people who keep saying Swam host is just a ground BL, its got a similar design but its an entire tier lower and dosent need Greater spire +corruptors, and they wont get chewed up by vikings
Having both, backed by infestors will make zerg silly good! cant wait
On October 23 2011 06:07 MarcH wrote: As a Terran I'm still not sold on The battle Hellion the other units I like though. I think they will add some nice versatility to Terran in terms of army composition and the viability of pure mech in all match ups.
The battle hellion though, from the trailers and game play clips the hellion acts in a fashion similar to the viking in that it transforms so it looks like I could run them into a base in speedy mode then transform them into unkillable worker toasters and that seems slightly imbalanced to me but time will tell. I would rather they kept the hellion as it is and instead added another unit to Terran mech that does the same or similar job as the battle hellion basically one to shred light units but is not very mobile and can only shoot ground units. That could be way to many units for Terran though.
Also not keen on the replicant as it seems as though the role is to copy important units to either counter your enemys composition such as copy ghosts to EMP ghosts that were built to EMP Templar and sentries and that seems verry strong or to copy higher supply units to get more of them for the same supply.
workers move faster than the hellion thats in battlemode.. so no u wont be able to kill workers in battleform .. however if you playing against someone whos afk, then yes
That all depends on base layout and the amount of space around a mineral line as if any chokes are created by this then getting the workers away is a real pain also in late game situations monitoring multiple bases can tax even the best players.
I just dont like the idea of a unit that has both a lot of mobility and map presence that also has the option to become hard to kill It just looks off to me
As a zerg player I think: - Battle Hellion wont be used much. Since the hellions are used for harass mostly in later stages even with this new upgrade they wont be as efficient as the usual mix of units. - Warhound will take some of the advantage the mutas had against the Thors - the speed. They will be able to hunt them easier. I guess they will be more fragile so boxing on top of them might prove to be more useful. - Shredder will annihilate zerglings run by's
- Oracle will be nice harassment unit. I think that protosses need one (not that they don't have the phoenix harass now). Against terran it might be quite handy. - Replicant might be a bit too powerfull tho. Colossi stalker ball with the help of siege tanks against terran will be something really tough. Against zerg with infestors or vipers will be quite useful too. - I don't really see the need of Tempest tho. Protosses already have phoenixes which are really good against mutas. They don't need another unit that is built to be used against mutas.
- Lack of overseers makes me mad. I think DT's and banshee harass will be much more useful against zergs now. Not sure what are the requirements of the viper but since it is flying I think it will require spire - which requires a lot of time to build. And maybe a zerg player doesnt want to go for a spire.. what then?! With only spore crawlers defense will be weaker. -Viper seem nice. Finally something that helps breaking siege lines. TvZ will be much more interesting now. And Hydra roach will be useful against stalker/colossi mix which I find pretty nice. - Swarm Host seems like the try of Blizz to give us back Lurker. But it is just crappy as hell. For the sake of god.. you need at least 5 to do dmg against a pack of marines. I think it will require a faster attack speed or something
Tempest is good is you can ever get to it...It's like getting to carriers..it dosen't happen..and if they go roaches a collsi is better ground attack than tempest so it would be pointless to get them unless it's vs muta but then it's a hell of long way away and cost to much I think.
Also, the harass unit we get is gay as hell. Protoss needs a harass unit like the muta. I want to be able to cripple the other person, not hope he doesnt have a few units there so my gimmick works.
On October 23 2011 06:08 Geovu wrote: Who else is going to try to go mass marine as Protoss as soon as the expansion comes out?
Vyper looks a bit silly, all the Terran units walk on 2 legs now, and Carriers ()and MofoShips got removed, but I'm still looking forward to having real Stargate units.
200 gas per marine?
Good luck with that.
Still will be more cost effective than stalkers.
If your stalkers are being that cost ineffective then it's not a problem with the unit.
On October 23 2011 06:10 TheBomb wrote: I think protoss need more combat units and not some way too expensive units that deal no damage.
The replicant though I like, but it just can't be balanced. It will either be too powerful replicating siege tanks and broodlords or too weak replicating roaches or helions.
Broodlords are the only units I can see worth stealing... might have some PvP applications...
In other news, now you don't have to worry about getting kited by terran players as protoss...because now they don't have to kite anymore, just tank you with their firebat hellions...
The most important thing to me right now is whether the ideas themselves are good, don't care that much about specific values of everything in the current alpha build. My general impressions:
1. Zerg units seem great. They help the race in specific situations where it used to be weak beforehand, and their abilities are just useful in a general sense, which gives them a lot of versatility. The Viper detection stuff seems a bit silly and awkward, but good stuff otherwise.
2. Terran units seem like a "let's make Mech as good as bio" attempt, which is nice. The way Warhound was presented worries me a bit though, since it worked as a sort of replacement to tanks in the video they've shown. I hope they're not retarded enough to try and make Mech work without Tanks, that would be stupid as hell. Shredder looks like another failsafe Terran can fall back on when they screw up, which fits the race well I guess.
3. Protoss units seem awful. They feel very gimmicky, and don't address the main problems with Protoss in WoL at all. The Nexus changes are way better than the units, but 75 energy Recall will never make it live. I'd instantly trade all of the new P units for Recall staying the way it is, actually.
On October 23 2011 06:10 TheBomb wrote: I think protoss need more combat units and not some way too expensive units that deal no damage.
The replicant though I like, but it just can't be balanced. It will either be too powerful replicating siege tanks and broodlords or too weak replicating roaches or helions.
Broodlords are the only units I can see worth stealing... might have some PvP applications...
In other news, now you don't have to worry about getting kited by terran players as protoss...because now they don't have to kite anymore, just tank you with their firebat hellions...
You can't replicate Massive units and Broodlords are massive.
IMO the only things worth replicating are things like Siege Tanks or other race's casters.
Currently you can replicate Workers but I think they'll cut that out in the beta.
I just don't like the Replicator - while it might be nice from a flashy, childish sort of way, and also enable some pretty awesome skill showing off in high levels, I think it is bad for two reasons:
1) Too hard to balance. I think it will be either far too good, or (more likely) just really bad except vs 1 or 2 army compositions and timings (1-1-1 springs to mind, getting a Raven of your own is pretty useful).
2) Really badly fitting with the Protoss themes/concept. Why would Protoss EVER decide to copy an inferior race's units? This seems like a very Zergy thing to do, not Protoss. Also, I want to beat my opponent with Protoss units, shiny psi-blades and psionic storms and crazy entities made of Warp Energy. Not Seige tanks or Infestors - it just seems like a cop out. It doesn't look as cool, seeing Zealots + Seige Tank vs Marine/Tank. Why can't they add another unit which actually feels Protoss-y?
That's just from a design standpoint, not looking at the gas/mineral cost etc because that's just semantics and easily changed.
I'm a little confused by the terran changes. The changes are really cool, but don't seem like they fit in with how the race works. The shredder is another map control unit for a race with already amazing map control. And the battle hellion is a very cool idea, but hellions are already a damn good unit. Why do they need to be made even better?
i like all of the terran units, but the warhound looks terrible and the battle hellion also could need a visual redesign. i'm pretty sure the replicant will get removed
On October 23 2011 06:08 Geovu wrote: Who else is going to try to go mass marine as Protoss as soon as the expansion comes out?
Vyper looks a bit silly, all the Terran units walk on 2 legs now, and Carriers ()and MofoShips got removed, but I'm still looking forward to having real Stargate units.
200 gas per marine?
Good luck with that.
Still will be more cost effective than stalkers.
If your stalkers are being that cost ineffective then it's not a problem with the unit.
You could just copy an SCV and THEN build your own Marines from a Barracks xD
The tempest is built to counter a mass unit that probably won't be around in large numbers at that point in the game. Teching all the way to a capital ship just to counter mutas is completely absurd. It doesn't seem to have much use outside of defending your base from one unit in the game.
The replicant is even worse. I want more awesome protoss units, not units from other races that might help my forces. If I wanted to have siege tanks, I would be terran. Its price is equally ridiculous when copying other units of less value. I'd also rather have colossi coming out of my robo facility.
I've always wanted a good harassing unit for the protoss, but the oracle is not at all what I wanted. Having the possibility of denying mining time is all well and good, but all it does is cause a slight hiccup instead of having a lasting effect on their economy. The single-target version of the stasis field is cute though.
The nexus' new abilities are interesting. It really shakes up the energy usage instead of always just increasing production speed. That being said, chrono boosts are incredibly useful. Learning to prioritize the abilities will be fun.
On October 23 2011 06:20 Authweight wrote: I'm a little confused by the terran changes. The changes are really cool, but don't seem like they fit in with how the race works. The shredder is another map control unit for a race with already amazing map control. And the battle hellion is a very cool idea, but hellions are already a damn good unit. Why do they need to be made even better?
Hellions are very lackluster as an actual combat unit, they're great for harassment though.
This just makes the hellion better in front on engagements which helps to make Pure Mech more viable against the other races besides just TvT.
And with the Thor being replaced with the Warhound, Mech needs a good front line unit to soak up damage for the Siege Tanks.
A shredder in a mineral line = every single worker gets fried. The new protoss harass unit vs a mineral line = some cute bubble around the mineral patches.
No but seriously I think that the terran and zerg units are maybe a bit better but the Nexus recall and arc shield seem pretty cool.