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Are there any plans to change the in-game timer on Fastest to reflect real-world time?
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On October 21 2011 23:01 JonnyLaw wrote:Show nested quote +On October 21 2011 22:55 petro1987 wrote:On October 21 2011 22:46 Avan wrote:On October 21 2011 22:35 petro1987 wrote:On October 21 2011 22:20 Avan wrote: Why do you keep Protoss in the game if it's not supposed to be usable? Why so much whining? Is Protoss really unusable? All this over the top whining becomes really annoying when you read through this whole thread. On topic, Question: How do you feel about the skill cap design of the Protoss race? It feels like having a lower skill cap really makes the balacing so much harder, because if you buff something to help professional players the rest of the players suffer so much. Maybe the answer is putting units that scale better with players' skill. After seeing 21 Terran Players in the GSL Code S and only 2 Protosses, you still have to ask that? And MLG Orlando was sooooo not the tournament to talk about Protoss being cool... Like anyone who attended could beat HuK and/or MC. They could, but they didn't, did they? So now even when Protoss players win P is still UP? Go figure. But that's not really my point. My point is: if you think P is UP for some reason, then just formulate a question that address this. Most questions here could be summarized as: "OMG, Why ghosts are so imba?" About the GSL numbers. I think Koreans really prefer Terran and they really make T look good. I wonder why, though, most top foreign players are Z and P. They really just prefer playing the UP races? What's the sense in that? Wow, you're absolutely correct. All Koreans really prefer Terran. Ghosts and marines are not particularly imba units. All good players picked Terran. Except Nestea, but that's because he doesn't want to practice as much as Terran players. This logic is ridiculous. I've read this bull shit enough times in this thread.
They are certainly not imba in an objective sense. They might be so in the hands of MVP or another great player, but not in my hand or yours. That's why my question addressed exactly this point. Why not make more Protoss units that actually scale well with players' skill? In BW you could see Bisu actually owns so much in PvZ while most lesser Ps struggle so much.
About Koreans liking T. If you compare the KR and NA regions (see sc2ranks.com) you will see that in masters there are more P players in NA and more T players in KR. They do like more T, for whatever reason (you would say because T is imba).
You actually didn't answer while most foreigener top players are Z and P. Do they rather playing UP (as you claim) races?
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On October 21 2011 23:01 JonnyLaw wrote:Show nested quote +On October 21 2011 22:55 petro1987 wrote:On October 21 2011 22:46 Avan wrote:On October 21 2011 22:35 petro1987 wrote:On October 21 2011 22:20 Avan wrote: Why do you keep Protoss in the game if it's not supposed to be usable? Why so much whining? Is Protoss really unusable? All this over the top whining becomes really annoying when you read through this whole thread. On topic, Question: How do you feel about the skill cap design of the Protoss race? It feels like having a lower skill cap really makes the balacing so much harder, because if you buff something to help professional players the rest of the players suffer so much. Maybe the answer is putting units that scale better with players' skill. After seeing 21 Terran Players in the GSL Code S and only 2 Protosses, you still have to ask that? And MLG Orlando was sooooo not the tournament to talk about Protoss being cool... Like anyone who attended could beat HuK and/or MC. They could, but they didn't, did they? So now even when Protoss players win P is still UP? Go figure. But that's not really my point. My point is: if you think P is UP for some reason, then just formulate a question that address this. Most questions here could be summarized as: "OMG, Why ghosts are so imba?" About the GSL numbers. I think Koreans really prefer Terran and they really make T look good. I wonder why, though, most top foreign players are Z and P. They really just prefer playing the UP races? What's the sense in that? Wow, you're absolutely correct. All Koreans really prefer Terran. Ghosts and marines are not particularly imba units. All good players picked Terran. Except Nestea, but that's because he doesn't want to practice as much as Terran players. This logic is ridiculous. I've read this bull shit enough times in this thread.
Well, JonnyLaw pretty much said it all. I think people who are stupid enough to believe that Terran dominance is due to 'cultural differences' or 'players' preferences' don't quite understand how this scene works.
They are professionals, are they not? So, unlike guys like you, who probably 'play just for fun', they make a living out of this game. They are paid to win. If a race has obvious advantages (marines and mules? anyone?) why not use it? Anyway, the point is simple: Protoss is useless at the moment. One CANNOT use foreign tournaments where 2 players have a skill level way above that of all the others to say a race is fine.
To put it simply, in case you don't understand what I'm saying: in terms of balance no tournament matters but the GSL, where the BEST PLAYERS IN THE WHOLE WORLD compete against each other.
Got it? Good.
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On October 21 2011 23:17 Avan wrote:Show nested quote +On October 21 2011 23:01 JonnyLaw wrote:On October 21 2011 22:55 petro1987 wrote:On October 21 2011 22:46 Avan wrote:On October 21 2011 22:35 petro1987 wrote:On October 21 2011 22:20 Avan wrote: Why do you keep Protoss in the game if it's not supposed to be usable? Why so much whining? Is Protoss really unusable? All this over the top whining becomes really annoying when you read through this whole thread. On topic, Question: How do you feel about the skill cap design of the Protoss race? It feels like having a lower skill cap really makes the balacing so much harder, because if you buff something to help professional players the rest of the players suffer so much. Maybe the answer is putting units that scale better with players' skill. After seeing 21 Terran Players in the GSL Code S and only 2 Protosses, you still have to ask that? And MLG Orlando was sooooo not the tournament to talk about Protoss being cool... Like anyone who attended could beat HuK and/or MC. They could, but they didn't, did they? So now even when Protoss players win P is still UP? Go figure. But that's not really my point. My point is: if you think P is UP for some reason, then just formulate a question that address this. Most questions here could be summarized as: "OMG, Why ghosts are so imba?" About the GSL numbers. I think Koreans really prefer Terran and they really make T look good. I wonder why, though, most top foreign players are Z and P. They really just prefer playing the UP races? What's the sense in that? Wow, you're absolutely correct. All Koreans really prefer Terran. Ghosts and marines are not particularly imba units. All good players picked Terran. Except Nestea, but that's because he doesn't want to practice as much as Terran players. This logic is ridiculous. I've read this bull shit enough times in this thread. Well, JonnyLaw pretty much said it all. I think people who are stupid enough to believe that Terran dominance is due to 'cultural differences' or 'players' preferences' don't quite understand how this scene works. They are professionals, are they not? So, unlike guys like you, who probably 'play just for fun', they make a living out of this game. They are paid to win. If a race has obvious advantages (marines and mules? anyone?) why not use it? Anyway, the point is simple: Protoss is useless at the moment. One CANNOT use foreign tournaments where 2 players have a skill level way above that of all the others to say a race is fine. To put it simply, in case you don't understand what I'm saying: in terms of balance no tournament matters but the GSL, where the BEST PLAYERS IN THE WHOLE WORLD compete against each other. Got it? Good.
Ok. So Protoss is useless at the moment. Then why professional players like Huk and MC still use it if they could use a race that is clearly imba with marines and mules (as you claim)? Please enlight us with your brilliant answer.
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On October 21 2011 23:17 Avan wrote:Show nested quote +On October 21 2011 23:01 JonnyLaw wrote:On October 21 2011 22:55 petro1987 wrote:On October 21 2011 22:46 Avan wrote:On October 21 2011 22:35 petro1987 wrote:On October 21 2011 22:20 Avan wrote: Why do you keep Protoss in the game if it's not supposed to be usable? Why so much whining? Is Protoss really unusable? All this over the top whining becomes really annoying when you read through this whole thread. On topic, Question: How do you feel about the skill cap design of the Protoss race? It feels like having a lower skill cap really makes the balacing so much harder, because if you buff something to help professional players the rest of the players suffer so much. Maybe the answer is putting units that scale better with players' skill. After seeing 21 Terran Players in the GSL Code S and only 2 Protosses, you still have to ask that? And MLG Orlando was sooooo not the tournament to talk about Protoss being cool... Like anyone who attended could beat HuK and/or MC. They could, but they didn't, did they? So now even when Protoss players win P is still UP? Go figure. But that's not really my point. My point is: if you think P is UP for some reason, then just formulate a question that address this. Most questions here could be summarized as: "OMG, Why ghosts are so imba?" About the GSL numbers. I think Koreans really prefer Terran and they really make T look good. I wonder why, though, most top foreign players are Z and P. They really just prefer playing the UP races? What's the sense in that? Wow, you're absolutely correct. All Koreans really prefer Terran. Ghosts and marines are not particularly imba units. All good players picked Terran. Except Nestea, but that's because he doesn't want to practice as much as Terran players. This logic is ridiculous. I've read this bull shit enough times in this thread. Well, JonnyLaw pretty much said it all. I think people who are stupid enough to believe that Terran dominance is due to 'cultural differences' or 'players' preferences' don't quite understand how this scene works. They are professionals, are they not? So, unlike guys like you, who probably 'play just for fun', they make a living out of this game. They are paid to win. If a race has obvious advantages (marines and mules? anyone?) why not use it? Anyway, the point is simple: Protoss is useless at the moment. One CANNOT use foreign tournaments where 2 players have a skill level way above that of all the others to say a race is fine. To put it simply, in case you don't understand what I'm saying: in terms of balance no tournament matters but the GSL, where the BEST PLAYERS IN THE WHOLE WORLD compete against each other. Got it? Good. Your attitude is really bad. You should reformulate your posts or just stop posting your crap here. This isn't a balance discussion thread. -_-;
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1: Have you thought about special basic features to specific buildings? For example a zerg building that can burrow or a protoss building that floats up in the air (still static and cant move) upon completion and can only be hit by air units? I know you have tested around with photon cannons for example being able to teleport (I think alpha had something like this) and spines and spores being able to walk around uprooted. Are ideas like this still being discussed?
There are so much talk going around new units but are there new building ideas that you are experimenting with?, and if so can we expect some new building on HotS?
2: Is there any more map features going to be added? You have high grass, xel naga watch towers and destructible blockers and a special high ground mechanic. Are there any interesting ideas that you toss around in the office and if so could something new come up in the new expansion?
3: Is high skill/high reward in gameplay something that worries you to turn out to become imbalanced when players become better at the game?
For example marines are balanced perfectly at the current moment but the potential for this unit for micro seems alot higher than people are actually able to pull off at the moment, is this an issue you look at right now and planning to balance or do you prefer to wait until players to become better before you get worried or think about it?
Another one that comes into mind is creep spread, we have never seen perfect creep spread or even close to it and the importance of creep is becoming higher as players are learning the game more and we even start seeing people get up to 2 queens just for creep spreading. But in 1-2 years people might be able to hit all creep spread timings and there should be a big chance in my opinion a balance change will be needed, what are your thoughts in general on the high skill/high reward units?
4: Ever since starcraft 2 came out you talked general flaws that scouting was too hard or that people werent using enough different types of units. And recently you talked about some units being too underused or too uninteresting. Are there anything in like this right now that you are not happy with and are there any issues that are becoming "fixed" in HotS and lastly are there any problems or concerns that you wont address in the new expansion, maybe some problems that you havent find an answer for that you are happy with?
5: There are units in starcraft 2 who are pretty general and works well in most situations, might not be core units or low tier at all, just look at the units themselves here. For example one of these units could be ghost or infestor, satlker or marine. And there are other units that are more shallow and "uninteresting" that doesnt have as many purposes. For example the corruptor comes into mind that is mainly used to shut down stargate harass, take down massive units such as colossus. And ofcourse the ability to morph to broodlord.
Is this something you want in starcraft 2?, that some units are more universal and used more and fill more purposes than other units who seem to be more of an anti-something or be used in this specific situation of the game? Or do you want to make all units to be as "important" in the game?
Does the game not feel abit too simple or shallow when you need to make unit X to counter unit Y?
At the same time it is also too simple and shallow to have units being generally great in all situations? Is it hard to find a perfect balance for how many situations a unit should be effective?
my questions are kinda milked and too long but just wanted you to understand the points of the questions so feel absolutely free to cut them shorter
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Have you ever considered letting go of the entire Sc2 Balance Design team and hire people that are actually intelligent like former RTS progamers and all around non-incompetent people?
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The Infestor is a powerful spellcaster, which seems to be very well suited to deal with all kinds of threats- but they are especially powerful against air units, shutting down their mobility, doing a lot of AoE damage and having the option of calling Infested Terrans to shoot them down. How do you feel about having such a multipurpose and powerful spellcaster counter air play so hard, and where does that leave the Hydralisk?
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On October 21 2011 23:17 Avan wrote:Show nested quote +On October 21 2011 23:01 JonnyLaw wrote:On October 21 2011 22:55 petro1987 wrote:On October 21 2011 22:46 Avan wrote:On October 21 2011 22:35 petro1987 wrote:On October 21 2011 22:20 Avan wrote: Why do you keep Protoss in the game if it's not supposed to be usable? Why so much whining? Is Protoss really unusable? All this over the top whining becomes really annoying when you read through this whole thread. On topic, Question: How do you feel about the skill cap design of the Protoss race? It feels like having a lower skill cap really makes the balacing so much harder, because if you buff something to help professional players the rest of the players suffer so much. Maybe the answer is putting units that scale better with players' skill. After seeing 21 Terran Players in the GSL Code S and only 2 Protosses, you still have to ask that? And MLG Orlando was sooooo not the tournament to talk about Protoss being cool... Like anyone who attended could beat HuK and/or MC. They could, but they didn't, did they? So now even when Protoss players win P is still UP? Go figure. But that's not really my point. My point is: if you think P is UP for some reason, then just formulate a question that address this. Most questions here could be summarized as: "OMG, Why ghosts are so imba?" About the GSL numbers. I think Koreans really prefer Terran and they really make T look good. I wonder why, though, most top foreign players are Z and P. They really just prefer playing the UP races? What's the sense in that? Wow, you're absolutely correct. All Koreans really prefer Terran. Ghosts and marines are not particularly imba units. All good players picked Terran. Except Nestea, but that's because he doesn't want to practice as much as Terran players. This logic is ridiculous. I've read this bull shit enough times in this thread. Well, JonnyLaw pretty much said it all. I think people who are stupid enough to believe that Terran dominance is due to 'cultural differences' or 'players' preferences' don't quite understand how this scene works. They are professionals, are they not? So, unlike guys like you, who probably 'play just for fun', they make a living out of this game. They are paid to win. If a race has obvious advantages (marines and mules? anyone?) why not use it? Anyway, the point is simple: Protoss is useless at the moment. One CANNOT use foreign tournaments where 2 players have a skill level way above that of all the others to say a race is fine. To put it simply, in case you don't understand what I'm saying: in terms of balance no tournament matters but the GSL, where the BEST PLAYERS IN THE WHOLE WORLD compete against each other. Got it? Good.
Name 3 BW high ranking Protoss.
Now try Terran, you could probably name 10.
And lol @ huk and MC have skills way above rest of others. There were 5 or so code S players there and 3-5 code S material players.If anything Huk and MC was far from favorite to win MLG
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What I really want to know is when are we finally going to have clan support like changable Clantags and so on?
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On October 21 2011 22:46 Avan wrote:Show nested quote +On October 21 2011 22:35 petro1987 wrote:On October 21 2011 22:20 Avan wrote: Why do you keep Protoss in the game if it's not supposed to be usable? Why so much whining? Is Protoss really unusable? All this over the top whining becomes really annoying when you read through this whole thread. On topic, Question: How do you feel about the skill cap design of the Protoss race? It feels like having a lower skill cap really makes the balacing so much harder, because if you buff something to help professional players the rest of the players suffer so much. Maybe the answer is putting units that scale better with players' skill. After seeing 21 Terran Players in the GSL Code S and only 2 Protosses, you still have to ask that? And MLG Orlando was sooooo not the tournament to talk about Protoss being cool... Like anyone who attended could beat HuK and/or MC.
anyone with half a brain would realize that the reason there are so many terrans in Code S has more to do with the structure of the tournament and *gasp!* player skill. People are seeing way too much "balance" in Code S and don't seem able to take the context of the tournament into consideration. Also, Orlando was a very competitive tournament -- Huk played really well, but him winning wasn't by any means a given.
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Terran units compliment each other extremely well. Any grouping of two random terran units could be quite powerful in a given situation (even things like marine SCV). The same cannot be said for the other two races.
Is this due to the overall design/lore concepts of the races? Does Blizzard plan to add to the other races or subtract from terran to make them more balanced when it comes to this aspect?
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Why are marines a much more effective anti air unit compared to the corruptor whose SOLE job is to be anti air. (and becoming a brood lord).
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On October 21 2011 23:44 Nemuru wrote: Why are marines a much more effective anti air unit compared to the corruptor whose SOLE job is to be anti air. (and becoming a brood lord).
corruptors are anti-collosus units not anti-air.
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I read this title as [Bacon] Questions every single time I scroll past it.
Dear Dustin, why isn't there more bacon in the game?
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On October 21 2011 07:53 Roxy wrote:Show nested quote +On October 21 2011 07:52 Blizzard_torments_me wrote:On October 21 2011 07:42 Sueco wrote: A few just off the top of my head:
"Your stated design intent with removing overlord detection is that it allowed Zerg to survive cloaked units with little to no preparation. Why wasn't the same philosophy applied to scans?"
"Many BW abilities were removed or redesigned due to their high DPS or utility against only one race, yet EMP still gives anywhere from 60 to 100 instant AoE DPS against one specific race. Why was EMP kept untouched?"
"Considering the dramatic results that things like 2-port banshee can yield against Zerg and crucially, only against Zerg, do you regret the design decision a few months before beta that switched the tech-tree places of roaches and hydralisks?"
"Dark pylons were tested and then removed due to the economy-warping cascade effects that higher gathering rates gave. The MULE recreates this very same problem. How do you intend to solve this?" God, how can you complain about MULEs with that so powerful zerg economy you have. The hypocricy of some of you zergs is simply astonishing... I play protoss Can I complain about MULE?
No you can... P.S. I play Random and Terran needs mules to keep up in economy with the rest of the rest.
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You stated that blizzard nerfs and buffs units because of the supposed roles they were supposed to play, how do you determine these roles? Why does blizzard have to confine us to using these units within their "roles"? Remember the thorzain mass thor build v MC, right after that there a big fuss and blizzard says thors were meant to be tanks, players didn't use them as tank therefore we nerfed them. I think it's really fucked up how you think you can change the way people play a game as you like it, this whole "filling roles" shit should even exist, people should be able to use the units how they want. Disclaimer: The thor cannons were imba especially to toss, adding energy I feel was the right choice, I was merely using it as an example, I vaguely remember blizzard saying the thor was beginning to drift away from it's precribed role. If the whole balance and design philosophy is based on unit roles, I think this philosophy is flawed. Let players do what they want, no what blizzard think they're supposed do with a unit
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1. Do you honestly think Ghosts are where they should be at?
2. What happend in your childhood that caused you to love Destructible Rocks so much?
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On October 21 2011 23:38 iky43210 wrote:Show nested quote +On October 21 2011 23:17 Avan wrote:On October 21 2011 23:01 JonnyLaw wrote:On October 21 2011 22:55 petro1987 wrote:On October 21 2011 22:46 Avan wrote:On October 21 2011 22:35 petro1987 wrote:On October 21 2011 22:20 Avan wrote: Why do you keep Protoss in the game if it's not supposed to be usable? Why so much whining? Is Protoss really unusable? All this over the top whining becomes really annoying when you read through this whole thread. On topic, Question: How do you feel about the skill cap design of the Protoss race? It feels like having a lower skill cap really makes the balacing so much harder, because if you buff something to help professional players the rest of the players suffer so much. Maybe the answer is putting units that scale better with players' skill. After seeing 21 Terran Players in the GSL Code S and only 2 Protosses, you still have to ask that? And MLG Orlando was sooooo not the tournament to talk about Protoss being cool... Like anyone who attended could beat HuK and/or MC. They could, but they didn't, did they? So now even when Protoss players win P is still UP? Go figure. But that's not really my point. My point is: if you think P is UP for some reason, then just formulate a question that address this. Most questions here could be summarized as: "OMG, Why ghosts are so imba?" About the GSL numbers. I think Koreans really prefer Terran and they really make T look good. I wonder why, though, most top foreign players are Z and P. They really just prefer playing the UP races? What's the sense in that? Wow, you're absolutely correct. All Koreans really prefer Terran. Ghosts and marines are not particularly imba units. All good players picked Terran. Except Nestea, but that's because he doesn't want to practice as much as Terran players. This logic is ridiculous. I've read this bull shit enough times in this thread. Well, JonnyLaw pretty much said it all. I think people who are stupid enough to believe that Terran dominance is due to 'cultural differences' or 'players' preferences' don't quite understand how this scene works. They are professionals, are they not? So, unlike guys like you, who probably 'play just for fun', they make a living out of this game. They are paid to win. If a race has obvious advantages (marines and mules? anyone?) why not use it? Anyway, the point is simple: Protoss is useless at the moment. One CANNOT use foreign tournaments where 2 players have a skill level way above that of all the others to say a race is fine. To put it simply, in case you don't understand what I'm saying: in terms of balance no tournament matters but the GSL, where the BEST PLAYERS IN THE WHOLE WORLD compete against each other. Got it? Good. Name 3 BW high ranking Protoss. Now try Terran, you could probably name 10. And lol @ huk and MC have skills way above rest of others. There were 5 or so code S players there and 3-5 code S material players.If anything Huk and MC was far from favorite to win MLG
This. I'm so tired of all this protoss whining in every single thread, be it LR, fanclub or others. Not even when Huk - a foreigner goes and wins MLG do people stop whining.
I remember back when MC dominated and you saw zergs lose to deathball every single game what happened to zergs whining. They were banned! Balance complaints in LR threads were rewarded with a temp ban, and there sure were no qq-fanclubs like the ridiculous "sad zealot" one around.
As for the topic of this thread I want to repeat myself and say that Blizzard should never get to have question answering sessions without them having to apologize for the lack of LAN. Goddamnit.
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Ever since you released Starcraft 2 have you gotten an increase in hatemail?
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