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New HotS Units/Abilities in Blizzcon - Page 361

Forum Index > SC2 General
Post a Reply
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Blasterion
Profile Blog Joined October 2010
China10272 Posts
October 24 2011 13:26 GMT
#7201
Shredders might make good Muta deterents
[TLNY]Mahjong Club Thread
Salteador Neo
Profile Blog Joined August 2009
Andorra5591 Posts
October 24 2011 13:30 GMT
#7202
On October 24 2011 22:24 Yaotzin wrote:
Show nested quote +
On October 24 2011 22:20 Blasterion wrote:
On October 24 2011 22:18 Yaotzin wrote:
On October 24 2011 22:14 Belisarius wrote:
On October 24 2011 22:05 Blasterion wrote:
On October 24 2011 22:02 purpose wrote:
On October 24 2011 22:00 Blasterion wrote:
On October 24 2011 21:05 purpose wrote:
Ok but how does this attack work. I mean collossus does 20dps aswell but they fire one time, then fire again. How does the shredder work? When lings run into the field, do all lings get attack by 20dps for as long as they are in the field (kinda like storm, or fungal etc that do damage over time), or is it one hit as long as they are in there?

It's like running thru a psi-storm


how much dps does a storm do?

You wouldn't be able to guess it, but....20dps


Just to reiterate, shredders have the same dps as psi-sorm. In an aoe that's about the size of a pylon radius.

Now, tell me how that's a good idea, again?

So they're a super big aoe tank that can't stack pretty much? Deal with it the same way - go around it or shoot it from above.

Just so we get this out of the way iirc on the panel Shredders do hit air

Ah OK didn't realise. In that case since they switch off, send in one beefy unit that can take the hit (collo or something) to go kill it. If they reinforce it switches off.


Well tanks can reinforce it from behind it, out of the pylon-range storm.
Revolutionist fan
iky43210
Profile Blog Joined May 2011
United States2099 Posts
Last Edited: 2011-10-24 13:31:03
October 24 2011 13:30 GMT
#7203
On October 24 2011 22:24 Yaotzin wrote:
Show nested quote +
On October 24 2011 22:20 Blasterion wrote:
On October 24 2011 22:18 Yaotzin wrote:
On October 24 2011 22:14 Belisarius wrote:
On October 24 2011 22:05 Blasterion wrote:
On October 24 2011 22:02 purpose wrote:
On October 24 2011 22:00 Blasterion wrote:
On October 24 2011 21:05 purpose wrote:
Ok but how does this attack work. I mean collossus does 20dps aswell but they fire one time, then fire again. How does the shredder work? When lings run into the field, do all lings get attack by 20dps for as long as they are in the field (kinda like storm, or fungal etc that do damage over time), or is it one hit as long as they are in there?

It's like running thru a psi-storm


how much dps does a storm do?

You wouldn't be able to guess it, but....20dps


Just to reiterate, shredders have the same dps as psi-sorm. In an aoe that's about the size of a pylon radius.

Now, tell me how that's a good idea, again?

So they're a super big aoe tank that can't stack pretty much? Deal with it the same way - go around it or shoot it from above.

Just so we get this out of the way iirc on the panel Shredders do hit air

Ah OK didn't realise. In that case since they switch off, send in one beefy unit that can take the hit (collo or something) to go kill it. If they reinforce it switches off.


stalkers, hydras, and anything further than that will outrange and take out shredders easy.

swarm host supposedly can also take out shredders, unsure about viper

roaches are also pretty decent at taking out shredders
IllegalAlien
Profile Joined December 2010
United States8 Posts
October 24 2011 13:38 GMT
#7204
Does anyone know if your replicant can copy a hallucination unit and gain that unit?
This would allow templar tech units to be in the game before they normally would be.
Anchor babies all up in your galaxy.
sc2holar
Profile Joined October 2011
Sweden1637 Posts
October 24 2011 13:41 GMT
#7205
I want to rewatch the SC2 multiplayer panel with browder and david kim, but i cant find it in the blizzcon archive. The starcarft multiplayer video shows like a technical Q$A about Diablo 3...
you no take candle
Big G
Profile Joined April 2011
Italy835 Posts
October 24 2011 13:42 GMT
#7206
The shredder could be balanced for sure, since a slight adjustment to range or firerate can make its role very precise.

Storm ignores armor, the shredder... I don't know, but since it is a factory unit it could have a standard attack susceptible to attack and armor upgrades. In that case, 20dps mean nothing... one "wave" of 20 damage once a second is very different to 4 waves of 5 damage every second. The former is good against roach/hydras, the latter melts lings/banes but does nothing to roaches.
Blasterion
Profile Blog Joined October 2010
China10272 Posts
Last Edited: 2011-10-24 14:09:48
October 24 2011 14:09 GMT
#7207
On October 24 2011 22:42 Big G wrote:
The shredder could be balanced for sure, since a slight adjustment to range or firerate can make its role very precise.

Storm ignores armor, the shredder... I don't know, but since it is a factory unit it could have a standard attack susceptible to attack and armor upgrades. In that case, 20dps mean nothing... one "wave" of 20 damage once a second is very different to 4 waves of 5 damage every second. The former is good against roach/hydras, the latter melts lings/banes but does nothing to roaches.

I looked like the former from the panel demonstration, all is changable though, they would make sick zoning tools though especially for siege lines
[TLNY]Mahjong Club Thread
sc2holar
Profile Joined October 2011
Sweden1637 Posts
October 24 2011 14:13 GMT
#7208
I really dont get it.

David Kim said that the Warhound is good against every protoss unit except Chargelots
The Battle Hellion is basicly Designed to kill Chargelots.

How is Toss supposed to handle Warhound+Battle hellion Armies?

and they said T has too much already. Why does T need two new units that are basicly designed to kill Protoss?
you no take candle
Blasterion
Profile Blog Joined October 2010
China10272 Posts
October 24 2011 14:15 GMT
#7209
On October 24 2011 23:13 sc2holar wrote:
I really dont get it.

David Kim said that the Warhound is good against every protoss unit except Chargelots
The Battle Hellion is basicly Designed to kill Chargelots.

How is Toss supposed to handle Warhound+Battle hellion Armies?

and they said T has too much already. Why does T need two new units that are basicly designed to kill Protoss?

I can think of 1 unit that is neither Bionic nor Mechanic, and that is Archon. oh yeah and air units, Warhounds are probably liftable too,
[TLNY]Mahjong Club Thread
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
October 24 2011 14:19 GMT
#7210
Is the warhound massive?
paddyz
Profile Joined May 2011
Ireland628 Posts
October 24 2011 14:23 GMT
#7211
shredder drops Oo
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
October 24 2011 14:31 GMT
#7212
They seem to take a little while to set up, baneling drops are scarier.
Raven068
Profile Blog Joined September 2011
United States90 Posts
October 24 2011 14:38 GMT
#7213
On October 24 2011 23:13 sc2holar wrote:
I really dont get it.

David Kim said that the Warhound is good against every protoss unit except Chargelots
The Battle Hellion is basicly Designed to kill Chargelots.

How is Toss supposed to handle Warhound+Battle hellion Armies?

and they said T has too much already. Why does T need two new units that are basicly designed to kill Protoss?


It might be a response to the new units they added in for the other races. Still I agree the logic doesn't quite follow for it.

I wouldn't get too bummed about it though; there's bound to be some stuff that gets changed before the game goes live. (Especially if they run a beta for HOTS multiplayer.)
www.youtube.com/Omega068
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
October 24 2011 14:40 GMT
#7214
If warhound isn't massive then hellion/warhound is trash because of forcefields. If it is....we'll see in Beta :p
sc2holar
Profile Joined October 2011
Sweden1637 Posts
October 24 2011 14:46 GMT
#7215
On October 24 2011 23:40 Yaotzin wrote:
If warhound isn't massive then hellion/warhound is trash because of forcefields. If it is....we'll see in Beta :p

Do we really want protoss to become even more dependant on the Sentry?

the Warhound currently has a range of 7. So i dont see how forcefields can be abused against them.

Not to mention, if toss is forced to mass Sentries, there goes all the gas and they wont be able to afford any of their new units whose are all very gas heavy.
you no take candle
fdsdfg
Profile Blog Joined February 2010
United States1251 Posts
October 24 2011 14:50 GMT
#7216
On October 24 2011 23:13 sc2holar wrote:
and they said T has too much already. Why does T need two new units that are basicly designed to kill Protoss?


This is what I don't get as well. They said that T is overwhelmed with options right now, and then Z got 2 units and lost one, P got 3 units and lost 2, and T got 3 units and lost 0.

One thing about Terran is that when their unit works well, it works REALLY well, but it always has a huge gaping weakness. Siege tank for example can do nothing about 3 zerglings nearby, though it can make up 10x its cost in the right position. Hellions rule against light units, but roaches or stalkers completely nullify them.

In WoL Thor and Marauder broke this tradition by being REALLY good against certain types of units, and still pretty damn good against everything else. It looks like Warhound is doing this too (though it might be too early to tell).
aka Siyko
mrlie3
Profile Blog Joined December 2008
Canada350 Posts
October 24 2011 14:56 GMT
#7217
Please for the love of god Blizzard, I hope you redesign the Warhound!!! Right now it doesn't seem like the unit fits into the theme of Starcraft and it looks more like something from Star Wars! =(

I have nothing against Star Wars (big fan!) but come one, this is Starcraft, and Terran is a badass race with massive explosions and army-like units. When I saw the Warhound pew-pewing a missile against Siege Tanks, I had to give out a sarcastic laugh.

PLZ CHANGE WARHOUND LOOKS!!!!

btw idc about the balance atm since this is pre-beta phase. People should chill out a bit!
Crimson @ Clan CORE | ESFI World Translator
DarkPlasmaBall
Profile Blog Joined March 2010
United States44272 Posts
Last Edited: 2011-10-24 15:00:18
October 24 2011 14:59 GMT
#7218
On October 24 2011 23:40 Yaotzin wrote:
If warhound isn't massive then hellion/warhound is trash because of forcefields. If it is....we'll see in Beta :p


Trash? I doubt you could call it trash if it's going to rape anything that's mech. It's still anti-Protoss.

Ghosts aren't massive either lol

Protoss can temporarily stop workers from mining off a few mineral patches... and Terran gets shredder drops? Don't really see how that's fair...
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Blasterion
Profile Blog Joined October 2010
China10272 Posts
October 24 2011 14:59 GMT
#7219
On October 24 2011 23:56 mrlie3 wrote:
Please for the love of god Blizzard, I hope you redesign the Warhound!!! Right now it doesn't seem like the unit fits into the theme of Starcraft and it looks more like something from Star Wars! =(

I have nothing against Star Wars (big fan!) but come one, this is Starcraft, and Terran is a badass race with massive explosions and army-like units. When I saw the Warhound pew-pewing a missile against Siege Tanks, I had to give out a sarcastic laugh.

PLZ CHANGE WARHOUND LOOKS!!!!

btw idc about the balance atm since this is pre-beta phase. People should chill out a bit!

yes i agree, the ground attack looks riduculous
[TLNY]Mahjong Club Thread
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
October 24 2011 14:59 GMT
#7220
On October 24 2011 23:13 sc2holar wrote:
I really dont get it.

David Kim said that the Warhound is good against every protoss unit except Chargelots
The Battle Hellion is basicly Designed to kill Chargelots.

How is Toss supposed to handle Warhound+Battle hellion Armies?

and they said T has too much already. Why does T need two new units that are basicly designed to kill Protoss?


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