New HotS Units/Abilities in Blizzcon - Page 316
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Fleebenworth
463 Posts
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roymarthyup
1442 Posts
On October 23 2011 01:44 Everlong wrote: They absolutely said if this happens ("terran can NEVER go tanks against toss"), replicant is going to be removed or nerfed significantly. Why on earth they would buff mech and then made unit that essentialy forbids the mech's core unit? sadly it does create some problems i feel the replicant in its current form/cost of 200/200 would surely make any terran feel its never a good idea to go tanks against protoss. and i dont really know how replicants could be balanced while at the same time NOT creating this "zero tanks" scenario in tvp however, i could still see mech being super good against toss if terran masses battle hellions + the new warhounds + the new thor. the battle hellion will do damage in a arc which is a insane buff. 3 hellions, for 300minerals, now have more health than a collossi and their arc damage basically means it pretty much 3 hellions each doing 24-33 damage (depending on upgrades) in a pretty big arc aoe for only 300 minerals (no gas) damn, these new battle hellions are pretty much melee-collossi for terran that cost no gas. and the warhounds seem to have thor-level-dps-per-food against ground units which would make battle hellion+warhound very scary. then add in a few vikings maybe to deal with collossi | ||
InToTheWannaB
United States4770 Posts
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Azarkon
United States21060 Posts
On October 23 2011 01:49 Paladia wrote: Actually they said it was designed to counter 40-60 mutas. However, getting an entirely new unit just to counter the case where someone goes 50 mutas seems hardly inspiring. As I've never seen 50 mutas in a pro game. Darkforce has used mass mutas in the late game vs Protoss before, mostly to threaten a base trade with Protoss if he ever moves out. Mass mutas can be dangerous for Protoss in the late game primarily because of their mobility, which makes it difficult for the Protoss to move out on large maps, since the instant you move out the Zerg will just threaten a base trade with their mutas. But there's already a unit that deals with this - it's called a high templar. The tempest, as shown in the videos, is basically a flying Thor, except with a range so small the mutas won't ever have to engage it if the Zerg is just harassing. | ||
escruting
Spain229 Posts
On October 23 2011 01:34 escruting wrote: Anyone knows if the Viper has a normal attack? i dont think they've mentioned it, i guess it doesnt.... | ||
Necrophantasia
Japan299 Posts
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Lazerlike42
United States104 Posts
On October 23 2011 01:53 roymarthyup wrote: sadly it does create some problems i feel the replicant in its current form/cost of 200/200 would surely make any terran feel its never a good idea to go tanks against protoss. and i dont really know how replicants could be balanced while at the same time NOT creating this "zero tanks" scenario in tvp however, i could still see mech being super good against toss if terran masses battle hellions + the new warhounds + the new thor. the battle hellion will do damage in a arc which is a insane buff. 3 hellions, for 300minerals, now have more health than a collossi and their arc damage basically means it pretty much 3 hellions each doing 30-33 damage (depending on upgrades) in a pretty big arc aoe for only 300 minerals (no gas) damn, these new battle hellions are pretty much melee-collossi for terran that cost no gas. and the warhounds seem to have thor-level-dps-per-food against ground units which would make battle hellion+warhound very scary. then add in a few vikings maybe to deal with collossi Where do you get 30 damage from? The stats page I saw said they did 8 / 19 vs light. | ||
Severian
Australia2052 Posts
On October 22 2011 08:20 Phaded wrote: Shredder radius. Looked like a 1 second deploy time, faster than seige tank/viking deployment ![]() An interesting thing to note is that, if it's true that the damage does not stack, the second Shredder there is completely pointless for this demonstration except probably as a way to not make it look quite so ridiculously powerful. | ||
s3183529
Australia707 Posts
On October 23 2011 01:53 Fleebenworth wrote: It really seems like they have no direction or clue how to balance protoss. Seems to be the case, many people think so. Just bring back dragoon and reaver, and remove stalker and collosi already. | ||
skatbone
United States1005 Posts
On October 22 2011 12:05 NukeD wrote: Blizzard lost its imagination. Seriously? If anything, I think the new units might be too imaginative...too spell/transform/gimmick-based. I am looking forward to playing them, but I also feel that a more grounded-straightforward-harass unit might be better for toss than all the new IMAGINATIVE options opened up by the Replicant and Oracle. | ||
AmericanUmlaut
Germany2573 Posts
I dunno. I'm willing to wait for the beta to see how it actually plays out, but as a Protoss, I'm underwhelmed. | ||
Zeke50100
United States2220 Posts
On October 23 2011 01:57 Severian wrote: An interesting thing to note is that, if it's true that the damage does not stack, the second Shredder there is completely pointless for this demonstration except probably as a way to not make it look quite so ridiculously powerful. Actually, it's not completely useless, because setting up a second Shredder provides a backup in case the other one is destroyed (not likely with just Zerglings, but Roaches and Hydras would take it out). | ||
roymarthyup
1442 Posts
On October 23 2011 01:56 Lazerlike42 wrote: Where do you get 30 damage from? The stats page I saw said they did 8 / 19 vs light. my bad i was using wrong numbers 3 hellions would be doing 24-33 damage depending on upgrades, reduced TRIPLE by armor upgrades of the enemy (essentially 8-11(x3) | ||
Severian
Australia2052 Posts
On October 23 2011 01:58 Zeke50100 wrote: Actually, it's not completely useless, because setting up a second Shredder provides a backup in case the other one is destroyed (not likely with just Zerglings, but Roaches and Hydras would take it out). Yes, but there are no Roaches or Hydras in this demonstration. Just Zerglings. Remember the shock of the crowd when those Zerglings melted? Imagine how much bigger it would've been if they'd only put the one Shredder in there and the same thing had happened. | ||
Toads
Canada1795 Posts
On October 23 2011 01:56 Necrophantasia wrote: Why is it that protoss is getting 2 units removed while the other races are only losing 1? Why does protoss always get boned? really ??? so why zerg only get 2 unite while the other races get 3 -__- THOSE RACE ARE DIFFERENT !!!!! stop whinning plz... | ||
Hattori_Hanzo
Singapore1229 Posts
On October 23 2011 00:27 sleepingdog wrote: I would be surprised if the replicant makes it into the game - seems like a unit that is either completely useless/gimmicky or insanely overpowered That's why I love it. It really separates the men from the boys. It is very much like how good micro makes the MMMVG deathball look imba, but for most of us, it does not work out that way. Vikings focused down, push too late (toss at 2/2/0), etc | ||
Fungal Growth
United States434 Posts
The OP might want to add a note, that Blizzard did mention they are seriously looking at reducing the radius of emp (didn't see it mentioned...unless I missed this). They are also looking at changing the cost of protoss forge upgrades especially for level 2 and level 3...in which direction wasn't clear as this was kind of garbled in the video I saw but I think we will be looking at an increase in cost. Yet another nerf for toss ![]() | ||
Qikz
United Kingdom12022 Posts
On October 23 2011 02:00 Severian wrote: Yes, but there are no Roaches or Hydras in this demonstration. Just Zerglings. Remember the shock of the crowd when those Zerglings melted? Imagine how much bigger it would've been if they'd only put the one Shredder in there and the same thing had happened. Don't forget they always make those things look more exciting to make the game more interesting. The damage will be rejigged a lot and it was probably an upgraded shredder versus unupgraded zerglings. | ||
LiaT
Sweden58 Posts
The unit seems wierd in some ways but it may turn out usefull | ||
Fungal Growth
United States434 Posts
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