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New HotS Units/Abilities in Blizzcon - Page 317

Forum Index > SC2 General
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McFeser
Profile Joined July 2011
United States2458 Posts
October 22 2011 17:07 GMT
#6321
On October 23 2011 01:34 escruting wrote:
Anyone knows if the Viper has a normal attack? i dont think they've mentioned it, i guess it doesnt....

I'm pretty positive that it doesn't
Promethelax still hasn't changed his quote
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
October 22 2011 17:07 GMT
#6322
I wish people wouldn't make blanket theorycraft statements about something they have such limited information on. It's bad enough when people flip out at PTR changes, but saying shit like 'this is a sick joke' 'protoss units so weak' etc etc at fucking ALPHA stage is just silly.

Especially when it comes to the replicant.

'Protoss so UP that now we can just make T and Z units, because they are better than ours.'


What a mature response. You've totally understood the idea and the function of this new unit. Well done.

'LOL we can make Terran units for more supply and more cost, oh great'

Like...can you fucking imagine if you could clone (for example) siege tanks for LESS cost? Is it not immediately obvious how completely broken that would be? And if you could make massive units with the replicant; yeah terrific idea, no way that would snap PvP in half, right? Brb, making 20 colossus for the low low price of 200/200 and 4 supply each.

The replicant allows protoss to get completely new compositions. I'm not sold on the unit just yet but ffs y'all gotta stop qqing about something you haven't tried, haven't seen used in a real game situation.
testthewest
Profile Joined October 2011
Germany274 Posts
October 22 2011 17:08 GMT
#6323
As a toss player, I am torn.

The replicant seems very interesting. Right upon hearing about it, I have a dozen ideas how to use him.
- copy medivac, recall your blink-stalkers when in the red hp-wise, heal up
- copy SVC, build orbital, use this as 3rd (or even natural expand)
- copy infestor...I don't have to say more
and so on...

But the other 2 units seem problematic. Tempest looks cool, but I fear will have the same fate as the carrier: not used. Nobody will go down a techpath, just to get a ultra expensive unit to counter a T2 unit he can also handle with stalkers and if massed storms/archons. Furthermore toss already has enough choices lategame, we needed something interesting for the early game. And even in the best case scenario: If tempest rocks, why build phoenix at all? (Same as void rays somehow making Carriers unwanted).

The new toss harrass unit is just a bad idea. So if my opponent does nothing, I do 500 minerals eco-dmg (as said by Blizzard in the Video). Well, if a banshee kills just 5 workers, that costs 250 minerals to replace, as well as 250 extra minerals that these 5 workers would have harvested in the time it needs to rebuild.
And then, when banshee returns home, she is a decent fighting unit, while or harrass unit is just dead weight on our supply.

War is not about who is right, but who is left.
Sackings
Profile Joined April 2011
Canada457 Posts
October 22 2011 17:08 GMT
#6324
i can see it now, P opens 1gate robo w/ quick observer, copy an scv and build CC at natural for expo. BAM protoss mules!
naniwa fighting!!!
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
October 22 2011 17:09 GMT
#6325
So what if the oracle gets out a live? This isn't very interesting. Do you really care in the mid/late game (when you have 140+ food) whether a banshee gets out alive?


Oracles are more expensive than Banshees, they have less health, and Protoss in general is a gas starved race. Losing an Oracle is gonna be a big deal for Protoss, and potentially game-ending if it happens early enough. Not comparable to a Banshee at all.

They absolutely said if this happens ("terran can NEVER go tanks against toss"), replicant is going to be removed or nerfed significantly. Why on earth they would buff mech and then made unit that essentialy forbids the mech's core unit?


Killing the 1-1-1 =/= killing tank play in general.

Due to the way the Replicant works, it is more cost efficient than single versions of units that required a lot of upgrades, like that first tank in the 1-1-1 effectively costs 100/100 more due to the cost of siege tech, which makes the Replicant more cost efficient.

But every tank the terran builds after that will be a lot cheaper than each replicant the toss builds.

So, mass tanks >>>>mass replicant tanks, but one replicant tank>one siege tank.

Why the he'll would I invest in a harass/caster that can't kill workers and is worthless in my actual composition.


Yeah why would anyone want to shut down their opponent's entire expo from mining for nearly a minute with one spell? Why would anyone build a unit that takes entire tech trees away from their opponent for nearly a minute at a time? Why would anyone want to eliminate static defense?
He drone drone drone. Me win. - ogsMC
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
October 22 2011 17:10 GMT
#6326
On October 23 2011 02:05 Fungal Growth wrote:
Hydras are going to be quite common now vs toss. Now that the new air toss unit can stun spores (and phoenix can already lift queens), zerg will have to go mass hydras. Coupled with their new speed increase and that new grapple ability, hydras will become EXTREMELY powerful vs protoss. In fact, if you don't go colossi vs competent zerg playing hydras now, it's almost an auto-loss. If this grapple-hook counters colossi, combined with the speed upgrade for hydras...this is scary.


Wow, haha - not even Beta has started now and you tell us like it's auto-loss not to go collosi vs competent zerg? I start to enjoy reading this thread apart from seeing unjustified whine.. :D
Black Gun
Profile Blog Joined July 2009
Germany4482 Posts
October 22 2011 17:10 GMT
#6327
i like the new terran and zerg units a lot, but the protoss units feel gimmicky and underwhelming. and im a terran player...
"What am I supposed to do against this?" - "Lose!" :-]
Al Bundy
Profile Joined April 2010
7257 Posts
October 22 2011 17:11 GMT
#6328
I have to say that so far I love the new Protoss Units. I kinda like how the Oracle works, from what I've seen with good enough multitasking, you can literally shut down the opponent's economy.

Also I love the nexus abilities, man this is going to be insane.
o choro é livre
skatbone
Profile Joined August 2010
United States1005 Posts
October 22 2011 17:12 GMT
#6329
On October 22 2011 12:14 ToguRo wrote:


to the people upset about PvT .... something that is getting overlooked

David Kim said during the panel

"EMP radius to get nerfed Forge upgrades to cost less or less time" Patch will happen in WoL

Im a Zerg but that should help right ?



He actually said this was to address toss weakness in both PvT and PvZ.

Kim says this around 10:30 during the balance discussion: a "so that protoss in general can be more competitive against both races."
Mercurial#1193
Hikari
Profile Blog Joined May 2010
1914 Posts
October 22 2011 17:12 GMT
#6330
200/200 is quite expensive for a single replicant: I do not think a single siege tank for 200/200 is worth that money: might as well as make a colossus.

The only good thing I can really think of would be infestor + HT: storm on top of fungal.

The oracle's ability to deny tech is quite powerful:
A stargate open vs z for example will start with a Vr+phoenix. The moment you see that hydraden or spire you just make oracles to phase it out...

Curious about the health of that mineral shield: because zerglings are melee units it might take a while for them to break the shields off a mineral patch.
skatbone
Profile Joined August 2010
United States1005 Posts
October 22 2011 17:13 GMT
#6331
On October 22 2011 12:15 Xolo wrote:
You cynical people need to lighten up.


Cynicism is fashionable...especially amongst people who privilege speculation over empiricism.
Mercurial#1193
Kyhol
Profile Blog Joined October 2008
Canada2575 Posts
October 22 2011 17:13 GMT
#6332
I'm loving all of these new units. Every race has a little something something.
Wishing you well.
ohampatu
Profile Joined July 2010
United States1448 Posts
October 22 2011 17:13 GMT
#6333
On October 23 2011 02:11 Al Bundy wrote:
I have to say that so far I love the new Protoss Units. I kinda like how the Oracle works, from what I've seen with good enough multitasking, you can literally shut down the opponent's economy.

Also I love the nexus abilities, man this is going to be insane.



Exactly. Just picture this:


Your observer spots the terran army moving to the middle of map, possibly checking the xel'naga before pushing. You see this, and use 2 oracles at his main and natural to shut down the mining. Terran is going to have be super defensive and play smart because good oracle play will just own. Multitasking and good effective apm will be rewarded.
I am become death, for I am the destroyer of worlds.....You will be missed KT Violet!!!
mordk
Profile Blog Joined November 2010
Chile8385 Posts
October 22 2011 17:13 GMT
#6334
I think the oracle might make stargate openers really really strong vs zerg in particular. Imagine shutting down spire/hydra den tech and raping with mass phoenix.
The KY
Profile Blog Joined October 2010
United Kingdom6252 Posts
October 22 2011 17:14 GMT
#6335
On October 23 2011 02:02 Fungal Growth wrote:
Big problem now for toss is that they need AOE vs mass roach/rauder and only the colossi can do this. Blizzard really should have come up with another siege/aoe unit for colossi... If fact none of the new units/abilities address the roach/ling all in, or the mass marauder/marine stim timings, so this could be quite problematic for toss.

The OP might want to add a note, that Blizzard did mention they are seriously looking at reducing the radius of emp (didn't see it mentioned...unless I missed this). They are also looking at changing the cost of protoss forge upgrades especially for level 2 and level 3...in which direction wasn't clear as this was kind of garbled in the video I saw but I think we will be looking at an increase in cost. Yet another nerf for toss



Yeah they said that they wanted to nerf ghosts and I am almost certain that they wanted to reduce some of the forge upgrades. Might have been shield upgrades :/
sitromit
Profile Joined June 2011
7051 Posts
October 22 2011 17:14 GMT
#6336
On October 23 2011 01:37 ePBuckets wrote:
Show nested quote +
On October 23 2011 01:36 sitromit wrote:
On October 23 2011 00:30 Horse...falcon wrote:
Swarm host doesn't feel very zerg at all...

Zerg is supposed to be very quick moving and good at taking the map. If I have a number of swarm hosts I'm going to be stuck babysitting them like brood lords. Also they don't seem that effective, in this video



it takes 9 swarm hosts 1 round (about 30ish seconds) to take out a bunker...I get that they're supposed to be used for cannon fodder against enemy artillery but zerglings kind of fulfill the same role without a super big unit to slow it down.


This... I think everyone is so obsessed with the Viper's pull that nobody is paying attention to the Swarm Host and how weak it actually looks in practice. Out of all the units they introduced for all races, it definitely looks the weakest, in the video. The rate for spawning the locusts seems so slow, there's a huge downtime in between to clean everything up.


no dude, rather than burrow them all at once, burrow them in intervals that way there's always stuff pushing.

they did it ineffectively.


So only 2 Locusts at a time will be out? And what will that do exactly? Streams of 1 or 2 units attacking at a time is the weakest thing in this game and a good way to make sure all your units will die without doing any damage.
Jakkerr
Profile Joined December 2010
Netherlands2549 Posts
October 22 2011 17:14 GMT
#6337
On October 23 2011 01:57 s3183529 wrote:
Show nested quote +
On October 23 2011 01:53 Fleebenworth wrote:
It really seems like they have no direction or clue how to balance protoss.

Seems to be the case, many people think so. Just bring back dragoon and reaver, and remove stalker and collosi already.


I didn't ever play BW.
I know that the dragoon is basically just a stalker, but what EXACTLY does the reaver do too make it useful and apparently fix Protoss?
roymarthyup
Profile Joined April 2010
1442 Posts
October 22 2011 17:14 GMT
#6338
i feel to be balanced, replicants absolutely must not be able to copy drones or scv's.


i can see it now. every game toss will send observer into enemy base, replicate a scv', and build a command center as his third base. keep a scv at home to make barracks and use the CC at your third, take your third, turn it into a planetary, and now the toss with a couple barracks will be massing MARINES with his army.... extremely imbalanced


it was extremely hard for toss to mind control SCV's and drones in BW

it is extremely hard for zerg to NP a scv/probe and make a new tech

it will be EASY for toss to do it with replicants. it will be very OP





i however can live with the idea of the replicant. it just would be too overpowered if it can target scv/drone
ohampatu
Profile Joined July 2010
United States1448 Posts
October 22 2011 17:16 GMT
#6339
On October 23 2011 02:14 roymarthyup wrote:
i feel to be balanced, replicants absolutely must not be able to copy drones or scv's.


i can see it now. every game toss will send observer into enemy base, replicate a scv', and build a command center as his third base. keep a scv at home to make barracks and use the CC at your third, take your third, turn it into a planetary, and now the toss with a couple barracks will be massing MARINES with his army.... extremely imbalanced


it was extremely hard for toss to mind control SCV's and drones in BW

it is extremely hard for zerg to NP a scv/probe and make a new tech

it will be EASY for toss to do it with replicants. it will be very OP





i however can live with the idea of the replicant. it just would be too overpowered if it can target scv/drone



Somebody has already done the math. And it will take thousands of resources just to get a planetary or OC. Your forgetting that you have to build the CC, then a supply depot, then a barracks (and an engi bay if you want PF). It wont be done ever in any competitive game. Anybody who has the same skill or near the same skill as you, can just come kill you.
I am become death, for I am the destroyer of worlds.....You will be missed KT Violet!!!
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
October 22 2011 17:16 GMT
#6340
The new toss harrass unit is just a bad idea. So if my opponent does nothing, I do 500 minerals eco-dmg (as said by Blizzard in the Video).


Right, but its fire and forget (or really, fire and get out). Banshees are slower than oracles, and killing 5 workers takes a Banshee 15 seconds, which is more than enough time for the opponent to react and drive your banshee off. If your opponent is preparing properly, you aren't going to get those 5 workers kill, or if you do you're going to lose the Banshee in the process.

Whereas the Oracle gets one shot off and flies away, and thats all it has to do.

More importantly, Oracles also have phase shift on buildings, which is crazy powerful. They can remove static defense. Straight up, push a button and static defense is gone for nearly a minute. They can remove entire tech trees. If you don't like Infestors, cast one spell on an Infestation Pit and Z can't make them anymore.

You def. won't want "mass oracles" or anything like that. but one or two flying around, shutting down tech paths at key moments, removing static defense before your forces engage an enemy's base, and shutting down entire mineral lines for a while? That can definitely be super useful. And given how fast it is, and all the spells just need to be cast and then you can fly away with damage done, a skilled Protoss is much, much less likely to lose their Oracle than a Terran is to lose Banshees or Hellions.
He drone drone drone. Me win. - ogsMC
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