On October 23 2011 00:17 MageWarden wrote: the shredder looks like the worst thing ever. Tactically its used to stop countering. It also looks really strong. I dont want to make any assumptions before the game is released tho. Blizzard is gonna be going back and forth on balance the whole time before its release.
Ye so the shredder....
I'm normally not so quick on making strong statements...but this has to be the most overpowered unit/skill I've ever seen. Pro-gamers will find ways to make expansions nearly impenetrable
On October 23 2011 00:17 MageWarden wrote: the shredder looks like the worst thing ever. Tactically its used to stop countering. It also looks really strong. I dont want to make any assumptions before the game is released tho. Blizzard is gonna be going back and forth on balance the whole time before its release. http://www.youtube.com/watch?v=6YulkJF36w8
Ye so the shredder....
holy shit that seems so OP. workers are going to have such a hard time staying alive in HOTS
On October 23 2011 00:17 MageWarden wrote: the shredder looks like the worst thing ever. Tactically its used to stop countering. It also looks really strong. I dont want to make any assumptions before the game is released tho. Blizzard is gonna be going back and forth on balance the whole time before its release. http://www.youtube.com/watch?v=6YulkJF36w8
Ye so the shredder....
I'm normally not so quick on making strong statements...but this has to be the most overpowered unit/skill I've ever seen. Pro-gamers will find ways to make expansions nearly impenetrable
It looks like a expensive spidermine that doesn't work if your units are near it. How is that overpowered? To make up for that it's not a one time use thing and takes up production time.
It doesn't self-explode, though. It's there until you kill it. Dunno how that'd work though.
On October 23 2011 00:16 ohampatu wrote: Replicate a Medivak or 2
Yes warp prism harrasment is good, but this could be borderline op. Make harras so much easier (esp with other units we got) and could strenghten our 'ball' with healing capabilities.
medivacs heal bio units
so you replicate a medivac and heal all...uh...zero bio units protoss has? :D
(tl:dr i don't think it works that way)
Zealots are bio.
are they? can you snipe them? never occured to me because nobody does that so i thought they weren't you could heal temps then i guess? lol...
either way i think you're better off using it for something else :x
On October 23 2011 00:17 MageWarden wrote: the shredder looks like the worst thing ever. Tactically its used to stop countering. It also looks really strong. I dont want to make any assumptions before the game is released tho. Blizzard is gonna be going back and forth on balance the whole time before its release. http://www.youtube.com/watch?v=6YulkJF36w8
Ye so the shredder....
I'm normally not so quick on making strong statements...but this has to be the most overpowered unit/skill I've ever seen. Pro-gamers will find ways to make expansions nearly impenetrable
It looks like a expensive spidermine that doesn't work if your units are near it. How is that overpowered? To make up for that it's not a one time use thing and takes up production time.
It doesn't self-explode, though. It's there until you kill it. Dunno how that'd work though.
Yea it doesn't self-explode but it doesn't come from vulture/hellion and thus is a unit on it's own that takes production and costs extra. Seems like it has weaknesses. I mean actual numbers can be tweaked(It seemed OP in vid) but I don't see how the concept is "overpowered".
On October 22 2011 22:56 Cargocult wrote: To the people complaining about the Oracle and how it doesn't actually kill workers. You have phoenixes that are already amazing harass units if left unchecked, they can kill workers super fast the only problem is that they are fragile and so AA turrets can ward them off. Now you have the Oracle which can disable those turrets. So you can't say you don't have an effective way to kill enemy workers now, the only way they can prevent this is to have units guarding their mineral lines which is the way you defend all forms of worker harass.
So you need a massive investment in oracles, phoenix, stargates and god-like apm just to kill a couple of workers? Which a drop of marines + medivacs, which isn't any investment what-so-ever will accomplish much better and may actually be able to snipe said main building in the process.
On October 23 2011 00:16 ohampatu wrote: Replicate a Medivak or 2
Yes warp prism harrasment is good, but this could be borderline op. Make harras so much easier (esp with other units we got) and could strenghten our 'ball' with healing capabilities.
medivacs heal bio units
so you replicate a medivac and heal all...uh...zero bio units protoss has? :D
(tl:dr i don't think it works that way)
It may not, but i could swear in 2v2 medivacks healed gw units.
I mean scv's can repair VR's lol
lol didn't play enough team games it seems...though that sounds unwanted like repairing in bunkers x.x
Oh.......... Give me on unit protoss player don't use (except carrier & mothership for various obvious reasons).
By the way i don't see any protoss player complaning against mass recall. But oracle do feel lame; so we can harass but we can't kill scv great news. Yeah an only harass spell caster without ANY DPS capacity that cost 200 das at the moment (this may change). The tempest as Blizzard present it; it's just an anti mass muta. Okay as protoss we do miss a potent Air AoE but a late game unit for that seems pretty........urghhhhh. The replicant do like cool : but to me have two problems. One : I don't see how this will not be nerf as hell before the release, if it isn't deleted. Two : Come on: I want a protoss copicat, I want a freakin son of Auir.
You ask for one example and then give two yourself that somehow dont count? But ok.. how about warp prism? How about more than one observer?
And the oracle doesnt just shut down mining.. it shuts down EVERY building. They even said that if you cast it on a spire you prevent the zerg from building air units (and for quite some time!)
Now if this works on hatcheries as well...
Since replicant can only copy units that are already in the game it should be fine.. i dont see many protoss saving up 20 replicants to make 20 siege tanks at once.. perhaps its really best used in pvp to cover the tech paths that you didnt take.
OH sorry about usless carrier (called counter by viking as carrier take 120 s to be made when vikings just take 40 s by two to be produced & 6 viking is enough to deal with a carrier). AS mothership everything in is design called for "focus/kill him" but as he was the cloaking there was no backing up for him.
By the way have you been in a cave : prism harass have been consistent with Ht/zealot/DT/immo for a long time. Plus oracle don't remind you of humm.........Overseer; yeah the unit that browder Itself claim to be a failure. Giving the current oracle price & knowing the price of an overseer, I just don't feel like that unit is any good. For me replicant is just an non sense unit : "we don't know what to give to toss let's give them the other race rest". Worst being that zerg & terran got new ground unit, for ground control like shredder & host of swarm. Some new deatball unit like : hellion combat mode & viper. What do we get new: a copicat & two unit one being an anti mass muta, the other being an :" harass but do not kill oh no no unit" We are indeed whinning a lot.
On October 23 2011 00:17 MageWarden wrote: the shredder looks like the worst thing ever. Tactically its used to stop countering. It also looks really strong. I dont want to make any assumptions before the game is released tho. Blizzard is gonna be going back and forth on balance the whole time before its release. http://www.youtube.com/watch?v=6YulkJF36w8
Ye so the shredder....
I'm normally not so quick on making strong statements...but this has to be the most overpowered unit/skill I've ever seen. Pro-gamers will find ways to make expansions nearly impenetrable
It looks like a expensive spidermine that doesn't work if your units are near it. How is that overpowered? To make up for that it's not a one time use thing and takes up production time.
Spider mine dies and can be lured to blown up on a single zerling. This one kills 20 zerglings and you can repair it if you want to
On October 23 2011 00:08 Dalguno wrote: Does anyone else hate the idea of the shredder? It seems that+PF will make it reaaallly difficult to take out a terran expo. It also seems like it'll give terran that much easier control of the map. How the heck are ling run-byes supposed to be viable now?
Exactly something i posted somewhere, i even thought that what is the point of getting a PF if shredder can deal with ground unit and towers air unit?
On October 23 2011 00:17 MageWarden wrote: the shredder looks like the worst thing ever. Tactically its used to stop countering. It also looks really strong. I dont want to make any assumptions before the game is released tho. Blizzard is gonna be going back and forth on balance the whole time before its release. + Show Spoiler +
http://www.youtube.com/watch?v=6YulkJF36w8
Ye so the shredder....
holy shit that seems so OP. workers are going to have such a hard time staying alive in HOTS
looks basically like banelings though...either run away or kill them before they are set up *shrugs* out of all the things that are announced here shredders seem very natural to the game i feel
is anyone else very concerned about the slowness of the spawn rate of the zerg seige unit? It seems absolutely painfully slow, to the point that unborrowing and reburrowing would allow it to shoot at a faster rate than if it just remains burrowed. THis seems rediculous to me, and like it will not be a very useful unit at all. Obviously as a zerg I have high hopes for a seige or lurker type of unit, and based on what I see on the video, this unit doesnt seem to cut it in its current incarnation. Anyone else share these concerns?
On October 23 2011 00:17 MageWarden wrote: the shredder looks like the worst thing ever. Tactically its used to stop countering. It also looks really strong. I dont want to make any assumptions before the game is released tho. Blizzard is gonna be going back and forth on balance the whole time before its release. http://www.youtube.com/watch?v=6YulkJF36w8
Ye so the shredder....
I'm normally not so quick on making strong statements...but this has to be the most overpowered unit/skill I've ever seen. Pro-gamers will find ways to make expansions nearly impenetrable
It looks like a expensive spidermine that doesn't work if your units are near it. How is that overpowered? To make up for that it's not a one time use thing and takes up production time.
Spider mine dies and can be lured to blown up on a single zerling. This one kills 20 zerglings and you can repair it if you want to
Again you basing your opinion on the strength of it in the video which is in no way the final strength of it.
On October 23 2011 00:17 MageWarden wrote: the shredder looks like the worst thing ever. Tactically its used to stop countering. It also looks really strong. I dont want to make any assumptions before the game is released tho. Blizzard is gonna be going back and forth on balance the whole time before its release. http://www.youtube.com/watch?v=6YulkJF36w8
Ye so the shredder....
I'm normally not so quick on making strong statements...but this has to be the most overpowered unit/skill I've ever seen. Pro-gamers will find ways to make expansions nearly impenetrable
Coming from someone who's been on these forums for such a long time, this statement makes me scared.
Then the thought is that it does more DPS than storm, no energy requirement and twice the radius is mindboggling. Khaydarin amulet was apparently really OP so how can this not be. At what point does david kim not look at that and say. Yeah those are really not the best unit to put into the game?
They need to stop worrying about joe schmoe and the 4v4 guys. BW survived so long on a 1v1 game. When all the casuals leave to play COD or whatever is new on the market the hardcore 1v1ers remain who watch pro games and emulate them. We might 4v4 from time to time but we want to play competitively on the ladder and putting in units that just wreck face and deny counters seems like a terrible idea.
My fear is that HotS is a race dominated game and people lose interest because one race isn't viable at a pro level and another is almost exclusively seen in tournaments.
I think, if blizzard would want to make a esports only elitist starcraft, it would be no problem. But like David kim said with the new thor: It is for players how want that kind of uber unit.... This game is played by ~ 3 million people. 1000 or so of them are very very very good. Many others play this game for fun and so they have to balance for all kind of skill levels. Same with the map pool.... There might be hundreds of thousands that want maps like steps of war cause they love to rush. It´s not like that this game is Esports and nothing more, it´s a game for normal people to. I personally started playing starcraft 2 cause things like automine and selecting more than 12 units were made for newbies so that they can have fun too It´s a pitty but blizzard has to think about more things than Esports
On October 23 2011 00:17 MageWarden wrote: the shredder looks like the worst thing ever. Tactically its used to stop countering. It also looks really strong. I dont want to make any assumptions before the game is released tho. Blizzard is gonna be going back and forth on balance the whole time before its release. http://www.youtube.com/watch?v=6YulkJF36w8
Ye so the shredder....
I'm normally not so quick on making strong statements...but this has to be the most overpowered unit/skill I've ever seen. Pro-gamers will find ways to make expansions nearly impenetrable
It looks like a expensive spidermine that doesn't work if your units are near it. How is that overpowered? To make up for that it's not a one time use thing and takes up production time.
Have you watched the video? o_O Like 30 lings tried to run by this thing and all died in 1.5 seconds :D
There is no way blizzard going to let this thing stay with same dps it doing now. But again, they stated that they are making units OP on purpose to balance them later on. So I think most of the things going to be toned down, like Shredder, range of Vipers unit steal, splash damage of Tempest.
Btw I would like this thing a lot if they remove Planetary fortress from the game, but now with PF, shredders, tanks, bunkers it's just crazy..
On October 23 2011 00:17 MageWarden wrote: the shredder looks like the worst thing ever. Tactically its used to stop countering. It also looks really strong. I dont want to make any assumptions before the game is released tho. Blizzard is gonna be going back and forth on balance the whole time before its release. http://www.youtube.com/watch?v=6YulkJF36w8
Ye so the shredder....
Well to be fair, those roaches were shooting the shredder without it damaging them before the marines "baited" the roaches in.
It seems to me that those Shredders outranged the Roaches. For a second or two you see the white rings around the shredders, and they are clearly hitting all the roaches.
I don't think much of this really matters, considering it's still an alpha. Things will change.
EDIT; Not quite sure what you mean by "them" anymore :s
Love the Zerg units. They are really going to round out Zerg in my opinion.
The new Terran units are fine with me, they seem solid and I like the added map control factor. Thor will still probably be useless, but that's fine by me.
I can tell they didn't spend nearly as long thinking about new Protoss units, because these didn't address the problems. I didn't have a hard time dealing with mass muta at all, between stalkers, templars, and phoenix. I just don't see a reason to add a whole new unit to solely counter one strategy that was already beatable. Especially when it completely overlaps and almost nullifies the pheonix
What is with the replicant? This is just merging the races together instead of diversifying them. Clearly they thought "Since we can't think of a good new Protoss unit, lets just figure out how to give them units from Terran and Zerg". Imo the replicant is extremely stupid in concept, I'd much rather have a new unique Protoss unit that is viable. How about some early game splash damage?
The Oracle is kind of cool, but it is so easy to stop so I don't know if I like it. Just 3 marines will basically shut it down since it has low health and the forcefields are destructible. The ability also feels really gimmicky and I'm not sure it will be useful with a good opponent.
Please Blizzard, Protoss desperately needs some splash damage in the early game. Right now Vikings completely counter Colossi, so they are becoming less and less viable. Templar and Archons are becoming more widely used, but they are so gas heavy and have to sit to gather energy without Khydarian Amulet. How about having 1 ground AoE unit in the robotics bay and 1 air AoE unit in the stargate? That way Protoss can have more options for early and late game compositions.