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Polls - What the community thinks of each new unit - Page 3

Forum Index > SC2 General
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Prev 1 2 3 4 5 20 21 22 Next All
Vindicare605
Profile Blog Joined August 2011
United States16118 Posts
October 22 2011 21:04 GMT
#41
The Warhounds look like Destroids from Macross/Robotech.

I'm happy with the way they look, but alas you can't please everyone. Especially when it comes to nerds and mech.
aka: KTVindicare the Geeky Bartender
chenchen
Profile Joined November 2010
United States1136 Posts
October 22 2011 21:05 GMT
#42
The Tempest is a horrendously designed unit . . . . you can't really do much with it except A move.
powerade = dragoon blood
Horseballs
Profile Joined July 2011
United States721 Posts
October 22 2011 21:05 GMT
#43
I like the direction they are heading with terran - more mech in TvP especially, but I would have strongly preferred goliaths and vultures and a removal of the marauuder. Either way, they are trying to make mech more viable.
caradoc
Profile Blog Joined January 2011
Canada3022 Posts
October 22 2011 21:05 GMT
#44
On October 23 2011 06:02 Buzzo wrote:
Replicant: No
It looks like: Hey! Now you can have some real units (like an infestor, a banshee, etc...) instead of your useless stuff

Oracle: Yes/Maybe
It have some potential in PvZ imho

Tempest: No
I want the "old" carrier and the "old" arbiter back, Tempest looks like a Valkyrie with a different skin. And btw it seems ironic that the protoss "capital ship" is just a counter to one single Tier 2 zerg unit.

Do you think these P units fill the problems of the race as a whole?
I don't know. Some stuff like the new nexus abilities can really help btw.



Yeah, the Nexus abilities are the only things I'm really excited about.

The replicant seems just like a bit of a cop-out. As if the issues with protoss were not really well understood so they create an expensive everything unit and just hope it all works out.
Salvation a la mode and a cup of tea...
eugalp
Profile Joined August 2011
United States203 Posts
October 22 2011 21:06 GMT
#45
Protoss player here. Hate the protoss units. Like the nexus abilities.
"More GG more skill" - White-Ra
hooberschmit
Profile Joined June 2011
Canada101 Posts
October 22 2011 21:06 GMT
#46
I really like the idea of the warhound, as it makes mech early game more durable to gateway timings as well as stargate allins and such. this unit will anso make mech against z fairly good as you wont have to worry about getting thors neural parasited, as it wont be too useful to neural a couple of warhounds. So playing mass mutas where you camp their thor production and force a ton of turrets wont be quite as viable. Decent anti air lategame with mech and good early game sound good to me.
"I gotta do some vacuuming really fast WSHHHHHH" - Day[9]
McFeser
Profile Joined July 2011
United States2458 Posts
October 22 2011 21:07 GMT
#47
I quite like the Oracle, everything else needs tweaking.
Promethelax still hasn't changed his quote
MarcH
Profile Joined January 2011
United Kingdom362 Posts
October 22 2011 21:07 GMT
#48
As a Terran I'm still not sold on The battle Hellion the other units I like though. I think they will add some nice versatility to Terran in terms of army composition and the viability of pure mech in all match ups.

The battle hellion though, from the trailers and game play clips the hellion acts in a fashion similar to the viking in that it transforms so it looks like I could run them into a base in speedy mode then transform them into unkillable worker toasters and that seems slightly imbalanced to me but time will tell. I would rather they kept the hellion as it is and instead added another unit to Terran mech that does the same or similar job as the battle hellion basically one to shred light units but is not very mobile and can only shoot ground units. That could be way to many units for Terran though.

Also not keen on the replicant as it seems as though the role is to copy important units to either counter your enemys composition such as copy ghosts to EMP ghosts that were built to EMP Templar and sentries and that seems verry strong or to copy higher supply units to get more of them for the same supply.
Geovu
Profile Blog Joined November 2010
Estonia1344 Posts
October 22 2011 21:08 GMT
#49
Who else is going to try to go mass marine as Protoss as soon as the expansion comes out?

Vyper looks a bit silly, all the Terran units walk on 2 legs now, and Carriers ()and MofoShips got removed, but I'm still looking forward to having real Stargate units.
Vindicare605
Profile Blog Joined August 2011
United States16118 Posts
October 22 2011 21:08 GMT
#50
On October 23 2011 06:08 Geovu wrote:
Who else is going to try to go mass marine as Protoss as soon as the expansion comes out?

Vyper looks a bit silly, all the Terran units walk on 2 legs now, and Carriers ()and MofoShips got removed, but I'm still looking forward to having real Stargate units.


200 gas per marine?

Good luck with that.
aka: KTVindicare the Geeky Bartender
251
Profile Blog Joined March 2008
United States1401 Posts
October 22 2011 21:10 GMT
#51
as Terran the Shredder looks awesome, but could be abused and overpowered. If you block off a path to an expansion with those, why use a PF at all?

Terran always had problems with run by's and raids on expos, and sealing off sections of the map to make a more direct and narrow path to the enemy is ideal for them. Though I heard its expensive. Who knows really how to balance this unit, but I like the idea.
"If you can chill..........then chill."
jinixxx123
Profile Joined June 2010
543 Posts
Last Edited: 2011-10-22 21:10:59
October 22 2011 21:10 GMT
#52
On October 23 2011 06:07 MarcH wrote:
As a Terran I'm still not sold on The battle Hellion the other units I like though. I think they will add some nice versatility to Terran in terms of army composition and the viability of pure mech in all match ups.

The battle hellion though, from the trailers and game play clips the hellion acts in a fashion similar to the viking in that it transforms so it looks like I could run them into a base in speedy mode then transform them into unkillable worker toasters and that seems slightly imbalanced to me but time will tell. I would rather they kept the hellion as it is and instead added another unit to Terran mech that does the same or similar job as the battle hellion basically one to shred light units but is not very mobile and can only shoot ground units. That could be way to many units for Terran though.

Also not keen on the replicant as it seems as though the role is to copy important units to either counter your enemys composition such as copy ghosts to EMP ghosts that were built to EMP Templar and sentries and that seems verry strong or to copy higher supply units to get more of them for the same supply.



workers move faster than the hellion thats in battlemode.. so no u wont be able to kill workers in battleform .. however if you playing against someone whos afk, then yes
TheBomb
Profile Joined October 2011
237 Posts
October 22 2011 21:10 GMT
#53
I think protoss need more combat units and not some way too expensive units that deal no damage.

The replicant though I like, but it just can't be balanced. It will either be too powerful replicating siege tanks and broodlords or too weak replicating roaches or helions.
Starcraft 2 needs LAN support
MonkSEA
Profile Blog Joined April 2011
Australia1227 Posts
October 22 2011 21:10 GMT
#54
Meh every unit bar the Viper looks boring and doesn't seem to fit into the game all too much. Swarm Host is nice.. but every 24 seconds they make really strong shit that survive for 15 seconds? I think 24 seconds is way too long and the locusts should be nerfed, it's not swarm-like if it's like a fucking reaver. It needs to be fast and I'd gladly trade the locusts strength to be halfed for it, even survival time.

Protoss units sound dumb except the Tempest. And all the Terran units are just going to make Terran even more noob friendly.
http://www.youtube.com/user/sirmonkeh Zerg Live Casts and Commentary!
Twinmold
Profile Joined June 2010
Sweden238 Posts
October 22 2011 21:11 GMT
#55
Good concepts, need tweaking. That's pretty much it imo.
SC / LoL / DotA // Twinmold took a moment for himself. He never gave it back.
InvalidID
Profile Blog Joined October 2010
United States1050 Posts
October 22 2011 21:11 GMT
#56
I just don't like the idea of the replicant. It seems like it could be useful but it just does not seem to fit with the "feel" of protoss. I will reserve judgement on the Oracle until I can see it in the hands of some pros.
caradoc
Profile Blog Joined January 2011
Canada3022 Posts
October 22 2011 21:11 GMT
#57
On October 23 2011 06:10 251 wrote:
as Terran the Shredder looks awesome, but could be abused and overpowered. If you block off a path to an expansion with those, why use a PF at all?

Terran always had problems with run by's and raids on expos, and sealing off sections of the map to make a more direct and narrow path to the enemy is ideal for them. Though I heard its expensive. Who knows really how to balance this unit, but I like the idea.



yeah-- possibly, doesn't look like you could take it out with lings,making runby's much much more difficult.
Salvation a la mode and a cup of tea...
Geovu
Profile Blog Joined November 2010
Estonia1344 Posts
October 22 2011 21:12 GMT
#58
On October 23 2011 06:08 Vindicare605 wrote:
Show nested quote +
On October 23 2011 06:08 Geovu wrote:
Who else is going to try to go mass marine as Protoss as soon as the expansion comes out?

Vyper looks a bit silly, all the Terran units walk on 2 legs now, and Carriers ()and MofoShips got removed, but I'm still looking forward to having real Stargate units.


200 gas per marine?

Good luck with that.

Still will be more cost effective than stalkers.
Horse...falcon
Profile Joined December 2010
United States1851 Posts
October 22 2011 21:12 GMT
#59
On October 23 2011 06:05 Horseballs wrote:
I like the direction they are heading with terran - more mech in TvP especially, but I would have strongly preferred goliaths and vultures and a removal of the marauuder. Either way, they are trying to make mech more viable.


Hmm I think it does things for all 3 matchups

1. Siege tanks are too ubiquitous in TvT so they wanted something that tears up tanks (personally I thought marauders already did this quite well).

2. Terrans lategame TvP options are still based on bio + medivac which is boring compared to the wide gamut of options a protoss can bring with archons, zealots, stalkers, collosus, ht, immortals, etc. This will hopefully allow terrans to mix it up with a wider variety of units.

3. They flat out said they want something that can react to mutalisks better than thors so there's that. Also mass lings will be easily cleaned up by battle hellions and ling runbys will die to the shredder.

I like that these new units are good when mixed into the existing terran composition.
Artosis: "From horsssse....falcon"
Meteora.GB
Profile Blog Joined January 2011
Canada2479 Posts
Last Edited: 2011-10-22 21:14:50
October 22 2011 21:12 GMT
#60
I think they filled a number of problems, with the exception of Protoss. I believe they will need some tweaking for them.

Don't really like the Warhound's model. I want my goliaths back (with a reskin). Oracle + Replicator seems a little too cute/useless.
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