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New HotS Units/Abilities in Blizzcon - Page 307

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s3183529
Profile Joined June 2011
Australia707 Posts
Last Edited: 2011-10-22 15:37:28
October 22 2011 15:35 GMT
#6121
Am I the only one thinking Blizz is kinda out of idea for Toss? Just change to air unit? Toss seems so boring, don't know about balance though.
Midgetman101
Profile Joined February 2011
United States825 Posts
October 22 2011 15:35 GMT
#6122
On October 23 2011 00:34 Aetherial wrote:
Show nested quote +
On October 23 2011 00:32 Midgetman101 wrote:
i love all the protoss whine in here


I have to admit I'm a Terran fan boy and I actually feel sorry for the Protoss players, their changes are a bit lame imo.

Yes but this is still alpha and alot of changes are going to be made. The oracle cant kill workers now right? That'll probably change in the future. And i really like the idea of the replicator idk why
~Terran For Life~
Shurayuki
Profile Joined April 2010
Germany2665 Posts
Last Edited: 2011-10-22 15:36:29
October 22 2011 15:36 GMT
#6123
On October 23 2011 00:31 Dommk wrote:
bunch of stuff about that matrix lady thing

So yeah, I think the reason why people feel Protoss is getting the short end of the stick is because they don't know what to expect come HOTS and assume the worst--to be clear, I mean that people can see some situations where the units will be good but because they have never dealt with such a unit before and how unclear it is compared to the other new units they can't tell how strong it will be and just assumes it sucks


i like your enthusiasm
and your reasoning
and your BWariness
i hink i just like you and the oracle after this post

now for everybody else to bring me down on it again
なまいきになんなよ~ Don't be too stakka~ ☆ SKT Harlequin ☆ n.Die_soO Hoppin You ♪ 愛 am BeSt ♪ ワイフ♥小早川りんこ
HeavenlyEvil
Profile Joined August 2007
United States12 Posts
October 22 2011 15:36 GMT
#6124
Blizzard actually just give Protoss the most powerful tools of all 3 races. Dont just think about cloning Z or T units, or the cost of the Replicant or the "green" Oracle. The fact that Replicant build quickly from Robo, can become ANY non-massive units (including your own units) with full Abilities and MP ( I believe in MLG preview, they said they replicate a sentry and it has full energy) + the Oracles abilities to slow down eco/tech/production -> Protoss will become the best hard counter tech switch ever. In the hand of a smart player, Protoss will become unpredictable (imagine your opponent scout quick robo tech with no Twilight so he thinks he can safely power up with as few units as possible, then suddenly 2 Blink Stalkers harass his workers way too early and he has not prepare for it. Or have 3 HT with full mp and Storm ready to hold a choke point on the fly. Or even 2 burrowed baneling, which seem way too expensive for 400/400/8, while your opponent trying mass ling bling all in, ... of course I'm a noob but I believe with so many smart Protoss players out there, when they start to think about it, combine with the Oracles, the possibility is endless)

27power
Profile Joined January 2011
Australia19 Posts
October 22 2011 15:36 GMT
#6125
ok i cant seem to find this anywhere. can a replicant copy an scv so u can build CC's instead of nexi and use mules?
Iuda.816 platinum zerg on the US sever looking for people to play/practice with. Add or PM me if interested :)
Hider
Profile Blog Joined May 2010
Denmark9433 Posts
October 22 2011 15:37 GMT
#6126
On October 23 2011 00:31 Dommk wrote:
Speaking as a Protoss myself, I think those that feel underwhelmed should wait until we can play the game before really letting the tears flow

The new Protoss units aren't as straight forward as the new Zerg units. You can easily see the new potential in the new Defiler, all its abilities are very straight forward and it is very easy to see how strong they can be given the situation.

I think a lot of people are just having trouble trying to see the worth in the new Protoss units, but how do you measure the worth of shielding minerals or phasing tech? Even replicating units? For the most part, these are actually new concepts introduced into SC2 that we haven't ever experienced before...

How can you really add a price tag to that one ghost you replicated that managed to EMP all of your enemies Ghost, or that one Infestor that got off a fungal and held the ramp like a boss whilst your army was being recalled back?

How can you really say whether or not the Orcale is bad if no one really has a good idea on the type of damage you can do with its harassing ability.

The Overseer certainly has a similar mechanic to Phase shift but certainly not as strong. Phase shift quite literally disables a building for 45seconds. You can try guess how strong it will be, but no one has ever dealt with an ability quite like that.

How exactly would your opponents react if you remove their Starport, Cybernetics Core or Infestation pit for 45seconds? What is the best way to capitalize on that? I'm pretty sure most people would have some idea of the damage it could do but I doubt any here really knows the limits of the unit.

What is the game going to look like when you can Mass _fucking_ recall from your m'fing Nexus!? That is an absolutely HUGE change. Does anyone really have a good idea what TvP, PvP and ZvP will be like with such a change? You can sure as hell bet that it WON'T be a small change, it will be a huge change to how Protoss play but how huge and how it will affect the match ups remains to be seen

I kinda hated the changes for Protoss too until I started to put some thought into them and right now the only thing I can think about is how to abuse them as much as possible.

One thing is for sure, race that will change how they play the most will definitely be Protoss. I think the vast majority of people have the least idea on how the Protoss matches will change as opposed to the other matches come HOTS.

So yeah, I think the reason why people feel Protoss is getting the short end of the stick is because they don't know what to expect come HOTS and assume the worst--to be clear, I mean that people can see some situations where the units will be good but because they have never dealt with such a unit before and how unclear it is compared to the other new units they can't tell how strong it will be and just assumes it sucks


The protoss discussion isn't about whether toss would be UP or not having enough units. its whether their units are designed well and add for interesting gameplay. And they dont. You didn't have to play sc2 to be able to see that mauruders are a boring unit.
awesomoecalypse
Profile Joined August 2010
United States2235 Posts
October 22 2011 15:38 GMT
#6127
ok i cant seem to find this anywhere. can a replicant copy an scv so u can build CC's instead of nexi and use mules?


yes it can. In fact, given how frikkin great MULEs are, and the fact that SCVs can also repair nearly the entire Toss army, copying SCVs will likely be first order of business in PvT.
He drone drone drone. Me win. - ogsMC
ETisME
Profile Blog Joined April 2011
12703 Posts
October 22 2011 15:38 GMT
#6128
On October 23 2011 00:26 atavus wrote:
Show nested quote +
On October 23 2011 00:09 Rutok wrote:
On October 22 2011 23:47 atavus wrote:

Oh..........
Give me on unit protoss player don't use (except carrier & mothership for various obvious reasons).

By the way i don't see any protoss player complaning against mass recall.
But oracle do feel lame; so we can harass but we can't kill scv great news.
Yeah an only harass spell caster without ANY DPS capacity that cost 200 das at the moment (this may change).
The tempest as Blizzard present it; it's just an anti mass muta.
Okay as protoss we do miss a potent Air AoE but a late game unit for that seems pretty........urghhhhh.
The replicant do like cool : but to me have two problems.
One : I don't see how this will not be nerf as hell before the release, if it isn't deleted.
Two : Come on: I want a protoss copicat, I want a freakin son of Auir.



You ask for one example and then give two yourself that somehow dont count? But ok.. how about warp prism? How about more than one observer?

And the oracle doesnt just shut down mining.. it shuts down EVERY building. They even said that if you cast it on a spire you prevent the zerg from building air units (and for quite some time!)

Now if this works on hatcheries as well...

Since replicant can only copy units that are already in the game it should be fine.. i dont see many protoss saving up 20 replicants to make 20 siege tanks at once.. perhaps its really best used in pvp to cover the tech paths that you didnt take.


OH sorry about usless carrier (called counter by viking as carrier take 120 s to be made when vikings just take 40 s by two to be produced & 6 viking is enough to deal with a carrier).
AS mothership everything in is design called for "focus/kill him" but as he was the cloaking there was no backing up for him.

By the way have you been in a cave : prism harass have been consistent with Ht/zealot/DT/immo for a long time.
Plus oracle don't remind you of humm.........Overseer; yeah the unit that browder Itself claim to be a failure.
Giving the current oracle price & knowing the price of an overseer, I just don't feel like that unit is any good.
For me replicant is just an non sense unit : "we don't know what to give to toss let's give them the other race rest".
Worst being that zerg & terran got new ground unit, for ground control like shredder & host of swarm.
Some new deatball unit like : hellion combat mode & viper.
What do we get new: a copicat & two unit one being an anti mass muta, the other being an :" harass but do not kill oh no no unit"
We are indeed whinning a lot.

overseer and oracle are two very different units....
one is purely for scouting while the other can do some level of harassment with a reasonable speed.
Not to mention it is unlocked at robo tech, allowing you to do more than just getting your deathball or actually works work warp prism.
Again, lots of possiblity.
and now that the recall skill to boost toss' mobility, which is really one big flaw of toss, you shouldn't really complain too much yet
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
gulshngill
Profile Joined December 2010
Malaysia140 Posts
October 22 2011 15:38 GMT
#6129
I'm worried that the warhound would be too much for Protoss, Marauders already do so well against toss and warhound would just make it worse
Deckkie
Profile Blog Joined July 2010
Netherlands1595 Posts
October 22 2011 15:39 GMT
#6130
On October 23 2011 00:36 27power wrote:
ok i cant seem to find this anywhere. can a replicant copy an scv so u can build CC's instead of nexi and use mules?


Yes,
They can build a CC then a Supply depot, then a Rax and then morph the CC into a OC and drop mules.
Always look on the bright side of life
Shurayuki
Profile Joined April 2010
Germany2665 Posts
October 22 2011 15:39 GMT
#6131
On October 23 2011 00:35 s3183529 wrote:
Am I Blizz is kinda out of idea for Toss? Just change to air unit? Toss seems so boring, don't know about balance though.


well P air was pretty ho-hum in WoL and most P players have been clamouring for an actually usable air force
now we get a bunch of air and all we do is bicker and cry and bitch?!

the P desing always came across as (and kind of was) a bit of an afterthought but still, once you're with aiur then you're with aiur forever! (except that there lim yo hwan dude)
なまいきになんなよ~ Don't be too stakka~ ☆ SKT Harlequin ☆ n.Die_soO Hoppin You ♪ 愛 am BeSt ♪ ワイフ♥小早川りんこ
kusto
Profile Joined November 2010
Russian Federation823 Posts
October 22 2011 15:40 GMT
#6132
I think that TLO will win 5 GSLs as Random when HotS is out.
the game is the game
27power
Profile Joined January 2011
Australia19 Posts
October 22 2011 15:40 GMT
#6133
yay im so happy. ima switch from zerg to protoss now. neuraling scvs just takes SOOOO long
Iuda.816 platinum zerg on the US sever looking for people to play/practice with. Add or PM me if interested :)
Shurayuki
Profile Joined April 2010
Germany2665 Posts
October 22 2011 15:42 GMT
#6134
On October 23 2011 00:37 Hider wrote:
Show nested quote +
On October 23 2011 00:31 Dommk wrote:
Speaking as a Protoss myself, I think those that feel underwhelmed should wait until we can play the game before really letting the tears flow

The new Protoss units aren't as straight forward as the new Zerg units. You can easily see the new potential in the new Defiler, all its abilities are very straight forward and it is very easy to see how strong they can be given the situation.

I think a lot of people are just having trouble trying to see the worth in the new Protoss units, but how do you measure the worth of shielding minerals or phasing tech? Even replicating units? For the most part, these are actually new concepts introduced into SC2 that we haven't ever experienced before...

How can you really add a price tag to that one ghost you replicated that managed to EMP all of your enemies Ghost, or that one Infestor that got off a fungal and held the ramp like a boss whilst your army was being recalled back?

How can you really say whether or not the Orcale is bad if no one really has a good idea on the type of damage you can do with its harassing ability.

The Overseer certainly has a similar mechanic to Phase shift but certainly not as strong. Phase shift quite literally disables a building for 45seconds. You can try guess how strong it will be, but no one has ever dealt with an ability quite like that.

How exactly would your opponents react if you remove their Starport, Cybernetics Core or Infestation pit for 45seconds? What is the best way to capitalize on that? I'm pretty sure most people would have some idea of the damage it could do but I doubt any here really knows the limits of the unit.

What is the game going to look like when you can Mass _fucking_ recall from your m'fing Nexus!? That is an absolutely HUGE change. Does anyone really have a good idea what TvP, PvP and ZvP will be like with such a change? You can sure as hell bet that it WON'T be a small change, it will be a huge change to how Protoss play but how huge and how it will affect the match ups remains to be seen

I kinda hated the changes for Protoss too until I started to put some thought into them and right now the only thing I can think about is how to abuse them as much as possible.

One thing is for sure, race that will change how they play the most will definitely be Protoss. I think the vast majority of people have the least idea on how the Protoss matches will change as opposed to the other matches come HOTS.

So yeah, I think the reason why people feel Protoss is getting the short end of the stick is because they don't know what to expect come HOTS and assume the worst--to be clear, I mean that people can see some situations where the units will be good but because they have never dealt with such a unit before and how unclear it is compared to the other new units they can't tell how strong it will be and just assumes it sucks


The protoss discussion isn't about whether toss would be UP or not having enough units. its whether their units are designed well and add for interesting gameplay. And they dont. You didn't have to play sc2 to be able to see that mauruders are a boring unit.


i like the concept of sabotaging stuff, protoss always was a bit like that with dts and sniping stuff then getting the hell out of there
what do you want for "excitement"? more big shiny explosions? i don't get it :o

(not meaning to be derogatory)
なまいきになんなよ~ Don't be too stakka~ ☆ SKT Harlequin ☆ n.Die_soO Hoppin You ♪ 愛 am BeSt ♪ ワイフ♥小早川りんこ
Fig
Profile Joined March 2010
United States1324 Posts
October 22 2011 15:43 GMT
#6135
On October 23 2011 00:40 27power wrote:
yay im so happy. ima switch from zerg to protoss now. neuraling scvs just takes SOOOO long

lol why not just play terran if you want their workers so bad
Can't elope with my cantaloupe
familyguy123
Profile Joined December 2010
92 Posts
October 22 2011 15:44 GMT
#6136
PvZ -> it's going to be interesting because the Zerg have weak anti-air early game, and the Oracle's just going to wtfpwn the Zerg. Tech switches will be very difficult, as will over-droning.

The Nexus abilities Protoss has acquired negate the need for passive play early. X gate timings to kill a 3rd are going to be hard to stop (unless Mass Recall requires a fleet beacon, which arguably it might). Zergling runby's are going to be negated by the ad-hoc photon cannon ability, so FE's will be safer.

I think NP / grappling hook/burrowed siege unit, however, will mean that the end state of PvZ is going to involve HT. It'll look more similar to Brood War in that sense, but Colossi/Archon/Immortal are just going to get raped if you can't defend them with feedback, or if you get Dark Swarmed or have to Storm the Swarm Lord.

Of course, it depends on the final, decided-upon strength of these units. We're at the stage where counters are sharp for Blizzcon video / unit testing purposes, but I think Protoss will just be forced to commit to HT-heavy builds.

PvT -> The Warhound as many have noted was put in the game for mech. The counters are mass immortal and ... carrier. Mass marine counters immortal (And mech is gas heavy anyway), there is no sign we're balancing ghosts, so I don't really the counter Protoss has to heavy mech play.

So, in my opinion, Protoss is less of a death-balley race and instead more of a finesse one, with Mech being viable finally, no realistic counter for the Protoss death ball, and Protoss' main gains being viable Mass Recall + Oracle raiding. Protoss will look a lot more like BW protoss, where the Mech Ball just wtfpwns Protoss and it's up to the Protoss to WRECK the Terran before they have a chance to get huge.
Brotocol
Profile Joined September 2011
243 Posts
Last Edited: 2011-10-22 15:45:47
October 22 2011 15:45 GMT
#6137
On October 23 2011 00:44 familyguy123 wrote:
PvZ -> it's going to be interesting because the Zerg have weak anti-air early game, and the Oracle's just going to wtfpwn the Zerg. Tech switches will be very difficult, as will over-droning.

The Nexus abilities Protoss has acquired negate the need for passive play early. X gate timings to kill a 3rd are going to be hard to stop (unless Mass Recall requires a fleet beacon, which arguably it might). Zergling runby's are going to be negated by the ad-hoc photon cannon ability, so FE's will be safer.

I think NP / grappling hook/burrowed siege unit, however, will mean that the end state of PvZ is going to involve HT. It'll look more similar to Brood War in that sense, but Colossi/Archon/Immortal are just going to get raped if you can't defend them with feedback, or if you get Dark Swarmed or have to Storm the Swarm Lord.

Of course, it depends on the final, decided-upon strength of these units. We're at the stage where counters are sharp for Blizzcon video / unit testing purposes, but I think Protoss will just be forced to commit to HT-heavy builds.

PvT -> The Warhound as many have noted was put in the game for mech. The counters are mass immortal and ... carrier. Mass marine counters immortal (And mech is gas heavy anyway), there is no sign we're balancing ghosts, so I don't really the counter Protoss has to heavy mech play.

So, in my opinion, Protoss is less of a death-balley race and instead more of a finesse one, with Mech being viable finally, no realistic counter for the Protoss death ball, and Protoss' main gains being viable Mass Recall + Oracle raiding. Protoss will look a lot more like BW protoss, where the Mech Ball just wtfpwns Protoss and it's up to the Protoss to WRECK the Terran before they have a chance to get huge.


Wreck them with what exactly? Protoss is "late game heavy." You can't expect P to nip T in the bud.
"The Protoss ball of death is already too strong, so Protoss doesn't really need new units in HotS." - David Kim, Blizzcon 2011
TALegion
Profile Joined October 2010
United States1187 Posts
Last Edited: 2011-10-22 15:49:33
October 22 2011 15:46 GMT
#6138
Swarm Hosts' locust + Infested Terran.... Oh my God.

In short, I like the new Protoss units (except the Replicant), especially the tempest. I don't know why people aren't satisfied. Mass Recall on the Nexus is also gonna be AWESOME.
A person willing to die for a cause is a hero. A person willing to kill for a cause is a madman
s3183529
Profile Joined June 2011
Australia707 Posts
October 22 2011 15:46 GMT
#6139
Protoss changes are lame. Why are protoss units so poorly designed (not UP) and boring?
strongandbig
Profile Blog Joined October 2010
United States4858 Posts
October 22 2011 15:46 GMT
#6140
On October 23 2011 00:38 awesomoecalypse wrote:
Show nested quote +
ok i cant seem to find this anywhere. can a replicant copy an scv so u can build CC's instead of nexi and use mules?


yes it can. In fact, given how frikkin great MULEs are, and the fact that SCVs can also repair nearly the entire Toss army, copying SCVs will likely be first order of business in PvT.


They did say in one of the q and a's that has been posted around here that they might change it so you can't copy workers. Personally I feel like they should, being able to copy a worker gives you access to an entire other tech tree, it wouldn't happen often but when a Protoss could get it together in the late game it would lead to some really op army compositions.

Other than that, I think the Protoss changes are definitely the most exciting. Oracle harass on expansions seems like it would be really powerful, you could just fly in and stop the expo from mining until they got an army over there. Or there's the tech harass, if it became popular you could force other races to make preemptive anti air all round their base, or punish them if they don't.

I'm not convinced the tempest is a good idea though, but I'm super excited about the other two, I might even switch back to random.
"It's the torso" "only more so!"
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