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New HotS Units/Abilities in Blizzcon - Page 225

Forum Index > SC2 General
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Fission
Profile Blog Joined August 2010
Canada1184 Posts
October 22 2011 00:08 GMT
#4481
Now 2/3 of my matchups will be TvT!
Ravnemesteren
Profile Joined May 2011
224 Posts
October 22 2011 00:08 GMT
#4482
On October 22 2011 09:05 hugman wrote:
Show nested quote +
On October 22 2011 09:04 Ravnemesteren wrote:
On October 22 2011 08:58 XRaDiiX wrote:
On October 22 2011 08:54 hugman wrote:
Removing Overseers sounds like the most broken thing of all.

Tell me, what is Zerg going to do about DT openings?
What unit will make a good enough mobile detector to be worth 200 gas?


i've been saying this for the past 20 pages


A speedling will be a sick detector. Its not like the DT's can kill it if you are careful.


After you have lair... and spire... and a viper
It's unreasonable.


The Viper doesnt come from Spire. It comes from just having Lair. Same as the Overseer
Kal_rA
Profile Blog Joined July 2010
United States2925 Posts
October 22 2011 00:08 GMT
#4483
On October 22 2011 09:04 Eisenheim wrote:
Show nested quote +
On October 22 2011 09:00 Fission wrote:
I'm not sure that HOTS will be playable at a pro level : /


Same feeling here.

Replicant & Viper aren't in SC2 metagame.

I think Blizz might have just saved BW! :D
Jaedong.
Adreme
Profile Joined June 2011
United States5574 Posts
October 22 2011 00:08 GMT
#4484
On October 22 2011 09:06 zhurai wrote:
Show nested quote +
On October 22 2011 08:55 TheKefka wrote:
On October 22 2011 08:54 hugman wrote:
Removing Overseers sounds like the most broken thing of all.

Tell me, what is Zerg going to do about DT openings?
What unit will make a good enough mobile detector to be worth 200 gas?

Same thing as what they do now.They get a evo chamber at 7 minutes and a single spore in front of the base and bam.DT proof.
Incorporated evo chamber timing is what made DT expand's like the worst opening ever in PvZ.

Well then it's harder for Z to expand. how are you going get a 3rd without mobile detection.


The same way you do now. Notice how many zerg replays where the zerg gets a fast 3rd vs protoss because his expansion timing means he wasnt going 1 base DTs. As long as its 1 gate expand or FFE or nexus first or even 3 gate expand but that would be trickier to spot than you can have the spores at the 3rd before the DTs are even out.
Eisenheim
Profile Joined May 2011
France229 Posts
October 22 2011 00:09 GMT
#4485
On October 22 2011 09:03 VoirDire wrote:
If you neural parasite a replicator, can you then replicate your own neural parasiting infestor?



Game Crash
Windows BSOD
Computer Burn
ToD, DeMusliM, White-ra, Stephano, MVP !
Umpteen
Profile Blog Joined April 2010
United Kingdom1570 Posts
October 22 2011 00:09 GMT
#4486
Looking forward to replicant BM at the end of games...
The existence of a food chain is inescapable if we evolved unsupervised, and inexcusable otherwise.
zhurai
Profile Blog Joined September 2010
United States5660 Posts
October 22 2011 00:09 GMT
#4487
On October 22 2011 09:04 Shikyo wrote:
Show nested quote +
On October 22 2011 09:02 diLLa wrote:
On October 22 2011 09:02 Shikyo wrote:
On October 22 2011 09:01 diLLa wrote:
This replicate unit is never going to make it to final game. Imagine an early replicate of a drone, morphing into a hatchery, get pool, get queen, and use the spawn larva mechanic only for drone production. basically, as soon as the game goes into real late game and you get several hatch with lets say only a roach warren, you can first max out with pure toss army. lose army, max out again with warp-in + max roach production both at once.

Isnt control seperate from psi? So P could have a 400/400 army


nah because you dont control, your replicate unit morphs into the drone.

huh??

Nope. control = psi/etc. try using infestors to neural a probe/scv and building up a 400/400 army. When I last checked they all share the same max supply. 200.
Twitter: @zhurai | Site: http://zhurai.com
AwesomeTrout
Profile Joined July 2011
Canada3 Posts
October 22 2011 00:09 GMT
#4488
On October 22 2011 09:06 zhurai wrote:
Show nested quote +
On October 22 2011 08:55 TheKefka wrote:
On October 22 2011 08:54 hugman wrote:
Removing Overseers sounds like the most broken thing of all.

Tell me, what is Zerg going to do about DT openings?
What unit will make a good enough mobile detector to be worth 200 gas?

Same thing as what they do now.They get a evo chamber at 7 minutes and a single spore in front of the base and bam.DT proof.
Incorporated evo chamber timing is what made DT expand's like the worst opening ever in PvZ.

Well then it's harder for Z to expand. how are you going get a 3rd without mobile detection.


By the time a zerg would take a third lair tech should at least be on the way. The only time a zerg wouldn't have lair would be a super fast third against a FFE or whatever, and a FFE would set back DT tech and the third would be finished and spores could be placed before the DTs would come.
rS.eZrA
Profile Joined April 2011
United States39 Posts
October 22 2011 00:09 GMT
#4489
We have a Lurker Type unit it looks like.
"Where I Walk, You Will Die"
gosuMalicE
Profile Joined March 2011
Canada676 Posts
October 22 2011 00:09 GMT
#4490
On October 22 2011 09:06 zhurai wrote:
Show nested quote +
On October 22 2011 08:55 TheKefka wrote:
On October 22 2011 08:54 hugman wrote:
Removing Overseers sounds like the most broken thing of all.

Tell me, what is Zerg going to do about DT openings?
What unit will make a good enough mobile detector to be worth 200 gas?

Same thing as what they do now.They get a evo chamber at 7 minutes and a single spore in front of the base and bam.DT proof.
Incorporated evo chamber timing is what made DT expand's like the worst opening ever in PvZ.

Well then it's harder for Z to expand. how are you going get a 3rd without mobile detection.

Make the spore a detecter even when unburrowed, boom problems solve
I play Protoss, because lets face it, who doesn't love hyper-advanced Egyptian ninja-aliens that kill people with lightsabres attached to both arms?
Whitewing
Profile Joined October 2010
United States7483 Posts
October 22 2011 00:10 GMT
#4491
On October 22 2011 09:04 Pyre wrote:
I don't think anyone has thought of this

Use replicant to steal a SCV and repair all your crap! That's actually practical compared to building a command center.

Not sure why everyone wants the lurker/reaver? I think marauders would destroy either of those units. They would be either horrible or OP in SC2.


Only about 40 people have thought of that in this thread. It's so cost inefficient that it's laughable.
Strategy"You know I fucking hate the way you play, right?" ~SC2John
Shikyo
Profile Blog Joined June 2008
Finland33997 Posts
Last Edited: 2011-10-22 00:10:46
October 22 2011 00:10 GMT
#4492
On October 22 2011 09:08 Ravnemesteren wrote:
Show nested quote +
On October 22 2011 09:05 hugman wrote:
On October 22 2011 09:04 Ravnemesteren wrote:
On October 22 2011 08:58 XRaDiiX wrote:
On October 22 2011 08:54 hugman wrote:
Removing Overseers sounds like the most broken thing of all.

Tell me, what is Zerg going to do about DT openings?
What unit will make a good enough mobile detector to be worth 200 gas?


i've been saying this for the past 20 pages


A speedling will be a sick detector. Its not like the DT's can kill it if you are careful.


After you have lair... and spire... and a viper
It's unreasonable.


The Viper doesnt come from Spire. It comes from just having Lair. Same as the Overseer

source plz

On October 22 2011 09:09 zhurai wrote:
Show nested quote +
On October 22 2011 09:04 Shikyo wrote:
On October 22 2011 09:02 diLLa wrote:
On October 22 2011 09:02 Shikyo wrote:
On October 22 2011 09:01 diLLa wrote:
This replicate unit is never going to make it to final game. Imagine an early replicate of a drone, morphing into a hatchery, get pool, get queen, and use the spawn larva mechanic only for drone production. basically, as soon as the game goes into real late game and you get several hatch with lets say only a roach warren, you can first max out with pure toss army. lose army, max out again with warp-in + max roach production both at once.

Isnt control seperate from psi? So P could have a 400/400 army


nah because you dont control, your replicate unit morphs into the drone.

huh??

Nope. control = psi/etc. try using infestors to neural a probe/scv and building up a 400/400 army. When I last checked they all share the same max supply. 200.

My bad, I didn't know they changed this from scbw
League of Legends EU West, Platinum III | Yousei Teikoku is the best thing that has ever happened to music.
Zeke50100
Profile Blog Joined February 2010
United States2220 Posts
October 22 2011 00:10 GMT
#4493
I'm wondering if Replicating a Queen for Transfusion would be worth anything. Ultras were tough to deal with, but imagine a healing Tempest >.<
Rorschach
Profile Joined May 2010
United States623 Posts
October 22 2011 00:10 GMT
#4494
Blizzard wants community feedback so here is my two cents.
At this point I like MOST everything I see.
3 things I really dislike are the replicant, viper abduct ability AND the shredder. These units/abilities just don't seem like they belong in SC2.....
Also I think from a viewership standpoint I don't think they are good for esports, makes things complicated and just doesn't fit SC2.

It also seems Blizzard is just asking for pro players to break this game by bringing in some of these new units.

Trust the community and cut some of these units/abilities in question.... NOBODY wants to play a broken expansion and have to wait a year+ for LOTV for Blizzard to be able to remove units and make drastic changes.
En Taro Adun, Executor!
Zorgaz
Profile Joined June 2010
Sweden2951 Posts
October 22 2011 00:10 GMT
#4495
On October 22 2011 09:07 damod wrote:
Show nested quote +
On October 22 2011 09:03 VoirDire wrote:
If you neural parasite a replicator, can you then replicate your own neural parasiting infestor?


i think you just broke the game lol


Haha, Repli-ception
Furthermore, I think the Collosi should be removed! (Zorgaz -Terran/AbrA-Random/Zorg-Dota2) Guineapigs <3
IMSmooth
Profile Joined May 2011
United States679 Posts
October 22 2011 00:10 GMT
#4496
On October 22 2011 09:04 Eisenheim wrote:
Show nested quote +
On October 22 2011 09:00 Fission wrote:
I'm not sure that HOTS will be playable at a pro level : /


Same feeling here.

Replicant & Viper aren't in SC2 metagame.


Jesus people, you havent even seeen a game played yet. The game isnt even out yet... there WILL be a beta. They added many units that will raise the skill ceiling. Move on, BW is not going to happen and if you cant back this as an ESPORT what the hell can you support?
"Get your shit done... THEN party" - NonY
VoirDire
Profile Joined February 2009
Sweden1923 Posts
October 22 2011 00:10 GMT
#4497
On October 22 2011 08:56 blade55555 wrote:
Show nested quote +
On October 22 2011 08:56 VoirDire wrote:
On October 22 2011 08:54 Roxy wrote:
On October 22 2011 08:47 Elean wrote:
It's hard to tell what will be the consequences of all these changes, but I really can't see how mass recall for 75 nexus energy can not be overpowered.

Not to mention it rewards the player with bad macro.


I find it funny to see that most protoss can see something with their own race and agree that it may very well be overpowered

Most other races see something in their own race that may very well be OP and deny it flat out and try to deflect blame to forcefields

I play protoss and I am fully open to the possibility that mass recall for 75 energy may be OP


For what it's worth, I'm a Zerg and moving burrowed banelings sounds completely broken zvt.


Its at hive tech and ravens are already being used more and more by terrans so dont' think it'll be a problem.

...They are? Not that I don't believe you, can you point me to some games where ravens were being used zvt?
Jumonji
Profile Joined May 2011
France60 Posts
October 22 2011 00:10 GMT
#4498
On October 22 2011 09:09 gosuMalicE wrote:
Show nested quote +
On October 22 2011 09:06 zhurai wrote:
On October 22 2011 08:55 TheKefka wrote:
On October 22 2011 08:54 hugman wrote:
Removing Overseers sounds like the most broken thing of all.

Tell me, what is Zerg going to do about DT openings?
What unit will make a good enough mobile detector to be worth 200 gas?

Same thing as what they do now.They get a evo chamber at 7 minutes and a single spore in front of the base and bam.DT proof.
Incorporated evo chamber timing is what made DT expand's like the worst opening ever in PvZ.

Well then it's harder for Z to expand. how are you going get a 3rd without mobile detection.

Make the spore a detecter even when unburrowed, boom problems solve


Nice idea, like not shooting but just detecting when unburrowed
phathom321
Profile Blog Joined March 2011
United States1730 Posts
October 22 2011 00:10 GMT
#4499
On October 22 2011 09:08 ZAiNs wrote:
Show nested quote +
On October 22 2011 09:04 Pyre wrote:
I don't think anyone has thought of this

+ Show Spoiler +
Use replicant to steal a SCV and repair all your crap! That's actually practical compared to building a command center.


Not sure why everyone wants the lurker/reaver? I think marauders would destroy either of those units. They would be either horrible or OP in SC2.

200/200 for something that 'heals' very slowly and for a cost.


Well...replace probes for the SCVs and with mules you can have 10 or 20 scvs lying around like morons waiting for an army to heal up :3
"Dying in the line of duty is heroic, but dying while unemployed is just stupid." -L
sc2holar
Profile Joined October 2011
Sweden1637 Posts
Last Edited: 2011-10-22 00:11:39
October 22 2011 00:11 GMT
#4500
Lets see if i got this straight:

They dont want to add a proper harrasment unit for protoss because zerg and terran already has so many units that kill workers.

so instead, they add a unit that only can deny mining time for a specific amount of time.

While Terran gets the shredder that can kill an entire mineral line in one blast.

does this make sense to you?

im sorry that my first post here turned into such a whiny one but im seriously dissapointed. i like the replicator and the tempest though.
you no take candle
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