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On October 24 2011 18:25 RiT4LiN wrote: I like how everyone is complaining about balance while the beta hasn't even started yet. If everyone had seen the entire panel you would know that they also worry about darkswarm2 and the replicator. All these units and abilities are subject to changes and removal so please STFU and play WoL.
EDIT: TIL to spell replicator
Most of the people complaining aren't complaining about balance (except in the case of the replicant), we're complaining about the design and the fact that it's clearly not very interesting.
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On October 24 2011 19:25 Venomsflame wrote: I can't wait to pull an scv with a viper into the shredder field, allowing zerglings to get past the wall they thought was unpassable.
That's totally gonna be one of those "Top 10 Plays of the Week". Sick idea, but you'd need perfect timing and positioning.
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The question is how much damage the shredder will make. Because it cant be the way it was shown in that video. Afterall 4 tempest wont rape so many mutas like in the protoss video.
If 20 lings run past a shredder, how many will come out on the other side?
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On October 24 2011 20:32 purpose wrote: The question is how much damage the shredder will make. Because it cant be the way it was shown in that video. Afterall 4 tempest wont rape so many mutas like in the protoss video.
If 20 lings run past a shredder, how many will come out on the other side? 20 dps iirc, doesn't stack. None will pass, as shown in the vid.
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On October 24 2011 20:33 ToastieNL wrote:Show nested quote +On October 24 2011 20:32 purpose wrote: The question is how much damage the shredder will make. Because it cant be the way it was shown in that video. Afterall 4 tempest wont rape so many mutas like in the protoss video.
If 20 lings run past a shredder, how many will come out on the other side? 20 dps iirc, doesn't stack. None will pass, as shown in the vid.
what does it mean that it does not stack? Like if you have 2 shredders close so that their field overlapp, they still only do 20dps? But 20dps is still enough.
How much is 20dps in comparison to other units? I dont know the statistics of anything so I have no idea?
But this could pretty much stop any type of ling harass for zerg vs terran.
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On October 24 2011 20:36 purpose wrote:Show nested quote +On October 24 2011 20:33 ToastieNL wrote:On October 24 2011 20:32 purpose wrote: The question is how much damage the shredder will make. Because it cant be the way it was shown in that video. Afterall 4 tempest wont rape so many mutas like in the protoss video.
If 20 lings run past a shredder, how many will come out on the other side? 20 dps iirc, doesn't stack. None will pass, as shown in the vid. what does it mean that it does not stack? Like if you have 2 shredders close so that their field overlapp, they still only do 20dps? But 20dps is still enough. This will shut down any type of ling harass for zerg vs terran. The only way to harass then is with ranged units or drop. Doesn't stack does indeed mean that the damage doesn't increase the more there are, just like Storm for example.
1 shredder does as much damage as 60 shredders
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Ok but how does this attack work. I mean collossus does 20dps aswell but they fire one time, then fire again. How does the shredder work? When lings run into the field, do all lings get attack by 20dps for as long as they are in the field (kinda like storm, or fungal etc that do damage over time), or is it one hit as long as they are in there?
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On October 24 2011 21:05 purpose wrote: Ok but how does this attack work. I mean collossus does 20dps aswell but they fire one time, then fire again. How does the shredder work? When lings run into the field, do all lings get attack by 20dps for as long as they are in the field (kinda like storm, or fungal etc that do damage over time), or is it one hit as long as they are in there?
From the David Kim reponse on the shredder, yes, it is DoT over all planes (air + ground) similar to Storm. Therefore it's possible to place shredders in front of siege tanks similar to RL engagements, where there's minefields to soften up infantry before being pounded by artillery and flak cannons, such as Korean War (Still in effect, recent news and all that). imo that's what the Swarm host is designed to break.
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can we get some professional players opinions on these hypothetical new units? Just out of interest.
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On October 24 2011 21:05 purpose wrote: Ok but how does this attack work. I mean collossus does 20dps aswell but they fire one time, then fire again. How does the shredder work? When lings run into the field, do all lings get attack by 20dps for as long as they are in the field (kinda like storm, or fungal etc that do damage over time), or is it one hit as long as they are in there? It's like running thru a psi-storm
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On October 24 2011 22:00 Blasterion wrote:Show nested quote +On October 24 2011 21:05 purpose wrote: Ok but how does this attack work. I mean collossus does 20dps aswell but they fire one time, then fire again. How does the shredder work? When lings run into the field, do all lings get attack by 20dps for as long as they are in the field (kinda like storm, or fungal etc that do damage over time), or is it one hit as long as they are in there? It's like running thru a psi-storm
how much dps does a storm do?
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On October 24 2011 22:02 purpose wrote:Show nested quote +On October 24 2011 22:00 Blasterion wrote:On October 24 2011 21:05 purpose wrote: Ok but how does this attack work. I mean collossus does 20dps aswell but they fire one time, then fire again. How does the shredder work? When lings run into the field, do all lings get attack by 20dps for as long as they are in the field (kinda like storm, or fungal etc that do damage over time), or is it one hit as long as they are in there? It's like running thru a psi-storm how much dps does a storm do? You wouldn't be able to guess it, but....20dps
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I hope the actual air damage of mech/goliath replacement will be good enough so that mech is still viable. I see most terrans whining about the changes but I think it would be great to have more than 1 viable composition.
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On October 24 2011 20:24 DarkPlasmaBall wrote:Show nested quote +On October 24 2011 19:25 Venomsflame wrote: I can't wait to pull an scv with a viper into the shredder field, allowing zerglings to get past the wall they thought was unpassable. That's totally gonna be one of those "Top 10 Plays of the Week". Sick idea, but you'd need perfect timing and positioning.
why not just viper the shredder? It should be out of ground and ripe to kill
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I find interesting they wanted to add a new "worker friendly" harrass unit for protoss, which doesn't really have any good harrass unit, while adding the shredder to terran. It looks like one of the best units in the game to wipe an entire mineral line by itself if not detected in time (via drop) in a race that already has several ways of doing the exact same thing with other units.
With blue flame hellions at least you notice it with the first attack. With the Shredder it may well be already too late.
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On October 24 2011 22:05 Blasterion wrote:Show nested quote +On October 24 2011 22:02 purpose wrote:On October 24 2011 22:00 Blasterion wrote:On October 24 2011 21:05 purpose wrote: Ok but how does this attack work. I mean collossus does 20dps aswell but they fire one time, then fire again. How does the shredder work? When lings run into the field, do all lings get attack by 20dps for as long as they are in the field (kinda like storm, or fungal etc that do damage over time), or is it one hit as long as they are in there? It's like running thru a psi-storm how much dps does a storm do? You wouldn't be able to guess it, but....20dps
Just to reiterate, shredders have the same dps as psi-sorm. In an aoe that's about the size of a pylon radius.
Now, tell me how that's a good idea, again?
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On October 24 2011 22:14 Belisarius wrote:Show nested quote +On October 24 2011 22:05 Blasterion wrote:On October 24 2011 22:02 purpose wrote:On October 24 2011 22:00 Blasterion wrote:On October 24 2011 21:05 purpose wrote: Ok but how does this attack work. I mean collossus does 20dps aswell but they fire one time, then fire again. How does the shredder work? When lings run into the field, do all lings get attack by 20dps for as long as they are in the field (kinda like storm, or fungal etc that do damage over time), or is it one hit as long as they are in there? It's like running thru a psi-storm how much dps does a storm do? You wouldn't be able to guess it, but....20dps Just to reiterate, shredders have the same dps as psi-sorm. In an aoe that's about the size of a pylon radius. Now, tell me how that's a good idea, again? you can disable shredders by outrange them or use casters, and they don't really do much on offensive or reactive defense?
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On October 24 2011 22:14 Belisarius wrote:Show nested quote +On October 24 2011 22:05 Blasterion wrote:On October 24 2011 22:02 purpose wrote:On October 24 2011 22:00 Blasterion wrote:On October 24 2011 21:05 purpose wrote: Ok but how does this attack work. I mean collossus does 20dps aswell but they fire one time, then fire again. How does the shredder work? When lings run into the field, do all lings get attack by 20dps for as long as they are in the field (kinda like storm, or fungal etc that do damage over time), or is it one hit as long as they are in there? It's like running thru a psi-storm how much dps does a storm do? You wouldn't be able to guess it, but....20dps Just to reiterate, shredders have the same dps as psi-sorm. In an aoe that's about the size of a pylon radius. Now, tell me how that's a good idea, again? So they're a super big aoe tank that can't stack pretty much? Deal with it the same way - go around it or shoot it from above.
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On October 24 2011 22:18 Yaotzin wrote:Show nested quote +On October 24 2011 22:14 Belisarius wrote:On October 24 2011 22:05 Blasterion wrote:On October 24 2011 22:02 purpose wrote:On October 24 2011 22:00 Blasterion wrote:On October 24 2011 21:05 purpose wrote: Ok but how does this attack work. I mean collossus does 20dps aswell but they fire one time, then fire again. How does the shredder work? When lings run into the field, do all lings get attack by 20dps for as long as they are in the field (kinda like storm, or fungal etc that do damage over time), or is it one hit as long as they are in there? It's like running thru a psi-storm how much dps does a storm do? You wouldn't be able to guess it, but....20dps Just to reiterate, shredders have the same dps as psi-sorm. In an aoe that's about the size of a pylon radius. Now, tell me how that's a good idea, again? So they're a super big aoe tank that can't stack pretty much? Deal with it the same way - go around it or shoot it from above. Just so we get this out of the way iirc on the panel Shredders do hit air
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On October 24 2011 22:20 Blasterion wrote:Show nested quote +On October 24 2011 22:18 Yaotzin wrote:On October 24 2011 22:14 Belisarius wrote:On October 24 2011 22:05 Blasterion wrote:On October 24 2011 22:02 purpose wrote:On October 24 2011 22:00 Blasterion wrote:On October 24 2011 21:05 purpose wrote: Ok but how does this attack work. I mean collossus does 20dps aswell but they fire one time, then fire again. How does the shredder work? When lings run into the field, do all lings get attack by 20dps for as long as they are in the field (kinda like storm, or fungal etc that do damage over time), or is it one hit as long as they are in there? It's like running thru a psi-storm how much dps does a storm do? You wouldn't be able to guess it, but....20dps Just to reiterate, shredders have the same dps as psi-sorm. In an aoe that's about the size of a pylon radius. Now, tell me how that's a good idea, again? So they're a super big aoe tank that can't stack pretty much? Deal with it the same way - go around it or shoot it from above. Just so we get this out of the way iirc on the panel Shredders do hit air Ah OK didn't realise. In that case since they switch off, send in one beefy unit that can take the hit (collo or something) to go kill it. If they reinforce it switches off.
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