New HotS Units/Abilities in Blizzcon - Page 307
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s3183529
Australia707 Posts
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Midgetman101
United States825 Posts
On October 23 2011 00:34 Aetherial wrote: I have to admit I'm a Terran fan boy and I actually feel sorry for the Protoss players, their changes are a bit lame imo. Yes but this is still alpha and alot of changes are going to be made. The oracle cant kill workers now right? That'll probably change in the future. And i really like the idea of the replicator idk why | ||
Shurayuki
Germany2665 Posts
On October 23 2011 00:31 Dommk wrote: bunch of stuff about that matrix lady thing So yeah, I think the reason why people feel Protoss is getting the short end of the stick is because they don't know what to expect come HOTS and assume the worst--to be clear, I mean that people can see some situations where the units will be good but because they have never dealt with such a unit before and how unclear it is compared to the other new units they can't tell how strong it will be and just assumes it sucks i like your enthusiasm and your reasoning and your BWariness i hink i just like you and the oracle after this post now for everybody else to bring me down on it again | ||
HeavenlyEvil
United States12 Posts
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27power
Australia19 Posts
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Hider
Denmark9341 Posts
On October 23 2011 00:31 Dommk wrote: Speaking as a Protoss myself, I think those that feel underwhelmed should wait until we can play the game before really letting the tears flow ![]() The new Protoss units aren't as straight forward as the new Zerg units. You can easily see the new potential in the new Defiler, all its abilities are very straight forward and it is very easy to see how strong they can be given the situation. I think a lot of people are just having trouble trying to see the worth in the new Protoss units, but how do you measure the worth of shielding minerals or phasing tech? Even replicating units? For the most part, these are actually new concepts introduced into SC2 that we haven't ever experienced before... How can you really add a price tag to that one ghost you replicated that managed to EMP all of your enemies Ghost, or that one Infestor that got off a fungal and held the ramp like a boss whilst your army was being recalled back? How can you really say whether or not the Orcale is bad if no one really has a good idea on the type of damage you can do with its harassing ability. The Overseer certainly has a similar mechanic to Phase shift but certainly not as strong. Phase shift quite literally disables a building for 45seconds. You can try guess how strong it will be, but no one has ever dealt with an ability quite like that. How exactly would your opponents react if you remove their Starport, Cybernetics Core or Infestation pit for 45seconds? What is the best way to capitalize on that? I'm pretty sure most people would have some idea of the damage it could do but I doubt any here really knows the limits of the unit. What is the game going to look like when you can Mass _fucking_ recall from your m'fing Nexus!? That is an absolutely HUGE change. Does anyone really have a good idea what TvP, PvP and ZvP will be like with such a change? You can sure as hell bet that it WON'T be a small change, it will be a huge change to how Protoss play but how huge and how it will affect the match ups remains to be seen I kinda hated the changes for Protoss too until I started to put some thought into them and right now the only thing I can think about is how to abuse them as much as possible. One thing is for sure, race that will change how they play the most will definitely be Protoss. I think the vast majority of people have the least idea on how the Protoss matches will change as opposed to the other matches come HOTS. So yeah, I think the reason why people feel Protoss is getting the short end of the stick is because they don't know what to expect come HOTS and assume the worst--to be clear, I mean that people can see some situations where the units will be good but because they have never dealt with such a unit before and how unclear it is compared to the other new units they can't tell how strong it will be and just assumes it sucks The protoss discussion isn't about whether toss would be UP or not having enough units. its whether their units are designed well and add for interesting gameplay. And they dont. You didn't have to play sc2 to be able to see that mauruders are a boring unit. | ||
awesomoecalypse
United States2235 Posts
ok i cant seem to find this anywhere. can a replicant copy an scv so u can build CC's instead of nexi and use mules? yes it can. In fact, given how frikkin great MULEs are, and the fact that SCVs can also repair nearly the entire Toss army, copying SCVs will likely be first order of business in PvT. | ||
ETisME
12265 Posts
On October 23 2011 00:26 atavus wrote: OH sorry about usless carrier (called counter by viking as carrier take 120 s to be made when vikings just take 40 s by two to be produced & 6 viking is enough to deal with a carrier). AS mothership everything in is design called for "focus/kill him" but as he was the cloaking there was no backing up for him. By the way have you been in a cave : prism harass have been consistent with Ht/zealot/DT/immo for a long time. Plus oracle don't remind you of humm.........Overseer; yeah the unit that browder Itself claim to be a failure. Giving the current oracle price & knowing the price of an overseer, I just don't feel like that unit is any good. For me replicant is just an non sense unit : "we don't know what to give to toss let's give them the other race rest". Worst being that zerg & terran got new ground unit, for ground control like shredder & host of swarm. Some new deatball unit like : hellion combat mode & viper. What do we get new: a copicat & two unit one being an anti mass muta, the other being an :" harass but do not kill oh no no unit" We are indeed whinning a lot. overseer and oracle are two very different units.... one is purely for scouting while the other can do some level of harassment with a reasonable speed. Not to mention it is unlocked at robo tech, allowing you to do more than just getting your deathball or actually works work warp prism. Again, lots of possiblity. and now that the recall skill to boost toss' mobility, which is really one big flaw of toss, you shouldn't really complain too much yet | ||
gulshngill
Malaysia140 Posts
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Deckkie
Netherlands1595 Posts
On October 23 2011 00:36 27power wrote: ok i cant seem to find this anywhere. can a replicant copy an scv so u can build CC's instead of nexi and use mules? Yes, They can build a CC then a Supply depot, then a Rax and then morph the CC into a OC and drop mules. | ||
Shurayuki
Germany2665 Posts
On October 23 2011 00:35 s3183529 wrote: Am I Blizz is kinda out of idea for Toss? Just change to air unit? Toss seems so boring, don't know about balance though. well P air was pretty ho-hum in WoL and most P players have been clamouring for an actually usable air force now we get a bunch of air and all we do is bicker and cry and bitch?! the P desing always came across as (and kind of was) a bit of an afterthought but still, once you're with aiur then you're with aiur forever! (except that there lim yo hwan dude) | ||
kusto
Russian Federation823 Posts
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27power
Australia19 Posts
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Shurayuki
Germany2665 Posts
On October 23 2011 00:37 Hider wrote: The protoss discussion isn't about whether toss would be UP or not having enough units. its whether their units are designed well and add for interesting gameplay. And they dont. You didn't have to play sc2 to be able to see that mauruders are a boring unit. i like the concept of sabotaging stuff, protoss always was a bit like that with dts and sniping stuff then getting the hell out of there what do you want for "excitement"? more big shiny explosions? i don't get it :o (not meaning to be derogatory) | ||
Fig
United States1324 Posts
On October 23 2011 00:40 27power wrote: yay im so happy. ima switch from zerg to protoss now. neuraling scvs just takes SOOOO long ![]() lol why not just play terran if you want their workers so bad | ||
familyguy123
92 Posts
The Nexus abilities Protoss has acquired negate the need for passive play early. X gate timings to kill a 3rd are going to be hard to stop (unless Mass Recall requires a fleet beacon, which arguably it might). Zergling runby's are going to be negated by the ad-hoc photon cannon ability, so FE's will be safer. I think NP / grappling hook/burrowed siege unit, however, will mean that the end state of PvZ is going to involve HT. It'll look more similar to Brood War in that sense, but Colossi/Archon/Immortal are just going to get raped if you can't defend them with feedback, or if you get Dark Swarmed or have to Storm the Swarm Lord. Of course, it depends on the final, decided-upon strength of these units. We're at the stage where counters are sharp for Blizzcon video / unit testing purposes, but I think Protoss will just be forced to commit to HT-heavy builds. PvT -> The Warhound as many have noted was put in the game for mech. The counters are mass immortal and ... carrier. Mass marine counters immortal (And mech is gas heavy anyway), there is no sign we're balancing ghosts, so I don't really the counter Protoss has to heavy mech play. So, in my opinion, Protoss is less of a death-balley race and instead more of a finesse one, with Mech being viable finally, no realistic counter for the Protoss death ball, and Protoss' main gains being viable Mass Recall + Oracle raiding. Protoss will look a lot more like BW protoss, where the Mech Ball just wtfpwns Protoss and it's up to the Protoss to WRECK the Terran before they have a chance to get huge. | ||
Brotocol
243 Posts
On October 23 2011 00:44 familyguy123 wrote: PvZ -> it's going to be interesting because the Zerg have weak anti-air early game, and the Oracle's just going to wtfpwn the Zerg. Tech switches will be very difficult, as will over-droning. The Nexus abilities Protoss has acquired negate the need for passive play early. X gate timings to kill a 3rd are going to be hard to stop (unless Mass Recall requires a fleet beacon, which arguably it might). Zergling runby's are going to be negated by the ad-hoc photon cannon ability, so FE's will be safer. I think NP / grappling hook/burrowed siege unit, however, will mean that the end state of PvZ is going to involve HT. It'll look more similar to Brood War in that sense, but Colossi/Archon/Immortal are just going to get raped if you can't defend them with feedback, or if you get Dark Swarmed or have to Storm the Swarm Lord. Of course, it depends on the final, decided-upon strength of these units. We're at the stage where counters are sharp for Blizzcon video / unit testing purposes, but I think Protoss will just be forced to commit to HT-heavy builds. PvT -> The Warhound as many have noted was put in the game for mech. The counters are mass immortal and ... carrier. Mass marine counters immortal (And mech is gas heavy anyway), there is no sign we're balancing ghosts, so I don't really the counter Protoss has to heavy mech play. So, in my opinion, Protoss is less of a death-balley race and instead more of a finesse one, with Mech being viable finally, no realistic counter for the Protoss death ball, and Protoss' main gains being viable Mass Recall + Oracle raiding. Protoss will look a lot more like BW protoss, where the Mech Ball just wtfpwns Protoss and it's up to the Protoss to WRECK the Terran before they have a chance to get huge. Wreck them with what exactly? Protoss is "late game heavy." You can't expect P to nip T in the bud. | ||
TALegion
United States1187 Posts
In short, I like the new Protoss units (except the Replicant), especially the tempest. I don't know why people aren't satisfied. Mass Recall on the Nexus is also gonna be AWESOME. | ||
s3183529
Australia707 Posts
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strongandbig
United States4858 Posts
On October 23 2011 00:38 awesomoecalypse wrote: yes it can. In fact, given how frikkin great MULEs are, and the fact that SCVs can also repair nearly the entire Toss army, copying SCVs will likely be first order of business in PvT. They did say in one of the q and a's that has been posted around here that they might change it so you can't copy workers. Personally I feel like they should, being able to copy a worker gives you access to an entire other tech tree, it wouldn't happen often but when a Protoss could get it together in the late game it would lead to some really op army compositions. Other than that, I think the Protoss changes are definitely the most exciting. Oracle harass on expansions seems like it would be really powerful, you could just fly in and stop the expo from mining until they got an army over there. Or there's the tech harass, if it became popular you could force other races to make preemptive anti air all round their base, or punish them if they don't. I'm not convinced the tempest is a good idea though, but I'm super excited about the other two, I might even switch back to random. | ||
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