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New HotS Units/Abilities in Blizzcon - Page 230

Forum Index > SC2 General
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JoeSchmoe
Profile Joined May 2010
Canada2058 Posts
October 22 2011 00:25 GMT
#4581
not even sure how would play tvz anymore. burrowed banelings that move, viper blinding cloud makes marines useless, abduct siege tanks, fungal marines, wtf seriously
Ryder.
Profile Joined January 2011
1117 Posts
October 22 2011 00:26 GMT
#4582
Gah what the fuck were the thinking with protoss...

They get rid of the iconic carrier only to replace it with a new unit that does exactly the same thing... Why couldn't they just keep the carrier and make the changes to it?

Replicant...seems pretty much like Neural parasite doesn't it? Except you don't steal it from your opponent... Thing is it probably costs like 200/200, what non-massive unit are you gonna create? Seems like something you would pull out for shits and giggles when you had a massive lead.

Oracle... Coating mineral patches? Wtf Blizzard you agreed toss needed a raider unit, why do you have to give is some pussy looking orb thing that paints their minerals? Whats wrong with a low health/high dps/mobile unit like all the other races have? Disrupting building production sounds just like contaminate and we all know how much that was used...
Also revealing what is being produced sounds so ez mode, isn't 'educated guessing' part of RTS games?

Tempest just sounds like a cross between carrier and void ray...

I think it says something bad when more than 50% dislike the new Protoss and Terran units...Blizzard stop trying to get stupidly creative trying to cram in as much useless shit as possible and just create solid units! I would genuinely rather stick with WoL, given what Blizzard is showing us...
VoirDire
Profile Joined February 2009
Sweden1923 Posts
October 22 2011 00:26 GMT
#4583
I feel that with Shredder, Warhound and the new hellion. Ling/muta will be very hard to play vs terran. I hope vipers Blinding Cloud neutralizes Shredders and planetary fortresses.
McFeser
Profile Joined July 2011
United States2458 Posts
October 22 2011 00:26 GMT
#4584
I asked this before, but can the Oracle phase out CCs? Or hatcheries? Denying mineral patches sounds okish, but if you can phase out enemy buildings it seems far more effective to just take out there mining base for 60 seconds.

Promethelax still hasn't changed his quote
GinDo
Profile Blog Joined September 2010
3327 Posts
Last Edited: 2011-10-22 00:27:50
October 22 2011 00:26 GMT
#4585
On October 22 2011 09:21 Halcyondaze wrote:
600 mineral thor, that has health and attack increase, needs Fusion Core, and has a spell? What. The. Fuck.


You forgot to mention that its repairable
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
softan
Profile Joined September 2010
Sweden113 Posts
October 22 2011 00:26 GMT
#4586
Absolutely EVERYTHING that is discussed about potential imbalances are non-issues. You have never tried it, you can't really theory craft accurately about this stuff. ALSO there will be a beta to adjust imbalances so some of the stuff you cry about might not even be in the game. So what exactly is the point in crying about these things?
SnowK
Profile Joined June 2011
United States245 Posts
Last Edited: 2011-10-22 00:27:01
October 22 2011 00:26 GMT
#4587
On October 22 2011 09:20 Andytaker wrote:
Show nested quote +
On October 22 2011 09:19 Shikyo wrote:
On October 22 2011 09:18 Andytaker wrote:
On October 22 2011 09:17 Kipsate wrote:
Am I the only one who is weirded out by the fact that Terran, the race which has basically the strongest defenders advantage in the game(with walls, siege tanks and planetary) gains yet another defensive structure?.

fast Expo into fast shredder LOL

This is going to be so nice, and then into cloaked banshee so if Z tries to break shredder with roaches they're screwed =)


Well if you saw the Video.. Roaches just die in 3 seconds, just build 1 more shredder and you are fine


Uh, are you sure, because from what's been said, they do 20 damage per pulse, and pulse every ingame second?
"Its like someone went 'What does protoss need.... I know, more ways to be an obnoxious cunt'" - Liquid`Jinro
Wafflelisk
Profile Joined October 2011
Canada1061 Posts
October 22 2011 00:26 GMT
#4588
On October 22 2011 09:26 McFeser wrote:
I asked this before, but can the Oracle phase out CCs? Or hatcheries? Denying mineral patches sounds okish, but if you can phase out enemy buildings it seems far more effective to just take out there mining base for 60 seconds.



I thought I read somewhere that town centres are immune. Not entirely sure, however
Waffles > Pancakes
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
October 22 2011 00:27 GMT
#4589
On October 22 2011 09:18 TedJustice wrote:
Show nested quote +
On October 22 2011 09:17 Kipsate wrote:
Am I the only one who is weirded out by the fact that Terran, the race which has basically the strongest defenders advantage in the game(with walls, siege tanks and planetary) gains yet another defensive structure?.

Why does that surprise you? That's the whole point of terran. They're supposed to be the turtle race.


Fits Terrans really, we have no spider mines so guess this unit will do :D
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
Namu
Profile Joined February 2011
United States826 Posts
October 22 2011 00:28 GMT
#4590
On October 22 2011 09:26 VoirDire wrote:
I feel that with Shredder, Warhound and the new hellion. Ling/muta will be very hard to play vs terran. I hope vipers Blinding Cloud neutralizes Shredders and planetary fortresses.


i feel like roach/hydra/viper or roach/bane/viper will be the new trend. cloud everywhere!
XRaDiiX
Profile Blog Joined November 2010
Canada1730 Posts
Last Edited: 2011-10-22 00:29:31
October 22 2011 00:28 GMT
#4591
On October 22 2011 09:19 roymarthyup wrote:
all the protoss whining about this new zerg unit ETC need to realize that in its current form, protoss got the most insane, ridiculous, absolutely WTF insane buffs in these changes

first of all

Protoss gets MASS RECALL ON NEXUS? WTF? holy god this is extremely powerful and is greater than anything else the other races got. protoss as a race has a main weakness of not being able to move out without risking their base being destroyed in the process. now mass recall is a huge stop to this because you can move out and with some scouting you know exactly how many forces are coming to you and you only recall enough units needed to defend any drops/mutas and continue with your attack

next, protoss can spend 25 energy of the nexus to make FREE PHOTON CANNONS. wtf?? this means toss can pretty much go nexus first every game and never have to worry about 6pool or 8pool or 10pool. you can always have up your gateway in time and then you turn your nexus and pylons into photon cannons wow.

Also, dustin browders description of replicants copy ability being "los" pretty much means it must be mapwide from vision. if replicant needed melee range, browder would have said melee. if replicant needed to be within some sort of 10-15 range then dustin would have said "oh theres a range to it". no instead dustin said "its LOS" meaning the replicant can probably copy anything on the map.

first of all this would be extremely overpowered if it could target SCV's or drones, and you could make your own roach/marauder armies as toss. if its like that it would surely get nerfed. but next this alone is a extremely powerful buff against 1-1-1 strategies. Now protoss can build 200/200 siege tanks which alone is a godsend absolute fix to 1-1-1 and should kill the 1-1-1 strategy against toss and leave open tons of options for toss that werent available.

this is a huge buff to protoss compared to terran getting lol-goliaths (which are probably not as strong as marine/marauder anyway) and lol-battle-hellions. the shredder seems overpowered but i bet collossi can outrange it

and zerg being able to hook collossi with the viper shouldnt be a problem at all considering the buffs protoss got. protoss now have mass recall at any nexus which completely shuts down mutalisks as a tech option, toss can go nexus first every game against zerg and be safe with free photon cannons, and its not like ZvP lategame was some unwinnable situation.... what WAS the problem with protoss in ZvP? simply put, immobility and lack of static defense without spending a bazillion minerals on cannons. toss now has mass recall and free photon cannons that will obliterate zerglings. The description says for 25 energy you get a cannon that it seems does as much dps as photons but only to light units. thats insanely good

also i forgot to mention another thing about mass recall. HOLY GOD. against zerg toss will be able to send out a couple voidrays (or tempests) and kill a zerg base then recall away when reinforcements arrive. protoss will be able to turtle WHILE sending forces around the map to snipe zerg expansions and simply recall those forces if they get in trouble

the tempest is nothing incredible compared to mass recall and free photon cannons (which are the biggest huge buffs).... but its not bad either protoss got a nice addition against zerg in the tempest. its attack damage seems pretty strong and its cost is 300/300 which isnt THAT bad considering most toss are adding in some voidrays into their deathballs anyway against zerg to fight broodlords. well the tempest costs 50 more minerals, 150 more gas than a voidray, but considering its AoE against air it should fare just as good as voids against corrupters and should be a buffer response to broods instead of voidrays based on how its damage looks. so adding tempests and collossi into your deathball will pretty much just be a slightly better option than voidrays







the above is a good write-up to explain how protoss got buffed the most.

SADLY, to all tosses out there, im sure 99% of the strength of all these buffs will be completely ripped apart and neutered before HOTS is released. theres no way blizzard will let these massive buffs to toss go into retail when we see what it does in beta



The Protoss Rips the Heart of the Swarm

Well Said. I feel Mass Recall Is kinda Pushing it This is a Zerg Expansion After all

The Ability to Snipe Expansion and Escape is exactly like the Mothership but even more Powerful because you don't have to send the MotherShip.

So Zerg can lose expansions with no Risk to the Protoss Army i just can't see this being Balanced.

Never GG MKP | IdrA
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
October 22 2011 00:28 GMT
#4592
On October 22 2011 09:25 JoeSchmoe wrote:
not even sure how would play tvz anymore. burrowed banelings that move, viper blinding cloud makes marines useless, abduct siege tanks, fungal marines, wtf seriously

Don't forget the teleporting Ultras!
Jaedong.
Rorschach
Profile Joined May 2010
United States623 Posts
October 22 2011 00:28 GMT
#4593
On October 22 2011 09:23 sapht wrote:
You're never ever going to use a replicant on a drone/scv except for fun or BM. It takes forever to build an economy from 0 command centers/hatcheries, and even longer to get tech. Stop dreaming.

I'm going to miss carriers ;_________; at least lurkers are (kinda) back!



I think a 200/200 one time use on an scv would TOTALLY be worth it. You get mules and scan which is HUGE. Say you time the scv steal for when your taking an expo anyway.... build s CC/orbital instead of a nexus.
I hate the idea of this unit and the shredder.....
En Taro Adun, Executor!
Integra
Profile Blog Joined January 2008
Sweden5626 Posts
Last Edited: 2011-10-22 00:28:55
October 22 2011 00:28 GMT
#4594
Offtopic: Anyone know about the starcraft1 pros that were invited to Blizzcon, I've heard nothing about them as of yet and I can't really see anything related to SC1 on the schedule.
"Dark Pleasure" | | I survived the Locust war of May 3, 2014
RDaneelOlivaw
Profile Joined April 2011
Vatican City State733 Posts
October 22 2011 00:28 GMT
#4595
On October 22 2011 09:20 Clank wrote:
Show nested quote +
On October 22 2011 09:12 XRaDiiX wrote:
Protoss Can have a 200/200 + Army

-Protoss makes Hidden base with Replicated Zerg Drone in the late Game Protoss

-Protoss loses 100 supply of army onpurpose
-Protoss Makes 100 Drones
-Protoss makes 100 Spore Crawlers
-Protoss Makes 200/max Army
-Protoss Cancel Spore Crawlers
-Protoss Make 100 Spine Crawlers
-Protoss Make 100 More Drones.




Protoss Death Ball with Replicated Infestors + 100 Spine Crawlers ???? LOL DAVID KIM


LOL, how can you possibly make 100 spore crawlers, then cancel them. thats just not possible. Maybe like 10-15 max

You underestimate the power of bronze league macro and a fast mouse hand
VoirDire
Profile Joined February 2009
Sweden1923 Posts
October 22 2011 00:28 GMT
#4596
On October 22 2011 09:23 Reborn8u wrote:
Show nested quote +
On October 22 2011 09:15 VoirDire wrote:
On October 22 2011 09:14 Shikyo wrote:
On October 22 2011 09:13 j0ker wrote:
lmao about zergs bitching about detection. god forbid you have to make a few 25 mineral static defense AA units.

75 minerals, maths hello? And it's very easy to move out with them against say, Banshee expand.

125 actually. Drone costs 50.


I really think this whole +50 to the cost every building for zerg is a bunch of B.S. This would only be the case if the drone didn't mine anything until it morphed into the building, plus the fact that you have larva inject and can produce 10 drones at a time pretty early in the game, that alone compensates for this.

Your logic is flawed and your argument doesn't even make sense. Let's not bring sc2 vanilla balance into this discussion.
Paperplane
Profile Joined March 2011
Netherlands1823 Posts
October 22 2011 00:29 GMT
#4597
On October 22 2011 09:23 Reborn8u wrote:
Show nested quote +
On October 22 2011 09:15 VoirDire wrote:
On October 22 2011 09:14 Shikyo wrote:
On October 22 2011 09:13 j0ker wrote:
lmao about zergs bitching about detection. god forbid you have to make a few 25 mineral static defense AA units.

75 minerals, maths hello? And it's very easy to move out with them against say, Banshee expand.

125 actually. Drone costs 50.


I really think this whole +50 to the cost every building for zerg is a bunch of B.S. This would only be the case if the drone didn't mine anything until it morphed into the building, plus the fact that you have larva inject and can produce 10 drones at a time pretty early in the game, that alone compensates for this.



Eh no? Zerg makes a building, loses a drone. Terran makes a building, loses mining time. Protoss makes a building loses very little mining time. You can add +50 minerals to every zerg structure. Zergs can make up for it with drone pumping but doesn't make this any less true.
xCenasfu
Profile Joined April 2010
Finland143 Posts
October 22 2011 00:29 GMT
#4598
On October 22 2011 09:26 Ryder. wrote:Oracle... Coating mineral patches? Wtf Blizzard you agreed toss needed a raider unit, why do you have to give is some pussy looking orb thing that paints their minerals? Whats wrong with a low health/high dps/mobile unit like all the other races have? Disrupting building production sounds just like contaminate and we all know how much that was used...


It might even be useful, but I think the biggest issue with it is the freaking cost.. wasn't this very expensive also like everything else the Protoss are getting? Terran can get every one of their new units in every game if they want to while Toss is saddled with 3 new units that come into play, at the earliest, in the mid game..
Ballistixz
Profile Joined January 2010
United States1269 Posts
October 22 2011 00:29 GMT
#4599
On October 22 2011 09:22 Active.815 wrote:
God that viper pull shit will absolutely kill tvz if it gets included (not to mention pvz).

What's this a carefully executed tank push? hohohohoho lemme just pull all your tanks over here to my waiting ling/bane/roach/swarmshitter hohohohohoho.

Then vikings become mandatory, and corrupters absolutely destroy vikings, and then you have some weird-ass blord/corrupter/viper/generic zerg ground unit versus viking/marine/tank/warhound, and terran just loses ~~

raven scouting to detect moving banelings (holy shit) nope now it just came to a muta party ohohoho.

I really hope that doesn't happen T___T



???

even if the viper pull didnt exist u still have the dark swarm cloud that reduces tank range from 13 to 0 while its under the cloud. much more useful then the pull imo because it forces the tanks to unsiege.

basides, terrans get shredders. seems like atking a PF or any terran expansion for that matter will be near impossible now. so please dont whine......
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
October 22 2011 00:29 GMT
#4600
On October 22 2011 09:23 AGIANTSMURF wrote:
protoss units cost 200 gas a piece except for tempest that cost 300 gas.....

why does blizzard troll us by taking away our most gas expensive units, and give us more super-gas expensive units.......

we need more basic stuff that helps in the early-mid game and cheap units that are viable into the late game...

I hear zealots and stalkers are incredible for just this. and every P unit that costs over 100 gas has incredible game changing consequences.

HTs

Archons

DTs

Collosus

Void ray

Tempest

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