New HotS Units/Abilities in Blizzcon - Page 18
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Canada2433 Posts
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Jomppa
1225 Posts
On October 22 2011 01:26 ZAiNs wrote: Three air units for Protoss? I dont think replicant is air unit | ||
NormandyBoy
France200 Posts
They should have worked from the goliath's model. Also the replicant is basically an infestor with only neural parasite, seems kinda boring to me. And the oracle role is very abstract for now... | ||
LovE-
United States1963 Posts
This is funny xD Can't wait for this to come out | ||
Mowr
Sweden791 Posts
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NaEjeOn88
United States134 Posts
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GMarshal
United States22154 Posts
Looking at the terran units, it looks like Mech is going to start to be better, which is always as plus. I think the thor is being replaced by that air shooting thingy. EDIT: Also it looks like we figured out every unit from the pics blizzard released, except for the zerg one, which looks to be... interesting | ||
Bobster
Germany3075 Posts
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xsevR
United States324 Posts
I'm a little confused about the oracle as it doesn't mention detection (seems silly to have observers too). Maybe it's more geared towards harassment. The replicant seems like it will be riddled with balance problems just based on the concept. Either its cost is too high and it's useless to clone most units (especially non-massive), or the cost is too low and its insanely OP. Cloning just seems to be such a strange mechanic. Just speculation of course, soo excited for HOTS now. | ||
integrity
United States1014 Posts
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MrSexington
United States1768 Posts
On October 22 2011 01:18 FunnelC4kes wrote: so... Zerg loses the overseer... and gives it to protoss?! Oracle sounds pretty boring, to be honest... Just like the overseer was. Hopefully it has some useful stuff OTHER than being the friggin Toss Overseer. That's what it sounds like. Why else would the Flying Defiler have detect? | ||
kawaiiryuko
United States368 Posts
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althaz
Australia1001 Posts
On October 22 2011 01:23 MrSexington wrote: The Shedder looks really interesting: It "auto-disable" around friendly units. Meaning, you can't send it with your army for big fights. Instead, you use it to control space or choke points. Or maybe defend against the counter attack while the rest of your army is out. I think the shredder is supposed to replace the spider mine for mech TvP... | ||
Roe
Canada6002 Posts
On October 22 2011 01:24 Ansinjunger wrote: I have to agree. Thors look awesome but they are too sluggish. They are kind of random in the way they punish mutas or are overwhelmed by them--it's just not very interesting. It's a unit that completely snowballs one way or the other in a battle. It's funny how the changes are basically becoming more like SC1, at a glance--funny and probably good. seems like it's gonna be back to goliaths! except the warhound just looks plum goofy and awkward. but on second thought, snowballing units were always good in sc1 weren't they? | ||
DarkPlasmaBall
United States44269 Posts
That's what I'm thinking. I want to Replicate Terran ghosts, and anything that starts with an M. | ||
rd
United States2586 Posts
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Mohdoo
United States15683 Posts
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Tppz!
Germany1449 Posts
LurkerBroodlord? Goliathmarauder (without stim ^.^) Damageblocking Factoryunit? Unit to secure mapcontrol for terran? Antimutaunit? Totally buying it. Blizzard istens to us. I see Thor leaving this Game. Fuck yea! | ||
JPP
Finland104 Posts
Actually fuck all that, protoss nukes FTW! | ||
Spicy_Curry
United States10573 Posts
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