|
On October 23 2011 06:25 juicyjames wrote:Show nested quote +On October 23 2011 06:14 Ubes wrote: Wish the OP had a breakdown of what each exactly does. I agree. This will have to do for now: + Show Spoiler [Terran Battle Hellion] +A state the hellion can morph into in order to change it's functionality. While the current hellion too fragile to be used in the lategame, they wanted to add a unit that could add more diversity to the mech-path of terrans, as well as dealing with the late game chargelot problem. So basically.. it's an end-game fighter version of the hellion. ![[image loading]](http://i.imgur.com/qFtDu.jpg) + Show Spoiler [Terran Shredder] +This is an entirely new unit. While they didn't want to add another unit to the Terran unit arsenal, they did something entirely different. This unit works alone, and alone only. It's basically a unit that does nothing while un-deployed, and has a fairly short deploy-timer. Once it's deployed it sends out pulses of energy which deals damage to all enemy units in a radius of something which i think looked like 7 or 8 (you'll have to see for yourself). If you have a friendly unit inside the shredders radius, it will de-activate, and not deal damage. So this unit is designed to gain map control, as well as defending chokes etc. ![[image loading]](http://i.imgur.com/YO9S0.png) + Show Spoiler [Terran Warhound] +A replacement for the Thor's current role in the game. While they won't remove the Thor entirely from the game, they will make it the new "casual über-unit", like the mothership is today. And yes - they are removing the mothership. The warhound is an anti-air unit, with an anti-mech ground attack, designed to wipe out siegetanks and protoss-armies. The warhound is pretty much just a smaller and faster version of the thor. Nothing much else to say. ![[image loading]](http://i.imgur.com/rz4dw.png) + Show Spoiler [Zerg Viper] +New full zerg spellcaster. Replaces the overseer. Have three abilities. The first one is to grant another unit detection permanently (thus replacing overseer). The second one is "blinding cloud", what it does is prevents units inside the cloud to shoot out of it. The main purpose of the Viper unit is to break chokepoints, and this is it's "main ability". The third spell is <don't have a name>. What it does is either pull a unit towards the Viper, or pushes it away (i think). Sort of like death grip and life grip in wow, if anyone catched that reference. Designed to snipe expensive units such as colossus, siegetank, immortal etc. ![[image loading]](http://i.imgur.com/ydGwc.png) + Show Spoiler [Zerg Swarm Host] +Zerg artillery unit. It's sort of like a mix between a burrowed broodlord and a lurker. The intention of the unit is to give zerg a unit that gives map control, as well as being able to set the enemy base at "siege". It does nothing while unburrowed, and it's attack only works while burrowed. ![[image loading]](http://i.imgur.com/TanKd.png) + Show Spoiler [Protoss Replicant] +A new unit that's being built in the Robotics Facility. It's (only) ability is to duplicate a unit that's currently visible on the map. What's interesting to note about this unit is that if you replicate i.e. a banshee, and the terran player doesn't have cloak researched - your replication will have cloak. In other words; whenever you replicate a unit, you'll have all the available upgrades for that unit. Tanks will have siegemode, ravens will have seeker missile etc. It costs 200/200 and 4 supply, so if you replicate a marine, you'll use 4 supply to hold a 1 supply unit. You can indeed replicate workers and build structures with the new worker. ![[image loading]](http://i.imgur.com/rxlMY.png) + Show Spoiler [Protoss Oracle] +This is the new protoss harass unit. It's a flying units. I'm not certain of which building it's being produced in. It's very "worker friendly", and can't deal damage to workers. It's designed to harass the enemy economy. It has three abilities (as far as I know), the first one is a mineral-block, that puts a shield around enemy mineral-fields, preventing them to be mined until the spell expire, or until the shields are destroyed. The second ability is somewhat similar to what we've seen Zeratul have in the WoL campaign. You can place a "force field" around an enemy building to disable it. I don't know if this will work on production buildings yet, but you can neutralize buildings such as the spine and sporecrawler. The third ability is to see what's being produced in a building. ![[image loading]](http://i.imgur.com/tzOL2.png) + Show Spoiler [Protoss Tempest] +This is the new "capital ship" for Protoss. It's a tier 3 air unit, that's going to replace Carrier. This unit is a powerful aoe anti-air unit, and does + damage to light units (mutalisk). It also have a fairly powerful ground attack, and is therefore a pretty all-around tier 3 air unit, with lots of utility. ![[image loading]](http://i.imgur.com/zCOzq.png)
Thx yo, Seems like in HotS there no reason for Terran not to go mech.
|
I really feel like they fucked up on fixing protoss problem... giving us a harrasunit that cant atack, a late game unit to counter midgame mutas. And a replicant that cost more than anything it can steal.
I mean.. wtf?
|
nobody here has actually used any of the units.
Interesting, of people who have...
both Incontrol and Artosis were raving about the Oracle. Said it was an awesome, awesome unit.
But, you know, I'm sure their opinions count for less than a bunch of whinging TLers who haven't even played with these units yet...
|
On October 23 2011 07:37 Teiwaz wrote:Actually I'm amazed Dustin Browder had the balls to personally present that shit and nobody face slapped him off the stage. I'm a little bit surprised about the love for the Tempest. Seriously, an expensive late game unit to deal with mid-game Muta balls? o.O Guessing from the video the Shredder seems stupidly OP. The "cutting edge tech" Warhound looks like an early prototype for the Goliath, based on a SCV. Great job unit design department. Attack/Spawn speed of the Swarm Host renders it quite useless IMO. Once again, great job on creating a burrowed Broodlord that mimics a Lurker. If I want Terran or Zerg units, I'd fucking play that race - I don't need a stupid Replicant for that. So the Oracle is supposed to be the Protoss' (cheap?) harass unit? Yeah, sure... Pylon/Assimilator + Arc Shield works way better as can be seen right at Blizzcon. http://www.teamliquid.net/forum/viewmessage.php?topic_id=278235The Viper seems ok'ish, but, once more, great job for coming up with the idea of a flying Defiler. Oh Blizzard, I see an epic fail incoming - great job Dusty!
A unit that can cliff-walk and fire giant AOE lasers? oh god that'll never work!
Flying air units than can transform and fight on the ground? oh LOL so imba!
The exploding units that can burrow?? *insert similar whinging*
Blizzard, Dustin, Gamers, heck, the World needs to know your incredible insight and predictions so our precious game can be saved!
|
The video of the Swarm Host compared to the other units looked sooooooooooooooo weak
|
I like the Oracle, Swarm Host and Shredder the most out of all the units. The Replicant seems so stupid, as if they couldn't come up with anything good to give Protoss and thought have a chance to get the OTHER races units would be clever and fun, but it just isn't.
|
So Ghosts and Infestors are too strong, so justz get your own ones? Really? Thats your solution?!
Maaan =_=
I also see the replicient being the source of a ton of problems, it has soo many uses and there will be so much abusable stuff. But as a protoss Id rather have my own good units instead of copying my opponents Idk, I guess it WILL be very strong but I dont like the design.
The oracle looks just like a cutesy gimick, idk, the problem with stargate tech is that you lack anything that can actually BATTLE.
And the Tempest, idk. If its only point is to kill mutalisks then its missing the point. Because the problem with mutas is mainly that they run away. The mutalisk will obviously drop like flies when 20 of them are stacked in one place. Dont see this working. And if Vikings/Corruptors will rape it like they did with the carriers, I dont see how they should change anything.
I also find the thought of a bio ball with some riot police hellions against zealots to be nasty.
Protoss need some good solid units that can be the backbone of their army, or some lategame upgrades for stalker/immortal, we need some stuff that can be strong in battle and doesnt have a hardcounter. Instead we get cutesy expensive units. The nexus abilitys are great (the cheese aspect of the nexus cannon will hopefully be taken care off), but the units?
I also think its stupid that they tried to fix the reaper and the corruptor but the carrier just gpt axed
|
On October 23 2011 08:12 Sawofhackness wrote:+ Show Spoiler +On October 23 2011 07:37 Teiwaz wrote:Actually I'm amazed Dustin Browder had the balls to personally present that shit and nobody face slapped him off the stage. I'm a little bit surprised about the love for the Tempest. Seriously, an expensive late game unit to deal with mid-game Muta balls? o.O Guessing from the video the Shredder seems stupidly OP. The "cutting edge tech" Warhound looks like an early prototype for the Goliath, based on a SCV. Great job unit design department. Attack/Spawn speed of the Swarm Host renders it quite useless IMO. Once again, great job on creating a burrowed Broodlord that mimics a Lurker. If I want Terran or Zerg units, I'd fucking play that race - I don't need a stupid Replicant for that. So the Oracle is supposed to be the Protoss' (cheap?) harass unit? Yeah, sure... Pylon/Assimilator + Arc Shield works way better as can be seen right at Blizzcon. http://www.teamliquid.net/forum/viewmessage.php?topic_id=278235The Viper seems ok'ish, but, once more, great job for coming up with the idea of a flying Defiler. Oh Blizzard, I see an epic fail incoming - great job Dusty! A unit that can cliff-walk and fire giant AOE lasers? oh god that'll never work! So which unit did that in SC:BW? None? Oh...
Flying air units than can transform and fight on the ground? oh LOL so imba! Which unit did that in SC:BW? None? Hmmm... you might be up to something here...
The exploding units that can burrow?? *insert similar whinging* Any unit did that in BW? No? Huh... I really think you got it.
Spot on, dude. Your insight in flaming is pretty amazing.
|
On October 23 2011 08:12 Xcobidoo wrote: The video of the Swarm Host compared to the other units looked sooooooooooooooo weak
If they still have a stiffy for making eSports exciting to watch, they certainly chose a boring way to bring the Swarm Host to life.
|
Spot on, dude. Your insight in flaming is pretty amazing.
yes, they shouldn't introduce anything that wasn't in BW--that is totally the point of sequels and expansions.
|
The protoss units are complete shit. Suddenly no interest in the expansion at all.
Whoever designed the protoss units should be fired.
- An extremely specific mutalisk/phoenix counter. Not total garbage, so by the standards of the rest a sucess! Phoenix play in pvp now has a direct strong counter which is less interesting than the stalker/phoenix balance of play.
- and a units that lets me build the other races non massive units at double the cost. Terrible. NP but with a supply cost of 4. Infestors are the only viable target as you wont see mech much in PvT. Ghosts are 10000x less good for me than they are for the terran since terran doesnt have shields so copying them is daft. Worthless unless you can copy workers, but then why not just start me with SCVs and a command centre you idiots?
- The worlds least effective harass unit in any rts. It was a struggle to produce a unit to make protoss harass even less effective than dts and phoenix but they managed it! It also casts a less good version of contaminate!
I can already forcefield minerals except y'know senrtys can kill shit too.
"You could lose as much as 500 minerals from this action!" As opposed to a marine or marauder drop or mutas where you can lose your whole fucking base? Or 4 hellions and lose every single worker?
500 minerals! Well shit, killing workers not only does this and more but you have to rebuild the workers. A dead worker doesnt mine a patch again ever and costs 50 minerals to rebuild. Marine drops and mutas can kill buildings and force a base race how is this anything like a good deal for protoss?
Brilliantly its also countered by a turrets/spores just like phoenix and DTs or a single viking like warp prisms! Oh you could disable the turrets but mutas kill turrets, thats much more effective. Typing BM constantly is more effective harass than the gimicy bullshit they added.
Its early days but if this is what protoss can expect then why should they check in before legacy of the void? Why even then?
|
I'm hoping that this makes Mech more viable in the various Tv match-ups, especially TvP. I hope that the Warhound will be good and I REALLY REALLY REALLY want them to change the model. It just looks bad; either make it look more like the Goliath or a Warhammer 40,000 Dreadnought. The current model looks like a piece of crap.
|
Honestly, nearly every new unit in HotS is made to fulfil a job that could already be fulfilled in WoL just by microing well and playing smart. The only unit I believe brings a new dynamic is the Oracle. Giving Protoss an early raider is exactly what they need. Everything else new just seems like they are removing the need for heavy microing.
|
A really good poll!
I like the Warhound, Battle Hellion, Swarm Host, Viper, and Tempest. I'm worried about how powerful Shredder drops will potentially be, while the replicant and the oracle just seem gimmicky. Terran mech looks like it will be fun as hell, and the Viper will be such a useful unit for Zerg to snipe defensive positions. The tempest will definitely see play for late game Protoss at least in PvZ, but I'd like to see something else for them that doesn't cost an arm and leg.
|
It's good that blizzard is conscious of not adding to the deathball, but there isn't a whole lot in terms of dealing with the deathball still
|
On October 23 2011 05:47 decaf wrote:The warhound is ridiculously ugly. + Show Spoiler + i think it looks better in game but i do wish they just called it a Goliath
|
Terran: I like the changes, not sure about the Thor becoming the Odin. I hope that shredders will be patched so that workers do not activate them.
Zerg: Seems great, maybe the swarm host's cooldown could change a bit. I feel that it's a bit long. I don't know the exact stats, but I'm sure that it'll be tweaked well.
Toss: Replicant seems...interesting. I have a feeling that it won't make through the beta though. The oracle seems ok, but removing the mothership for it is quite stupid. Same for tempest-carrier.
|
On October 23 2011 08:25 awesomoecalypse wrote:yes, they shouldn't introduce anything that wasn't in BW--that is totally the point of sequels and expansions.
That's not my point. I'm not saying they shouldn't add units from BW, but presenting them as "hey, look at the awesome ideas we had!" is just...meh... I'm just not getting all the hype fuzz surrounding such stuff. If they think they need Defilers & Co they should say so and do an evolved version.
|
On October 23 2011 08:25 AidanS wrote: Infestors are the only viable target as you wont see mech much in PvT. Ghosts are 10000x less good for me than they are for the terran since terran doesnt have shields so copying them is daft.
Spoken like someone who hasn't played the game. I replicated ghosts to EMP medivacs and I stole Vipers against Z. I don't get the hate on Replicants, it's not a simple cost equation but also the kind of abilities you can acquire.
|
why are people hating on the protoss units, i can't wait to build command centers and mule or a hatchery for 300 mins when i want to expand, or tech up to medvacs with my chargelot/archon combo
|
|
|
|