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On October 22 2011 09:19 softan wrote:Show nested quote +On October 22 2011 09:18 TedJustice wrote:On October 22 2011 09:17 Kipsate wrote: Am I the only one who is weirded out by the fact that Terran, the race which has basically the strongest defenders advantage in the game(with walls, siege tanks and planetary) gains yet another defensive structure?. Why does that surprise you? That's the whole point of terran. They're supposed to be the turtle race. If they are supposed to be the turtle race they failed miserably seeing as terran is the most agressive race in the game. Well, they've got a whole beta to figure that out and remove the marauder (and buff whatever else is needed to compensate.)
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On October 22 2011 09:18 TedJustice wrote:Show nested quote +On October 22 2011 09:17 Kipsate wrote: Am I the only one who is weirded out by the fact that Terran, the race which has basically the strongest defenders advantage in the game(with walls, siege tanks and planetary) gains yet another defensive structure?. Why does that surprise you? That's the whole point of terran. They're supposed to be the turtle race.
If these changes accompanied the removal of the marauder, I'd be super happy.
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On October 22 2011 09:17 susySquark wrote: I cant forsee Protoss armies being on even footing after these new units. Both Terran and Zerg have much better armies at controlling movement and space now, while Protoss still has the shitty deathball and cannot lock down attack paths with small numbers of efficient units. seems like david kim still thinks "the protoss deathball is a little too strong".
not saying he is wrong, but it should not halt the addition of fun and diverse units. Just remove the colossus and add fun, strategical units already!
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God that viper pull shit will absolutely kill tvz if it gets included (not to mention pvz).
What's this a carefully executed tank push? hohohohoho lemme just pull all your tanks over here to my waiting ling/bane/roach/swarmshitter hohohohohoho.
Then vikings become mandatory, and corrupters absolutely destroy vikings, and then you have some weird-ass blord/corrupter/viper/generic zerg ground unit versus viking/marine/tank/warhound, and terran just loses ~~
raven scouting to detect moving banelings (holy shit) nope now it just came to a muta party ohohoho.
I really hope that doesn't happen T___T
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On October 22 2011 09:19 sGs.Kal_rA wrote:Show nested quote +On October 22 2011 09:11 Zeke50100 wrote:On October 22 2011 09:10 VoirDire wrote:On October 22 2011 08:56 blade55555 wrote:On October 22 2011 08:56 VoirDire wrote:On October 22 2011 08:54 Roxy wrote:On October 22 2011 08:47 Elean wrote: It's hard to tell what will be the consequences of all these changes, but I really can't see how mass recall for 75 nexus energy can not be overpowered.
Not to mention it rewards the player with bad macro. I find it funny to see that most protoss can see something with their own race and agree that it may very well be overpowered Most other races see something in their own race that may very well be OP and deny it flat out and try to deflect blame to forcefields I play protoss and I am fully open to the possibility that mass recall for 75 energy may be OP For what it's worth, I'm a Zerg and moving burrowed banelings sounds completely broken zvt. Its at hive tech and ravens are already being used more and more by terrans so dont' think it'll be a problem. ...They are? Not that I don't believe you, can you point me to some games where ravens were being used zvt? It sure will be in HotS >.> Not that it matters. Scan still exists. Eh, I guess in BW T always got sci vessels, even if they weren't going lurker... Maybe the raven can fit the exact same role without the irradiate. Meh in brood war the reason for that was Dark Swarm and Irradiate being the only thing able to kill the defilers and anything in the dark swarm. You don't need that in SC2 and Irradiate was more powerful than anything SC2 terran will ever have anyway
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I can't believe everyone is whining so much.. ecpecially the guys saying that they should remove all units that werent in brood war and bring back the ones that were.. Go play brood war if you miss it so much, I don't want a f-ing lurker, I don't want the stupid reaver. I want new cool things to play around with. I'm pumped for HotS :D
Everyone seem to think that all of the metagame will stay exactly the same only that everyone will have to make all the new units aswell.. The game will change -drastically- with this expansion.. and tehre is no way to say how before we tru it.. so just chill!
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On October 22 2011 09:21 Halcyondaze wrote: 600 mineral thor, that has health and attack increase, needs Fusion Core, and has a spell? What. The. Fuck.
Immortals will still pwn it
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On October 22 2011 09:15 VoirDire wrote:Show nested quote +On October 22 2011 09:14 Shikyo wrote:On October 22 2011 09:13 j0ker wrote: lmao about zergs bitching about detection. god forbid you have to make a few 25 mineral static defense AA units. 75 minerals, maths hello? And it's very easy to move out with them against say, Banshee expand. 125 actually. Drone costs 50.
I really think this whole +50 to the cost every building for zerg is a bunch of B.S. This would only be the case if the drone didn't mine anything until it morphed into the building, plus the fact that you have larva inject and can produce 10 drones at a time pretty early in the game, that alone compensates for this.
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You're never ever going to use a replicant on a drone/scv except for fun or BM. It takes forever to build an economy from 0 command centers/hatcheries, and even longer to get tech. Stop dreaming.
I'm going to miss carriers ;_________; at least lurkers are (kinda) back!
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On October 22 2011 09:22 preon wrote: I can't believe everyone is whining so much.. ecpecially the guys saying that they should remove all units that werent in brood war and bring back the ones that were.. Go play brood war if you miss it so much, I don't want a f-ing lurker, I don't want the stupid reaver. I want new cool things to play around with. I'm pumped for HotS :D
Amen. I'm so stoked for this game
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United Kingdom20275 Posts
On October 22 2011 09:19 softan wrote:Show nested quote +On October 22 2011 09:18 TedJustice wrote:On October 22 2011 09:17 Kipsate wrote: Am I the only one who is weirded out by the fact that Terran, the race which has basically the strongest defenders advantage in the game(with walls, siege tanks and planetary) gains yet another defensive structure?. Why does that surprise you? That's the whole point of terran. They're supposed to be the turtle race. If they are supposed to be the turtle race they failed miserably seeing as terran is the most agressive race in the game.
Terran is the turtle race, but they ALSO have hellions and banshees dedicated heavily to harass, they have the best drops in the game by far, and their units completely destroy protoss AND zerg in low numbers vs low numbers, especially with the medivac heal
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Canada13379 Posts
On October 22 2011 09:18 Andytaker wrote:Show nested quote +On October 22 2011 09:17 Kipsate wrote: Am I the only one who is weirded out by the fact that Terran, the race which has basically the strongest defenders advantage in the game(with walls, siege tanks and planetary) gains yet another defensive structure?. fast Expo into fast shredder LOL
Shredders siege tanks behind and a PF to boot. Gold base with mules - now unbreakable
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On October 22 2011 09:23 Reborn8u wrote:Show nested quote +On October 22 2011 09:15 VoirDire wrote:On October 22 2011 09:14 Shikyo wrote:On October 22 2011 09:13 j0ker wrote: lmao about zergs bitching about detection. god forbid you have to make a few 25 mineral static defense AA units. 75 minerals, maths hello? And it's very easy to move out with them against say, Banshee expand. 125 actually. Drone costs 50. I really think this whole +50 to the cost every building for zerg is a bunch of B.S. This would only be the case if the drone didn't mine anything until it morphed into the building, plus the fact that you have larva inject and can produce 10 drones at a time pretty early in the game, that alone compensates for this.
Yeah, far too many people ignore utility and instead look only at cost.
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On October 22 2011 09:22 preon wrote: I can't believe everyone is whining so much.. ecpecially the guys saying that they should remove all units that werent in brood war and bring back the ones that were.. Go play brood war if you miss it so much, I don't want a f-ing lurker, I don't want the stupid reaver. I want new cool things to play around with. I'm pumped for HotS :D I dunno, if you don't want a quality game with a focus on gameplay instead of gimmicks why not just play Supreme Commander or something?
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Everyone saying that the toss can replicate Drones and SCVs is just admitting that Hatches and Orbitals are better than what toss has.
How can you make that argument and not feel incredibly silly.
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protoss units cost 200 gas a piece except for tempest that cost 300 gas.....
why does blizzard troll us by taking away our most gas expensive units, and give us more super-gas expensive units.......
we need more basic stuff that helps in the early-mid game and cheap units that are viable into the late game...
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On October 22 2011 09:23 AGIANTSMURF wrote: protoss units cost 200 gas a piece except for tempest that cost 300 gas.....
why does blizzard troll us by taking away our most gas expensive units, and give us more super-gas expensive units.......
we need more basic stuff that helps in the early-mid game and cheap units that are viable into the late game...
Yeah.
We need Boomerang Zealots :D
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On October 22 2011 09:19 Xenomorph wrote: So with the new Phase shift ability on nexus does the weak-cannon detect?
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It's so funny to read about new tactics and stuff from you guys even tho you don't know anything about new units yet )))))))
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On October 22 2011 09:13 j0ker wrote: lmao about zergs bitching about detection. god forbid you have to make a few 25 mineral static defense AA units. where can i get these mystical 25 mineral aa detectors please tell me
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