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New HotS Units/Abilities in Blizzcon - Page 222

Forum Index > SC2 General
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Jayjay54
Profile Blog Joined November 2010
Germany2296 Posts
October 21 2011 23:57 GMT
#4421
On October 22 2011 08:56 VoirDire wrote:
Show nested quote +
On October 22 2011 08:54 Roxy wrote:
On October 22 2011 08:47 Elean wrote:
It's hard to tell what will be the consequences of all these changes, but I really can't see how mass recall for 75 nexus energy can not be overpowered.

Not to mention it rewards the player with bad macro.


I find it funny to see that most protoss can see something with their own race and agree that it may very well be overpowered

Most other races see something in their own race that may very well be OP and deny it flat out and try to deflect blame to forcefields

I play protoss and I am fully open to the possibility that mass recall for 75 energy may be OP


For what it's worth, I'm a Zerg and moving burrowed banelings sounds completely broken zvt.


it's hive tech, so I believe it's not broken at all
Things are laid back in Unidenland. And may the road ahead be lid with dreams and tomorrows. Which are lid with dreams. Also.
Erik.TheRed
Profile Blog Joined May 2010
United States1655 Posts
October 21 2011 23:57 GMT
#4422
yo zergs, i'm gonna replicate a baneling so my by-default-speed-burrow-moving baneling can go under your banelings and chill with your banelings. BOOM
"See you space cowboy"
Kipsate
Profile Blog Joined July 2010
Netherlands45349 Posts
October 21 2011 23:57 GMT
#4423
Swarm hosts reminds me of a WCIII crypt fiend, but then underground.
WriterXiao8~~
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
October 21 2011 23:57 GMT
#4424
On October 22 2011 08:56 Umpteen wrote:
Replicant = death ball, now with infestors.

Fuck that.

Having a few Infestors won't really help much against Zerg.
Toadvine
Profile Joined November 2010
Poland2234 Posts
October 21 2011 23:57 GMT
#4425
On October 22 2011 08:47 Bibdy wrote:
Show nested quote +
On October 22 2011 08:42 Toadvine wrote:
On October 22 2011 08:40 ayaz2810 wrote:
On October 22 2011 08:37 Toadvine wrote:
On October 22 2011 08:33 iNotZerg wrote:
I gave in and bought the panel stream...so..
Random things Im typing while watching the stream.

They note that these things can be changed.

~so the replicant can copy any unit you have vision, and you automatically get the upgrades, according to david kim.
~ viper is a seige breaker.
~brood host spawns 4 locust that has 90 hp and 16 dmg.
~oracle can disable buildings, such as spores, and spines, as well as phase out tech structure.
~oracle is pretty fast. (looks as fast as a muta IMO)
~Reapers can regenerate health.
~Hive tech burrow move for banelings.
~Hive speed upgrade for hydras.
~Dustin said he thinks that the replicant will be op because it will force terran to not build seige tanks/ghost/bcs
~David said they are trying to not make the viper so expensive so that detection is impossible, or too high up in the tech tree but not too cheap so that the pull ability can be abused.
~Apparently, they do read the forums.
~They said they were going to watch the mules in case they ever get imba.
~as of right now, that psudo cannon for toss requires gateway.


More info as soon as i get them.


...

SC2 is doomed.


I despise ghosts in PvT, but I think a game design that forces any units out of the equation is very bad.


Huh? I'm saying Dustin Browder is retarded if he thinks Protoss being able to produce Ghosts or Siege Tanks for 200/200 a piece would even be good in PvT, much less "op".


There's more to the game than resource costs. I get the point he's making. Just look at what a few tanks in TvT do. Replicating a couple of Siege tanks with a Protoss army would make a Terran very wary of being the aggressor (something which they're usually quite happy and eager to be).

And as someone else mentioned, EMPing your opponent's Ghosts before they EMP you just gave your ENTIRE army it's shields back. EMP is a bajillion times easier to use than Feedback.


I can guarantee you that if Tanks cost 200 gas, TvT would just be bio vs bio. What sense is there in spending 200 gas on a Tank, when you can spend the same amount on a Colossus? Besides, Terrans don't build Tanks in TvP anyway, except in all-ins that you probably couldn't afford to build Replicants against anyways.

Replicating Ghosts lategame sounds like something you could do assuming nothing else changes in the HT vs Ghost dynamic. However, this is an absolutely fucking retarded solution to this problem. This is also why the Replicant is an awful, gimmicky unit. It's only useful if Protoss sucks so much, that they simply cannot deal with something with their own units. Do you really want to play a race that has to copy Terran or Zerg units in order to be able to function normally?

Blah, I think I'm just going to sleep. I had pretty low expectations of HotS, but they've managed to disappoint me anyway, somehow.
"There are always some Eskimos ready to instruct the Congolese on how to cope with heat waves." - S.J.Lec
Paladia
Profile Joined August 2003
802 Posts
Last Edited: 2011-10-21 23:59:29
October 21 2011 23:58 GMT
#4426
Blizzard said in the multiplayer panel that they didn't want to give Protoss any useful unit because they thought that the deathball would be too strong then.
I can no longer rest under the tree of wisdom, since you have axed down the roots feeding it.
XRaDiiX
Profile Blog Joined November 2010
Canada1730 Posts
October 21 2011 23:58 GMT
#4427
On October 22 2011 08:54 hugman wrote:
Removing Overseers sounds like the most broken thing of all.

Tell me, what is Zerg going to do about DT openings?
What unit will make a good enough mobile detector to be worth 200 gas?


i've been saying this for the past 20 pages
Never GG MKP | IdrA
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
October 21 2011 23:58 GMT
#4428
On October 22 2011 08:54 Roxy wrote:
Show nested quote +
On October 22 2011 08:47 Elean wrote:
It's hard to tell what will be the consequences of all these changes, but I really can't see how mass recall for 75 nexus energy can not be overpowered.

Not to mention it rewards the player with bad macro.


I find it funny to see that most protoss can see something with their own race and agree that it may very well be overpowered

Most other races see something in their own race that may very well be OP and deny it flat out and try to deflect blame to forcefields

I play protoss and I am fully open to the possibility that mass recall for 75 energy may be OP


._.

I think "a few" zerg players called the roach in beta overpowered.

Something blatantly OP is blatantly OP, no matter what race you play.
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Sanguinarius
Profile Joined January 2010
United States3427 Posts
October 21 2011 23:58 GMT
#4429
On October 22 2011 08:57 Jayjay54 wrote:
Show nested quote +
On October 22 2011 08:56 VoirDire wrote:
On October 22 2011 08:54 Roxy wrote:
On October 22 2011 08:47 Elean wrote:
It's hard to tell what will be the consequences of all these changes, but I really can't see how mass recall for 75 nexus energy can not be overpowered.

Not to mention it rewards the player with bad macro.


I find it funny to see that most protoss can see something with their own race and agree that it may very well be overpowered

Most other races see something in their own race that may very well be OP and deny it flat out and try to deflect blame to forcefields

I play protoss and I am fully open to the possibility that mass recall for 75 energy may be OP


For what it's worth, I'm a Zerg and moving burrowed banelings sounds completely broken zvt.


it's hive tech, so I believe it's not broken at all


I am glad its hive, it will give zerg some awesome abilities late game.
Your strength is just an accident arising from the weakness of others -Heart of Darkness
Whitewing
Profile Joined October 2010
United States7483 Posts
October 21 2011 23:58 GMT
#4430
On October 22 2011 08:53 Jayjay54 wrote:
Show nested quote +
On October 22 2011 08:50 Bibdy wrote:
On October 22 2011 08:49 Umpteen wrote:
Guys, this is huge. Zerg can now salvage more minerals from a bunker than the Terran can.


Doesn't that thing only work on CCs/Hatcheries/Nexussus(Nexii?)?


no but it's 1 dps. they actually managed to make the new spell less usefull than the old one. why? blizzard.

and just for style reasons? why would you grant your suicide troop of psycho killers ("the ones who couldnt get straightened up") grant heal. that doesnt nake sense at all.


I think it's more about having your corrupters do something useful when they're not killing colossi, and since you gain money from doing it, you could earn a fair bit if the opposing player just lets you do it, so it's a semi-dangerous harassment.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
TheRealPaciFist
Profile Blog Joined August 2010
United States1049 Posts
October 21 2011 23:59 GMT
#4431
On October 22 2011 08:28 iDrone wrote:
Zerg has the least amount of units right now - Lets just increase that gap!
GJ blizzard -
this is why i'm switching to dota 2.


Zerg - gain 2 units, lost the overseer which is more of an upgrade than a unit, net gain about 1.5?
Protoss - gain 3 units, lose 2 units, though one of the ones it lost was the mothership, which doesn't entirely count as a unit either, so net gain about 1.5?
Terran - gain a mech transform, gain a building, gain 1 other new unit, and lose the ability to get plural thors like any other unit. If you count the first two as +.5 and the thor as -.5, then we're at a net gain of about 1.5

Sure, that might be some ridiculous counting. But the point is, Zerg gained 2 units while losing basically nothing, which is arguably as good as or better than how the other races fared

I'm upset that they're replacing the Carrier. The Carrier is a classic! It just needs a buff... *tear*

I'm super excited about the new Zerg units and the replicant and oracle (I betcha the oracle will undergo plenty of changes... who knows what kind of spells we'll see on it. I'm guessing it'll fulfill the same sort of role as raven/arbiter)

Battle hellion and shredder look fun, though shredder seems kinda OP. Really don't know what to think about the thor/warhound situation. (And why call it a warhound? Warhound should be the name of a vehicle like the hellion, a mech should get another Norse name)
Second favorite strategy game of all time: Starcraft. First: Go (aka Wei Qi, Paduk, or Igo)
VillageBC
Profile Joined January 2011
322 Posts
October 21 2011 23:59 GMT
#4432
On October 22 2011 08:58 Paladia wrote:
Blizzard said in the multiplayer panel that they didn't want to give Protoss any useful unit because they thought that the deathball would be too strong them.


Funny with the replicant they gave them a deathball of any comp desired.
RetoX
Profile Joined October 2010
Hong Kong252 Posts
October 21 2011 23:59 GMT
#4433
careers mothership

welcome 2.0corsairs. hope they won't be as slow as careers
Twitter : http://bit.ly/twitt-RetoX ♦ facebook http://on.fb.me/RetoX ♦
XRaDiiX
Profile Blog Joined November 2010
Canada1730 Posts
Last Edited: 2011-10-22 00:01:41
October 21 2011 23:59 GMT
#4434
On October 22 2011 08:58 Paladia wrote:
Blizzard said in the multiplayer panel that they didn't want to give Protoss any useful unit because they thought that the deathball would be too strong them.


Yep So Now Replicants Give Protoss Death Ball Infestors Too

Infestors(Replicants) Fungal Zerg Storms ZergColossus Shoots Zerg (Fungaled) Army.

= Profit

I'm Sorry but It's ever more apparent that these gimicky units Are gonna cause kind of OP things to Exist with the combination of a Protoss Death Ball and INfestors in a 1v1

Repeat Combination of Infestors with a Protoss Death Ball

Protoss Rip the Heart out of the Swarm
Never GG MKP | IdrA
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
Last Edited: 2011-10-22 00:01:51
October 21 2011 23:59 GMT
#4435
Dear Zergs,

Since you have been shitting on me for months with fungal, I thought it only appropriate that I now fungal you back, while dropping storms. GG


Dear Terrans,

Since you have been shitting on me for months with emp, I thought it only appropriate that I now EMP your ghosts back, while dropping storms. GG


:)
KimJongChill
Profile Joined January 2011
United States6429 Posts
October 22 2011 00:00 GMT
#4436
Okay, so here are my thoughts:

1) The corrupter ability makes no sense to me, and I feel like they should just take out the unit altogether.

2) The new zerg units seem fucking amazing, but I'm a bit wary of removing the overseer...

3) Mass recall on nexus for 75 seems a bit....make it 150 at least!

4) I don't think the new protoss "raider" is such a good idea.

5) Replicant seems like it could be very, very good in certain situations.

6) I'm glad that the terran changes are moderate, since they don't really need much more anyway.

Can't wait for this game!
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
AwesomeTrout
Profile Joined July 2011
Canada3 Posts
October 22 2011 00:00 GMT
#4437
On October 22 2011 08:58 XRaDiiX wrote:
Show nested quote +
On October 22 2011 08:54 hugman wrote:
Removing Overseers sounds like the most broken thing of all.

Tell me, what is Zerg going to do about DT openings?
What unit will make a good enough mobile detector to be worth 200 gas?


i've been saying this for the past 20 pages


Do the words "spore crawler" mean anything to you?
Andytaker
Profile Joined April 2011
88 Posts
October 22 2011 00:00 GMT
#4438
--- Nuked ---
FlamingTurd
Profile Joined April 2010
United States1059 Posts
October 22 2011 00:00 GMT
#4439
After watching that video, all I can say is WOW!
Nerf MMMT!!! Liquid`Ret Hwaiting!!!
Whitewing
Profile Joined October 2010
United States7483 Posts
October 22 2011 00:00 GMT
#4440
On October 22 2011 08:59 TheRealPaciFist wrote:
Show nested quote +
On October 22 2011 08:28 iDrone wrote:
Zerg has the least amount of units right now - Lets just increase that gap!
GJ blizzard -
this is why i'm switching to dota 2.


Zerg - gain 2 units, lost the overseer which is more of an upgrade than a unit, net gain about 1.5?
Protoss - gain 3 units, lose 2 units, though one of the ones it lost was the mothership, which doesn't entirely count as a unit either, so net gain about 1.5?
Terran - gain a mech transform, gain a building, gain 1 other new unit, and lose the ability to get plural thors like any other unit. If you count the first two as +.5 and the thor as -.5, then we're at a net gain of about 1.5

Sure, that might be some ridiculous counting. But the point is, Zerg gained 2 units while losing basically nothing, which is arguably as good as or better than how the other races fared

I'm upset that they're replacing the Carrier. The Carrier is a classic! It just needs a buff... *tear*

I'm super excited about the new Zerg units and the replicant and oracle (I betcha the oracle will undergo plenty of changes... who knows what kind of spells we'll see on it. I'm guessing it'll fulfill the same sort of role as raven/arbiter)

Battle hellion and shredder look fun, though shredder seems kinda OP. Really don't know what to think about the thor/warhound situation. (And why call it a warhound? Warhound should be the name of a vehicle like the hellion, a mech should get another Norse name)


Which one is the building they gain? Shredders are units that are produced out of the factory.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
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