Polls - What the community thinks of each new unit - Page 2
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HeeroFX
United States2704 Posts
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Resilient
United Kingdom1431 Posts
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AC3
Canada337 Posts
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fanvadmeck
Sweden112 Posts
On October 23 2011 05:47 BushidoSnipr wrote: Why is TL hatin on the toss units..I think theyre amazing and will definitely help the race out a TON (<--- zerg player) A major problem is the replica thing because when you go into a game as a certain race you want to play that race. Not build the other races units at an overexpensive cost. Also blizzard saying that "maybe protoss players have a hard time with ghost now we want to give them the ability to use them". I mean COME ON, ghosts are good because they get the shields away making zealots melt and taking away ht energy.. it is by far nothing i want to use vs a terran army. Blizzard why would i want to make more expensive ghosts to counter ghost so they cant counter my gateway stuff? Really? | ||
Jusba
Finland189 Posts
All I can say is that Hots seems to be more micro heavy than WoL. I like it ![]() | ||
Champi
1422 Posts
the terran units are OKAY, theyve given back the firebat in vikinglike fashion, theyve given some weird shreddery spiderman like thing for some map control, and theyve given back the goliath, but personally i think it looks like a piece of shit and they should have just brought back the goliatch cos it looks cooler. but i HATE the protoss changes, theyve taken away our carrier because its never used (because its impossible to use) and replaced it with the unit which should be what the phoenix is...except theyre putting it in the role of a carrier....so it will never get used... because zergs will have transitioned out of mass muta into corrupter viper broodlord by the time u have a feelt beacon out anyways.... the oracle and replicant are two little shitty looking floating orbs... really? one of them is a "harassment" unit, that doesnt even kill probs, just puts stasis on mineral fields (which apparently are destructible too) and the other costs 200/200 and 4 supply and all is basically a changeling, that CANT turn into anything useful like a battlecruiser or an ultralisk, but into something like A marine, or A hellion, or A tank only usefulness i can see for that unit is in pvp, where copying an immortal or something could switch the tide.. but thats still an extra 100 gas for an immortal :/ not only that but they took away the mothership, which is GOOD....BUT... they didnt give us back our arbiters, instead they gave us a wc3 scroll of town portal -_- | ||
Govou
Canada1072 Posts
if you have ability to copy anything, why wait till you see them on battle field? At the same time, I like the idea of Oracle. | ||
synapse
China13814 Posts
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Noro
Canada991 Posts
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Kaelaris
United Kingdom788 Posts
1. Terran didn't need new stuff, but I do like goliath substitute instead of Thors (notice multiple). 2. Zerg units are sick as, really going to make Z all the more potent and powerful. 3. Protoss Replicant and Oracle are gimmicky. I don't see them being properly utilized in properly meaningful ways. I wanted a "raider" unit that actually killed things. Tempest is ok (great against mutaliskuuuu ZvP meta-shift) but i'm mourning the death of the Carrier ![]() | ||
Jayrod
1820 Posts
On October 23 2011 05:54 fanvadmeck wrote: A major problem is the replica thing because when you go into a game as a certain race you want to play that race. Not build the other races units at an overexpensive cost. Also blizzard saying that "maybe protoss players have a hard time with ghost now we want to give them the ability to use them". I mean COME ON, ghosts are good because they get the shields away making zealots melt and taking away ht energy.. it is by far nothing i want to use vs a terran army. Blizzard why would i want to make more expensive ghosts to counter ghost so they cant counter my gateway stuff? Really? No, they still counter your gateway stuff... because you dont steal the ghost... you just replicate it... they still get the ghost... you get a ghost too... | ||
YipCraft
United States216 Posts
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Al Bundy
7257 Posts
On October 23 2011 05:47 BushidoSnipr wrote: Why is TL hatin on the toss units..I think theyre amazing and will definitely help the race out a TON (<--- zerg player) We want insta-win buttons! We want cloaked archons and flying banelings! | ||
fanvadmeck
Sweden112 Posts
On October 23 2011 05:55 Jayrod wrote: No, they still counter your gateway stuff... because you dont steal the ghost... you just replicate it... they still get the ghost... you get a ghost too... I know, I meant that I need to get ghosts to emp their ghosts so they cant emp my shit ;d WHICH IS RETARDED. | ||
JonnyLaw
United States3482 Posts
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castled
United States322 Posts
On October 23 2011 05:55 AWOT wrote: The real question with Swarm Hosts is does it have a longer range than a siege tank? If not then I see no purpose in a ZvT with them. The units it produces last 15 seconds and seem to move pretty fast. With 90 hp I think they would often reach tank lines too. I think it ends up being like the Broodlord, where you're forcing the terran to unsiege if he doesn't want to kill his own units with tank fire. It looks effective, but I still don't think it's as cool as the lurker though. | ||
GhostInThe
United States59 Posts
Lets hope they are not as useless. ![]() | ||
Horse...falcon
United States1851 Posts
On October 23 2011 05:57 fanvadmeck wrote: I know, I meant that I need to get ghosts to emp their ghosts so they cant emp my shit ;d WHICH IS BALLER AS FUCK!. FTFY | ||
arb
Noobville17920 Posts
On October 23 2011 05:52 Horse...falcon wrote: Swarm host's entire job seems to be providing cannon fodder for other units to do damage to entrenched positions. I think zerglings will be cheaper/more mobile replacements for small groups of enemies and brood lords are much better for large groups. We'll have to see how effective it is at its job but judging from the video, 9 swarm hosts took awhile to take down 1.5 bunkers. i dont see it being very useful, they spawn so slow, and it looks like a quick scan will kill them pretty easily | ||
Buzzo
58 Posts
It looks like: Hey! Now you can have some real units (like an infestor, a banshee, etc...) instead of your useless stuff Oracle: Yes/Maybe It have some potential in PvZ imho Tempest: No I want the "old" carrier and the "old" arbiter back, Tempest looks like a Valkyrie with a different skin. And btw it seems ironic that the protoss "capital ship" is just a counter to one single Tier 2 zerg unit. Do you think these P units fill the problems of the race as a whole? I don't know. Some stuff like the new nexus abilities can really help btw. | ||
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