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[Bcon] Questions For Dustin Browder - Page 36

Forum Index > SC2 General
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optical630
Profile Joined August 2010
United Kingdom768 Posts
October 21 2011 12:31 GMT
#701
replay watching with friends please
FreeGiraffeRides
Profile Joined October 2011
5 Posts
October 21 2011 12:32 GMT
#702
Have you considered a range penalty/advantage for high ground?

Have you considered new terrain types in HotS (like swamps that slow down ground units, etc)
FrostedMiniWheats
Profile Joined August 2010
United States30730 Posts
October 21 2011 12:35 GMT
#703
On October 21 2011 21:21 zeru wrote:
Show nested quote +
On October 21 2011 21:20 ETisME wrote:
On October 21 2011 20:58 gwaihir wrote:
On October 21 2011 20:27 Imalengrat wrote:
I think you have to bring up LAN. He will respond with the default answer but they NEED to hear it 10000 times before they do anything apparently.


jesus christ...people like ypu will never understand it....it DOESNT MATTER how many people will ask for it. the reason is simple. when lan would be implemented, there would be a raise of 3rd party platforms like GG-client where you can play with illegal copies of sc2. there would be az huge number of people starting sc2 without even buying it, and it would hurt blizzard.
and dont start this "then do a tournament version with lan only aviable for tournaments" BULLSHIT...if there is ever a single verison installed on a pc even if its at a tournament it will 100% LEAK...
the internet nowadays is that fast, that we dont even need lans....tournaments dont need lan, they need solid providers and a backup plan... stop this lan bullshit finally

have you been following sc2 tournaments?
Did you see how many games suffered from lags in MLG?
Did you see how ipl3 delayed for a few hours simply because there was no internet and the players went to play BW instead?

It is damaging the core fans and progamers who make their living off the game

They're still not gonna add it no matter how much people cry about it. It's a waste of time to ask about it.

And it's sad that there's so much balance whine in this thread, it's not even subtle either.


Considering Kennigit is pretty much condoning it in the op, I don't see why this comes as any surprise. A flood of shitty balance whine joke questions was inevitable.
NesTea | Mvp | MC | Leenock | Losira | Gumiho | DRG | Taeja | Jinro | Stephano | Thorzain | Sen | Idra |Polt | Bomber | Symbol | Squirtle | Fantasy | Jaedong | Maru | sOs | Seed | ByuN | ByuL | Neeb| Scarlett | Rogue | IM forever
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
October 21 2011 12:36 GMT
#704
What are your thoughts on the Hydralisk, in particular in the ZvT matchup? They aren't cost efficient against any terran composition ever, and have zero mobility/harass capabilities. I think the reason this unit is so difficult to design is that if it becomes viable in more situations, it will simply replace the roach - what do you think of the role of the hydralisk, and will we see that change/
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
RogerX
Profile Blog Joined December 2010
New Zealand3180 Posts
October 21 2011 12:39 GMT
#705
How many rocks do you have in your backyard at home? Do they block the key features of your garden such as the shortest way to your new garden expansion?
Stick it up. take it up. step aside and see the world
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
October 21 2011 12:40 GMT
#706
What do you think about the reliance on Colossi for Protoss players? It seems nearly unviable to go through an entire game without producing a Colossus, and much of the dynamic of the PvX matchups seems to be on surviving to get colossi without them being easily countered by their opponent inevitably preparing for them. Could we possibly see Void Rays/Carriers reworked to give the protoss more options in midgame/lategame tech choices?
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Jakkerr
Profile Joined December 2010
Netherlands2549 Posts
Last Edited: 2011-10-21 12:43:31
October 21 2011 12:41 GMT
#707
''What in the world were you thinking when you removed Kaydarin Amulet from the game?''

''Ghosts, really?''

Not a balance whine I just wanna see his reaction xD

That's about it.
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
Last Edited: 2011-10-21 12:44:44
October 21 2011 12:44 GMT
#708
What do you think about the overall usefulness of the Ghost? In the TvP and TvZ matchups, Ghosts seem to counter all army compositions and techs at a reasonable cost with their versatile abilities. Might you consider reworking them a bit to be more situational or not so impacting in all situations? As it is, just a couple ghosts can completely turn the tide of a battle at very little cost, but have no drawback or situations where they are ineffective.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Zato-1
Profile Blog Joined March 2009
Chile4253 Posts
Last Edited: 2011-10-21 12:52:55
October 21 2011 12:45 GMT
#709
TvP Marauders are strong all game long and Protoss really struggles vs. a unit that is tough, mobile, very hard to run away from, cost-effective vs. all but mass Immortal, and can snipe expansions and buildings in general very quickly. Do you think it's alright for a single unit to dictate how a matchup is played quite so heavily?

EDIT: Is it wrong that when I read the thread title, I thought it was about Bacon questions for Dustin Browder?
Go here http://vina.biobiochile.cl/ and input the Konami Code (up up down down left right left right B A)
gulshngill
Profile Joined December 2010
Malaysia140 Posts
Last Edited: 2011-10-21 12:49:21
October 21 2011 12:46 GMT
#710
Dear Dustin Browder,

1. High Templar. When it came to fixing the Khydarian Amulet, why did Blizzard decide to remove the whole ability and not tweak it (+10 starting energy instead of +25 and 50 more max energy, making it more resistant to EMPs)? Will we be seeing more spells for this unit to make it more multipurpose?

2. Mothership. Will the Mothership get any new spells/upgrades in the upcoming expansion to make it a more multipurpose unit? You're only allowed one at a time, at least make it cost effective.

3. Carrier. A buff?

4. Marauders. The marauder is a very cost effective unit especially against Protoss. Have you ever thought of nerfing the marauder (removing concussive shells or increasing upgrade time so that Protoss can have some early game map control) and reducing their vs Armor damage to something like 17 or 18 (not sure about this but last I checked, a marauder with +2 attack is as powerful as a 3/3/3 stalker).

5. Don't know if this is true or not but I find it harder for a Protoss player to play catch up when he is behind especially in terms of economy. Will there be any changes in HotS to fix this?

6. Will there be any multiplayer units removed in HotS?

7. As the game gets older, will we be seeing more macro-oriented maps like Tal'Darim Altar in the map pool? You've previously stated that you want the map pool to be noob-friendly but I think this problem can be solved by giving more vote downs (from 3 to 5?) so the new players can wish vote down the large macro maps.

8. Roach/Hydralisks. Will the roach be tweaked for it to be a little weaker and cost less supply so that hydralisks (give it some changes as well?) can be a viable choice in ZvX?

Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
October 21 2011 12:46 GMT
#711
The High Templar is generally regarded as the least versatile caster, as well as the least potent, while the removal of the Khaydarin Amulet upgrade essentially destroys the benefit of them being able to warp in. Would you consider adding or changing something about the HT to put it on the same level as the other casters, or do you have other plans for Protoss late-game?
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
October 21 2011 12:49 GMT
#712
Do you have any thoughts on making it viable to play Terran without relying on the marine and marauder through the entire game? In the current state of the game, trying to play without using these units makes the Terran player easy to abuse by an opponent who knows how to counter whatever tech they choose. Do you agree or disagree, and are there any planned changes?
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Shebuha
Profile Blog Joined May 2011
Canada1335 Posts
October 21 2011 12:53 GMT
#713
Why would you get rid of Metalopolis because it is imbalanced for close positions and leave Shattered Temple in the map pool?

Why do close spawns exist at all?

Why not just add destructible rocks everywhere?
zeru
Profile Blog Joined September 2010
8156 Posts
October 21 2011 12:57 GMT
#714
--- Nuked ---
Xgorden
Profile Joined February 2011
Sweden24 Posts
October 21 2011 13:00 GMT
#715
To dustin: How does a normal day look for you? What do you do at work and do you watch a lot of SC2 in your free time?
pedduck
Profile Blog Joined August 2004
Thailand468 Posts
October 21 2011 13:01 GMT
#716
I would recommend him to stop making balance adjustment until we have all the unit from 2 expansion pack, I don't think we can balance it and also adding unit to the game at the same time.
forumtext
Profile Joined September 2011
575 Posts
October 21 2011 13:01 GMT
#717
TL staff should pick top X questions and put out a public poll so we can vote.
HypernovA
Profile Joined October 2010
Canada556 Posts
October 21 2011 13:02 GMT
#718
This thread comes down to 3 things:

1. QQ about Terran

2. QQ about Zerg/Protoss being up/op

3. Destructible rocks/maps/LAN

Ask him if he reads team liquid and or redit.
PresenceSc2
Profile Joined February 2011
Australia4032 Posts
October 21 2011 13:04 GMT
#719
On October 21 2011 18:14 Tumor wrote:
Why can a Collosssus walk over all friendly units and a ultra Stuck between everything? both is massiv and this will give the ulta a massiv bonus on his attack. sometimes they just stay behinind everything or the lings broodlings block him away


yes!!!!

Then they might actually be worth making.
Stephano//HerO//TaeJa//Squirtle//Bomber
mr_tolkien
Profile Blog Joined June 2010
France8631 Posts
October 21 2011 13:04 GMT
#720
Is HotS primarly made around balance or around fun ?
The legend of Darien lives on
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