• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 04:56
CET 10:56
KST 18:56
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners11Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Weekly Cups (Nov 3-9): Clem Conquers in Canada1SC: Evo Complete - Ranked Ladder OPEN ALPHA5StarCraft, SC2, HotS, WC3, Returning to Blizzcon!45$5,000+ WardiTV 2025 Championship7[BSL21] RO32 Group Stage4
StarCraft 2
General
SC: Evo Complete - Ranked Ladder OPEN ALPHA Weekly Cups (Nov 3-9): Clem Conquers in Canada Mech is the composition that needs teleportation t Craziest Micro Moments Of All Time? RotterdaM "Serral is the GOAT, and it's not close"
Tourneys
Constellation Cup - Main Event - Stellar Fest Tenacious Turtle Tussle Sparkling Tuna Cup - Weekly Open Tournament $5,000+ WardiTV 2025 Championship Merivale 8 Open - LAN - Stellar Fest
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 499 Chilling Adaptation Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection
Brood War
General
FlaSh on: Biggest Problem With SnOw's Playstyle BW General Discussion BGH Auto Balance -> http://bghmmr.eu/ [ASL20] Ask the mapmakers — Drop your questions Where's CardinalAllin/Jukado the mapmaker?
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group A - Saturday 21:00 CET [BSL21] RO32 Group B - Sunday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Should offensive tower rushing be viable in RTS games? Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread Formula 1 Discussion NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List
Blogs
Dyadica Gospel – a Pulp No…
Hildegard
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Reality "theory" prov…
perfectspheres
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1747 users

[Bcon] Questions For Dustin Browder - Page 35

Forum Index > SC2 General
Post a Reply
Prev 1 33 34 35 36 37 44 Next All
aFganFlyTrap
Profile Joined May 2010
Australia212 Posts
October 21 2011 11:20 GMT
#681
On October 21 2011 20:17 Masayume wrote:
Dear Mr Browder,

With unit clumping due to better AI changing the way you have to balance the game, have you ever considered implementing a formation-system like there was in Warcraft 3, where you could maintain certain formations/spread?



only a player who was new to the game had that turned on and its only because they didnt know better. not a single pro had it on and would be horrible in sc2
Deleted User 124618
Profile Joined November 2010
1142 Posts
Last Edited: 2011-10-21 11:23:43
October 21 2011 11:20 GMT
#682
What are the map sizes you balance the game for? At which map sizes do you think the balance would break apart? Do some sizes get more focus than others? And have you specifically balanced the game around certain map features, like X (or X to Z) mineral patches per base and Y Xel'Naga towers per map?
courtpanda
Profile Blog Joined May 2011
866 Posts
October 21 2011 11:21 GMT
#683
When doing balance changes, what do you look at to determine what strategy or unit or race is overpowered, i.e. do you watch GSL code S, code A, MLGs, etc.
elKaDor
Profile Joined April 2009
Sweden376 Posts
October 21 2011 11:24 GMT
#684
Why did u make everything that took time to master in SC:BW very easy in sc2? also auto?

It took many years just to master sending probe/scv/drone to mineral when u had many bases and now it is auto which makes it very noobfriendly.

Why do u show mineral patches on the maps where you haven't scoutet in sc2? it was so gosu in sc:bw when u took hidden expo on new maps that everyone didn't know much about.

Why no Scourge in sc2? should Z users just make 9 mutas and place them around his base just in case of drops?
xlep
Profile Joined December 2009
Germany274 Posts
October 21 2011 11:24 GMT
#685
Watching replays with friends?

Are we getting some community made maps in the 1on1 pool (Map of the week or sth similar)?

Why was is possible to get local tournament servers for WoW but it seems to be asking too much for SC2? Considering SC2's huge impact at MLG, IEM, etc that's pretty weak...

Will Blizz ever manage to get us LAN-Latency and worldwide play like ICCUP managed years ago with BW?
skill is scissors beating rock
Imalengrat
Profile Blog Joined November 2010
Australia365 Posts
October 21 2011 11:27 GMT
#686
I think you have to bring up LAN. He will respond with the default answer but they NEED to hear it 10000 times before they do anything apparently.
Mass Motherships Counters Almost everything
Jetaap
Profile Blog Joined November 2010
France4814 Posts
October 21 2011 11:37 GMT
#687
On October 21 2011 19:30 dragonsuper wrote:
Show nested quote +
On October 21 2011 19:01 Umpteen wrote:
Watching and comparing SC2 with BW, it's clear the improved pathing and clumping of units has had a profound impact, not always for the better:

1. Opportunities to catch an opponent on the move are now limited to 'are his tanks sieged?', where before any large army could be vulnerable to surgical strikes or prepared ambushes while manoeuvering, allowing a skilled player to 'do more with less'.

2. Maxed battles tend to happen within the confines of a single screen and a handful of seconds rather than the epic, sustained, sprawling engagements of BW. Defender's reinforcement advantage is also diminished.

3. The delaying effect of static defence is diluted, because all 50 marines/roaches/stalkers turn up at once rather than straggling in.

Question: Does the SC2 team have any plans to make it require more skill (and time) for players to bring the full force of their army to bear at a single point?


This is the BEST question possible

Great question, however I think it's a bit too long. And his answer concerning pathing is "we can't make a pathing that sucks in a 2010 game, so we working the gameplay around it "(basically 80% of the micro in sc2 is splitting your army to get a good concave and minimize splash damage).

They obviously can't use the same pathing as in broodwar, but they should work on it if they really care about competitive play rather than casuals.
NexCa
Profile Joined March 2011
Germany954 Posts
October 21 2011 11:47 GMT
#688
Are you gonna fix the "close position" thing in the ladder for each map `?

Is Protoss getting finally an early harrass Unit ? Just like speedlings / reaper or whatever ?
Best Protoss Player 4 ever - Bisu[Shield] || http://www.teamliquid.net/forum/viewmessage.php?topic_id=326242 || THIS IS WHERE WE STAND, THIS IS WHERE THEY FALL, GIVE THEM NOTHING, BUT TAKE FROM THEM EVERYTHING ! || SKT FIGHTIIING
Goibon
Profile Joined May 2010
New Zealand8185 Posts
October 21 2011 11:53 GMT
#689
Someone has surely suggested this already, but ask him a question from your iphone (or whatever mobile device you have), then in the middle of reading out the question act like your iphone lost its reception and you can no longer ask that question / can't continue the interview because all your questions are on your phone and you can't access them. I don't know if that's how phones still work in 2011 since mine is a brick but i think he'll get the point >_>

Ask him how he feels about the Warp Gate mechanic and its impact on balancing Protoss.

Ask him about intelligent siege tank targetting and whether or not he thinks having tanks require micro but do more damage (or something) would have been better game design.

Ask him if he's happy with the Infestor's ability to both lock down and kill groups of units with no ability to cleanse or prevent this.

Ask him about the state of Protoss air units, noting that Terran and Zerg fleets generally get a lot of standard use in many many builds, compared to Protoss whose units feel very niche.

Ask him if he agree that DTs are in fact better than Banshees. *high fives PainUser*

Ask him why the Marauder.
Leenock =^_^= Ryung =^_^= Parting =^_^= herO =^_^= Guilty
Zoraque
Profile Joined February 2011
Canada120 Posts
October 21 2011 11:57 GMT
#690
why can terran go 1/1/1 and get all techs avaliable up on ANY matchup whereas protoss cant go anything close to 1/1/1.

Why do terrans have 4 defensive structures (bunkers, turrets, silo, planetary) when protoss has only ONE (cannon)?

how come ghosts are 200/100... tier2... and have cloak, snipe, emp, and nuke (4 spells)whereas high templars have only 2 spells only... infestors have only 3 as well. Not to mention you dont have to upgrade to get EMP whereas infestors have to upgrade to get neural and HTs have to upgrade for storm. Shouldnt you make EMP a research spell?

Why do you think emp should not only drain mana but do 75 AOE dmg to all protoss shields .______.
MarineKingPrime, Reality, ST_RainBOw, Grubby, Hyun, Supernova!!
MotherOfRunes
Profile Joined December 2010
Germany2862 Posts
October 21 2011 11:58 GMT
#691
On October 21 2011 20:27 Imalengrat wrote:
I think you have to bring up LAN. He will respond with the default answer but they NEED to hear it 10000 times before they do anything apparently.


jesus christ...people like ypu will never understand it....it DOESNT MATTER how many people will ask for it. the reason is simple. when lan would be implemented, there would be a raise of 3rd party platforms like GG-client where you can play with illegal copies of sc2. there would be az huge number of people starting sc2 without even buying it, and it would hurt blizzard.
and dont start this "then do a tournament version with lan only aviable for tournaments" BULLSHIT...if there is ever a single verison installed on a pc even if its at a tournament it will 100% LEAK...
the internet nowadays is that fast, that we dont even need lans....tournaments dont need lan, they need solid providers and a backup plan... stop this lan bullshit finally
"Your Razor sucks!" -Kuroky's Dad
kvmetternich
Profile Joined April 2011
Italy35 Posts
Last Edited: 2011-10-21 12:01:50
October 21 2011 12:00 GMT
#692
Dr Mr Browder,

Can yuo explain why there are so few statistics in starcraft 2?
Do you think the removal of the loses led to an improvement in game?
Thorakh
Profile Joined April 2011
Netherlands1788 Posts
October 21 2011 12:03 GMT
#693
On October 21 2011 20:58 gwaihir wrote:
Show nested quote +
On October 21 2011 20:27 Imalengrat wrote:
I think you have to bring up LAN. He will respond with the default answer but they NEED to hear it 10000 times before they do anything apparently.


jesus christ...people like ypu will never understand it....it DOESNT MATTER how many people will ask for it. the reason is simple. when lan would be implemented, there would be a raise of 3rd party platforms like GG-client where you can play with illegal copies of sc2. there would be az huge number of people starting sc2 without even buying it, and it would hurt blizzard.
and dont start this "then do a tournament version with lan only aviable for tournaments" BULLSHIT...if there is ever a single verison installed on a pc even if its at a tournament it will 100% LEAK...
the internet nowadays is that fast, that we dont even need lans....tournaments dont need lan, they need solid providers and a backup plan... stop this lan bullshit finally
Then Blizzard should bring their own tournament servers to a high profile LAN event, guarded by big black bald bodyguards.
grappasc
Profile Joined September 2011
Belgium86 Posts
October 21 2011 12:08 GMT
#694
On October 21 2011 01:57 Whitewing wrote:
Show nested quote +
On October 21 2011 01:56 1EyedBartender wrote:
Who is Chris and can you guys interview him?!


Chris Metzen.

you sure? I thought it was sigaty. metzen is in development and sigaty the lead producer.
Stiluz
Profile Joined October 2010
Norway688 Posts
October 21 2011 12:14 GMT
#695
Dear Mr. Browder:

I am not asking for LAN. However, ICCUP managed to have LAN-like latency and worldwide play. Why has Blizzard, a much larger organization with far more money and resources available, not been able to provide low-latency across servers so far?

It would without a doubt raise the level of the players significantly if EU and NA players would be able to practice with Koreans with low latency. This could only help grow the non-Korean community and such, make the Starcraft 2 more popular. If you're concerned about selling more copies, make players pay for cross-server play. Just let us have the opportunity.
Jermstuddog
Profile Blog Joined June 2010
United States2231 Posts
October 21 2011 12:16 GMT
#696
Marines have proven to be a balance issue since day 1, yet the only adjustment we've seen is an increase to stim research time.

Will we ever see a balance change aimed at the marine?
As it turns out, marines don't actually cost any money -Jinro
ETisME
Profile Blog Joined April 2011
12504 Posts
October 21 2011 12:20 GMT
#697
On October 21 2011 20:58 gwaihir wrote:
Show nested quote +
On October 21 2011 20:27 Imalengrat wrote:
I think you have to bring up LAN. He will respond with the default answer but they NEED to hear it 10000 times before they do anything apparently.


jesus christ...people like ypu will never understand it....it DOESNT MATTER how many people will ask for it. the reason is simple. when lan would be implemented, there would be a raise of 3rd party platforms like GG-client where you can play with illegal copies of sc2. there would be az huge number of people starting sc2 without even buying it, and it would hurt blizzard.
and dont start this "then do a tournament version with lan only aviable for tournaments" BULLSHIT...if there is ever a single verison installed on a pc even if its at a tournament it will 100% LEAK...
the internet nowadays is that fast, that we dont even need lans....tournaments dont need lan, they need solid providers and a backup plan... stop this lan bullshit finally

have you been following sc2 tournaments?
Did you see how many games suffered from lags in MLG?
Did you see how ipl3 delayed for a few hours simply because there was no internet and the players went to play BW instead?

It is damaging the core fans and progamers who make their living off the game
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
zeru
Profile Blog Joined September 2010
8156 Posts
October 21 2011 12:21 GMT
#698
--- Nuked ---
Snettik
Profile Joined February 2011
Finland186 Posts
October 21 2011 12:26 GMT
#699
Are you only going to add high tech units in Hots or do you plan to make changes in early game too?
Do you plan having new map features in HOTS (rocks, xel'naga watchtowers... etc)?
Are you going to reduce the power of all-ins/rushes in general (and randomness of the game) in Hots?
Have you thought about maybe giving a third addon for terran to make terran less flexible?
Will there be a way to get protoss health back somehow in hots?
Are you going to give zerg more aggressive earlygame/midgame options?
twiitar
Profile Joined November 2010
Germany372 Posts
October 21 2011 12:28 GMT
#700
Who in their right mind thought Destrucible Rocks are the best idea since Medivacs?
Prev 1 33 34 35 36 37 44 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 4m
[ Submit Event ]
Live Streams
Refresh
StarCraft: Brood War
Hyuk 1955
Zeus 292
Yoon 271
Pusan 253
Stork 239
Killer 213
Rush 150
ZerO 78
Free 54
ToSsGirL 46
[ Show more ]
Shine 45
Sharp 37
Sexy 16
Terrorterran 9
Noble 8
Dota 2
XaKoH 380
League of Legends
JimRising 428
Counter-Strike
olofmeister1126
shoxiejesuss666
allub278
Other Games
summit1g16138
ceh9584
NeuroSwarm42
Organizations
Other Games
gamesdonequick564
BasetradeTV44
StarCraft: Brood War
lovetv 12
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• Light_VIP 152
• LUISG 34
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 2
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Stunt933
Other Games
• Scarra1187
Upcoming Events
WardiTV Korean Royale
2h 4m
OSC
7h 4m
Replay Cast
13h 4m
Replay Cast
23h 4m
Kung Fu Cup
1d 2h
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
1d 13h
The PondCast
2 days
RSL Revival
2 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
2 days
WardiTV Korean Royale
2 days
[ Show More ]
PiGosaur Monday
2 days
RSL Revival
3 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
3 days
CranKy Ducklings
4 days
RSL Revival
4 days
herO vs Gerald
ByuN vs SHIN
Kung Fu Cup
4 days
BSL 21
4 days
Tarson vs Julia
Doodle vs OldBoy
eOnzErG vs WolFix
StRyKeR vs Aeternum
Sparkling Tuna Cup
5 days
RSL Revival
5 days
Reynor vs sOs
Maru vs Ryung
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
BSL 21
5 days
JDConan vs Semih
Dragon vs Dienmax
Tech vs NewOcean
TerrOr vs Artosis
Wardi Open
6 days
Monday Night Weeklies
6 days
Liquipedia Results

Completed

Proleague 2025-11-07
Stellar Fest: Constellation Cup
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.