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Active: 9143 users

New HotS Units/Abilities in Blizzcon - Page 364

Forum Index > SC2 General
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Yaotzin
Profile Joined August 2010
South Africa4280 Posts
October 24 2011 16:21 GMT
#7261
On October 25 2011 01:16 SzaszaG wrote:
Even Stephano gave 1 game to Mana, not to seem so OneSided matchup !

(Btw Protoss has barely any units neither, if he tries to get 50 workers for 10 min.)

Zerg has no units when they spam drones either.
Ghostcom
Profile Joined March 2010
Denmark4783 Posts
October 24 2011 16:22 GMT
#7262
On October 25 2011 01:18 Daralii wrote:
Show nested quote +
On October 25 2011 01:14 Ghostcom wrote:
I've been wondering - has the shredder got a timelimit (i.e. energy that it uses)? And can it be redeployed or is it a 1-time use (either permanently in an area or until energy is used up)? From watching the videos it seems like it hasn't got a limit, but I would be happy if someone could throw some light on this.

As far as I know, you build it from a factory and then you have it until destroyed, just like any other terran unit.


But is it redeployable or will it be stationary when deployed?
Belial88
Profile Blog Joined November 2010
United States5217 Posts
October 24 2011 16:28 GMT
#7263
On October 25 2011 00:38 Daralii wrote:
Show nested quote +
On October 25 2011 00:29 DarkPlasmaBall wrote:
On October 25 2011 00:22 Blasterion wrote:
On October 25 2011 00:20 Belial88 wrote:
To People who were at Blizzcon

How many of you guys went 13gate/14gas (ie normal opening), put a pylon on the low ground of your friends base (or in his base lol), then put a much more forward pylon and when it was building, "arc'd" the lower pylon until the next pylon was up....

Because my friend was REALLY pissed to find out that pylons are now cannons. He said "NR10".

The BOSS cannon rush is going to be a million times worse now too. Now no matter what build protoss does, it's a potential cannon rush.

If you are pro you would've gas stealed into Arcing the Assimilator


Combat-EX #1 GM incoming?

There was a thread on that cheese too. It'll either get figured out (to the point that it'll become useless) or nerfed away I'm sure.

It requires a gateway, anyway. If they have a forge, gate, and a forward pylon that early, it's a good sign something's up.


What you do is normal gate/gas, attempt a pylon in the opponent's base or steal their gas or 'boss cannon rush' (where you put it so only 1 worker can hit the pylon), and if it gets up, you build a forge and move forward with cannons and protect it with arcing.
How to build a $500 i7-3770K Ultimate Computer:http://www.teamliquid.net/blogs/viewblog.php?topic_id=392709 ******** 100% Safe Razorless Delid Method! http://www.overclock.net/t/1376206/how-to-delid-your-ivy-bridge-cpu-with-out-a-razor-blade/0_100
Kilby
Profile Joined August 2010
Finland1069 Posts
Last Edited: 2011-10-24 16:32:16
October 24 2011 16:32 GMT
#7264
On October 22 2011 03:24 MagickMan wrote:
How big is the replicant, it says microscopic, does that mean its undetectable or just really small??


It's one pixel. This creates a new challenge in unit control as it is really important to always hotkey your replicants or otherwise you will lose them and not be able to find them anymore.


No.. just kidding. But would be funny though...
TKHawkins
Profile Joined October 2011
United States103 Posts
October 24 2011 16:32 GMT
#7265
The annoying thing about the Warhound (besides the ugly design) is that their bonus damage will NEVER come into play against zerg. It's just a weird thing that this unit is essentially nerfed for an entire matchup.
Strivers
Profile Joined November 2010
United States358 Posts
October 24 2011 16:38 GMT
#7266
The oracle seems really cool. But the game won't ever be the same without Carriers, even if they were never used much in WoL.
These little dudes really like the blue stuff..
Blasterion
Profile Blog Joined October 2010
China10272 Posts
October 24 2011 16:38 GMT
#7267
On October 25 2011 01:32 TKHawkins wrote:
The annoying thing about the Warhound (besides the ugly design) is that their bonus damage will NEVER come into play against zerg. It's just a weird thing that this unit is essentially nerfed for an entire matchup.

well their single use in TvZ is muta deterence
[TLNY]Mahjong Club Thread
SoleSteeler
Profile Joined April 2003
Canada5472 Posts
October 24 2011 16:40 GMT
#7268
I wonder... a replicant can't replicate massive units, but if it replicates a corruptor, can it turn into a broodlord? Since it enables all the upgrades for it...
br0fivE
Profile Joined January 2011
Canada349 Posts
October 24 2011 16:45 GMT
#7269
siiiiiiiiiiiiiiiiiiiiiiiiiiick, so pumped for this hoping it will get me back into sc2!!!!
Blasterion
Profile Blog Joined October 2010
China10272 Posts
October 24 2011 16:46 GMT
#7270
On October 25 2011 01:40 SoleSteeler wrote:
I wonder... a replicant can't replicate massive units, but if it replicates a corruptor, can it turn into a broodlord? Since it enables all the upgrades for it...

requires greater spire, which you do not have
[TLNY]Mahjong Club Thread
0neder
Profile Joined July 2009
United States3733 Posts
October 24 2011 16:51 GMT
#7271
On October 25 2011 01:32 TKHawkins wrote:
The annoying thing about the Warhound (besides the ugly design) is that their bonus damage will NEVER come into play against zerg. It's just a weird thing that this unit is essentially nerfed for an entire matchup.

Not really, BW had these happen (EG lockdown)
price
Profile Joined December 2010
United States297 Posts
October 24 2011 17:45 GMT
#7272
i am wondering how well these new zerg units are at harassing worker lines. viper doesn't seem so much like a good harassment tool unless you pulled a bunch of workers into a pit or somewhere that requires dropship to bring them back to the mineral line. but the burrowed locust shooter?

also, are morphing brood lords massive? then a replicant could try to catch the zerg morphing broods and imitate them ...
To strive, to seek, to find, and not to yield.
Blasterion
Profile Blog Joined October 2010
China10272 Posts
October 24 2011 17:52 GMT
#7273
On October 25 2011 02:45 price wrote:
i am wondering how well these new zerg units are at harassing worker lines. viper doesn't seem so much like a good harassment tool unless you pulled a bunch of workers into a pit or somewhere that requires dropship to bring them back to the mineral line. but the burrowed locust shooter?

also, are morphing brood lords massive? then a replicant could try to catch the zerg morphing broods and imitate them ...

Chances are you will get a cocoon that will never hatch
[TLNY]Mahjong Club Thread
Hattori_Hanzo
Profile Joined October 2010
Singapore1229 Posts
October 24 2011 17:53 GMT
#7274
On October 25 2011 02:45 price wrote:
i am wondering how well these new zerg units are at harassing worker lines. viper doesn't seem so much like a good harassment tool unless you pulled a bunch of workers into a pit or somewhere that requires dropship to bring them back to the mineral line. but the burrowed locust shooter?

also, are morphing brood lords massive? then a replicant could try to catch the zerg morphing broods and imitate them ...


You didn't watch the OP linked presentation, did you?
Why would want to replicate a FLOATING COCOON?
Next thing you want to ask, is possible able to replicate as larve, then you could morph into anything!!?
Cauterize the area
Blasterion
Profile Blog Joined October 2010
China10272 Posts
October 24 2011 18:00 GMT
#7275
On October 25 2011 02:53 Hattori_Hanzo wrote:
Show nested quote +
On October 25 2011 02:45 price wrote:
i am wondering how well these new zerg units are at harassing worker lines. viper doesn't seem so much like a good harassment tool unless you pulled a bunch of workers into a pit or somewhere that requires dropship to bring them back to the mineral line. but the burrowed locust shooter?

also, are morphing brood lords massive? then a replicant could try to catch the zerg morphing broods and imitate them ...


You didn't watch the OP linked presentation, did you?
Why would want to replicate a FLOATING COCOON?
Next thing you want to ask, is possible able to replicate as larve, then you could morph into anything!!?

first things first, is your replicant on creep?
[TLNY]Mahjong Club Thread
XerrolAvengerII
Profile Joined January 2010
United States510 Posts
Last Edited: 2011-10-24 18:16:54
October 24 2011 18:10 GMT
#7276
all the HOTS demonstration was to me was:
"how many ways are we adding to butt%^*& siege tanks? LOL"
replicants and vipers, on top of strong zerg pushes and immortals and zealots and nukes... I felt that tanks were very sub par before, but now they feel overpriced and flawed as shit...

I never built tanks before because of their obvious disadvantages, but now i see no reason to invest so much into expensive units that are so totally subverted (battle cruiser included)...

tt i guess terran answer to everything these days is go pure ghost because its the only way to protect yourself from all this bullshit... too bad ghosts also suck at combat TT 7 dps...
Hey! Hey! Can I interest you in some fruit? Would you like a Banana!?...
The_DarkAngelz
Profile Joined April 2010
Brazil221 Posts
October 24 2011 18:21 GMT
#7277
Isn't Protoss lacking both detection (because robo time spent is so important) AND now every other race has pretty decent map control unit like tanks and swarm host. (even if protoss can use his new unit with the absurd mineral/gas costs) How protoss will came to defend aganist these map control units????

Poll: What's the protoss main weakness of the HotS

Map control ( protoss don't have a strong map presence because of no siege unit) (6)
 
40%

Lacks of detection( robo building time is too much important for waste in detection) (3)
 
20%

protoss early game pushes are damaged (3)
 
20%

other (2)
 
13%

new units will have absurd time to construct and it's way too expansive (1)
 
7%

15 total votes

Your vote: What's the protoss main weakness of the HotS

(Vote): Lacks of detection( robo building time is too much important for waste in detection)
(Vote): Map control ( protoss don't have a strong map presence because of no siege unit)
(Vote): new units will have absurd time to construct and it's way too expansive
(Vote): protoss early game pushes are damaged
(Vote): other

Retsukage
Profile Blog Joined February 2008
United States1002 Posts
October 24 2011 18:35 GMT
#7278
Protoss has even more reliance on the robo bay now? This is ridiculous, colossi stay in? with an additional robo unit? Just makes no sense, get rid of the colossus, like they said the death ball is ruining protoss game design.
To change is to improve, to change often is to be perfect - Winston Chruchill
DarkPlasmaBall
Profile Blog Joined March 2010
United States46669 Posts
October 24 2011 18:37 GMT
#7279
On October 22 2011 23:37 Alpina wrote:
Show nested quote +
On October 22 2011 23:30 sleepingdog wrote:
The nexus recall could most definitely be game-changing in PvZ - HuK is going to love it. You can move out and pressure with the potential to straight up kill greedy zergs, without having to be afraid to get overwhelmed and just...well...lose right there.

Oracle and replicant are cool and cute, but this recall ability could change so much more, the whole flow of the game.


It's going to be stupid because protoss are never going to lose battles. Is they winning a battle, then everything is fine, and if they see they are losing they can just mass recall to town. I can't imagine such ability going into release, cause you won't ever see normal battles where zerg or terran is winning, just nonsense.


You're assuming that Protoss is going to have 75 energy lying around, and you're neglecting the fact that the Recalled army has a cooldown on their movement... when they're Recalled, they're frozen. The Protoss can still be harrassed or attacked at the front door during this time. It's merely a way to make the Protoss a bit more mobile, because they're insanely immobile compared to Zerg and Terran.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
Vundox
Profile Joined March 2011
United States182 Posts
October 24 2011 18:47 GMT
#7280
sorry i havent read all 364 pages but something that might have not been noted. on the HoTs multiplayer play testing, there was an upgrade in the hydralisk den that provided 50% bonus movement speed to hydras when off creep
implying Suzy isn't perfect
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