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Polls - What the community thinks of each new unit - Page 2

Forum Index > SC2 General
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Prev 1 2 3 4 5 20 21 22 Next All
HeeroFX
Profile Blog Joined November 2010
United States2704 Posts
October 22 2011 20:53 GMT
#21
Interesting based on the results we see that Protoss players aren't happy with the units. Terran i thought was fine in all honestly, but the units are cool. Zerg got a lot of help, these units were things they needed, but god is zerg gonna be scary or what?
Resilient
Profile Joined June 2010
United Kingdom1431 Posts
October 22 2011 20:53 GMT
#22
I like the Tempest a lot. Not digging the idea of Oracle and Replicant though. Protoss wanted harass units yes, but this looks very underwhelming.
AC3
Profile Joined April 2006
Canada337 Posts
October 22 2011 20:54 GMT
#23
Glad to see I wasn't the only protoss player thinking these proposed units were a step backwards for our race. Which one of these expensive wastes of tech helps our early game scouting? Fortunately there is going to be a lot more testing before release, so we should see some improvements. Shouldn't we?
"The idea is to try to give all of the information to help others to judge the value of your contribution; not just the information that leads to judgment in one particular direction or another" -- Richard Feynman
fanvadmeck
Profile Joined August 2011
Sweden112 Posts
Last Edited: 2011-10-22 20:54:43
October 22 2011 20:54 GMT
#24
On October 23 2011 05:47 BushidoSnipr wrote:
Why is TL hatin on the toss units..I think theyre amazing and will definitely help the race out a TON
(<--- zerg player)


A major problem is the replica thing because when you go into a game as a certain race you want to play that race. Not build the other races units at an overexpensive cost.

Also blizzard saying that "maybe protoss players have a hard time with ghost now we want to give them the ability to use them". I mean COME ON, ghosts are good because they get the shields away making zealots melt and taking away ht energy.. it is by far nothing i want to use vs a terran army. Blizzard why would i want to make more expensive ghosts to counter ghost so they cant counter my gateway stuff? Really?
| Startale | Quantic | Liquid FTW!
Jusba
Profile Joined October 2011
Finland189 Posts
October 22 2011 20:54 GMT
#25
You can't really say yet whether you like them or not since you don't know how they will actually be used in multiplayer.
All I can say is that Hots seems to be more micro heavy than WoL. I like it .
Champi
Profile Joined March 2010
1422 Posts
October 22 2011 20:54 GMT
#26
From what i've seen i like the new zerg units, it looks to me like theyre getting sc2 version of the lurker, and a flying defiler.

the terran units are OKAY, theyve given back the firebat in vikinglike fashion, theyve given some weird shreddery spiderman like thing for some map control, and theyve given back the goliath, but personally i think it looks like a piece of shit and they should have just brought back the goliatch cos it looks cooler.

but i HATE the protoss changes, theyve taken away our carrier because its never used (because its impossible to use) and replaced it with the unit which should be what the phoenix is...except theyre putting it in the role of a carrier....so it will never get used... because zergs will have transitioned out of mass muta into corrupter viper broodlord by the time u have a feelt beacon out anyways....

the oracle and replicant are two little shitty looking floating orbs... really? one of them is a "harassment" unit, that doesnt even kill probs, just puts stasis on mineral fields (which apparently are destructible too) and the other costs 200/200 and 4 supply and all is basically a changeling, that CANT turn into anything useful like a battlecruiser or an ultralisk, but into something like A marine, or A hellion, or A tank

only usefulness i can see for that unit is in pvp, where copying an immortal or something could switch the tide.. but thats still an extra 100 gas for an immortal :/

not only that but they took away the mothership, which is GOOD....BUT... they didnt give us back our arbiters, instead they gave us a wc3 scroll of town portal -_-
Govou
Profile Joined August 2010
Canada1072 Posts
Last Edited: 2011-10-22 20:58:02
October 22 2011 20:55 GMT
#27
whenever I see replicant, I think 'what a lazy design that doesn't even make sense technology wise'

if you have ability to copy anything, why wait till you see them on battle field?

At the same time, I like the idea of Oracle.
synapse
Profile Blog Joined January 2009
China13814 Posts
October 22 2011 20:55 GMT
#28
Warhound looks so.. so dumb. Ugh just call it a goliath and give it the goliath model T.T

:)
Noro
Profile Joined March 2011
Canada991 Posts
October 22 2011 20:55 GMT
#29
I doubt many of these will even be in the actual game. They were really emphasising how these were all works in progress and that nothing was final.
Talk not to me of blasphemy, man; I'd strike the sun if it insulted me.
Kaelaris
Profile Blog Joined September 2010
United Kingdom788 Posts
Last Edited: 2011-10-22 20:56:26
October 22 2011 20:55 GMT
#30
I'll cut long stories short for my opinions..

1. Terran didn't need new stuff, but I do like goliath substitute instead of Thors (notice multiple).

2. Zerg units are sick as, really going to make Z all the more potent and powerful.

3. Protoss Replicant and Oracle are gimmicky. I don't see them being properly utilized in properly meaningful ways. I wanted a "raider" unit that actually killed things. Tempest is ok (great against mutaliskuuuu ZvP meta-shift) but i'm mourning the death of the Carrier
CommentatorESL Commentator ♞ Facebook.com/Kaelaris ♞ Twitter.com/Kaelaris ♞ Youtube.com/Kaelaris ♞ Twitch.tv/Kaelaris
Jayrod
Profile Joined August 2010
1820 Posts
October 22 2011 20:55 GMT
#31
On October 23 2011 05:54 fanvadmeck wrote:
Show nested quote +
On October 23 2011 05:47 BushidoSnipr wrote:
Why is TL hatin on the toss units..I think theyre amazing and will definitely help the race out a TON
(<--- zerg player)


A major problem is the replica thing because when you go into a game as a certain race you want to play that race. Not build the other races units at an overexpensive cost.

Also blizzard saying that "maybe protoss players have a hard time with ghost now we want to give them the ability to use them". I mean COME ON, ghosts are good because they get the shields away making zealots melt and taking away ht energy.. it is by far nothing i want to use vs a terran army. Blizzard why would i want to make more expensive ghosts to counter ghost so they cant counter my gateway stuff? Really?

No, they still counter your gateway stuff... because you dont steal the ghost... you just replicate it... they still get the ghost... you get a ghost too...
YipCraft
Profile Joined July 2011
United States216 Posts
October 22 2011 20:55 GMT
#32
The real question with Swarm Hosts is does it have a longer range than a siege tank? If not then I see no purpose in a ZvT with them.
Al Bundy
Profile Joined April 2010
7257 Posts
October 22 2011 20:56 GMT
#33
On October 23 2011 05:47 BushidoSnipr wrote:
Why is TL hatin on the toss units..I think theyre amazing and will definitely help the race out a TON
(<--- zerg player)

We want insta-win buttons! We want cloaked archons and flying banelings!
o choro é livre
fanvadmeck
Profile Joined August 2011
Sweden112 Posts
October 22 2011 20:57 GMT
#34
On October 23 2011 05:55 Jayrod wrote:
Show nested quote +
On October 23 2011 05:54 fanvadmeck wrote:
On October 23 2011 05:47 BushidoSnipr wrote:
Why is TL hatin on the toss units..I think theyre amazing and will definitely help the race out a TON
(<--- zerg player)


A major problem is the replica thing because when you go into a game as a certain race you want to play that race. Not build the other races units at an overexpensive cost.

Also blizzard saying that "maybe protoss players have a hard time with ghost now we want to give them the ability to use them". I mean COME ON, ghosts are good because they get the shields away making zealots melt and taking away ht energy.. it is by far nothing i want to use vs a terran army. Blizzard why would i want to make more expensive ghosts to counter ghost so they cant counter my gateway stuff? Really?

No, they still counter your gateway stuff... because you dont steal the ghost... you just replicate it... they still get the ghost... you get a ghost too...


I know, I meant that I need to get ghosts to emp their ghosts so they cant emp my shit ;d WHICH IS RETARDED.
| Startale | Quantic | Liquid FTW!
JonnyLaw
Profile Blog Joined May 2010
United States3482 Posts
October 22 2011 20:58 GMT
#35
I feel like you should have included an "undecided or need more info" option.
castled
Profile Joined March 2011
United States322 Posts
October 22 2011 20:58 GMT
#36
On October 23 2011 05:55 AWOT wrote:
The real question with Swarm Hosts is does it have a longer range than a siege tank? If not then I see no purpose in a ZvT with them.

The units it produces last 15 seconds and seem to move pretty fast. With 90 hp I think they would often reach tank lines too. I think it ends up being like the Broodlord, where you're forcing the terran to unsiege if he doesn't want to kill his own units with tank fire.

It looks effective, but I still don't think it's as cool as the lurker though.
GhostInThe
Profile Joined May 2011
United States59 Posts
October 22 2011 21:01 GMT
#37
The war hound looks like an SCV with "Clone War" droid legs.

Lets hope they are not as useless.

[image loading]
Horse...falcon
Profile Joined December 2010
United States1851 Posts
October 22 2011 21:01 GMT
#38
On October 23 2011 05:57 fanvadmeck wrote:
Show nested quote +
On October 23 2011 05:55 Jayrod wrote:
On October 23 2011 05:54 fanvadmeck wrote:
On October 23 2011 05:47 BushidoSnipr wrote:
Why is TL hatin on the toss units..I think theyre amazing and will definitely help the race out a TON
(<--- zerg player)


A major problem is the replica thing because when you go into a game as a certain race you want to play that race. Not build the other races units at an overexpensive cost.

Also blizzard saying that "maybe protoss players have a hard time with ghost now we want to give them the ability to use them". I mean COME ON, ghosts are good because they get the shields away making zealots melt and taking away ht energy.. it is by far nothing i want to use vs a terran army. Blizzard why would i want to make more expensive ghosts to counter ghost so they cant counter my gateway stuff? Really?

No, they still counter your gateway stuff... because you dont steal the ghost... you just replicate it... they still get the ghost... you get a ghost too...


I know, I meant that I need to get ghosts to emp their ghosts so they cant emp my shit ;d WHICH IS BALLER AS FUCK!.



FTFY
Artosis: "From horsssse....falcon"
arb
Profile Blog Joined April 2008
Noobville17921 Posts
October 22 2011 21:02 GMT
#39
On October 23 2011 05:52 Horse...falcon wrote:
Swarm host's entire job seems to be providing cannon fodder for other units to do damage to entrenched positions. I think zerglings will be cheaper/more mobile replacements for small groups of enemies and brood lords are much better for large groups. We'll have to see how effective it is at its job but judging from the video, 9 swarm hosts took awhile to take down 1.5 bunkers.

i dont see it being very useful, they spawn so slow, and it looks like a quick scan will kill them pretty easily
Artillery spawned from the forges of Hell
Buzzo
Profile Joined June 2011
58 Posts
October 22 2011 21:02 GMT
#40
Replicant: No
It looks like: Hey! Now you can have some real units (like an infestor, a banshee, etc...) instead of your useless stuff

Oracle: Yes/Maybe
It have some potential in PvZ imho

Tempest: No
I want the "old" carrier and the "old" arbiter back, Tempest looks like a Valkyrie with a different skin. And btw it seems ironic that the protoss "capital ship" is just a counter to one single Tier 2 zerg unit.

Do you think these P units fill the problems of the race as a whole?
I don't know. Some stuff like the new nexus abilities can really help btw.



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