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[Bcon] Questions For Dustin Browder - Page 33

Forum Index > SC2 General
Post a Reply
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Ballistixz
Profile Joined January 2010
United States1269 Posts
October 21 2011 03:24 GMT
#641
if day9 made a funday monday revolving around FFAs then FFAs would become popular overnight no doubt.
Thebbeuttiffulland
Profile Joined October 2011
Brazil288 Posts
October 21 2011 03:25 GMT
#642
On October 21 2011 12:20 nAgeDitto wrote:
Show nested quote +
On October 21 2011 12:18 Thebbeuttiffulland wrote:
make FFA ladder , it wont hurt anyone!!!!


This reminds me of Wc3 ffa ladder... IF you're lucky enough to actually get a que (which could take hours) and you lose.. you'd be placed at top 200 ladder rank because noone played it :D

Of course, this is more due to wc3 ladder games being wildly unpopular (compared to UMS)


top 200 ladder or top 10 it wont hurt anyone if someone is placed high in FFA ladder, and i dont know about que i played at northrend and i always had ladder FFA game after 3-5 min wait.Its more fun to play ffa with more equal opponents
truth is out there
TexasToast
Profile Joined March 2011
United States82 Posts
October 21 2011 05:16 GMT
#643
Has the idea of a large proxy viewing/observing service similar to HLTV ever been considered for SC2? Is this something that is even feasible given the way SC2 is designed? Would an HLTV like service be something that you think could help SC2 as a sport that is primarily viewed online by people who actively play the game?
OptimusYale
Profile Blog Joined January 2011
Korea (South)1005 Posts
October 21 2011 05:19 GMT
#644
Questions to Browder?

Are you a geologist?

second question

Why you no buff carriers and hydras
Dazer
Profile Joined September 2010
239 Posts
October 21 2011 05:27 GMT
#645
Do you have any plan on making ladder more fun?
NicolBolas
Profile Blog Joined March 2009
United States1388 Posts
October 21 2011 06:31 GMT
#646
On October 21 2011 12:02 BushidoSnipr wrote:
Show nested quote +
On October 21 2011 06:31 Roxy wrote:
On October 21 2011 06:30 BushidoSnipr wrote:
You guys have taken quite a bit to make this epic expansion for SC2, and I was just wondering....


Are there destructible rocks in the office at Blizzard HQ?

Also-What race do you play Dustin?


lol.. dustin doesnt play this game... pssshaw


Sadly, you're prolly right lol


Hell, I don't blame him. God knows if it was my job to work 12 hours a day making a game, the last thing I would want to do when I got home was spend my precious few off-work hours playing that game.
So you know, cats are interesting. They are kind of like girls. If they come up and talk to you, it's great. But if you try to talk to them, it doesn't always go so well. - Shigeru Miyamoto
Brotocol
Profile Joined September 2011
243 Posts
Last Edited: 2011-10-21 06:36:09
October 21 2011 06:35 GMT
#647
On October 21 2011 12:15 kofman wrote:
What are you going to do about zealots, they cost 100 minerals and tank way too good, plus have insane damage with charge. They need to get fixed.


Actually, a zealot does less dps than 2 marines, and spends most of its time walking, not dpsing.
"The Protoss ball of death is already too strong, so Protoss doesn't really need new units in HotS." - David Kim, Blizzcon 2011
Reapher
Profile Joined January 2011
Peru131 Posts
October 21 2011 06:36 GMT
#648
Why can't we have 2 player maps for 1v1 instead of the 4 player maps? and, how do you guys deal with the (justified/unjustified) constant QQ?
Darksoldierr
Profile Joined May 2010
Hungary2013 Posts
October 21 2011 07:45 GMT
#649
They keep saying that the have lot of things to do when asked why this or that is not implemented yet.
I would love to hear the first 3 or 5 priority on that list, what is more important than replay watching together, clan support or automatic tournaments on bnet.
What do humans know of our pain? We have sung songs of lament since before your ancestors crawled on their bellies from the sea.
ilbh
Profile Blog Joined May 2007
Brazil1606 Posts
Last Edited: 2011-10-21 08:09:46
October 21 2011 08:04 GMT
#650
what do you think about the range of vision of a morphing hatchery. it allows for Terran to place a bunker just next to it and the Zerg won't see it and it is an instantly loss.

don't you think the Hydralisk, symbol of the Zerg needs a speed buff? when out of creep is ridiculously bad. like EG.Idra said, Hydras are so bad that your opponent wants them alive!
Part of the inhumanity of the computer is that, once it is competently programmed and working smoothly, it is completely honest.
SurHorse
Profile Joined April 2011
United States13 Posts
October 21 2011 08:09 GMT
#651
On October 21 2011 12:24 Ballistixz wrote:
if day9 made a funday monday revolving around FFAs then FFAs would become popular overnight no doubt.


Day 9 Daily #200
pirates
Profile Joined October 2010
United States701 Posts
October 21 2011 08:12 GMT
#652
On October 21 2011 17:04 ilbh wrote:
what do you think about the range of vision of a morphing hatchery. it allows for Terran to place a bunker just next to it and the Zerg won't see it and it is an instantly loss.

don't you think the Hydralisk, symbol of the Zerg needs a speed buff? when out of creep is ridiculously bad. like EG.Idra said, Hydras are so bad that your opponent wants them alive!

i wonder how many brain cells ive lost from facepalming at these questions.. this thread is like blizzard forums nonesense.
Ravnemesteren
Profile Joined May 2011
224 Posts
Last Edited: 2011-10-21 08:29:10
October 21 2011 08:27 GMT
#653
With HoS coming up, and mentions of new units and/or removing and tweaking units, I wonder if we will see more skill/micro based units/mechanics? Tunneling claws, corruption, the colossus (such a boring unit compared to the Reaver), changeling etc. There are so many "gimmicky" units/abilites, and by removing them and replacing them with something that increases efficiency alot with skill (like blink... wonderful ability), the game will not only be more enjoyable when you get better, but the game will become alot more enjoyable to watch as an e-sport.

What I am wondering is if Blizzard is aiming to raise the skill ceiling with HoS?
ilbh
Profile Blog Joined May 2007
Brazil1606 Posts
October 21 2011 08:31 GMT
#654
On October 21 2011 17:12 pirates wrote:
Show nested quote +
On October 21 2011 17:04 ilbh wrote:
what do you think about the range of vision of a morphing hatchery. it allows for Terran to place a bunker just next to it and the Zerg won't see it and it is an instantly loss.

don't you think the Hydralisk, symbol of the Zerg needs a speed buff? when out of creep is ridiculously bad. like EG.Idra said, Hydras are so bad that your opponent wants them alive!

i wonder how many brain cells ive lost from facepalming at these questions.. this thread is like blizzard forums nonesense.

no no, you are the one behaving like a regular at Blizzard forums. you should elaborate more, you know...
Part of the inhumanity of the computer is that, once it is competently programmed and working smoothly, it is completely honest.
Silidons
Profile Blog Joined September 2010
United States2813 Posts
October 21 2011 08:38 GMT
#655
When will we be able to have any community maps put into the ladder pool? The entire reason SC:BW stayed alive was because of the community-created maps, so why are you now abandoning their input?
"God fights on the side with the best artillery." - Napoleon Bonaparte
Bodzilla
Profile Joined March 2011
Australia472 Posts
October 21 2011 08:40 GMT
#656
Shame i got to this thread late, chances are this will never get seen.

sigh.

Dustin Browder:

"The Terran race is incredibly versatile, weather it's the wide range of opening strategies that they have, or the tech tree which never needs a real divergence, being that the most stable strategies involve the barracks, the factory and the starport and from their they can branch into ghosts, Thors or BC's with 1 building for each respectively, the vast majority are readily available and also interchangeable with addons in the game.
Was it intentional to make the race this resilient, can you explain the reasoning behind this and weather you have plans to develop the other race's to be either able to punish different openings with different strategies, (e.g. a harrass unit for protoss or a siege unit for zerg) or develop the other races to be as resilient."
when life gives you lemons, make banelings
WesleyLok
Profile Joined May 2011
Canada99 Posts
October 21 2011 08:50 GMT
#657
Dustin Browder:

"The Zerg race is incredibly versatile with a vast array of openings, easily changing their builds with a single larva inject allowing them to make 7 units to cheese instead of drones. Their tech tree has pretty much 0 divergence, being that the most stable strategies involve the hatchery which can create every single unit as long as they have 1 building required for that. As Terran and Protoss we must build multiple unit producing structures, and if we ever want to change from bio to mech or gateway to robo/stargate we must invest a large sum into creating more of those unit producing structures while zerg does not.

Was it intentional to make the race this resilient, can you explain the reasoning behind this and whether you have plans to develop the other race's to be able to punish different openings with different strategies, (e.g. a harass/scout unit for protoss and a scouting method for terran that doen't cost 300 minerals) or develop the other two races to be as resilient.
Tumor
Profile Joined July 2010
Austria192 Posts
October 21 2011 08:57 GMT
#658
Why ultras and hydras are slower and the whole zerg army? movement concept looks like it does not fit togeather? Why is there nothing similar to the warp in Button for Zerg like a one click for injects if protoss run out of Warpins there is also an easy on screen option to get fast warp ins
aFganFlyTrap
Profile Joined May 2010
Australia212 Posts
October 21 2011 08:59 GMT
#659
On October 20 2011 23:58 labbe wrote:
Would you consider removing the ability to stutterstep-micro? This was not possible in bw and is one of the reasons to bio being so powerful



thats the dumbest shit ive ever heard.


Piski
Profile Blog Joined April 2010
Finland3461 Posts
October 21 2011 09:03 GMT
#660
On October 21 2011 17:50 WesleyLok wrote:
Dustin Browder:

"The Zerg race is incredibly versatile with a vast array of openings, easily changing their builds with a single larva inject allowing them to make 7 units to cheese instead of drones. Their tech tree has pretty much 0 divergence, being that the most stable strategies involve the hatchery which can create every single unit as long as they have 1 building required for that. As Terran and Protoss we must build multiple unit producing structures, and if we ever want to change from bio to mech or gateway to robo/stargate we must invest a large sum into creating more of those unit producing structures while zerg does not.

Was it intentional to make the race this resilient, can you explain the reasoning behind this and whether you have plans to develop the other race's to be able to punish different openings with different strategies, (e.g. a harass/scout unit for protoss and a scouting method for terran that doen't cost 300 minerals) or develop the other two races to be as resilient.


I seriously have trouble to figure out if you are serious or not?

Ask Dustin if they plan to change the mechanics of the game in HotS or LotV. Warp gates etc?
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