New HotS Units/Abilities in Blizzcon - Page 223
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Fission
Canada1184 Posts
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diLLa
Netherlands247 Posts
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docvoc
United States5491 Posts
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TheKefka
Croatia11752 Posts
On October 22 2011 08:56 hugman wrote: And be contained while they're forced to make a spire (100s build time) and a 200 gas unit? You make more spores and have a good creep spread.I don't know man lol. In BW zergs need to deal with corsairs shooting down their slow as fuck overlords while Dts roam around.It gets hectic but that's how the game should be.Don't know. | ||
firehand101
Australia3152 Posts
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Zeke50100
United States2220 Posts
On October 22 2011 08:59 XRaDiiX wrote: Yep So Now Replicants Give Protoss Death Ball Infestors Too Infestors(Replicants) Fungal Zerg/Terran Army Storms Zerg/Terran Army Colossus Shoots Zerg/Terran (Fungaled) Army. = Profit Stopped by Vipers, Ghosts, and Siege Tanks :3 | ||
phathom321
United States1730 Posts
Might be a dumb question but that just hit me and would probably one of the most irritating things ever >.< | ||
Shikyo
Finland33997 Posts
On October 22 2011 09:01 diLLa wrote: This replicate unit is never going to make it to final game. Imagine an early replicate of a drone, morphing into a hatchery, get pool, get queen, and use the spawn larva mechanic only for drone production. basically, as soon as the game goes into real late game and you get several hatch with lets say only a roach warren, you can first max out with pure toss army. lose army, max out again with warp-in + max roach production both at once. Isnt control seperate from psi? So P could have a 400/400 army ![]() | ||
Zeke50100
United States2220 Posts
On October 22 2011 09:01 phathom321 wrote: If you replicate a ghost, and the terran has a nuke, can the replicated ghost use the terrans nuke? Might be a dumb question but that just hit me and would probably one of the most irritating things ever >.< Too bad Vortex isn't in the game, otherwise legitimate Vortex+Nukes could have been possible D: | ||
Jayjay54
Germany2296 Posts
On October 22 2011 08:58 Whitewing wrote: I think it's more about having your corrupters do something useful when they're not killing colossi, and since you gain money from doing it, you could earn a fair bit if the opposing player just lets you do it, so it's a semi-dangerous harassment. that's not how it works. normally u clash with the deathball outside of the bases and loose your corruptors but take down most collossi. there's no situation where the corrupter ends up hovering in the enemy's base. at least not as often, that this abillity is more usefull than the old (which did some decent dmg in combat, but didnt make the unit any cooler). plus, viper's pull abillity will make corrupter completely useless. don't get why they were not thrown out. my guess: lack of replacements | ||
diLLa
Netherlands247 Posts
On October 22 2011 09:02 Shikyo wrote: Isnt control seperate from psi? So P could have a 400/400 army ![]() nah because you dont control, your replicate unit morphs into the drone. | ||
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Whitewing
United States7483 Posts
On October 22 2011 09:00 Andytaker wrote: All Units sound sooo broken, cant waor for the beta and the first patches There's no reason to think that replicants also copy the amount of energy of the unit they copy, I wouldn't be surprised if they start with 50 energy or 25 or even 0 if they copy an enemy caster. | ||
VillageBC
322 Posts
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JoeSchmoe
Canada2058 Posts
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Zorgaz
Sweden2951 Posts
They could have reworked it in alot better ways..... Strong lategame unit seems cool since Terran lacks them (Only BC) but it's retarded to make it a one unit only. Just balance it as a normal lategame unit that you ''can'' get plenty-full off but usually don't. Otherwise Zerg additions seem good, but I'd like to see a tier 1.5 that could scout better. Terran additions seems cool, except for the Thor thing. Not to sure about the Protoss units, but I'm not to good with protoss anyway. | ||
Iyerbeth
England2410 Posts
On October 22 2011 09:02 Shikyo wrote: Isnt control seperate from psi? So P could have a 400/400 army ![]() Nah it's all counted in the 200/200 in SC2. | ||
konadora
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Singapore66071 Posts
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VoirDire
Sweden1923 Posts
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Erasme
Bahamas15899 Posts
On October 22 2011 08:59 VillageBC wrote: Funny with the replicant they gave them a deathball of any comp desired. Has to be close, and it costs 200/200. That's one colossus. They can make banelings for what its worth. And every race need to have an amazing unit. It's StarCraft, not a game where everything is plain boring. | ||
Zeke50100
United States2220 Posts
On October 22 2011 09:03 konadora wrote: the new units are cool, but did they just bring back the corsair and firebat and slapped them new names? lol To be fair, the Corsair can shoot the ground and Firebat is now mech. | ||
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