[Bcon] Questions For Dustin Browder - Page 36
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optical630
United Kingdom768 Posts
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FreeGiraffeRides
5 Posts
Have you considered new terrain types in HotS (like swamps that slow down ground units, etc) | ||
FrostedMiniWheats
United States30730 Posts
On October 21 2011 21:21 zeru wrote: They're still not gonna add it no matter how much people cry about it. It's a waste of time to ask about it. And it's sad that there's so much balance whine in this thread, it's not even subtle either. Considering Kennigit is pretty much condoning it in the op, I don't see why this comes as any surprise. A flood of shitty balance whine joke questions was inevitable. | ||
Pokebunny
United States10654 Posts
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RogerX
New Zealand3180 Posts
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Pokebunny
United States10654 Posts
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Jakkerr
Netherlands2549 Posts
''Ghosts, really?'' Not a balance whine I just wanna see his reaction xD That's about it. | ||
Pokebunny
United States10654 Posts
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Zato-1
Chile4253 Posts
EDIT: Is it wrong that when I read the thread title, I thought it was about Bacon questions for Dustin Browder? | ||
gulshngill
Malaysia140 Posts
1. High Templar. When it came to fixing the Khydarian Amulet, why did Blizzard decide to remove the whole ability and not tweak it (+10 starting energy instead of +25 and 50 more max energy, making it more resistant to EMPs)? Will we be seeing more spells for this unit to make it more multipurpose? 2. Mothership. Will the Mothership get any new spells/upgrades in the upcoming expansion to make it a more multipurpose unit? You're only allowed one at a time, at least make it cost effective. 3. Carrier. A buff? 4. Marauders. The marauder is a very cost effective unit especially against Protoss. Have you ever thought of nerfing the marauder (removing concussive shells or increasing upgrade time so that Protoss can have some early game map control) and reducing their vs Armor damage to something like 17 or 18 (not sure about this but last I checked, a marauder with +2 attack is as powerful as a 3/3/3 stalker). 5. Don't know if this is true or not but I find it harder for a Protoss player to play catch up when he is behind especially in terms of economy. Will there be any changes in HotS to fix this? 6. Will there be any multiplayer units removed in HotS? 7. As the game gets older, will we be seeing more macro-oriented maps like Tal'Darim Altar in the map pool? You've previously stated that you want the map pool to be noob-friendly but I think this problem can be solved by giving more vote downs (from 3 to 5?) so the new players can wish vote down the large macro maps. 8. Roach/Hydralisks. Will the roach be tweaked for it to be a little weaker and cost less supply so that hydralisks (give it some changes as well?) can be a viable choice in ZvX? | ||
Pokebunny
United States10654 Posts
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Pokebunny
United States10654 Posts
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Shebuha
Canada1335 Posts
Why do close spawns exist at all? Why not just add destructible rocks everywhere? | ||
zeru
8156 Posts
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Xgorden
Sweden24 Posts
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pedduck
Thailand468 Posts
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forumtext
575 Posts
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HypernovA
Canada556 Posts
1. QQ about Terran 2. QQ about Zerg/Protoss being up/op 3. Destructible rocks/maps/LAN Ask him if he reads team liquid and or redit. | ||
PresenceSc2
Australia4032 Posts
On October 21 2011 18:14 Tumor wrote: Why can a Collosssus walk over all friendly units and a ultra Stuck between everything? both is massiv and this will give the ulta a massiv bonus on his attack. sometimes they just stay behinind everything or the lings broodlings block him away yes!!!! Then they might actually be worth making. | ||
mr_tolkien
France8631 Posts
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