• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 09:27
CET 15:27
KST 23:27
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners7Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!30$5,000+ WardiTV 2025 Championship5[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win9
StarCraft 2
General
Starcraft, SC2, HoTS, WC3, returning to Blizzcon! TL.net Map Contest #21: Winners 5.0.15 Patch Balance Hotfix (2025-10-8) RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BW General Discussion [ASL20] Ask the mapmakers — Drop your questions [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread Movie Discussion! [Manga] One Piece Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1792 users

New HotS Units/Abilities in Blizzcon - Page 321

Forum Index > SC2 General
Post a Reply
Prev 1 319 320 321 322 323 378 Next
MattyClutch
Profile Blog Joined September 2010
United States711 Posts
October 22 2011 17:57 GMT
#6401
On October 23 2011 02:53 ohampatu wrote:
Show nested quote +
On October 23 2011 02:46 Toadvine wrote:
On October 23 2011 02:33 The KY wrote:
On October 23 2011 02:27 Toadvine wrote:
On October 23 2011 02:13 ohampatu wrote:
On October 23 2011 02:11 Al Bundy wrote:
I have to say that so far I love the new Protoss Units. I kinda like how the Oracle works, from what I've seen with good enough multitasking, you can literally shut down the opponent's economy.

Also I love the nexus abilities, man this is going to be insane.



Exactly. Just picture this:


Your observer spots the terran army moving to the middle of map, possibly checking the xel'naga before pushing. You see this, and use 2 oracles at his main and natural to shut down the mining. Terran is going to have be super defensive and play smart because good oracle play will just own. Multitasking and good effective apm will be rewarded.


And then the Terran attacks with his army and just rolls you over because you spent 150 gas on a Stargate, and then 400 gas on two Oracles which do jack shit in an actual engagement.


Please. You don't know how Oracle builds will play out in terms of cost, time and composition, none of us do. It'll take months of play to see what effect it will really have.

Dismissing it as impossible because your half baked theorycrafting says it won't work is really jumping the gun.

Imagine another instance where late game a terran drops 20 mules onto a gold base. You block his minerals and while he is pulling back some of his army to deal with it the timer on his mules is ticking down and going to waste.


Did you only read the first two lines of my post, or did you choose to ignore the rest because it didn't fit with your desired response?

It's not theorycrafting, it's really fucking simple, and I'll lay it out for you again: Right now, a Protoss can die to a 2 base Terran all-in because he chose to build Phoenix instead of getting proper combat units. This problem is obviously exacerbated by Oracles, which cost more and don't do anything at all in a battle. So, unless there's some kind of huge PvT redesign, and Protoss gains a major defensive advantage, you will only see them in the lategame for this reason alone.

So yeah, from what has been revealed thus far, it's not something Protoss needs. Protoss has enough expensive lategame harass, we don't need any more.



Actually. Your right, its 'really fucking simple'. Your wrong.

In PvT, opening phoenix doesn't mean you auto lose, although its possible to have a BO loss. With the current change in warp prisms, many protoss are making them 'very early game' to harrass with by dropping zealots in mineral lines.

Using warp prism/zealots actualy costs more than just using the oracle. Protoss users make 'non combat' units on 1 or 2 base and dont 'auto lose' to every allin. I hope you understand the difference between allins, timing pushes, and cheese though. Because you dont seem to.

So are you telling me that all the pros that we see doing warp prism harrass or phoenix harrasss before lategame are bad?

Please man. Take your pointless flames with no actual evidence somewhere else.

The oracle is fucking awesome. 2 of those in the midgame with proper multitasking is going to completely own and reward players who have the apm/ability to do it whilst macroing.

Also, protoss doesn't have 'late game harrass'. DT Expand is not late game, although DT's in the late game are sometimes better. We have harrass units, that can be used in early or late game, depending on certain situations.

The only issue protoss has in WoL, is that the stalker is really a bad unit, as is the collosi. Most of Protoss issues are from game design and balance issues with the other races units, not really are own.


This UNIT IS GOOD



I didn't read a lot of the previous posts you replied to, but you just listed the already existing and vastly superior alternatives to this unit. Aren't you arguing against your own point of the unit being good? No one was saying harass is bad... We are saying why use this 1/2 baked harass when we could just actually harass. See my previous posts for more details.
Nihn'kas Neehn
Daralii
Profile Joined March 2010
United States16991 Posts
October 22 2011 17:57 GMT
#6402
On October 23 2011 02:55 Nekemancer wrote:
Show nested quote +
On October 23 2011 02:44 Daralii wrote:
On October 23 2011 02:42 Zeke50100 wrote:
Nekemancer, every mech ever looks like that. Ever. It's nothing special that Blizzard uses a similar design.

No! Must... grasp at straws... complain Blizzard isn't creative!


Pretty sure I was just pointing out that they're similar. I love Mechwarrior, and I love Blizzard.

And you haven't seen many mechs if you think that "every mech ever" looks that specifically similar.

Sorry, too used to the fact that everyone seems to be willing to do anything to complain about Blizzard, here and on battle.net, for every Blizzard game.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
October 22 2011 17:57 GMT
#6403
Here is my take on Terran new units:

Shredder - aka spider mine 2.0
This little robot adresses the mobility issues of mech and it looks really promising. You often move out only to be backstabbed by Zerglings, Roaches or Mutas? Well, place a few of these guys at key locations in front of Planetary Fortress and a Siege Tank or two and let's see.. It has offensive uses and it hits both ground and air. I can definitely see some nerfing here.

Hellion Battle Mode
Very good approach to fix this endless Zealot spamming in your face late-game as well as getting rid of this awkward scenario, where Protoss is able to 1a into line of Siege Tanks. With the addition of Warhound and Shredder, this absolutely turns mech TvP into viable strategy. I think both Protoss and Terran players are more than happy to move on and have MMMVG rest for a while at least.

Warhound - aka Goliath 2.0
As a replacement for Thor, this guy is going to solve magic boxing issue, making mech TvZ more potent as well. Also it's anti-tank role is probably an attemt to have something to break siege lines with Hellions in battle mode. I like it as this can bring some dynamics into otherwise static TvT. Hopefully it's good enough to stop Void Ray allins. It would definitely bear some design/animation improvements though..

All in all I like those changes. It will certainly bring a lot of new strategies and fresh new feel to SC2.

As for Zerg and Protoss changes, I love the Viper and Oracle.. Those new units have such an inceredible potential, I just can't wait to see them in action. I guess Tempest will succesfully take over the role of Carrier being absolutely not used at all and Replicant is going to be insanely difficult to balance. I think they will either cut it or it won't be used at all..

I'm bit sad for Protoss players. It seems like they don't really know, where to start or what to do at all.
TerrorandLove
Profile Joined May 2011
United States9 Posts
Last Edited: 2011-10-22 18:00:55
October 22 2011 17:59 GMT
#6404
I dont like how Swarm Hosts are redundant with Broods.

They are Ground broods. I know its not really. Im just aesthetically flipping about em. I was hoping their attack would be different. Like a plasma squirt from those bugs in Starship Troopers movie or something.

Sort of a burrowed energy sieger. gotta burrow to get rocks (ammo) and heat em up then hurl them.... so cool. Molten rock spew every where! (Darn then they are just seige tank copies)

Aw well. I'll take what I can get.

IF the Swarm Host has decent armor or hp, They might be really good to drop into a mineral line.

---

Also does the Battle Hellion kinda of seem like a mechanical Roach in its use? I do like the transformation.
"The only difference bewtween a flower and a weed is EXACTLY and ONLY this: The choice of the Gardener" - Vergere
ohampatu
Profile Joined July 2010
United States1448 Posts
October 22 2011 17:59 GMT
#6405
On October 23 2011 02:56 Jushyfruit wrote:
With the Oracle being able to disable buildings such as spores and turrets wouldn't this somewhat break PvZ because Stargate openers would become so strong? A Void Ray + Phoenix + Oracle opening would shut down all anti-air the Zerg has so I feel like we would be seeing a lot more Protoss open something like double Stargate with +1 air just because early game air for the Protoss now become so much stronger because they don't have to worry about static Zerg defense.



Getting Void Rays, Phoenix's, and Oracles take quite a while. And you should scout that pretty easily. 2 base hydra will finish by the time this push comes, just like hydra finish currently. The timings aren't going to change. You will be able to get hydra out, couple extra queens, and spores.
I am become death, for I am the destroyer of worlds.....You will be missed KT Violet!!!
Daralii
Profile Joined March 2010
United States16991 Posts
Last Edited: 2011-10-22 18:01:25
October 22 2011 18:01 GMT
#6406
On October 23 2011 02:59 TerrorandLove wrote:
I dont like how Swarm Hosts are redundant with Broods.

They are Ground broods. I know its not really. Im just aesthetically flipping about em. I was hoping their attack would be different. Like a plasma squirt from those bugs in Starship Troopers movie or something.

Sort of a burrowed energy sieger. gotta burrow to get rocks (ammo) and heat em up then hurl them.... so cool.

Aw well. I'll take what I can get.

IF the Swarm Host has decent armor or hp, They might be really good to drop into a mineral line.

---

Also does the Battle Hellion kinda of seem like a mechanical Roach in its use? I do like the transformation.

Locusts easily make the swarm host worth it, imo. They're significantly bulkier than zerglings, let alone broodlings.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
BeeNu
Profile Joined June 2011
615 Posts
October 22 2011 18:01 GMT
#6407
So does anybody else think the new Swarm Host looks like useless? I really can't imagine how to make such a unit worthwhile or even how it's supposed to let the Zerg control a territory or even slow down a push.
laziboiloc
Profile Joined October 2011
Canada1 Post
October 22 2011 18:03 GMT
#6408
i feel blizzard just went back to broodwar and said... we might as well just bring everyone back and change there name, i don't know i hope the game is good but barely anything i see thats actually CREATIVE.
Reaper51
Profile Joined January 2011
Canada64 Posts
October 22 2011 18:03 GMT
#6409
Welcome to the new terran deathball: transformed hellions and warhounds
ohampatu
Profile Joined July 2010
United States1448 Posts
October 22 2011 18:04 GMT
#6410
On October 23 2011 02:57 MattyClutch wrote:
Show nested quote +
On October 23 2011 02:53 ohampatu wrote:
On October 23 2011 02:46 Toadvine wrote:
On October 23 2011 02:33 The KY wrote:
On October 23 2011 02:27 Toadvine wrote:
On October 23 2011 02:13 ohampatu wrote:
On October 23 2011 02:11 Al Bundy wrote:
I have to say that so far I love the new Protoss Units. I kinda like how the Oracle works, from what I've seen with good enough multitasking, you can literally shut down the opponent's economy.

Also I love the nexus abilities, man this is going to be insane.



Exactly. Just picture this:


Your observer spots the terran army moving to the middle of map, possibly checking the xel'naga before pushing. You see this, and use 2 oracles at his main and natural to shut down the mining. Terran is going to have be super defensive and play smart because good oracle play will just own. Multitasking and good effective apm will be rewarded.


And then the Terran attacks with his army and just rolls you over because you spent 150 gas on a Stargate, and then 400 gas on two Oracles which do jack shit in an actual engagement.


Please. You don't know how Oracle builds will play out in terms of cost, time and composition, none of us do. It'll take months of play to see what effect it will really have.

Dismissing it as impossible because your half baked theorycrafting says it won't work is really jumping the gun.

Imagine another instance where late game a terran drops 20 mules onto a gold base. You block his minerals and while he is pulling back some of his army to deal with it the timer on his mules is ticking down and going to waste.


Did you only read the first two lines of my post, or did you choose to ignore the rest because it didn't fit with your desired response?

It's not theorycrafting, it's really fucking simple, and I'll lay it out for you again: Right now, a Protoss can die to a 2 base Terran all-in because he chose to build Phoenix instead of getting proper combat units. This problem is obviously exacerbated by Oracles, which cost more and don't do anything at all in a battle. So, unless there's some kind of huge PvT redesign, and Protoss gains a major defensive advantage, you will only see them in the lategame for this reason alone.

So yeah, from what has been revealed thus far, it's not something Protoss needs. Protoss has enough expensive lategame harass, we don't need any more.



Actually. Your right, its 'really fucking simple'. Your wrong.

In PvT, opening phoenix doesn't mean you auto lose, although its possible to have a BO loss. With the current change in warp prisms, many protoss are making them 'very early game' to harrass with by dropping zealots in mineral lines.

Using warp prism/zealots actualy costs more than just using the oracle. Protoss users make 'non combat' units on 1 or 2 base and dont 'auto lose' to every allin. I hope you understand the difference between allins, timing pushes, and cheese though. Because you dont seem to.

So are you telling me that all the pros that we see doing warp prism harrass or phoenix harrasss before lategame are bad?

Please man. Take your pointless flames with no actual evidence somewhere else.

The oracle is fucking awesome. 2 of those in the midgame with proper multitasking is going to completely own and reward players who have the apm/ability to do it whilst macroing.

Also, protoss doesn't have 'late game harrass'. DT Expand is not late game, although DT's in the late game are sometimes better. We have harrass units, that can be used in early or late game, depending on certain situations.

The only issue protoss has in WoL, is that the stalker is really a bad unit, as is the collosi. Most of Protoss issues are from game design and balance issues with the other races units, not really are own.


This UNIT IS GOOD



I didn't read a lot of the previous posts you replied to, but you just listed the already existing and vastly superior alternatives to this unit. Aren't you arguing against your own point of the unit being good? No one was saying harass is bad... We are saying why use this 1/2 baked harass when we could just actually harass. See my previous posts for more details.



The oracle isn't 1/2 baked to me.

Warp Prism/4 zealots is taking more away from your army then using the oracle. And in this thread ive pointed out many situations midgame (taldarim altar with 3 bases up for t and p). Where you can out multitask you opponent with 2 oracles and a warp prism. Also delaying 2 of the 4 rax the terran player has for 45 seconds is pretty fucking good.

I think people are jumping the gun hugely to complain. We didn't get the best units, but i think we got units that will reward micro/apm/multitasking/etc. Which is good cause i consider protoss the micro race anyway. So if you can excell at that, then you should get ahead. Disabling 2 mining bases for 45 seconds is not bad at all. Or stopping the starport from pumping vikings out. I think the units toss got will promote alot of strategies and could make us an actual race to be afraid of offensively. Cause currently terran and zerg aren't afraid of any aggression for the most part, except for gimmicky 2 base allins. This changes that.
I am become death, for I am the destroyer of worlds.....You will be missed KT Violet!!!
WarpTV
Profile Joined August 2011
205 Posts
October 22 2011 18:05 GMT
#6411
I am concerned with staking shredders @ a zerg's natural base's choke. This would preventing Creep and Preventing Zerg form taking a 3rd.

At 20 Damage a sec.
2 would one shot any number of lings and banelings.
6 would one shot any number of Mutas
8 would one shot any number of roaches.
Feartheguru
Profile Joined August 2011
Canada1334 Posts
October 22 2011 18:06 GMT
#6412
Something tells me the tempest is going to be useless. Mass corruptors to support broodlords is 200x more common than late game mass muta. What the heck is the tempest going to do?
Don't sweat the petty stuff, don't pet the sweaty stuff.
Qikz
Profile Blog Joined November 2009
United Kingdom12023 Posts
October 22 2011 18:07 GMT
#6413
On October 23 2011 03:05 Infleto wrote:
I am concerned with staking shredders @ a zerg's natural base's choke. This would preventing Creep and Preventing Zerg form taking a 3rd.

At 20 Damage a sec.
2 would one shot any number of lings and banelings.
6 would one shot any number of Mutas
8 would one shot any number of roaches.


They've already said the damage doesn't stack. It works like storm.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Patarach
Profile Joined April 2011
United States13 Posts
October 22 2011 18:08 GMT
#6414
Now that I have seen the videos with them explaining the new units I am a lot more ok with the changes. Its too bad the carrier would not work without a drastic change for legacy sake.

I also really don't like the warhound model I just don't think it fits in with he other models and the ground attack looks very anticlimactic.
IrishBear
Profile Joined August 2010
United States9 Posts
October 22 2011 18:08 GMT
#6415
On October 23 2011 02:40 Nekemancer wrote:
[image loading]

I think someone at blizzard is a Mechwarrior fan.

[image loading]


Ya think?

[image loading]

From Harmony Gold to FASA I'm sure once someone see's this, they are going to throw a hissy
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
October 22 2011 18:09 GMT
#6416
On October 23 2011 03:01 BeeNu wrote:
So does anybody else think the new Swarm Host looks like useless? I really can't imagine how to make such a unit worthwhile or even how it's supposed to let the Zerg control a territory or even slow down a push.


The concept of it sounds really cool and useful gameplay wise. However, based on what little they've shown....well, it looked like shit :/

The locusts looked like they needed to have their spawn time reduced from that short demo to have better offensive use. They only cost 200/100 and come from an infestation pit, so maybe they could have some use defending or delaying drop harass at expansions.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Ganseng
Profile Joined July 2011
Russian Federation473 Posts
October 22 2011 18:09 GMT
#6417
is video of the multiplayer q&a available anywhere?
jeefzors
Profile Joined March 2011
United States120 Posts
October 22 2011 18:11 GMT
#6418
Replicants could be sick if they build faster than your higher tech and you can just clone them cheaper instead of building more than one. Would make it easier to remake colossus/void ray armies.
Thanks to denial, I'm immortal. -Fry
Endymion
Profile Blog Joined November 2009
United States3701 Posts
October 22 2011 18:12 GMT
#6419
On October 23 2011 02:35 Chloroplaste wrote:
[image loading]

Hello everyone,

What do you think of new terran units from a design point of view?

I'm not really found of it and I prefer the firebat and goliath style...


I prefer mechs without wheels on their arms, i could never watch transformers because of this, it was so annoying.

[image loading]
honestly you would never guess that this mech could 'transform.'
Have you considered the MMO-Champion forum? You are just as irrational and delusional with the right portion of nostalgic populism. By the way: The old Brood War was absolutely unplayable
Ammoth
Profile Joined August 2011
Sweden391 Posts
October 22 2011 18:12 GMT
#6420
Anyone out there who can get a hold of the current stats of the new units that can update liquipedia or something? :/ Would be much appricieated! <3
Prev 1 319 320 321 322 323 378 Next
Please log in or register to reply.
Live Events Refresh
OSC
12:00
King of the Hill #230
WardiTV673
iHatsuTV 11
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 257
Codebar 29
StarCraft: Brood War
GuemChi 1841
Jaedong 1671
EffOrt 1036
Light 698
Mini 622
Stork 508
Larva 416
actioN 294
Snow 280
Barracks 231
[ Show more ]
hero 192
Rush 137
Leta 128
sSak 110
JYJ55
Sea.KH 55
Aegong 51
zelot 46
sas.Sziky 44
Backho 30
sorry 28
soO 22
Movie 18
NaDa 15
scan(afreeca) 14
HiyA 12
Bale 9
Terrorterran 4
Dota 2
qojqva2228
420jenkins197
Counter-Strike
zeus821
allub249
shoxiejesuss229
oskar94
edward67
Other Games
singsing2045
B2W.Neo642
DeMusliM374
crisheroes349
Sick312
Lowko257
Happy256
Hui .203
XcaliburYe129
Organizations
Counter-Strike
PGL221
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 81
• AfreecaTV YouTube
• sooper7s
• intothetv
• Kozan
• Migwel
• IndyKCrew
• LaughNgamezSOOP
StarCraft: Brood War
• Michael_bg 3
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2096
• WagamamaTV366
League of Legends
• Jankos3371
• Nemesis1531
Upcoming Events
LAN Event
33m
Lambo vs Harstem
FuturE vs Maplez
Scarlett vs FoxeR
Gerald vs Mixu
Zoun vs TBD
Clem vs TBD
ByuN vs TBD
TriGGeR vs TBD
Korean StarCraft League
12h 33m
CranKy Ducklings
19h 33m
LAN Event
1d
IPSL
1d 3h
dxtr13 vs OldBoy
Napoleon vs Doodle
BSL 21
1d 5h
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
Replay Cast
1d 8h
Sparkling Tuna Cup
1d 19h
WardiTV Korean Royale
1d 21h
LAN Event
2 days
[ Show More ]
IPSL
2 days
JDConan vs WIZARD
WolFix vs Cross
BSL 21
2 days
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
2 days
Wardi Open
2 days
WardiTV Korean Royale
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
5 days
The PondCast
5 days
RSL Revival
5 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
RSL Revival
6 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.