[Bcon] Questions For Dustin Browder - Page 33
Forum Index > SC2 General |
Ballistixz
United States1269 Posts
| ||
Thebbeuttiffulland
Brazil288 Posts
On October 21 2011 12:20 nAgeDitto wrote: This reminds me of Wc3 ffa ladder... IF you're lucky enough to actually get a que (which could take hours) and you lose.. you'd be placed at top 200 ladder rank because noone played it :D Of course, this is more due to wc3 ladder games being wildly unpopular (compared to UMS) top 200 ladder or top 10 it wont hurt anyone if someone is placed high in FFA ladder, and i dont know about que i played at northrend and i always had ladder FFA game after 3-5 min wait.Its more fun to play ffa with more equal opponents | ||
TexasToast
United States82 Posts
| ||
OptimusYale
Korea (South)1005 Posts
Are you a geologist? second question Why you no buff carriers and hydras | ||
Dazer
239 Posts
| ||
NicolBolas
United States1388 Posts
Hell, I don't blame him. God knows if it was my job to work 12 hours a day making a game, the last thing I would want to do when I got home was spend my precious few off-work hours playing that game. | ||
Brotocol
243 Posts
On October 21 2011 12:15 kofman wrote: What are you going to do about zealots, they cost 100 minerals and tank way too good, plus have insane damage with charge. They need to get fixed. Actually, a zealot does less dps than 2 marines, and spends most of its time walking, not dpsing. | ||
Reapher
Peru131 Posts
| ||
Darksoldierr
Hungary2012 Posts
I would love to hear the first 3 or 5 priority on that list, what is more important than replay watching together, clan support or automatic tournaments on bnet. | ||
ilbh
Brazil1606 Posts
don't you think the Hydralisk, symbol of the Zerg needs a speed buff? when out of creep is ridiculously bad. like EG.Idra said, Hydras are so bad that your opponent wants them alive! | ||
SurHorse
United States13 Posts
On October 21 2011 12:24 Ballistixz wrote: if day9 made a funday monday revolving around FFAs then FFAs would become popular overnight no doubt. Day 9 Daily #200 | ||
pirates
United States701 Posts
On October 21 2011 17:04 ilbh wrote: what do you think about the range of vision of a morphing hatchery. it allows for Terran to place a bunker just next to it and the Zerg won't see it and it is an instantly loss. don't you think the Hydralisk, symbol of the Zerg needs a speed buff? when out of creep is ridiculously bad. like EG.Idra said, Hydras are so bad that your opponent wants them alive! i wonder how many brain cells ive lost from facepalming at these questions.. this thread is like blizzard forums nonesense. | ||
Ravnemesteren
224 Posts
What I am wondering is if Blizzard is aiming to raise the skill ceiling with HoS? | ||
ilbh
Brazil1606 Posts
On October 21 2011 17:12 pirates wrote: i wonder how many brain cells ive lost from facepalming at these questions.. this thread is like blizzard forums nonesense. no no, you are the one behaving like a regular at Blizzard forums. you should elaborate more, you know... | ||
Silidons
United States2813 Posts
| ||
Bodzilla
Australia472 Posts
sigh. Dustin Browder: "The Terran race is incredibly versatile, weather it's the wide range of opening strategies that they have, or the tech tree which never needs a real divergence, being that the most stable strategies involve the barracks, the factory and the starport and from their they can branch into ghosts, Thors or BC's with 1 building for each respectively, the vast majority are readily available and also interchangeable with addons in the game. Was it intentional to make the race this resilient, can you explain the reasoning behind this and weather you have plans to develop the other race's to be either able to punish different openings with different strategies, (e.g. a harrass unit for protoss or a siege unit for zerg) or develop the other races to be as resilient." | ||
WesleyLok
Canada99 Posts
"The Zerg race is incredibly versatile with a vast array of openings, easily changing their builds with a single larva inject allowing them to make 7 units to cheese instead of drones. Their tech tree has pretty much 0 divergence, being that the most stable strategies involve the hatchery which can create every single unit as long as they have 1 building required for that. As Terran and Protoss we must build multiple unit producing structures, and if we ever want to change from bio to mech or gateway to robo/stargate we must invest a large sum into creating more of those unit producing structures while zerg does not. Was it intentional to make the race this resilient, can you explain the reasoning behind this and whether you have plans to develop the other race's to be able to punish different openings with different strategies, (e.g. a harass/scout unit for protoss and a scouting method for terran that doen't cost 300 minerals) or develop the other two races to be as resilient. | ||
Tumor
Austria192 Posts
![]() | ||
aFganFlyTrap
Australia212 Posts
On October 20 2011 23:58 labbe wrote: Would you consider removing the ability to stutterstep-micro? This was not possible in bw and is one of the reasons to bio being so powerful thats the dumbest shit ive ever heard. | ||
Piski
Finland3461 Posts
On October 21 2011 17:50 WesleyLok wrote: Dustin Browder: "The Zerg race is incredibly versatile with a vast array of openings, easily changing their builds with a single larva inject allowing them to make 7 units to cheese instead of drones. Their tech tree has pretty much 0 divergence, being that the most stable strategies involve the hatchery which can create every single unit as long as they have 1 building required for that. As Terran and Protoss we must build multiple unit producing structures, and if we ever want to change from bio to mech or gateway to robo/stargate we must invest a large sum into creating more of those unit producing structures while zerg does not. Was it intentional to make the race this resilient, can you explain the reasoning behind this and whether you have plans to develop the other race's to be able to punish different openings with different strategies, (e.g. a harass/scout unit for protoss and a scouting method for terran that doen't cost 300 minerals) or develop the other two races to be as resilient. I seriously have trouble to figure out if you are serious or not? Ask Dustin if they plan to change the mechanics of the game in HotS or LotV. Warp gates etc? | ||
| ||