On October 22 2011 01:25 Warpish wrote:
Please Blizzard don't remove units. Give the players multiple options.....
Please Blizzard don't remove units. Give the players multiple options.....
too many units then imo. Some needs to be removed
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Pulimuli
Sweden2766 Posts
On October 22 2011 01:25 Warpish wrote: Please Blizzard don't remove units. Give the players multiple options..... too many units then imo. Some needs to be removed | ||
Noro
Canada991 Posts
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Liquid`Bunny
Denmark145 Posts
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tnud
Sweden2233 Posts
On October 22 2011 01:27 integrity wrote: terran got a big counter against muta and no one seems to notice! Zerg are currently loosing their shit over the flying defiler ![]() ![]() | ||
LittLeD
Sweden7973 Posts
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Luppy1
Singapore177 Posts
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MotherOfRunes
Germany2861 Posts
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Roynalf
Finland886 Posts
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Tyree
1508 Posts
Cause i really cant wait to see the AoE on Colossi, Storm and Tempest ![]() | ||
raga4ka
Bulgaria5679 Posts
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Shiladie
Canada1631 Posts
These are EXACTLY what we need as zerg in my opinion, the ability to hold ground and keep defensive positions. Imagine a terran trying to push into an army with both those 2 units, just dark swarm over top of the burrowed unit producers to simulate DS over lurkers to a degree! The swarm host also sounds like it will create the 'under siege' feel zerg was intended to provide, where a bunch of those are burrowed outside your base sending in endless waves of free units, forcing you to make the move against the zerg player or die of slow attrition. I'm giddy at dark swarm from an air unit too, it means you can throw them down in front of your army a lot easier when there are tanks around! | ||
eviltomahawk
United States11133 Posts
On October 22 2011 01:26 BLinD-RawR wrote: Show nested quote + On October 22 2011 01:25 VPCursed wrote: i think with the warhound mech might be viable vs toss ; 0 I'mma roll everyone with my 2/1 hellion warhound tank push so hard! Too bad Zerg doesn't have any mechanical units ![]() War Hound should be an interesting unit against Zerg, as AoE air attack should be good against Mutas but the bonus damage vs mechanical would be completely useless against Zerg units. Unless Zerg is also getting mech. Infested Siege Tanks ftw lol | ||
Dalguno
United States2446 Posts
On October 22 2011 01:27 DarkPlasmaBall wrote: Show nested quote + On October 22 2011 01:24 althaz wrote: On October 22 2011 01:22 Resilient wrote: So I can replicate a Ghost and EMP the Ghosts before they EMP me? Dude, you're my fucking hero. That's what I'm thinking. I want to Replicate Terran ghosts, and anything that starts with an M. Makes me wonder if they're going to either take out the infestor, or give it a new ability other than NP, because it'll look pretty bad next to actually duplicating the unit. | ||
Termit
Sweden3466 Posts
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Bobster
Germany3075 Posts
On October 22 2011 01:27 integrity wrote: terran got a big counter against muta and no one seems to notice! Terran already has a factory unit dishing out AA splash damage. If anything, the warhound will replace the Thor. | ||
Kokosaft
Germany172 Posts
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gurrpp
United States437 Posts
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Kilowog
United States4 Posts
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dinmsab
Malaysia2246 Posts
On October 22 2011 01:28 gwaihir wrote: lol i will switch to zerg and just make banelings and dark swarm them.....bye bye marine tank tvz..... why do we need marines now when we can have goliathes and transforming helions. lololol | ||
WaSa
Sweden749 Posts
On October 22 2011 01:27 Bobster wrote: Really curious what the Swarm Host will spawn. Broodlings? swarmlings! (already in game in Single player) | ||
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