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New HotS Units/Abilities in Blizzcon - Page 362

Forum Index > SC2 General
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Yaotzin
Profile Joined August 2010
South Africa4280 Posts
Last Edited: 2011-10-24 15:02:12
October 24 2011 15:01 GMT
#7221
On October 24 2011 23:59 DarkPlasmaBall wrote:
Show nested quote +
On October 24 2011 23:40 Yaotzin wrote:
If warhound isn't massive then hellion/warhound is trash because of forcefields. If it is....we'll see in Beta :p


Trash? I doubt you could call it trash if it's going to rape anything that's mech. It's still anti-Protoss.

Ghosts aren't massive either lol

Protoss can temporarily stop workers from mining off a few mineral patches... and Terran gets shredder drops? Don't really see how that's fair...

Yes yes hyberbole I just mean one will deal with it the same way one deals with MM, split them up, kill them from afar etc. Except it'll cost more than MM so...seems bad to me.

Dunno why anyone would be scared of shredder drops. With the setup time they'll struggle to kill any workers at all. Unless you don't react until the shredder is in your mineral line, but then you suck and deserve it!
Blasterion
Profile Blog Joined October 2010
China10272 Posts
October 24 2011 15:05 GMT
#7222
On October 24 2011 23:59 FrostedMiniWheats wrote:
Show nested quote +
On October 24 2011 23:13 sc2holar wrote:
I really dont get it.

David Kim said that the Warhound is good against every protoss unit except Chargelots
The Battle Hellion is basicly Designed to kill Chargelots.

How is Toss supposed to handle Warhound+Battle hellion Armies?

and they said T has too much already. Why does T need two new units that are basicly designed to kill Protoss?


Immortals?

true immortals will wreck WHs. if EMP isn't in play, and one thing to note, WHs missiles seems very slow, so blink micro will absolutely shut down WHs, if you blink right before the projectile hits
[TLNY]Mahjong Club Thread
Hassybaby
Profile Blog Joined November 2010
United Kingdom10823 Posts
October 24 2011 15:07 GMT
#7223
On October 25 2011 00:05 Blasterion wrote:
Show nested quote +
On October 24 2011 23:59 FrostedMiniWheats wrote:
On October 24 2011 23:13 sc2holar wrote:
I really dont get it.

David Kim said that the Warhound is good against every protoss unit except Chargelots
The Battle Hellion is basicly Designed to kill Chargelots.

How is Toss supposed to handle Warhound+Battle hellion Armies?

and they said T has too much already. Why does T need two new units that are basicly designed to kill Protoss?


Immortals?

true immortals will wreck WHs. if EMP isn't in play, and one thing to note, WHs missiles seems very slow, so blink micro will absolutely shut down WHs, if you blink right before the projectile hits


You'll need some bloody good reactions to notice the target and blink in the space of time it takes for the missiles to hit though
"These guys are mindfucking me into a sex coma" | "Mayonnaise is a must-have lubricant when performing necrophilia"
Blasterion
Profile Blog Joined October 2010
China10272 Posts
October 24 2011 15:12 GMT
#7224
On October 25 2011 00:07 Hassybaby wrote:
Show nested quote +
On October 25 2011 00:05 Blasterion wrote:
On October 24 2011 23:59 FrostedMiniWheats wrote:
On October 24 2011 23:13 sc2holar wrote:
I really dont get it.

David Kim said that the Warhound is good against every protoss unit except Chargelots
The Battle Hellion is basicly Designed to kill Chargelots.

How is Toss supposed to handle Warhound+Battle hellion Armies?

and they said T has too much already. Why does T need two new units that are basicly designed to kill Protoss?


Immortals?

true immortals will wreck WHs. if EMP isn't in play, and one thing to note, WHs missiles seems very slow, so blink micro will absolutely shut down WHs, if you blink right before the projectile hits


You'll need some bloody good reactions to notice the target and blink in the space of time it takes for the missiles to hit though

difference between man and pro
[TLNY]Mahjong Club Thread
GuiRao
Profile Joined July 2011
Spain29 Posts
October 24 2011 15:15 GMT
#7225
When they say warhounds are good vs mechanicals units, that means they are good vs armored units such as roaches?
Hassybaby
Profile Blog Joined November 2010
United Kingdom10823 Posts
October 24 2011 15:16 GMT
#7226
On October 25 2011 00:12 Blasterion wrote:
Show nested quote +
On October 25 2011 00:07 Hassybaby wrote:
On October 25 2011 00:05 Blasterion wrote:
On October 24 2011 23:59 FrostedMiniWheats wrote:
On October 24 2011 23:13 sc2holar wrote:
I really dont get it.

David Kim said that the Warhound is good against every protoss unit except Chargelots
The Battle Hellion is basicly Designed to kill Chargelots.

How is Toss supposed to handle Warhound+Battle hellion Armies?

and they said T has too much already. Why does T need two new units that are basicly designed to kill Protoss?


Immortals?

true immortals will wreck WHs. if EMP isn't in play, and one thing to note, WHs missiles seems very slow, so blink micro will absolutely shut down WHs, if you blink right before the projectile hits


You'll need some bloody good reactions to notice the target and blink in the space of time it takes for the missiles to hit though

difference between man and pro


Good point. My main problem with the Warhound is that the AA splash seems Archon-esque, and that was pretty weak as is imo. If the range is ok, I'll happily eat my words, but right now I'm not a fan of this replacement of the Thor
"These guys are mindfucking me into a sex coma" | "Mayonnaise is a must-have lubricant when performing necrophilia"
Hassybaby
Profile Blog Joined November 2010
United Kingdom10823 Posts
October 24 2011 15:16 GMT
#7227
On October 25 2011 00:15 GuiRao wrote:
When they say warhounds are good vs mechanicals units, that means they are good vs armored units such as roaches?


No, just mechanical units. Its like how the roach does extra damage vs bio
"These guys are mindfucking me into a sex coma" | "Mayonnaise is a must-have lubricant when performing necrophilia"
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
October 24 2011 15:16 GMT
#7228
On October 25 2011 00:07 Hassybaby wrote:
Show nested quote +
On October 25 2011 00:05 Blasterion wrote:
On October 24 2011 23:59 FrostedMiniWheats wrote:
On October 24 2011 23:13 sc2holar wrote:
I really dont get it.

David Kim said that the Warhound is good against every protoss unit except Chargelots
The Battle Hellion is basicly Designed to kill Chargelots.

How is Toss supposed to handle Warhound+Battle hellion Armies?

and they said T has too much already. Why does T need two new units that are basicly designed to kill Protoss?


Immortals?

true immortals will wreck WHs. if EMP isn't in play, and one thing to note, WHs missiles seems very slow, so blink micro will absolutely shut down WHs, if you blink right before the projectile hits


You'll need some bloody good reactions to notice the target and blink in the space of time it takes for the missiles to hit though

Mere mortal strategy: attack move into them, blink everything away when the missile spam begins. 1 dead warhound. Repeat!
boredrex
Profile Joined November 2010
United States137 Posts
October 24 2011 15:17 GMT
#7229
It seems like everyone is forgetting that the Dark Swarm-like ability blocks spellcasting. No Forcefields, no Storms, no abduct, and most of all, no fungal growth

The Warhound looks god awful. I hope the model changes

I do have to say, I thought each expansion was going to add a single unit, like BW added 2 units to each race. I'm really not a huge fan of these changes.
Belial88
Profile Blog Joined November 2010
United States5217 Posts
October 24 2011 15:20 GMT
#7230
To People who were at Blizzcon

How many of you guys went 13gate/14gas (ie normal opening), put a pylon on the low ground of your friends base (or in his base lol), then put a much more forward pylon and when it was building, "arc'd" the lower pylon until the next pylon was up....

Because my friend was REALLY pissed to find out that pylons are now cannons. He said "NR10".

The BOSS cannon rush is going to be a million times worse now too. Now no matter what build protoss does, it's a potential cannon rush.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Blasterion
Profile Blog Joined October 2010
China10272 Posts
October 24 2011 15:22 GMT
#7231
On October 25 2011 00:20 Belial88 wrote:
To People who were at Blizzcon

How many of you guys went 13gate/14gas (ie normal opening), put a pylon on the low ground of your friends base (or in his base lol), then put a much more forward pylon and when it was building, "arc'd" the lower pylon until the next pylon was up....

Because my friend was REALLY pissed to find out that pylons are now cannons. He said "NR10".

The BOSS cannon rush is going to be a million times worse now too. Now no matter what build protoss does, it's a potential cannon rush.

If you are pro you would've gas stealed into Arcing the Assimilator
[TLNY]Mahjong Club Thread
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
October 24 2011 15:22 GMT
#7232
They'll just add a warpgate type tech to delay such nonsense. People did exactly the same thing in WoL alpha with warpin.
DarkPlasmaBall
Profile Blog Joined March 2010
United States46670 Posts
October 24 2011 15:29 GMT
#7233
On October 25 2011 00:22 Blasterion wrote:
Show nested quote +
On October 25 2011 00:20 Belial88 wrote:
To People who were at Blizzcon

How many of you guys went 13gate/14gas (ie normal opening), put a pylon on the low ground of your friends base (or in his base lol), then put a much more forward pylon and when it was building, "arc'd" the lower pylon until the next pylon was up....

Because my friend was REALLY pissed to find out that pylons are now cannons. He said "NR10".

The BOSS cannon rush is going to be a million times worse now too. Now no matter what build protoss does, it's a potential cannon rush.

If you are pro you would've gas stealed into Arcing the Assimilator


Combat-EX #1 GM incoming?

There was a thread on that cheese too. It'll either get figured out (to the point that it'll become useless) or nerfed away I'm sure.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
BurningSera
Profile Blog Joined September 2010
Ireland19621 Posts
Last Edited: 2011-10-24 15:30:11
October 24 2011 15:29 GMT
#7234
terran video: 15mins, toss video: 9mins and you will probably think that zerg's video will be longer than them since we are talking about HotS here but nope: zerg video: 4mins. LOL.

we cannot tell what units will be in the final porduct so there is no point of talking about balance/impact to game etc, we cant do anything anyway if blizz decided to make these units into the game. however, from these videos, there is one thing for sure, blizzard is not a fan of the zerg or simply lack of effort to show us they have love for zerg. many changes they are going to give to zerg can so be done in WoL........

that supposedly lurker replacement is bad imo. lurker is a mobile siege but this thing is pretty....immobile....and the things it produces are for tanking?lol

and viper is pretty much specifically designed for counter marines haha quick tip for your blizz, why dont you actually make changes on marines?? the pulling of colosus is pretty funny too, can it pull any air unit too lol again a pretty broken unit or otherwise it is a completely useless unit...

overall the updates on HotS are pretty disappointing - not only because zerg units didnt excite me, toss and terran's new units are pretty dull to me too. i meant, of course i will buy HotS on launch but i didnt get the ' HOLY SH!T I WANNA PLAY THAT NOWWWW!!!' feeling that i had on WoL
is 2017, stop being lame, fuck's sakes. 'Can't wait for the rise of the cakes and humanity's last stand tbqh.'
SzaszaG
Profile Joined April 2010
Hungary120 Posts
October 24 2011 15:32 GMT
#7235
The most Horrible thing is, that Protoss still won't have any Macro Ability. ='( No chance to catch up with Mass Worker Inject, not to mention MULEs. If Toss goes Forge FE, Zerg gets 3 Hatch immediately... (and we got barely 0,6 Worker for a Boost ! LoL so Sad)
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
October 24 2011 15:36 GMT
#7236
FFE with constant worker chronos keeps up with 3hatch in worker count.

Chrono just became shit lategame, which has been more than solved with recall.
GuiRao
Profile Joined July 2011
Spain29 Posts
October 24 2011 15:37 GMT
#7237
On October 25 2011 00:32 SzaszaG wrote:
The most Horrible thing is, that Protoss still won't have any Macro Ability. ='( No chance to catch up with Mass Worker Inject, not to mention MULEs. If Toss goes Forge FE, Zerg gets 3 Hatch immediately... (and we got barely 0,6 Worker for a Boost ! LoL so Sad)


Chronobust probes balances the terran mules.
DarkPlasmaBall
Profile Blog Joined March 2010
United States46670 Posts
October 24 2011 15:37 GMT
#7238
On October 25 2011 00:29 BurningSera wrote:
terran video: 15mins, toss video: 9mins and you will probably think that zerg's video will be longer than them since we are talking about HotS here but nope: zerg video: 4mins. LOL.



To be fair, I think the second half of the Terran video was just a double-repeat of just how ridiculous the Shredder is.

But I did think it was funny that the third *new unit* for the Zerg was just an ultralisk change lol.

That being said, look at the polls... Zergs are most happy with the new units, compared to the Terrans and Protosses. You have Lurker 2.0 and Defiler 2.0!
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Blasterion
Profile Blog Joined October 2010
China10272 Posts
October 24 2011 15:38 GMT
#7239
On October 25 2011 00:16 Hassybaby wrote:
Show nested quote +
On October 25 2011 00:15 GuiRao wrote:
When they say warhounds are good vs mechanicals units, that means they are good vs armored units such as roaches?


No, just mechanical units. Its like how the roach does extra damage vs bio

roaches do flat dmg, Archons do +bio
[TLNY]Mahjong Club Thread
Daralii
Profile Joined March 2010
United States16991 Posts
October 24 2011 15:38 GMT
#7240
On October 25 2011 00:29 DarkPlasmaBall wrote:
Show nested quote +
On October 25 2011 00:22 Blasterion wrote:
On October 25 2011 00:20 Belial88 wrote:
To People who were at Blizzcon

How many of you guys went 13gate/14gas (ie normal opening), put a pylon on the low ground of your friends base (or in his base lol), then put a much more forward pylon and when it was building, "arc'd" the lower pylon until the next pylon was up....

Because my friend was REALLY pissed to find out that pylons are now cannons. He said "NR10".

The BOSS cannon rush is going to be a million times worse now too. Now no matter what build protoss does, it's a potential cannon rush.

If you are pro you would've gas stealed into Arcing the Assimilator


Combat-EX #1 GM incoming?

There was a thread on that cheese too. It'll either get figured out (to the point that it'll become useless) or nerfed away I'm sure.

It requires a gateway, anyway. If they have a forge, gate, and a forward pylon that early, it's a good sign something's up.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
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