• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 02:21
CET 08:21
KST 16:21
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners9Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
StarCraft, SC2, HotS, WC3, Returning to Blizzcon!33$5,000+ WardiTV 2025 Championship6[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win TL.net Map Contest #21: Winners RotterdaM "Serral is the GOAT, and it's not close" 5.0.15 Patch Balance Hotfix (2025-10-8) StarCraft, SC2, HotS, WC3, Returning to Blizzcon!
Tourneys
Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
[ASL20] Ask the mapmakers — Drop your questions BW General Discussion [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Path of Exile Stormgate/Frost Giant Megathread Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1480 users

New HotS Units/Abilities in Blizzcon - Page 363

Forum Index > SC2 General
Post a Reply
Prev 1 361 362 363 364 365 378 Next
DarkPlasmaBall
Profile Blog Joined March 2010
United States45009 Posts
Last Edited: 2011-10-24 15:44:57
October 24 2011 15:40 GMT
#7241
On October 25 2011 00:37 GuiRao wrote:
Show nested quote +
On October 25 2011 00:32 SzaszaG wrote:
The most Horrible thing is, that Protoss still won't have any Macro Ability. ='( No chance to catch up with Mass Worker Inject, not to mention MULEs. If Toss goes Forge FE, Zerg gets 3 Hatch immediately... (and we got barely 0,6 Worker for a Boost ! LoL so Sad)


Chronobust probes balances the terran mules.


There are people who still believe this?

Maybe if a Protoss and a Terran play in a vacuum for the first ten minutes of the game, but not in a normal game of StarCraft where other things happen... and certainly not if you watch 99% of PvTs.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
SzaszaG
Profile Joined April 2010
Hungary120 Posts
October 24 2011 15:44 GMT
#7242
On October 25 2011 00:36 Yaotzin wrote:
FFE with constant worker chronos keeps up with 3hatch in worker count.


Come on ! Even MC could build only 55 Workers for 10 min with Forge FE, while I've seen NesTea on 60 Workers at 8 min LoL... At least Protoss should have something to harras Drones instead of Suicidal DT or Phoenix Techs... =/
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
October 24 2011 15:44 GMT
#7243
They balance out early game as toss ends up ~4.5 workers ahead of Terran. If both players FE this continues until those are saturated. Soon after this chrono becomes useless and mules don't. Chrono becoming useless is the bigger problem there.
Cofo
Profile Blog Joined June 2010
United States1388 Posts
Last Edited: 2011-10-24 15:47:14
October 24 2011 15:47 GMT
#7244
On October 25 2011 00:20 Belial88 wrote:
To People who were at Blizzcon

How many of you guys went 13gate/14gas (ie normal opening), put a pylon on the low ground of your friends base (or in his base lol), then put a much more forward pylon and when it was building, "arc'd" the lower pylon until the next pylon was up....

Because my friend was REALLY pissed to find out that pylons are now cannons. He said "NR10".

The BOSS cannon rush is going to be a million times worse now too. Now no matter what build protoss does, it's a potential cannon rush.


I can almost guarantee they'll change this by beta/release. I could see them making it not castable on assimilators or pylons. Either that as a research, which I think is less likely considering the point of arc shield is early early defense (like 6 pool/proxy rax early).
+ Show Spoiler +
infinity2k9
Profile Blog Joined January 2009
United Kingdom2397 Posts
October 24 2011 15:47 GMT
#7245
What is the Shredder for anyway? Who thought 'hm Terran really needs more defensive options'. Obviously yes you can shut them down and i'm not even suggesting they are overpowered; just on one hand they say Terran is flexible enough already then they add units which greatly extend their flexibility both offensively and defensively.
Yaotzin
Profile Joined August 2010
South Africa4280 Posts
October 24 2011 15:48 GMT
#7246
On October 25 2011 00:44 SzaszaG wrote:
Show nested quote +
On October 25 2011 00:36 Yaotzin wrote:
FFE with constant worker chronos keeps up with 3hatch in worker count.


Come on ! Even MC could build only 55 Workers for 10 min with Forge FE, while I've seen NesTea on 60 Workers at 8 min LoL... At least Protoss should have something to harras Drones instead of Suicidal DT or Phoenix Techs... =/

Dunno I've seen MC roughly keep up with Idra, Sen etc..good macro players. At ~60 the Zerg massively pulls ahead, but Protoss shouldn't be making more workers then anyway because they have to secure their 3rd first. And then it's all about the gassssss.
GuiRao
Profile Joined July 2011
Spain29 Posts
Last Edited: 2011-10-24 15:53:29
October 24 2011 15:50 GMT
#7247
Chronobust probes all the time. Warp gates can get tier 1 units in 30 seconds aprox. A naked barracks can only get marines one at a time (1 supply & 25 sec), warp gates minimum 2 supply. That means barracks need addons to equalize the supply, which means more time and money has o be spend. Imo , the issue between mules and chronobust is balanced here.
Blasterion
Profile Blog Joined October 2010
China10272 Posts
October 24 2011 15:54 GMT
#7248
On October 25 2011 00:47 infinity2k9 wrote:
What is the Shredder for anyway? Who thought 'hm Terran really needs more defensive options'. Obviously yes you can shut them down and i'm not even suggesting they are overpowered; just on one hand they say Terran is flexible enough already then they add units which greatly extend their flexibility both offensively and defensively.

zoning and map control
[TLNY]Mahjong Club Thread
Noocta
Profile Joined June 2010
France12578 Posts
October 24 2011 15:56 GMT
#7249
On October 25 2011 00:16 Hassybaby wrote:
Show nested quote +
On October 25 2011 00:15 GuiRao wrote:
When they say warhounds are good vs mechanicals units, that means they are good vs armored units such as roaches?


No, just mechanical units. Its like how the roach does extra damage vs bio


You mean the Archon.
Roach do 18 damage to everything, no bonus to anything.
" I'm not gonna fight you. I'm gonna kick your ass ! "
SzaszaG
Profile Joined April 2010
Hungary120 Posts
October 24 2011 15:58 GMT
#7250
PvT Macro maybe balanced, cause Terran gets 1 MULE = 6 Workers (temporary) / 50 Energy = 100sec = ~2min, that conpensates the ~3 Worker / min that usually cannot mine cause of Building.

But Larva Injects Definitely should be Delayed some seconds or make 4 Larvas instead of 5 imo...
Whitewing
Profile Joined October 2010
United States7483 Posts
October 24 2011 16:01 GMT
#7251
On October 25 2011 00:58 SzaszaG wrote:
PvT Macro maybe balanced, cause Terran gets 1 MULE = 6 Workers (temporary) / 50 Energy = 100sec = ~2min, that conpensates the ~3 Worker / min that usually cannot mine cause of Building.

But Larva Injects Definitely should be Delayed some seconds or make 4 Larvas instead of 5 imo...


Larva inject DOES make 4 larva.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
SzaszaG
Profile Joined April 2010
Hungary120 Posts
October 24 2011 16:04 GMT
#7252
LoL xD Sorry, then should make 3 or get longer Cooldown. But thing is the same don't get 60 Workers for 8 min, while the others get 50 for 10 min =/
dschneid
Profile Joined March 2011
United States101 Posts
October 24 2011 16:06 GMT
#7253
I'm less concerned about the addition of new units but more about the addition of spells. If you look at the game I think it's rarely particular units that people point that as OP, but spells, i.e EMP, storm, fungal growth, cloak, NP, etc. These are really game changers, the type of additions that can offset a 50 supply deficit if done right.

With that in mind I'm a little concerned about a few units and then just in general the addition of spells. One on my mind is the replicator.

I don't know the details around this, cost, supply etc, but I worry that if it's say, 1-2 supply but it can copy any unit then it can essentially create supply, that is, imagine a PvT of equal supplies, but the P has 10 supply in replicators, then this allows for essentially an additional 20-30 supply added to the ball, which is huge.

The other is how it can deal with counters, for example, in PvT the match up is largely reactionary and the terran is forced to react to the protoss. Any Terran knows that if you don't have enough vikings to counteract the colossi or ghosts to HT, you basically get rolled. With the replicators, now if they can make vikings it basically cancels them out, giving the colossis free range, likewise with ghosts (that can be used to snipe T's ghosts, potentially using cloak as well even if the terran didn't research it, if I understand that correctly).

To play devil's advocate for a bit and not appear to be a completely biased T who sucks at PvT. I was a little concerned when I saw the power of the shredder. That was a large amount of lings that didn't make it at the cost of two shredders which are supposed to be pretty cheap, which is somewhat of an imbalance in terms of unit cost to unit cost. They say that it's basically intended to set up map control, which I understand, as any terran who has played a TvZ for example knows how annoying it is to push out and then all of the sudden have a ridiculous ling run by. Still, I foresee lots of strategies where this is brought with the army and then used to set up a contain (look what it did to the lings and roaches). while the terran is off killing an auxiliary 3rd or 4th base. Can these be put in drop ships? One could potentially decimate a mineral line by placing them there if they can manage it.

Anyways, I trust that blizzard will, as always, look to balance their units, these are just a few things I was thinking off at first glance.
Daralii
Profile Joined March 2010
United States16991 Posts
October 24 2011 16:11 GMT
#7254
Maybe I'm alone, but I actually like the warhound's model. It feels very terran; something new cobbled together from pieces of scrap that were available.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Sandermatt
Profile Joined December 2010
Switzerland1365 Posts
October 24 2011 16:12 GMT
#7255
On October 25 2011 01:04 SzaszaG wrote:
LoL xD Sorry, then should make 3 or get longer Cooldown. But thing is the same don't get 60 Workers for 8 min, while the others get 50 for 10 min =/

Each race has it's own advantages. When the zerg makes only drones he has no units. Zerg might be currently a little stronger in ZvP, but it's not that bad since the patch and Hots will reset balance anyway. A change like you propose would break zerg.
Lurk
Profile Joined December 2010
Germany359 Posts
Last Edited: 2011-10-24 16:14:01
October 24 2011 16:13 GMT
#7256
On October 25 2011 00:58 SzaszaG wrote:
PvT Macro maybe balanced, cause Terran gets 1 MULE = 6 Workers (temporary) / 50 Energy = 100sec = ~2min, that conpensates the ~3 Worker / min that usually cannot mine cause of Building.

But Larva Injects Definitely should be Delayed some seconds or make 4 Larvas instead of 5 imo...


If you post numbers like this, do proper research. A MULE lasts 90s (1.5 min, not 2) and mines 270 minerals (at optimal conditions), this means 180 minerals/min, independent on saturation. A worker does 42 in unsaturated and 34 in saturated condition. This means a MULE mines as much as 4.3 (unsaturated) to 5.3 (saturated) workers, not 6. And it's not temporary either since by the time the last MULE times out, you got enough energy for the next.

As long as not all your bases are saturated, chronoboost on probes keep in balance with MULEs from OCs - assuming the terran actually builds structures and thus has workers on building duty (usually ~2). Of course this doesn't take into account saturated conditions (protoss needs to expand earlier to circumvent this) and that terran uses less supply this way. But in terms of achievable income, chrono and MULEs are well balanced. Try to prove me otherwise by actual calculation or simulation if you don't believe me.
Ghostcom
Profile Joined March 2010
Denmark4782 Posts
October 24 2011 16:14 GMT
#7257
I've been wondering - has the shredder got a timelimit (i.e. energy that it uses)? And can it be redeployed or is it a 1-time use (either permanently in an area or until energy is used up)? From watching the videos it seems like it hasn't got a limit, but I would be happy if someone could throw some light on this.
SzaszaG
Profile Joined April 2010
Hungary120 Posts
October 24 2011 16:16 GMT
#7258
Even Stephano gave 1 game to Mana, not to seem so OneSided matchup !

(Btw Protoss has barely any units neither, if he tries to get 50 workers for 10 min.)
Daralii
Profile Joined March 2010
United States16991 Posts
October 24 2011 16:18 GMT
#7259
On October 25 2011 01:14 Ghostcom wrote:
I've been wondering - has the shredder got a timelimit (i.e. energy that it uses)? And can it be redeployed or is it a 1-time use (either permanently in an area or until energy is used up)? From watching the videos it seems like it hasn't got a limit, but I would be happy if someone could throw some light on this.

As far as I know, you build it from a factory and then you have it until destroyed, just like any other terran unit.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
ZasZ.
Profile Joined May 2010
United States2911 Posts
October 24 2011 16:18 GMT
#7260
On October 25 2011 01:04 SzaszaG wrote:
LoL xD Sorry, then should make 3 or get longer Cooldown. But thing is the same don't get 60 Workers for 8 min, while the others get 50 for 10 min =/


Not sure how this turned into a balance discussion but...

You do realize that would affect all unit production for Zerg right? Not just Drones? It would especially affect Ling-centric builds since they are so larvae intensive.

Blizzard has to be careful when they approach those kind of race-wide balance changes. Don't expect them to do it on a whim.
Prev 1 361 362 363 364 365 378 Next
Please log in or register to reply.
Live Events Refresh
Next event in 2h 39m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nina 219
ProTech123
StarCraft: Brood War
Sea 3891
Zeus 512
Larva 143
Hm[arnc] 24
Bale 18
Noble 18
Dota 2
NeuroSwarm95
LuMiX1
League of Legends
JimRising 665
Reynor46
Counter-Strike
fl0m1512
Other Games
summit1g16473
WinterStarcraft454
C9.Mang0425
FrodaN217
Organizations
Other Games
gamesdonequick729
Counter-Strike
PGL135
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 14 non-featured ]
StarCraft 2
• Adnapsc2 1
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• Azhi_Dahaki25
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt635
Other Games
• Shiphtur230
Upcoming Events
CranKy Ducklings
2h 39m
IPSL
10h 39m
dxtr13 vs OldBoy
Napoleon vs Doodle
LAN Event
10h 39m
Lambo vs Clem
Scarlett vs TriGGeR
ByuN vs TBD
Zoun vs TBD
BSL 21
12h 39m
Gosudark vs Kyrie
Gypsy vs OyAji
UltrA vs Radley
Dandy vs Ptak
Replay Cast
15h 39m
Sparkling Tuna Cup
1d 2h
WardiTV Korean Royale
1d 4h
IPSL
1d 10h
JDConan vs WIZARD
WolFix vs Cross
LAN Event
1d 10h
BSL 21
1d 12h
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
[ Show More ]
Replay Cast
2 days
Wardi Open
2 days
WardiTV Korean Royale
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
4 days
The PondCast
5 days
RSL Revival
5 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
RSL Revival
6 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.