• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 07:48
CEST 13:48
KST 20:48
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro16 Preview: Rough Waters8[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244
Community News
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism0Official StarCraft website teases new content ahead of BlizzCon?111Stellar Fest TWO the Moon (Dec 16-20)9Weekly Cups (August 24-30): Patches' balance mod takes over3New 3v3 BGH Ladder (and more) on ShieldBattery!46
StarCraft 2
General
Weekly Cups (Aug 30-Sep 7): herO thrives amid growing schism Nexon wins bid to develop StarCraft IP content, distribute Overwatch mobile game Balance hotfix patch 5.0.16b (July 16) SC4ALL: II Winner Will Earn a Spot at HSC 30! Weekly Cups (August 24-30): Patches' balance mod takes over
Tourneys
Sea Duckling Open (Global, Bronze-Diamond) 2026 GSTL Announcement Sparkling Tuna Cup - Weekly Open Tournament Stellar Fest TWO the Moon (Dec 16-20) IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 542 The Ascended Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This
Brood War
General
Pros React To: Calm's Big Brain Play Vs Mini Official StarCraft website teases new content ahead of BlizzCon? New 3v3 BGH Ladder (and more) on ShieldBattery! ASL22 General Discussion BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL22] Ro16 Group B [ASL22] Ro16 Group A [ASL22] Ro24 Group F [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Odyssey Mineral Stack Saturation Replay Review Process - What do you do? Game Theory for Starcraft
Other Games
General Games
EVE Corporation Nintendo Switch Thread Diablo IV [Maplestory Hardcore] Let's Play~!! General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine UK Politics Mega-thread Russo-Ukrainian War Thread Artificial Intelligence Thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
F* the Children and Get Off …
TrAiDoS
Dreaming of BW patches (mod…
c3rberUs
Regacy Esports: The Bh…
regacyesports
LOCKPICKING NOOB
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 6080 users

New HotS Units/Abilities in Blizzcon - Page 220

Forum Index > SC2 General
Post a Reply
Prev 1 218 219 220 221 222 378 Next
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
October 21 2011 23:48 GMT
#4381
On October 22 2011 08:43 Techno wrote:
Show nested quote +
On October 22 2011 08:39 TheKefka wrote:
On October 22 2011 08:35 jmbthirteen wrote:
I love people that complain about units they have never used in a game they never played...

Why is it wrong to complain about units with abilities that are clearly broken or totally wrong for the nature of the game?
I can guarantee you that that Viper pull-in ability will never go live,not in a million years.
Why wouldn't you complain about a obviously stupid unit or ability so they stop wasting time on it or re work asap.

Cause you know nothing about how it plays.

What?Of course I know how it plays.You upgrade the ability probably,click the spell and pull in a unit,doesn't even matter from what distance,into a sure death.In what corner of the starcraft universe is that a good gameplay spell?
Cackle™
Bashion
Profile Joined February 2011
Cook Islands2612 Posts
October 21 2011 23:48 GMT
#4382
On October 22 2011 08:45 Erik.TheRed wrote:
yo zerg dudes,

I'm gonna replicate your vipers so I can steal more vipers by pulling them into my vipers


LMAO!!!
I've got moves like Jagger
TERRANLOL
Profile Blog Joined July 2010
United States626 Posts
October 21 2011 23:48 GMT
#4383
On October 22 2011 08:47 Bibdy wrote:
Show nested quote +
On October 22 2011 08:42 Toadvine wrote:
On October 22 2011 08:40 ayaz2810 wrote:
On October 22 2011 08:37 Toadvine wrote:
On October 22 2011 08:33 iNotZerg wrote:
I gave in and bought the panel stream...so..
Random things Im typing while watching the stream.

They note that these things can be changed.

~so the replicant can copy any unit you have vision, and you automatically get the upgrades, according to david kim.
~ viper is a seige breaker.
~brood host spawns 4 locust that has 90 hp and 16 dmg.
~oracle can disable buildings, such as spores, and spines, as well as phase out tech structure.
~oracle is pretty fast. (looks as fast as a muta IMO)
~Reapers can regenerate health.
~Hive tech burrow move for banelings.
~Hive speed upgrade for hydras.
~Dustin said he thinks that the replicant will be op because it will force terran to not build seige tanks/ghost/bcs
~David said they are trying to not make the viper so expensive so that detection is impossible, or too high up in the tech tree but not too cheap so that the pull ability can be abused.
~Apparently, they do read the forums.
~They said they were going to watch the mules in case they ever get imba.
~as of right now, that psudo cannon for toss requires gateway.


More info as soon as i get them.


...

SC2 is doomed.


I despise ghosts in PvT, but I think a game design that forces any units out of the equation is very bad.


Huh? I'm saying Dustin Browder is retarded if he thinks Protoss being able to produce Ghosts or Siege Tanks for 200/200 a piece would even be good in PvT, much less "op".


There's more to the game than resource costs. I get the point he's making. Just look at what a few tanks in TvT do. Replicating a couple of Siege tanks with a Protoss army would make a Terran very wary of being the aggressor (something which they're usually quite happy and eager to be).


The thing I fear most about replicators is the synergy between units. Like the synergy between perhaps siege tanks, zealots and sentries.
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
October 21 2011 23:49 GMT
#4384
Guys, this is huge. Zerg can now salvage more minerals from a bunker than the Terran can.
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
InvalidID
Profile Blog Joined October 2010
United States1050 Posts
October 21 2011 23:50 GMT
#4385
On October 22 2011 08:44 Roxy wrote:
Show nested quote +
On October 22 2011 08:40 jmbthirteen wrote:
On October 22 2011 08:39 TheKefka wrote:
On October 22 2011 08:35 jmbthirteen wrote:
I love people that complain about units they have never used in a game they never played...

Why is it wrong to complain about units with abilities that are clearly broken or totally wrong for the nature of the game?
I can guarantee you that that Viper pull-in ability will never go live,not in a million years.
Why wouldn't you complain about a obviously stupid unit or ability so they stop wasting time on it or re work asap.

because you have absolutely no idea if its broken or not.


Free kill of a colosus for just the cost of energy?
for real?
you dont see a problem with that?


Well they said when it gets to beta if its a problem they will just remove the ability.
holy_war
Profile Blog Joined July 2007
United States3590 Posts
October 21 2011 23:50 GMT
#4386
On October 22 2011 08:49 Umpteen wrote:
Guys, this is huge. Zerg can now salvage more minerals from a bunker than the Terran can.


LOL from corruptors?
XRaDiiX
Profile Blog Joined November 2010
Canada1730 Posts
Last Edited: 2011-10-21 23:53:19
October 21 2011 23:50 GMT
#4387
On October 22 2011 08:47 Elean wrote:
It's hard to tell what will be the consequences of all these changes, but I really can't see how mass recall for 75 nexus energy can not be overpowered.

Not to mention it rewards the player with bad macro.


This is kinda True That's why im starting to think of a re-work for the name of the expansion

Basically this could also allow 4 Gates and if your 4 Gate is doomed to Fail (If you see 5-7 Spine Crawlers) Mass Recall = profit Then Expand

Protoss Ripp the Heart of the Swarm.
Never GG MKP | IdrA
FryktSkyene
Profile Joined December 2010
United States1327 Posts
October 21 2011 23:50 GMT
#4388
On October 22 2011 08:49 Umpteen wrote:
Guys, this is huge. Zerg can now salvage more minerals from a bunker than the Terran can.


A hidden bunker change eh? It's not a blizzard patch if there isn't a bunker change.
Snitches get stiches
Eisenheim
Profile Joined May 2011
France229 Posts
October 21 2011 23:50 GMT
#4389
I really don't like the new way of SC2, looks like SC2+LoL/Dota.
ToD, DeMusliM, White-ra, Stephano, MVP !
Bibdy
Profile Joined March 2010
United States3481 Posts
October 21 2011 23:50 GMT
#4390
On October 22 2011 08:49 Umpteen wrote:
Guys, this is huge. Zerg can now salvage more minerals from a bunker than the Terran can.


Doesn't that thing only work on CCs/Hatcheries/Nexussus(Nexii?)?
John Madden
Profile Blog Joined October 2010
American Samoa894 Posts
October 21 2011 23:50 GMT
#4391
On October 22 2011 08:48 Bashion wrote:
Show nested quote +
On October 22 2011 08:45 Erik.TheRed wrote:
yo zerg dudes,

I'm gonna replicate your vipers so I can steal more vipers by pulling them into my vipers


LMAO!!!

In before huuuge abuse of this oh my god, it's like neural parasite train
FOOTBALL
bRiz
Profile Joined August 2011
United States113 Posts
October 21 2011 23:51 GMT
#4392
replicate infestors, fungal psi storms ftw
Jumonji
Profile Joined May 2011
France60 Posts
October 21 2011 23:51 GMT
#4393
On October 22 2011 08:48 TERRANLOL wrote:
Show nested quote +
On October 22 2011 08:47 Bibdy wrote:
On October 22 2011 08:42 Toadvine wrote:
On October 22 2011 08:40 ayaz2810 wrote:
On October 22 2011 08:37 Toadvine wrote:
On October 22 2011 08:33 iNotZerg wrote:
I gave in and bought the panel stream...so..
Random things Im typing while watching the stream.

They note that these things can be changed.

~so the replicant can copy any unit you have vision, and you automatically get the upgrades, according to david kim.
~ viper is a seige breaker.
~brood host spawns 4 locust that has 90 hp and 16 dmg.
~oracle can disable buildings, such as spores, and spines, as well as phase out tech structure.
~oracle is pretty fast. (looks as fast as a muta IMO)
~Reapers can regenerate health.
~Hive tech burrow move for banelings.
~Hive speed upgrade for hydras.
~Dustin said he thinks that the replicant will be op because it will force terran to not build seige tanks/ghost/bcs
~David said they are trying to not make the viper so expensive so that detection is impossible, or too high up in the tech tree but not too cheap so that the pull ability can be abused.
~Apparently, they do read the forums.
~They said they were going to watch the mules in case they ever get imba.
~as of right now, that psudo cannon for toss requires gateway.


More info as soon as i get them.


...

SC2 is doomed.


I despise ghosts in PvT, but I think a game design that forces any units out of the equation is very bad.


Huh? I'm saying Dustin Browder is retarded if he thinks Protoss being able to produce Ghosts or Siege Tanks for 200/200 a piece would even be good in PvT, much less "op".


There's more to the game than resource costs. I get the point he's making. Just look at what a few tanks in TvT do. Replicating a couple of Siege tanks with a Protoss army would make a Terran very wary of being the aggressor (something which they're usually quite happy and eager to be).


The thing I fear most about replicators is the synergy between units. Like the synergy between perhaps siege tanks, zealots and sentries.


Like friendly damage your zealoth with the enemy while they can't move because of ff?
GinDo
Profile Blog Joined September 2010
3327 Posts
October 21 2011 23:51 GMT
#4394
Just give Ovies their detection against -__-.
On October 22 2011 08:44 Jumonji wrote:
Why blizzard absolutely want to keep corruptor in the game by adding random useless spells?

That's gonna be like " yeah i killed your colossus" now i have to deal with your gate army repop while having a 24pop hole in my army that doesn't hit ground +10 pop of useless queens. Let's get some minerals in your base mouhahhaha. GG"

Beside, how are we gonna counter-push protoss after a dt rush if we can't make aN overseer with an overlord near his base?


Well now all you have to do is pull the collo instead of making corrupters.
ⱩŦ ƑⱠẬ$Ħ / ƩǤ ɈƩẬƉØƝǤ [ɌȻ] / ȊṂ.ṂṼⱣ / ẬȻƩɌ.ȊƝƝØṼẬŦȊØƝ / ẬȻƩɌ.ϟȻẬɌⱠƩŦŦ ϟⱠẬɎƩɌϟ ȻⱠẬƝ
ShatterZer0
Profile Joined November 2010
United States1843 Posts
October 21 2011 23:52 GMT
#4395
On October 22 2011 08:46 Belisarius wrote:
Have people considered what happens when a zerg gets vipers and infestors? Fungaling units in place under dark swarm is the most broken thing I've ever heard of.

And blinding cloud or whatever it's called is a silence. I can't believe this.


Almost like Maelstrom + Psistrom/dist web, eh? xDDDD
A time to live.
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
October 21 2011 23:52 GMT
#4396
On October 22 2011 08:49 Umpteen wrote:
Guys, this is huge. Zerg can now salvage more minerals from a bunker than the Terran can.

OH SHIT. Blizz go change the bunker!!
Jaedong.
PrinceXizor
Profile Blog Joined April 2010
United States17713 Posts
October 21 2011 23:52 GMT
#4397
On October 22 2011 08:46 jinorazi wrote:
hots definitely isn't the direction i was hoping/expecting sc2 to go....for now.
i hope they simplify abilities and units while focus on synergy between units...not gimmicky and "COOL!!!!" stuff.

actually if you think about it Zerg is getting alot of synergy with their units.

Viper: can make overlords/queens detectors, units that you use to spot for enemies/defend harrass with anyways. reducing ranged damage comes with zergy territory with their melee, and allows them to protect their squishies like infestors. the pull ability can be used to protect infestors/queens as well as defend harrass, remove the big units that typically cause trouble (siege tanks, collosus, infestors) and pick them off, similar to how mutas work currently.
ZeromuS
Profile Blog Joined October 2010
Canada13414 Posts
October 21 2011 23:53 GMT
#4398
On October 22 2011 08:48 Bashion wrote:
Show nested quote +
On October 22 2011 08:45 Erik.TheRed wrote:
yo zerg dudes,

I'm gonna replicate your vipers so I can steal more vipers by pulling them into my vipers


LMAO!!!


Amazing Idea. So good do it up LOL

The game sounds like its turning into a 4v4 funmatch instead of serious game more and more -_-
StrategyRTS forever | @ZeromuS_plays | www.twitch.tv/Zeromus_
Jayjay54
Profile Blog Joined November 2010
Germany2296 Posts
October 21 2011 23:53 GMT
#4399
On October 22 2011 08:50 Bibdy wrote:
Show nested quote +
On October 22 2011 08:49 Umpteen wrote:
Guys, this is huge. Zerg can now salvage more minerals from a bunker than the Terran can.


Doesn't that thing only work on CCs/Hatcheries/Nexussus(Nexii?)?


no but it's 1 dps. they actually managed to make the new spell less usefull than the old one. why? blizzard.

and just for style reasons? why would you grant your suicide troop of psycho killers ("the ones who couldnt get straightened up") grant heal. that doesnt nake sense at all.
Things are laid back in Unidenland. And may the road ahead be lid with dreams and tomorrows. Which are lid with dreams. Also.
Adreme
Profile Joined June 2011
United States5574 Posts
October 21 2011 23:53 GMT
#4400
On October 22 2011 08:48 TERRANLOL wrote:
Show nested quote +
On October 22 2011 08:47 Bibdy wrote:
On October 22 2011 08:42 Toadvine wrote:
On October 22 2011 08:40 ayaz2810 wrote:
On October 22 2011 08:37 Toadvine wrote:
On October 22 2011 08:33 iNotZerg wrote:
I gave in and bought the panel stream...so..
Random things Im typing while watching the stream.

They note that these things can be changed.

~so the replicant can copy any unit you have vision, and you automatically get the upgrades, according to david kim.
~ viper is a seige breaker.
~brood host spawns 4 locust that has 90 hp and 16 dmg.
~oracle can disable buildings, such as spores, and spines, as well as phase out tech structure.
~oracle is pretty fast. (looks as fast as a muta IMO)
~Reapers can regenerate health.
~Hive tech burrow move for banelings.
~Hive speed upgrade for hydras.
~Dustin said he thinks that the replicant will be op because it will force terran to not build seige tanks/ghost/bcs
~David said they are trying to not make the viper so expensive so that detection is impossible, or too high up in the tech tree but not too cheap so that the pull ability can be abused.
~Apparently, they do read the forums.
~They said they were going to watch the mules in case they ever get imba.
~as of right now, that psudo cannon for toss requires gateway.


More info as soon as i get them.


...

SC2 is doomed.


I despise ghosts in PvT, but I think a game design that forces any units out of the equation is very bad.


Huh? I'm saying Dustin Browder is retarded if he thinks Protoss being able to produce Ghosts or Siege Tanks for 200/200 a piece would even be good in PvT, much less "op".


There's more to the game than resource costs. I get the point he's making. Just look at what a few tanks in TvT do. Replicating a couple of Siege tanks with a Protoss army would make a Terran very wary of being the aggressor (something which they're usually quite happy and eager to be).


The thing I fear most about replicators is the synergy between units. Like the synergy between perhaps siege tanks, zealots and sentries.


The thing is it just means dont make any seige tanks in TvP if you dont want them replicated. They arent exactly the most useful unit in the game right now and none of the changes make me go yay tanks so they wont exactly exist to copy in the first place
Prev 1 218 219 220 221 222 378 Next
Please log in or register to reply.
Live Events Refresh
GSL
11:00
2026 GSTL: Main Stage Day 5
IntoTheiNu 586
CranKy Ducklings SOOP109
Rex38
LiquipediaDiscussion
Afreeca Starleague
10:00
Ro16, Group B
Leta vs ggaemo
Jaedong vs Queen
Afreeca ASL 16894
StarCastTV_EN379
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko505
Rex 38
ByuN (SOOP) 37
SHIN 22
StarCraft: Brood War
Britney 43366
Calm 17203
Bisu 7476
BeSt 1597
EffOrt 1412
Hyun 645
Light 515
Zeus 294
hero 205
Rush 201
[ Show more ]
Stork 192
Mind 139
Barracks 101
Larva 99
ToSsGirL 77
soO 61
Terrorterran 44
Sharp 37
HiyA 37
Hm[arnc] 30
Sexy 24
Shine 24
sSak 20
Icarus 19
SilentControl 14
Noble 13
JulyZerg 10
Dota 2
Dendi1430
420jenkins138
Counter-Strike
edward775
dupreeh280
Other Games
B2W.Neo1060
crisheroes353
XaKoH 291
byalli252
Hui .115
KnowMe93
Liquid`LucifroN80
Organizations
StarCraft: Brood War
UltimateBattle 332
Other Games
Algost 1
[ Show 9 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos1868
Upcoming Events
PiGosaur Cup
12h 12m
Kung Fu Cup
23h 12m
Replay Cast
1d 12h
The PondCast
1d 22h
KCM Race Survival
1d 22h
Escore
2 days
IntoTheTV X SOOP
2 days
CranKy Ducklings
3 days
Sparkling Tuna Cup
4 days
Shopify Rebellion Sundays
5 days
Spirit vs Mixu
Clem vs TBD
[ Show More ]
RSL Revival
5 days
Replay Cast
5 days
Afreeca Starleague
5 days
WardiTV Weekly
5 days
Afreeca Starleague
6 days
GSL
6 days
Liquipedia Results

Completed

Proleague 2026-09-02
PiG Sty Festival 8.0
Big Dog Cup 2026 Div 1

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
Acropolis #5
Acropolis #5 - TRS
RSL Revival: Season 6
Calamity Invitational
FISSURE Playground #3
BLAST Open Fall 2026
Esports World Cup 2026
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026

Upcoming

Escore Tournament S3: King of Kings
Acropolis #5 - GSA
Blizzard Classic Cup 2026
Acropolis #5 - GSB
Acropolis #5 - GSC
SC4ALL II: Brood War
HSC XXX
Stellar Fest 2: Lunar Cup
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Stake Ranked Episode 6
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.