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Polls - What the community thinks of each new unit - Page 7

Forum Index > SC2 General
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Prev 1 5 6 7 8 9 22 Next All
aZealot
Profile Blog Joined May 2011
New Zealand5447 Posts
Last Edited: 2011-10-22 22:01:43
October 22 2011 22:01 GMT
#121
I don't know, it's too early to tell, IMO, as testing has to be done before the definitive HOTS multiplayer is released. That said, I am very underwhelmed by the new Protoss units. They seem very un Protoss like (with the exception of the Tempest - although I will miss carriers) and I have to wonder if anyone in Blizzard actually plays Protoss and loves the race. I'll wait and see for HOTS but it looks to me like the game is moving in a direction I will not like - so if it is as I think it might be, then HOTS might be gg from SC for me.
KT best KT ~ 2014
Wildsound
Profile Joined March 2011
United Kingdom144 Posts
October 22 2011 22:02 GMT
#122
I feel like protoss just isnt being given the right design and direction that it should be. What that should be I don't know, but this just doesnt feel right. Zerg had some similar issues, but I feel they are starting to get there with their ideas. Terran feels like it is again getting too much attention, and that their problems are being fixed the right way, but the other races are not. This is going to be tough for blizzard and for the community I feel.
http://soundcloud.com/dj-wildsound http://www.youtube.com/MrWildsound ¦ Sage, Creator, Huk, JYP, Hero, MaNa, White-ra
GGPope
Profile Joined February 2011
Australia367 Posts
Last Edited: 2011-10-22 22:04:07
October 22 2011 22:03 GMT
#123
I like every unit except the Oracle and (ESPECIALLY) the Replicant which I feel is the most lazy unit idea of all time.

The Warhound, I think, is a good idea for its mech killing ability and anti-air potential which, coupled with the space-controlling Shredder, should give Mech the viability it deeply desires in TvP. It just LOOKS absolutely terrible aesthetically. I don't want to use the unit just because of how clunky and awkward it looks.

Everything else I like. I'm not entirely sure if I think the battle hellion was the best way to change the hellion, but it definitely works, so I'm not going to complain.
fenix404
Profile Joined May 2011
United States305 Posts
Last Edited: 2011-10-22 22:05:15
October 22 2011 22:03 GMT
#124
yes to all.

really maybe on terran warhound and fixing terran overall. i can see though that they are trying. the other races problems will be somewhat handled after much battlefield experimentation.

i think they should let the community help in all stages by posting a custom map or two that are converted to HotS a la SC2BW, etc. it could be "open alpha" if you already own the game.

p.s.: this is only game 2 of 3.
"think for yourself, question authority"
Xenocryst
Profile Joined December 2010
United States521 Posts
October 22 2011 22:04 GMT
#125
On October 23 2011 05:55 synapse wrote:
Warhound looks so.. so dumb. Ugh just call it a goliath and give it the goliath model T.T



thats what i thought...... its just a fuckign goliath...
Aulisemia
Profile Joined August 2011
United States123 Posts
Last Edited: 2011-10-22 22:07:38
October 22 2011 22:06 GMT
#126
The new Terran units look pretty well thought out, though it seems like they're crunching them into a little mech box. I suppose that's just because bio is fairly robust as a whole.

Zerg...well, at least the Viper is kinda neat. I like the plague spell and the pull. Swarm...ugh. I was so excited that it looked like a morphed roach, that it'd function the same as a lurker (upgraded T1 unit in T2). For it to be effective at all they would greatly have to increase the spawn rate of the broodlings.

I really don't know what to say about Protoss. The Tempest functions well in one area, dealing with mass Mutalisk. I really like the Stasis type effect for the Oracle, but I would much rather it kill workers than a luke-warm lock down on minerals that probably won't be nearly as effective in practice. As for the Replicant? Give us unique units that mesh well with a general design philosophy for the race. "Stealing" units from the other race seems lazy and poorly designed.
The ponciest ponce that ever ponced past a poncing palour.
Xenocryst
Profile Joined December 2010
United States521 Posts
October 22 2011 22:08 GMT
#127
blue flame fireboats..... that transform into race cars..... dustin must be so proud
Azaryah
Profile Joined September 2010
United States55 Posts
October 22 2011 22:10 GMT
#128
Wondering why people hate the Oracle so much. I think it has good potential at least.
'Be water, my friend"
Atlas247
Profile Joined February 2011
Canada318 Posts
October 22 2011 22:12 GMT
#129
As an idea the Replicant sounds cool and whatnot. But when i thought about it i realized it was terrible. I don't think it will make to release. I wanted a new protoss unit. If i wanted to make siege tanks or infestors with the replicant i would just play zerg or terran. Just comes off as a lazy unit to me. give me a protoss unit!
Windex Banana Lampshade
skunkz
Profile Joined April 2011
France32 Posts
Last Edited: 2011-10-22 22:15:53
October 22 2011 22:13 GMT
#130
I figured out protoss was meant to be for lower leagues or let's say it's for lower level players, therefore making them shine in those specific area's said above but starts getting weaker the higher the skill cap goes on.
Anyway, seeing how blizzard were approaching or explaining the reasoning behind the new protoss units clearly reminded me what I ve just stated above. Which is offcourse pure theory and may be totally wrong.

I' m protoss btw, sad too.
><
mordk
Profile Blog Joined November 2010
Chile8385 Posts
October 22 2011 22:13 GMT
#131
What I don't like:

-Oracle: I think it has potential, but its harassment skill isn't nearly powerful or important enough. I'd scratch that and do something else. The building disabling skill sounds good, it has tons of uses.

-Warhound: Graphics are terrible, god the model is bad.

-Swarm host: This unit is very strange to me, imo, it's the less zergy of all zerg units. Zerg isn't supposed to be slow and methodical, it's supposed to swarm you and rape terran wives and kill their children. And gameplay wise, it's strange too, and it might require some balancing, considering locusts are pretty much glorified zerglings.

About other things: I don't like how Blizzard refuse to deal with gateway units being so terrible to support warpgates. I like the tempest but I don't know about removing the Carrier, it could have been saved with some changes. Bane burrow movement and ultra burrow charge are good, it will force terran to carry mobile detection and pay more attention to mineral lines, and it might make the ultra worthwhile. I also like the replicant, I think it doesn't solve protoss' problems, but it's an extremely interesting unit.

Finally, the design team seems really uninspired imo. Browder is just... a bit angering, and Kim just looks tired and bored. I don't know, something's off, and their design decisions don't seem as good. We'll have to wait and see.
Ornithorynquez
Profile Joined August 2009
430 Posts
October 22 2011 22:18 GMT
#132
Funny how in the other thread ( http://www.teamliquid.net/forum/viewmessage.php?topic_id=277762 ) 63% of people dislike the new terran units. But here it's the opposite.

What happened since yesterday ? :D
I have to return some videotapes.
Buzzo
Profile Joined June 2011
58 Posts
October 22 2011 22:19 GMT
#133
The replicant effect can be implemented into the game as an ability for DT* or Sentry, to make DT* less one-dimensional and sentrys more usefull late game.

The replicant, as unit, is an horrible idea.

*imagine a DT "morphing" into a siege tank (LOL)
Tortious_Tortoise
Profile Blog Joined November 2010
United States944 Posts
October 22 2011 22:21 GMT
#134
I don't like the set up of this poll. I think that in order to collect solid, empirical evidence, the polls should ask subjects to rate each new unit from something like 1-5.
Treating eSports as a social science since 2011; Credo: "The system is never wrong"-- Day9 Daily #400 Part 3
CurLy[]
Profile Joined August 2010
United States759 Posts
October 22 2011 22:21 GMT
#135
Toss units are garbage, and the warhound looks stupid but is a decent concept.
Great pasta mom, very Korean. Even my crown leans to the side. Gangsta. --------->
Aosi
Profile Joined October 2011
Canada43 Posts
October 22 2011 22:26 GMT
#136
The Oracle and the Replicant are amazing ideas, I can't wait to see how they will fix PvP. I don't understand how anyone cannot like this
Nothing is Trivial
Qikz
Profile Blog Joined November 2009
United Kingdom12022 Posts
October 22 2011 22:27 GMT
#137
Am I honestly the only one who loves the warhounds design?

It's made from spare parts as Raynor isn't made of money, he's built a new unit out of old parts so he can produce it cheaper <3
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
ZjiublingZ
Profile Joined September 2011
United Arab Emirates439 Posts
October 22 2011 22:29 GMT
#138
Why couldn't they make the Carrier what the Tempest is now?

Make interceptors AA with splash, hell even make them invulnerable if that is what is necessary..
And give the actual Carrier a simple GtA attack.

Protoss doesn't even feel like Protoss anymore, they feel like the War of the Worlds aliens (the shitty tom cruise one), they ought to feel more like Predators from AvP
TT1
Profile Blog Joined December 2008
Canada10004 Posts
Last Edited: 2011-10-22 22:35:23
October 22 2011 22:31 GMT
#139
the role and ability of the replicant is so un-sc'ish, its an embarrasement of a unit and i seriously feel bad for the person who came up with the concept behind this piece of shit

it goes against everything that starcraft is about, doesnt fit with the game
ab = tl(i) + tl(pc), the grand answer to every tl.net debate
Striding Strider
Profile Joined February 2011
United Kingdom787 Posts
October 22 2011 22:32 GMT
#140
I really dislike the Tempest. A glorified super corsair as the Protoss capital ship? Really?

...
I have a beard. I'm unprofessional.
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