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New HotS Units/Abilities in Blizzcon - Page 223

Forum Index > SC2 General
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Fission
Profile Blog Joined August 2010
Canada1184 Posts
October 22 2011 00:00 GMT
#4441
I'm not sure that HOTS will be playable at a pro level : /
diLLa
Profile Joined November 2010
Netherlands247 Posts
October 22 2011 00:01 GMT
#4442
This replicate unit is never going to make it to final game. Imagine an early replicate of a drone, morphing into a hatchery, get pool, get queen, and use the spawn larva mechanic only for drone production. basically, as soon as the game goes into real late game and you get several hatch with lets say only a roach warren, you can first max out with pure toss army. lose army, max out again with warp-in + max roach production both at once.
docvoc
Profile Blog Joined July 2011
United States5491 Posts
October 22 2011 00:01 GMT
#4443
This looks really OP for zerg imo, the toss got another phoenix/corsair like unit and two units that are going to take some imagining to use. The terran got a unit that kills things, unlike the mamaship and then got buffed hellions. I'm gonna give it some time before shouting out to the streets about how blizz is hurting toss, but this looks kinda shaky imo.
User was warned for too many mimes.
TheKefka
Profile Blog Joined March 2011
Croatia11752 Posts
October 22 2011 00:01 GMT
#4444
On October 22 2011 08:56 hugman wrote:
Show nested quote +
On October 22 2011 08:55 TheKefka wrote:
On October 22 2011 08:54 hugman wrote:
Removing Overseers sounds like the most broken thing of all.

Tell me, what is Zerg going to do about DT openings?
What unit will make a good enough mobile detector to be worth 200 gas?

Same thing as what they do now.They get a evo chamber at 7 minutes and a single spore in front of the base and bam.DT proof.


And be contained while they're forced to make a spire (100s build time) and a 200 gas unit?

You make more spores and have a good creep spread.I don't know man lol.
In BW zergs need to deal with corsairs shooting down their slow as fuck overlords while Dts roam around.It gets hectic but that's how the game should be.Don't know.
Cackle™
firehand101
Profile Blog Joined March 2011
Australia3152 Posts
October 22 2011 00:01 GMT
#4445
come on protoss and terran, be happy with your new units! they are all fantastic!
The opinions expressed by our users do not reflect the official position of TeamLiquid.net or its staff.
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
October 22 2011 00:01 GMT
#4446
On October 22 2011 08:59 XRaDiiX wrote:
Show nested quote +
On October 22 2011 08:58 Paladia wrote:
Blizzard said in the multiplayer panel that they didn't want to give Protoss any useful unit because they thought that the deathball would be too strong them.


Yep So Now Replicants Give Protoss Death Ball Infestors Too

Infestors(Replicants) Fungal Zerg/Terran Army Storms Zerg/Terran Army Colossus Shoots Zerg/Terran (Fungaled) Army.

= Profit


Stopped by Vipers, Ghosts, and Siege Tanks :3
phathom321
Profile Blog Joined March 2011
United States1730 Posts
October 22 2011 00:01 GMT
#4447
If you replicate a ghost, and the terran has a nuke, can the replicated ghost use the terrans nuke?


Might be a dumb question but that just hit me and would probably one of the most irritating things ever >.<
"Dying in the line of duty is heroic, but dying while unemployed is just stupid." -L
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
October 22 2011 00:02 GMT
#4448
On October 22 2011 09:01 diLLa wrote:
This replicate unit is never going to make it to final game. Imagine an early replicate of a drone, morphing into a hatchery, get pool, get queen, and use the spawn larva mechanic only for drone production. basically, as soon as the game goes into real late game and you get several hatch with lets say only a roach warren, you can first max out with pure toss army. lose army, max out again with warp-in + max roach production both at once.

Isnt control seperate from psi? So P could have a 400/400 army
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
October 22 2011 00:02 GMT
#4449
On October 22 2011 09:01 phathom321 wrote:
If you replicate a ghost, and the terran has a nuke, can the replicated ghost use the terrans nuke?


Might be a dumb question but that just hit me and would probably one of the most irritating things ever >.<


Too bad Vortex isn't in the game, otherwise legitimate Vortex+Nukes could have been possible D:
Jayjay54
Profile Blog Joined November 2010
Germany2296 Posts
October 22 2011 00:02 GMT
#4450
On October 22 2011 08:58 Whitewing wrote:
Show nested quote +
On October 22 2011 08:53 Jayjay54 wrote:
On October 22 2011 08:50 Bibdy wrote:
On October 22 2011 08:49 Umpteen wrote:
Guys, this is huge. Zerg can now salvage more minerals from a bunker than the Terran can.


Doesn't that thing only work on CCs/Hatcheries/Nexussus(Nexii?)?


no but it's 1 dps. they actually managed to make the new spell less usefull than the old one. why? blizzard.

and just for style reasons? why would you grant your suicide troop of psycho killers ("the ones who couldnt get straightened up") grant heal. that doesnt nake sense at all.


I think it's more about having your corrupters do something useful when they're not killing colossi, and since you gain money from doing it, you could earn a fair bit if the opposing player just lets you do it, so it's a semi-dangerous harassment.


that's not how it works. normally u clash with the deathball outside of the bases and loose your corruptors but take down most collossi. there's no situation where the corrupter ends up hovering in the enemy's base. at least not as often, that this abillity is more usefull than the old (which did some decent dmg in combat, but didnt make the unit any cooler).

plus, viper's pull abillity will make corrupter completely useless. don't get why they were not thrown out. my guess: lack of replacements
Things are laid back in Unidenland. And may the road ahead be lid with dreams and tomorrows. Which are lid with dreams. Also.
diLLa
Profile Joined November 2010
Netherlands247 Posts
Last Edited: 2011-10-22 00:03:08
October 22 2011 00:02 GMT
#4451
On October 22 2011 09:02 Shikyo wrote:
Show nested quote +
On October 22 2011 09:01 diLLa wrote:
This replicate unit is never going to make it to final game. Imagine an early replicate of a drone, morphing into a hatchery, get pool, get queen, and use the spawn larva mechanic only for drone production. basically, as soon as the game goes into real late game and you get several hatch with lets say only a roach warren, you can first max out with pure toss army. lose army, max out again with warp-in + max roach production both at once.

Isnt control seperate from psi? So P could have a 400/400 army


nah because you dont control, your replicate unit morphs into the drone.
Whitewing
Profile Joined October 2010
United States7483 Posts
October 22 2011 00:02 GMT
#4452
On October 22 2011 09:00 Andytaker wrote:
Show nested quote +
On October 22 2011 08:59 XRaDiiX wrote:
On October 22 2011 08:58 Paladia wrote:
Blizzard said in the multiplayer panel that they didn't want to give Protoss any useful unit because they thought that the deathball would be too strong them.


Yep So Now Replicants Give Protoss Death Ball Infestors Too

Infestors(Replicants) Fungal Zerg/Terran Army Storms Zerg/Terran Army Colossus Shoots Zerg/Terran (Fungaled) Army.

= Profit


All Units sound sooo broken, cant waor for the beta and the first patches


There's no reason to think that replicants also copy the amount of energy of the unit they copy, I wouldn't be surprised if they start with 50 energy or 25 or even 0 if they copy an enemy caster.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
VillageBC
Profile Joined January 2011
322 Posts
October 22 2011 00:02 GMT
#4453
I am less excited for 'Rip out the Heart of the Swarm' then I was before Blizzcon. =(
JoeSchmoe
Profile Joined May 2010
Canada2058 Posts
October 22 2011 00:02 GMT
#4454
burrowed banelings can move...
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
Last Edited: 2011-10-22 00:07:39
October 22 2011 00:03 GMT
#4455
Man, why would they remove the mothership and add then add a similiar ''hero'' unit to terran.

They could have reworked it in alot better ways.....

Strong lategame unit seems cool since Terran lacks them (Only BC) but it's retarded to make it a one unit only. Just balance it as a normal lategame unit that you ''can'' get plenty-full off but usually don't.

Otherwise Zerg additions seem good, but I'd like to see a tier 1.5 that could scout better.

Terran additions seems cool, except for the Thor thing.

Not to sure about the Protoss units, but I'm not to good with protoss anyway.
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
Iyerbeth
Profile Blog Joined October 2010
England2410 Posts
October 22 2011 00:03 GMT
#4456
On October 22 2011 09:02 Shikyo wrote:
Show nested quote +
On October 22 2011 09:01 diLLa wrote:
This replicate unit is never going to make it to final game. Imagine an early replicate of a drone, morphing into a hatchery, get pool, get queen, and use the spawn larva mechanic only for drone production. basically, as soon as the game goes into real late game and you get several hatch with lets say only a roach warren, you can first max out with pure toss army. lose army, max out again with warp-in + max roach production both at once.

Isnt control seperate from psi? So P could have a 400/400 army


Nah it's all counted in the 200/200 in SC2.
♥ Liquid`Sheth ♥ Liquid`TLO ♥
konadora *
Profile Blog Joined February 2009
Singapore66366 Posts
October 22 2011 00:03 GMT
#4457
the new units are cool, but did they just bring back the corsair and firebat and slapped them new names? lol
POGGERS
VoirDire
Profile Joined February 2009
Sweden1923 Posts
October 22 2011 00:03 GMT
#4458
If you neural parasite a replicator, can you then replicate your own neural parasiting infestor?

Erasme
Profile Blog Joined February 2011
Bahamas15899 Posts
October 22 2011 00:03 GMT
#4459
On October 22 2011 08:59 VillageBC wrote:
Show nested quote +
On October 22 2011 08:58 Paladia wrote:
Blizzard said in the multiplayer panel that they didn't want to give Protoss any useful unit because they thought that the deathball would be too strong them.


Funny with the replicant they gave them a deathball of any comp desired.

Has to be close, and it costs 200/200. That's one colossus. They can make banelings for what its worth. And every race need to have an amazing unit. It's StarCraft, not a game where everything is plain boring.
https://www.youtube.com/watch?v=d7lxwFEB6FI “‘Drain the swamp’? Stupid saying, means nothing, but you guys loved it so I kept saying it.”
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
October 22 2011 00:03 GMT
#4460
On October 22 2011 09:03 konadora wrote:
the new units are cool, but did they just bring back the corsair and firebat and slapped them new names? lol


To be fair, the Corsair can shoot the ground and Firebat is now mech.
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