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New HotS Units/Abilities in Blizzcon - Page 229

Forum Index > SC2 General
Post a Reply
Prev 1 227 228 229 230 231 378 Next
TedJustice
Profile Blog Joined June 2010
Canada1324 Posts
October 22 2011 00:21 GMT
#4561
On October 22 2011 09:19 softan wrote:
Show nested quote +
On October 22 2011 09:18 TedJustice wrote:
On October 22 2011 09:17 Kipsate wrote:
Am I the only one who is weirded out by the fact that Terran, the race which has basically the strongest defenders advantage in the game(with walls, siege tanks and planetary) gains yet another defensive structure?.

Why does that surprise you? That's the whole point of terran. They're supposed to be the turtle race.


If they are supposed to be the turtle race they failed miserably seeing as terran is the most agressive race in the game.

Well, they've got a whole beta to figure that out and remove the marauder (and buff whatever else is needed to compensate.)
susySquark
Profile Blog Joined May 2010
United States1692 Posts
October 22 2011 00:21 GMT
#4562
On October 22 2011 09:18 TedJustice wrote:
Show nested quote +
On October 22 2011 09:17 Kipsate wrote:
Am I the only one who is weirded out by the fact that Terran, the race which has basically the strongest defenders advantage in the game(with walls, siege tanks and planetary) gains yet another defensive structure?.

Why does that surprise you? That's the whole point of terran. They're supposed to be the turtle race.


If these changes accompanied the removal of the marauder, I'd be super happy.
sc2holar
Profile Joined October 2011
Sweden1637 Posts
October 22 2011 00:21 GMT
#4563
On October 22 2011 09:17 susySquark wrote:
I cant forsee Protoss armies being on even footing after these new units. Both Terran and Zerg have much better armies at controlling movement and space now, while Protoss still has the shitty deathball and cannot lock down attack paths with small numbers of efficient units.

seems like david kim still thinks "the protoss deathball is a little too strong".

not saying he is wrong, but it should not halt the addition of fun and diverse units. Just remove the colossus and add fun, strategical units already!
you no take candle
GTPGlitch
Profile Blog Joined March 2011
5061 Posts
October 22 2011 00:22 GMT
#4564
God that viper pull shit will absolutely kill tvz if it gets included (not to mention pvz).

What's this a carefully executed tank push? hohohohoho lemme just pull all your tanks over here to my waiting ling/bane/roach/swarmshitter hohohohohoho.

Then vikings become mandatory, and corrupters absolutely destroy vikings, and then you have some weird-ass blord/corrupter/viper/generic zerg ground unit versus viking/marine/tank/warhound, and terran just loses ~~

raven scouting to detect moving banelings (holy shit) nope now it just came to a muta party ohohoho.

I really hope that doesn't happen T___T
Jo Byung Se #1 fan | CJ_Rush(reborn) fan | Liquid'Jinro(ret) fan | Liquid'Taeja fan | oGsTheSuperNada fan | Iris[gm](ret) fan |
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
October 22 2011 00:22 GMT
#4565
On October 22 2011 09:19 sGs.Kal_rA wrote:
Show nested quote +
On October 22 2011 09:11 Zeke50100 wrote:
On October 22 2011 09:10 VoirDire wrote:
On October 22 2011 08:56 blade55555 wrote:
On October 22 2011 08:56 VoirDire wrote:
On October 22 2011 08:54 Roxy wrote:
On October 22 2011 08:47 Elean wrote:
It's hard to tell what will be the consequences of all these changes, but I really can't see how mass recall for 75 nexus energy can not be overpowered.

Not to mention it rewards the player with bad macro.


I find it funny to see that most protoss can see something with their own race and agree that it may very well be overpowered

Most other races see something in their own race that may very well be OP and deny it flat out and try to deflect blame to forcefields

I play protoss and I am fully open to the possibility that mass recall for 75 energy may be OP


For what it's worth, I'm a Zerg and moving burrowed banelings sounds completely broken zvt.


Its at hive tech and ravens are already being used more and more by terrans so dont' think it'll be a problem.

...They are? Not that I don't believe you, can you point me to some games where ravens were being used zvt?


It sure will be in HotS >.>

Not that it matters. Scan still exists.

Eh, I guess in BW T always got sci vessels, even if they weren't going lurker... Maybe the raven can fit the exact same role without the irradiate.

Meh in brood war the reason for that was Dark Swarm and Irradiate being the only thing able to kill the defilers and anything in the dark swarm. You don't need that in SC2 and Irradiate was more powerful than anything SC2 terran will ever have anyway
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
preon
Profile Joined February 2011
Sweden48 Posts
Last Edited: 2011-10-22 00:24:38
October 22 2011 00:22 GMT
#4566
I can't believe everyone is whining so much.. ecpecially the guys saying that they should remove all units that werent in brood war and bring back the ones that were.. Go play brood war if you miss it so much, I don't want a f-ing lurker, I don't want the stupid reaver. I want new cool things to play around with. I'm pumped for HotS :D

Everyone seem to think that all of the metagame will stay exactly the same only that everyone will have to make all the new units aswell.. The game will change -drastically- with this expansion.. and tehre is no way to say how before we tru it.. so just chill!
SuperYo1000
Profile Joined July 2008
United States880 Posts
October 22 2011 00:22 GMT
#4567
On October 22 2011 09:21 Halcyondaze wrote:
600 mineral thor, that has health and attack increase, needs Fusion Core, and has a spell? What. The. Fuck.


Immortals will still pwn it
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
October 22 2011 00:23 GMT
#4568
On October 22 2011 09:15 VoirDire wrote:
Show nested quote +
On October 22 2011 09:14 Shikyo wrote:
On October 22 2011 09:13 j0ker wrote:
lmao about zergs bitching about detection. god forbid you have to make a few 25 mineral static defense AA units.

75 minerals, maths hello? And it's very easy to move out with them against say, Banshee expand.

125 actually. Drone costs 50.


I really think this whole +50 to the cost every building for zerg is a bunch of B.S. This would only be the case if the drone didn't mine anything until it morphed into the building, plus the fact that you have larva inject and can produce 10 drones at a time pretty early in the game, that alone compensates for this.






:)
sapht
Profile Blog Joined August 2010
Sweden141 Posts
October 22 2011 00:23 GMT
#4569
You're never ever going to use a replicant on a drone/scv except for fun or BM. It takes forever to build an economy from 0 command centers/hatcheries, and even longer to get tech. Stop dreaming.

I'm going to miss carriers ;_________; at least lurkers are (kinda) back!
You can use control groups to train units without even looking at your base.
Noro
Profile Joined March 2011
Canada991 Posts
October 22 2011 00:23 GMT
#4570
On October 22 2011 09:22 preon wrote:
I can't believe everyone is whining so much.. ecpecially the guys saying that they should remove all units that werent in brood war and bring back the ones that were.. Go play brood war if you miss it so much, I don't want a f-ing lurker, I don't want the stupid reaver. I want new cool things to play around with. I'm pumped for HotS :D


Amen. I'm so stoked for this game
Talk not to me of blasphemy, man; I'd strike the sun if it insulted me.
Cyro
Profile Blog Joined June 2011
United Kingdom20285 Posts
October 22 2011 00:23 GMT
#4571
On October 22 2011 09:19 softan wrote:
Show nested quote +
On October 22 2011 09:18 TedJustice wrote:
On October 22 2011 09:17 Kipsate wrote:
Am I the only one who is weirded out by the fact that Terran, the race which has basically the strongest defenders advantage in the game(with walls, siege tanks and planetary) gains yet another defensive structure?.

Why does that surprise you? That's the whole point of terran. They're supposed to be the turtle race.


If they are supposed to be the turtle race they failed miserably seeing as terran is the most agressive race in the game.



Terran is the turtle race, but they ALSO have hellions and banshees dedicated heavily to harass, they have the best drops in the game by far, and their units completely destroy protoss AND zerg in low numbers vs low numbers, especially with the medivac heal
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
ZeromuS
Profile Blog Joined October 2010
Canada13389 Posts
October 22 2011 00:23 GMT
#4572
On October 22 2011 09:18 Andytaker wrote:
Show nested quote +
On October 22 2011 09:17 Kipsate wrote:
Am I the only one who is weirded out by the fact that Terran, the race which has basically the strongest defenders advantage in the game(with walls, siege tanks and planetary) gains yet another defensive structure?.

fast Expo into fast shredder LOL


Shredders siege tanks behind and a PF to boot. Gold base with mules - now unbreakable
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
October 22 2011 00:23 GMT
#4573
On October 22 2011 09:23 Reborn8u wrote:
Show nested quote +
On October 22 2011 09:15 VoirDire wrote:
On October 22 2011 09:14 Shikyo wrote:
On October 22 2011 09:13 j0ker wrote:
lmao about zergs bitching about detection. god forbid you have to make a few 25 mineral static defense AA units.

75 minerals, maths hello? And it's very easy to move out with them against say, Banshee expand.

125 actually. Drone costs 50.


I really think this whole +50 to the cost every building for zerg is a bunch of B.S. This would only be the case if the drone didn't mine anything until it morphed into the building, plus the fact that you have larva inject and can produce 10 drones at a time pretty early in the game, that alone compensates for this.








Yeah, far too many people ignore utility and instead look only at cost.
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
October 22 2011 00:23 GMT
#4574
On October 22 2011 09:22 preon wrote:
I can't believe everyone is whining so much.. ecpecially the guys saying that they should remove all units that werent in brood war and bring back the ones that were.. Go play brood war if you miss it so much, I don't want a f-ing lurker, I don't want the stupid reaver. I want new cool things to play around with. I'm pumped for HotS :D

I dunno, if you don't want a quality game with a focus on gameplay instead of gimmicks why not just play Supreme Commander or something?
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
two.watup
Profile Joined March 2011
United States371 Posts
October 22 2011 00:23 GMT
#4575
Everyone saying that the toss can replicate Drones and SCVs is just admitting that Hatches and Orbitals are better than what toss has.

How can you make that argument and not feel incredibly silly.
AGIANTSMURF
Profile Blog Joined September 2010
United States1232 Posts
October 22 2011 00:23 GMT
#4576
protoss units cost 200 gas a piece except for tempest that cost 300 gas.....

why does blizzard troll us by taking away our most gas expensive units, and give us more super-gas expensive units.......

we need more basic stuff that helps in the early-mid game and cheap units that are viable into the late game...
Thats "Grand-Master" SMURF to you.....
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
October 22 2011 00:24 GMT
#4577
On October 22 2011 09:23 AGIANTSMURF wrote:
protoss units cost 200 gas a piece except for tempest that cost 300 gas.....

why does blizzard troll us by taking away our most gas expensive units, and give us more super-gas expensive units.......

we need more basic stuff that helps in the early-mid game and cheap units that are viable into the late game...


Yeah.

We need Boomerang Zealots :D
Xenomorph
Profile Joined May 2010
United States137 Posts
October 22 2011 00:24 GMT
#4578
On October 22 2011 09:19 Xenomorph wrote:
So with the new Phase shift ability on nexus does the weak-cannon detect?

Intrepid Traveler
bLah.
Profile Joined July 2009
Croatia497 Posts
October 22 2011 00:25 GMT
#4579
It's so funny to read about new tactics and stuff from you guys even tho you don't know anything about new units yet )))))))
honed
Profile Joined October 2010
Canada482 Posts
October 22 2011 00:25 GMT
#4580
On October 22 2011 09:13 j0ker wrote:
lmao about zergs bitching about detection. god forbid you have to make a few 25 mineral static defense AA units.

where can i get these mystical 25 mineral aa detectors please tell me
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