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[Bcon] Questions For Dustin Browder - Page 35

Forum Index > SC2 General
Post a Reply
Prev 1 33 34 35 36 37 44 Next All
aFganFlyTrap
Profile Joined May 2010
Australia212 Posts
October 21 2011 11:20 GMT
#681
On October 21 2011 20:17 Masayume wrote:
Dear Mr Browder,

With unit clumping due to better AI changing the way you have to balance the game, have you ever considered implementing a formation-system like there was in Warcraft 3, where you could maintain certain formations/spread?



only a player who was new to the game had that turned on and its only because they didnt know better. not a single pro had it on and would be horrible in sc2
Deleted User 124618
Profile Joined November 2010
1142 Posts
Last Edited: 2011-10-21 11:23:43
October 21 2011 11:20 GMT
#682
What are the map sizes you balance the game for? At which map sizes do you think the balance would break apart? Do some sizes get more focus than others? And have you specifically balanced the game around certain map features, like X (or X to Z) mineral patches per base and Y Xel'Naga towers per map?
courtpanda
Profile Blog Joined May 2011
866 Posts
October 21 2011 11:21 GMT
#683
When doing balance changes, what do you look at to determine what strategy or unit or race is overpowered, i.e. do you watch GSL code S, code A, MLGs, etc.
elKaDor
Profile Joined April 2009
Sweden376 Posts
October 21 2011 11:24 GMT
#684
Why did u make everything that took time to master in SC:BW very easy in sc2? also auto?

It took many years just to master sending probe/scv/drone to mineral when u had many bases and now it is auto which makes it very noobfriendly.

Why do u show mineral patches on the maps where you haven't scoutet in sc2? it was so gosu in sc:bw when u took hidden expo on new maps that everyone didn't know much about.

Why no Scourge in sc2? should Z users just make 9 mutas and place them around his base just in case of drops?
xlep
Profile Joined December 2009
Germany274 Posts
October 21 2011 11:24 GMT
#685
Watching replays with friends?

Are we getting some community made maps in the 1on1 pool (Map of the week or sth similar)?

Why was is possible to get local tournament servers for WoW but it seems to be asking too much for SC2? Considering SC2's huge impact at MLG, IEM, etc that's pretty weak...

Will Blizz ever manage to get us LAN-Latency and worldwide play like ICCUP managed years ago with BW?
skill is scissors beating rock
Imalengrat
Profile Blog Joined November 2010
Australia365 Posts
October 21 2011 11:27 GMT
#686
I think you have to bring up LAN. He will respond with the default answer but they NEED to hear it 10000 times before they do anything apparently.
Mass Motherships Counters Almost everything
Jetaap
Profile Blog Joined November 2010
France4814 Posts
October 21 2011 11:37 GMT
#687
On October 21 2011 19:30 dragonsuper wrote:
Show nested quote +
On October 21 2011 19:01 Umpteen wrote:
Watching and comparing SC2 with BW, it's clear the improved pathing and clumping of units has had a profound impact, not always for the better:

1. Opportunities to catch an opponent on the move are now limited to 'are his tanks sieged?', where before any large army could be vulnerable to surgical strikes or prepared ambushes while manoeuvering, allowing a skilled player to 'do more with less'.

2. Maxed battles tend to happen within the confines of a single screen and a handful of seconds rather than the epic, sustained, sprawling engagements of BW. Defender's reinforcement advantage is also diminished.

3. The delaying effect of static defence is diluted, because all 50 marines/roaches/stalkers turn up at once rather than straggling in.

Question: Does the SC2 team have any plans to make it require more skill (and time) for players to bring the full force of their army to bear at a single point?


This is the BEST question possible

Great question, however I think it's a bit too long. And his answer concerning pathing is "we can't make a pathing that sucks in a 2010 game, so we working the gameplay around it "(basically 80% of the micro in sc2 is splitting your army to get a good concave and minimize splash damage).

They obviously can't use the same pathing as in broodwar, but they should work on it if they really care about competitive play rather than casuals.
NexCa
Profile Joined March 2011
Germany954 Posts
October 21 2011 11:47 GMT
#688
Are you gonna fix the "close position" thing in the ladder for each map `?

Is Protoss getting finally an early harrass Unit ? Just like speedlings / reaper or whatever ?
Best Protoss Player 4 ever - Bisu[Shield] || http://www.teamliquid.net/forum/viewmessage.php?topic_id=326242 || THIS IS WHERE WE STAND, THIS IS WHERE THEY FALL, GIVE THEM NOTHING, BUT TAKE FROM THEM EVERYTHING ! || SKT FIGHTIIING
Goibon
Profile Joined May 2010
New Zealand8185 Posts
October 21 2011 11:53 GMT
#689
Someone has surely suggested this already, but ask him a question from your iphone (or whatever mobile device you have), then in the middle of reading out the question act like your iphone lost its reception and you can no longer ask that question / can't continue the interview because all your questions are on your phone and you can't access them. I don't know if that's how phones still work in 2011 since mine is a brick but i think he'll get the point >_>

Ask him how he feels about the Warp Gate mechanic and its impact on balancing Protoss.

Ask him about intelligent siege tank targetting and whether or not he thinks having tanks require micro but do more damage (or something) would have been better game design.

Ask him if he's happy with the Infestor's ability to both lock down and kill groups of units with no ability to cleanse or prevent this.

Ask him about the state of Protoss air units, noting that Terran and Zerg fleets generally get a lot of standard use in many many builds, compared to Protoss whose units feel very niche.

Ask him if he agree that DTs are in fact better than Banshees. *high fives PainUser*

Ask him why the Marauder.
Leenock =^_^= Ryung =^_^= Parting =^_^= herO =^_^= Guilty
Zoraque
Profile Joined February 2011
Canada120 Posts
October 21 2011 11:57 GMT
#690
why can terran go 1/1/1 and get all techs avaliable up on ANY matchup whereas protoss cant go anything close to 1/1/1.

Why do terrans have 4 defensive structures (bunkers, turrets, silo, planetary) when protoss has only ONE (cannon)?

how come ghosts are 200/100... tier2... and have cloak, snipe, emp, and nuke (4 spells)whereas high templars have only 2 spells only... infestors have only 3 as well. Not to mention you dont have to upgrade to get EMP whereas infestors have to upgrade to get neural and HTs have to upgrade for storm. Shouldnt you make EMP a research spell?

Why do you think emp should not only drain mana but do 75 AOE dmg to all protoss shields .______.
MarineKingPrime, Reality, ST_RainBOw, Grubby, Hyun, Supernova!!
MotherOfRunes
Profile Joined December 2010
Germany2862 Posts
October 21 2011 11:58 GMT
#691
On October 21 2011 20:27 Imalengrat wrote:
I think you have to bring up LAN. He will respond with the default answer but they NEED to hear it 10000 times before they do anything apparently.


jesus christ...people like ypu will never understand it....it DOESNT MATTER how many people will ask for it. the reason is simple. when lan would be implemented, there would be a raise of 3rd party platforms like GG-client where you can play with illegal copies of sc2. there would be az huge number of people starting sc2 without even buying it, and it would hurt blizzard.
and dont start this "then do a tournament version with lan only aviable for tournaments" BULLSHIT...if there is ever a single verison installed on a pc even if its at a tournament it will 100% LEAK...
the internet nowadays is that fast, that we dont even need lans....tournaments dont need lan, they need solid providers and a backup plan... stop this lan bullshit finally
"Your Razor sucks!" -Kuroky's Dad
kvmetternich
Profile Joined April 2011
Italy35 Posts
Last Edited: 2011-10-21 12:01:50
October 21 2011 12:00 GMT
#692
Dr Mr Browder,

Can yuo explain why there are so few statistics in starcraft 2?
Do you think the removal of the loses led to an improvement in game?
Thorakh
Profile Joined April 2011
Netherlands1788 Posts
October 21 2011 12:03 GMT
#693
On October 21 2011 20:58 gwaihir wrote:
Show nested quote +
On October 21 2011 20:27 Imalengrat wrote:
I think you have to bring up LAN. He will respond with the default answer but they NEED to hear it 10000 times before they do anything apparently.


jesus christ...people like ypu will never understand it....it DOESNT MATTER how many people will ask for it. the reason is simple. when lan would be implemented, there would be a raise of 3rd party platforms like GG-client where you can play with illegal copies of sc2. there would be az huge number of people starting sc2 without even buying it, and it would hurt blizzard.
and dont start this "then do a tournament version with lan only aviable for tournaments" BULLSHIT...if there is ever a single verison installed on a pc even if its at a tournament it will 100% LEAK...
the internet nowadays is that fast, that we dont even need lans....tournaments dont need lan, they need solid providers and a backup plan... stop this lan bullshit finally
Then Blizzard should bring their own tournament servers to a high profile LAN event, guarded by big black bald bodyguards.
grappasc
Profile Joined September 2011
Belgium86 Posts
October 21 2011 12:08 GMT
#694
On October 21 2011 01:57 Whitewing wrote:
Show nested quote +
On October 21 2011 01:56 1EyedBartender wrote:
Who is Chris and can you guys interview him?!


Chris Metzen.

you sure? I thought it was sigaty. metzen is in development and sigaty the lead producer.
Stiluz
Profile Joined October 2010
Norway688 Posts
October 21 2011 12:14 GMT
#695
Dear Mr. Browder:

I am not asking for LAN. However, ICCUP managed to have LAN-like latency and worldwide play. Why has Blizzard, a much larger organization with far more money and resources available, not been able to provide low-latency across servers so far?

It would without a doubt raise the level of the players significantly if EU and NA players would be able to practice with Koreans with low latency. This could only help grow the non-Korean community and such, make the Starcraft 2 more popular. If you're concerned about selling more copies, make players pay for cross-server play. Just let us have the opportunity.
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
October 21 2011 12:16 GMT
#696
Marines have proven to be a balance issue since day 1, yet the only adjustment we've seen is an increase to stim research time.

Will we ever see a balance change aimed at the marine?
As it turns out, marines don't actually cost any money -Jinro
ETisME
Profile Blog Joined April 2011
12809 Posts
October 21 2011 12:20 GMT
#697
On October 21 2011 20:58 gwaihir wrote:
Show nested quote +
On October 21 2011 20:27 Imalengrat wrote:
I think you have to bring up LAN. He will respond with the default answer but they NEED to hear it 10000 times before they do anything apparently.


jesus christ...people like ypu will never understand it....it DOESNT MATTER how many people will ask for it. the reason is simple. when lan would be implemented, there would be a raise of 3rd party platforms like GG-client where you can play with illegal copies of sc2. there would be az huge number of people starting sc2 without even buying it, and it would hurt blizzard.
and dont start this "then do a tournament version with lan only aviable for tournaments" BULLSHIT...if there is ever a single verison installed on a pc even if its at a tournament it will 100% LEAK...
the internet nowadays is that fast, that we dont even need lans....tournaments dont need lan, they need solid providers and a backup plan... stop this lan bullshit finally

have you been following sc2 tournaments?
Did you see how many games suffered from lags in MLG?
Did you see how ipl3 delayed for a few hours simply because there was no internet and the players went to play BW instead?

It is damaging the core fans and progamers who make their living off the game
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
zeru
Profile Blog Joined September 2010
8156 Posts
October 21 2011 12:21 GMT
#698
--- Nuked ---
Snettik
Profile Joined February 2011
Finland186 Posts
October 21 2011 12:26 GMT
#699
Are you only going to add high tech units in Hots or do you plan to make changes in early game too?
Do you plan having new map features in HOTS (rocks, xel'naga watchtowers... etc)?
Are you going to reduce the power of all-ins/rushes in general (and randomness of the game) in Hots?
Have you thought about maybe giving a third addon for terran to make terran less flexible?
Will there be a way to get protoss health back somehow in hots?
Are you going to give zerg more aggressive earlygame/midgame options?
twiitar
Profile Joined November 2010
Germany372 Posts
October 21 2011 12:28 GMT
#700
Who in their right mind thought Destrucible Rocks are the best idea since Medivacs?
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