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Polls - What the community thinks of each new unit - Page 8

Forum Index > SC2 General
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Prev 1 6 7 8 9 10 22 Next All
BearStorm
Profile Joined September 2010
United States795 Posts
October 22 2011 22:33 GMT
#141
If they want to fix protoss as a whole they should consider moving warpgates to tier 3. The biggest fundamental problem for the race is still PvP. As long as warpgates come from the core, gateway units will be weak, and pvp will only be interesting on maps with small ramps. The current warpgate accessibility limits map creativity and creates stale gameplay.
"Anti-intellectualism has been a constant thread winding its way through our political and cultural life, nurtured by the false notion that democracy means that 'my ignorance is just as good as your knowledge."
nooboon
Profile Blog Joined July 2011
2602 Posts
October 22 2011 22:34 GMT
#142
On October 23 2011 07:31 TT1 wrote:
the role and ability of the replicant is so un-sc'ish, its an embarrasement of a unit and i seriously feel bad for the person who came up with the concept for this piece of shit


Probably someone who thought Hallucinations were UP
firehand101
Profile Blog Joined March 2011
Australia3152 Posts
October 22 2011 22:34 GMT
#143
On October 23 2011 05:50 KingRajesh wrote:
All of the units, INCLUDING THE ORACLE, add utility.

I'm most excited for the zerg units, because I play Zerg. Swarm Hosts, from what I saw in Dustin Browder's videos, fire too slow. They need to fire at broodlord speeds.

The Viper is going to be awesome. Vipers pull in the colossus, infestor's NP them, GG.

I agree with the fire rate, and the Viper! it is like the defiler from SC1, but it can fly! this will be zergs no #1 unit from now on, bye bye infestor, have fun at no#2!
The opinions expressed by our users do not reflect the official position of TeamLiquid.net or its staff.
Teiwaz
Profile Joined September 2010
Austria158 Posts
Last Edited: 2011-10-22 22:42:45
October 22 2011 22:37 GMT
#144
Actually I'm amazed Dustin Browder had the balls to personally present that shit and nobody face slapped him off the stage.

I'm a little bit surprised about the love for the Tempest. Seriously, an expensive late game unit to deal with mid-game Muta balls? o.O

Guessing from the video the Shredder seems stupidly OP.

The "cutting edge tech" Warhound looks like an early prototype for the Goliath, based on a SCV. Great job unit design department.

Attack/Spawn speed of the Swarm Host renders it quite useless IMO. Once again, great job on creating a burrowed Broodlord that mimics a Lurker.

If I want Terran or Zerg units, I'd fucking play that race - I don't need a stupid Replicant for that.

So the Oracle is supposed to be the Protoss' (cheap?) harass unit? Yeah, sure... Pylon/Assimilator + Arc Shield works way better as can be seen right at Blizzcon. http://www.teamliquid.net/forum/viewmessage.php?topic_id=278235

The Viper seems ok'ish, but, once more, great job for coming up with the idea of a flying Defiler.

Oh Blizzard, I see an epic fail incoming - great job Dusty!
↑ Now is the time to make use of the skills and wisdom you have acquired. ↑
Qikz
Profile Blog Joined November 2009
United Kingdom12023 Posts
October 22 2011 22:41 GMT
#145
The "cutting edge tech" Warhound looks like an early prototype for the Goliath, based on a SCV. Great job unit design department.


What made you think it was cutting edge tech? Raynor said in the campaign they need new tech, but I'm not sure if you noticed the Raiders part of their name. They don't have factory upon factory to build new units, that's why they have the warhound. It's made of spare parts and IMO it looks awesome.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Inex
Profile Joined October 2010
Bulgaria443 Posts
October 22 2011 22:44 GMT
#146
The protoss capital ship is good at fighting mutas.... The oracle warps out buildings, which is ok, but locking mineral patches and dealing absolutely no damage is just absurd. Replicant is also a terrible idea. We are already fighting against infestors/ghosts and mass mutas, why does Blizzard think we need specific units to deal with super specific scenarios?

Warhound is just ugly and as other people have said just bring the Goliath back. It's the same thing. Also the swarm host is another lazy design with an attack similar to that of broodlords. I can only imagine a 200/200 battle vs zerg with zerglings/broodlords and hosts. It will be a massive lagfest. Just bring back the lurker and admit your design team isn't what it used to be.

Slusher
Profile Blog Joined December 2010
United States19143 Posts
October 22 2011 22:46 GMT
#147
I am astonished Terran polls aren't well over 50% in the no direction. The question about filling holes from the Terran persepctive is a bit odd because admittedly Terran has a comp to deal with pretty much any realistic (I wasn't already losing when it showed up at my base) comp. I guess they aren't removing any units so who cares, unless they nerf marines (which is possible) they will shit all over this new goliath for dealing with mutas.

I also find their new plan for the Thor to be more than a little stupid, even with it's great spells and the ability to cloak, the 1 per army supership idea was deemed a failure and they are removing mothership from the game, only to try to make Thor fill the same archtype?

Sometimes I wonder if there was a sc2 broodwar matchmaking system + ladder if it would be more popular than the WoL one, it certianly seems like thats what people are asking for, and I'm not inclined to argue.
Carrilord has arrived.
Cyanocyst
Profile Joined October 2010
2222 Posts
October 22 2011 22:48 GMT
#148
On October 23 2011 05:52 Horse...falcon wrote:
Swarm host's entire job seems to be providing cannon fodder for other units to do damage to entrenched positions. I think zerglings will be cheaper/more mobile replacements for small groups of enemies and brood lords are much better for large groups. We'll have to see how effective it is at its job but judging from the video, 9 swarm hosts took awhile to take down 1.5 bunkers.


Yeah, though the swarm hosts were stupidly placed. had they been in an arc, the locus would have taken less splash, and been more effective.

Also you could do cool things like burrow only a couple at a time so you get a steadier stream of locus.
|| Fruit Dealer | Leenock | Yughio | Coca | Sniper | True | Solar | Dark |
Teiwaz
Profile Joined September 2010
Austria158 Posts
Last Edited: 2011-10-22 22:52:04
October 22 2011 22:50 GMT
#149
On October 23 2011 07:41 Qikz wrote:
+ Show Spoiler +
The "cutting edge tech" Warhound looks like an early prototype for the Goliath, based on a SCV. Great job unit design department.


What made you think it was cutting edge tech? Raynor said in the campaign they need new tech, but I'm not sure if you noticed the Raiders part of their name. They don't have factory upon factory to build new units, that's why they have the warhound. It's made of spare parts and IMO it looks awesome.


And who said that Raynor's Raiders did the blueprints? But ok. Still it's just a SCG(oliath) 0.5.
↑ Now is the time to make use of the skills and wisdom you have acquired. ↑
Pessle
Profile Joined April 2011
United Kingdom37 Posts
October 22 2011 22:52 GMT
#150
Sward host and Oracle seem like the only units which are would be balanced and should be put into the game. The Terran units are interesting but other than the shredder they don't fit into any role which isn't already being filled, the shredder is a cool idea but the amount of Zerglings which get killed by two of them in the trailer just isn't reasonable.

The Viper having the "grabbing" ability as well as the gas cloud which reduces range to 1 will make it such a versatile unit. No two base Colossus build will be safe against Vipers, assuming they are a Lair tech unit rather than Hive tech (greater spire). Late-game when zergs have Vipers and Infestors is going to be incredibly strong, the combination of fungal growth with the AOE range reduction will be almost unstoppable.

Replicant's are an interesting idea and i don't think anyone can really be sure how good or useful they will be until they've played a lot of games with them and experimented with a lot of strategy. Personally i think they're a joke of a unit, what are you supposed to replicate. If they can't replicate massive units that leaves you with a very limited set of units that are worth replicating. In PvT it could be worth medivacs depending on the phase of the game. PvZ infestors are worth stealing, especially if you have storm, swarm hosts and vipers would be good to replicate assuming they aren't massive units. PvP immortals, templar and voidrays are the only non-massive units which you could argue are worth stealing but templar are rare, immortals/voidrays aren't cost effective for the 200/200 cost.

The Tempest is probably the worst addition, it's and incredibly situational unit because it's air to ground is a weak single target attack. It's only use is to kill large amounts of air units, which in protoss matchups is basically going to be mutalisks and vikings. In PvT you could argue that a Colossus Tempest death ball would be incredibly strong and you would be right, however Vikings will still be able to kite Tempests and once split it would be a cost efficient fight for terran. As far as mutalisks go you would have to respond immediately to the mutalisks by throwing down the stargate and fleet beacon, when the zerg flies in with his first 8-10 mutalisks he will see what you're doing and immediately switch tech leaving you with useless tech and massively expensive units which have no use.
Qikz
Profile Blog Joined November 2009
United Kingdom12023 Posts
October 22 2011 22:52 GMT
#151
On October 23 2011 07:50 Teiwaz wrote:
Show nested quote +
On October 23 2011 07:41 Qikz wrote:
+ Show Spoiler +
The "cutting edge tech" Warhound looks like an early prototype for the Goliath, based on a SCV. Great job unit design department.


What made you think it was cutting edge tech? Raynor said in the campaign they need new tech, but I'm not sure if you noticed the Raiders part of their name. They don't have factory upon factory to build new units, that's why they have the warhound. It's made of spare parts and IMO it looks awesome.


And who said that Raynor's Raiders did the blueprints? But ok. Still it's just a SCG(oliath) 0.5.


It's kind of obvious. Starcraft II's story itself is mainly about Raynor and Kerrigan. I get the feeling he's the guy who came up with the unit (in terms of game story)
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Spitfire
Profile Joined September 2009
South Africa442 Posts
October 22 2011 22:57 GMT
#152
I'm happy with the new Terran units 'case they appear to (hopefully) make mech more viable, so Terran play might start to resemble Brood War style again, though I'm not sure if even those new Mech units can stop the Marauder.
[]Phase[]
Profile Joined September 2010
Belgium927 Posts
October 22 2011 22:58 GMT
#153
Zerg swarm host is just a weak version of the lurker. The clip where the (quite large pack) hosts kill of the bunkers is also abit meh. terran can probably kill most of those locusts before they arrive. Ofcourse there is going to be a lot of balancing done, but atm I don't like it too much

Also : does the swarm host spawn every now and then, or can you make it spawn on command? cuz if it spawns now and then, the opponent knows where they are located, or they can just run past inbetween spawns.

All subject to change ofc, and I hope it's going to change a bit more to a 'lurker / banetrap'-unit than a siege unit.
MaV_gGSC
Profile Blog Joined November 2010
Canada1345 Posts
October 22 2011 22:59 GMT
#154
Battle hellions are so awesome!!!!!! ^^
Life's good :D
eugalp
Profile Joined August 2011
United States203 Posts
October 22 2011 23:01 GMT
#155
The Tempest is doing well in the poll but I don't like it.

The problem with mass muta isn't that protoss don't have anything to fight mutalisks with. The problem is that mutalisks are too mobile and the zerg player will never engage unless he wants to. A zerg player can keep the protoss contained while he is expanding all over the map and teching to something else. The Tempest will not change this at all. By the time you have the Tempest, you are probably already very far behind, the zerg is on 5 bases and getting roaches/infestors, and doesn't care about your Tempests.
"More GG more skill" - White-Ra
tuho12345
Profile Blog Joined July 2011
4482 Posts
October 22 2011 23:03 GMT
#156
Protoss need new units to fight. Not stupid replicant with 200/200 cost just to copy non-massive units. What am I gonna do? Copy banelings to burrow and kill his own Zerglings ? Oracle is useless, how about some better unit that could actually kill the workers, not just blocking the damn mineral. What is Protoss going to do in the real fight with 2 of them are useless?
chesshaha
Profile Joined March 2010
United States1117 Posts
October 22 2011 23:05 GMT
#157
Looks like we need better protoss units. Bring back arbiters, dark archons!

Jk, I know that won't happen, but give us something with mind control!
"Hopefully you're not the real TLO so it's not casted" - SpecialK
Teiwaz
Profile Joined September 2010
Austria158 Posts
October 22 2011 23:06 GMT
#158
Something I'm thinking about the Swarm Host...

How much vision range do the Locusts have? Are they a viable option for mass scouting?
↑ Now is the time to make use of the skills and wisdom you have acquired. ↑
xdividebyzerox
Profile Joined August 2011
34 Posts
October 22 2011 23:08 GMT
#159
On October 23 2011 06:08 Vindicare605 wrote:
Show nested quote +
On October 23 2011 06:08 Geovu wrote:
Who else is going to try to go mass marine as Protoss as soon as the expansion comes out?

Vyper looks a bit silly, all the Terran units walk on 2 legs now, and Carriers ()and MofoShips got removed, but I'm still looking forward to having real Stargate units.


200 gas per marine?

Good luck with that.


200 gas for an scv, 150 minerals for a barracks
edc
Profile Blog Joined May 2011
United States666 Posts
October 22 2011 23:08 GMT
#160
I'm glad this poll was created. It shows everyone exactly what us Protoss think of HotS.
“There are two kinds of people in this world, those with loaded guns, and those who dig. You dig.” - Clint Eastwood
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