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New HotS Units/Abilities in Blizzcon - Page 18

Forum Index > SC2 General
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Sigh
Profile Blog Joined June 2009
Canada2433 Posts
October 21 2011 16:27 GMT
#341
I can see multiple shredder drop mineral line harass happening LOL - boxer style
NaDa/Flash/Thorzain Fan
Jomppa
Profile Joined July 2011
1225 Posts
October 21 2011 16:27 GMT
#342
On October 22 2011 01:26 ZAiNs wrote:
Three air units for Protoss?

I dont think replicant is air unit
NormandyBoy
Profile Joined May 2010
France200 Posts
October 21 2011 16:27 GMT
#343
Terran units look awful...maybe it's the reddish color but still.
They should have worked from the goliath's model.

Also the replicant is basically an infestor with only neural parasite, seems kinda boring to me.
And the oracle role is very abstract for now...
LovE-
Profile Blog Joined September 2010
United States1963 Posts
October 21 2011 16:27 GMT
#344
Looooollllllll!

This is funny xD
Can't wait for this to come out
LovE.311 (NA) || @LovE_Sc2
Mowr
Profile Joined November 2010
Sweden791 Posts
October 21 2011 16:27 GMT
#345
I am a bit afraid they are just too powerful all of them, but hey they actually managed to create cool units. Now hope they devote more time on balance (not only on ladder) when the expansion is out.
Kill one man and they'll call you a murderer. Kill an army of men and they'll call you a general. But kill all men and they'll call you a god.
NaEjeOn88
Profile Joined August 2011
United States134 Posts
October 21 2011 16:27 GMT
#346
A flying defiler.......time to switch to zerg.....
GMarshal
Profile Blog Joined March 2010
United States22154 Posts
Last Edited: 2011-10-21 16:29:12
October 21 2011 16:27 GMT
#347
New units huh? I wonder how these will affect current builds.

Looking at the terran units, it looks like Mech is going to start to be better, which is always as plus. I think the thor is being replaced by that air shooting thingy.

EDIT: Also it looks like we figured out every unit from the pics blizzard released, except for the zerg one, which looks to be... interesting
Moderator
Bobster
Profile Joined January 2011
Germany3075 Posts
Last Edited: 2011-10-21 16:27:33
October 21 2011 16:27 GMT
#348
Really curious what the Swarm Host will spawn. Broodlings?
xsevR
Profile Joined January 2011
United States324 Posts
October 21 2011 16:27 GMT
#349
Read the top of the images, "Multiplayer." These won't be singleplayer only.

I'm a little confused about the oracle as it doesn't mention detection (seems silly to have observers too). Maybe it's more geared towards harassment.

The replicant seems like it will be riddled with balance problems just based on the concept. Either its cost is too high and it's useless to clone most units (especially non-massive), or the cost is too low and its insanely OP. Cloning just seems to be such a strange mechanic. Just speculation of course, soo excited for HOTS now.
integrity
Profile Joined April 2011
United States1014 Posts
October 21 2011 16:27 GMT
#350
terran got a big counter against muta and no one seems to notice!
MrSexington
Profile Blog Joined July 2010
United States1768 Posts
October 21 2011 16:27 GMT
#351
On October 22 2011 01:18 FunnelC4kes wrote:
so... Zerg loses the overseer... and gives it to protoss?!

Oracle sounds pretty boring, to be honest... Just like the overseer was. Hopefully it has some useful stuff OTHER than being the friggin Toss Overseer.


That's what it sounds like.

Why else would the Flying Defiler have detect?
kawaiiryuko
Profile Blog Joined January 2011
United States368 Posts
October 21 2011 16:27 GMT
#352
Everyone knows that replicants are just going to be used to clone workers. Protoss back to playing all three races.
althaz
Profile Joined May 2010
Australia1001 Posts
October 21 2011 16:27 GMT
#353
On October 22 2011 01:23 MrSexington wrote:
The Shedder looks really interesting:

It "auto-disable" around friendly units. Meaning, you can't send it with your army for big fights. Instead, you use it to control space or choke points. Or maybe defend against the counter attack while the rest of your army is out.


I think the shredder is supposed to replace the spider mine for mech TvP...
The first rule we don't talk about race conditions. of race conditions is
Roe
Profile Blog Joined June 2010
Canada6002 Posts
Last Edited: 2011-10-21 16:29:14
October 21 2011 16:27 GMT
#354
On October 22 2011 01:24 Ansinjunger wrote:
Show nested quote +
On October 22 2011 01:20 flodeskum wrote:
On October 22 2011 01:19 Soma.bokforlag wrote:
warhound will replace thor.

100% sure

Very likely considering Dustin Browder has said that the thor was a failure and it was considered for removal.

The warhound seems like a goliath/thor hybrid.


I have to agree. Thors look awesome but they are too sluggish. They are kind of random in the way they punish mutas or are overwhelmed by them--it's just not very interesting. It's a unit that completely snowballs one way or the other in a battle. It's funny how the changes are basically becoming more like SC1, at a glance--funny and probably good.

seems like it's gonna be back to goliaths! except the warhound just looks plum goofy and awkward.
but on second thought, snowballing units were always good in sc1 weren't they?
DarkPlasmaBall
Profile Blog Joined March 2010
United States46200 Posts
October 21 2011 16:27 GMT
#355
On October 22 2011 01:24 althaz wrote:
Show nested quote +
On October 22 2011 01:22 Resilient wrote:
So I can replicate a Ghost and EMP the Ghosts before they EMP me?


Dude, you're my fucking hero.


That's what I'm thinking. I want to Replicate Terran ghosts, and anything that starts with an M.
"There is nothing more satisfying than looking at a crowd of people and helping them get what I love." ~Day[9] Daily #100
rd
Profile Blog Joined July 2010
United States2586 Posts
October 21 2011 16:27 GMT
#356
The tempest is described as a capital ship. Does that mean it's going to replace the Carrier? I'm going to be really sad if it does. If it is to replace the carrier with superior AoE mechanics it ultimately doesn't bode well for the general mechanic of units clumping and AoE being ultra powerful.
Mohdoo
Profile Joined August 2007
United States15743 Posts
October 21 2011 16:27 GMT
#357
Way too many AOE units wtf
Tppz!
Profile Joined October 2010
Germany1449 Posts
October 21 2011 16:27 GMT
#358
Flying DefilerArbiter?
LurkerBroodlord?

Goliathmarauder (without stim ^.^)
Damageblocking Factoryunit?
Unit to secure mapcontrol for terran?

Antimutaunit?

Totally buying it. Blizzard istens to us.
I see Thor leaving this Game. Fuck yea!
JPP
Profile Joined July 2011
Finland104 Posts
October 21 2011 16:28 GMT
#359
Protoss can now replicate enemy unit AND use their spells? Protoss fungals anyone? Or protoss emps?

Actually fuck all that, protoss nukes FTW!
Spicy_Curry
Profile Blog Joined March 2011
United States10573 Posts
October 21 2011 16:28 GMT
#360
Am i the only one that is underwhelmed by the protoss units?
High Risk Low Reward
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