New HotS Units/Abilities in Blizzcon - Page 225
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Fission
Canada1184 Posts
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Ravnemesteren
224 Posts
On October 22 2011 09:05 hugman wrote: After you have lair... and spire... and a viper It's unreasonable. The Viper doesnt come from Spire. It comes from just having Lair. Same as the Overseer | ||
Kal_rA
United States2925 Posts
On October 22 2011 09:04 Eisenheim wrote: Same feeling here. Replicant & Viper aren't in SC2 metagame. I think Blizz might have just saved BW! :D | ||
Adreme
United States5574 Posts
On October 22 2011 09:06 zhurai wrote: Well then it's harder for Z to expand. how are you going get a 3rd without mobile detection. The same way you do now. Notice how many zerg replays where the zerg gets a fast 3rd vs protoss because his expansion timing means he wasnt going 1 base DTs. As long as its 1 gate expand or FFE or nexus first or even 3 gate expand but that would be trickier to spot than you can have the spores at the 3rd before the DTs are even out. | ||
Eisenheim
France229 Posts
On October 22 2011 09:03 VoirDire wrote: If you neural parasite a replicator, can you then replicate your own neural parasiting infestor? Game Crash Windows BSOD Computer Burn | ||
Umpteen
United Kingdom1570 Posts
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zhurai
United States5660 Posts
Nope. control = psi/etc. try using infestors to neural a probe/scv and building up a 400/400 army. When I last checked they all share the same max supply. 200. | ||
AwesomeTrout
Canada3 Posts
On October 22 2011 09:06 zhurai wrote: Well then it's harder for Z to expand. how are you going get a 3rd without mobile detection. By the time a zerg would take a third lair tech should at least be on the way. The only time a zerg wouldn't have lair would be a super fast third against a FFE or whatever, and a FFE would set back DT tech and the third would be finished and spores could be placed before the DTs would come. | ||
rS.eZrA
United States39 Posts
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gosuMalicE
Canada676 Posts
On October 22 2011 09:06 zhurai wrote: Well then it's harder for Z to expand. how are you going get a 3rd without mobile detection. Make the spore a detecter even when unburrowed, boom problems solve | ||
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Whitewing
United States7483 Posts
On October 22 2011 09:04 Pyre wrote: I don't think anyone has thought of this Use replicant to steal a SCV and repair all your crap! That's actually practical compared to building a command center. Not sure why everyone wants the lurker/reaver? I think marauders would destroy either of those units. They would be either horrible or OP in SC2. Only about 40 people have thought of that in this thread. It's so cost inefficient that it's laughable. | ||
Shikyo
Finland33997 Posts
On October 22 2011 09:08 Ravnemesteren wrote: The Viper doesnt come from Spire. It comes from just having Lair. Same as the Overseer source plz On October 22 2011 09:09 zhurai wrote: Nope. control = psi/etc. try using infestors to neural a probe/scv and building up a 400/400 army. When I last checked they all share the same max supply. 200. My bad, I didn't know they changed this from scbw | ||
Zeke50100
United States2220 Posts
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Rorschach
United States623 Posts
At this point I like MOST everything I see. 3 things I really dislike are the replicant, viper abduct ability AND the shredder. These units/abilities just don't seem like they belong in SC2..... Also I think from a viewership standpoint I don't think they are good for esports, makes things complicated and just doesn't fit SC2. It also seems Blizzard is just asking for pro players to break this game by bringing in some of these new units. Trust the community and cut some of these units/abilities in question.... NOBODY wants to play a broken expansion and have to wait a year+ for LOTV for Blizzard to be able to remove units and make drastic changes. | ||
Zorgaz
Sweden2951 Posts
Haha, Repli-ception | ||
IMSmooth
United States679 Posts
On October 22 2011 09:04 Eisenheim wrote: Same feeling here. Replicant & Viper aren't in SC2 metagame. Jesus people, you havent even seeen a game played yet. The game isnt even out yet... there WILL be a beta. They added many units that will raise the skill ceiling. Move on, BW is not going to happen and if you cant back this as an ESPORT what the hell can you support? | ||
VoirDire
Sweden1923 Posts
On October 22 2011 08:56 blade55555 wrote: Its at hive tech and ravens are already being used more and more by terrans so dont' think it'll be a problem. ...They are? Not that I don't believe you, can you point me to some games where ravens were being used zvt? | ||
Jumonji
France60 Posts
On October 22 2011 09:09 gosuMalicE wrote: Make the spore a detecter even when unburrowed, boom problems solve Nice idea, like not shooting but just detecting when unburrowed | ||
phathom321
United States1730 Posts
On October 22 2011 09:08 ZAiNs wrote: 200/200 for something that 'heals' very slowly and for a cost. Well...replace probes for the SCVs and with mules you can have 10 or 20 scvs lying around like morons waiting for an army to heal up :3 | ||
sc2holar
Sweden1637 Posts
They dont want to add a proper harrasment unit for protoss because zerg and terran already has so many units that kill workers. so instead, they add a unit that only can deny mining time for a specific amount of time. While Terran gets the shredder that can kill an entire mineral line in one blast. does this make sense to you? im sorry that my first post here turned into such a whiny one but im seriously dissapointed. i like the replicator and the tempest though. | ||
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