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New HotS Units/Abilities in Blizzcon - Page 303

Forum Index > SC2 General
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Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
October 22 2011 15:08 GMT
#6041
On October 23 2011 00:07 ckw wrote:
Everyone is missing the point here, Blizzard admitted Terran has the most options and then turned around and removed TWO Protoss units and no Terran units. Wtf?


They didn't remove two protoss units, they replaced them

They were also units NOBODY ever used.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Shurayuki
Profile Joined April 2010
Germany2665 Posts
October 22 2011 15:08 GMT
#6042
On October 23 2011 00:02 Osmoses wrote:
I feel bad for protoss. The tempest feels like it's fulfilling a need that didn't exist. Archons and templars handled mass muta just fine. And introducing a capital ship just to counter that one composition is... stupid. It's stupid. As for the replicator, how do you balance something like that? That aside, it's gimmicky and silly. The oracle I think is fine, except for the "mineral bubble" spell. I mean what the hell blizzard. I don't even know how to attack that, it's so silly on so many levels.

edit: Also, just AXE the damn Thor already. We know you love it, you think it's sooo cool, but it doesn't FIT!


did you ever like...play protoss? because Templar Archon doesn't do anything to well controlled MutaClouds, go ask any pros what they think about that and they will probably laugh in your face :o (Incontrol for example continuously raggin on about archons doing jack)
なまいきになんなよ~ Don't be too stakka~ ☆ SKT Harlequin ☆ n.Die_soO Hoppin You ♪ 愛 am BeSt ♪ ワイフ♥小早川りんこ
Dalguno
Profile Blog Joined January 2011
United States2446 Posts
October 22 2011 15:08 GMT
#6043
Does anyone else hate the idea of the shredder? It seems that+PF will make it reaaallly difficult to take out a terran expo. It also seems like it'll give terran that much easier control of the map. How the heck are ling run-byes supposed to be viable now?
"I'm gonna keep making drones cause I'm a baller, and ballers make drones." -Snute
Rutok
Profile Joined May 2011
9 Posts
October 22 2011 15:09 GMT
#6044
On October 22 2011 23:47 atavus wrote:

Oh..........
Give me on unit protoss player don't use (except carrier & mothership for various obvious reasons).

By the way i don't see any protoss player complaning against mass recall.
But oracle do feel lame; so we can harass but we can't kill scv great news.
Yeah an only harass spell caster without ANY DPS capacity that cost 200 das at the moment (this may change).
The tempest as Blizzard present it; it's just an anti mass muta.
Okay as protoss we do miss a potent Air AoE but a late game unit for that seems pretty........urghhhhh.
The replicant do like cool : but to me have two problems.
One : I don't see how this will not be nerf as hell before the release, if it isn't deleted.
Two : Come on: I want a protoss copicat, I want a freakin son of Auir.



You ask for one example and then give two yourself that somehow dont count? But ok.. how about warp prism? How about more than one observer?

And the oracle doesnt just shut down mining.. it shuts down EVERY building. They even said that if you cast it on a spire you prevent the zerg from building air units (and for quite some time!)

Now if this works on hatcheries as well...

Since replicant can only copy units that are already in the game it should be fine.. i dont see many protoss saving up 20 replicants to make 20 siege tanks at once.. perhaps its really best used in pvp to cover the tech paths that you didnt take.
Ryder.
Profile Joined January 2011
1117 Posts
October 22 2011 15:10 GMT
#6045
On October 23 2011 00:07 Daray wrote:
Show nested quote +
On October 22 2011 23:56 Dommk wrote:
On October 22 2011 23:42 GreyMasta wrote:
On October 22 2011 23:34 Whitewing wrote:
On October 22 2011 23:25 GreyMasta wrote:
Just had a vision...

If replicants get Lair/ Hive upgrades the shit's gonna be crazy.
Imagine a very early replicator stealing the very 1st Roach coming out of a Zerg's hatch:

Introducing the Terminatoroach:
3/3
+Speed
? +Burrow ?
+Tunneling Claws!!

...While youre still on Hatch tech this bitch will be sprinting around on your creep, burrowing all over the place, regenerating energy like crazy and armored as FUCK, 1-shoting your drones...

o_o
Talking about lack of harrass unit, there you go.


What? It only takes upgrades the opposing player has researched, it doesn't come with all the upgrades maxxed out automatically no matter what.


http://www.reddit.com/r/starcraft/comments/lkmi0/full_breakdown_of_the_sc2_multiplayer_panel/

At least it comes with the Ability Upgrades:


Replicant


A new unit that's being built in the Robotics Facility. It's (only) ability is to duplicate a unit that's currently visible on the map. What's interesting to note about this unit is that if you replicate i.e. a banshee, and the terran player doesn't have cloak researched - your replication will have cloak. In other words; whenever you replicate a unit, you'll have all the available upgrades for that unit. Tanks will have siegemode, ravens will have seeker missile etc. It costs 200/200 and 4 supply, so if you replicate a marine, you'll use 4 supply to hold a 1 supply unit. You can indeed replicate workers and build structures with the new worker.


Generally speaking, it is probably never worth spending 200/200 for a full energy Sentry, that seems stupid right? But I'm sure Protoss players have been in situations where they would give even 300/300 resources for just a full energy Sentry right then and there because it would save their lives.

Even though on paper it probably is never worth replicating a unit, given the right situation the unit can easily be worth significantly more to a player than what it is worth on paper.

You could always say, "what if you just made that extra sentry from the start and save your self 150/100!"? Well, there are a lot of things in Starcraft that you cannot predict but this unit helps you react to situations just like that. Maybe it was a Sentry in this game, maybe in the next it might be a DT, or a full Energy Infestor. or even an Immortal, who knows really.

Instead of the typical trading of resources for army strength, you are trading resources for opportunity--not everyone will always be able to take advantage of every opportunity but those who can will most likely always be rewarded beyond their initial investment

You might launch at someone replicating a Marine, but given a situation if Replicating that one Marine was what someone needed to turn a battle then you can bet they were glad to spend that 4 pop and 200/200 on that Marine!

Sure it will be highly unlikely, and you know what? I bet the VAST majority of "epic" Replicant plays will all be unlikely and all be different, but at the end of the day they were all worth what ever the Replicant replicated into. What it is Replicated into and how it is used will almost be guaranteed to be different from player to player. The Strength of the unit will come down to intelligent play rather than the standard attack move unit that is balanced purely on numbers.


People seem optimistic about the replicator but you have to realise that it comes from the robo and costs 200/200/4. I wonder if the replicated units come with all possible upgrades (Raven comes to mind with 3 upgrades) to that unit or only the activated abilities like cloak.

Correct; they specifically said in the video that you will get all upgrades for a unit (they used banshee cloak and raven HSM as examples).

I do like your optimism though Dommk, though if you can find me one situation in any game where spending 200/200/4 on a marine instead of any combination of zealot/stalker/immo/colossus, I will gladly upload a video onto youtube of me eating my shoe.
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
October 22 2011 15:10 GMT
#6046
On October 23 2011 00:08 Dalguno wrote:
Does anyone else hate the idea of the shredder? It seems that+PF will make it reaaallly difficult to take out a terran expo. It also seems like it'll give terran that much easier control of the map. How the heck are ling run-byes supposed to be viable now?


You can't use it to defend expos as the workers will stop it working.

You seem to think that Terran are going to have 10 of these straight away too. They'll probably need an armory to get and also won't be that useful unless you're going mech.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
HawtLove
Profile Joined May 2011
United States113 Posts
October 22 2011 15:10 GMT
#6047
I remember when blizzard was saying that they weren't going to add or remove any units in HoTS multiplayer... I'm so happy they made massive changes instead of little tweaks, this will inject quite a bit of sugary goodness (money) into the esports scene for a few months
"When the game is over, the king and the pawn go back to the same box."
Shurayuki
Profile Joined April 2010
Germany2665 Posts
October 22 2011 15:10 GMT
#6048
On October 23 2011 00:08 Qikz wrote:
Show nested quote +
On October 23 2011 00:07 ckw wrote:
Everyone is missing the point here, Blizzard admitted Terran has the most options and then turned around and removed TWO Protoss units and no Terran units. Wtf?


They didn't remove two protoss units, they replaced them

They were also units NOBODY ever used.


if you watched any SC2 the last....what 2-3 weeks? motherships were used massively...and even carriers were used (lol sangho faillll~~)

but with the changes mothership became a bit redundant and carriers even when used totally fail so no real complaints
(they were used though! ;P)
なまいきになんなよ~ Don't be too stakka~ ☆ SKT Harlequin ☆ n.Die_soO Hoppin You ♪ 愛 am BeSt ♪ ワイフ♥小早川りんこ
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
October 22 2011 15:10 GMT
#6049
On October 23 2011 00:01 BanelingXD wrote:
Show nested quote +
On October 22 2011 23:48 Brotocol wrote:
On October 22 2011 23:47 dump wrote:
On October 22 2011 23:44 BanelingXD wrote:
Browder and Kim come off with the same kind of smug douchiness you might encounter at an Anime convention. Anyone who has ever been dumbfounded by an elitist geek knows what I'm talking about.

They haven't solved any of the fundamental problems of Protoss and seem to be at a loss as to how they can even do it. Ive been saying all along, SC2 was flawed from day one because they designed a Terran centric singleplayer game with high cool factor and left multiplayer as an afterthought. Now they're paying the price. SC2 was never built with balance between races or good roles for the base units in mind.

I am frankly astonished that they thought replacing overcosted carriers with a hard counter to mutas at the same tech level would do anything to improve PvZ.

Horrible


+1.

Like I said, Browder already admitted that they're going to prioritize "cool" marketable units in HotS. They aren't thinking about making the game genuinely interesting.


I agree, except for 1 small adjustment to BanelingXD's post.

Blizzard isn't paying the price. eSports viewers are paying the price.


Long term Blizz will suffer too. I held off on buying WoL because of issues I saw in beta and after my experience here at Blizzcon i can't say I see the point in buying HotS. SC2 just doesn't make me want to play it. I bet the crowd that appreciates competetive gaming, like the esports crowd or maybe the kind of person that likes to play Go or Chess will be turned off by this. You'll get the type that likes the flashy stuff and Blizz will get money but they're sacrificing their reputation.

If Blizz wanted to do something correctly they'd hire a guy with a math background who has expertise in game theory to balance the units and races.

Did I mention how Browder and Kim make me feel like Tollface cloned himself?


You better stop playing this game as you seem to dislike, well, everything. If SC2 just doesn't make you want to play it then stop playing it. It's just so easy.. Feels like you lose more than win by playing and thinking about this game.
Teoita
Profile Blog Joined January 2011
Italy12246 Posts
October 22 2011 15:11 GMT
#6050
On October 23 2011 00:09 Rutok wrote:
Show nested quote +
On October 22 2011 23:47 atavus wrote:

Oh..........
Give me on unit protoss player don't use (except carrier & mothership for various obvious reasons).

By the way i don't see any protoss player complaning against mass recall.
But oracle do feel lame; so we can harass but we can't kill scv great news.
Yeah an only harass spell caster without ANY DPS capacity that cost 200 das at the moment (this may change).
The tempest as Blizzard present it; it's just an anti mass muta.
Okay as protoss we do miss a potent Air AoE but a late game unit for that seems pretty........urghhhhh.
The replicant do like cool : but to me have two problems.
One : I don't see how this will not be nerf as hell before the release, if it isn't deleted.
Two : Come on: I want a protoss copicat, I want a freakin son of Auir.



You ask for one example and then give two yourself that somehow dont count? But ok.. how about warp prism? How about more than one observer?

And the oracle doesnt just shut down mining.. it shuts down EVERY building. They even said that if you cast it on a spire you prevent the zerg from building air units (and for quite some time!)

Now if this works on hatcheries as well...

Since replicant can only copy units that are already in the game it should be fine.. i dont see many protoss saving up 20 replicants to make 20 siege tanks at once.. perhaps its really best used in pvp to cover the tech paths that you didnt take.


Carriers and to a lesser extent motherships are not used because they just suck unless you catch your opponent incredibly off guard. Might as well ask BW protoss why they don't build Scouts.

Both multiple observers and warp prisms are extremely common nowadays.
ModeratorProtoss all-ins are like a wok. You can throw whatever you want in there and it will turn out alright.
Hider
Profile Blog Joined May 2010
Denmark9419 Posts
October 22 2011 15:11 GMT
#6051
On October 23 2011 00:01 BanelingXD wrote:
Show nested quote +
On October 22 2011 23:48 Brotocol wrote:
On October 22 2011 23:47 dump wrote:
On October 22 2011 23:44 BanelingXD wrote:
Browder and Kim come off with the same kind of smug douchiness you might encounter at an Anime convention. Anyone who has ever been dumbfounded by an elitist geek knows what I'm talking about.

They haven't solved any of the fundamental problems of Protoss and seem to be at a loss as to how they can even do it. Ive been saying all along, SC2 was flawed from day one because they designed a Terran centric singleplayer game with high cool factor and left multiplayer as an afterthought. Now they're paying the price. SC2 was never built with balance between races or good roles for the base units in mind.

I am frankly astonished that they thought replacing overcosted carriers with a hard counter to mutas at the same tech level would do anything to improve PvZ.

Horrible


+1.

Like I said, Browder already admitted that they're going to prioritize "cool" marketable units in HotS. They aren't thinking about making the game genuinely interesting.


I agree, except for 1 small adjustment to BanelingXD's post.

Blizzard isn't paying the price. eSports viewers are paying the price.


Long term Blizz will suffer too. I held off on buying WoL because of issues I saw in beta and after my experience here at Blizzcon i can't say I see the point in buying HotS. SC2 just doesn't make me want to play it. I bet the crowd that appreciates competetive gaming, like the esports crowd or maybe the kind of person that likes to play Go or Chess will be turned off by this. You'll get the type that likes the flashy stuff and Blizz will get money but they're sacrificing their reputation.

If Blizz wanted to do something correctly they'd hire a guy with a math background who has expertise in game theory to balance the units and races.

Did I mention how Browder and Kim make me feel like Tollface cloned himself?


They probably will. If there was another company that had competent programmers and marketing staff, who worked closely together with progamers and understood their needs, i bet they could make a better game. You dont kill a monoply (which blizzard almost is) over night though. It will take long long time.
sleepingdog
Profile Joined August 2008
Austria6145 Posts
October 22 2011 15:12 GMT
#6052
On October 23 2011 00:07 ckw wrote:
Everyone is missing the point here, Blizzard admitted Terran has the most options and then turned around and removed TWO Protoss units and no Terran units. Wtf?


They didn't remove two protoss units, they replaced them

I'm a protoss player and expect blizzard to keep back the "major" buff for the 2nd expansion - somehow it makes sense that protoss still seems to lack "something"

just remember how "balanced" starcraft vanilla was...it was terrible, lol; we still have a long way to go until we even reach broodwar-comparability on paper
"You see....YOU SEE..." © 2010 Sen
dump
Profile Joined August 2010
Japan514 Posts
October 22 2011 15:12 GMT
#6053
On October 23 2011 00:02 Osmoses wrote:
I feel bad for protoss. The tempest feels like it's fulfilling a need that didn't exist. Archons and templars handled mass muta just fine. And introducing a capital ship just to counter that one composition is... stupid. It's stupid. As for the replicator, how do you balance something like that? That aside, it's gimmicky and silly. The oracle I think is fine, except for the "mineral bubble" spell. I mean what the hell blizzard. I don't even know how to attack that, it's so silly on so many levels.


Oracle is garbage. It's incredibly haphazard.

Entomb is infuriating. A drop by a skilled player will do more damage than a crappy drop, but an oracle raid by a pro will do no more damage than an oracle raid by a bronze player.

Preordain is stupid too -- "Target an enemy structure to gain vision and knowledge of that building for 2 minutes."

Absolutely useless! In a lower league, 2 minutes notice is going to mean nothing at all; in a higher league, people are almost always going to know what the opponent is doing just by looking at the composition and the build, because play styles are refined.
Shurayuki
Profile Joined April 2010
Germany2665 Posts
Last Edited: 2011-10-22 15:13:02
October 22 2011 15:12 GMT
#6054
On October 23 2011 00:09 Rutok wrote:
Show nested quote +
On October 22 2011 23:47 atavus wrote:

Oh..........
Give me on unit protoss player don't use (except carrier & mothership for various obvious reasons).

By the way i don't see any protoss player complaning against mass recall.
But oracle do feel lame; so we can harass but we can't kill scv great news.
Yeah an only harass spell caster without ANY DPS capacity that cost 200 das at the moment (this may change).
The tempest as Blizzard present it; it's just an anti mass muta.
Okay as protoss we do miss a potent Air AoE but a late game unit for that seems pretty........urghhhhh.
The replicant do like cool : but to me have two problems.
One : I don't see how this will not be nerf as hell before the release, if it isn't deleted.
Two : Come on: I want a protoss copicat, I want a freakin son of Auir.



You ask for one example and then give two yourself that somehow dont count? But ok.. how about warp prism? How about more than one observer?

And the oracle doesnt just shut down mining.. it shuts down EVERY building. They even said that if you cast it on a spire you prevent the zerg from building air units (and for quite some time!)

Now if this works on hatcheries as well...

Since replicant can only copy units that are already in the game it should be fine.. i dont see many protoss saving up 20 replicants to make 20 siege tanks at once.. perhaps its really best used in pvp to cover the tech paths that you didnt take.


wait really? wow that could have some nice repercussions in PvP!

(also greater spire/ultra cavern)

suddenly the oracle looks shiny and nice to me :o
なまいきになんなよ~ Don't be too stakka~ ☆ SKT Harlequin ☆ n.Die_soO Hoppin You ♪ 愛 am BeSt ♪ ワイフ♥小早川りんこ
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
October 22 2011 15:12 GMT
#6055
On October 23 2011 00:10 Shurayuki wrote:
Show nested quote +
On October 23 2011 00:08 Qikz wrote:
On October 23 2011 00:07 ckw wrote:
Everyone is missing the point here, Blizzard admitted Terran has the most options and then turned around and removed TWO Protoss units and no Terran units. Wtf?


They didn't remove two protoss units, they replaced them

They were also units NOBODY ever used.


if you watched any SC2 the last....what 2-3 weeks? motherships were used massively...and even carriers were used (lol sangho faillll~~)

but with the changes mothership became a bit redundant and carriers even when used totally fail so no real complaints
(they were used though! ;P)


Fair enough, I understand they showed up in tournaments over the past few weeks, but the trouble was with collosus forcing AtA making the carrier and mothership useless.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
Brotocol
Profile Joined September 2011
243 Posts
October 22 2011 15:12 GMT
#6056
On October 23 2011 00:10 Everlong wrote:
Show nested quote +
On October 23 2011 00:01 BanelingXD wrote:
On October 22 2011 23:48 Brotocol wrote:
On October 22 2011 23:47 dump wrote:
On October 22 2011 23:44 BanelingXD wrote:
Browder and Kim come off with the same kind of smug douchiness you might encounter at an Anime convention. Anyone who has ever been dumbfounded by an elitist geek knows what I'm talking about.

They haven't solved any of the fundamental problems of Protoss and seem to be at a loss as to how they can even do it. Ive been saying all along, SC2 was flawed from day one because they designed a Terran centric singleplayer game with high cool factor and left multiplayer as an afterthought. Now they're paying the price. SC2 was never built with balance between races or good roles for the base units in mind.

I am frankly astonished that they thought replacing overcosted carriers with a hard counter to mutas at the same tech level would do anything to improve PvZ.

Horrible


+1.

Like I said, Browder already admitted that they're going to prioritize "cool" marketable units in HotS. They aren't thinking about making the game genuinely interesting.


I agree, except for 1 small adjustment to BanelingXD's post.

Blizzard isn't paying the price. eSports viewers are paying the price.


Long term Blizz will suffer too. I held off on buying WoL because of issues I saw in beta and after my experience here at Blizzcon i can't say I see the point in buying HotS. SC2 just doesn't make me want to play it. I bet the crowd that appreciates competetive gaming, like the esports crowd or maybe the kind of person that likes to play Go or Chess will be turned off by this. You'll get the type that likes the flashy stuff and Blizz will get money but they're sacrificing their reputation.

If Blizz wanted to do something correctly they'd hire a guy with a math background who has expertise in game theory to balance the units and races.

Did I mention how Browder and Kim make me feel like Tollface cloned himself?


You better stop playing this game as you seem to dislike, well, everything. If SC2 just doesn't make you want to play it then stop playing it. It's just so easy.. Feels like you lose more than win by playing and thinking about this game.


Maybe he wants to play the sequel to StarCraft, though. It's there underneath the mess. The engine is top notch, and the mechanics are top notch.

But the content is bordering on stupid right now.
"The Protoss ball of death is already too strong, so Protoss doesn't really need new units in HotS." - David Kim, Blizzcon 2011
Ryder.
Profile Joined January 2011
1117 Posts
October 22 2011 15:12 GMT
#6057
On October 23 2011 00:10 Qikz wrote:
Show nested quote +
On October 23 2011 00:08 Dalguno wrote:
Does anyone else hate the idea of the shredder? It seems that+PF will make it reaaallly difficult to take out a terran expo. It also seems like it'll give terran that much easier control of the map. How the heck are ling run-byes supposed to be viable now?


You can't use it to defend expos as the workers will stop it working.

You seem to think that Terran are going to have 10 of these straight away too. They'll probably need an armory to get and also won't be that useful unless you're going mech.

Range looked to be only about 5 or so, you don't have to put them literally in your mineral line...

Also they specifically mentioned that these things would be cheap.
sitromit
Profile Joined June 2011
7051 Posts
October 22 2011 15:12 GMT
#6058
On October 23 2011 00:10 Qikz wrote:
Show nested quote +
On October 23 2011 00:08 Dalguno wrote:
Does anyone else hate the idea of the shredder? It seems that+PF will make it reaaallly difficult to take out a terran expo. It also seems like it'll give terran that much easier control of the map. How the heck are ling run-byes supposed to be viable now?


You can't use it to defend expos as the workers will stop it working.

You seem to think that Terran are going to have 10 of these straight away too. They'll probably need an armory to get and also won't be that useful unless you're going mech.


How can you not use it? People will put it around the base, cutting all paths into the base. You don't have to place it directly on top of your workers, just put it in a choke and you're done. It makes even planetaries redundant, I guess Terrans can get more MULEs now.
HallBregg
Profile Joined November 2010
134 Posts
October 22 2011 15:12 GMT
#6059
OMG HOTS is looking pretty bad...I wonder if the game their are playing is the same as the rest of us. I don't understand why they can't have proplayers to brainstorm some ideas for them.
proves and pilons
MikeT
Profile Joined April 2010
Canada35 Posts
Last Edited: 2011-10-22 15:14:41
October 22 2011 15:13 GMT
#6060
I fail to see how Protoss is getting the short end of the stick. Yes, they might be losing two units - two units that are not seen very often to begin with. Net gains, +1 Unit. Zerg on the other hand is only getting two new units, and losing one. Net gains, +1 Unit. Terran gains 3 units, one of them basically being an upgrade of the Hellion. Net gains: +2 Units, though Thor is redesigned to Super Thor. Hrrrm...

I hope we'll see some additional Zerg stuff added before release. There's a few other issues that need to be addressed, as Zerg tech right now is extremely limited before lair tech, and early anti air and scouting are still an issue. As well, Adrenal Glands needs to be buffed, redesigned or removed... I read a thread realizing I forgot it was still in the game.

Personally, I'm excited for all the new stuff. My only issue is realizing it could be past next year at this time before I get to try it out for myself
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