• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:55
CET 10:55
KST 18:55
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Weekly Cups (Nov 3-9): Clem Conquers in Canada1SC: Evo Complete - Ranked Ladder OPEN ALPHA5StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4
StarCraft 2
General
SC: Evo Complete - Ranked Ladder OPEN ALPHA Weekly Cups (Nov 3-9): Clem Conquers in Canada Mech is the composition that needs teleportation t Craziest Micro Moments Of All Time? RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Should offensive tower rushing be viable in RTS games? Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1724 users

[Bcon] Questions For Dustin Browder - Page 38

Forum Index > SC2 General
Post a Reply
Prev 1 36 37 38 39 40 44 Next All
See.Blue
Profile Blog Joined October 2008
United States2673 Posts
October 21 2011 14:17 GMT
#741
Are there any plans to change the in-game timer on Fastest to reflect real-world time?
petro1987
Profile Joined May 2009
Brazil374 Posts
October 21 2011 14:17 GMT
#742
On October 21 2011 23:01 JonnyLaw wrote:
Show nested quote +
On October 21 2011 22:55 petro1987 wrote:
On October 21 2011 22:46 Avan wrote:
On October 21 2011 22:35 petro1987 wrote:
On October 21 2011 22:20 Avan wrote:
Why do you keep Protoss in the game if it's not supposed to be usable?



Why so much whining? Is Protoss really unusable? All this over the top whining becomes really annoying when you read through this whole thread.

On topic,
Question: How do you feel about the skill cap design of the Protoss race? It feels like having a lower skill cap really makes the balacing so much harder, because if you buff something to help professional players the rest of the players suffer so much. Maybe the answer is putting units that scale better with players' skill.


After seeing 21 Terran Players in the GSL Code S and only 2 Protosses, you still have to ask that? And MLG Orlando was sooooo not the tournament to talk about Protoss being cool... Like anyone who attended could beat HuK and/or MC.


They could, but they didn't, did they? So now even when Protoss players win P is still UP? Go figure. But that's not really my point. My point is: if you think P is UP for some reason, then just formulate a question that address this. Most questions here could be summarized as: "OMG, Why ghosts are so imba?"

About the GSL numbers. I think Koreans really prefer Terran and they really make T look good. I wonder why, though, most top foreign players are Z and P. They really just prefer playing the UP races? What's the sense in that?



Wow, you're absolutely correct. All Koreans really prefer Terran. Ghosts and marines are not particularly imba units. All good players picked Terran. Except Nestea, but that's because he doesn't want to practice as much as Terran players.

This logic is ridiculous. I've read this bull shit enough times in this thread.


They are certainly not imba in an objective sense. They might be so in the hands of MVP or another great player, but not in my hand or yours. That's why my question addressed exactly this point. Why not make more Protoss units that actually scale well with players' skill? In BW you could see Bisu actually owns so much in PvZ while most lesser Ps struggle so much.

About Koreans liking T. If you compare the KR and NA regions (see sc2ranks.com) you will see that in masters there are more P players in NA and more T players in KR. They do like more T, for whatever reason (you would say because T is imba).

You actually didn't answer while most foreigener top players are Z and P. Do they rather playing UP (as you claim) races?
Avan
Profile Joined March 2011
Brazil121 Posts
October 21 2011 14:17 GMT
#743
On October 21 2011 23:01 JonnyLaw wrote:
Show nested quote +
On October 21 2011 22:55 petro1987 wrote:
On October 21 2011 22:46 Avan wrote:
On October 21 2011 22:35 petro1987 wrote:
On October 21 2011 22:20 Avan wrote:
Why do you keep Protoss in the game if it's not supposed to be usable?



Why so much whining? Is Protoss really unusable? All this over the top whining becomes really annoying when you read through this whole thread.

On topic,
Question: How do you feel about the skill cap design of the Protoss race? It feels like having a lower skill cap really makes the balacing so much harder, because if you buff something to help professional players the rest of the players suffer so much. Maybe the answer is putting units that scale better with players' skill.


After seeing 21 Terran Players in the GSL Code S and only 2 Protosses, you still have to ask that? And MLG Orlando was sooooo not the tournament to talk about Protoss being cool... Like anyone who attended could beat HuK and/or MC.


They could, but they didn't, did they? So now even when Protoss players win P is still UP? Go figure. But that's not really my point. My point is: if you think P is UP for some reason, then just formulate a question that address this. Most questions here could be summarized as: "OMG, Why ghosts are so imba?"

About the GSL numbers. I think Koreans really prefer Terran and they really make T look good. I wonder why, though, most top foreign players are Z and P. They really just prefer playing the UP races? What's the sense in that?



Wow, you're absolutely correct. All Koreans really prefer Terran. Ghosts and marines are not particularly imba units. All good players picked Terran. Except Nestea, but that's because he doesn't want to practice as much as Terran players.

This logic is ridiculous. I've read this bull shit enough times in this thread.


Well, JonnyLaw pretty much said it all. I think people who are stupid enough to believe that Terran dominance is due to 'cultural differences' or 'players' preferences' don't quite understand how this scene works.

They are professionals, are they not? So, unlike guys like you, who probably 'play just for fun', they make a living out of this game. They are paid to win. If a race has obvious advantages (marines and mules? anyone?) why not use it? Anyway, the point is simple: Protoss is useless at the moment. One CANNOT use foreign tournaments where 2 players have a skill level way above that of all the others to say a race is fine.

To put it simply, in case you don't understand what I'm saying: in terms of balance no tournament matters but the GSL, where the BEST PLAYERS IN THE WHOLE WORLD compete against each other.

Got it? Good.
"I have never tasted Death, Zeratul. Nor shall I". Liquid'HerO FIGHTING!
petro1987
Profile Joined May 2009
Brazil374 Posts
October 21 2011 14:22 GMT
#744
On October 21 2011 23:17 Avan wrote:
Show nested quote +
On October 21 2011 23:01 JonnyLaw wrote:
On October 21 2011 22:55 petro1987 wrote:
On October 21 2011 22:46 Avan wrote:
On October 21 2011 22:35 petro1987 wrote:
On October 21 2011 22:20 Avan wrote:
Why do you keep Protoss in the game if it's not supposed to be usable?



Why so much whining? Is Protoss really unusable? All this over the top whining becomes really annoying when you read through this whole thread.

On topic,
Question: How do you feel about the skill cap design of the Protoss race? It feels like having a lower skill cap really makes the balacing so much harder, because if you buff something to help professional players the rest of the players suffer so much. Maybe the answer is putting units that scale better with players' skill.


After seeing 21 Terran Players in the GSL Code S and only 2 Protosses, you still have to ask that? And MLG Orlando was sooooo not the tournament to talk about Protoss being cool... Like anyone who attended could beat HuK and/or MC.


They could, but they didn't, did they? So now even when Protoss players win P is still UP? Go figure. But that's not really my point. My point is: if you think P is UP for some reason, then just formulate a question that address this. Most questions here could be summarized as: "OMG, Why ghosts are so imba?"

About the GSL numbers. I think Koreans really prefer Terran and they really make T look good. I wonder why, though, most top foreign players are Z and P. They really just prefer playing the UP races? What's the sense in that?



Wow, you're absolutely correct. All Koreans really prefer Terran. Ghosts and marines are not particularly imba units. All good players picked Terran. Except Nestea, but that's because he doesn't want to practice as much as Terran players.

This logic is ridiculous. I've read this bull shit enough times in this thread.


Well, JonnyLaw pretty much said it all. I think people who are stupid enough to believe that Terran dominance is due to 'cultural differences' or 'players' preferences' don't quite understand how this scene works.

They are professionals, are they not? So, unlike guys like you, who probably 'play just for fun', they make a living out of this game. They are paid to win. If a race has obvious advantages (marines and mules? anyone?) why not use it? Anyway, the point is simple: Protoss is useless at the moment. One CANNOT use foreign tournaments where 2 players have a skill level way above that of all the others to say a race is fine.

To put it simply, in case you don't understand what I'm saying: in terms of balance no tournament matters but the GSL, where the BEST PLAYERS IN THE WHOLE WORLD compete against each other.

Got it? Good.


Ok. So Protoss is useless at the moment. Then why professional players like Huk and MC still use it if they could use a race that is clearly imba with marines and mules (as you claim)? Please enlight us with your brilliant answer.
Termit
Profile Joined December 2010
Sweden3466 Posts
October 21 2011 14:23 GMT
#745
On October 21 2011 23:17 Avan wrote:
Show nested quote +
On October 21 2011 23:01 JonnyLaw wrote:
On October 21 2011 22:55 petro1987 wrote:
On October 21 2011 22:46 Avan wrote:
On October 21 2011 22:35 petro1987 wrote:
On October 21 2011 22:20 Avan wrote:
Why do you keep Protoss in the game if it's not supposed to be usable?



Why so much whining? Is Protoss really unusable? All this over the top whining becomes really annoying when you read through this whole thread.

On topic,
Question: How do you feel about the skill cap design of the Protoss race? It feels like having a lower skill cap really makes the balacing so much harder, because if you buff something to help professional players the rest of the players suffer so much. Maybe the answer is putting units that scale better with players' skill.


After seeing 21 Terran Players in the GSL Code S and only 2 Protosses, you still have to ask that? And MLG Orlando was sooooo not the tournament to talk about Protoss being cool... Like anyone who attended could beat HuK and/or MC.


They could, but they didn't, did they? So now even when Protoss players win P is still UP? Go figure. But that's not really my point. My point is: if you think P is UP for some reason, then just formulate a question that address this. Most questions here could be summarized as: "OMG, Why ghosts are so imba?"

About the GSL numbers. I think Koreans really prefer Terran and they really make T look good. I wonder why, though, most top foreign players are Z and P. They really just prefer playing the UP races? What's the sense in that?



Wow, you're absolutely correct. All Koreans really prefer Terran. Ghosts and marines are not particularly imba units. All good players picked Terran. Except Nestea, but that's because he doesn't want to practice as much as Terran players.

This logic is ridiculous. I've read this bull shit enough times in this thread.


Well, JonnyLaw pretty much said it all. I think people who are stupid enough to believe that Terran dominance is due to 'cultural differences' or 'players' preferences' don't quite understand how this scene works.

They are professionals, are they not? So, unlike guys like you, who probably 'play just for fun', they make a living out of this game. They are paid to win. If a race has obvious advantages (marines and mules? anyone?) why not use it? Anyway, the point is simple: Protoss is useless at the moment. One CANNOT use foreign tournaments where 2 players have a skill level way above that of all the others to say a race is fine.

To put it simply, in case you don't understand what I'm saying: in terms of balance no tournament matters but the GSL, where the BEST PLAYERS IN THE WHOLE WORLD compete against each other.

Got it? Good.

Your attitude is really bad. You should reformulate your posts or just stop posting your crap here. This isn't a balance discussion thread. -_-;
( ̄。 ̄)~zzz ◕ ◡ ◕
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2011-10-21 15:05:40
October 21 2011 14:24 GMT
#746
1: Have you thought about special basic features to specific buildings? For example a zerg building that can burrow or a protoss building that floats up in the air (still static and cant move) upon completion and can only be hit by air units?
I know you have tested around with photon cannons for example being able to teleport (I think alpha had something like this) and spines and spores being able to walk around uprooted. Are ideas like this still being discussed?

There are so much talk going around new units but are there new building ideas that you are experimenting with?, and if so can we expect some new building on HotS?

2: Is there any more map features going to be added? You have high grass, xel naga watch towers and destructible blockers and a special high ground mechanic. Are there any interesting ideas that you toss around in the office and if so could something new come up in the new expansion?

3: Is high skill/high reward in gameplay something that worries you to turn out to become imbalanced when players become better at the game?

For example marines are balanced perfectly at the current moment but the potential for this unit for micro seems alot higher than people are actually able to pull off at the moment, is this an issue you look at right now and planning to balance or do you prefer to wait until players to become better before you get worried or think about it?

Another one that comes into mind is creep spread, we have never seen perfect creep spread or even close to it and the importance of creep is becoming higher as players are learning the game more and we even start seeing people get up to 2 queens just for creep spreading. But in 1-2 years people might be able to hit all creep spread timings and there should be a big chance in my opinion a balance change will be needed, what are your thoughts in general on the high skill/high reward units?

4: Ever since starcraft 2 came out you talked general flaws that scouting was too hard or that people werent using enough different types of units. And recently you talked about some units being too underused or too uninteresting. Are there anything in like this right now that you are not happy with and are there any issues that are becoming "fixed" in HotS and lastly are there any problems or concerns that you wont address in the new expansion, maybe some problems that you havent find an answer for that you are happy with?

5: There are units in starcraft 2 who are pretty general and works well in most situations, might not be core units or low tier at all, just look at the units themselves here. For example one of these units could be ghost or infestor, satlker or marine. And there are other units that are more shallow and "uninteresting" that doesnt have as many purposes.
For example the corruptor comes into mind that is mainly used to shut down stargate harass, take down massive units such as colossus. And ofcourse the ability to morph to broodlord.

Is this something you want in starcraft 2?, that some units are more universal and used more and fill more purposes than other units who seem to be more of an anti-something or be used in this specific situation of the game? Or do you want to make all units to be as "important" in the game?

Does the game not feel abit too simple or shallow when you need to make unit X to counter unit Y?

At the same time it is also too simple and shallow to have units being generally great in all situations? Is it hard to find a perfect balance for how many situations a unit should be effective?

my questions are kinda milked and too long but just wanted you to understand the points of the questions so feel absolutely free to cut them shorter
Progamerpls no copy pasterino
VTPerfect
Profile Blog Joined March 2011
United States487 Posts
October 21 2011 14:34 GMT
#747
Have you ever considered letting go of the entire Sc2 Balance Design team and hire people that are actually intelligent like former RTS progamers and all around non-incompetent people?
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
October 21 2011 14:36 GMT
#748
The Infestor is a powerful spellcaster, which seems to be very well suited to deal with all kinds of threats- but they are especially powerful against air units, shutting down their mobility, doing a lot of AoE damage and having the option of calling Infested Terrans to shoot them down. How do you feel about having such a multipurpose and powerful spellcaster counter air play so hard, and where does that leave the Hydralisk?
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
iky43210
Profile Blog Joined May 2011
United States2099 Posts
October 21 2011 14:38 GMT
#749
On October 21 2011 23:17 Avan wrote:
Show nested quote +
On October 21 2011 23:01 JonnyLaw wrote:
On October 21 2011 22:55 petro1987 wrote:
On October 21 2011 22:46 Avan wrote:
On October 21 2011 22:35 petro1987 wrote:
On October 21 2011 22:20 Avan wrote:
Why do you keep Protoss in the game if it's not supposed to be usable?



Why so much whining? Is Protoss really unusable? All this over the top whining becomes really annoying when you read through this whole thread.

On topic,
Question: How do you feel about the skill cap design of the Protoss race? It feels like having a lower skill cap really makes the balacing so much harder, because if you buff something to help professional players the rest of the players suffer so much. Maybe the answer is putting units that scale better with players' skill.


After seeing 21 Terran Players in the GSL Code S and only 2 Protosses, you still have to ask that? And MLG Orlando was sooooo not the tournament to talk about Protoss being cool... Like anyone who attended could beat HuK and/or MC.


They could, but they didn't, did they? So now even when Protoss players win P is still UP? Go figure. But that's not really my point. My point is: if you think P is UP for some reason, then just formulate a question that address this. Most questions here could be summarized as: "OMG, Why ghosts are so imba?"

About the GSL numbers. I think Koreans really prefer Terran and they really make T look good. I wonder why, though, most top foreign players are Z and P. They really just prefer playing the UP races? What's the sense in that?



Wow, you're absolutely correct. All Koreans really prefer Terran. Ghosts and marines are not particularly imba units. All good players picked Terran. Except Nestea, but that's because he doesn't want to practice as much as Terran players.

This logic is ridiculous. I've read this bull shit enough times in this thread.


Well, JonnyLaw pretty much said it all. I think people who are stupid enough to believe that Terran dominance is due to 'cultural differences' or 'players' preferences' don't quite understand how this scene works.

They are professionals, are they not? So, unlike guys like you, who probably 'play just for fun', they make a living out of this game. They are paid to win. If a race has obvious advantages (marines and mules? anyone?) why not use it? Anyway, the point is simple: Protoss is useless at the moment. One CANNOT use foreign tournaments where 2 players have a skill level way above that of all the others to say a race is fine.

To put it simply, in case you don't understand what I'm saying: in terms of balance no tournament matters but the GSL, where the BEST PLAYERS IN THE WHOLE WORLD compete against each other.

Got it? Good.


Name 3 BW high ranking Protoss.

Now try Terran, you could probably name 10.

And lol @ huk and MC have skills way above rest of others. There were 5 or so code S players there and 3-5 code S material players.If anything Huk and MC was far from favorite to win MLG
Hellbourne
Profile Joined January 2011
Germany63 Posts
October 21 2011 14:40 GMT
#750
What I really want to know is when are we finally going to have clan support like changable Clantags and so on?
I will... never be a memory.
Quotidian
Profile Joined August 2010
Norway1937 Posts
Last Edited: 2011-10-21 14:46:32
October 21 2011 14:43 GMT
#751
On October 21 2011 22:46 Avan wrote:
Show nested quote +
On October 21 2011 22:35 petro1987 wrote:
On October 21 2011 22:20 Avan wrote:
Why do you keep Protoss in the game if it's not supposed to be usable?



Why so much whining? Is Protoss really unusable? All this over the top whining becomes really annoying when you read through this whole thread.

On topic,
Question: How do you feel about the skill cap design of the Protoss race? It feels like having a lower skill cap really makes the balacing so much harder, because if you buff something to help professional players the rest of the players suffer so much. Maybe the answer is putting units that scale better with players' skill.


After seeing 21 Terran Players in the GSL Code S and only 2 Protosses, you still have to ask that? And MLG Orlando was sooooo not the tournament to talk about Protoss being cool... Like anyone who attended could beat HuK and/or MC.



anyone with half a brain would realize that the reason there are so many terrans in Code S has more to do with the structure of the tournament and *gasp!* player skill. People are seeing way too much "balance" in Code S and don't seem able to take the context of the tournament into consideration.
Also, Orlando was a very competitive tournament -- Huk played really well, but him winning wasn't by any means a given.
CptGrackSparrow
Profile Joined February 2011
United States278 Posts
October 21 2011 14:43 GMT
#752
Terran units compliment each other extremely well. Any grouping of two random terran units could be quite powerful in a given situation (even things like marine SCV). The same cannot be said for the other two races.

Is this due to the overall design/lore concepts of the races? Does Blizzard plan to add to the other races or subtract from terran to make them more balanced when it comes to this aspect?
Nemuru
Profile Joined April 2011
Canada19 Posts
October 21 2011 14:44 GMT
#753
Why are marines a much more effective anti air unit compared to the corruptor whose SOLE job is to be anti air. (and becoming a brood lord).
my boy, Ferrari_430
CptGrackSparrow
Profile Joined February 2011
United States278 Posts
October 21 2011 14:45 GMT
#754
On October 21 2011 23:44 Nemuru wrote:
Why are marines a much more effective anti air unit compared to the corruptor whose SOLE job is to be anti air. (and becoming a brood lord).


corruptors are anti-collosus units not anti-air.
Warfie
Profile Joined February 2009
Norway2846 Posts
October 21 2011 14:48 GMT
#755
I read this title as [Bacon] Questions every single time I scroll past it.

Dear Dustin, why isn't there more bacon in the game?
carloselcoco
Profile Blog Joined December 2010
United States2302 Posts
October 21 2011 14:54 GMT
#756
On October 21 2011 07:53 Roxy wrote:
Show nested quote +
On October 21 2011 07:52 Blizzard_torments_me wrote:
On October 21 2011 07:42 Sueco wrote:
A few just off the top of my head:

"Your stated design intent with removing overlord detection is that it allowed Zerg to survive cloaked units with little to no preparation. Why wasn't the same philosophy applied to scans?"

"Many BW abilities were removed or redesigned due to their high DPS or utility against only one race, yet EMP still gives anywhere from 60 to 100 instant AoE DPS against one specific race. Why was EMP kept untouched?"

"Considering the dramatic results that things like 2-port banshee can yield against Zerg and crucially, only against Zerg, do you regret the design decision a few months before beta that switched the tech-tree places of roaches and hydralisks?"

"Dark pylons were tested and then removed due to the economy-warping cascade effects that higher gathering rates gave. The MULE recreates this very same problem. How do you intend to solve this?"


God, how can you complain about MULEs with that so powerful zerg economy you have. The hypocricy of some of you zergs is simply astonishing...


I play protoss
Can I complain about MULE?


No you can...
P.S. I play Random and Terran needs mules to keep up in economy with the rest of the rest.
http://www.twitch.tv/carloselcoco/b/296431601 <------Suscribe! Casts in Spanish :) |||| http://www.twitch.tv/carloselcoco/b/300285215<----- CSL: Before Sunday! Episode 3!
taldarimAltar
Profile Blog Joined April 2011
973 Posts
October 21 2011 15:10 GMT
#757
You stated that blizzard nerfs and buffs units because of the supposed roles they were supposed to play, how do you determine these roles? Why does blizzard have to confine us to using these units within their "roles"? Remember the thorzain mass thor build v MC, right after that there a big fuss and blizzard says thors were meant to be tanks, players didn't use them as tank therefore we nerfed them. I think it's really fucked up how you think you can change the way people play a game as you like it, this whole "filling roles" shit should even exist, people should be able to use the units how they want. Disclaimer: The thor cannons were imba especially to toss, adding energy I feel was the right choice, I was merely using it as an example, I vaguely remember blizzard saying the thor was beginning to drift away from it's precribed role. If the whole balance and design philosophy is based on unit roles, I think this philosophy is flawed. Let players do what they want, no what blizzard think they're supposed do with a unit
Rylaji
Profile Joined January 2011
Sweden580 Posts
October 21 2011 15:12 GMT
#758
1. Do you honestly think Ghosts are where they should be at?

2. What happend in your childhood that caused you to love Destructible Rocks so much?
Official Fan of; Obama oGs.MC // God of War ST.JulyZerg // d.Naniwa // ST.Squirtle // SlayerS_Alicia // Emperor SlayerS_BoxeR // EG.HuK // White-Ra // MarineKing.Prime.WE // oGs.NaDa's Body // SlayerS.MMA // MvP.DongRaeGu
diverzee
Profile Joined September 2010
Sweden992 Posts
October 21 2011 15:20 GMT
#759
On October 21 2011 23:38 iky43210 wrote:
Show nested quote +
On October 21 2011 23:17 Avan wrote:
On October 21 2011 23:01 JonnyLaw wrote:
On October 21 2011 22:55 petro1987 wrote:
On October 21 2011 22:46 Avan wrote:
On October 21 2011 22:35 petro1987 wrote:
On October 21 2011 22:20 Avan wrote:
Why do you keep Protoss in the game if it's not supposed to be usable?



Why so much whining? Is Protoss really unusable? All this over the top whining becomes really annoying when you read through this whole thread.

On topic,
Question: How do you feel about the skill cap design of the Protoss race? It feels like having a lower skill cap really makes the balacing so much harder, because if you buff something to help professional players the rest of the players suffer so much. Maybe the answer is putting units that scale better with players' skill.


After seeing 21 Terran Players in the GSL Code S and only 2 Protosses, you still have to ask that? And MLG Orlando was sooooo not the tournament to talk about Protoss being cool... Like anyone who attended could beat HuK and/or MC.


They could, but they didn't, did they? So now even when Protoss players win P is still UP? Go figure. But that's not really my point. My point is: if you think P is UP for some reason, then just formulate a question that address this. Most questions here could be summarized as: "OMG, Why ghosts are so imba?"

About the GSL numbers. I think Koreans really prefer Terran and they really make T look good. I wonder why, though, most top foreign players are Z and P. They really just prefer playing the UP races? What's the sense in that?



Wow, you're absolutely correct. All Koreans really prefer Terran. Ghosts and marines are not particularly imba units. All good players picked Terran. Except Nestea, but that's because he doesn't want to practice as much as Terran players.

This logic is ridiculous. I've read this bull shit enough times in this thread.


Well, JonnyLaw pretty much said it all. I think people who are stupid enough to believe that Terran dominance is due to 'cultural differences' or 'players' preferences' don't quite understand how this scene works.

They are professionals, are they not? So, unlike guys like you, who probably 'play just for fun', they make a living out of this game. They are paid to win. If a race has obvious advantages (marines and mules? anyone?) why not use it? Anyway, the point is simple: Protoss is useless at the moment. One CANNOT use foreign tournaments where 2 players have a skill level way above that of all the others to say a race is fine.

To put it simply, in case you don't understand what I'm saying: in terms of balance no tournament matters but the GSL, where the BEST PLAYERS IN THE WHOLE WORLD compete against each other.

Got it? Good.


Name 3 BW high ranking Protoss.

Now try Terran, you could probably name 10.

And lol @ huk and MC have skills way above rest of others. There were 5 or so code S players there and 3-5 code S material players.If anything Huk and MC was far from favorite to win MLG


This. I'm so tired of all this protoss whining in every single thread, be it LR, fanclub or others. Not even when Huk - a foreigner goes and wins MLG do people stop whining.

I remember back when MC dominated and you saw zergs lose to deathball every single game what happened to zergs whining. They were banned! Balance complaints in LR threads were rewarded with a temp ban, and there sure were no qq-fanclubs like the ridiculous "sad zealot" one around.

As for the topic of this thread I want to repeat myself and say that Blizzard should never get to have question answering sessions without them having to apologize for the lack of LAN. Goddamnit.
Parting
TheQforce
Profile Joined May 2011
United Kingdom48 Posts
October 21 2011 15:20 GMT
#760
Ever since you released Starcraft 2 have you gotten an increase in hatemail?
Prev 1 36 37 38 39 40 44 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 5m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Hyuk 1955
Zeus 292
Yoon 271
Pusan 253
Stork 239
Killer 213
Rush 150
ZerO 78
Free 54
ToSsGirL 46
[ Show more ]
Shine 45
Sharp 37
Sexy 16
Terrorterran 9
Noble 8
Dota 2
XaKoH 380
League of Legends
JimRising 428
Counter-Strike
olofmeister1126
shoxiejesuss666
allub278
Other Games
summit1g16138
ceh9584
NeuroSwarm42
Organizations
Other Games
gamesdonequick564
BasetradeTV44
StarCraft: Brood War
lovetv 12
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Light_VIP 152
• LUISG 34
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt933
Other Games
• Scarra1187
Upcoming Events
WardiTV Korean Royale
2h 5m
OSC
7h 5m
Replay Cast
13h 5m
Replay Cast
23h 5m
Kung Fu Cup
1d 2h
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
1d 13h
The PondCast
2 days
RSL Revival
2 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
2 days
WardiTV Korean Royale
2 days
[ Show More ]
PiGosaur Monday
2 days
RSL Revival
3 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
3 days
CranKy Ducklings
4 days
RSL Revival
4 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
4 days
BSL 21
4 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
5 days
RSL Revival
5 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
BSL 21
5 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.