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On October 22 2011 12:29 Shiori wrote: i'm baffled at david kim's comment that p has a "too strong" deathball or a "lot of options." O_O
Hmmm...he was being rhetorical. He says "So a lot of people might argue that the protoss ball of death is a little to strong...". That is Kim commenting on a commonly held perspective, not holding that perspective himself. (30 minutes into the balance panel.)
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On October 23 2011 02:21 MattyClutch wrote:Show nested quote +On October 23 2011 02:08 testthewest wrote: The new toss harrass unit is just a bad idea. So if my opponent does nothing, I do 500 minerals eco-dmg (as said by Blizzard in the Video). Well, if a banshee kills just 5 workers, that costs 250 minerals to replace, as well as 250 extra minerals that these 5 workers would have harvested in the time it needs to rebuild. And then, when banshee returns home, she is a decent fighting unit, while or harrass unit is just dead weight on our supply.
I feel the same way. He was like 'and for all that you did 500 minerals damage assuming your opponent is AFK'. Hardly seems worth the effort. Might as well go for a traditional warp prism drop which has the ability to do damage to people who aren't asleep. The building take out feature of it could be quite useful, however. I see it more being useful in a traditional army just taking out static D, though it could harass via taking out buildings temporarily. But yeah from an econ point of view that unit looks like a waste of supply, build time, and resources.
Picture this:
Taldarim Altar. Both Terran and Protoss are on 3 bases. He pushes out to the xelnaga and kills your worker their. You have 2 of these flying around. Hit 2 of this bases at once, taking out the minig of both. Couple that with a warp prism drop or a medivack drop (replicant ftw) and you can really out multitask your opponent. And punish terran users who aren't staying near their base.
this unit is good
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On October 23 2011 01:41 Deckkie wrote:Show nested quote +On October 23 2011 01:39 roymarthyup wrote:On October 23 2011 01:36 Numy wrote:On October 23 2011 01:35 ohampatu wrote:On October 23 2011 01:32 Paladia wrote: An ability that allows you to check what tech is researching has to be the most useless thing in the game, at no point is that of much use.
Also, it is sad to see that Protoss if forced to go robo every single game for detection. You can find out whether that starport is making a raven or a banshee, or whether cloak is being researched. Or if its a really late expansions you can find out the stim timing and try and delay the allin. Lots of things it can be used for. Not the best ability, but vs zerg for instance on the hathercy, we can find out if burrow is being reasearched or drop play or realy anything. Lots of examples. Yea but you can piece all those together(At least against Terran) from other information and looking at building animations. agreed. as protoss i can say that i would never build the oracle in its current form there is never a moment where i dont know what unit the terran is building. i can tell straight away from the terrans unit-comp and building assortment if he is getting banshees or not, or if he is getting tanks thee is only one use i can see for the oracle. If the oracle, for 200gas, is truly able to cast spells on multiple bunkers to "disable them", and it can do this quickly for 200gas and flys to the battle quickly after being made..... then i can see only one use for the oracle you could use the oracle during a 3gate/voidray ALLIN and simply build 1 oracle and disable all the terrans bunkers during your attack. lol gg. thats the only use i can see the oracle having How about PvZ? Open Phoenix and shut down sporecrawlers. I can see it work in many different ways. But lets first wait till the actual Beta comes out ^^
No phoenix in HoTS. It was removed from stargate options in video.
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i think the protross units will be awesome in action most here just don;t have the imagination to make it work.
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On October 23 2011 02:16 ohampatu wrote:Show nested quote +On October 23 2011 02:14 roymarthyup wrote: i feel to be balanced, replicants absolutely must not be able to copy drones or scv's.
i can see it now. every game toss will send observer into enemy base, replicate a scv', and build a command center as his third base. keep a scv at home to make barracks and use the CC at your third, take your third, turn it into a planetary, and now the toss with a couple barracks will be massing MARINES with his army.... extremely imbalanced
it was extremely hard for toss to mind control SCV's and drones in BW
it is extremely hard for zerg to NP a scv/probe and make a new tech
it will be EASY for toss to do it with replicants. it will be very OP
i however can live with the idea of the replicant. it just would be too overpowered if it can target scv/drone Somebody has already done the math. And it will take thousands of resources just to get a planetary or OC. Your forgetting that you have to build the CC, then a supply depot, then a barracks (and an engi bay if you want PF). It wont be done ever in any competitive game. Anybody who has the same skill or near the same skill as you, can just come kill you.
I wouldn't go that far--I think that it might be useful to get OC's instead of probes in the uber-late game, kinda like Terran occasionally does now. It's a 350/200 (450/200 if you count the supply depot) investment to get the requisite tech to build OC's, which isn't that large late-game. And the extra supply can be critical on a large map with lots of bases to mule.
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On October 23 2011 02:21 MattyClutch wrote:Show nested quote +On October 23 2011 02:08 testthewest wrote: The new toss harrass unit is just a bad idea. So if my opponent does nothing, I do 500 minerals eco-dmg (as said by Blizzard in the Video). Well, if a banshee kills just 5 workers, that costs 250 minerals to replace, as well as 250 extra minerals that these 5 workers would have harvested in the time it needs to rebuild. And then, when banshee returns home, she is a decent fighting unit, while or harrass unit is just dead weight on our supply.
I feel the same way. He was like 'and for all that you did 500 minerals damage assuming your opponent is AFK'. Hardly seems worth the effort. Might as well go for a traditional warp prism drop which has the ability to do damage to people who aren't asleep. The building take out feature of it could be quite useful, however. I see it more being useful in a traditional army just taking out static D, though it could harass via taking out buildings temporarily. But yeah from an econ point of view that unit looks like a waste of supply, build time, and resources. Protoss just like to cry. Actually the Oracle has a nice design, the idea is not bad. You just need to brain on how to use it, at which moment, at least let the game go. The replicant on the other hand is just a bullshit unit "look my unit arsenal is actually so weak and incomplete that i will borrow your unit to fix the shit out".
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On October 23 2011 02:25 Goshdarnit wrote:Show nested quote +On October 23 2011 01:41 Deckkie wrote:On October 23 2011 01:39 roymarthyup wrote:On October 23 2011 01:36 Numy wrote:On October 23 2011 01:35 ohampatu wrote:On October 23 2011 01:32 Paladia wrote: An ability that allows you to check what tech is researching has to be the most useless thing in the game, at no point is that of much use.
Also, it is sad to see that Protoss if forced to go robo every single game for detection. You can find out whether that starport is making a raven or a banshee, or whether cloak is being researched. Or if its a really late expansions you can find out the stim timing and try and delay the allin. Lots of things it can be used for. Not the best ability, but vs zerg for instance on the hathercy, we can find out if burrow is being reasearched or drop play or realy anything. Lots of examples. Yea but you can piece all those together(At least against Terran) from other information and looking at building animations. agreed. as protoss i can say that i would never build the oracle in its current form there is never a moment where i dont know what unit the terran is building. i can tell straight away from the terrans unit-comp and building assortment if he is getting banshees or not, or if he is getting tanks thee is only one use i can see for the oracle. If the oracle, for 200gas, is truly able to cast spells on multiple bunkers to "disable them", and it can do this quickly for 200gas and flys to the battle quickly after being made..... then i can see only one use for the oracle you could use the oracle during a 3gate/voidray ALLIN and simply build 1 oracle and disable all the terrans bunkers during your attack. lol gg. thats the only use i can see the oracle having How about PvZ? Open Phoenix and shut down sporecrawlers. I can see it work in many different ways. But lets first wait till the actual Beta comes out ^^ No phoenix in HoTS. It was removed from stargate options in video.
Doesn't mean anything. If it was removed, they would have said so.
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On October 23 2011 02:13 ohampatu wrote:Show nested quote +On October 23 2011 02:11 Al Bundy wrote: I have to say that so far I love the new Protoss Units. I kinda like how the Oracle works, from what I've seen with good enough multitasking, you can literally shut down the opponent's economy.
Also I love the nexus abilities, man this is going to be insane. Exactly. Just picture this: Your observer spots the terran army moving to the middle of map, possibly checking the xel'naga before pushing. You see this, and use 2 oracles at his main and natural to shut down the mining. Terran is going to have be super defensive and play smart because good oracle play will just own. Multitasking and good effective apm will be rewarded.
And then the Terran attacks with his army and just rolls you over because you spent 150 gas on a Stargate, and then 400 gas on two Oracles which do jack shit in an actual engagement.
As is, Phoenix openers lose to 2 base Terran all-ins, because the Phoenix simply don't justify their cost in straight-up battles. Unless Protoss receives a huge defenders' advantage (which we have yet to see), you won't see Oracles until the lategame for the very same reason, they're really expensive and do nothing to help you not die.
Seeing as the Protoss problem was harass being too expensive and forcing too much of a commitment to a particular tech tree, I can't see how adding an expensive, gimmicky unit to the most gimmicky Protoss tech branch (Stargate) is going to help things. Why not buff the Phoenix instead? It serves a similar function, and can actually kill stuff.
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Do you guys think War Hounds will be Massive? If they aren't, PROTOSS WAR HOUNDS, MAN. Mech vs Mech TvP incoming.
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Not a fan of the warhound...it looks like a simple ranged unit which will be quite boring. Warhounds/transformer hellions could be quite strong vs toss. The upside is at least this would force terran to split their upgrades. Presently they can go 3/3 from the engineering bay pretty easily, but if they have a mixed army of marines/marauders/warhounds/transform hellions/super thors, they will have to be choosy about which upgrades to get because to get 3/3 bio and 3/3 mech is probably going to be too costly.
Hopefully the utility of armor upgrades now (as well as factories) scare terran away from mass bio which is soo boring.
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So a hellion drop can kill every worker in a matter of seconds and the fucking oracle can disable your minerals for some seconds, sounds fair.
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On October 23 2011 02:25 Goshdarnit wrote:Show nested quote +On October 23 2011 01:41 Deckkie wrote:On October 23 2011 01:39 roymarthyup wrote:On October 23 2011 01:36 Numy wrote:On October 23 2011 01:35 ohampatu wrote:On October 23 2011 01:32 Paladia wrote: An ability that allows you to check what tech is researching has to be the most useless thing in the game, at no point is that of much use.
Also, it is sad to see that Protoss if forced to go robo every single game for detection. You can find out whether that starport is making a raven or a banshee, or whether cloak is being researched. Or if its a really late expansions you can find out the stim timing and try and delay the allin. Lots of things it can be used for. Not the best ability, but vs zerg for instance on the hathercy, we can find out if burrow is being reasearched or drop play or realy anything. Lots of examples. Yea but you can piece all those together(At least against Terran) from other information and looking at building animations. agreed. as protoss i can say that i would never build the oracle in its current form there is never a moment where i dont know what unit the terran is building. i can tell straight away from the terrans unit-comp and building assortment if he is getting banshees or not, or if he is getting tanks thee is only one use i can see for the oracle. If the oracle, for 200gas, is truly able to cast spells on multiple bunkers to "disable them", and it can do this quickly for 200gas and flys to the battle quickly after being made..... then i can see only one use for the oracle you could use the oracle during a 3gate/voidray ALLIN and simply build 1 oracle and disable all the terrans bunkers during your attack. lol gg. thats the only use i can see the oracle having How about PvZ? Open Phoenix and shut down sporecrawlers. I can see it work in many different ways. But lets first wait till the actual Beta comes out ^^ No phoenix in HoTS. It was removed from stargate options in video.
I only heard they removed carriers and motherships. Nothing about phoenix.
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On October 23 2011 01:39 s3183529 wrote:Show nested quote +On October 23 2011 01:30 mordk wrote:On October 23 2011 01:21 s3183529 wrote: It seems like Blizz didn't put a lot of thoughts into Toss' units, it's like: okay, i think this one looks cool, try it out cuz i'm out of idea. LOL I think they don't put too many thoughts on pretty much any units. I have a bad feeling about this. I think its still gonna be a great game, but I don't like the way they're designing the game. I watched D3 and HotS panels, and the D3 development team just seemed so much more... engaged.. with game design. Basically, I don't like how they're designing the game, scrapping symbolic units, reverting things just out of the blue, getting strange substitutes for units... Something's fishy imo. I do like the replicant though, and the new nexus skills. Seems like it. They try to go for all the fancy, cool-looking stuff, but does not seem to make a lot of sense. The BW expansion for SC1 was EPIC, they did not change too much, but all the units seem to be very appropriate. This expansion seems to be a more flamboyant kind of thing. Maybe I'm wrong, but it seems to be the case for now.
I think it's partly because of the Starcraft lore. I mean, looking through the BW Protoss units, you get the feel that it's a race splited into 2 factions uniting in war. This is heavily contrasted by how generic the Terran army seems and how the Terrans kept going at each other's throats while the Zerg were infesting them. It showed how much the Protoss went to set aside the differences between themselves, and you can easily identify which part of the army belongs to which faction.
In WoL, Protoss had huge changes, which wasn't too bad, but the storyline behind it was lacking. Now that HOTS seems to switch around the units again, the units really start to seem disconnected to the Protoss lore itself.
I mean from BW > WoL > HOTS, it looks to me as if Terran became cool, the Zerg evolved... and the Protoss just simply feel like mad scientists experimenting around.
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On October 23 2011 02:25 Goshdarnit wrote:Show nested quote +On October 23 2011 01:41 Deckkie wrote:On October 23 2011 01:39 roymarthyup wrote:On October 23 2011 01:36 Numy wrote:On October 23 2011 01:35 ohampatu wrote:On October 23 2011 01:32 Paladia wrote: An ability that allows you to check what tech is researching has to be the most useless thing in the game, at no point is that of much use.
Also, it is sad to see that Protoss if forced to go robo every single game for detection. You can find out whether that starport is making a raven or a banshee, or whether cloak is being researched. Or if its a really late expansions you can find out the stim timing and try and delay the allin. Lots of things it can be used for. Not the best ability, but vs zerg for instance on the hathercy, we can find out if burrow is being reasearched or drop play or realy anything. Lots of examples. Yea but you can piece all those together(At least against Terran) from other information and looking at building animations. agreed. as protoss i can say that i would never build the oracle in its current form there is never a moment where i dont know what unit the terran is building. i can tell straight away from the terrans unit-comp and building assortment if he is getting banshees or not, or if he is getting tanks thee is only one use i can see for the oracle. If the oracle, for 200gas, is truly able to cast spells on multiple bunkers to "disable them", and it can do this quickly for 200gas and flys to the battle quickly after being made..... then i can see only one use for the oracle you could use the oracle during a 3gate/voidray ALLIN and simply build 1 oracle and disable all the terrans bunkers during your attack. lol gg. thats the only use i can see the oracle having How about PvZ? Open Phoenix and shut down sporecrawlers. I can see it work in many different ways. But lets first wait till the actual Beta comes out ^^ No phoenix in HoTS. It was removed from stargate options in video.
they definitely showed phoenix not only as an option to build out of a stargate but in pictures it is being used in conjunction with some of the new units
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On October 23 2011 02:26 imareaver3 wrote:Show nested quote +On October 23 2011 02:16 ohampatu wrote:On October 23 2011 02:14 roymarthyup wrote: i feel to be balanced, replicants absolutely must not be able to copy drones or scv's.
i can see it now. every game toss will send observer into enemy base, replicate a scv', and build a command center as his third base. keep a scv at home to make barracks and use the CC at your third, take your third, turn it into a planetary, and now the toss with a couple barracks will be massing MARINES with his army.... extremely imbalanced
it was extremely hard for toss to mind control SCV's and drones in BW
it is extremely hard for zerg to NP a scv/probe and make a new tech
it will be EASY for toss to do it with replicants. it will be very OP
i however can live with the idea of the replicant. it just would be too overpowered if it can target scv/drone Somebody has already done the math. And it will take thousands of resources just to get a planetary or OC. Your forgetting that you have to build the CC, then a supply depot, then a barracks (and an engi bay if you want PF). It wont be done ever in any competitive game. Anybody who has the same skill or near the same skill as you, can just come kill you. I wouldn't go that far--I think that it might be useful to get OC's instead of probes in the uber-late game, kinda like Terran occasionally does now. It's a 350/200 (450/200 if you count the supply depot) investment to get the requisite tech to build OC's, which isn't that large late-game. And the extra supply can be critical on a large map with lots of bases to mule.
Replicant costs 200/200. That gets you the scv. No you build a CC. So thats 400. So were up to 600/200. Add another 100 for the supply. Add 150 for the rax. We are now up to 850/200. Make the OC (thats 150 right?). We are now up to 1000/200. Or do you want an engi bay?
Do you see how its unrealistic that this could be used in any competitive game unless you are 10x better than your opponent?
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Oracle is bad because for an extra 50 gas i can make infestors with pathogen glands and fungal your mutas so you lose them all with a clump up
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On October 22 2011 12:38 OffCuts wrote:Show nested quote +On October 22 2011 12:29 Shiori wrote: i'm baffled at david kim's comment that p has a "too strong" deathball or a "lot of options." O_O Yer thought that was kinda random. I quit Protoss cuz they didnt have alot of options lol. I was hoping that - the phoenix got an upgrade which gave them some aoe... which was the new unit - carriers got an ability thingy of some sort - warp prism got looked at - they got something to help them on flanks/in smaller engagements - Zealots got uber nerfed (against terran) O well. One of those came true.
From watching the panel, it seems that Blizzard is using the Oracle to address the notion that toss units have to be in a ball to be effective. I really do like the way that this unit will at least make the enemy sensitive to the threat of harass And spores and turrets aren't necessarily enough to shut it down as it can phase them out.
That said, depending on the unit speed, it might be easily sniped by vikings--that's the current problem I have using warp prisms vs T.
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On October 23 2011 02:27 Toadvine wrote:Show nested quote +On October 23 2011 02:13 ohampatu wrote:On October 23 2011 02:11 Al Bundy wrote: I have to say that so far I love the new Protoss Units. I kinda like how the Oracle works, from what I've seen with good enough multitasking, you can literally shut down the opponent's economy.
Also I love the nexus abilities, man this is going to be insane. Exactly. Just picture this: Your observer spots the terran army moving to the middle of map, possibly checking the xel'naga before pushing. You see this, and use 2 oracles at his main and natural to shut down the mining. Terran is going to have be super defensive and play smart because good oracle play will just own. Multitasking and good effective apm will be rewarded. And then the Terran attacks with his army and just rolls you over because you spent 150 gas on a Stargate, and then 400 gas on two Oracles which do jack shit in an actual engagement.
Please. You don't know how Oracle builds will play out in terms of cost, time and composition, none of us do. It'll take months of play to see what effect it will really have.
Dismissing it as impossible because your half baked theorycrafting says it won't work is really jumping the gun.
Imagine another instance where late game a terran drops 20 mules onto a gold base. You block his minerals and while he is pulling back some of his army to deal with it the timer on his mules is ticking down and going to waste.
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I'm moderately curious as to whether or not they're doing anything with the immortal. They've said that it was top priority for a rework(alongside the overseer, which got axed), but it doesn't seem like they've done anything yet.
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![[image loading]](http://i.imgur.com/bL06m.jpg)
Hello everyone,
What do you think of new terran units from a design point of view?
I'm not really found of it and I prefer the firebat and goliath style...
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