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New HotS Units/Abilities in Blizzcon - Page 226

Forum Index > SC2 General
Post a Reply
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Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
October 22 2011 00:11 GMT
#4501
On October 22 2011 09:10 VoirDire wrote:
Show nested quote +
On October 22 2011 08:56 blade55555 wrote:
On October 22 2011 08:56 VoirDire wrote:
On October 22 2011 08:54 Roxy wrote:
On October 22 2011 08:47 Elean wrote:
It's hard to tell what will be the consequences of all these changes, but I really can't see how mass recall for 75 nexus energy can not be overpowered.

Not to mention it rewards the player with bad macro.


I find it funny to see that most protoss can see something with their own race and agree that it may very well be overpowered

Most other races see something in their own race that may very well be OP and deny it flat out and try to deflect blame to forcefields

I play protoss and I am fully open to the possibility that mass recall for 75 energy may be OP


For what it's worth, I'm a Zerg and moving burrowed banelings sounds completely broken zvt.


Its at hive tech and ravens are already being used more and more by terrans so dont' think it'll be a problem.

...They are? Not that I don't believe you, can you point me to some games where ravens were being used zvt?


It sure will be in HotS >.>

Not that it matters. Scan still exists.
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
October 22 2011 00:11 GMT
#4502
On October 22 2011 09:10 IMSmooth wrote:
Show nested quote +
On October 22 2011 09:04 Eisenheim wrote:
On October 22 2011 09:00 Fission wrote:
I'm not sure that HOTS will be playable at a pro level : /


Same feeling here.

Replicant & Viper aren't in SC2 metagame.


Jesus people, you havent even seeen a game played yet. The game isnt even out yet... there WILL be a beta. They added many units that will raise the skill ceiling. Move on, BW is not going to happen and if you cant back this as an ESPORT what the hell can you support?


Yeah if something shows up to be imbalanced/broken/dumb it will probably be removed before release
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
Ravnemesteren
Profile Joined May 2011
224 Posts
October 22 2011 00:11 GMT
#4503
On October 22 2011 09:10 Shikyo wrote:
Show nested quote +
On October 22 2011 09:08 Ravnemesteren wrote:
On October 22 2011 09:05 hugman wrote:
On October 22 2011 09:04 Ravnemesteren wrote:
On October 22 2011 08:58 XRaDiiX wrote:
On October 22 2011 08:54 hugman wrote:
Removing Overseers sounds like the most broken thing of all.

Tell me, what is Zerg going to do about DT openings?
What unit will make a good enough mobile detector to be worth 200 gas?


i've been saying this for the past 20 pages


A speedling will be a sick detector. Its not like the DT's can kill it if you are careful.


After you have lair... and spire... and a viper
It's unreasonable.


The Viper doesnt come from Spire. It comes from just having Lair. Same as the Overseer

source plz

Show nested quote +
On October 22 2011 09:09 zhurai wrote:
On October 22 2011 09:04 Shikyo wrote:
On October 22 2011 09:02 diLLa wrote:
On October 22 2011 09:02 Shikyo wrote:
On October 22 2011 09:01 diLLa wrote:
This replicate unit is never going to make it to final game. Imagine an early replicate of a drone, morphing into a hatchery, get pool, get queen, and use the spawn larva mechanic only for drone production. basically, as soon as the game goes into real late game and you get several hatch with lets say only a roach warren, you can first max out with pure toss army. lose army, max out again with warp-in + max roach production both at once.

Isnt control seperate from psi? So P could have a 400/400 army


nah because you dont control, your replicate unit morphs into the drone.

huh??

Nope. control = psi/etc. try using infestors to neural a probe/scv and building up a 400/400 army. When I last checked they all share the same max supply. 200.

My bad, I didn't know they changed this from scbw


I thought I got that from the panel. He said it might be overpowered since it came as early as lairtech.
PeggyHill
Profile Joined February 2011
1494 Posts
October 22 2011 00:12 GMT
#4504
I just don't understand how any of this will end up working.

As a toss I am gutted that carriers are gone. Carriers are one of the units in SC that never should be removed, ie marine, zealot, zergling, hydra, battlecruiser etc. They are part of the lore etc.

My analysis of the new toss units:

Tempest: Looks like a protoss flying thor. Can see it being expensive and slow building.

Oracle: Vaibility depends a lot on its speed.

Entomb looks like a nice spell, will reward players that can multitask.

Preordian is just silly imo. It just seems like a weak version of scan.

Phase shift is just the overseer ability given to toss (contaminate). can see it being used about as much as contaminate was.

Replicant: Very hard to say how this unit will work. Seems very gimmicky.
Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
Last Edited: 2011-10-22 00:12:59
October 22 2011 00:12 GMT
#4505
Seriously ? Why are you all whining and crying about getting new stuff ? There is no fucking beta atm. Why don't you wait and then scream imba and 'xyz so fucking imbalanced fuck you blizzard' ? Stop theorycraft and enjoy those awesome units. For my part, i'll have awesome dream with this zerg spear and zerg d-webu.
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Cyro
Profile Blog Joined June 2011
United Kingdom20322 Posts
October 22 2011 00:12 GMT
#4506
On October 22 2011 09:05 XRaDiiX wrote:
Show nested quote +
On October 22 2011 09:01 diLLa wrote:
This replicate unit is never going to make it to final game. Imagine an early replicate of a drone, morphing into a hatchery, get pool, get queen, and use the spawn larva mechanic only for drone production. basically, as soon as the game goes into real late game and you get several hatch with lets say only a roach warren, you can first max out with pure toss army. lose army, max out again with warp-in + max roach production both at once.



I just found out even Something More Terrifying

A Protoss Could do this Have hidden hatcheries the protoss could Make Drones into millions of Spore Crawlers to do the extra Supply Trick where you can make Spore Crawlers then Cancel them After making units to go Past the 200/200 Supply Cap then The Protoss could dump all his Late Game Minerals into Mass Replicates and Mass Gate/way Robo Units Exceeding the 200/200 Supply Cap

David Kim *Comes*

Then the 300/300 Protoss DeathBall in the Game Rips the Heart out of the Swarm

Think about it Seriously.




They cant actuly GET 300/300 army, the deathball was normally about 40-50 workers on 2 base, and 150-160 supply of units.


If protoss used drones as their entire income, they could have 200 supply of units instead of 150-160, but they would have to bank 100 minerals per drone (ie 10k for 100 workers) in order to do this, and also start production on 40 supply of units during the spine crawler morph, it would allow toss to have up to 1/3'rd bigger army, yea, but it would take 3-4 times as long to set up.


It would be super super weird and all in
"oh my god my overclock... I got a single WHEA error on the 23rd hour, 9 minutes" -Belial88
diLLa
Profile Joined November 2010
Netherlands247 Posts
Last Edited: 2011-10-22 00:12:47
October 22 2011 00:12 GMT
#4507
econ cheese: get 2 replicators, morph 1 into drone, 1 into queen.

morph drone into hatch

instant inject when hatch pops. chrono boost hatch, get lots of larva really fast and lots of drones really fast.

WIN
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
Last Edited: 2011-10-22 00:13:15
October 22 2011 00:12 GMT
#4508
I might replicate an scv just so I can have Orbital commands,PF's and sensor towers. Try dropping me now MUHAHAAHAH!
:)
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
October 22 2011 00:12 GMT
#4509
On October 22 2011 09:11 Ravnemesteren wrote:
Show nested quote +
On October 22 2011 09:10 Shikyo wrote:
On October 22 2011 09:08 Ravnemesteren wrote:
On October 22 2011 09:05 hugman wrote:
On October 22 2011 09:04 Ravnemesteren wrote:
On October 22 2011 08:58 XRaDiiX wrote:
On October 22 2011 08:54 hugman wrote:
Removing Overseers sounds like the most broken thing of all.

Tell me, what is Zerg going to do about DT openings?
What unit will make a good enough mobile detector to be worth 200 gas?


i've been saying this for the past 20 pages


A speedling will be a sick detector. Its not like the DT's can kill it if you are careful.


After you have lair... and spire... and a viper
It's unreasonable.


The Viper doesnt come from Spire. It comes from just having Lair. Same as the Overseer

source plz

On October 22 2011 09:09 zhurai wrote:
On October 22 2011 09:04 Shikyo wrote:
On October 22 2011 09:02 diLLa wrote:
On October 22 2011 09:02 Shikyo wrote:
On October 22 2011 09:01 diLLa wrote:
This replicate unit is never going to make it to final game. Imagine an early replicate of a drone, morphing into a hatchery, get pool, get queen, and use the spawn larva mechanic only for drone production. basically, as soon as the game goes into real late game and you get several hatch with lets say only a roach warren, you can first max out with pure toss army. lose army, max out again with warp-in + max roach production both at once.

Isnt control seperate from psi? So P could have a 400/400 army


nah because you dont control, your replicate unit morphs into the drone.

huh??

Nope. control = psi/etc. try using infestors to neural a probe/scv and building up a 400/400 army. When I last checked they all share the same max supply. 200.

My bad, I didn't know they changed this from scbw


I thought I got that from the panel. He said it might be overpowered since it came as early as lairtech.

Roach comes as lairtech too... that doesn't mean that it's built from the LAIR
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
XRaDiiX
Profile Blog Joined November 2010
Canada1730 Posts
Last Edited: 2011-10-22 00:14:04
October 22 2011 00:12 GMT
#4510
Protoss Can have a 200/200 + Army

-Protoss makes Hidden base with Replicated Zerg Drone in the late Game Protoss

-Protoss loses 100 supply of army onpurpose
-Protoss Makes 100 Drones
-Protoss makes 100 Spore Crawlers
-Protoss Makes 200/max Army
-Protoss Cancel Spore Crawlers
-Protoss Make 100 Spine Crawlers
-Protoss Make 100 More Drones.




Protoss Death Ball with Replicated Infestors + 100 Spine Crawlers ???? LOL DAVID KIM
Never GG MKP | IdrA
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
Last Edited: 2011-10-22 00:14:19
October 22 2011 00:13 GMT
#4511
On October 22 2011 09:11 sc2holar wrote:
Lets see if i got this straight:

They dont want to add a proper harrasment unit for protoss because zerg and terran already has so many units that kill workers.

so instead, they add a unit that only can deny mining time for a specific amount of time.

While Terran gets the shredder that can kill an entire mineral line in one blast.

does this make sense to you?

im sorry that my first post here turned into such a whiny one but im seriously dissapointed. i like the replicator and the tempest though.


It takes 8 seconds to deploy. It's much closer to a positional/defensive unit than a harass unit. Thanks for reading.

On October 22 2011 09:12 Shikyo wrote:
Show nested quote +
On October 22 2011 09:11 Ravnemesteren wrote:
On October 22 2011 09:10 Shikyo wrote:
On October 22 2011 09:08 Ravnemesteren wrote:
On October 22 2011 09:05 hugman wrote:
On October 22 2011 09:04 Ravnemesteren wrote:
On October 22 2011 08:58 XRaDiiX wrote:
On October 22 2011 08:54 hugman wrote:
Removing Overseers sounds like the most broken thing of all.

Tell me, what is Zerg going to do about DT openings?
What unit will make a good enough mobile detector to be worth 200 gas?


i've been saying this for the past 20 pages


A speedling will be a sick detector. Its not like the DT's can kill it if you are careful.


After you have lair... and spire... and a viper
It's unreasonable.


The Viper doesnt come from Spire. It comes from just having Lair. Same as the Overseer

source plz

On October 22 2011 09:09 zhurai wrote:
On October 22 2011 09:04 Shikyo wrote:
On October 22 2011 09:02 diLLa wrote:
On October 22 2011 09:02 Shikyo wrote:
On October 22 2011 09:01 diLLa wrote:
This replicate unit is never going to make it to final game. Imagine an early replicate of a drone, morphing into a hatchery, get pool, get queen, and use the spawn larva mechanic only for drone production. basically, as soon as the game goes into real late game and you get several hatch with lets say only a roach warren, you can first max out with pure toss army. lose army, max out again with warp-in + max roach production both at once.

Isnt control seperate from psi? So P could have a 400/400 army


nah because you dont control, your replicate unit morphs into the drone.

huh??

Nope. control = psi/etc. try using infestors to neural a probe/scv and building up a 400/400 army. When I last checked they all share the same max supply. 200.

My bad, I didn't know they changed this from scbw


I thought I got that from the panel. He said it might be overpowered since it came as early as lairtech.

Roach comes as lairtech too... that doesn't mean that it's built from the LAIR


Lair tech means Lair. Spire would be Spire tech.

Also, the word "early" doesn't exactly denote an additional building.
j0ker
Profile Joined August 2011
275 Posts
October 22 2011 00:13 GMT
#4512
lmao about zergs bitching about detection. god forbid you have to make a few 25 mineral static defense AA units.
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
October 22 2011 00:13 GMT
#4513
Replicators can either be very cool, or a fucking disaster. We will just have to wait and see, no sense qq'ing about it right now
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
Gobe
Profile Joined November 2010
210 Posts
October 22 2011 00:13 GMT
#4514
On October 22 2011 09:11 Ravnemesteren wrote:
Show nested quote +
On October 22 2011 09:10 Shikyo wrote:
On October 22 2011 09:08 Ravnemesteren wrote:
On October 22 2011 09:05 hugman wrote:
On October 22 2011 09:04 Ravnemesteren wrote:
On October 22 2011 08:58 XRaDiiX wrote:
On October 22 2011 08:54 hugman wrote:
Removing Overseers sounds like the most broken thing of all.

Tell me, what is Zerg going to do about DT openings?
What unit will make a good enough mobile detector to be worth 200 gas?


i've been saying this for the past 20 pages


A speedling will be a sick detector. Its not like the DT's can kill it if you are careful.


After you have lair... and spire... and a viper
It's unreasonable.


The Viper doesnt come from Spire. It comes from just having Lair. Same as the Overseer

source plz

On October 22 2011 09:09 zhurai wrote:
On October 22 2011 09:04 Shikyo wrote:
On October 22 2011 09:02 diLLa wrote:
On October 22 2011 09:02 Shikyo wrote:
On October 22 2011 09:01 diLLa wrote:
This replicate unit is never going to make it to final game. Imagine an early replicate of a drone, morphing into a hatchery, get pool, get queen, and use the spawn larva mechanic only for drone production. basically, as soon as the game goes into real late game and you get several hatch with lets say only a roach warren, you can first max out with pure toss army. lose army, max out again with warp-in + max roach production both at once.

Isnt control seperate from psi? So P could have a 400/400 army


nah because you dont control, your replicate unit morphs into the drone.

huh??

Nope. control = psi/etc. try using infestors to neural a probe/scv and building up a 400/400 army. When I last checked they all share the same max supply. 200.

My bad, I didn't know they changed this from scbw


I thought I got that from the panel. He said it might be overpowered since it came as early as lairtech.


Sporecrawlers....
SuperYo1000
Profile Joined July 2008
United States880 Posts
Last Edited: 2011-10-22 00:15:11
October 22 2011 00:14 GMT
#4515
Replicate a scv


build command center
build supply depot
build barracks
build Orbital


Protoss mules :D
dantex
Profile Blog Joined March 2011
Germany24 Posts
October 22 2011 00:14 GMT
#4516
On October 22 2011 09:08 sGs.Kal_rA wrote:
Show nested quote +
On October 22 2011 09:04 Eisenheim wrote:
On October 22 2011 09:00 Fission wrote:
I'm not sure that HOTS will be playable at a pro level : /


Same feeling here.

Replicant & Viper aren't in SC2 metagame.

I think Blizz might have just saved BW! :D


so ... you assume, that a game, which is in the pre alpha phase, will be 100% like the way you think it will be, when its in store, by only reading a few impressions about some new units ?

don't you guys think, that it will be "playable at a pro level" when it comes out of the ([semi]public)beta?

are you serious?

so you think, that blizzard won't ask the "pros" about the game, when it is in the beta. and when they say "nope, is not playable", then blizzard just says "kk, will go with that 'pre alpha blizzcon 2011' stuff anyways".

kk, so everybody panic pls.

tnud
Profile Blog Joined April 2010
Sweden2233 Posts
October 22 2011 00:14 GMT
#4517
On October 22 2011 09:12 XRaDiiX wrote:
Protoss Can have a 200/200 + Army

-Protoss makes Hidden base with Replicated Zerg Drone in the late Game Protoss

-Protoss loses 100 supply of army onpurpose
-Protoss Makes 100 Drones
-Protoss makes 100 Spore Crawlers
-Protoss Makes 200/max Army
-Protoss Cancel Spore Crawlers
-Protoss Make 100 Spine Crawlers
-Protoss Make 100 More Drones.

... this is also possible for Zerg, I don't see the problem. It's also extremly ineffective and you've already won if you can do this.
- ಠ_ಠ - | disinfect wrote: AHAHHAHAHA 2DG FUCK ME ALREADY.
IMSmooth
Profile Joined May 2011
United States679 Posts
October 22 2011 00:14 GMT
#4518
Also, since when in a PRO level have you seen a DT opening work???

At least now it MIGHT be able to lol
"Get your shit done... THEN party" - NonY
TheAlchemist89
Profile Blog Joined December 2010
160 Posts
October 22 2011 00:14 GMT
#4519
Replicating Medivacs is gonna be pwnage lol. Gateway armies may just be back in style
Krewli
Profile Joined March 2011
Sweden28 Posts
Last Edited: 2011-10-22 00:16:06
October 22 2011 00:14 GMT
#4520
On October 22 2011 09:13 j0ker wrote:
lmao about zergs bitching about detection. god forbid you have to make a few 25 mineral static defense AA units.


It's not about protecting against cloaked units, but how do you attack? You have to wait for lair + spire + viper to even go outside your base.
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