interesting though, but what they really should have done: a total overhaul of P and remove Colossus and Sentry. I guess Blizzard is aware of this but I guess it would be close to impossible to balance the game in years if they removed them... I notice Blizzard took a shortcut by adding units that make P think twice of building a Colossus, like the <- <- A Scorpion move.
"It is really good to get the double observatory if you want to get the speed and sight range for the observer simultaneously. It's a little bit of an advanced tactic, and by advanced, I mean really fucking bad."
SpiZe
Profile Joined December 2010
Canada3640 Posts
October 22 2011 21:42 GMT
#102
On October 23 2011 06:36 arb wrote:
I dunno if its been asked, but does this mean Terran atm atleast can finally mech TvP?


Honestly, I think they can. With beefy hellions that can actually tank damage and kill chargelots, tanks and some warhounds support, mech should be really good, maybe even better than bio. Let's not forget that with the Shredder they can slow push by placing some in the front, not too far away but maybe close to the first tank so it can cover it (if possible). You can also shut down counter attack paths with Shredders.

We'll see.
Fealthas
Profile Joined May 2011
607 Posts
Last Edited: 2011-10-22 21:44:29
October 22 2011 21:42 GMT
#103
On October 23 2011 06:33 Ravnemesteren wrote:
I li. The defensive structure spell sounds cool, and can add alot of versatility to the race... but sadly it will probably be ubalanced as a cheese tool.



It requires gateway to cast.

Also I feel the new porotss units will be trash and terran will be op with all its new stuff. Seriously why do they need an anti mech unit(warhound does extra vs mech)?
Knee_of_Justice
Profile Joined October 2009
United States388 Posts
October 22 2011 21:44 GMT
#104
One thing that people seem to be overlooking is that the Tempest, while it costs 300/300, counters MASS AIR, NOT JUST MUTALISKS according to David Kim.

Apparently, it does a good job against corruptors too. Vikings might be tricky with their range, however.

What does this mean? Well, ignoring all the other new units, a strategy like Hongun's in MLG might be more plausable. He went phoenix/VR and harassed and eventually got a few carriers and a mothership.

But the downfall of Protoss air against Zerg in WOL is that all P air units lose to a corruptor switch. This tempest might be a way of protecting your phoenix/VRs from mass corruptor (specifically) as you build up a ball of phoenix/VR from harassing. Add zealots/stalkers on the ground.

And add in the oracle (which Im very skeptical about for a number of reasons) and you might be able to make air quite viable against Z.

Still worried about the seemingly limited role and huge cost though.

Also, anyone considered putting a shredder in their own mineral line? O.o

It will be passive when you're mining, but as soon as they drop, you run your workers away and as the enemy gives chase, your shredder activates and starts shredding them. Not a replacement for drop defense/ turrets, but it could add extra DPS to drop defense. And it would prevent a warp prism from sitting above your mineral line warping in zealots.

Just a random thought I havent seen yet.
Protoss Tactical Guide: http://www.sc2armory.com/forums/topic/7903
Paljas
Profile Joined October 2011
Germany6926 Posts
Last Edited: 2011-10-22 21:46:15
October 22 2011 21:46 GMT
#105
I really like the new terran units, finally making Mech in every Matchup viable.
TL+ Member
AusBox
Profile Joined January 2011
Australia214 Posts
October 22 2011 21:46 GMT
#106
I think that the Carrier would have been used a lot more in HotS. With more terrans going mech due to the warhound, the carrier would probably seen use as a counter to the mech style.
dgdsg
Profile Joined October 2011
Germany91 Posts
October 22 2011 21:46 GMT
#107
The Warhound looks like a siege-breaker and that would be the best thing for TvT ever. I HATE this damn siege-line vs siege-line 60min TvTs. I hope its like that. I overall like all the Units and hope the Beta is coming soon.
SpiZe
Profile Joined December 2010
Canada3640 Posts
October 22 2011 21:47 GMT
#108
On October 23 2011 06:44 Knee_of_Justice wrote:
One thing that people seem to be overlooking is that the Tempest, while it costs 300/300, counters MASS AIR, NOT JUST MUTALISKS according to David Kim.

Apparently, it does a good job against corruptors too. Vikings might be tricky with their range, however.

What does this mean? Well, ignoring all the other new units, a strategy like Hongun's in MLG might be more plausable. He went phoenix/VR and harassed and eventually got a few carriers and a mothership.

But the downfall of Protoss air against Zerg in WOL is that all P air units lose to a corruptor switch. This tempest might be a way of protecting your phoenix/VRs from mass corruptor (specifically) as you build up a ball of phoenix/VR from harassing. Add zealots/stalkers on the ground.

And add in the oracle (which Im very skeptical about for a number of reasons) and you might be able to make air quite viable against Z.

Still worried about the seemingly limited role and huge cost though.

Also, anyone considered putting a shredder in their own mineral line? O.o

It will be passive when you're mining, but as soon as they drop, you run your workers away and as the enemy gives chase, your shredder activates and starts shredding them. Not a replacement for drop defense/ turrets, but it could add extra DPS to drop defense. And it would prevent a warp prism from sitting above your mineral line warping in zealots.

Just a random thought I havent seen yet.


It's not cloaked when "burrowed", the other play will just see it, pick it up and run away.
Darpa
Profile Blog Joined March 2010
Canada4413 Posts
October 22 2011 21:47 GMT
#109
I think the replicant is an absolutely ridiculous unit. I would be seriously doubtful that it makes it through the beta, at least with its current mechanics. oracle seems useless. Zerg units seem really good by comparison, and terran units are pretty underwhelming. Seems like they were out of ideas.
"losers always whine about their best, Winners go home and fuck the prom queen"
Yamulo
Profile Blog Joined October 2010
United States2096 Posts
October 22 2011 21:47 GMT
#110
At first glance I that all the units should be good except maybe the replicant and the oracle. I have high hopes for all of the other units, especially the new terran units. Maybe it will make mech tvp the standard. I think that would make the match up much more fun to observe/play because it will add an additional style to the mu.
~~~Liquid Fighting (SC2)~~~
Zambrah
Profile Blog Joined June 2011
United States7393 Posts
October 22 2011 21:50 GMT
#111
I can't possibly see the Replicator being any form of decent at the cost.

Replicators should be made for 25/25, and should then morph into other units at that unit's cost.
Incremental change is the Democrat version of Trickle Down economics.
blindsniper
Profile Joined July 2010
United States143 Posts
October 22 2011 21:51 GMT
#112
Shredder seems ok but needs to only hit ground.
The Replicant needs limits. (like no copying workers)
Protoss has lots of early game problems not being addressed. All the new units are mid-game at earliest.

Everything else is cool.
"Video games are bad for you? That's what they said about rock and roll." - Shigeru Miyamoto
DeltruS
Profile Blog Joined April 2010
Canada2214 Posts
Last Edited: 2011-10-22 21:59:37
October 22 2011 21:55 GMT
#113
ZvZ

The swarm host doesn't fix the problem of agression in ZvZ.

The viper will make ZvZ weird because lategame fungals and viper clouds can disable any ranged army, but zerglings are still pretty useless because of banelings and fungal.

I really can't get over how strange the matchup will be.

I imagine viper + spinecrawler turtle will become standard on maps with a chokepoint for spines.

The yoink ability for the viper will make broodlords die to hydralisks. Infestors too.

The swarm host will be pretty much useless because having swarm hosts means giving up map control because the rest of one's army would be lacking, so lings and roaches can just go up and snipe them.

However, I'm trying to imagine what the effect of 10 swarm hosts would be on the lategame. Will they be viable in the late game army? Will we have 30 swarm hosts vs 30 swarm hosts epic battles?

The early game should go unchanged, but the lategame will be so random that the solid players will want to win by harassing constantly and going for a better economy.

ZxT/P

I'm not going to go to much into the viper because they are going to be pretty imba.

The swarm host will be interesting because Zergs will finally be able to do a bisu esque build where we try to kill observers and then rape everything with proxy swarm hosts.


Overall, zerg is going to have so many variables in it's play that a million style will be birthed and skill will be very important.

Oh, and just for the record, I hate the replicant. Every race should have its own units, its own style. I am NOT fine with giving race all of the other units, even for a heavy cost. It just doesn't fit SC.
http://grooveshark.com/#/deltrus/music
MCDayC
Profile Joined March 2011
United Kingdom14464 Posts
October 22 2011 21:56 GMT
#114
For Zerg, they got it almost perfect. Modify the swarm host a teency bit (throughout beta testing) to make it better defensively, rather than exclusively offensively, and I'll be super happy.
With Terran, I'm also happy. Right now, the shredder looks OP as a mofo, but I'm sure that will change. The battle hellion is also a nice improvement, I think well done transformer units are really cool. The warhound looks super stupid. But the idea of massable anti air splash is useful for Mech, so it fulfils a useful role.
As for Protoss. The Tempest looks cool, but it solves a problem Protoss didn't have, mass muta. Overall though, the tempest looks okay. The other 2 units though, just look gimmicky, pointless and ridiculous, I hope they go soon.
Overall though, I'm really pleased. Terran and Zerg both look like a lot of thought has gone into them. It's just Protoss who are missing out.
VERY FRAGILE, LIKE A BABY PANDA EGG
Toadvine
Profile Joined November 2010
Poland2234 Posts
October 22 2011 21:56 GMT
#115
On October 23 2011 06:46 dgdsg wrote:
The Warhound looks like a siege-breaker and that would be the best thing for TvT ever. I HATE this damn siege-line vs siege-line 60min TvTs. I hope its like that. I overall like all the Units and hope the Beta is coming soon.


Yeah man, being able to a-move into a Siege line is definitely what SC2 needs more of!
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
S2Lunar
Profile Joined June 2011
1051 Posts
October 22 2011 21:57 GMT
#116
The Swarm Host and Replicant need a TON of work.

I really like all the other units, except maybe Warhound, looks alot like a Attack move and forget kind of unit.
Torte de Lini
Profile Blog Joined September 2010
Germany38463 Posts
October 22 2011 21:57 GMT
#117
On October 23 2011 06:39 HowardRoark wrote:
Zerg already was the best designed race in WoL from a playing, spectating and esport perspective, and they now receive more well designed units. Protoss in WoL was a travesty in game design that made for boring play, boring spectating and overall not suited for esport, and they recieve more lackluster units that doesn't help breaking up the infamous death ball, aka the esport killer.

I was looking forward to read about the new Protoss units since they were the race that really needed something new. Replicant can be interesting though, but what they really should have done: a total overhaul of P and remove Colossus and Sentry. I guess Blizzard is aware of this but I guess it would be close to impossible to balance the game in years if they removed them... I notice Blizzard took a shortcut by adding units that make P think twice of building a Colossus, like the <- <- A Scorpion move.


What the hell is a esport perspective for a race?
https://twitter.com/#!/TorteDeLini (@TorteDeLini)
bittman
Profile Joined February 2011
Australia8759 Posts
October 22 2011 21:58 GMT
#118
The only major issue I have with units conceptually (without seeing / hearing proper playtest results) is the replicant. It just feels like Blizzard actually don't get Protoss, so figure that they should give them another high gas gimmick unit that pros will use basically like a manner nexus. Unless you can replicate a scv and build terran units, the thing is useless =P

Sort of have a problem with the "air harass" unit. I'd rather use phoenix....

And yeah the tempest complaints might be valid also...I'd rather blink stalkers. 5 archons would look just as good in that video as the 5 tempests...

I like the terran and zerg changes though. Warhound is a bit ugly, and swarm host isn't a lurker, but they still both conceptually fit the race's goal.
Mvp - Leenock - Dongraegu - MC - Gumiho - Keen - Polt - Squirtle - Jjakji - Genius - Seed - Life - sC - Dream || LG-IM - MVP - FXO
ZenithM
Profile Joined February 2011
France15952 Posts
Last Edited: 2011-10-22 22:12:02
October 22 2011 22:00 GMT
#119
As usual, what Protoss got for this game (or tentatively got) is really hard to balance. Every little change will make those units/spells completely overpowered or completely useless. "Recall" on Nexus for example, is a WTF move to me. Are we getting a free way to harass with our full army? Seriously? When all other races complain about it, it will be nerfed to oblivion, obviously (like you can only recall 2 units or something).
"Arc shield" will be nerfed to prevent early cheese, and then nerfed again when people figure out that they can nexus first and defend a 6pool/bunker rush with 25 energy spent on a pylon (-_-).
Next we have the replicant. What kind of idea is that? Everyone knows that Protoss units are crap, so let's make the other races' units for twice the price, is that it? At a high cost, it cannot be abused that much as it's very inefficient. At a low cost, it's way too powerful.
Oracle is a cool idea, but I can see it becoming overpowered: can you lockdown indefinitely the tech of your opponent? Can you nullify his bunkers and just old school 6gate him? Can you lockdown his roach warren and spawning pool as you move out and then he can't react and make units? So it will be nerfed, and all of the above will become impossible, and the unit will lose its depth and its usefulness.
The Tempest, you can't really argue against, it's a fleat beacon unit, so it won't be made (:D). More serisouly though, it will be used rarely, not that it changes our metagame that much.

I would have preferred more straight up units as Terran got, something that adds potential to protoss and at the same time are easy to balance (keeping them somewhat useful but not making them overpowered).
As for Zerg units, you can really see that what they got will enrich their gameplay greatly.
At least everyone (see poll) agrees that Protoss additions are a bit disappointing...

Edit: One more thing, it looks like Blizzard is a bit lost about what to add to Protoss to make the race interesting/viable. I mean, they could have had ONE unit that lets everyone be like "SEE? THAT'S WHAT I'M TALKING ABOUT BLIZZARD OMG SO COOL". But instead Protoss players are, at best, more like "Yeah...I guess...it might work?? Maybe it needs tweaking, I don't know..."? Basically, it's hard to trust them with first impressions like that.
And then they remind us that they were some cool badass looking protoss templar units that were not added in WoL for some reason, and they're like "Well, let's add an expensive Pokemon kinda robot that can change into a siege tank or an infestor, that should do it...*Browder's voice* right? Right?"
FoeHamr
Profile Joined December 2010
United States489 Posts
October 22 2011 22:00 GMT
#120
I like the terran units. Seems like mech is really going to be viable now.
I dont really like the toss units. Tempest seems ok, but the others just seem pointless.
The zerg units are ok. I like the ultra changes and the viper looks cool. The swarm host looks like it wont solve anything. Its a ground broodlord. They need lurkers.
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