• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 22:33
CEST 04:33
KST 11:33
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22: Results and Winners7Code S Season 2 (2026): RO4 and Finals Preview12TL.net Map Contest #22 - Voting & Ladder Map Selection7Code S Season 2 (2026) - RO8 Preview8[ASL21] Finals Preview: Two Legacies21
Community News
ZeroSpace at Steam NextFest - Last free demo16Weekly Cups (June 8-14): Clem and Solar double, PTR tested0RSL: S6 Finals played at BlizzCon 202611Douyu Cup 2026: $20,000 Legends Event (June 26-28)10[BSL22] Non-Korean Championship from 13 to 28 June4
StarCraft 2
General
StarCraft II 5.0.16 PTR Patch Notes may 26th Daily SC2 Player Grid - feedback wanted J188 – Nhà Cái Cá Cược Trực Tuyến Đẳng Cấp Châu Á Code S Season 2 (2026) - RO8 Preview TL Poll: How do you feel about the 5.0.16 PTR balance changes?
Tourneys
GSL CK #4 20-21th June Sparkling Tuna Cup - Weekly Open Tournament Master Swan Open (Global Bronze-Master 2) Crank Gathers Season 4: BW vs SC2 Team League Douyu Cup 2026: $20,000 Legends Event (June 26-28)
Strategy
[G] Having the right mentality to improve
Custom Maps
Work In Progress Melee Maps [D]RTS in all its shapes and glory <3
External Content
Mutation # 530 One For All The PondCast: SC2 News & Results Mutation # 529 Opportunities Unleashed Mutation # 528 Infection Detected
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ Battle cruiser feet vs Carrier fleet Fact based Zerg Upgrade Tier List vespene.gg — BW replays in browser Data needed
Tourneys
CSLAN 4 is Coming! [Megathread] Daily Proleagues Small VOD Thread 2.0 The Casual Games of the Week Thread
Strategy
Simple Questions, Simple Answers Relatively freeroll strategies Creating a full chart of Zerg builds Why doesn't anyone use restoration?
Other Games
General Games
Path of Exile ZeroSpace at Steam NextFest - Last free demo Stormgate/Frost Giant Megathread Nintendo Switch Thread ZeroSpace Megathread
Dota 2
Looking for a Dota Mentor Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
Vanilla Mini Mafia {D-2} Late to making 20.06.2026 memorable [p]94718
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread [H]Internet/Gaming Cafe Tips and Tricks The Games Industry And ATVI UK Politics Mega-thread
Fan Clubs
The HerO Fan Club! The herO Fan Club!
Media & Entertainment
Movie Discussion! [Req][Books] Good Fantasy/SciFi books [TV/BOOK] *SPOILERS* Game of Thrones Discussion
Sports
2024 - 2026 Football Thread McBoner: A hockey love story TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion Cricket [SPORT]
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread Facing Challenges in Mobile App Development
TL Community
The Automated Ban List
Blogs
How To Predict Tilt in Espor…
TrAiDoS
An Exploration of th…
waywardstrategy
I'm an arrogant trash talke…
FlaShFTW
Gauntlet SC2: A Retrospectiv…
Ctone23
Why RTS gamers make better f…
gosubay
Customize Sidebar...

Website Feedback

Closed Threads



Active: 9590 users

New HotS Units/Abilities in Blizzcon - Page 319

Forum Index > SC2 General
Post a Reply
Prev 1 317 318 319 320 321 378 Next
skatbone
Profile Joined August 2010
United States1005 Posts
October 22 2011 17:24 GMT
#6361
On October 22 2011 12:29 Shiori wrote:
i'm baffled at david kim's comment that p has a "too strong" deathball or a "lot of options." O_O


Hmmm...he was being rhetorical. He says "So a lot of people might argue that the protoss ball of death is a little to strong...". That is Kim commenting on a commonly held perspective, not holding that perspective himself. (30 minutes into the balance panel.)
Mercurial#1193
ohampatu
Profile Joined July 2010
United States1448 Posts
October 22 2011 17:25 GMT
#6362
On October 23 2011 02:21 MattyClutch wrote:
Show nested quote +
On October 23 2011 02:08 testthewest wrote:
The new toss harrass unit is just a bad idea. So if my opponent does nothing, I do 500 minerals eco-dmg (as said by Blizzard in the Video). Well, if a banshee kills just 5 workers, that costs 250 minerals to replace, as well as 250 extra minerals that these 5 workers would have harvested in the time it needs to rebuild.
And then, when banshee returns home, she is a decent fighting unit, while or harrass unit is just dead weight on our supply.




I feel the same way. He was like 'and for all that you did 500 minerals damage assuming your opponent is AFK'. Hardly seems worth the effort. Might as well go for a traditional warp prism drop which has the ability to do damage to people who aren't asleep.


The building take out feature of it could be quite useful, however. I see it more being useful in a traditional army just taking out static D, though it could harass via taking out buildings temporarily.


But yeah from an econ point of view that unit looks like a waste of supply, build time, and resources.



Picture this:

Taldarim Altar. Both Terran and Protoss are on 3 bases. He pushes out to the xelnaga and kills your worker their. You have 2 of these flying around. Hit 2 of this bases at once, taking out the minig of both. Couple that with a warp prism drop or a medivack drop (replicant ftw) and you can really out multitask your opponent. And punish terran users who aren't staying near their base.

this unit is good
I am become death, for I am the destroyer of worlds.....You will be missed KT Violet!!!
Goshdarnit
Profile Joined August 2011
United States540 Posts
October 22 2011 17:25 GMT
#6363
On October 23 2011 01:41 Deckkie wrote:
Show nested quote +
On October 23 2011 01:39 roymarthyup wrote:
On October 23 2011 01:36 Numy wrote:
On October 23 2011 01:35 ohampatu wrote:
On October 23 2011 01:32 Paladia wrote:
An ability that allows you to check what tech is researching has to be the most useless thing in the game, at no point is that of much use.

Also, it is sad to see that Protoss if forced to go robo every single game for detection.


You can find out whether that starport is making a raven or a banshee, or whether cloak is being researched.

Or if its a really late expansions you can find out the stim timing and try and delay the allin. Lots of things it can be used for. Not the best ability, but vs zerg for instance on the hathercy, we can find out if burrow is being reasearched or drop play or realy anything.

Lots of examples.


Yea but you can piece all those together(At least against Terran) from other information and looking at building animations.



agreed. as protoss i can say that i would never build the oracle in its current form



there is never a moment where i dont know what unit the terran is building. i can tell straight away from the terrans unit-comp and building assortment if he is getting banshees or not, or if he is getting tanks


thee is only one use i can see for the oracle. If the oracle, for 200gas, is truly able to cast spells on multiple bunkers to "disable them", and it can do this quickly for 200gas and flys to the battle quickly after being made..... then i can see only one use for the oracle

you could use the oracle during a 3gate/voidray ALLIN and simply build 1 oracle and disable all the terrans bunkers during your attack. lol gg. thats the only use i can see the oracle having


How about PvZ?
Open Phoenix and shut down sporecrawlers.
I can see it work in many different ways.
But lets first wait till the actual Beta comes out ^^


No phoenix in HoTS. It was removed from stargate options in video.
magicallypuzzled
Profile Joined June 2011
United States588 Posts
Last Edited: 2011-10-22 17:27:39
October 22 2011 17:26 GMT
#6364
i think the protross units will be awesome in action most here just don;t have the imagination to make it work.
is depressed
imareaver3
Profile Joined June 2010
United States906 Posts
October 22 2011 17:26 GMT
#6365
On October 23 2011 02:16 ohampatu wrote:
Show nested quote +
On October 23 2011 02:14 roymarthyup wrote:
i feel to be balanced, replicants absolutely must not be able to copy drones or scv's.


i can see it now. every game toss will send observer into enemy base, replicate a scv', and build a command center as his third base. keep a scv at home to make barracks and use the CC at your third, take your third, turn it into a planetary, and now the toss with a couple barracks will be massing MARINES with his army.... extremely imbalanced


it was extremely hard for toss to mind control SCV's and drones in BW

it is extremely hard for zerg to NP a scv/probe and make a new tech

it will be EASY for toss to do it with replicants. it will be very OP





i however can live with the idea of the replicant. it just would be too overpowered if it can target scv/drone



Somebody has already done the math. And it will take thousands of resources just to get a planetary or OC. Your forgetting that you have to build the CC, then a supply depot, then a barracks (and an engi bay if you want PF). It wont be done ever in any competitive game. Anybody who has the same skill or near the same skill as you, can just come kill you.


I wouldn't go that far--I think that it might be useful to get OC's instead of probes in the uber-late game, kinda like Terran occasionally does now. It's a 350/200 (450/200 if you count the supply depot) investment to get the requisite tech to build OC's, which isn't that large late-game. And the extra supply can be critical on a large map with lots of bases to mule.
WhiteDog
Profile Blog Joined November 2010
France8650 Posts
October 22 2011 17:27 GMT
#6366
On October 23 2011 02:21 MattyClutch wrote:
Show nested quote +
On October 23 2011 02:08 testthewest wrote:
The new toss harrass unit is just a bad idea. So if my opponent does nothing, I do 500 minerals eco-dmg (as said by Blizzard in the Video). Well, if a banshee kills just 5 workers, that costs 250 minerals to replace, as well as 250 extra minerals that these 5 workers would have harvested in the time it needs to rebuild.
And then, when banshee returns home, she is a decent fighting unit, while or harrass unit is just dead weight on our supply.




I feel the same way. He was like 'and for all that you did 500 minerals damage assuming your opponent is AFK'. Hardly seems worth the effort. Might as well go for a traditional warp prism drop which has the ability to do damage to people who aren't asleep.


The building take out feature of it could be quite useful, however. I see it more being useful in a traditional army just taking out static D, though it could harass via taking out buildings temporarily.


But yeah from an econ point of view that unit looks like a waste of supply, build time, and resources.

Protoss just like to cry. Actually the Oracle has a nice design, the idea is not bad. You just need to brain on how to use it, at which moment, at least let the game go.
The replicant on the other hand is just a bullshit unit "look my unit arsenal is actually so weak and incomplete that i will borrow your unit to fix the shit out".
"every time WhiteDog overuses the word "seriously" in a comment I can make an observation on his fragile emotional state." MoltkeWarding
imareaver3
Profile Joined June 2010
United States906 Posts
October 22 2011 17:27 GMT
#6367
On October 23 2011 02:25 Goshdarnit wrote:
Show nested quote +
On October 23 2011 01:41 Deckkie wrote:
On October 23 2011 01:39 roymarthyup wrote:
On October 23 2011 01:36 Numy wrote:
On October 23 2011 01:35 ohampatu wrote:
On October 23 2011 01:32 Paladia wrote:
An ability that allows you to check what tech is researching has to be the most useless thing in the game, at no point is that of much use.

Also, it is sad to see that Protoss if forced to go robo every single game for detection.


You can find out whether that starport is making a raven or a banshee, or whether cloak is being researched.

Or if its a really late expansions you can find out the stim timing and try and delay the allin. Lots of things it can be used for. Not the best ability, but vs zerg for instance on the hathercy, we can find out if burrow is being reasearched or drop play or realy anything.

Lots of examples.


Yea but you can piece all those together(At least against Terran) from other information and looking at building animations.



agreed. as protoss i can say that i would never build the oracle in its current form



there is never a moment where i dont know what unit the terran is building. i can tell straight away from the terrans unit-comp and building assortment if he is getting banshees or not, or if he is getting tanks


thee is only one use i can see for the oracle. If the oracle, for 200gas, is truly able to cast spells on multiple bunkers to "disable them", and it can do this quickly for 200gas and flys to the battle quickly after being made..... then i can see only one use for the oracle

you could use the oracle during a 3gate/voidray ALLIN and simply build 1 oracle and disable all the terrans bunkers during your attack. lol gg. thats the only use i can see the oracle having


How about PvZ?
Open Phoenix and shut down sporecrawlers.
I can see it work in many different ways.
But lets first wait till the actual Beta comes out ^^


No phoenix in HoTS. It was removed from stargate options in video.



Doesn't mean anything. If it was removed, they would have said so.
Toadvine
Profile Joined November 2010
Poland2234 Posts
October 22 2011 17:27 GMT
#6368
On October 23 2011 02:13 ohampatu wrote:
Show nested quote +
On October 23 2011 02:11 Al Bundy wrote:
I have to say that so far I love the new Protoss Units. I kinda like how the Oracle works, from what I've seen with good enough multitasking, you can literally shut down the opponent's economy.

Also I love the nexus abilities, man this is going to be insane.



Exactly. Just picture this:


Your observer spots the terran army moving to the middle of map, possibly checking the xel'naga before pushing. You see this, and use 2 oracles at his main and natural to shut down the mining. Terran is going to have be super defensive and play smart because good oracle play will just own. Multitasking and good effective apm will be rewarded.


And then the Terran attacks with his army and just rolls you over because you spent 150 gas on a Stargate, and then 400 gas on two Oracles which do jack shit in an actual engagement.

As is, Phoenix openers lose to 2 base Terran all-ins, because the Phoenix simply don't justify their cost in straight-up battles. Unless Protoss receives a huge defenders' advantage (which we have yet to see), you won't see Oracles until the lategame for the very same reason, they're really expensive and do nothing to help you not die.

Seeing as the Protoss problem was harass being too expensive and forcing too much of a commitment to a particular tech tree, I can't see how adding an expensive, gimmicky unit to the most gimmicky Protoss tech branch (Stargate) is going to help things. Why not buff the Phoenix instead? It serves a similar function, and can actually kill stuff.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
October 22 2011 17:28 GMT
#6369
Do you guys think War Hounds will be Massive? If they aren't, PROTOSS WAR HOUNDS, MAN. Mech vs Mech TvP incoming.
Fungal Growth
Profile Joined November 2010
United States434 Posts
October 22 2011 17:28 GMT
#6370
Not a fan of the warhound...it looks like a simple ranged unit which will be quite boring. Warhounds/transformer hellions could be quite strong vs toss. The upside is at least this would force terran to split their upgrades. Presently they can go 3/3 from the engineering bay pretty easily, but if they have a mixed army of marines/marauders/warhounds/transform hellions/super thors, they will have to be choosy about which upgrades to get because to get 3/3 bio and 3/3 mech is probably going to be too costly.

Hopefully the utility of armor upgrades now (as well as factories) scare terran away from mass bio which is soo boring.
unsaintly
Profile Joined April 2010
Germany687 Posts
October 22 2011 17:29 GMT
#6371
So a hellion drop can kill every worker in a matter of seconds and the fucking oracle can disable your minerals for some seconds, sounds fair.
dump
Profile Joined August 2010
Japan514 Posts
October 22 2011 17:29 GMT
#6372
On October 23 2011 02:25 Goshdarnit wrote:
Show nested quote +
On October 23 2011 01:41 Deckkie wrote:
On October 23 2011 01:39 roymarthyup wrote:
On October 23 2011 01:36 Numy wrote:
On October 23 2011 01:35 ohampatu wrote:
On October 23 2011 01:32 Paladia wrote:
An ability that allows you to check what tech is researching has to be the most useless thing in the game, at no point is that of much use.

Also, it is sad to see that Protoss if forced to go robo every single game for detection.


You can find out whether that starport is making a raven or a banshee, or whether cloak is being researched.

Or if its a really late expansions you can find out the stim timing and try and delay the allin. Lots of things it can be used for. Not the best ability, but vs zerg for instance on the hathercy, we can find out if burrow is being reasearched or drop play or realy anything.

Lots of examples.


Yea but you can piece all those together(At least against Terran) from other information and looking at building animations.



agreed. as protoss i can say that i would never build the oracle in its current form



there is never a moment where i dont know what unit the terran is building. i can tell straight away from the terrans unit-comp and building assortment if he is getting banshees or not, or if he is getting tanks


thee is only one use i can see for the oracle. If the oracle, for 200gas, is truly able to cast spells on multiple bunkers to "disable them", and it can do this quickly for 200gas and flys to the battle quickly after being made..... then i can see only one use for the oracle

you could use the oracle during a 3gate/voidray ALLIN and simply build 1 oracle and disable all the terrans bunkers during your attack. lol gg. thats the only use i can see the oracle having


How about PvZ?
Open Phoenix and shut down sporecrawlers.
I can see it work in many different ways.
But lets first wait till the actual Beta comes out ^^


No phoenix in HoTS. It was removed from stargate options in video.


I only heard they removed carriers and motherships. Nothing about phoenix.
Woizit
Profile Joined June 2011
801 Posts
October 22 2011 17:30 GMT
#6373
On October 23 2011 01:39 s3183529 wrote:
Show nested quote +
On October 23 2011 01:30 mordk wrote:
On October 23 2011 01:21 s3183529 wrote:
It seems like Blizz didn't put a lot of thoughts into Toss' units, it's like: okay, i think this one looks cool, try it out cuz i'm out of idea. LOL


I think they don't put too many thoughts on pretty much any units. I have a bad feeling about this. I think its still gonna be a great game, but I don't like the way they're designing the game. I watched D3 and HotS panels, and the D3 development team just seemed so much more... engaged.. with game design.

Basically, I don't like how they're designing the game, scrapping symbolic units, reverting things just out of the blue, getting strange substitutes for units... Something's fishy imo.

I do like the replicant though, and the new nexus skills.

Seems like it. They try to go for all the fancy, cool-looking stuff, but does not seem to make a lot of sense. The BW expansion for SC1 was EPIC, they did not change too much, but all the units seem to be very appropriate. This expansion seems to be a more flamboyant kind of thing.
Maybe I'm wrong, but it seems to be the case for now.



I think it's partly because of the Starcraft lore. I mean, looking through the BW Protoss units, you get the feel that it's a race splited into 2 factions uniting in war. This is heavily contrasted by how generic the Terran army seems and how the Terrans kept going at each other's throats while the Zerg were infesting them. It showed how much the Protoss went to set aside the differences between themselves, and you can easily identify which part of the army belongs to which faction.

In WoL, Protoss had huge changes, which wasn't too bad, but the storyline behind it was lacking. Now that HOTS seems to switch around the units again, the units really start to seem disconnected to the Protoss lore itself.

I mean from BW > WoL > HOTS, it looks to me as if Terran became cool, the Zerg evolved... and the Protoss just simply feel like mad scientists experimenting around.
Deleted User 108965
Profile Blog Joined September 2010
1096 Posts
October 22 2011 17:31 GMT
#6374
On October 23 2011 02:25 Goshdarnit wrote:
Show nested quote +
On October 23 2011 01:41 Deckkie wrote:
On October 23 2011 01:39 roymarthyup wrote:
On October 23 2011 01:36 Numy wrote:
On October 23 2011 01:35 ohampatu wrote:
On October 23 2011 01:32 Paladia wrote:
An ability that allows you to check what tech is researching has to be the most useless thing in the game, at no point is that of much use.

Also, it is sad to see that Protoss if forced to go robo every single game for detection.


You can find out whether that starport is making a raven or a banshee, or whether cloak is being researched.

Or if its a really late expansions you can find out the stim timing and try and delay the allin. Lots of things it can be used for. Not the best ability, but vs zerg for instance on the hathercy, we can find out if burrow is being reasearched or drop play or realy anything.

Lots of examples.


Yea but you can piece all those together(At least against Terran) from other information and looking at building animations.



agreed. as protoss i can say that i would never build the oracle in its current form



there is never a moment where i dont know what unit the terran is building. i can tell straight away from the terrans unit-comp and building assortment if he is getting banshees or not, or if he is getting tanks


thee is only one use i can see for the oracle. If the oracle, for 200gas, is truly able to cast spells on multiple bunkers to "disable them", and it can do this quickly for 200gas and flys to the battle quickly after being made..... then i can see only one use for the oracle

you could use the oracle during a 3gate/voidray ALLIN and simply build 1 oracle and disable all the terrans bunkers during your attack. lol gg. thats the only use i can see the oracle having


How about PvZ?
Open Phoenix and shut down sporecrawlers.
I can see it work in many different ways.
But lets first wait till the actual Beta comes out ^^


No phoenix in HoTS. It was removed from stargate options in video.


they definitely showed phoenix not only as an option to build out of a stargate but in pictures it is being used in conjunction with some of the new units
Disciple....Top 3 control in Clarion County
ohampatu
Profile Joined July 2010
United States1448 Posts
October 22 2011 17:32 GMT
#6375
On October 23 2011 02:26 imareaver3 wrote:
Show nested quote +
On October 23 2011 02:16 ohampatu wrote:
On October 23 2011 02:14 roymarthyup wrote:
i feel to be balanced, replicants absolutely must not be able to copy drones or scv's.


i can see it now. every game toss will send observer into enemy base, replicate a scv', and build a command center as his third base. keep a scv at home to make barracks and use the CC at your third, take your third, turn it into a planetary, and now the toss with a couple barracks will be massing MARINES with his army.... extremely imbalanced


it was extremely hard for toss to mind control SCV's and drones in BW

it is extremely hard for zerg to NP a scv/probe and make a new tech

it will be EASY for toss to do it with replicants. it will be very OP





i however can live with the idea of the replicant. it just would be too overpowered if it can target scv/drone



Somebody has already done the math. And it will take thousands of resources just to get a planetary or OC. Your forgetting that you have to build the CC, then a supply depot, then a barracks (and an engi bay if you want PF). It wont be done ever in any competitive game. Anybody who has the same skill or near the same skill as you, can just come kill you.


I wouldn't go that far--I think that it might be useful to get OC's instead of probes in the uber-late game, kinda like Terran occasionally does now. It's a 350/200 (450/200 if you count the supply depot) investment to get the requisite tech to build OC's, which isn't that large late-game. And the extra supply can be critical on a large map with lots of bases to mule.



Replicant costs 200/200. That gets you the scv.
No you build a CC. So thats 400. So were up to 600/200. Add another 100 for the supply. Add 150 for the rax. We are now up to 850/200. Make the OC (thats 150 right?). We are now up to 1000/200. Or do you want an engi bay?

Do you see how its unrealistic that this could be used in any competitive game unless you are 10x better than your opponent?
I am become death, for I am the destroyer of worlds.....You will be missed KT Violet!!!
Hebeejeebies
Profile Joined February 2011
United States18 Posts
October 22 2011 17:32 GMT
#6376
Oracle is bad because for an extra 50 gas i can make infestors with pathogen glands and fungal your mutas so you lose them all with a clump up
--\-\+
skatbone
Profile Joined August 2010
United States1005 Posts
October 22 2011 17:32 GMT
#6377
On October 22 2011 12:38 OffCuts wrote:
Show nested quote +
On October 22 2011 12:29 Shiori wrote:
i'm baffled at david kim's comment that p has a "too strong" deathball or a "lot of options." O_O


Yer thought that was kinda random. I quit Protoss cuz they didnt have alot of options lol.

I was hoping that
- the phoenix got an upgrade which gave them some aoe... which was the new unit
- carriers got an ability thingy of some sort
- warp prism got looked at
- they got something to help them on flanks/in smaller engagements
- Zealots got uber nerfed (against terran)

O well. One of those came true.


From watching the panel, it seems that Blizzard is using the Oracle to address the notion that toss units have to be in a ball to be effective. I really do like the way that this unit will at least make the enemy sensitive to the threat of harass And spores and turrets aren't necessarily enough to shut it down as it can phase them out.

That said, depending on the unit speed, it might be easily sniped by vikings--that's the current problem I have using warp prisms vs T.
Mercurial#1193
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
October 22 2011 17:33 GMT
#6378
On October 23 2011 02:27 Toadvine wrote:
Show nested quote +
On October 23 2011 02:13 ohampatu wrote:
On October 23 2011 02:11 Al Bundy wrote:
I have to say that so far I love the new Protoss Units. I kinda like how the Oracle works, from what I've seen with good enough multitasking, you can literally shut down the opponent's economy.

Also I love the nexus abilities, man this is going to be insane.



Exactly. Just picture this:


Your observer spots the terran army moving to the middle of map, possibly checking the xel'naga before pushing. You see this, and use 2 oracles at his main and natural to shut down the mining. Terran is going to have be super defensive and play smart because good oracle play will just own. Multitasking and good effective apm will be rewarded.


And then the Terran attacks with his army and just rolls you over because you spent 150 gas on a Stargate, and then 400 gas on two Oracles which do jack shit in an actual engagement.


Please. You don't know how Oracle builds will play out in terms of cost, time and composition, none of us do. It'll take months of play to see what effect it will really have.

Dismissing it as impossible because your half baked theorycrafting says it won't work is really jumping the gun.

Imagine another instance where late game a terran drops 20 mules onto a gold base. You block his minerals and while he is pulling back some of his army to deal with it the timer on his mules is ticking down and going to waste.
Daralii
Profile Joined March 2010
United States16991 Posts
October 22 2011 17:33 GMT
#6379
I'm moderately curious as to whether or not they're doing anything with the immortal. They've said that it was top priority for a rework(alongside the overseer, which got axed), but it doesn't seem like they've done anything yet.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Chloroplaste
Profile Joined February 2011
France281 Posts
October 22 2011 17:35 GMT
#6380
[image loading]

Hello everyone,

What do you think of new terran units from a design point of view?

I'm not really found of it and I prefer the firebat and goliath style...
Prev 1 317 318 319 320 321 378 Next
Please log in or register to reply.
Live Events Refresh
Replay Cast
00:00
GSL CK #4 - Day 1
CranKy Ducklings143
EnkiAlexander 76
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 186
StarCraft: Brood War
Noble 60
Mind 46
Dota 2
LuMiX1
League of Legends
Doublelift6454
JimRising 641
Counter-Strike
summit1g10653
Super Smash Bros
amsayoshi40
Other Games
PiGStarcraft2107
WinterStarcraft494
ViBE164
Livibee89
Trikslyr69
Nina43
Organizations
Dota 2
PGL Dota 2 - Secondary Stream2047
Other Games
gamesdonequick1701
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 10
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Lourlo702
• Stunt138
Upcoming Events
WardiTV Spring Champion…
8h 27m
GSL
9h 27m
Maru vs Reynor
Lambo vs Solar
IPSL
13h 27m
Hawk vs Julia
Patches Events
14h 27m
BSL22 NKC (BSL vs China)
16h 27m
Dewalt vs Messiah
Bonyth vs Mihu
TerrOr vs XuanXuan
eOnzErG vs Messiah
Jaystar vs Mihu
Dewalt vs XuanXuan
Bonyth vs TerrOr
Replay Cast
21h 27m
WardiTV Weekly
1d 8h
Monday Night Weeklies
1d 13h
Sparkling Tuna Cup
2 days
The PondCast
3 days
[ Show More ]
Douyu Cup 2020
4 days
Oliveira vs Trap
Jieshi vs XY
soO vs FanTaSy
TY vs Coffee
Douyu Cup 2020
5 days
Neeb vs Impact
MacSed vs Cyan
Scarlett vs Kelazhur
INnoVation vs Dear
Douyu Cup 2020
6 days
Maestros of the Game
6 days
herO vs Classic
Maru vs Serral
BSL22 NKC (BSL vs China)
6 days
Liquipedia Results

Completed

Proleague 2026-06-19
uThermal 2v2 2026 Main Event
Heroes Pulsing #2

Ongoing

IPSL Spring 2026
Acropolis #4
CSCL: Masked Kings S4
YSL S3
BSL 22 Non-Korean Championship
CSL Season 21: Qualifier 1
SCTL 2026 Spring
Maestros of the Game 2
WardiTV Spring 2026
Murky Cup 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026

Upcoming

CSL Season 21: Qualifier 2
CSL 2026 Summer (S21)
CSLAN 4
Blizzard Classic Cup 2026
Kung Fu Cup 2026 Grand Finals
RSL Revival: Season 6
CranK Gathers Season 4: BW vs SC2 Team League
HSC XXIX
Douyu Cup 2026
BCC 2026
Light HT
Heroes Pulsing #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.