Polls - What the community thinks of each new unit - Page 8
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BearStorm
United States795 Posts
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nooboon
2602 Posts
On October 23 2011 07:31 TT1 wrote: the role and ability of the replicant is so un-sc'ish, its an embarrasement of a unit and i seriously feel bad for the person who came up with the concept for this piece of shit Probably someone who thought Hallucinations were UP | ||
firehand101
Australia3152 Posts
On October 23 2011 05:50 KingRajesh wrote: All of the units, INCLUDING THE ORACLE, add utility. I'm most excited for the zerg units, because I play Zerg. Swarm Hosts, from what I saw in Dustin Browder's videos, fire too slow. They need to fire at broodlord speeds. The Viper is going to be awesome. Vipers pull in the colossus, infestor's NP them, GG. I agree with the fire rate, and the Viper! it is like the defiler from SC1, but it can fly! this will be zergs no #1 unit from now on, bye bye infestor, have fun at no#2! | ||
Teiwaz
Austria158 Posts
I'm a little bit surprised about the love for the Tempest. Seriously, an expensive late game unit to deal with mid-game Muta balls? o.O Guessing from the video the Shredder seems stupidly OP. The "cutting edge tech" Warhound looks like an early prototype for the Goliath, based on a SCV. Great job unit design department. Attack/Spawn speed of the Swarm Host renders it quite useless IMO. Once again, great job on creating a burrowed Broodlord that mimics a Lurker. If I want Terran or Zerg units, I'd fucking play that race - I don't need a stupid Replicant for that. So the Oracle is supposed to be the Protoss' (cheap?) harass unit? Yeah, sure... Pylon/Assimilator + Arc Shield works way better as can be seen right at Blizzcon. http://www.teamliquid.net/forum/viewmessage.php?topic_id=278235 The Viper seems ok'ish, but, once more, great job for coming up with the idea of a flying Defiler. Oh Blizzard, I see an epic fail incoming - great job Dusty! | ||
Qikz
United Kingdom12022 Posts
The "cutting edge tech" Warhound looks like an early prototype for the Goliath, based on a SCV. Great job unit design department. What made you think it was cutting edge tech? Raynor said in the campaign they need new tech, but I'm not sure if you noticed the Raiders part of their name. They don't have factory upon factory to build new units, that's why they have the warhound. It's made of spare parts and IMO it looks awesome. | ||
Inex
Bulgaria443 Posts
Warhound is just ugly and as other people have said just bring the Goliath back. It's the same thing. Also the swarm host is another lazy design with an attack similar to that of broodlords. I can only imagine a 200/200 battle vs zerg with zerglings/broodlords and hosts. It will be a massive lagfest. Just bring back the lurker and admit your design team isn't what it used to be. | ||
Slusher
United States19143 Posts
I also find their new plan for the Thor to be more than a little stupid, even with it's great spells and the ability to cloak, the 1 per army supership idea was deemed a failure and they are removing mothership from the game, only to try to make Thor fill the same archtype? Sometimes I wonder if there was a sc2 broodwar matchmaking system + ladder if it would be more popular than the WoL one, it certianly seems like thats what people are asking for, and I'm not inclined to argue. | ||
Cyanocyst
2222 Posts
On October 23 2011 05:52 Horse...falcon wrote: Swarm host's entire job seems to be providing cannon fodder for other units to do damage to entrenched positions. I think zerglings will be cheaper/more mobile replacements for small groups of enemies and brood lords are much better for large groups. We'll have to see how effective it is at its job but judging from the video, 9 swarm hosts took awhile to take down 1.5 bunkers. Yeah, though the swarm hosts were stupidly placed. had they been in an arc, the locus would have taken less splash, and been more effective. Also you could do cool things like burrow only a couple at a time so you get a steadier stream of locus. | ||
Teiwaz
Austria158 Posts
On October 23 2011 07:41 Qikz wrote: + Show Spoiler + The "cutting edge tech" Warhound looks like an early prototype for the Goliath, based on a SCV. Great job unit design department. What made you think it was cutting edge tech? Raynor said in the campaign they need new tech, but I'm not sure if you noticed the Raiders part of their name. They don't have factory upon factory to build new units, that's why they have the warhound. It's made of spare parts and IMO it looks awesome. And who said that Raynor's Raiders did the blueprints? But ok. Still it's just a SCG(oliath) 0.5. | ||
Pessle
United Kingdom37 Posts
The Viper having the "grabbing" ability as well as the gas cloud which reduces range to 1 will make it such a versatile unit. No two base Colossus build will be safe against Vipers, assuming they are a Lair tech unit rather than Hive tech (greater spire). Late-game when zergs have Vipers and Infestors is going to be incredibly strong, the combination of fungal growth with the AOE range reduction will be almost unstoppable. Replicant's are an interesting idea and i don't think anyone can really be sure how good or useful they will be until they've played a lot of games with them and experimented with a lot of strategy. Personally i think they're a joke of a unit, what are you supposed to replicate. If they can't replicate massive units that leaves you with a very limited set of units that are worth replicating. In PvT it could be worth medivacs depending on the phase of the game. PvZ infestors are worth stealing, especially if you have storm, swarm hosts and vipers would be good to replicate assuming they aren't massive units. PvP immortals, templar and voidrays are the only non-massive units which you could argue are worth stealing but templar are rare, immortals/voidrays aren't cost effective for the 200/200 cost. The Tempest is probably the worst addition, it's and incredibly situational unit because it's air to ground is a weak single target attack. It's only use is to kill large amounts of air units, which in protoss matchups is basically going to be mutalisks and vikings. In PvT you could argue that a Colossus Tempest death ball would be incredibly strong and you would be right, however Vikings will still be able to kite Tempests and once split it would be a cost efficient fight for terran. As far as mutalisks go you would have to respond immediately to the mutalisks by throwing down the stargate and fleet beacon, when the zerg flies in with his first 8-10 mutalisks he will see what you're doing and immediately switch tech leaving you with useless tech and massively expensive units which have no use. | ||
Qikz
United Kingdom12022 Posts
On October 23 2011 07:50 Teiwaz wrote: And who said that Raynor's Raiders did the blueprints? But ok. Still it's just a SCG(oliath) 0.5. It's kind of obvious. Starcraft II's story itself is mainly about Raynor and Kerrigan. I get the feeling he's the guy who came up with the unit (in terms of game story) | ||
Spitfire
South Africa442 Posts
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[]Phase[]
Belgium927 Posts
Also : does the swarm host spawn every now and then, or can you make it spawn on command? cuz if it spawns now and then, the opponent knows where they are located, or they can just run past inbetween spawns. All subject to change ofc, and I hope it's going to change a bit more to a 'lurker / banetrap'-unit than a siege unit. | ||
MaV_gGSC
Canada1345 Posts
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eugalp
United States203 Posts
The problem with mass muta isn't that protoss don't have anything to fight mutalisks with. The problem is that mutalisks are too mobile and the zerg player will never engage unless he wants to. A zerg player can keep the protoss contained while he is expanding all over the map and teching to something else. The Tempest will not change this at all. By the time you have the Tempest, you are probably already very far behind, the zerg is on 5 bases and getting roaches/infestors, and doesn't care about your Tempests. | ||
tuho12345
4482 Posts
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chesshaha
United States1117 Posts
Jk, I know that won't happen, but give us something with mind control! | ||
Teiwaz
Austria158 Posts
How much vision range do the Locusts have? Are they a viable option for mass scouting? | ||
xdividebyzerox
34 Posts
On October 23 2011 06:08 Vindicare605 wrote: 200 gas per marine? Good luck with that. 200 gas for an scv, 150 minerals for a barracks | ||
edc
United States666 Posts
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