• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:33
CET 05:33
KST 13:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners10Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!42$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
StarCraft, SC2, HotS, WC3, Returning to Blizzcon! Mech is the composition that needs teleportation t TL.net Map Contest #21: Winners Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
$5,000+ WardiTV 2025 Championship Constellation Cup - Main Event - Stellar Fest Sparkling Tuna Cup - Weekly Open Tournament Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BW General Discussion [ASL20] Ask the mapmakers — Drop your questions [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[BSL21] RO32 Group A - Saturday 21:00 CET [ASL20] Grand Finals [Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Path of Exile Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Learning my new SC2 hotkey…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1046 users

Polls - What the community thinks of each new unit - Page 4

Forum Index > SC2 General
Post a Reply
Prev 1 2 3 4 5 6 20 21 22 Next All
Cain0
Profile Blog Joined April 2010
United Kingdom608 Posts
October 22 2011 21:13 GMT
#61
On October 23 2011 06:05 chenchen wrote:
The Tempest is a horrendously designed unit . . . . you can't really do much with it except A move.


Erm....
The Protoss army is a horrendously designed army . . . . you cant really do much with except A move.
Kracklings
Profile Joined March 2011
United States116 Posts
October 22 2011 21:13 GMT
#62
people who keep saying Swam host is just a ground BL, its got a similar design but its an entire tier lower and dosent need Greater spire +corruptors, and they wont get chewed up by vikings

Having both, backed by infestors will make zerg silly good! cant wait
TTTTTTTT GRIMMMEEEEE
Ubes
Profile Joined January 2011
Ireland111 Posts
October 22 2011 21:14 GMT
#63
Wish the OP had a breakdown of what each exactly does.
Cain0
Profile Blog Joined April 2010
United Kingdom608 Posts
October 22 2011 21:15 GMT
#64
On October 23 2011 06:14 Ubes wrote:
Wish the OP had a breakdown of what each exactly does.



http://www.teamliquid.net/forum/viewmessage.php?topic_id=277762

There you go.
MarcH
Profile Joined January 2011
United Kingdom362 Posts
October 22 2011 21:15 GMT
#65
On October 23 2011 06:10 jinixxx123 wrote:
Show nested quote +
On October 23 2011 06:07 MarcH wrote:
As a Terran I'm still not sold on The battle Hellion the other units I like though. I think they will add some nice versatility to Terran in terms of army composition and the viability of pure mech in all match ups.

The battle hellion though, from the trailers and game play clips the hellion acts in a fashion similar to the viking in that it transforms so it looks like I could run them into a base in speedy mode then transform them into unkillable worker toasters and that seems slightly imbalanced to me but time will tell. I would rather they kept the hellion as it is and instead added another unit to Terran mech that does the same or similar job as the battle hellion basically one to shred light units but is not very mobile and can only shoot ground units. That could be way to many units for Terran though.

Also not keen on the replicant as it seems as though the role is to copy important units to either counter your enemys composition such as copy ghosts to EMP ghosts that were built to EMP Templar and sentries and that seems verry strong or to copy higher supply units to get more of them for the same supply.



workers move faster than the hellion thats in battlemode.. so no u wont be able to kill workers in battleform .. however if you playing against someone whos afk, then yes


That all depends on base layout and the amount of space around a mineral line as if any chokes are created by this then getting the workers away is a real pain also in late game situations monitoring multiple bases can tax even the best players.

I just dont like the idea of a unit that has both a lot of mobility and map presence that also has the option to become hard to kill It just looks off to me
SoulScream
Profile Joined June 2010
Bulgaria44 Posts
October 22 2011 21:15 GMT
#66
As a zerg player I think:
- Battle Hellion wont be used much. Since the hellions are used for harass mostly in later stages even with this new upgrade they wont be as efficient as the usual mix of units.
- Warhound will take some of the advantage the mutas had against the Thors - the speed. They will be able to hunt them easier. I guess they will be more fragile so boxing on top of them might prove to be more useful.
- Shredder will annihilate zerglings run by's

- Oracle will be nice harassment unit. I think that protosses need one (not that they don't have the phoenix harass now). Against terran it might be quite handy.
- Replicant might be a bit too powerfull tho. Colossi stalker ball with the help of siege tanks against terran will be something really tough. Against zerg with infestors or vipers will be quite useful too.
- I don't really see the need of Tempest tho. Protosses already have phoenixes which are really good against mutas. They don't need another unit that is built to be used against mutas.

- Lack of overseers makes me mad. I think DT's and banshee harass will be much more useful against zergs now. Not sure what are the requirements of the viper but since it is flying I think it will require spire - which requires a lot of time to build. And maybe a zerg player doesnt want to go for a spire.. what then?! With only spore crawlers defense will be weaker.
-Viper seem nice. Finally something that helps breaking siege lines. TvZ will be much more interesting now. And Hydra roach will be useful against stalker/colossi mix which I find pretty nice.
- Swarm Host seems like the try of Blizz to give us back Lurker. But it is just crappy as hell. For the sake of god.. you need at least 5 to do dmg against a pack of marines. I think it will require a faster attack speed or something

HYDRA SPEED - FUCK YEAAAAAAH )
FryktSkyene
Profile Joined December 2010
United States1327 Posts
October 22 2011 21:16 GMT
#67
Tempest is good is you can ever get to it...It's like getting to carriers..it dosen't happen..and if they go roaches a collsi is better ground attack than tempest so it would be pointless to get them unless it's vs muta but then it's a hell of long way away and cost to much I think.

Also, the harass unit we get is gay as hell. Protoss needs a harass unit like the muta. I want to be able to cripple the other person, not hope he doesnt have a few units there so my gimmick works.
Snitches get stiches
Vindicare605
Profile Blog Joined August 2011
United States16097 Posts
October 22 2011 21:16 GMT
#68
On October 23 2011 06:12 Geovu wrote:
Show nested quote +
On October 23 2011 06:08 Vindicare605 wrote:
On October 23 2011 06:08 Geovu wrote:
Who else is going to try to go mass marine as Protoss as soon as the expansion comes out?

Vyper looks a bit silly, all the Terran units walk on 2 legs now, and Carriers ()and MofoShips got removed, but I'm still looking forward to having real Stargate units.


200 gas per marine?

Good luck with that.

Still will be more cost effective than stalkers.


If your stalkers are being that cost ineffective then it's not a problem with the unit.
aka: KTVindicare the Geeky Bartender
Jayrod
Profile Joined August 2010
1820 Posts
October 22 2011 21:16 GMT
#69
On October 23 2011 06:10 TheBomb wrote:
I think protoss need more combat units and not some way too expensive units that deal no damage.

The replicant though I like, but it just can't be balanced. It will either be too powerful replicating siege tanks and broodlords or too weak replicating roaches or helions.

Broodlords are the only units I can see worth stealing... might have some PvP applications...

In other news, now you don't have to worry about getting kited by terran players as protoss...because now they don't have to kite anymore, just tank you with their firebat hellions...
sixfour
Profile Blog Joined December 2009
England11061 Posts
October 22 2011 21:16 GMT
#70
Poll: Do you think these T units fill the problems of the race as a whole?


i am curious as to what problems the terran race currently has
p: stats, horang2, free, jangbi z: soulkey, zero, shine, hydra t: leta, hiya, sea
Toadvine
Profile Joined November 2010
Poland2234 Posts
October 22 2011 21:16 GMT
#71
The most important thing to me right now is whether the ideas themselves are good, don't care that much about specific values of everything in the current alpha build. My general impressions:

1. Zerg units seem great. They help the race in specific situations where it used to be weak beforehand, and their abilities are just useful in a general sense, which gives them a lot of versatility. The Viper detection stuff seems a bit silly and awkward, but good stuff otherwise.

2. Terran units seem like a "let's make Mech as good as bio" attempt, which is nice. The way Warhound was presented worries me a bit though, since it worked as a sort of replacement to tanks in the video they've shown. I hope they're not retarded enough to try and make Mech work without Tanks, that would be stupid as hell. Shredder looks like another failsafe Terran can fall back on when they screw up, which fits the race well I guess.

3. Protoss units seem awful. They feel very gimmicky, and don't address the main problems with Protoss in WoL at all. The Nexus changes are way better than the units, but 75 energy Recall will never make it live. I'd instantly trade all of the new P units for Recall staying the way it is, actually.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
Vindicare605
Profile Blog Joined August 2011
United States16097 Posts
October 22 2011 21:18 GMT
#72
On October 23 2011 06:16 Jayrod wrote:
Show nested quote +
On October 23 2011 06:10 TheBomb wrote:
I think protoss need more combat units and not some way too expensive units that deal no damage.

The replicant though I like, but it just can't be balanced. It will either be too powerful replicating siege tanks and broodlords or too weak replicating roaches or helions.

Broodlords are the only units I can see worth stealing... might have some PvP applications...

In other news, now you don't have to worry about getting kited by terran players as protoss...because now they don't have to kite anymore, just tank you with their firebat hellions...


You can't replicate Massive units and Broodlords are massive.

IMO the only things worth replicating are things like Siege Tanks or other race's casters.

Currently you can replicate Workers but I think they'll cut that out in the beta.
aka: KTVindicare the Geeky Bartender
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
October 22 2011 21:18 GMT
#73
I just don't like the Replicator - while it might be nice from a flashy, childish sort of way, and also enable some pretty awesome skill showing off in high levels, I think it is bad for two reasons:

1) Too hard to balance. I think it will be either far too good, or (more likely) just really bad except vs 1 or 2 army compositions and timings (1-1-1 springs to mind, getting a Raven of your own is pretty useful).

2) Really badly fitting with the Protoss themes/concept. Why would Protoss EVER decide to copy an inferior race's units? This seems like a very Zergy thing to do, not Protoss. Also, I want to beat my opponent with Protoss units, shiny psi-blades and psionic storms and crazy entities made of Warp Energy. Not Seige tanks or Infestors - it just seems like a cop out. It doesn't look as cool, seeing Zealots + Seige Tank vs Marine/Tank. Why can't they add another unit which actually feels Protoss-y?

That's just from a design standpoint, not looking at the gas/mineral cost etc because that's just semantics and easily changed.
Authweight
Profile Joined May 2010
United States304 Posts
October 22 2011 21:20 GMT
#74
I'm a little confused by the terran changes. The changes are really cool, but don't seem like they fit in with how the race works. The shredder is another map control unit for a race with already amazing map control. And the battle hellion is a very cool idea, but hellions are already a damn good unit. Why do they need to be made even better?
[N3O]r3d33m3r
Profile Blog Joined July 2010
Germany673 Posts
October 22 2011 21:20 GMT
#75
i like all of the terran units, but the warhound looks terrible and the battle hellion also could need a visual redesign.
i'm pretty sure the replicant will get removed
SeaSwift
Profile Blog Joined February 2011
Scotland4486 Posts
October 22 2011 21:20 GMT
#76
On October 23 2011 06:16 Vindicare605 wrote:
Show nested quote +
On October 23 2011 06:12 Geovu wrote:
On October 23 2011 06:08 Vindicare605 wrote:
On October 23 2011 06:08 Geovu wrote:
Who else is going to try to go mass marine as Protoss as soon as the expansion comes out?

Vyper looks a bit silly, all the Terran units walk on 2 legs now, and Carriers ()and MofoShips got removed, but I'm still looking forward to having real Stargate units.


200 gas per marine?

Good luck with that.

Still will be more cost effective than stalkers.


If your stalkers are being that cost ineffective then it's not a problem with the unit.


You could just copy an SCV and THEN build your own Marines from a Barracks xD
SirGarTheBold
Profile Joined October 2011
7 Posts
October 22 2011 21:20 GMT
#77
The tempest is built to counter a mass unit that probably won't be around in large numbers at that point in the game. Teching all the way to a capital ship just to counter mutas is completely absurd. It doesn't seem to have much use outside of defending your base from one unit in the game.

The replicant is even worse. I want more awesome protoss units, not units from other races that might help my forces. If I wanted to have siege tanks, I would be terran. Its price is equally ridiculous when copying other units of less value. I'd also rather have colossi coming out of my robo facility.

I've always wanted a good harassing unit for the protoss, but the oracle is not at all what I wanted. Having the possibility of denying mining time is all well and good, but all it does is cause a slight hiccup instead of having a lasting effect on their economy. The single-target version of the stasis field is cute though.

The nexus' new abilities are interesting. It really shakes up the energy usage instead of always just increasing production speed. That being said, chrono boosts are incredibly useful. Learning to prioritize the abilities will be fun.
Vindicare605
Profile Blog Joined August 2011
United States16097 Posts
October 22 2011 21:21 GMT
#78
On October 23 2011 06:20 Authweight wrote:
I'm a little confused by the terran changes. The changes are really cool, but don't seem like they fit in with how the race works. The shredder is another map control unit for a race with already amazing map control. And the battle hellion is a very cool idea, but hellions are already a damn good unit. Why do they need to be made even better?


Hellions are very lackluster as an actual combat unit, they're great for harassment though.

This just makes the hellion better in front on engagements which helps to make Pure Mech more viable against the other races besides just TvT.

And with the Thor being replaced with the Warhound, Mech needs a good front line unit to soak up damage for the Siege Tanks.
aka: KTVindicare the Geeky Bartender
YipCraft
Profile Joined July 2011
United States216 Posts
October 22 2011 21:23 GMT
#79
Shredders, the counter to stupidity.
Kevan
Profile Joined April 2011
Sweden2303 Posts
October 22 2011 21:23 GMT
#80
A shredder in a mineral line = every single worker gets fried. The new protoss harass unit vs a mineral line = some cute bubble around the mineral patches.

No but seriously I think that the terran and zerg units are maybe a bit better but the Nexus recall and arc shield seem pretty cool.
SC2, rip in pepperinos
Prev 1 2 3 4 5 6 20 21 22 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
23:00
PiGosaur Cup #55
Liquipedia
BSL 21
20:00
ProLeague - RO32 Group A
Gosudark vs Kyrie
Gypsy vs OyAji
UltrA vs Radley
Dandy vs Ptak
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 199
StarCraft: Brood War
Britney 19150
Sea 5665
PianO 361
NaDa 67
Sharp 63
Noble 51
sorry 25
Dota 2
NeuroSwarm91
LuMiX2
League of Legends
JimRising 790
Counter-Strike
Stewie2K545
Heroes of the Storm
Khaldor126
Other Games
tarik_tv13553
summit1g8672
WinterStarcraft315
ViBE97
goatrope40
Organizations
Other Games
gamesdonequick624
Counter-Strike
PGL115
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 12 non-featured ]
StarCraft 2
• Hupsaiya 97
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota21441
Upcoming Events
Sparkling Tuna Cup
5h 27m
WardiTV Korean Royale
7h 27m
LAN Event
10h 27m
ByuN vs Zoun
TBD vs TriGGeR
Clem vs TBD
IPSL
13h 27m
JDConan vs WIZARD
WolFix vs Cross
BSL 21
15h 27m
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
1d 4h
Wardi Open
1d 7h
WardiTV Korean Royale
2 days
Replay Cast
3 days
Kung Fu Cup
3 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
[ Show More ]
Tenacious Turtle Tussle
3 days
The PondCast
4 days
RSL Revival
4 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
4 days
WardiTV Korean Royale
4 days
RSL Revival
5 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
5 days
CranKy Ducklings
6 days
RSL Revival
6 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
6 days
BSL 21
6 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.