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New HotS Units/Abilities in Blizzcon - Page 224

Forum Index > SC2 General
Post a Reply
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Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
Last Edited: 2011-10-22 00:04:12
October 22 2011 00:04 GMT
#4461
On October 22 2011 09:03 konadora wrote:
the new units are cool, but did they just bring back the corsair and firebat and slapped them new names? lol


They made them larger

and more fat

damn pirebats were so fat already.
WriterXiao8~~
Eisenheim
Profile Joined May 2011
France229 Posts
October 22 2011 00:04 GMT
#4462
On October 22 2011 09:00 Fission wrote:
I'm not sure that HOTS will be playable at a pro level : /


Same feeling here.

Replicant & Viper aren't in SC2 metagame.
ToD, DeMusliM, White-ra, Stephano, MVP !
Ravnemesteren
Profile Joined May 2011
224 Posts
October 22 2011 00:04 GMT
#4463
On October 22 2011 08:58 XRaDiiX wrote:
Show nested quote +
On October 22 2011 08:54 hugman wrote:
Removing Overseers sounds like the most broken thing of all.

Tell me, what is Zerg going to do about DT openings?
What unit will make a good enough mobile detector to be worth 200 gas?


i've been saying this for the past 20 pages


A speedling will be a sick detector. Its not like the DT's can kill it if you are careful.
diLLa
Profile Joined November 2010
Netherlands247 Posts
Last Edited: 2011-10-22 00:04:43
October 22 2011 00:04 GMT
#4464
On October 22 2011 09:03 VoirDire wrote:
If you neural parasite a replicator, can you then replicate your own neural parasiting infestor?



ye, and who eventually gets control after that. otherwise as zerg you should neural the replicators and morph them all into zerglings before losing control
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
October 22 2011 00:04 GMT
#4465
On October 22 2011 09:02 diLLa wrote:
Show nested quote +
On October 22 2011 09:02 Shikyo wrote:
On October 22 2011 09:01 diLLa wrote:
This replicate unit is never going to make it to final game. Imagine an early replicate of a drone, morphing into a hatchery, get pool, get queen, and use the spawn larva mechanic only for drone production. basically, as soon as the game goes into real late game and you get several hatch with lets say only a roach warren, you can first max out with pure toss army. lose army, max out again with warp-in + max roach production both at once.

Isnt control seperate from psi? So P could have a 400/400 army


nah because you dont control, your replicate unit morphs into the drone.

huh??
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Pyre
Profile Joined July 2010
United States1940 Posts
October 22 2011 00:04 GMT
#4466
I don't think anyone has thought of this

Use replicant to steal a SCV and repair all your crap! That's actually practical compared to building a command center.

Not sure why everyone wants the lurker/reaver? I think marauders would destroy either of those units. They would be either horrible or OP in SC2.
Jumonji
Profile Joined May 2011
France60 Posts
October 22 2011 00:04 GMT
#4467
Can we cancel a replicant cloning another unit?

Like miss-microing c+ click on a ghost and shoot a marine mean you spend 200/200 and 4pop for a marine forever?
VoirDire
Profile Joined February 2009
Sweden1923 Posts
October 22 2011 00:05 GMT
#4468
On October 22 2011 09:04 Ravnemesteren wrote:
Show nested quote +
On October 22 2011 08:58 XRaDiiX wrote:
On October 22 2011 08:54 hugman wrote:
Removing Overseers sounds like the most broken thing of all.

Tell me, what is Zerg going to do about DT openings?
What unit will make a good enough mobile detector to be worth 200 gas?


i've been saying this for the past 20 pages


A speedling will be a sick detector. Its not like the DT's can kill it if you are careful.

I think an overlord with speed would make a great detector
H0i
Profile Joined October 2010
Netherlands484 Posts
October 22 2011 00:05 GMT
#4469
Protoss players want to play protoss, not zerg or terran. Seriously blizzard? Why not fix the biggest problem of the game and remove the colossus and replace it with the reaver or something else?

Also I'm quite sure this protoss "harass" unit is going to be extremely underwhelming.

And that pulling thing, it's just stupid and doesn't fit in this game at all.
XRaDiiX
Profile Blog Joined November 2010
Canada1730 Posts
Last Edited: 2011-10-22 00:06:44
October 22 2011 00:05 GMT
#4470
On October 22 2011 09:01 diLLa wrote:
This replicate unit is never going to make it to final game. Imagine an early replicate of a drone, morphing into a hatchery, get pool, get queen, and use the spawn larva mechanic only for drone production. basically, as soon as the game goes into real late game and you get several hatch with lets say only a roach warren, you can first max out with pure toss army. lose army, max out again with warp-in + max roach production both at once.



I just found out even Something More Terrifying

A Protoss Could do this Have hidden hatcheries the protoss could Make Drones into millions of Spore Crawlers to do the extra Supply Trick where you can make Spore Crawlers then Cancel them After making units to go Past the 200/200 Supply Cap then The Protoss could dump all his Late Game Minerals into Mass Replicates and Mass Gate/way Robo Units Exceeding the 200/200 Supply Cap

David Kim *Comes*

Then the 300/300 Protoss DeathBall in the Game Rips the Heart out of the Swarm

Think about it Seriously.

User was warned for this post
Never GG MKP | IdrA
hugman
Profile Joined June 2009
Sweden4644 Posts
October 22 2011 00:05 GMT
#4471
On October 22 2011 09:04 Ravnemesteren wrote:
Show nested quote +
On October 22 2011 08:58 XRaDiiX wrote:
On October 22 2011 08:54 hugman wrote:
Removing Overseers sounds like the most broken thing of all.

Tell me, what is Zerg going to do about DT openings?
What unit will make a good enough mobile detector to be worth 200 gas?


i've been saying this for the past 20 pages


A speedling will be a sick detector. Its not like the DT's can kill it if you are careful.


After you have lair... and spire... and a viper
It's unreasonable.
Stanlot
Profile Joined December 2010
United States5742 Posts
October 22 2011 00:06 GMT
#4472
Why is everyone likening the tempest to the corsair? They're nothing alike besides the fact that they both aoe air to air.
MC: "Sentry Forcefield Forcefield Marauder... cage Marauder die die"
zhurai
Profile Blog Joined September 2010
United States5660 Posts
October 22 2011 00:06 GMT
#4473
On October 22 2011 08:55 TheKefka wrote:
Show nested quote +
On October 22 2011 08:54 hugman wrote:
Removing Overseers sounds like the most broken thing of all.

Tell me, what is Zerg going to do about DT openings?
What unit will make a good enough mobile detector to be worth 200 gas?

Same thing as what they do now.They get a evo chamber at 7 minutes and a single spore in front of the base and bam.DT proof.
Incorporated evo chamber timing is what made DT expand's like the worst opening ever in PvZ.

Well then it's harder for Z to expand. how are you going get a 3rd without mobile detection.
Twitter: @zhurai | Site: http://zhurai.com
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
October 22 2011 00:07 GMT
#4474
On October 22 2011 09:04 Pyre wrote:
I don't think anyone has thought of this

Use replicant to steal a SCV and repair all your crap! That's actually practical compared to building a command center.

Not sure why everyone wants the lurker/reaver? I think marauders would destroy either of those units. They would be either horrible or OP in SC2.

Because me as any other reasonable person counted on blizzard having enough balls to scrap the marauder and colossus from the game.
Well.Apparently not.
Cackle™
Veldril
Profile Joined August 2010
Thailand1817 Posts
October 22 2011 00:07 GMT
#4475
To be honest I kinda don't understand the whining in this thread = =.

Many units/abilities obviously will be reworked or adjusted. Many might not even pass the alpha phase. Just relax and let the people who are at Blizzcon doing a testing right now figure out what how the units are and give the feedback to Blizz, please?
Without love, we can't see anything. Without love, the truth can't be seen. - Umineko no Naku Koro Ni
Goshdarnit
Profile Joined August 2011
United States540 Posts
October 22 2011 00:07 GMT
#4476
On October 22 2011 08:30 Itsmedudeman wrote:
Show nested quote +
On October 22 2011 08:29 Jayjay54 wrote:
On October 22 2011 08:27 lariat wrote:
On October 22 2011 08:26 NeonFox wrote:
On October 22 2011 08:23 Rafael wrote:
Giving a second though I didn't like the Swam Host even one bit.


Yeah there was something... underwhelming about it. It just doesnt feel really swarmy, units are popped so slowly from it.


Well apparently rumors are that the swarm things the swarm host poops out do 16 damage and have a 0.8something attack speed, so like 2x the dps of a +2 marine. Not bad.


pop them out in half the time. reduce damage by 45%. more swarmy. would be possible...

I like swarmy ideas, but that also gives the potential to be just ridiculously cost effective if these things are tanking for you.


Either way the units are free. Thus they would be at least equally cost effective. The only point of these beefy infinite spawns would be tanking shredder dmg to kill them... But thats just a stupid purpose. This unit needs a bit o tweeking but not a terrible idea.
Viper seems ok, but will need alot of testing because there are areas where problems could arise.
moving burrowed banelings seems to be too good to be true... there must be a catch.
Terran units are silly. I can see the point of hellion/firebat thing, but its a wierd way to solve the problem. Mech warrior is strange. Thor change is a bit wierd but not hurting anyone imo.
Also the shredder seems hugely broken right now...
Protoss... I just dont get it right now... duplicator wtf. They get a unit purely to defend against muta, now that mutas were a huge problem area for toss at higher levels.
The oracle is just wonky will probably be changed or scrapped for different concept.
I have no opinion on nexus abilities as I have yet to see them do anything.

Strange changes, some good potential and some decent units, but aside maybe the viper... nothing great.
damod
Profile Joined March 2011
1106 Posts
October 22 2011 00:07 GMT
#4477
On October 22 2011 09:03 VoirDire wrote:
If you neural parasite a replicator, can you then replicate your own neural parasiting infestor?


i think you just broke the game lol
EGHuK | EGJaeDong | EGMachine | EGiNcontroL | EGDemusliM | EGStephano <3
XRaDiiX
Profile Blog Joined November 2010
Canada1730 Posts
October 22 2011 00:07 GMT
#4478
On October 22 2011 08:56 Umpteen wrote:
Replicant = death ball, now with infestors.

Fuck that.

Never GG MKP | IdrA
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
October 22 2011 00:08 GMT
#4479
On October 22 2011 09:04 Pyre wrote:
I don't think anyone has thought of this

Use replicant to steal a SCV and repair all your crap! That's actually practical compared to building a command center.

Not sure why everyone wants the lurker/reaver? I think marauders would destroy either of those units. They would be either horrible or OP in SC2.

200/200 for something that 'heals' very slowly and for a cost.
TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
October 22 2011 00:08 GMT
#4480
honestly. im extremely worried.

From the sounds of the changes blizzard has added a BUNCH of gimicky wc3 esque units and abilities.

i dont like them at all.

oh and what a slap in the face is taking out the mother ship.....only to the say "hey terran here is the new thor...you can only build one"

i have little hope....but of what little i have i truly truly hope things arent as BS as im making them out to be T.T
Forever ZeNEX.
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