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Active: 783 users

New HotS Units/Abilities in Blizzcon

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 376 377 378 Next
MuK_x
Profile Blog Joined August 2011
743 Posts
Last Edited: 2011-10-22 14:44:07
October 21 2011 16:04 GMT
#1
Preview Video From Blizzcon








preview from pcgamer: http://www.pcgamer.com/2011/10/21/official-list-of-unit-changes-in-starcraft-iis-heart-of-the-swarm-expansion/

Full new units and changed units list as released by Blizzard
http://www.teamliquid.net/forum/viewmessage.php?topic_id=277868#changes

Compiled Heart Of Swarm Changes
+ Show Spoiler +
Mass recall on Nexus in HOTS!!!!! Nexus mass recall for 75 energy.

Thors are 600 minerals now and require a fusion core. Theyve got the aoe ability from single player.You can only have 1 thor at a time now,.a la mothership


Burrow charge ability for Ultralisk.

Corrupters now have a channeled ability against building that gives one mineral a second and does 1dps.

Burrowed banelings can MOVE. Possibly an upgrade!

Carriers Are Gone!

Oracle can warp buildings away to stop attacks on your own structures, or stop research for enemy structures

Oracle can see research or production of enemy structures

Warhound is good at killing siege tanks, but has a short range

Replicant can transform into non massive units

Recalled units are unable to move for a few seconds

Thor attack and health increased

Instead of air attack, Thor gets a massive bombardment skill

Bombardment requires a skill similar to siege mode, this requires a fusioncore and an armory

Battle Hellion has higher health and shorter range

Ghost cloak changed and now spends a specific amount of energy, lasting for a certain period of time

Ghost cloak is no longer an on/off skill

Battlecruiser gets a cooldown skill called "limit reactor"(?) that boosts movement speed

Reaper loses d8 charge attack

Reaper gains a HP recovery skill

Viper inserts parasite into friendly units to make them detectors

No more Overseer.

Hydra speed increased.

New infestation pit unit like a lurker, but spawns two high-dps units every 15 seconds or so while burrowed.

Viper will permanently grant detection for energy. Lair tech. Grant detection is the cheapest spell.

Swarm lord spits out broodling-looking things that have 16 attack damage and .87 attack speed.

Mothership Gone to!

Some new multiplayer maps in HotS:
+ Show Spoiler +
[image loading]


[image loading]
[image loading]
[image loading]


Zerg
+ Show Spoiler +
[image loading]

Poll: Do You Like New Zerg Units?

Yes (3267)
 
84%

No (634)
 
16%

3901 total votes

Your vote: Do You Like New Zerg Units?

(Vote): Yes
(Vote): No



Protoss:

+ Show Spoiler +
[image loading]

Poll: Do You Like New Protoss Units?

No (2323)
 
58%

Yes (1715)
 
42%

4038 total votes

Your vote: Do You Like New Protoss Units?

(Vote): Yes
(Vote): No



Terran:

+ Show Spoiler +
[image loading]


Poll: Do You Like New Terran Units?

No (2059)
 
61%

Yes (1331)
 
39%

3390 total votes

Your vote: Do You Like New Terran Units?

(Vote): Yes
(Vote): No



Edit#1: Carrier are Gone + Show Spoiler +
[image loading]


Edit#2: New Nexus Spell + Show Spoiler +
[image loading]



[b]From IPL Caster AskJoshy:

Terran: aoe spine crawler, transforming factory unit, Goliath substitute online

Zerg: burrow moveable blank, reverse dark swarm, detection changes

Protoss: mineral shields, new nexus defensive ability, and............ Cloning?
More concrete details after doors open.

EDIT: Doors are open now. The aoe spine crawler is a Shredder. It costs 150/150 and comes from the factory. It does nothing in its mobile form, but when you plant it in the ground making it stationary, it fires a quick aoe pulse in a visible, kind of large radius. The hitch is, if friendly units are standing near it, it won't fire the pulse. It has to be alone. Good for map control, and blocking expansions maybe.

The transforming unit is the hellion. I only got to see it a little but it basically just flips into a firebat sort of thing and fires in a different pattern, more like a cone than a line. It's slower in its firebat form, as it's walking around.

Goliath substitute is the Warhound, also from the factory. Shoots rockets at air kind of like a thor, but no/weaker splash and actually a really weak base attack. Its ground to ground attack looks like it's firing a tazer at its enemy. Decently quick fire rate, good for support I think, not viable to mass them.

Burrow moveable banelings. That is all.

Reverse dark swarm is just disruption web from the corsair, you guys were right. It's fired from the new "Viper" unit. This unit can also cast a spell to make any unit a detector. Overseers are out of the game. Viper's last spell is 100 energy (out of 200) and it pulls any unit from range to itself, like Scorpion's "Get over here!" or a chameleon tongue. I did it on an ultralisk and laughed.
Protoss mineral shields come from a new flying raider unit. It coats enemy minerals in little white bubbles/shields that must be attacked down or time expired. My SCVs freaked out when Artosis did it to me, so my marines came and cleaned up the shield things.
The new nexus defensive ability seems to be decent for super early game, not much else. Basically you can cast it on any of your structures and it gives it a weak attack. Artosis built a pylon in my mineral line and cast the new spell on it. My SCVs killed it and it only managed to take one SCV to 5 health. Not sure if this will be changed.
Cloning? Looks like another unit, the replicant, can also transform itself like a shapeshifter into an enemy unit that it gets in melee range with. Artosis cloned my shredder, warhound, and an SCV and began building a command center with it.
There's more stuff in the demo, but I only got to play one round and observe the Zerg stuff after my session was over.
OH and the destructible rocks are actually a new thing. There are rocks that you can attack to CLOSE paths called collapsible rocks. This really confused me at first, I thought it was a bug, but it's a defensive measure you can choose to use.
IdrA "TT1 actually fucked up and didn't see the hatchery,so im at a really big advantage right now,assuming he reacts intelligently which is not something you should assume with TT1"
TriZen
Profile Blog Joined March 2011
England219 Posts
October 21 2011 16:05 GMT
#2
Time to pull some marines into my banelings <3
massivez
Profile Joined May 2010
Belgium653 Posts
October 21 2011 16:05 GMT
#3
Shit just got real!!
Nagano
Profile Blog Joined July 2010
United States1157 Posts
October 21 2011 16:05 GMT
#4
Omg, it is revealed!
“The illiterate of the 21st century will not be those who cannot read and write, but those who cannot learn, unlearn, and relearn.”
raNraN-
Profile Joined September 2010
39 Posts
Last Edited: 2011-10-21 16:06:12
October 21 2011 16:05 GMT
#5
wow.... can't wait things are going to be so OP
hijt
Profile Joined August 2010
106 Posts
October 21 2011 16:05 GMT
#6
well the swarm host is the unit we expected isnt it?
Dauntless
Profile Joined May 2010
Norway548 Posts
October 21 2011 16:05 GMT
#7
Oh shit!
Dauntless.156 EU || Liquid´HerO | Grubby.Grubby
Fission
Profile Blog Joined August 2010
Canada1184 Posts
October 21 2011 16:05 GMT
#8
HOLY SHIT THIS IS EXACTLY THE KIND OF STUFF WE'VE BEEN ASKING FOR.
darthfoley
Profile Blog Joined February 2011
United States8003 Posts
Last Edited: 2011-10-21 16:06:33
October 21 2011 16:05 GMT
#9
good find
watch the wall collide with my fist, mostly over problems that i know i should fix
S2Lunar
Profile Joined June 2011
1051 Posts
October 21 2011 16:05 GMT
#10
wow! fuck yes
Geordie
Profile Blog Joined April 2011
United Kingdom653 Posts
October 21 2011 16:05 GMT
#11
Looks cool as hell
spiksel
Profile Joined April 2010
Netherlands97 Posts
October 21 2011 16:06 GMT
#12
WTF, Blings waves!
carloselcoco
Profile Blog Joined December 2010
United States2302 Posts
October 21 2011 16:06 GMT
#13
I wonder how they actually will behave
http://www.twitch.tv/carloselcoco/b/296431601 <------Suscribe! Casts in Spanish :) |||| http://www.twitch.tv/carloselcoco/b/300285215<----- CSL: Before Sunday! Episode 3!
venom0us
Profile Joined November 2010
United States60 Posts
Last Edited: 2011-10-21 16:28:17
October 21 2011 16:06 GMT
#14
Wow unbelievable. Thanks for the pics.

Edit: Replacing Thor with warhound? Replacing overseer with Viper? Damn you to those who guessed hellion, i was hoping for a new freeze bio unit -_-. Are they replacing mothership with tempest? Oracle is basically an overseer for protoss. So excited haha. Can't wait for the panel and definitely cant wait to see these bad boys in action!!!

Edit 2: Replicating a drone or scv could make for some interesting gameplay...
eugalp
Profile Joined August 2011
United States203 Posts
October 21 2011 16:06 GMT
#15
endless waves of attackers? new infested terrans??
"More GG more skill" - White-Ra
andrewlt
Profile Joined August 2009
United States7702 Posts
October 21 2011 16:06 GMT
#16
Dark swarm! Oh, yeah!!!!!!!!!!!!!
Onox
Profile Joined June 2011
United States1072 Posts
October 21 2011 16:06 GMT
#17
Viper looks interesting, although I don't like the idea of an ability that pulls units.
OmniscientSC2
Profile Blog Joined January 2010
United States713 Posts
October 21 2011 16:06 GMT
#18
Viper seems like the Zerg Mothership. Maybe it'll only be in campaign? >< Has Dark Swarm xD
"Did you know about Day and the Wicker Basket?" - Harem "Hi, I'm from Texas." -TLO
Seiniyta
Profile Joined May 2010
Belgium1815 Posts
October 21 2011 16:06 GMT
#19
The viper sounds like a replacement to the Overseer, kinda the zerg raven, the design look awesome by the way :D
Pokemon Master
Verator
Profile Joined June 2010
United States283 Posts
October 21 2011 16:06 GMT
#20
DEFILER 2.0 BABY, EAT DARK SWARM SIEGETANKS! :DDDD
So far as I can remember, there is not one word in the Gospels in praise of intelligence. -- Bertrand Russell
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